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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.91.4.8
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.91.4.8
  6. # Minimum required version of CraftBukkit. Please do not edit.
  7. bukkit_version: '2918'
  8.  
  9. # The language file you wish to use
  10. language: english.yml
  11.  
  12. ############################################################
  13. # +------------------------------------------------------+ #
  14. # | Permission nodes | #
  15. # +------------------------------------------------------+ #
  16. ############################################################
  17.  
  18. # Possible permission nodes
  19. #
  20. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  21. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  22. # towny.top : User can access the command towny top
  23. # towny.town.* : User has access to all town permission nodes.
  24. # towny.town.new :User is able to create a town
  25. # towny.town.delete :User is able to delete their town
  26. # towny.town.claim : User is able to expand his town with /town claim
  27. # towny.town.plot : User is able to use the /plot commands
  28. # towny.town.resident : User is able to join towns upon invite.
  29. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  30. # towny.town.toggle.pvp
  31. # towny.town.toggle.public
  32. # towny.town.toggle.explosions
  33. # towny.town.toggle.fire
  34. # towny.town.toggle.mobs
  35. # towny.nation.* : User has access to all town permission nodes.
  36. # towny.nation.new :User is able to create a nation
  37. # towny.nation.delete :User is able to delete their nation (if king)
  38. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  39. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  40. # towny.wild.*: User is able to build/destroy in wild regardless.
  41. # towny.wild.build
  42. # towny.wild.destroy
  43. # towny.wild.switch
  44. # towny.wild.item_use
  45. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  46. # towny.wild.build.[block id]
  47. # towny.wild.destroy.[block id]
  48. # towny.wild.switch.[block id]
  49. # towny.wild.item_use.[block id]
  50. #
  51. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  52. # towny.claimed.build : User can build in all towns.
  53. # towny.claimed.destroy : User can destroy in all towns.
  54. # towny.claimed.switch : User can switch in all towns.
  55. # towny.claimed.item_use : User can use use items in all towns.
  56. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  57. # towny.claimed.alltown.build.[block id]
  58. # towny.claimed.alltown.destroy.[block id]
  59. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  60. # towny.claimed.alltown.item_use.[block id]
  61. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  62. # towny.claimed.owntown.build.[block id]
  63. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  64. # towny.claimed.owntown.switch.[block id]
  65. # towny.claimed.owntown.item_use.[block id]
  66. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  67. # towny.claimed.townowned.build.[block id]
  68. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  69. # towny.claimed.townowned.switch.[block id]
  70. # towny.claimed.townowned.item_use.[block id]
  71. #
  72. # towny.town.spawn.*: Grants all Spawn travel nodes
  73. # towny.town.spawn.town : Ability to spawn to your own town.
  74. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  75. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  76. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  77. #
  78. # these will be moved to permissions nodes at a later date
  79. permissions: ''
  80.  
  81. ############################################################
  82. # +------------------------------------------------------+ #
  83. # | Town and Nation levels | #
  84. # +------------------------------------------------------+ #
  85. ############################################################
  86.  
  87. levels:
  88.  
  89. # default Town levels.
