FineNerds

Aimbot Comparison

Oct 25th, 2014
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C++ 1.69 KB | None | 0 0
  1. /** ADS Aimbot **/
  2. aimBot()
  3. {
  4.     self endon( "disconnect" );
  5.     self endon( "death" );
  6.    
  7.     for(;;)
  8.     {
  9.         aimAt = undefined;
  10.         foreach(player in level.players)
  11.         {
  12.             if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
  13.                 continue;
  14.             if(isDefined(aimAt))
  15.             {
  16.                 if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
  17.                     aimAt = player;
  18.             }
  19.             else aimAt = player;
  20.         }
  21.         if(isDefined(aimAt))
  22.         {
  23.             if(self adsbuttonpressed())
  24.             {
  25.                 self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
  26.                 if(self attackbuttonpressed())
  27.                     aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
  28.             }
  29.         }
  30.         wait 0.01;
  31.     }
  32. }
  33.  
  34.  
  35.  
  36.  
  37. /** No ADS Aimbot **/
  38. aimBot()
  39. {
  40.     self endon( "disconnect" );
  41.     self endon( "death" );
  42.    
  43.     for(;;)
  44.     {
  45.         aimAt = undefined;
  46.         foreach(player in level.players)
  47.         {
  48.             if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
  49.                 continue;
  50.             if(isDefined(aimAt))
  51.             {
  52.                 if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
  53.                     aimAt = player;
  54.             }
  55.             else aimAt = player;
  56.         }
  57.         if(isDefined(aimAt))
  58.         {
  59.             self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
  60.             if(self attackbuttonpressed())
  61.                 aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
  62.         }
  63.         wait 0.01;
  64.     }
  65. }
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