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snake_rattler

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Mar 11th, 2019
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  1. Before the thread closes, I wanted to note a couple a move-move interaction between Doom Desire and other groups of moves that CAP26 could run. Though the moveset stage are far off, I want to make these points now, rather than later in the process, so that we go through typing and ability with the right mindset. Now, here are two groups that I like:
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  5. Phazing: Depending on the typing chosen, this can be a very interesting way to pull off Doom Desire. Say that CAP26 is able to stay in against the opposing Pokemon until Doom Desire is about to hit. The opponent switches out their Fairy- or Ground-type Pokemon into a resistant one and then, bam, CAP26 phazes back in the Fairy- or Ground-type. As the battle goes on, there's a greater and greater chance that Doom Desire can hit the opponent's Fairy- or Ground-type that they didn't want taking the Doom Desire. Since this option is a little inconsistent, phazing could realistically be a surprising tech that catches opponents off guard. I think that phazing moves have good interactions with Doom Desire.
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  9. Hazard Removal: The most common Stealth Rock setters in the current CAP metagame are: Heatran, Landorus-T, Garchomp, Mega Crucibelle, Mega Tyranitar, Mega Diancie, and Ferrothorn. Mega Crucibelle, Mega Tyranitar, and Mega Diancie all take super effective damage from Doom Desire, and Landorus-T and Garchomp don't appreciate taking strong neutral hits from special attackers. As such, CAP26 can be an effective hazard remover, as Doom Desire can pressure the opposing Stealth Rock setters from not coming back in immediately to set up Stealth Rock again. Therefore, hazard removing moves have great synergy with Doom Desire as well.
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  13. There's one that I find undesirable though:
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  15. Pivoting Moves: While this might sound counterintuitive given that we're suppose to be a pivot, I want to appeal to what this concept is about. This concept is about utilizing Doom Desire to the fullest. Doom Desire is a momentum-based move: you set up those lose/lose situations that @GMars and @Gross Sweep outlined in their posts above in order to swing momentum into your favor. Thus, I don't really see the point in adding on the most boring and easy-to-use pivoting move alongside Doom Desire. CAP26 should be using Doom Desire, the move that the concept is literally about, to swing momentum, not a generic pivoting move. Realistically though, the inclusion would just be an insult to the playerbase's intelligence: we can use Doom Desire effectively without having to crutch on the pivoting moves. Furthermore, having a pivoting move is simply counterintuitive from a movepool stance. CAP26, for better or worse, will have a strapped movepool, without even considering pivoting moves. A pivoting move, though, competes directly for a moveslot with Doom Desire because the pivoting moves are just generally more effective at maintaining momentum than Doom Desire. This is especially true if CAP26 has good defensive utility, and, by @SHSP's post, we're a pivot, so we're extremely likely to have good defensive utility. Meaning, if you want to force CAP26 to run Doom Desire + pivot move, we will have to strap down CAP26's movepool even more than it already needs to be. If we, following GMars's post, want generally passive Pokemon to switch into CAP26, we need a relatively diverse movepool. With the pivoting move, I'm more skeptical that we can have a movepool diverse enough to not be completely one-dimensional. Of course, it's a long road to the moveset stage, but I think we need to have the mindset in this project that these moves are not helpful to the concept and are rather a distraction.
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