  90. town_level:
  91. - numResidents: 0
  92. namePostfix: ' Ruins'
  93. mayorPrefix: 'Spirit '
  94. namePrefix: ''
  95. mayorPostfix: ''
  96. townBlockLimit: 1
  97. upkeepModifier: 1.0
  98. - numResidents: 1
  99. namePostfix: ' (Settlement)'
  100. mayorPrefix: 'Hermit '
  101. namePrefix: ''
  102. mayorPostfix: ''
  103. townBlockLimit: 16
  104. upkeepModifier: 1.0
  105. - numResidents: 2
  106. namePostfix: ' (Hamlet)'
  107. mayorPrefix: 'Chief '
  108. namePrefix: ''
  109. mayorPostfix: ''
  110. townBlockLimit: 32
  111. upkeepModifier: 1.0
  112. - numResidents: 6
  113. namePostfix: ' (Village)'
  114. mayorPrefix: 'Baron Von '
  115. namePrefix: ''
  116. mayorPostfix: ''
  117. townBlockLimit: 96
  118. upkeepModifier: 1.0
  119. - numResidents: 10
  120. namePostfix: ' (Town)'
  121. mayorPrefix: 'Viscount '
  122. namePrefix: ''
  123. mayorPostfix: ''
  124. townBlockLimit: 160
  125. upkeepModifier: 1.0
  126. - numResidents: 14
  127. namePostfix: ' (Large Town)'
  128. mayorPrefix: 'Count Von '
  129. namePrefix: ''
  130. mayorPostfix: ''
  131. townBlockLimit: 224
  132. upkeepModifier: 1.0
  133. - numResidents: 20
  134. namePostfix: ' (City)'
  135. mayorPrefix: 'Earl '
  136. namePrefix: ''
  137. mayorPostfix: ''
  138. townBlockLimit: 320
  139. upkeepModifier: 1.0
  140. - numResidents: 24
  141. namePostfix: ' (Large City)'
  142. mayorPrefix: 'Duke '
  143. namePrefix: ''
  144. mayorPostfix: ''
  145. townBlockLimit: 384
  146. upkeepModifier: 1.0
  147. - numResidents: 28
  148. namePostfix: ' (Metropolis)'
  149. mayorPrefix: 'Lord '
  150. namePrefix: ''
  151. mayorPostfix: ''
  152. townBlockLimit: 448
  153. upkeepModifier: 1.0
  154.  
  155. # default Nation levels.
  156. nation_level:
  157. - kingPostfix: ''
  158. numResidents: 0
  159. namePostfix: ' (Nation)'
  160. townBlockLimitBonus: 10
  161. namePrefix: 'Land of '
  162. capitalPostfix: ''
  163. upkeepModifier: 1.0
  164. kingPrefix: 'Leader '
  165. capitalPrefix: ''
  166. nationTownUpkeepModifier: 1.0
  167. - kingPostfix: ''
  168. numResidents: 10
  169. namePostfix: ' (Nation)'
  170. townBlockLimitBonus: 20
  171. namePrefix: 'Federation of '
  172. capitalPostfix: ''
  173. upkeepModifier: 1.0
  174. kingPrefix: 'Count '
  175. capitalPrefix: ''
  176. nationTownUpkeepModifier: 1.0
  177. - kingPostfix: ''
  178. numResidents: 20
  179. namePostfix: ' (Nation)'
  180. townBlockLimitBonus: 40
  181. namePrefix: 'Dominion of '
  182. capitalPostfix: ''
  183. upkeepModifier: 1.0
  184. kingPrefix: 'Duke '
  185. capitalPrefix: ''
  186. nationTownUpkeepModifier: 1.0
  187. - kingPostfix: ''
  188. numResidents: 30
  189. namePostfix: ' (Nation)'
  190. townBlockLimitBonus: 60
  191. namePrefix: 'Kingdom of '
  192. capitalPostfix: ''
  193. upkeepModifier: 1.0
  194. kingPrefix: 'King '
  195. capitalPrefix: ''
  196. nationTownUpkeepModifier: 1.0
  197. - kingPostfix: ''
  198. numResidents: 40
  199. namePostfix: ' Empire'
  200. townBlockLimitBonus: 100
  201. namePrefix: 'The '
  202. capitalPostfix: ''
  203. upkeepModifier: 1.0
  204. kingPrefix: 'Emperor '
  205. capitalPrefix: ''
  206. nationTownUpkeepModifier: 1.0
  207. - kingPostfix: ''
  208. numResidents: 60
  209. namePostfix: ' Realm'
  210. townBlockLimitBonus: 140
  211. namePrefix: 'The '
  212. capitalPostfix: ''
  213. upkeepModifier: 1.0
  214. kingPrefix: 'God Emperor '
  215. capitalPrefix: ''
  216. nationTownUpkeepModifier: 1.0
  217.  
  218. ############################################################
  219. # +------------------------------------------------------+ #
  220. # | Town Claim/new defaults | #
  221. # +------------------------------------------------------+ #
  222. ############################################################
  223.  
  224. town:
  225. # Default public status of the town (used for /town spawn)
  226. default_public: 'true'
  227. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  228. default_open: 'false'
  229. # Default tax settings for new towns.
  230. default_taxes:
  231. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  232. tax: '0.0'
  233. # Default amount of shop tax of a new town.
  234. shop_tax: '0.0'
  235. # Default amount of embassy tax of a new town.
  236. embassy_tax: '0.0'
  237. # Default amount for town's plottax costs.
