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- @DM
- -START-
- You both go through the portal and find yourself in a small, rather featureless room, with no doors. It isn't so small as to be claustrophobic, but it is small enough you can plainly see it is empty and has no doors.
- genousEnrichment
- "uhhhhh... huh"
- acousticDeadeye
- "Alright then."
- genousEnrichment
- "I suspect some smashing might be needed, or a puzzle solved"
- "if this -is- some kinda puzzle"
- acousticDeadeye
- "Puzzle, probably."
- I inspect the room.
- @DM
- Roll perception
- acousticDeadeye
- !roll 1d20+1
- NOTTyche[Dice]
- rolled 1d20+1 --> [ 1d20=18 ] | {19}
- @DM
- You notice there are two slightly raised spots, about 5 feet from each other, on the floor. Big enough to stand on comfortably.
- acousticDeadeye
- "Easy enough. Cy, stand over there."
- genousEnrichment
- "eh, sure"
- I move to wherever Mark is presumably pointing to
- acousticDeadeye
- I stand on the other spot.
- @DM
- There's a click and suddenly the floor falls away from under you and you both fall into darkness.
- acousticDeadeye
- Wait what the fuck just happened.
- "CY!"
- "CY! WHERE ARE YOU?"
- @DM
- Mark lands in a tiny room, the only exit is to the north.
- acousticDeadeye
- You bang on the wall on the side Cyrill was a moment ago.
- "CY! CAN YOU HEAR ME?"
- "Cy..."
- "..."
- "Fuck."
- @DM
- You get no response
- acousticDeadeye
- I inspect the room around me.
- @DM
- It's tiny and seems to be made of large, stone bricks. The only way out is to the north
- acousticDeadeye
- Welp, you head north.
- @DM
- Roll perception
- acousticDeadeye
- !roll 1d20+1
- NOTTyche[Dice]
- rolled 1d20+1 --> [ 1d20=9 ] | {10}
- @DM
- You can hear the scratch of something walking around but when you get into the room itself you don't see anything. You find yourself in a long room, exits on each of the walls. Along the north wall is a row of ancient looking computers. They don't appear to be on.
- acousticDeadeye
- You head to the computers.
- @DM
- !roll 2#1d20
- NOTTyche[Dice]
- rolled 2#1d20 --> | [ 1d20=19 ]{19}, [ 1d20=15 ]{15}
- @DM
- !roll 1d6
- NOTTyche[Dice]
- rolled 1d6 --> [ 1d6=3 ] | {3}
- @DM
- You get hit in the back perfectly with a fucking fire ball
- !roll 1d4
- NOTTyche[Dice]
- rolled 1d4 --> [ 1d4=4 ] | {4}
- @DM
- Take 10 damage
- acousticDeadeye
- "God fucking damnit."
- @DM
- Roll initiative
- acousticDeadeye
- !roll 1d20+6
- NOTTyche[Dice]
- rolled 1d20+6 --> [ 1d20=13 ] | {19}
- @DM
- You turn around in time to see a teddy basilisk drop from the ceiling, two imps climbing off and one staying seated on its back. There's a fire imp, a devil imp, and the new imp which has horns and a tail.
- It's the imp jockey's turn
- @DM
- It points at you and the basilisk goes forward quickly to bite you.
- !roll 1d20+2
- NOTTyche[Dice]
- rolled 1d20+2 --> [ 1d20=15 ] | {17}
- @DM
- !roll 3d4+2
- NOTTyche[Dice]
- rolled 3d4+2 --> [ 3d4=6 ] | {8}
- @DM
- He goes for his second attack
- !roll 1d20+2
- NOTTyche[Dice]
- rolled 1d20+2 --> [ 1d20=1 ] | {3}
- @DM
- He bite the computer instead, leaving himself sideways to you
- Mark's turn
- acousticDeadeye
- 83 hp remaining.
- I slice the fucking Basilisk.
- !roll 1d20+6
- NOTTyche[Dice]
- rolled 1d20+6 --> [ 1d20=19 ] | {25}
- @DM
- Hit
- acousticDeadeye
- !roll 2d4+6
- NOTTyche[Dice]
- rolled 2d4+6 --> [ 2d4=3 ] | {9}
- acousticDeadeye
- I dice.
