Tzivos

[S] Cyrill & Mark: Go Dungeoneering {Mark}

Jan 12th, 2017
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  1. @DM
  2. -START-
  3. You both go through the portal and find yourself in a small, rather featureless room, with no doors. It isn't so small as to be claustrophobic, but it is small enough you can plainly see it is empty and has no doors.
  4. genousEnrichment
  5. "uhhhhh... huh"
  6. acousticDeadeye
  7. "Alright then."
  8. genousEnrichment
  9. "I suspect some smashing might be needed, or a puzzle solved"
  10. "if this -is- some kinda puzzle"
  11. acousticDeadeye
  12. "Puzzle, probably."
  13. I inspect the room.
  14. @DM
  15. Roll perception
  16. acousticDeadeye
  17. !roll 1d20+1
  18. NOTTyche[Dice]
  19. rolled 1d20+1 --> [ 1d20=18 ] | {19}
  20. @DM
  21. You notice there are two slightly raised spots, about 5 feet from each other, on the floor. Big enough to stand on comfortably.
  22. acousticDeadeye
  23. "Easy enough. Cy, stand over there."
  24. genousEnrichment
  25. "eh, sure"
  26. I move to wherever Mark is presumably pointing to
  27. acousticDeadeye
  28. I stand on the other spot.
  29. @DM
  30. There's a click and suddenly the floor falls away from under you and you both fall into darkness.
  31. acousticDeadeye
  32. Wait what the fuck just happened.
  33. "CY!"
  34. "CY! WHERE ARE YOU?"
  35. @DM
  36. Mark lands in a tiny room, the only exit is to the north.
  37. acousticDeadeye
  38. You bang on the wall on the side Cyrill was a moment ago.
  39. "CY! CAN YOU HEAR ME?"
  40. "Cy..."
  41. "..."
  42. "Fuck."
  43. @DM
  44. You get no response
  45. acousticDeadeye
  46. I inspect the room around me.
  47. @DM
  48. It's tiny and seems to be made of large, stone bricks. The only way out is to the north
  49. acousticDeadeye
  50. Welp, you head north.
  51. @DM
  52. Roll perception
  53. acousticDeadeye
  54. !roll 1d20+1
  55. NOTTyche[Dice]
  56. rolled 1d20+1 --> [ 1d20=9 ] | {10}
  57. @DM
  58. You can hear the scratch of something walking around but when you get into the room itself you don't see anything. You find yourself in a long room, exits on each of the walls. Along the north wall is a row of ancient looking computers. They don't appear to be on.
  59. acousticDeadeye
  60. You head to the computers.
  61. @DM
  62. !roll 2#1d20
  63. NOTTyche[Dice]
  64. rolled 2#1d20 --> | [ 1d20=19 ]{19}, [ 1d20=15 ]{15}
  65. @DM
  66. !roll 1d6
  67. NOTTyche[Dice]
  68. rolled 1d6 --> [ 1d6=3 ] | {3}
  69. @DM
  70. You get hit in the back perfectly with a fucking fire ball
  71. !roll 1d4
  72. NOTTyche[Dice]
  73. rolled 1d4 --> [ 1d4=4 ] | {4}
  74. @DM
  75. Take 10 damage
  76. acousticDeadeye
  77. "God fucking damnit."
  78. @DM
  79. Roll initiative
  80. acousticDeadeye
  81. !roll 1d20+6
  82. NOTTyche[Dice]
  83. rolled 1d20+6 --> [ 1d20=13 ] | {19}
  84. @DM
  85. You turn around in time to see a teddy basilisk drop from the ceiling, two imps climbing off and one staying seated on its back. There's a fire imp, a devil imp, and the new imp which has horns and a tail.
  86. It's the imp jockey's turn
  87. @DM
  88. It points at you and the basilisk goes forward quickly to bite you.
  89. !roll 1d20+2
  90. NOTTyche[Dice]
  91. rolled 1d20+2 --> [ 1d20=15 ] | {17}
  92. @DM
  93. !roll 3d4+2
  94. NOTTyche[Dice]
  95. rolled 3d4+2 --> [ 3d4=6 ] | {8}
  96. @DM
  97. He goes for his second attack
  98. !roll 1d20+2
  99. NOTTyche[Dice]
  100. rolled 1d20+2 --> [ 1d20=1 ] | {3}
  101. @DM
  102. He bite the computer instead, leaving himself sideways to you
  103. Mark's turn
  104. acousticDeadeye
  105. 83 hp remaining.