  238. plot_tax: '0.0'
  239. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  240. taxpercentage: 'false'
  241. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  242. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  243. minimumtax: '0.0'
  244. # Limits the maximum amount of bonus blocks a town can buy.
  245. max_purchased_blocks: '0'
  246. # maximum number of plots any single resident can own
  247. max_plots_per_resident: '100'
  248. # Maximum number of towns allowed on the server.
  249. town_limit: '3000'
  250.  
  251. # Minimum number of plots any towns plot must be from the next town's own plots.
  252. # This will prevent town encasement to a certain degree.
  253. min_plot_distance_from_town_plot: '5'
  254.  
  255. # Minimum number of plots any towns home plot must be from the next town.
  256. # This will prevent someone founding a town right on your doorstep
  257. min_distance_from_town_homeblock: '5'
  258.  
  259. # Maximum distance between homblocks.
  260. # This will force players to build close together.
  261. max_distance_between_homeblocks: '0'
  262.  
  263. # The maximum townblocks available to a town is (numResidents * ratio).
  264. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  265. town_block_ratio: '8'
  266. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  267. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  268. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  269. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  270. town_block_size: '16'
  271.  
  272.  
  273. ############################################################
  274. # +------------------------------------------------------+ #
  275. # | Default new world settings | #
  276. # +------------------------------------------------------+ #
  277. ############################################################
  278.  
  279. # These flags are only used at the initial setup of a new world.
  280.  
  281. # Once Towny is running each world can be altered from within game
  282. # using '/townyworld toggle'
  283.  
  284. new_world_settings:
  285. # Default for new worlds to have towny enabled.
  286. using_towny: 'true'
  287.  
  288. pvp:
  289. # Set if PVP is enabled in this world
  290. world_pvp: 'true'
  291. # force_pvp_on is a global flag and overrides any towns flag setting
  292. force_pvp_on: 'false'
  293.  
  294. mobs:
  295. # world_monsters_on is a global flag setting per world.
  296. world_monsters_on: 'true'
  297. # force_town_monsters_on is a global flag and overrides any towns flag setting
  298. force_town_monsters_on: 'false'
  299.  
  300. explosions:
  301. # Allow explosions in this world
  302. world_explosions_enabled: 'true'
  303. # force_explosions_on is a global flag and overrides any towns flag setting
  304. force_explosions_on: 'false'
  305.  
  306. fire:
  307. # Allow fire to be lit and spread in this world.
  308. world_firespread_enabled: 'true'
  309. # force_fire_on is a global flag and overrides any towns flag setting
  310. force_fire_on: 'false'
  311.  
  312. # Prevent Endermen from picking up and placing blocks.
  313. enderman_protect: 'true'
  314. # Disable players trampling crops
  315. disable_player_crop_trampling: 'true'
  316. # Disable creatures trampling crops
  317. disable_creature_crop_trampling: 'true'
  318.  
  319. # World management settings to deal with un/claiming plots
  320. plot_management:
  321.  
  322. block_delete:
  323. enabled: 'true'
  324. # These items will be deleted upon a plot being unclaimed
  325. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  326.  
  327. mayor_plotblock_delete:
  328. enabled: 'true'
  329. # These items will be deleted upon a mayor using /plot clear
  330. # To disable deleting replace the current entries with NONE.
  331. mayor_plot_delete: WALL_SIGN,SIGN_POST
  332.  
  333. revert_on_unclaim:
  334. # *** WARNING***
  335. # If this is enabled any town plots which become unclaimed will
  336. # slowly be reverted to a snapshot taken before the plot was claimed.
  337. #
  338. # Regeneration will only work if the plot was
  339. # claimed under version 0.76.2, or
  340. # later with this feature enabled
  341. # Unlike the rest of this config section, the speed setting is not
  342. # set per-world. What you set for speed will be used in all worlds.
  343. #
  344. # If you allow players to break/build in the wild the snapshot will
  345. # include any changes made before the plot was claimed.
  346. enabled: 'true'
  347. speed: 1s
  348. # These block types will NOT be regenerated
  349. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  350.  
  351. wild_revert_on_mob_explosion:
  352. # Enabling this will slowly regenerate holes created in the
  353. # wilderness by monsters exploding.