- !roll 1d20+6
- NOTTyche[Dice]
- rolled 1d20+6 --> [ 1d20=12 ] | {18}
- @DM
- Hit
- acousticDeadeye
- !roll 2d4
- NOTTyche[Dice]
- rolled 2d4 --> [ 2d4=3 ] | {3}
- acousticDeadeye
- I rend.
- !roll 2#1d20+6
- NOTTyche[Dice]
- rolled 2#1d20+6 --> | [ 1d20=10 ]{16}, [ 1d20=17 ]{23}
- acousticDeadeye
- at disadvantage.
- @DM
- Hit
- acousticDeadeye
- !roll 2d4
- NOTTyche[Dice]
- rolled 2d4 --> [ 2d4=6 ] | {6}
- @DM
- The basilisk is hurting bad
- acousticDeadeye
- End.
- @DM
- finally, the devil imp takes his turn and starts to sing
- acousticDeadeye
- "These things again... great."
- @DM
- The basilisk seems a little tiny bit better
- acousticDeadeye
- "Wonderful. They're healing this time.
- @DM
- The fire imp jumps up and down and shoots at you.
- !roll 1d20+1
- NOTTyche[Dice]
- rolled 1d20+1 --> [ 1d20=4 ] | {5}
- @DM
- It fizzles out on the stone but the current fire still hurts
- !roll 1d4
- NOTTyche[Dice]
- rolled 1d4 --> [ 1d4=4 ] | {4}
- acousticDeadeye
- 79 hp.
- @DM
- The basilisk turns to you and tries to wrap around you
- !roll 1d20+2
- NOTTyche[Dice]
- rolled 1d20+2 --> [ 1d20=13 ] | {15}
- @DM
- Roll a grapple check
- acousticDeadeye
- What's a grapple check
- ath or acro?
- @DM
- Eitehr
- acousticDeadeye
- !roll 1d20+8
- NOTTyche[Dice]
- rolled 1d20+8 --> [ 1d20=9 ] | {17}
- @DM
- You successfuly avoid being grappled but it tries to bite you again
- !roll 1d20+2
- NOTTyche[Dice]
- rolled 1d20+2 --> [ 1d20=20 ] | {22}
- @DM
- !roll 3d4+2
- NOTTyche[Dice]
- rolled 3d4+2 --> [ 3d4=5 ] | {7}
- @DM
- Take 14 damage, that fucker nearly ate your arm.
- acousticDeadeye
- 65/98
- @DM
- Mark's turn
- acousticDeadeye
- I slice at the imp on the Basilisk's back.
- !roll 1d20+6
- NOTTyche[Dice]
- rolled 1d20+6 --> [ 1d20=5 ] | {11}
- acousticDeadeye
- Motherfuck.
- @DM
- He laughs at you
- acousticDeadeye
- I dice the basilisk.
- !roll 1d20+6
- NOTTyche[Dice]
- rolled 1d20+6 --> [ 1d20=2 ] | {8}
- acousticDeadeye
- Motherfuck.
- @DM
- Harder laughter
- acousticDeadeye
- I scream "THIS IS WHY I LIKE GUNS"
- End.
- @DM
- Devil imp sings
- The basilisk looks slightly better
- Now the fire imp takes his shot
- !roll 1d20+1
- NOTTyche[Dice]
- rolled 1d20+1 --> [ 1d20=13 ] | {14}
- acousticDeadeye
- You flip the fire imp off.
- "Hey, fuck you!"
- @DM
- It barely makes it a foot before hitting the ground. The fire imp shouts back obscenities but they sound like chatter
- acousticDeadeye
- Turning to the jockey imp, you give it the finger too.
- @DM
- It sticks its tongue out at you, cackling
- The basilisk tries to grab you again
- !roll 1d20+2
- NOTTyche[Dice]
- rolled 1d20+2 --> [ 1d20=8 ] | {10}
- acousticDeadeye
- !roll 1d20+8
- NOTTyche[Dice]
- rolled 1d20+8 --> [ 1d20=6 ] | {14}
- @DM
- Yep he still can't do that
- NOTTyche[Dice]
- rolled 1d20+2 --> [ 1d20=2 ] | {4}
- acousticDeadeye
- Or that.
- @DM
- He also fails to bite you again
- Mark's turn
- acousticDeadeye
- I grin at the imp, and slice the motherfucker.