  106. I slice the fucking Basilisk.
  107. !roll 1d20+6
  108. NOTTyche[Dice]
  109. rolled 1d20+6 --> [ 1d20=19 ] | {25}
  110. @DM
  111. Hit
  112. acousticDeadeye
  113. !roll 2d4+6
  114. NOTTyche[Dice]
  115. rolled 2d4+6 --> [ 2d4=3 ] | {9}
  116. acousticDeadeye
  117. I dice.
  118. !roll 1d20+6
  119. NOTTyche[Dice]
  120. rolled 1d20+6 --> [ 1d20=12 ] | {18}
  121. @DM
  122. Hit
  123. acousticDeadeye
  124. !roll 2d4
  125. NOTTyche[Dice]
  126. rolled 2d4 --> [ 2d4=3 ] | {3}
  127. acousticDeadeye
  128. I rend.
  129. !roll 2#1d20+6
  130. NOTTyche[Dice]
  131. rolled 2#1d20+6 --> | [ 1d20=10 ]{16}, [ 1d20=17 ]{23}
  132. acousticDeadeye
  133. at disadvantage.
  134. @DM
  135. Hit
  136. acousticDeadeye
  137. !roll 2d4
  138. NOTTyche[Dice]
  139. rolled 2d4 --> [ 2d4=6 ] | {6}
  140. @DM
  141. The basilisk is hurting bad
  142. acousticDeadeye
  143. End.
  144. @DM
  145. finally, the devil imp takes his turn and starts to sing
  146. acousticDeadeye
  147. "These things again... great."
  148. @DM
  149. The basilisk seems a little tiny bit better
  150. acousticDeadeye
  151. "Wonderful. They're healing this time.
  152. @DM
  153. The fire imp jumps up and down and shoots at you.
  154. !roll 1d20+1
  155. NOTTyche[Dice]
  156. rolled 1d20+1 --> [ 1d20=4 ] | {5}
  157. @DM
  158. It fizzles out on the stone but the current fire still hurts
  159. !roll 1d4
  160. NOTTyche[Dice]
  161. rolled 1d4 --> [ 1d4=4 ] | {4}
  162. acousticDeadeye
  163. 79 hp.
  164. @DM
  165. The basilisk turns to you and tries to wrap around you
  166. !roll 1d20+2
  167. NOTTyche[Dice]
  168. rolled 1d20+2 --> [ 1d20=13 ] | {15}
  169. @DM
  170. Roll a grapple check
  171. acousticDeadeye
  172. What's a grapple check
  173. ath or acro?
  174. @DM
  175. Eitehr
  176. acousticDeadeye
  177. !roll 1d20+8
  178. NOTTyche[Dice]
  179. rolled 1d20+8 --> [ 1d20=9 ] | {17}
  180. @DM
  181. You successfuly avoid being grappled but it tries to bite you again
  182. !roll 1d20+2
  183. NOTTyche[Dice]
  184. rolled 1d20+2 --> [ 1d20=20 ] | {22}
  185. @DM
  186. !roll 3d4+2
  187. NOTTyche[Dice]
  188. rolled 3d4+2 --> [ 3d4=5 ] | {7}
  189. @DM
  190. Take 14 damage, that fucker nearly ate your arm.
  191. acousticDeadeye
  192. 65/98
  193. @DM
  194. Mark's turn
  195. acousticDeadeye
  196. I slice at the imp on the Basilisk's back.
  197. !roll 1d20+6
  198. NOTTyche[Dice]
  199. rolled 1d20+6 --> [ 1d20=5 ] | {11}
  200. acousticDeadeye
  201. Motherfuck.
  202. @DM
  203. He laughs at you
  204. acousticDeadeye
  205. I dice the basilisk.
  206. !roll 1d20+6
  207. NOTTyche[Dice]
  208. rolled 1d20+6 --> [ 1d20=2 ] | {8}
  209. acousticDeadeye
  210. Motherfuck.
  211. @DM
  212. Harder laughter
  213. acousticDeadeye
  214. I scream "THIS IS WHY I LIKE GUNS"
  215. End.
  216. @DM
  217. Devil imp sings
  218. The basilisk looks slightly better
  219. Now the fire imp takes his shot
  220. !roll 1d20+1
  221. NOTTyche[Dice]
  222. rolled 1d20+1 --> [ 1d20=13 ] | {14}
  223. acousticDeadeye
  224. You flip the fire imp off.
  225. "Hey, fuck you!"