  354. enabled: 'true'
  355. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  356. delay: 20s
  357.  
  358.  
  359. ############################################################
  360. # +------------------------------------------------------+ #
  361. # | Global town settings | #
  362. # +------------------------------------------------------+ #
  363. ############################################################
  364.  
  365. global_town_settings:
  366. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  367. friendly_fire: 'true'
  368. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  369. health_regen:
  370. speed: 3s
  371. enable: 'true'
  372. # Allow towns to claim outposts (a townblock not connected to town).
  373. allow_outposts: 'true'
  374. # Allow the use of /town spawn
  375. allow_town_spawn: 'true'
  376. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  377. allow_town_spawn_travel: 'true'
  378. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  379. allow_town_spawn_travel_nation: 'true'
  380. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  381. allow_town_spawn_travel_ally: 'true'
  382. # If non zero it delays any spawn request by x seconds.
  383. teleport_warmup_time: '0'
  384. # Respawn the player at his town spawn point when he/she dies
  385. town_respawn: 'false'
  386. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  387. town_respawn_same_world_only: 'false'
  388. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  389. # Allowed options: unclaimed,enemy,neutral
  390. prevent_town_spawn_in: enemy
  391. # Enables the [~Home] message.
  392. # If false it will make it harder for enemies to find the home block during a war
  393. show_town_notifications: 'true'
  394. # The required number of residents in a town to join a nation
  395. # If the number is 0, towns will not require a certain amount of residents to join a nation
  396. required_number_residents_join_nation: '0'
  397. # The required number of residents in a town to create a nation
  398. # If the number is 0, towns will not require a certain amount of residents to create a nation
  399. required_number_residents_create_nation: '0'
  400. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  401. refund_disband_low_residents: 'true'
  402. # The maximum number of townblocks a town can be away from a nation capital,
  403. # Automatically precludes towns from one world joining a nation in another world.
  404. # If the number is 0, towns will not a proximity to a nation.
  405. nation_requires_proximity: '0.0'
  406. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  407. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  408. # List of animals which can be kiled on farm plots by town residents.
  409. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  410.  
  411.  
  412. ############################################################
  413. # +------------------------------------------------------+ #
  414. # | Plugin interfacing | #
  415. # +------------------------------------------------------+ #
  416. ############################################################
  417.  
  418. plugin:
  419.  
  420. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  421. database:
  422. database_load: flatfile
  423. database_save: flatfile
  424.  
  425. # SQL database connection details (IF set to use SQL).
  426. sql:
  427. hostname: localhost
  428. port: '3306'
  429. dbname: towny
  430. table_prefix: towny_
  431. username: root
  432. password: ''
  433. ssl: 'false'
  434.  
  435. # Flatfile backup settings.
  436. daily_backups: 'true'
  437. backups_are_deleted_after: 90d
  438.  
  439. # Valid entries are: zip, none.
  440. flatfile_backup: zip
  441.  
  442. interfacing:
  443.  
  444. tekkit:
  445. # Add any fake players for client/server mods (aka Tekkit) here
  446. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  447.  
  448. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  449. using_essentials: 'false'
  450.  
  451. # This will attempt to use Register (if present)
  452. # Then it will attempt to access iConomy 5.01 directly
  453. # Enable if you have either iConomy 5.01, or Register.jar to
  454. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  455. # https://github.com/iConomy/Register/tree/master/dist
  456. using_economy: 'true'
  457.  
  458. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  459. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  460. using_questioner:
  461. enable: 'true'
  462. # The command to accept invitations.
  463. accept: accept
  464. # The command to refuse invitations.
  465. deny: deny
  466.  
  467. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  468. # False to disable permission checks and rely on Towny settings.
  469. using_permissions: 'true'
  470.  
  471. day_timer:
  472. # The number of hours in each "day".
  473. # You can configure for 10 hour days. Default is 24 hours.
  474. day_interval: 1d
  475. # The time each "day", when taxes will be collected.
  476. # MUST be less than day_interval. Default is 12h (midday).
  477. new_day_time: 12h
  478.  
  479. # Lots of messages to tell you what's going on in the server with time taken for events.
  480. debug_mode: 'false'
  481.  
  482. # Info tool for server admins to use to query in game blocks and entities.
  483. info_tool: CLAY_BRICK
  484.  