- !roll 1d20+6
- NOTTyche[Dice]
- rolled 1d20+6 --> [ 1d20=3 ] | {9}
- acousticDeadeye
- I hate the motherfucker.
- I dice the basilisk.
- please
- !roll 1d20+6
- NOTTyche[Dice]
- rolled 1d20+6 --> [ 1d20=12 ] | {18}
- acousticDeadeye
- !roll 2d4
- NOTTyche[Dice]
- rolled 2d4 --> [ 2d4=7 ] | {7}
- @DM
- Finally, a hit
- The basilisk makes a pained noise
- acousticDeadeye
- I end.
- @DM
- Devil imp continues its devil imp thing
- The basilisk shakes itself
- The fire imp flips you off and takes a shot
- !roll 1d20+1
- NOTTyche[Dice]
- rolled 1d20+1 --> [ 1d20=12 ] | {13}
- acousticDeadeye
- You flip it off.
- @DM
- It nearly hits you and then it jumps up and down in rage
- The basilisk just decides to bite you
- !roll 1d20+2
- NOTTyche[Dice]
- rolled 1d20+2 --> [ 1d20=13 ] | {15}
- @DM
- !roll 1d20+2
- NOTTyche[Dice]
- rolled 1d20+2 --> [ 1d20=13 ] | {15}
- acousticDeadeye
- "The fuck do you think you're doing?"
- @DM
- Wow somehow it misses the exact same way twice
- acousticDeadeye
- I slice the fucking imp.
- "For the love of fuck!"
- !roll 1d20+6
- NOTTyche[Dice]
- rolled 1d20+6 --> [ 1d20=15 ] | {21}
- acousticDeadeye
- !roll 2d4+6
- NOTTyche[Dice]
- rolled 2d4+6 --> [ 2d4=3 ] | {9}
- acousticDeadeye
- I dice the basilisk.
- !roll 1d20+6
- NOTTyche[Dice]
- rolled 1d20+6 --> [ 1d20=12 ] | {18}
- acousticDeadeye
- !roll 2d4
- NOTTyche[Dice]
- rolled 2d4 --> [ 2d4=5 ] | {5}
- acousticDeadeye
- I rend the imp.
- !roll 2#1d20+6
- NOTTyche[Dice]
- rolled 2#1d20+6 --> | [ 1d20=9 ]{15}, [ 1d20=16 ]{22}
- acousticDeadeye
- !roll 2d4
- NOTTyche[Dice]
- rolled 2d4 --> [ 2d4=4 ] | {4}
- acousticDeadeye
- 13 damage to the imp, 5 to the basilisk.
- End turn.
- Middle finger to all.
- @DM
- Nothing died but they both look hurt af
- Devil imp continues its job
- acousticDeadeye
- You roll your eyes. "Of course nothing dies."
- @DM
- Fire imp shoots at you angrily
- !roll 1d20+1
- NOTTyche[Dice]
- rolled 1d20+1 --> [ 1d20=1 ] | {2}
- @DM
- !roll 1d4
- NOTTyche[Dice]
- rolled 1d4 --> [ 1d4=4 ] | {4}
- @DM
- It hits the jockey imp and it fucking dies
- acousticDeadeye
- "YEAH! FUCK YOU!"
- @DM
- The fire imp lays on the ground and stares at the ceiling
- Mark's turn
- acousticDeadeye
- I slice the basilisk. May as well take it out.
- !roll 1d20+6
- NOTTyche[Dice]
- rolled 1d20+6 --> [ 1d20=11 ] | {17}
- acousticDeadeye
- !roll 2d4+6
- NOTTyche[Dice]
- rolled 2d4+6 --> [ 2d4=6 ] | {12}
- @DM
- Hit
- Yep, it dies
- acousticDeadeye
- How far is our friend the fire imp
- actually
- the devil imp
- @DM
- He's about 15 feet away
- acousticDeadeye
- I run to it and dice.
- !roll 1d20+6
- NOTTyche[Dice]
- rolled 1d20+6 --> [ 1d20=13 ] | {19}
- @DM
- Hit
- acousticDeadeye
- !roll 2d4
- NOTTyche[Dice]
- rolled 2d4 --> [ 2d4=7 ] | {7}
- acousticDeadeye
- I rend it.