  226. @DM
  227. It barely makes it a foot before hitting the ground. The fire imp shouts back obscenities but they sound like chatter
  228. acousticDeadeye
  229. Turning to the jockey imp, you give it the finger too.
  230. @DM
  231. It sticks its tongue out at you, cackling
  232. The basilisk tries to grab you again
  233. !roll 1d20+2
  234. NOTTyche[Dice]
  235. rolled 1d20+2 --> [ 1d20=8 ] | {10}
  236. acousticDeadeye
  237. !roll 1d20+8
  238. NOTTyche[Dice]
  239. rolled 1d20+8 --> [ 1d20=6 ] | {14}
  240. @DM
  241. Yep he still can't do that
  242. NOTTyche[Dice]
  243. rolled 1d20+2 --> [ 1d20=2 ] | {4}
  244. acousticDeadeye
  245. Or that.
  246. @DM
  247. He also fails to bite you again
  248. Mark's turn
  249. acousticDeadeye
  250. I grin at the imp, and slice the motherfucker.
  251. !roll 1d20+6
  252. NOTTyche[Dice]
  253. rolled 1d20+6 --> [ 1d20=3 ] | {9}
  254. acousticDeadeye
  255. I hate the motherfucker.
  256. I dice the basilisk.
  257. please
  258. !roll 1d20+6
  259. NOTTyche[Dice]
  260. rolled 1d20+6 --> [ 1d20=12 ] | {18}
  261. acousticDeadeye
  262. !roll 2d4
  263. NOTTyche[Dice]
  264. rolled 2d4 --> [ 2d4=7 ] | {7}
  265. @DM
  266. Finally, a hit
  267. The basilisk makes a pained noise
  268. acousticDeadeye
  269. I end.
  270. @DM
  271. Devil imp continues its devil imp thing
  272. The basilisk shakes itself
  273. The fire imp flips you off and takes a shot
  274. !roll 1d20+1
  275. NOTTyche[Dice]
  276. rolled 1d20+1 --> [ 1d20=12 ] | {13}
  277. acousticDeadeye
  278. You flip it off.
  279. @DM
  280. It nearly hits you and then it jumps up and down in rage
  281. The basilisk just decides to bite you
  282. !roll 1d20+2
  283. NOTTyche[Dice]
  284. rolled 1d20+2 --> [ 1d20=13 ] | {15}
  285. @DM
  286. !roll 1d20+2
  287. NOTTyche[Dice]
  288. rolled 1d20+2 --> [ 1d20=13 ] | {15}
  289. acousticDeadeye
  290. "The fuck do you think you're doing?"
  291. @DM
  292. Wow somehow it misses the exact same way twice
  293. acousticDeadeye
  294. I slice the fucking imp.
  295. "For the love of fuck!"
  296. !roll 1d20+6
  297. NOTTyche[Dice]
  298. rolled 1d20+6 --> [ 1d20=15 ] | {21}
  299. acousticDeadeye
  300. !roll 2d4+6
  301. NOTTyche[Dice]
  302. rolled 2d4+6 --> [ 2d4=3 ] | {9}
  303. acousticDeadeye
  304. I dice the basilisk.
  305. !roll 1d20+6
  306. NOTTyche[Dice]
  307. rolled 1d20+6 --> [ 1d20=12 ] | {18}
  308. acousticDeadeye
  309. !roll 2d4
  310. NOTTyche[Dice]
  311. rolled 2d4 --> [ 2d4=5 ] | {5}
  312. acousticDeadeye
  313. I rend the imp.
  314. !roll 2#1d20+6
  315. NOTTyche[Dice]
  316. rolled 2#1d20+6 --> | [ 1d20=9 ]{15}, [ 1d20=16 ]{22}
  317. acousticDeadeye
  318. !roll 2d4
  319. NOTTyche[Dice]
  320. rolled 2d4 --> [ 2d4=4 ] | {4}
  321. acousticDeadeye
  322. 13 damage to the imp, 5 to the basilisk.