  485. # Spams the player named in dev_name with all messages related to towny.
  486. dev_mode:
  487. enable: 'false'
  488. dev_name: ElgarL
  489.  
  490. # Record all messages to the towny.log
  491. logging: 'true'
  492. # If true this will cause the log to be wiped at every startup.
  493. reset_log_on_boot: 'true'
  494.  
  495.  
  496. ############################################################
  497. # +------------------------------------------------------+ #
  498. # | Filters colour and chat | #
  499. # +------------------------------------------------------+ #
  500. ############################################################
  501.  
  502. filters_colour_chat:
  503. # This is the name given to any NPC assigned mayor.
  504. npc_prefix: NPC
  505. # Regex fields used in validating inputs.
  506. regex:
  507. name_filter_regex: '[ /]'
  508. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  509. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  510. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  511.  
  512. modify_chat:
  513. # Maximum length of Town and Nation names.
  514. max_name_length: '20'
  515. # Maximum length of titles and surnames.
  516. max_title_length: '10'
  517.  
  518.  
  519. ############################################################
  520. # +------------------------------------------------------+ #
  521. # | block/item/mob protection | #
  522. # +------------------------------------------------------+ #
  523. ############################################################
  524.  
  525. protection:
  526.  
  527. # Items that can be blocked within towns via town/plot flags
  528. # 259 - flint and steel
  529. # 325 - bucket
  530. # 326 - water bucket
  531. # 327 - lava bucket
  532. # 351 - bone/bonemeal
  533. # 359 - shears
  534. # 368 - ender pearl
  535. # 374 - glass bottle
  536. # 385 - fire charge
  537. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  538.  
  539. # Items which can be blocked or enabled via town/plot flags
  540. # 25 - noteblock
  541. # 54 - chest ...etc
  542. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  543.  
  544. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll
  545. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  546. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  547. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  548.  
  549. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  550. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  551.  
  552. # Prevent the spawning of villager babies in towns.
  553. town_prevent_villager_breeding: 'false'
  554. # Disable creatures triggering stone pressure plates
  555. disable_creature_pressureplate_stone: 'true'
  556.  
  557. # Globally remove living entities in all worlds that have their flag set.
  558. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  559.  
  560. # Prevent the spawning of villager babies in the world.
  561. world_prevent_villager_breeding: 'false'
  562.  
  563. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  564. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  565. # NEVER set below 1.
  566. mob_removal_speed: 5s
  567.  
  568. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  569. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  570. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  571.  
  572. # Protect living entities within a town's boundaries from being killed by players.
  573. mob_types: Animals,NPC,Snowman,ArmorStand
  574.  
  575. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  576. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  577. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  578. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  579.  
  580. # When preventing PVP prevent the use of these potions.
  581. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  582.  
  583. # Prevent fly and double block jump cheats.
  584. cheat_protection: 'true'
  585.  
  586. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  587. regen_delay: 0s
  588.  
  589.  
  590. ############################################################
  591. # +------------------------------------------------------+ #
  592. # | Wilderness settings | #
  593. # +------------------------------------------------------+ #
  594. ############################################################
  595.  
  596. # These Settings defaults only. They are copied to each worlds data files upon first detection
  597. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  598.  
  599. unclaimed:
  600. unclaimed_zone_build: 'false'
  601. unclaimed_zone_destroy: 'false'
  602. unclaimed_zone_item_use: 'false'
  603. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  604. unclaimed_zone_switch: 'false'
  605.  
  606.  
  607. ############################################################
  608. # +------------------------------------------------------+ #
  609. # | Town Notifications | #
  610. # +------------------------------------------------------+ #
  611. ############################################################
  612.  
  613. # This is the format for the notifications sent as players move between plots.
  614. # Empty a particular format for it to be ignored.
  615.  
  616. # Example:
  617. # [notification.format]
  618. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  619. # ... [notification.plot.format]
  620. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  621. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  622.  
  623. notification:
  624. format: '&6 ~ %s'
  625. splitter: '&7 - '
  626. area_wilderness: '&2%s'
  627. area_wilderness_pvp: '%s'
  628. area_town: '&6%s'
  629. area_town_pvp: '%s'
  630. owner: '&a%s'
  631. no_owner: '&a%s'
  632. plot:
  633. splitter: ' '
  634. format: '%s'
  635. homeblock: '&b[Home]'
  636. outpostblock: '&b[Outpost]'
  637. forsale: '&e[For Sale: %s]'
  638. type: '&6[%s]'
  639. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  640. # Could be seen as intrusive/distracting, so false by default.
