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- ** Executing...
- ** Command: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 4 threads
- materialPath: D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.vmf
- material "hubmap/bookside1" not found.
- Material not found!: HUBMAP/BOOKSIDE1
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "oceanic/metal/metal_deep_wall_02" not found.
- Material not found!: OCEANIC/METAL/METAL_DEEP_WALL_02
- material "woods/wood/wood_wall006" not found.
- Material not found!: WOODS/WOOD/WOOD_WALL006
- Patching WVT material: maps/bunkerlibrary_a19/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/bunkerlibrary_a19/nature/blendrockgroundwallforest_viaduct_event_wvt_patch
- Patching WVT material: maps/bunkerlibrary_a19/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/bunkerlibrary_a19/nature/blendgroundtogravel004_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 262 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_night_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_night_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (376833 bytes)
- Error loading studio model "models/fernferret/spytech_remakes/control_room_console01_gray.mdl"!
- Error loading studio model "models/fernferret/spytech_remakes/control_room_console02_gray.mdl"!
- Error loading studio model "models/fernferret/spytech_remakes/control_room_console03_gray.mdl"!
- Error loading studio model "models/fernferret/spytech_remakes/control_room_console04_gray.mdl"!
- Error loading studio model "models/props_woods/wood_tools_a.mdl"!
- Error loading studio model "models/props_woods/wood_tools_c.mdl"!
- Error loading studio model "models/props_woods/wood_tools_f.mdl"!
- Error loading studio model "models/props_lunary/lunary_chair_001.mdl"!
- Error loading studio model "models/fernferret/spytech_remakes/computer_wall02_gray.mdl"!
- Error loading studio model "models/fernferret/spytech_remakes/computer_wall04_gray.mdl"!
- Error loading studio model "models/fernferret/spytech_remakes/computer_wall03_gray.mdl"!
- Error loading studio model "models/fernferret/spytech_remakes/computer_wall_gray.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3079 texinfos to 1566
- Reduced 78 texdatas to 66 (2073 bytes to 1747)
- Writing D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.bsp
- Wrote ZIP buffer, estimated size 4738, actual size 3586
- 4 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 3
- ** Executing...
- ** Command: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19"
- Valve Software - vvis.exe (Aug 2 2018)
- 4 threads
- reading d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.bsp
- reading d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.prt
- 451 portalclusters
- 1127 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 558 visible clusters (1.29%)
- Total clusters visible: 43395
- Average clusters visible: 96
- Building PAS...
- Average clusters audible: 250
- visdatasize:39351 compressed from 57728
- writing d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (1.73 seconds)
- 4358 faces
- 2 degenerate faces
- 2334719 square feet [336199616.00 square inches]
- 253 Displacements
- 1161318 Square Feet [167229920.00 Square Inches]
- 4356 patches before subdivision
- 132606 patches after subdivision
- sun extent from map=0.173648
- 82 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
- transfers 10314106, max 463
- transfer lists: 78.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(10696, 6676, 6005)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(3016, 1442, 1033)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1085, 423, 252)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(428, 142, 74)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(172, 49, 23)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(71, 18, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(29, 6, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(12, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(5, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0770 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 70/1024 3360/49152 ( 6.8%)
- brushes 940/8192 11280/98304 (11.5%)
- brushsides 7109/65536 56872/524288 (10.8%)
- planes 7004/65536 140080/1310720 (10.7%)
- vertexes 8353/65536 100236/786432 (12.7%)
- nodes 2075/65536 66400/2097152 ( 3.2%)
- texinfos 1566/12288 112752/884736 (12.7%)
- texdata 66/2048 2112/65536 ( 3.2%)
- dispinfos 253/0 44528/0 ( 0.0%)
- disp_verts 6325/0 126500/0 ( 0.0%)
- disp_tris 8096/0 16192/0 ( 0.0%)
- disp_lmsamples 971888/0 971888/0 ( 0.0%)
- faces 4358/65536 244048/3670016 ( 6.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2923/65536 163688/3670016 ( 4.5%)
- leaves 2146/65536 68672/2097152 ( 3.3%)
- leaffaces 4909/65536 9818/131072 ( 7.5%)
- leafbrushes 1935/65536 3870/131072 ( 3.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 32056/512000 128224/2048000 ( 6.3%)
- edges 20161/256000 80644/1024000 ( 7.9%)
- LDR worldlights 82/8192 7216/720896 ( 1.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 353/32768 3530/327680 ( 1.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6573/65536 13146/131072 (10.0%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 4/512 1408/180224 ( 0.8%)
- LDR lightdata [variable] 7081024/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 39351/16777216 ( 0.2%)
- entdata [variable] 191843/393216 (48.8%)
- LDR ambient table 2146/65536 8584/262144 ( 3.3%)
- HDR ambient table 2146/65536 8584/262144 ( 3.3%)
- LDR leaf ambient 3637/65536 101836/1835008 ( 5.5%)
- HDR leaf ambient 2146/65536 60088/1835008 ( 3.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/41270 ( 0.0%)
- pakfile [variable] 3586/0 ( 0.0%)
- physics [variable] 376833/4194304 ( 9.0%)
- physics terrain [variable] 32073/1048576 ( 3.1%)
- Level flags = 0
- Total triangle count: 11607
- Writing d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.bsp
- 30 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\current\hub\bunkerlibrary\bunkerlibrary_a19.bsp" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf\maps\bunkerlibrary_a19.bsp"
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