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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '<delay times="15">&b&lMINEVUIVN</delay>'
  204. - '&b&lMINEVUIVN'
  205. - '&3&lM&b&lINEVUIVN'
  206. - '&f&lM&3&lI&b&lNEVUIVN'
  207. - '&f&lMI&3&lN&b&lEVUIVN'
  208. - '&f&lMIN&3&lE&b&lVUIVN'
  209. - '&f&lMINE&3&lV&b&lUIVN'
  210. - '&f&lMINEV&3&lU&b&lIVN'
  211. - '&f&lMINEVU&3&lI&b&lVN'
  212. - '&f&lMINEVUI&3&lV&b&lN'
  213. - '&f&lMINEVUIV&3&lN&b&lF'
  214. - '&f&lMINEVUIVN&3&lF'
  215. - '&f&lMINEVUIVN'
  216. - '&b&lMINEVUIVN'
  217. - '&f&lMINEVUIVN'
  218. # Interval is the animation interval in TICKS (20 ticks is one second).
  219. # Every X ticks the animation goes to the next frame (see above)
  220. # Once all frames are finished it will start over from the first one
  221. interval: 5
  222. # If you don't want a static order of the frames and want to show each frame at random
  223. # you can enable this option.
  224. random: false
  225. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  226. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  227. # These lines (usually a header or footer) are also good for decoration.
  228. header:
  229. text: []
  230. interval: 10
  231. random: true
  232. texto1:
  233. text:
  234. - '&aThông tin'
  235. interval: 100
  236. random: false
  237. texto21:
  238. text:
  239. - '&fRank: &c{group}'
  240. interval: 100
  241. random: false
  242. texto2:
  243. text:
  244. - '&fMoney: &a{money_formatted} ⛁'
  245. interval: 100
  246. random: false
  247. texto23:
  248. text:
  249. - '&fPoints: &a{playerpoints}'
  250. interval: 100
  251. random: false
  252. texto42:
  253. text:
  254. - '&fFaction: &a{factionsuuid_faction_name}'
  255. interval: 100
  256. random: false
  257. spacer1:
  258. text: []
  259. interval: 100
  260. random: false
  261. texto134:
  262. text:
  263. - '&aThống kê'
  264. interval: 100
  265. random: false
  266. texghto112fs:
  267. text:
  268. - '&fCông việc: &a{placeholderapi_jobs_jobs}/3'
  269. interval: 2
  270. random: false
  271. texto11:
  272. text:
  273. - '&fGiết chết: &a{stat_pkills}'
  274. interval: 2
  275. random: false
  276. texto12:
  277. text:
  278. - '&fĐã chết: &a{stat_deaths}'
  279. interval: 2
  280. random: false
  281. texto16:
  282. text: []
  283. interval: 2
  284. random: false
  285. texto10:
  286. text:
  287. - '&esv.minevui.net'
  288. interval: 2
  289. random: false
  290. mcmmo-subirnivel:
  291. title:
  292. # Every line has its own frames. The animation will loop through these frames on intervals
  293. # that you configure below.
  294. # Put all your frames under 'text:'. You can make as many lines as you want and use
  295. # placeholders and preset effects.
  296. # Keep in mind that there is a limit in line width!
  297. text:
  298. # To create cool looking animations you create yourself
  299. # you can use the graphical tool AnimationCreator
  300. # https://www.spigotmc.org/resources/animationcreator.6001/
  301. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  302. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  303. - '<delay times="15">&b&lATLANTICMC</delay>'
  304. - '&b&lATLANTICMC'
  305. - '&3&lA&b&lTLANTICMC'
  306. - '&f&lA&3&lT&b&lLANTICMC'
  307. - '&f&lAT&3&lL&b&lANTICMC'
  308. - '&f&lATL&3&lA&b&lNTICMC'
  309. - '&f&lATLA&3&lN&b&lTICMC'
  310. - '&f&lATLAN&3&lT&b&lICMC'
  311. - '&f&lATLANT&3&lI&b&lCMC'
  312. - '&f&lATLANTI&3&lC&b&lMC'
  313. - '&f&lATLANTIC&3&lM&b&lC'
  314. - '&f&lATLANTICM&3&lC'
  315. - '&f&lATLANTICMC'
  316. - '&b&lATLANTICMC'
  317. - '&f&lATLANTICMC'
  318. # Interval is the animation interval in TICKS (20 ticks is one second).
  319. # Every X ticks the animation goes to the next frame (see above)
  320. # Once all frames are finished it will start over from the first one
  321. interval: 5
  322. # If you don't want a static order of the frames and want to show each frame at random
  323. # you can enable this option.