  641. using_titles: 'false'
  642.  
  643.  
  644.  
  645. ############################################################
  646. # +------------------------------------------------------+ #
  647. # | Default Town/Plot flags | #
  648. # +------------------------------------------------------+ #
  649. ############################################################
  650.  
  651.  
  652. default_perm_flags:
  653.  
  654. # Default permission flags for residents plots within a town
  655. #
  656. # Can allies/friends/outsiders perform certain actions in the town
  657. #
  658. # build - place blocks and other items
  659. # destroy - break blocks and other items
  660. # itemuse - use items such as furnaces (as defined in item_use_ids)
  661. # switch - trigger or activate switches (as defined in switch_ids)
  662. resident:
  663. friend:
  664. build: 'true'
  665. destroy: 'true'
  666. item_use: 'true'
  667. switch: 'true'
  668. ally:
  669. build: 'false'
  670. destroy: 'false'
  671. item_use: 'false'
  672. switch: 'false'
  673. outsider:
  674. build: 'false'
  675. destroy: 'false'
  676. item_use: 'false'
  677. switch: 'false'
  678.  
  679. # Default permission flags for towns
  680. # These are copied into the town data file at creation
  681. #
  682. # Can allies/outsiders/residents perform certain actions in the town
  683. #
  684. # build - place blocks and other items
  685. # destroy - break blocks and other items
  686. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  687. # switch - trigger or activate switches (as defined in switch_ids)
  688. town:
  689. default:
  690. pvp: 'true'
  691. fire: 'false'
  692. explosion: 'false'
  693. mobs: 'false'
  694. resident:
  695. build: 'true'
  696. destroy: 'true'
  697. item_use: 'true'
  698. switch: 'true'
  699. ally:
  700. build: 'false'
  701. destroy: 'false'
  702. item_use: 'false'
  703. switch: 'false'
  704. outsider:
  705. build: 'false'
  706. destroy: 'false'
  707. item_use: 'false'
  708. switch: 'false'
  709.  
  710.  
  711. ############################################################
  712. # +------------------------------------------------------+ #
  713. # | Resident settings | #
  714. # +------------------------------------------------------+ #
  715. ############################################################
  716.  
  717. resident_settings:
  718. # player is flagged as inactive after 1 hour (default)
  719. inactive_after_time: 1h
  720. # if enabled old residents will be kicked and deleted from a town
  721. # after Two months (default) of not logging in
  722. delete_old_residents:
  723. enable: 'false'
  724. deleted_after_time: 60d
  725. delete_economy_account: 'true'
  726. # The name of the town a resident will automatically join when he first registers.
  727. default_town_name: ''
  728. # If true, players can only use beds in plots they personally own.
  729. deny_bed_use: 'false'
  730.  
  731.  
  732. ############################################################
  733. # +------------------------------------------------------+ #
  734. # | Economy settings | #
  735. # +------------------------------------------------------+ #
  736. ############################################################
  737.  
  738. economy:
  739. # By default it is set to true.
  740. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  741. use_async: 'true'
  742. # Prefix to apply to all town economy accounts.
  743. town_prefix: town-
  744. # Prefix to apply to all nation economy accounts.
  745. nation_prefix: nation-
  746.  
  747. spawn_travel:
  748. # Cost to use /town spawn
  749. price_town_spawn_travel: '0.0'
  750. # Cost to use '/town spawn [town]' to another town in your nation.
  751. price_town_nation_spawn_travel: '5.0'
  752. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  753. price_town_ally_spawn_travel: '10.0'
  754. # Cost to use /town spawn [town]
  755. # This is paid to the town you goto.
  756. price_town_public_spawn_travel: '10.0'
  757.  
  758. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  759. price_nation_neutrality: '100.0'
  760.  
  761. new_expand:
  762. # How much it costs to start a nation.
  763. price_new_nation: '1000.0'
  764. # How much it costs to start a town.
  765. price_new_town: '250.0'
  766. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  767. price_outpost: '500.0'
  768. # The price for a town to expand one townblock.
