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  1.  
  2. ** Executing...
  3. ** Command: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 4 threads
  8. materialPath: D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.vmf
  10. material "hubmap/bookside1" not found.
  11. Material not found!: HUBMAP/BOOKSIDE1
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. material "oceanic/metal/metal_deep_wall_02" not found.
  14. Material not found!: OCEANIC/METAL/METAL_DEEP_WALL_02
  15. material "woods/wood/wood_wall006" not found.
  16. Material not found!: WOODS/WOOD/WOOD_WALL006
  17. Patching WVT material: maps/bunkerlibrary_a19/dev/dev_blendmeasure_wvt_patch
  18. Patching WVT material: maps/bunkerlibrary_a19/nature/blendrockgroundwallforest_viaduct_event_wvt_patch
  19. Patching WVT material: maps/bunkerlibrary_a19/dev/dev_blendmeasure2_wvt_patch
  20. Patching WVT material: maps/bunkerlibrary_a19/nature/blendgroundtogravel004_wvt_patch
  21. fixing up env_cubemap materials on brush sides...
  22. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  23. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  24. Processing areas...done (0)
  25. Building Faces...done (0)
  26. Chop Details...done (0)
  27. Find Visible Detail Sides...
  28. Merged 262 detail faces...done (0)
  29. Merging details...done (0)
  30. FixTjuncs...
  31. PruneNodes...
  32. WriteBSP...
  33. done (0)
  34. writing D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.prt...Building visibility clusters...
  35. done (0)
  36. *** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
  37. Can't load skybox file skybox/sky_night_01 to build the default cubemap!
  38. *** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
  39. Can't load skybox file skybox/sky_night_01 to build the default cubemap!
  40. Finding displacement neighbors...
  41. Finding lightmap sample positions...
  42. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  43. Building Physics collision data...
  44. done (0) (376833 bytes)
  45. Error loading studio model "models/fernferret/spytech_remakes/control_room_console01_gray.mdl"!
  46. Error loading studio model "models/fernferret/spytech_remakes/control_room_console02_gray.mdl"!
  47. Error loading studio model "models/fernferret/spytech_remakes/control_room_console03_gray.mdl"!
  48. Error loading studio model "models/fernferret/spytech_remakes/control_room_console04_gray.mdl"!
  49. Error loading studio model "models/props_woods/wood_tools_a.mdl"!
  50. Error loading studio model "models/props_woods/wood_tools_c.mdl"!
  51. Error loading studio model "models/props_woods/wood_tools_f.mdl"!
  52. Error loading studio model "models/props_lunary/lunary_chair_001.mdl"!
  53. Error loading studio model "models/fernferret/spytech_remakes/computer_wall02_gray.mdl"!
  54. Error loading studio model "models/fernferret/spytech_remakes/computer_wall04_gray.mdl"!
  55. Error loading studio model "models/fernferret/spytech_remakes/computer_wall03_gray.mdl"!
  56. Error loading studio model "models/fernferret/spytech_remakes/computer_wall_gray.mdl"!
  57. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  58. Compacting texture/material tables...
  59. Reduced 3079 texinfos to 1566
  60. Reduced 78 texdatas to 66 (2073 bytes to 1747)
  61. Writing D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.bsp
  62. Wrote ZIP buffer, estimated size 4738, actual size 3586
  63. 4 seconds elapsed
  64. CMaterialDict::Shutdown m_MissingList count: 3
  65.  
  66. ** Executing...
  67. ** Command: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  68. ** Parameters: -game "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19"
  69.  
  70. Valve Software - vvis.exe (Aug 2 2018)
  71. 4 threads
  72. reading d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.bsp
  73. reading d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.prt
  74. 451 portalclusters
  75. 1127 numportals
  76. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  77. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
  78. Optimized: 558 visible clusters (1.29%)
  79. Total clusters visible: 43395
  80. Average clusters visible: 96
  81. Building PAS...
  82. Average clusters audible: 250
  83. visdatasize:39351 compressed from 57728
  84. writing d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.bsp
  85. 1 second elapsed
  86.  
  87. ** Executing...
  88. ** Command: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  89. ** Parameters: -game "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19"
  90.  
  91. Valve Software - vrad.exe SSE (Jul 18 2018)
  92.  
  93. Valve Radiosity Simulator
  94. 4 threads
  95. [Reading texlights from 'lights.rad']
  96. unknown light specifier type - lights
  97.  
  98. [56 texlights parsed from 'lights.rad']
  99.  