- !roll 2#1d20+6
- NOTTyche[Dice]
- rolled 2#1d20+6 --> | [ 1d20=1 ]{7}, [ 1d20=19 ]{25}
- acousticDeadeye
- ...
- @DM
- !roll 1d4
- NOTTyche[Dice]
- rolled 1d4 --> [ 1d4=4 ] | {4}
- @DM
- You hit the ground and jar your arm real bad
- take 4 damage
- acousticDeadeye
- Owwww.
- End.
- 61/98
- @DM
- The devil imp turns and runs to the other end of the room, towards the west exit
- The fire imp just lays there
- Mark's turn
- acousticDeadeye
- How far is the devil imp?
- @DM
- 20 feet
- acousticDeadeye
- You head over to it and slice it.
- !roll 1d20+6
- NOTTyche[Dice]
- rolled 1d20+6 --> [ 1d20=8 ] | {14}
- acousticDeadeye
- !roll 2d4+6
- NOTTyche[Dice]
- rolled 2d4+6 --> [ 2d4=7 ] | {13}
- @DM
- You successfully murder the imp
- the fire imp remains on the floor where you left it
- acousticDeadeye
- How far is it?
- @DM
- About 25 feet
- acousticDeadeye
- You begin heading towards it.
- End turn.
- @DM
- Once you are close to it, it just poofs into grist on its own
- acousticDeadeye
- "Oh."
- I collect my grist.
- @DM
- 105 xp
- From the imps you get 48 build and 17 t1
- 157 build from basilisk
- 49 t1
- acousticDeadeye
- You return to the computers and try to activate them.
- @DM
- Nothing really happens when you hit the buttons.
- acousticDeadeye
- Is there no way to turn them on?
- @DM
- Doesn't look like they have any power
- acousticDeadeye
- Is there any sort of wiring leading me in a direction?
- @DM
- There are no wires you can see at all
- acousticDeadeye
- Welp.
- You head to the room to the east.
- @DM
- You walk into a small room with a chest at the south wall. On the west wall there's a huge mural of a woman wearing a hood and her arms out stretched. She's screaming. There is a stylized skull emblassoned on her chest and it looks like it's on fire or shining or something.
- acousticDeadeye
- You snap a picture of the mural, and go to open the chest.
- @DM
- Inside you find two healing gels
- acousticDeadeye
- Nice.
- Anything else in the room?
- @DM
- Nope
- acousticDeadeye
- You return to the computer room.
- @DM
- Now you have the north and west paths to try
- there's a door on each wall
- acousticDeadeye
- You check the room to the north.
- @DM
- In the room to the north you find another computer, this one with its screen on
- acousticDeadeye
- I inspect the computer.
- @DM
- On the screen you see a room full of alligator headed statues, half of which are smashed, and Cyrill walking through. Just before she gets to the next room the camera flashes and shows you a night vision view of that room. You see a fairly large room, but not so large as to not be easily traversed, with exits to the west and south. There are a bunch of pots all standing around at the North wall, and 3 teddy imps hanging out amongst them.
- acousticDeadeye
- I search for any controls.
- @DM
- There are no controls present on the computer
- It's just a screen
- acousticDeadeye
- Well, good to see Cy's still alive at least.
- Anything else in this room?
- @DM
- Nothing you can see. On the screen, you can see Cyrill getting accosted by the imps
- acousticDeadeye
- You return to the computer room. And finally, you exit the door to the west, the only way forwards.
- @DM
- You walk into a large, ancient, dusty bedroom. It has a large four poster bedin the middle that is mostly moth eaten with some dressers that have been turned to rubble.
- There's no other way to go besides back
- acousticDeadeye
- So no rooms have a way forwards?
- I more closely inspect the bed.
- @DM
- It looks like it would probably break if you put any weight on it
- acousticDeadeye
- I kick the bed.
- @DM
- It falls down
- acousticDeadeye
- Is there anything below?
- @DM
- Nothing but more stone
- acousticDeadeye
- Is this room completely empty?
- @DM
- Besides the stuff described? yes
- acousticDeadeye
- I inspect the dressers.
- @DM
- They're roten wooden rubble. It looks like they've been here for a long time
- acousticDeadeye
- Is there anything inside of them?
- @DM
- A few scraps of moldy cloth
- acousticDeadeye
- You take them and return to the room with Cy on the screen; because SOMETHING COMPELS YOU TO DO SO.