  323. End turn.
  324. Middle finger to all.
  325. @DM
  326. Nothing died but they both look hurt af
  327. Devil imp continues its job
  328. acousticDeadeye
  329. You roll your eyes. "Of course nothing dies."
  330. @DM
  331. Fire imp shoots at you angrily
  332. !roll 1d20+1
  333. NOTTyche[Dice]
  334. rolled 1d20+1 --> [ 1d20=1 ] | {2}
  335. @DM
  336. !roll 1d4
  337. NOTTyche[Dice]
  338. rolled 1d4 --> [ 1d4=4 ] | {4}
  339. @DM
  340. It hits the jockey imp and it fucking dies
  341. acousticDeadeye
  342. "YEAH! FUCK YOU!"
  343. @DM
  344. The fire imp lays on the ground and stares at the ceiling
  345. Mark's turn
  346. acousticDeadeye
  347. I slice the basilisk. May as well take it out.
  348. !roll 1d20+6
  349. NOTTyche[Dice]
  350. rolled 1d20+6 --> [ 1d20=11 ] | {17}
  351. acousticDeadeye
  352. !roll 2d4+6
  353. NOTTyche[Dice]
  354. rolled 2d4+6 --> [ 2d4=6 ] | {12}
  355. @DM
  356. Hit
  357. Yep, it dies
  358. acousticDeadeye
  359. How far is our friend the fire imp
  360. actually
  361. the devil imp
  362. @DM
  363. He's about 15 feet away
  364. acousticDeadeye
  365. I run to it and dice.
  366. !roll 1d20+6
  367. NOTTyche[Dice]
  368. rolled 1d20+6 --> [ 1d20=13 ] | {19}
  369. @DM
  370. Hit
  371. acousticDeadeye
  372. !roll 2d4
  373. NOTTyche[Dice]
  374. rolled 2d4 --> [ 2d4=7 ] | {7}
  375. acousticDeadeye
  376. I rend it.
  377. !roll 2#1d20+6
  378. NOTTyche[Dice]
  379. rolled 2#1d20+6 --> | [ 1d20=1 ]{7}, [ 1d20=19 ]{25}
  380. acousticDeadeye
  381. ...
  382. @DM
  383. !roll 1d4
  384. NOTTyche[Dice]
  385. rolled 1d4 --> [ 1d4=4 ] | {4}
  386. @DM
  387. You hit the ground and jar your arm real bad
  388. take 4 damage
  389. acousticDeadeye
  390. Owwww.
  391. End.
  392. 61/98
  393. @DM
  394. The devil imp turns and runs to the other end of the room, towards the west exit
  395. The fire imp just lays there
  396. Mark's turn
  397. acousticDeadeye
  398. How far is the devil imp?
  399. @DM
  400. 20 feet
  401. acousticDeadeye
  402. You head over to it and slice it.
  403. !roll 1d20+6
  404. NOTTyche[Dice]
  405. rolled 1d20+6 --> [ 1d20=8 ] | {14}
  406. acousticDeadeye
  407. !roll 2d4+6
  408. NOTTyche[Dice]
  409. rolled 2d4+6 --> [ 2d4=7 ] | {13}
  410. @DM
  411. You successfully murder the imp
  412. the fire imp remains on the floor where you left it
  413. acousticDeadeye
  414. How far is it?
  415. @DM
  416. About 25 feet
  417. acousticDeadeye
  418. You begin heading towards it.
  419. End turn.
  420. @DM
  421. Once you are close to it, it just poofs into grist on its own
  422. acousticDeadeye
  423. "Oh."
  424. I collect my grist.
  425. @DM
  426. 105 xp
  427. From the imps you get 48 build and 17 t1
  428. 157 build from basilisk
  429. 49 t1
  430. acousticDeadeye
  431. You return to the computers and try to activate them.
  432. @DM
  433. Nothing really happens when you hit the buttons.
  434. acousticDeadeye
  435. Is there no way to turn them on?
  436. @DM
  437. Doesn't look like they have any power
  438. acousticDeadeye
  439. Is there any sort of wiring leading me in a direction?
  440. @DM
  441. There are no wires you can see at all
  442. acousticDeadeye
  443. Welp.
  444. You head to the room to the east.
  445. @DM
  446. You walk into a small room with a chest at the south wall. On the west wall there's a huge mural of a woman wearing a hood and her arms out stretched. She's screaming. There is a stylized skull emblassoned on her chest and it looks like it's on fire or shining or something.