  100. Loading d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.bsp
  101. Patch Sample Radius Clamped!
  102. Patch Sample Radius Clamped!
  103. Patch Sample Radius Clamped!
  104. Patch Sample Radius Clamped!
  105. Patch Sample Radius Clamped!
  106. Patch Sample Radius Clamped!
  107. Patch Sample Radius Clamped!
  108. Patch Sample Radius Clamped!
  109. Patch Sample Radius Clamped!
  110. Patch Sample Radius Clamped!
  111. Patch Sample Radius Clamped!
  112. Patch Sample Radius Clamped!
  113. Patch Sample Radius Clamped!
  114. Patch Sample Radius Clamped!
  115. Patch Sample Radius Clamped!
  116. Patch Sample Radius Clamped!
  117. Patch Sample Radius Clamped!
  118. Patch Sample Radius Clamped!
  119. Patch Sample Radius Clamped!
  120. Patch Sample Radius Clamped!
  121. Patch Sample Radius Clamped!
  122. Setting up ray-trace acceleration structure... Done (1.73 seconds)
  123. 4358 faces
  124. 2 degenerate faces
  125. 2334719 square feet [336199616.00 square inches]
  126. 253 Displacements
  127. 1161318 Square Feet [167229920.00 Square Inches]
  128. 4356 patches before subdivision
  129. 132606 patches after subdivision
  130. sun extent from map=0.173648
  131. 82 direct lights
  132. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
  133. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
  134. transfers 10314106, max 463
  135. transfer lists: 78.7 megs
  136. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  137. Bounce #1 added RGB(10696, 6676, 6005)
  138. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  139. Bounce #2 added RGB(3016, 1442, 1033)
  140. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  141. Bounce #3 added RGB(1085, 423, 252)
  142. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  143. Bounce #4 added RGB(428, 142, 74)
  144. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  145. Bounce #5 added RGB(172, 49, 23)
  146. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  147. Bounce #6 added RGB(71, 18, 7)
  148. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  149. Bounce #7 added RGB(29, 6, 3)
  150. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  151. Bounce #8 added RGB(12, 2, 1)
  152. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  153. Bounce #9 added RGB(5, 1, 0)
  154. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  155. Bounce #10 added RGB(2, 0, 0)
  156. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  157. Bounce #11 added RGB(1, 0, 0)
  158. Build Patch/Sample Hash Table(s).....Done<0.0770 sec>
  159. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
  160. FinalLightFace Done
  161. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  162. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  163. Writing leaf ambient...done
  164. Ready to Finish
  165.  
  166. Object names Objects/Maxobjs Memory / Maxmem Fullness
  167. ------------ --------------- --------------- --------
  168. models 70/1024 3360/49152 ( 6.8%)
  169. brushes 940/8192 11280/98304 (11.5%)
  170. brushsides 7109/65536 56872/524288 (10.8%)
  171. planes 7004/65536 140080/1310720 (10.7%)
  172. vertexes 8353/65536 100236/786432 (12.7%)
  173. nodes 2075/65536 66400/2097152 ( 3.2%)
  174. texinfos 1566/12288 112752/884736 (12.7%)
  175. texdata 66/2048 2112/65536 ( 3.2%)
  176. dispinfos 253/0 44528/0 ( 0.0%)
  177. disp_verts 6325/0 126500/0 ( 0.0%)
  178. disp_tris 8096/0 16192/0 ( 0.0%)
  179. disp_lmsamples 971888/0 971888/0 ( 0.0%)
  180. faces 4358/65536 244048/3670016 ( 6.6%)
  181. hdr faces 0/65536 0/3670016 ( 0.0%)
  182. origfaces 2923/65536 163688/3670016 ( 4.5%)
  183. leaves 2146/65536 68672/2097152 ( 3.3%)
  184. leaffaces 4909/65536 9818/131072 ( 7.5%)
  185. leafbrushes 1935/65536 3870/131072 ( 3.0%)
  186. areas 3/256 24/2048 ( 1.2%)
  187. surfedges 32056/512000 128224/2048000 ( 6.3%)
  188. edges 20161/256000 80644/1024000 ( 7.9%)
  189. LDR worldlights 82/8192 7216/720896 ( 1.0%)
  190. HDR worldlights 0/8192 0/720896 ( 0.0%)
  191. leafwaterdata 0/32768 0/393216 ( 0.0%)
  192. waterstrips 353/32768 3530/327680 ( 1.1%)
  193. waterverts 0/65536 0/786432 ( 0.0%)
  194. waterindices 6573/65536 13146/131072 (10.0%)
  195. cubemapsamples 1/1024 16/16384 ( 0.1%)
  196. overlays 4/512 1408/180224 ( 0.8%)
  197. LDR lightdata [variable] 7081024/0 ( 0.0%)
  198. HDR lightdata [variable] 0/0 ( 0.0%)
  199. visdata [variable] 39351/16777216 ( 0.2%)
  200. entdata [variable] 191843/393216 (48.8%)
  201. LDR ambient table 2146/65536 8584/262144 ( 3.3%)
  202. HDR ambient table 2146/65536 8584/262144 ( 3.3%)
  203. LDR leaf ambient 3637/65536 101836/1835008 ( 5.5%)
  204. HDR leaf ambient 2146/65536 60088/1835008 ( 3.3%)
  205. occluders 0/0 0/0 ( 0.0%)
  206. occluder polygons 0/0 0/0 ( 0.0%)
  207. occluder vert ind 0/0 0/0 ( 0.0%)
  208. detail props [variable] 1/12 ( 8.3%)
  209. static props [variable] 1/41270 ( 0.0%)
  210. pakfile [variable] 3586/0 ( 0.0%)
  211. physics [variable] 376833/4194304 ( 9.0%)
  212. physics terrain [variable] 32073/1048576 ( 3.1%)
  213.  
  214. Level flags = 0
  215.  
  216. Total triangle count: 11607
  217. Writing d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.bsp
  218. 30 seconds elapsed
  219.  
  220. ** Executing...
  221. ** Command: Copy File
  222. ** Parameters: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.bsp" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf\maps\bunkerlibrary_a19.bsp"
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