  324. random: false
  325. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  326. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  327. # These lines (usually a header or footer) are also good for decoration.
  328. header:
  329. text: []
  330. interval: 10
  331. random: true
  332. texto1:
  333. text:
  334. - '&3Congratulations, you'
  335. interval: 2
  336. random: false
  337. texto14324:
  338. text:
  339. - '&3leveled up!'
  340. interval: 2
  341. random: false
  342. spacer1344:
  343. text: []
  344. interval: 2
  345. random: false
  346. texto2:
  347. text:
  348. - '&8· &3Information'
  349. interval: 2
  350. random: false
  351. texto2:
  352. text:
  353. - '&fAbilitie: &a{mcmmo-levelup_skill_name}'
  354. interval: 2
  355. random: false
  356. texto45:
  357. text:
  358. - '&fLevel: &a{mcmmo-levelup_skill_level}'
  359. interval: 2
  360. random: false
  361. texto134:
  362. text:
  363. - '&fExperience: &a{mcmmo-levelup_skill_xplevel}'
  364. interval: 2
  365. random: false
  366. texto16234:
  367. text: []
  368. interval: 2
  369. random: false
  370. texto112fs:
  371. text:
  372. - '&fGained: &a{mcmmo-levelup_levelsgained}'
  373. interval: 2
  374. random: false
  375. texto11:
  376. text:
  377. - '&fNeeded: &a{mcmmo-levelup_skill_xptolevel}'
  378. interval: 2
  379. random: false
  380. texto16:
  381. text: []
  382. interval: 2
  383. random: false
  384. texto10:
  385. text:
  386. - '&eplay.example.net'
  387. interval: 2
  388. random: false
  389. entrar:
  390. title:
  391. # Every line has its own frames. The animation will loop through these frames on intervals
  392. # that you configure below.
  393. # Put all your frames under 'text:'. You can make as many lines as you want and use
  394. # placeholders and preset effects.
  395. # Keep in mind that there is a limit in line width!
  396. text:
  397. # To create cool looking animations you create yourself
  398. # you can use the graphical tool AnimationCreator
  399. # https://www.spigotmc.org/resources/animationcreator.6001/
  400. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  401. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  402. - '<delay times="15">&b&lATLANTICMC</delay>'
  403. - '&b&lATLANTICMC'
  404. - '&3&lA&b&lTLANTICMC'
  405. - '&f&lA&3&lT&b&lLANTICMC'
  406. - '&f&lAT&3&lL&b&lANTICMC'
  407. - '&f&lATL&3&lA&b&lNTICMC'
  408. - '&f&lATLA&3&lN&b&lTICMC'
  409. - '&f&lATLAN&3&lT&b&lICMC'
  410. - '&f&lATLANT&3&lI&b&lCMC'
  411. - '&f&lATLANTI&3&lC&b&lMC'
  412. - '&f&lATLANTIC&3&lM&b&lC'
  413. - '&f&lATLANTICM&3&lC'
  414. - '&f&lATLANTICMC'
  415. - '&b&lATLANTICMC'
  416. - '&f&lATLANTICMC'
  417. # Interval is the animation interval in TICKS (20 ticks is one second).
  418. # Every X ticks the animation goes to the next frame (see above)
  419. # Once all frames are finished it will start over from the first one
  420. interval: 5
  421. # If you don't want a static order of the frames and want to show each frame at random
  422. # you can enable this option.
  423. random: false
  424. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  425. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  426. # These lines (usually a header or footer) are also good for decoration.
  427. header:
  428. text: []
  429. interval: 10
  430. random: true
  431. texto1:
  432. text:
  433. - '&3Welcome again'
  434. interval: 100
  435. random: false
  436. texto14324:
  437. text:
  438. - '&3to factions!'
  439. interval: 100
  440. random: false
  441. spacer1344:
  442. text: []
  443. interval: 100
  444. random: false
  445. texto2:
  446. text:
  447. - '&8· &3Stats'
  448. interval: 100
  449. random: false
  450. texto2:
  451. text:
  452. - '&fPlayed: &a{stat_time_played}'
  453. interval: 100
  454. random: false
  455. texto45:
  456. text:
  457. - '&fLast Time: &a{lastplayed}'
  458. interval: 100
  459. random: false
  460. texto134:
  461. text:
  462. - '&fJoined: &a{firstplayed}'
  463. interval: 100
  464. random: false
  465. texto16234:
  466. text: []
  467. interval: 2
  468. random: false
  469. texto10:
  470. text:
  471. - '&eplay.example.net'
  472. interval: 2
  473. random: false
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