  447. acousticDeadeye
  448. You snap a picture of the mural, and go to open the chest.
  449. @DM
  450. Inside you find two healing gels
  451. acousticDeadeye
  452. Nice.
  453. Anything else in the room?
  454. @DM
  455. Nope
  456. acousticDeadeye
  457. You return to the computer room.
  458. @DM
  459. Now you have the north and west paths to try
  460. there's a door on each wall
  461. acousticDeadeye
  462. You check the room to the north.
  463. @DM
  464. In the room to the north you find another computer, this one with its screen on
  465. acousticDeadeye
  466. I inspect the computer.
  467. @DM
  468. On the screen you see a room full of alligator headed statues, half of which are smashed, and Cyrill walking through. Just before she gets to the next room the camera flashes and shows you a night vision view of that room. You see a fairly large room, but not so large as to not be easily traversed, with exits to the west and south. There are a bunch of pots all standing around at the North wall, and 3 teddy imps hanging out amongst them.
  469. acousticDeadeye
  470. I search for any controls.
  471. @DM
  472. There are no controls present on the computer
  473. It's just a screen
  474. acousticDeadeye
  475. Well, good to see Cy's still alive at least.
  476. Anything else in this room?
  477. @DM
  478. Nothing you can see. On the screen, you can see Cyrill getting accosted by the imps
  479. acousticDeadeye
  480. You return to the computer room. And finally, you exit the door to the west, the only way forwards.
  481. @DM
  482. You walk into a large, ancient, dusty bedroom. It has a large four poster bedin the middle that is mostly moth eaten with some dressers that have been turned to rubble.
  483. There's no other way to go besides back
  484. acousticDeadeye
  485. So no rooms have a way forwards?
  486. I more closely inspect the bed.
  487. @DM
  488. It looks like it would probably break if you put any weight on it
  489. acousticDeadeye
  490. I kick the bed.
  491. @DM
  492. It falls down
  493. acousticDeadeye
  494. Is there anything below?
  495. @DM
  496. Nothing but more stone
  497. acousticDeadeye
  498. Is this room completely empty?
  499. @DM
  500. Besides the stuff described? yes
  501. acousticDeadeye
  502. I inspect the dressers.
  503. @DM
  504. They're roten wooden rubble. It looks like they've been here for a long time
  505. acousticDeadeye
  506. Is there anything inside of them?
  507. @DM
  508. A few scraps of moldy cloth
  509. acousticDeadeye
  510. You take them and return to the room with Cy on the screen; because SOMETHING COMPELS YOU TO DO SO.
  511. @DM
  512. You see Cyrill blindly flailing at the imps surrounding her while an imp in the back hefts up a pot. There's a couple shattered pots on the ground and a bunch of coins.
  513. acousticDeadeye
  514. I further inspect the room. Hopefully there's something in there I can use to move forwards.
  515. @DM
  516. Looking closer at the screen itself you can see another pressure plate on the ground next to the east wall o fhte room Cyrill's in. Maybe she has to do something to let you move on?
  517. acousticDeadeye
  518. Great. A co-op dungeon.
  519. acousticDeadeye
  520. I message Cyrill to let her know.
  521.  
  522. after some messaging...
  523.  
  524. acousticDeadeye
  525. I return to the room with the painting. That skull Cyrill picked up looked familiar.
  526. DM
  527. Looking again at the mural, it looks exactly the same
  528. acousticDeadeye
  529. I wait.
  530. DM
  531. There's a loud grinding noise followed by a loud THUMP from the main room
  532. acousticDeadeye
  533. You return to the main room.
  534. DM
  535. Roll perception
  536. acousticDeadeye
  537. !roll 1d20+1
  538. NOTTyche[Dice]
  539. rolled 1d20+1 --> [ 1d20=4 ] | {5}
  540. DM
  541. You can't make anything out before you walk into the room
  542. acousticDeadeye
  543. Must be empty.
  544. You head in.
  545. DM
  546. You find yourself staring at an all too familiar sight. In front of you stands a tall skeleton with glowing red eyes. It isn't alone, however, as an ogre with a horse head advances towards you.
