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- 2018-05-01 06:23:26.465> Log Started
- 2018-05-01 06:23:26.467> Timezone (local - UTC): -4h
- 2018-05-01 06:23:26.467> App Version: 0.6.3.4A7F35
- 2018-05-01 06:23:26.467> Steam build: Always true
- 2018-05-01 06:23:26.467> Is official: True [NO][IS][NAMP]
- 2018-05-01 06:23:26.467> Environment.ProcessorCount: 12
- 2018-05-01 06:23:26.467> Environment.OSVersion: Microsoft Windows NT 10.0.16299.0
- 2018-05-01 06:23:26.467> Environment.CommandLine: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
- 2018-05-01 06:23:26.468> Environment.Version: 4.6.2 or later (461308)
- 2018-05-01 06:23:26.468> Environment.CurrentDirectory: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-05-01 06:23:26.468> Default Culture: en-CA
- 2018-05-01 06:23:26.468> Default UI Culture: en-US
- 2018-05-01 06:23:26.468> IsAdmin: False
- 2018-05-01 06:23:26.474|Main thread> MyConfig.Load() - START
- 2018-05-01 06:23:26.477|Main thread> Path: C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-05-01 06:23:26.512|Main thread> RotationHints: False
- 2018-05-01 06:23:26.512|Main thread> GraphicsRenderer: DirectX 11
- 2018-05-01 06:23:26.512|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-05-01 06:23:26.512|Main thread> Language: 0
- 2018-05-01 06:23:26.512|Main thread> ControlsJoystickName: Disabled
- 2018-05-01 06:23:26.512|Main thread> GameVersion: 0.6.3.4882229
- 2018-05-01 06:23:26.512|Main thread> FirstTimeRun: False
- 2018-05-01 06:23:26.513|Main thread> VideoAdapter: 0
- 2018-05-01 06:23:26.513|Main thread> ScreenWidth: 1920
- 2018-05-01 06:23:26.513|Main thread> ScreenHeight: 1080
- 2018-05-01 06:23:26.513|Main thread> RefreshRate: 60000
- 2018-05-01 06:23:26.513|Main thread> WindowMode: 1
- 2018-05-01 06:23:26.513|Main thread> VerticalSync: False
- 2018-05-01 06:23:26.513|Main thread> FieldOfView: 70
- 2018-05-01 06:23:26.513|Main thread> VegetationViewDistance: 80
- 2018-05-01 06:23:26.513|Main thread> GrassDensity: 0
- 2018-05-01 06:23:26.513|Main thread> GrassDistance: 0
- 2018-05-01 06:23:26.513|Main thread> CaptureMouse: False
- 2018-05-01 06:23:26.513|Main thread> TerrainLodQuality: 1
- 2018-05-01 06:23:26.513|Main thread> ShadingQuality: 1
- 2018-05-01 06:23:26.513|Main thread> ModelQuality: 1
- 2018-05-01 06:23:26.513|Main thread> LowMemSwitchToLow: 0
- 2018-05-01 06:23:26.513|Main thread> GameVolume: 1
- 2018-05-01 06:23:26.513|Main thread> MusicVolume: 0
- 2018-05-01 06:23:26.513|Main thread> VoiceChatVolume: 1
- 2018-05-01 06:23:26.513|Main thread> HudWarnings: True
- 2018-05-01 06:23:26.513|Main thread> VoiceChat: True
- 2018-05-01 06:23:26.513|Main thread> EnableMuteWhenNotInFocus: True
- 2018-05-01 06:23:26.513|Main thread> EnableDynamicMusic: True
- 2018-05-01 06:23:26.513|Main thread> CubeBuilderBuildingMode: 0
- 2018-05-01 06:23:26.513|Main thread> AnimatedRotation: True
- 2018-05-01 06:23:26.513|Main thread> ShowCrosshair: True
- 2018-05-01 06:23:26.513|Main thread> InteractionHint: 3
- 2018-05-01 06:23:26.513|Main thread> Tutorial: 2
- 2018-05-01 06:23:26.513|Main thread> CompressSaveGames: False
- 2018-05-01 06:23:26.513|Main thread> ShowPlayerNamesOnHud: True