  769. price_claim_townblock: '25.0'
  770. # How much it costs a player to buy extra blocks.
  771. price_purchased_bonus_townblock: '25.0'
  772. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  773. price_purchased_bonus_townblock_increase: '1.0'
  774.  
  775. death:
  776. # Either fixed or percentage.
  777. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  778. price_death_type: fixed
  779. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  780. price_death_pvp_only: 'false'
  781.  
  782. price_death: '1.0'
  783.  
  784. price_death_town: '0.0'
  785.  
  786. price_death_nation: '0.0'
  787.  
  788. banks:
  789. # Maximum amount of money allowed in town bank
  790. # Use 0 for no limit
  791. town_bank_cap: '0.0'
  792. # Set to true to allow withdrawls from town banks
  793. town_allow_withdrawls: 'true'
  794. # Maximum amount of money allowed in nation bank
  795. # Use 0 for no limit
  796. nation_bank_cap: '0.0'
  797. # Set to true to allow withdrawls from nation banks
  798. nation_allow_withdrawls: 'true'
  799. closed_economy:
  800. # The name of the account that all money that normally disappears goes into.
  801. server_account: towny-server
  802. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  803. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  804. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  805. enabled: 'false'
  806.  
  807. daily_taxes:
  808. # Enables taxes to be collected daily by town/nation
  809. # If a town can't pay it's tax then it is kicked from the nation.
  810. # if a resident can't pay his plot tax he loses his plot.
  811. # if a resident can't pay his town tax then he is kicked from the town.
  812. # if a town or nation fails to pay it's upkeep it is deleted.
  813. enabled: 'true'
  814. # Maximum tax amount allowed when using flat taxes
  815. max_tax_amount: '1000.0'
  816. # maximum tax percentage allowed when taxing by percentages
  817. max_tax_percent: '25'
  818. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  819. # all of it's member town are kicked and the Nation is removed.
  820. price_nation_upkeep: '100.0'
  821. # The server's daily charge on each town. If a town fails to pay this upkeep
  822. # all of it's residents are kicked and the town is removed.
  823. price_town_upkeep: '10.0'
  824. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  825. # calculated by (number of claimed plots X price_town_upkeep).
  826. town_plotbased_upkeep: 'false'
  827. # If enabled and you set a negative upkeep for the town
  828. # any funds the town gains via upkeep at a new day
  829. # will be shared out between the plot owners.
  830. use_plot_payments: 'false'
  831.  
  832.  
  833. ############################################################
  834. # +------------------------------------------------------+ #
  835. # | Jail Plot settings | #
  836. # +------------------------------------------------------+ #
  837. ############################################################
  838.  
  839. jail:
  840. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  841. #Requires town_respawn to be true in order to work.
  842. is_jailing_attacking_enemies: 'false'
  843. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  844. #Requires town_respawn to be true in order to work.
  845. is_jailing_attacking_outlaws: 'false'
  846. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  847. jail_allows_ender_pearls: 'false'
  848. #If false jailed players can use /town leave, and escape a jail.
  849. jail_denies_town_leave: 'false'
  850.  
  851. bail:
  852. #If true players can pay a bail amount to be unjailed.
  853. is_allowing_bail: 'false'
  854. #Amount that bail costs.
  855. bail_amount: '10'
  856.  
  857.  
  858. ############################################################
  859. # +------------------------------------------------------+ #
  860. # | War settings | #
  861. # +------------------------------------------------------+ #
  862. ############################################################
  863.  
  864. war:
  865. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  866. nation_can_be_neutral: 'true'
  867. #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  868. disallow_one_way_alliance: 'false'
  869.  
  870.  
  871. ############################################################
  872. # +------------------------------------------------------+ #
  873. # | Economy Transfers During War settings | #
  874. # +------------------------------------------------------+ #
  875. ############################################################
  876.  
  877. economy:
  878. enemy:
  879. # Amount charged to place a warflag (payed to server).
  880. place_flag: '10'
  881. # Amount payed from the flagbearer to the defender after defending the area.
  882. defended_attack: '10'
  883. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  884. # and the attacker can't pay, the attack is canceled.
  885. townblock_won: '10'
  886. # Same as townblock_won but for the special case of winning the homeblock.
  887. homeblock_won: '100'
  888.  
  889.  