  547. acousticDeadeye
  548. "NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE"
  549. "Fuck."
  550. Mark eats one of his healing gels.
  551. DM
  552. Heal 1d4+med
  553. acousticDeadeye
  554. !roll 1d4+1
  555. NOTTyche[Dice]
  556. rolled 1d4+1 --> [ 1d4=3 ] | {4}
  557. acousticDeadeye
  558. 65/98 health remaining.
  559. "Let's do this."
  560. Mark readies his blades.
  561. DM
  562. Roll initiative
  563. acousticDeadeye
  564. !roll 1d20+6
  565. NOTTyche[Dice]
  566. rolled 1d20+6 --> [ 1d20=1 ] | {7}
  567. DM
  568. The ogre charges at you and swings a massive fist at your face
  569. !roll 1d20+4
  570. NOTTyche[Dice]
  571. rolled 1d20+4 --> [ 1d20=6 ] | {10}
  572. DM
  573. It hits the doorway behind you and practically shakes the whole room
  574. The lich goes next and it raises skeletons
  575. !roll 1d2+1
  576. NOTTyche[Dice]
  577. rolled 1d2+1 --> [ 1d2=2 ] | {3}
  578. DM
  579. He raises 3 skeletons. They are on fucking fire.
  580. Your turn
  581. acousticDeadeye
  582. "Fucking fire."
  583. How far is the Lich?
  584. DM
  585. It is about 40 feet in front of you
  586. acousticDeadeye
  587. I slice the Ogre.
  588. !roll 1d20+8
  589. NOTTyche[Dice]
  590. rolled 1d20+8 --> [ 1d20=15 ] | {23}
  591. acousticDeadeye
  592. assuming thats a hit
  593. !roll 2d4+6
  594. NOTTyche[Dice]
  595. rolled 2d4+6 --> [ 2d4=7 ] | {13}
  596. acousticDeadeye
  597. I dice the ogre.
  598. !roll 1d20+8
  599. NOTTyche[Dice]
  600. rolled 1d20+8 --> [ 1d20=15 ] | {23}
  601. acousticDeadeye
  602. Likewise
  603. !roll 2d4
  604. NOTTyche[Dice]
  605. rolled 2d4 --> [ 2d4=5 ] | {5}
  606. acousticDeadeye
  607. I rend
  608. !roll 2#1d20+8
  609. NOTTyche[Dice]
  610. rolled 2#1d20+8 --> | [ 1d20=9 ]{17}, [ 1d20=8 ]{16}
  611. acousticDeadeye
  612. Hit?
  613. disadvantage there.
  614. DM
  615. Yeah hit
  616. acousticDeadeye
  617. !roll 2d4
  618. NOTTyche[Dice]
  619. rolled 2d4 --> [ 2d4=5 ] | {5}
  620. acousticDeadeye
  621. 23 damage total.
  622. DM
  623. You just insta gibbed a fucking ogre
  624. acousticDeadeye
  625. You turn to the Lich and start to charge at it.
  626. "FUCKING BRING IT!"
  627. End turn.
  628. DM
  629. You get 30 feet so you're now 10 feet in front of it
  630. The lich attempts to push you back
  631. !roll 1d20+6
  632. NOTTyche[Dice]
  633. rolled 1d20+6 --> [ 1d20=17 ] | {23}
  634. DM
  635. !roll 1d8+6
  636. NOTTyche[Dice]
  637. rolled 1d8+6 --> [ 1d8=6 ] | {12}
  638. DM
  639. You get pushed back 10 feet and take 12 damage
  640. acousticDeadeye
  641. 53/98
  642. DM
  643. Next the first skeleton goes to attack yo
  644. !roll 1d20+4
  645. NOTTyche[Dice]
  646. rolled 1d20+4 --> [ 1d20=18 ] | {22}
  647. DM
  648. !roll 2d10
  649. NOTTyche[Dice]
  650. rolled 2d10 --> [ 2d10=14 ] | {14}
  651. DM
  652. 14 damage
  653. !roll 1d20
  654. NOTTyche[Dice]
  655. rolled 1d20 --> [ 1d20=13 ] | {13}
  656. DM
  657. That's a 17
  658. acousticDeadeye
  659. 39.