- 2018-05-01 06:23:26.513|Main thread> ReleasingAltResetsCamera: False
- 2018-05-01 06:23:26.513|Main thread> WorkerThreads: 12
- 2018-05-01 06:23:26.513|Main thread> MinimalHud: False
- 2018-05-01 06:23:26.513|Main thread> ShadowMapResolution: 1
- 2018-05-01 06:23:26.513|Main thread> AmbientOcclusion: 1
- 2018-05-01 06:23:26.513|Main thread> ScreenshotSizeMultiplier: 1
- 2018-05-01 06:23:26.514|Main thread> MyConfig.Load() - END
- 2018-05-01 06:23:27.222|Main thread> AdapterInfo = {
- 2018-05-01 06:23:27.223|Main thread> Name = NVIDIA GeForce GTX 660 Ti + DISPLAY1
- 2018-05-01 06:23:27.223|Main thread> Description = dev id: 4483, mem: 3176857600, shared mem: 17150947328, Luid: 51832, rev: 161, subsys id: 912341058, vendor id: 4318
- 2018-05-01 06:23:27.223|Main thread> Driver version = 24.21.13.9731
- 2018-05-01 06:23:27.223|Main thread> Driver date = 20180422000000.000000-000
- 2018-05-01 06:23:27.223|Main thread> DriverUpdateNecessary = False
- 2018-05-01 06:23:27.223|Main thread> Adapter id = 0
- 2018-05-01 06:23:27.223|Main thread> Supported = True
- 2018-05-01 06:23:27.223|Main thread> RAM = 3176857600
- 2018-05-01 06:23:27.223|Main thread> Priority = 2
- 2018-05-01 06:23:27.223|Main thread> Multithreaded rendering supported = True
- 2018-05-01 06:23:27.223|Main thread> Output is attached = True
- 2018-05-01 06:23:27.223|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2018-05-01 06:23:27.223|Main thread> Display modes = {
- 2018-05-01 06:23:27.224|Main thread> DXGIOutput id = 0
- 2018-05-01 06:23:27.224|Main thread> 640x480@75Hz
- 2018-05-01 06:23:27.224|Main thread> 640x480@75Hz
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> 720x480@60Hz
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> 720x576@50Hz
- 2018-05-01 06:23:27.224|Main thread> 800x600@75Hz
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> 1152x864@75Hz
- 2018-05-01 06:23:27.224|Main thread> 1176x664@60Hz
- 2018-05-01 06:23:27.224|Main thread> 1176x664@60Hz
- 2018-05-01 06:23:27.224|Main thread> 1176x664@50Hz
- 2018-05-01 06:23:27.224|Main thread> 1176x664@50Hz
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> 1280x720@60Hz
- 2018-05-01 06:23:27.224|Main thread> 1280x720@50Hz
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.224|Main thread> [email protected]
- 2018-05-01 06:23:27.225|Main thread> [email protected]
- 2018-05-01 06:23:27.225|Main thread> [email protected]
- 2018-05-01 06:23:27.225|Main thread> [email protected]
- 2018-05-01 06:23:27.225|Main thread> [email protected]
- 2018-05-01 06:23:27.225|Main thread> [email protected]
- 2018-05-01 06:23:27.225|Main thread> [email protected]
- 2018-05-01 06:23:27.225|Main thread> [email protected]
- 2018-05-01 06:23:27.225|Main thread> [email protected]
- 2018-05-01 06:23:27.225|Main thread> [email protected]
- 2018-05-01 06:23:27.225|Main thread> [email protected]
- 2018-05-01 06:23:27.225|Main thread> 1768x992@60Hz
- 2018-05-01 06:23:27.225|Main thread> 1768x992@60Hz
- 2018-05-01 06:23:27.225|Main thread> 1768x992@50Hz
- 2018-05-01 06:23:27.225|Main thread> 1768x992@50Hz
- 2018-05-01 06:23:27.225|Main thread> [email protected]
- 2018-05-01 06:23:27.225|Main thread> [email protected]
- 2018-05-01 06:23:27.225|Main thread> 1920x1080@60Hz