- @DM
- You see Cyrill blindly flailing at the imps surrounding her while an imp in the back hefts up a pot. There's a couple shattered pots on the ground and a bunch of coins.
- acousticDeadeye
- I further inspect the room. Hopefully there's something in there I can use to move forwards.
- @DM
- Looking closer at the screen itself you can see another pressure plate on the ground next to the east wall o fhte room Cyrill's in. Maybe she has to do something to let you move on?
- acousticDeadeye
- Great. A co-op dungeon.
- acousticDeadeye
- I message Cyrill to let her know.
- after some messaging...
- acousticDeadeye
- I return to the room with the painting. That skull Cyrill picked up looked familiar.
- DM
- Looking again at the mural, it looks exactly the same
- acousticDeadeye
- I wait.
- DM
- There's a loud grinding noise followed by a loud THUMP from the main room
- acousticDeadeye
- You return to the main room.
- DM
- Roll perception
- acousticDeadeye
- !roll 1d20+1
- NOTTyche[Dice]
- rolled 1d20+1 --> [ 1d20=4 ] | {5}
- DM
- You can't make anything out before you walk into the room
- acousticDeadeye
- Must be empty.
- You head in.
- DM
- You find yourself staring at an all too familiar sight. In front of you stands a tall skeleton with glowing red eyes. It isn't alone, however, as an ogre with a horse head advances towards you.
- acousticDeadeye
- "NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE"
- "Fuck."
- Mark eats one of his healing gels.
- DM
- Heal 1d4+med
- acousticDeadeye
- !roll 1d4+1
- NOTTyche[Dice]
- rolled 1d4+1 --> [ 1d4=3 ] | {4}
- acousticDeadeye
- 65/98 health remaining.
- "Let's do this."
- Mark readies his blades.
- DM
- Roll initiative
- acousticDeadeye
- !roll 1d20+6
- NOTTyche[Dice]
- rolled 1d20+6 --> [ 1d20=1 ] | {7}
- DM
- The ogre charges at you and swings a massive fist at your face
- !roll 1d20+4
- NOTTyche[Dice]
- rolled 1d20+4 --> [ 1d20=6 ] | {10}
- DM
- It hits the doorway behind you and practically shakes the whole room
- The lich goes next and it raises skeletons
- !roll 1d2+1
- NOTTyche[Dice]
- rolled 1d2+1 --> [ 1d2=2 ] | {3}
- DM
- He raises 3 skeletons. They are on fucking fire.
- Your turn
- acousticDeadeye
- "Fucking fire."
- How far is the Lich?
- DM
- It is about 40 feet in front of you
- acousticDeadeye
- I slice the Ogre.
- !roll 1d20+8
- NOTTyche[Dice]
- rolled 1d20+8 --> [ 1d20=15 ] | {23}
- acousticDeadeye
- assuming thats a hit
- !roll 2d4+6
- NOTTyche[Dice]
- rolled 2d4+6 --> [ 2d4=7 ] | {13}
- acousticDeadeye
- I dice the ogre.
- !roll 1d20+8
- NOTTyche[Dice]
- rolled 1d20+8 --> [ 1d20=15 ] | {23}
- acousticDeadeye
- Likewise
- !roll 2d4
- NOTTyche[Dice]
- rolled 2d4 --> [ 2d4=5 ] | {5}
- acousticDeadeye
- I rend
- !roll 2#1d20+8
- NOTTyche[Dice]
- rolled 2#1d20+8 --> | [ 1d20=9 ]{17}, [ 1d20=8 ]{16}
- acousticDeadeye
- Hit?
- disadvantage there.
- DM
- Yeah hit
- acousticDeadeye
- !roll 2d4
- NOTTyche[Dice]
- rolled 2d4 --> [ 2d4=5 ] | {5}
- acousticDeadeye
- 23 damage total.
- DM
- You just insta gibbed a fucking ogre
- acousticDeadeye
- You turn to the Lich and start to charge at it.
- "FUCKING BRING IT!"
- End turn.