  660. DM
  661. What's your ac
  662. acousticDeadeye
  663. 16.
  664. DM
  665. !roll 2d10
  666. NOTTyche[Dice]
  667. rolled 2d10 --> [ 2d10=20 ] | {20}
  668. acousticDeadeye
  669. 19.
  670. DM
  671. !roll 1d20+4
  672. NOTTyche[Dice]
  673. rolled 1d20+4 --> [ 1d20=2 ] | {6}
  674. DM
  675. The last skeleton misses and they all dissolve into dust
  676. Your turn
  677. acousticDeadeye
  678. You approach the motherfucking lich fucking fucker.
  679. Slice.
  680. !roll 1d20+8
  681. NOTTyche[Dice]
  682. rolled 1d20+8 --> [ 1d20=4 ] | {12}
  683. acousticDeadeye
  684. ...
  685. You take out the scissors and stab it.
  686. !roll 1d20
  687. NOTTyche[Dice]
  688. rolled 1d20 --> [ 1d20=12 ] | {12}
  689. acousticDeadeye
  690. :(
  691. acousticDeadeye
  692. end turn i guess...
  693. DM
  694. The lich goes to hit you
  695. !roll 1d20+3
  696. NOTTyche[Dice]
  697. rolled 1d20+3 --> [ 1d20=13 ] | {16}
  698. DM
  699. It misses iirc
  700. Your turn
  701. acousticDeadeye
  702. Mhmm.
  703. "Cy..."
  704. Slice.
  705. !roll 1d20+8
  706. NOTTyche[Dice]
  707. rolled 1d20+8 --> [ 1d20=9 ] | {17}
  708. acousticDeadeye
  709. !roll 2d4+6
  710. NOTTyche[Dice]
  711. rolled 2d4+6 --> [ 2d4=4 ] | {10}
  712. acousticDeadeye
  713. "I..."
  714. Dice.
  715. !roll 1d20+8
  716. NOTTyche[Dice]
  717. rolled 1d20+8 --> [ 1d20=4 ] | {12}
  718. acousticDeadeye
  719. "I'm sorry..."
  720. End.
  721. DM
  722. The lich summons some more skeletons
  723. !roll 1d2+1
  724. NOTTyche[Dice]
  725. rolled 1d2+1 --> [ 1d2=1 ] | {2}
  726. DM
  727. 2 of them
  728. Your turn
  729. acousticDeadeye
  730. Last hope.
  731. Slice.
  732. !roll 1d20+8
  733. NOTTyche[Dice]
  734. rolled 1d20+8 --> [ 1d20=12 ] | {20}
  735. acousticDeadeye
  736. !roll 2d4+6
  737. NOTTyche[Dice]
  738. rolled 2d4+6 --> [ 2d4=5 ] | {11}
  739. acousticDeadeye
  740. Dice.
  741. !roll 1d20+8
  742. NOTTyche[Dice]
  743. rolled 1d20+8 --> [ 1d20=13 ] | {21}
  744. acousticDeadeye
  745. !roll 2d4
  746. NOTTyche[Dice]
  747. rolled 2d4 --> [ 2d4=3 ] | {3}
  748. acousticDeadeye
  749. rend
  750. !roll 2#1d20+8
  751. NOTTyche[Dice]
  752. rolled 2#1d20+8 --> | [ 1d20=15 ]{23}, [ 1d20=13 ]{21}
  753. acousticDeadeye
  754. !roll 2d4
  755. NOTTyche[Dice]
  756. rolled 2d4 --> [ 2d4=6 ] | {6}
  757. acousticDeadeye
  758. 20 Damage.
  759. DM
  760. Guess what, you killed it fair and square you over dramatic ninny
  761. acousticDeadeye
  762. Mark collapses to the ground.
  763. acousticDeadeye
  764. "I love you..."
  765. DM
  766. You hear a click and more grinding stone from the room with the mural
  767. acousticDeadeye
  768. You get up. Without a thought, you collect your grist and go.
  769. DM
  770. You get to the mural room and find yourself looking down a bright hallway with a turn to your right. You can see someone at the other end
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