- 2018-05-01 06:23:27.225|Main thread> 1920x1080@60Hz
- 2018-05-01 06:23:27.225|Main thread> 1920x1080@50Hz
- 2018-05-01 06:23:27.225|Main thread> 1920x1080@50Hz
- 2018-05-01 06:23:27.225|Main thread> [email protected]
- 2018-05-01 06:23:27.225|Main thread> [email protected]
- 2018-05-01 06:23:27.225|Main thread> }
- 2018-05-01 06:23:27.225|Main thread> }
- 2018-05-01 06:23:27.227|Main thread> AdapterInfo = {
- 2018-05-01 06:23:27.228|Main thread> Name = NVIDIA GeForce GTX 660 Ti + DISPLAY2
- 2018-05-01 06:23:27.228|Main thread> Description = dev id: 4483, mem: 3176857600, shared mem: 17150947328, Luid: 51832, rev: 161, subsys id: 912341058, vendor id: 4318
- 2018-05-01 06:23:27.228|Main thread> Driver version = 24.21.13.9731
- 2018-05-01 06:23:27.228|Main thread> Driver date = 20180422000000.000000-000
- 2018-05-01 06:23:27.228|Main thread> DriverUpdateNecessary = False
- 2018-05-01 06:23:27.228|Main thread> Adapter id = 0
- 2018-05-01 06:23:27.228|Main thread> Supported = True
- 2018-05-01 06:23:27.228|Main thread> RAM = 3176857600
- 2018-05-01 06:23:27.228|Main thread> Priority = 2
- 2018-05-01 06:23:27.228|Main thread> Multithreaded rendering supported = True
- 2018-05-01 06:23:27.228|Main thread> Output is attached = True
- 2018-05-01 06:23:27.228|Main thread> DesktopBounds = {X:1920 Y:180 Width:1440 Height:900}
- 2018-05-01 06:23:27.228|Main thread> Display modes = {
- 2018-05-01 06:23:27.229|Main thread> DXGIOutput id = 1
- 2018-05-01 06:23:27.229|Main thread> 640x480@60Hz
- 2018-05-01 06:23:27.229|Main thread> 640x480@75Hz
- 2018-05-01 06:23:27.229|Main thread> 640x480@72Hz
- 2018-05-01 06:23:27.229|Main thread> 720x480@75Hz
- 2018-05-01 06:23:27.229|Main thread> 720x480@75Hz
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> 720x576@75Hz
- 2018-05-01 06:23:27.229|Main thread> 720x576@75Hz
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> 800x600@75Hz
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> 1152x864@75Hz
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.229|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> [email protected]
- 2018-05-01 06:23:27.230|Main thread> }
- 2018-05-01 06:23:27.230|Main thread> }
- 2018-05-01 06:23:27.268|Main thread> Steam.IsActive: True
- 2018-05-01 06:23:27.269|Main thread> Steam.IsOnline: True
- 2018-05-01 06:23:27.269|Main thread> Steam.OwnsGame: False
- 2018-05-01 06:23:27.269|Main thread> Steam.UserId: 76561197977450594
- 2018-05-01 06:23:27.269|Main thread> Steam.UserName: Jarod997
- 2018-05-01 06:23:27.270|Main thread> Steam.Branch: default
- 2018-05-01 06:23:27.270|Main thread> Build date: 2018-04-25 03:12
- 2018-05-01 06:23:27.270|Main thread> Build version: 0.1.6689.27379
- 2018-05-01 06:23:27.323|Main thread> MySandboxGame.Constructor() - START
- 2018-05-01 06:23:28.540|Main thread> Game dir: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-05-01 06:23:28.540|Main thread> Content dir: D:\Games\Steam\steamapps\common\MedievalEngineers\Content
- 2018-05-01 06:23:28.541|Main thread> Found processor count: 12
- 2018-05-01 06:23:28.541|Main thread> Using processor count: 12
- 2018-05-01 06:23:34.827|Main thread> Info: Type metadata loaded in 6.0530873s.