- DM
- You get 30 feet so you're now 10 feet in front of it
- The lich attempts to push you back
- !roll 1d20+6
- NOTTyche[Dice]
- rolled 1d20+6 --> [ 1d20=17 ] | {23}
- DM
- !roll 1d8+6
- NOTTyche[Dice]
- rolled 1d8+6 --> [ 1d8=6 ] | {12}
- DM
- You get pushed back 10 feet and take 12 damage
- acousticDeadeye
- 53/98
- DM
- Next the first skeleton goes to attack yo
- !roll 1d20+4
- NOTTyche[Dice]
- rolled 1d20+4 --> [ 1d20=18 ] | {22}
- DM
- !roll 2d10
- NOTTyche[Dice]
- rolled 2d10 --> [ 2d10=14 ] | {14}
- DM
- 14 damage
- !roll 1d20
- NOTTyche[Dice]
- rolled 1d20 --> [ 1d20=13 ] | {13}
- DM
- That's a 17
- acousticDeadeye
- 39.
- DM
- What's your ac
- acousticDeadeye
- 16.
- DM
- !roll 2d10
- NOTTyche[Dice]
- rolled 2d10 --> [ 2d10=20 ] | {20}
- acousticDeadeye
- 19.
- DM
- !roll 1d20+4
- NOTTyche[Dice]
- rolled 1d20+4 --> [ 1d20=2 ] | {6}
- DM
- The last skeleton misses and they all dissolve into dust
- Your turn
- acousticDeadeye
- You approach the motherfucking lich fucking fucker.
- Slice.
- !roll 1d20+8
- NOTTyche[Dice]
- rolled 1d20+8 --> [ 1d20=4 ] | {12}
- acousticDeadeye
- ...
- You take out the scissors and stab it.
- !roll 1d20
- NOTTyche[Dice]
- rolled 1d20 --> [ 1d20=12 ] | {12}
- acousticDeadeye
- :(
- acousticDeadeye
- end turn i guess...
- DM
- The lich goes to hit you
- !roll 1d20+3
- NOTTyche[Dice]
- rolled 1d20+3 --> [ 1d20=13 ] | {16}
- DM
- It misses iirc
- Your turn
- acousticDeadeye
- Mhmm.
- "Cy..."
- Slice.
- !roll 1d20+8
- NOTTyche[Dice]
- rolled 1d20+8 --> [ 1d20=9 ] | {17}
- acousticDeadeye
- !roll 2d4+6
- NOTTyche[Dice]
- rolled 2d4+6 --> [ 2d4=4 ] | {10}
- acousticDeadeye
- "I..."
- Dice.
- !roll 1d20+8
- NOTTyche[Dice]
- rolled 1d20+8 --> [ 1d20=4 ] | {12}
- acousticDeadeye
- "I'm sorry..."
- End.
- DM
- The lich summons some more skeletons
- !roll 1d2+1
- NOTTyche[Dice]
- rolled 1d2+1 --> [ 1d2=1 ] | {2}
- DM
- 2 of them
- Your turn
- acousticDeadeye
- Last hope.
- Slice.
- !roll 1d20+8
- NOTTyche[Dice]
- rolled 1d20+8 --> [ 1d20=12 ] | {20}
- acousticDeadeye
- !roll 2d4+6
- NOTTyche[Dice]
- rolled 2d4+6 --> [ 2d4=5 ] | {11}
- acousticDeadeye
- Dice.
- !roll 1d20+8
- NOTTyche[Dice]
- rolled 1d20+8 --> [ 1d20=13 ] | {21}
- acousticDeadeye
- !roll 2d4
- NOTTyche[Dice]
- rolled 2d4 --> [ 2d4=3 ] | {3}
- acousticDeadeye
- rend
- !roll 2#1d20+8
- NOTTyche[Dice]
- rolled 2#1d20+8 --> | [ 1d20=15 ]{23}, [ 1d20=13 ]{21}
- acousticDeadeye
- !roll 2d4
- NOTTyche[Dice]
- rolled 2d4 --> [ 2d4=6 ] | {6}
- acousticDeadeye
- 20 Damage.
- DM
- Guess what, you killed it fair and square you over dramatic ninny
- acousticDeadeye
- Mark collapses to the ground.
- acousticDeadeye
- "I love you..."
- DM
- You hear a click and more grinding stone from the room with the mural
- acousticDeadeye
- You get up. Without a thought, you collect your grist and go.
- DM
- You get to the mural room and find yourself looking down a bright hallway with a turn to your right. You can see someone at the other end
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