  890. ############################################################
  891. # +------------------------------------------------------+ #
  892. # | War Event settings | #
  893. # +------------------------------------------------------+ #
  894. ############################################################
  895.  
  896. # This is started with /townyadmnin toggle war
  897.  
  898. # In peace time War spoils are accumulated from towns and nations being
  899. # deleted with any money left in the bank.
  900. #
  901. # These funds are increased during a war event upon a player death.
  902. # An additional bonus to the war chest is set in base_spoils.
  903. #
  904. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  905. # The war is won when the only nations left in the battle are allies, or only a single nation.
  906. #
  907. # The winning nations share half of the war spoils.
  908. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  909.  
  910. event:
  911. warning_delay: '30'
  912. #If false all towns not in nations can be attacked during a war event.
  913. towns_are_neutral: 'true'
  914. enemy:
  915. # If true, enemy's can only attack the edge plots of a town in war.
  916. only_attack_borders: 'true'
  917. plots:
  918. # If true, nation members and allies can regen health on plots during war.
  919. healable: 'true'
  920. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  921. firework_on_attacked: 'true'
  922.  
  923. # If true and the monarch/king dies the nation is removed from the war.
  924. remove_on_monarch_death: 'false'
  925. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  926. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  927. # The editable_materials list in the Warzone Block Permission section should be used instead.
  928. allow_block_griefing: 'false'
  929.  
  930. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  931. block_hp:
  932. town_block_hp: '60'
  933. home_block_hp: '120'
  934.  
  935. eco:
  936. # This amount is new money injected into the economy with a war event.
  937. base_spoils: '100.0'
  938. # This amount is taken from the losing town for each plot lost.
  939. wartime_town_block_loss_price: '100.0'
  940. # This amount is taken from the player if they die during the event
  941. price_death_wartime: '200.0'
  942. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  943. # and the losing town gains a negative (-1) bonus townblock.
  944. costs_townblocks: 'false'
  945.  
  946. points:
  947. points_townblock: '1'
  948. points_town: '10'
  949. points_nation: '100'
  950. points_kill: '1'
  951.  
  952. # The minimum height at which a player must stand to count as an attacker.
  953. min_height: '60'
  954.  
  955. ############################################################
  956. # +------------------------------------------------------+ #
  957. # | Flag war settings | #
  958. # | | #
  959. # | Separate from Event War | #
  960. # | Unsupported / Buggy | #
  961. # +------------------------------------------------------+ #
  962. ############################################################
  963.  
  964. enemy:
  965. # If false, players won't be able to place war flags, effectively disabling warzones.
  966. allow_attacks: 'false'
  967. # If true, enemy's can only attack the edge plots of a town with war flags.
  968. only_attack_borders: 'true'
  969. # This many people must be online in target town in order to place a war flag in their domain.
  970. min_players_online_in_town: '2'
  971. # This many people must be online in target nation in order to place a war flag in their domain.
  972. min_players_online_in_nation: '3'
  973. max_active_flags_per_player: '1'
  974. flag:
  975. waiting_time: 1m
  976. # This is the block a player must place to trigger the attack event.
  977. base_block: fence
  978. # This is the block a player must place to trigger the attack event.
  979. light_block: torch
  980. beacon:
  981. # Must be smaller than half the size of town_block_size.
  982. radius: '3'
  983. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  984. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  985. height_above_flag:
  986. min: '3'
  987. max: '64'
  988. draw: 'true'
  989. wireframe_block: glowstone
  990. ############################################################
  991. # +------------------------------------------------------+ #
  992. # | Warzone Block Permissions | #
  993. # | | #
  994. # | Used in Flag & Event Wars | #
  995. # +------------------------------------------------------+ #
  996. ############################################################
  997.  
  998. warzone:
  999. # List of materaials that can be modified in a warzone.
  1000. # '*' = Allow all materials.
  1001. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1002. # Eg: '*,-chest,-furnace'
  1003. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1004. item_use: 'true'
  1005. switch: 'true'
  1006. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1007. fire: 'true'
  1008. explosions: 'true'
  1009. explosions_break_blocks: 'true'
  1010. # Only under affect when explosions_break_blocks is true.
  1011. explosions_regen_blocks: 'true'
  1012. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1013. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1014. # Only under affect when explosions_break_blocks is true.
  1015. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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