- 2018-05-01 06:23:34.828|Main thread> Preallocate - START
- 2018-05-01 06:23:34.829|Main thread> MyEntities - START
- 2018-05-01 06:23:34.834|Main thread> MyEntities - END
- 2018-05-01 06:23:34.834|Main thread> MyObjectBuilder_Base - START
- 2018-05-01 06:23:34.834|Main thread> MyObjectBuilder_Base - END
- 2018-05-01 06:23:34.834|Main thread> MyTransparentGeometry - START
- 2018-05-01 06:23:34.877|Main thread> MyTransparentGeometry - END
- 2018-05-01 06:23:34.877|Main thread> MyCubeGridDeformationTables - START
- 2018-05-01 06:23:34.883|Main thread> MyCubeGridDeformationTables - END
- 2018-05-01 06:23:34.884|Main thread> MyMath - START
- 2018-05-01 06:23:34.886|Main thread> MyMath - END
- 2018-05-01 06:23:34.886|Main thread> MySimpleObjectDraw - START
- 2018-05-01 06:23:34.887|Main thread> MySimpleObjectDraw - END
- 2018-05-01 06:23:34.887|Main thread> Preallocate - END
- 2018-05-01 06:23:34.985|Main thread> Info: Worker Configuration {
- Total: 11,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 8 Workers,
- Group Render, AboveNormal, 2 Workers
- ]
- }
- 2018-05-01 06:23:35.015|Main thread> MySandboxGame.Constructor() - END
- 2018-05-01 06:23:35.327|Main thread> Performing start-up memory test...
- 2018-05-01 06:23:35.330|Main thread> Physical memory is 34,301,894,656 bytes.
- 2018-05-01 06:23:35.330|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-05-01 06:23:35.330|Main thread> System meets minimum memory requirements.
- 2018-05-01 06:23:35.334|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-05-01 06:23:35.335|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6689.27379, Culture=neutral, PublicKeyToken=null
- 2018-05-01 06:23:35.335|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6689.27379, Culture=neutral, PublicKeyToken=null
- 2018-05-01 06:23:35.335|Main thread> Assembly.Location: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-05-01 06:23:35.335|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-05-01 06:23:35.335|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-05-01 06:23:35.337|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-05-01 06:23:35.363|Main thread> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M.
- 2018-05-01 06:23:35.363|Main thread> Win32_ComputerSystem.Model: To Be Filled By O.E.M.
- 2018-05-01 06:23:35.363|Main thread> Virtualized: False
- 2018-05-01 06:23:35.367|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
- 2018-05-01 06:23:35.368|Main thread> ComputerInfo.TotalPhysicalMemory: 34,301,894,656 bytes
- 2018-05-01 06:23:35.368|Main thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2018-05-01 06:23:35.368|Main thread> ComputerInfo.AvailablePhysicalMemory: 30,364,258,304 bytes
- 2018-05-01 06:23:35.368|Main thread> ComputerInfo.AvailableVirtualMemory: 140,736,380,895,232 bytes
- 2018-05-01 06:23:35.371|Main thread> Drive C: | Capacity: 119,506,202,624 bytes | Free space: 13,040,885,760 bytes
- 2018-05-01 06:23:35.371|Main thread> Drive D: | Capacity: 1,000,167,165,952 bytes | Free space: 125,555,253,248 bytes
- 2018-05-01 06:23:35.371|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-05-01 06:23:35.373|Main thread> MySandboxGame.Initialize() - START
- 2018-05-01 06:23:35.909|Main thread> Havok: Physics.Init
- 2018-05-01 06:23:35.937|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-05-01 06:23:36.240|Main thread> HkGameName: MedievalEngineers Release
- 2018-05-01 06:23:36.272|Main thread> MySandboxGame.LoadData() - START
- 2018-05-01 06:23:36.277|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-05-01 06:23:36.279|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-05-01 06:23:40.537|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-05-01 06:23:50.600|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_TorsionSpringBlock, maybe it's mispelled?
- 2018-05-01 06:23:50.601|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_RopeHookBlock, maybe it's mispelled?
- 2018-05-01 06:23:50.601|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_RopeHookBlock, maybe it's mispelled?
- 2018-05-01 06:23:50.602|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_LockableDrum, maybe it's mispelled?
- 2018-05-01 06:23:50.603|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_WheelBlock, maybe it's mispelled?
- 2018-05-01 06:23:52.411|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-05-01 06:23:52.543|Main thread> Loading scenarios
- 2018-05-01 06:23:52.547|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-05-01 06:23:52.547|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-05-01 06:23:52.553|Main thread> MyAudio.LoadData - START
- 2018-05-01 06:23:52.672|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (SB Recon3Di) - Channel #: 6
- 2018-05-01 06:23:52.882|Main thread> MyAudio.LoadData - END
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'None'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-05-01 06:23:52.891|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-05-01 06:23:52.894|Main thread> MyGuiManager()
- 2018-05-01 06:23:52.966|Main thread> MyScreenManager()
- 2018-05-01 06:23:53.077|Main thread> MyGuiManager.LoadContent() - START
- 2018-05-01 06:23:53.131|Main thread> MyGuiManager.LoadContent() - START
- 2018-05-01 06:23:53.133|Main thread> MyGuiManager.LoadContent() - END
- 2018-05-01 06:23:53.133|Main thread> MyGuiManager.LoadContent() - END
- 2018-05-01 06:23:53.384|Main thread> MySandboxGame.LoadData() - END
- 2018-05-01 06:23:54.498|Main thread> Analytics helper process start reported
- 2018-05-01 06:23:54.507|Main thread> MySandboxGame.Initialize() - END
- 2018-05-01 06:23:54.518|Main thread> Timer Frequency: 3124961
- 2018-05-01 06:23:54.518|Main thread> Ticks per frame: 52301
- 2018-05-01 06:23:54.614|Worker Logic 0> Loading available saves - START
- 2018-05-01 06:23:54.616|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594'
- 2018-05-01 06:23:54.640|Worker Logic 0> Loading available saves - END
- 2018-05-01 06:23:54.749|Worker Logic 0> Loading available saves - START
- 2018-05-01 06:23:54.750|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594'
- 2018-05-01 06:23:54.755|Worker Logic 0> Loading available saves - END
- 2018-05-01 06:24:07.793|Main thread>
- 2018-05-01 06:24:07.793|Main thread> LoadSession() - Start
- 2018-05-01 06:24:07.793|Main thread> C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
- 2018-05-01 06:24:07.904|Main thread> LoadSession() - End
- 2018-05-01 06:24:08.141|Main thread> Loading session: C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
- 2018-05-01 06:24:08.343|Main thread> Process information Session Start:
- 2018-05-01 06:24:08.345|Main thread> Managed Memory: 308,023,120 B
- 2018-05-01 06:24:08.353|Main thread> Private Memory: 1,189,613,568 B
- 2018-05-01 06:24:08.353|Main thread> Nr of Threads: 50
- 2018-05-01 06:24:08.353|Main thread> Simulation Speed: 0.01
- 2018-05-01 06:24:08.353|Main thread> Current:
- 2018-05-01 06:24:08.356|Main thread> Paged Memory: 1,189,613,568 B
- 2018-05-01 06:24:08.356|Main thread> Working Set: 787,812,352 B
- 2018-05-01 06:24:08.356|Main thread> Virtual Memory: 2,243,932,160 B
- 2018-05-01 06:24:08.356|Main thread> Peak:
- 2018-05-01 06:24:08.357|Main thread> Paged Memory: 1,382,133,760 B
- 2018-05-01 06:24:08.357|Main thread> Working Set: 888,668,160 B
- 2018-05-01 06:24:08.357|Main thread> Virtual Memory: 2,450,075,648 B
- 2018-05-01 06:24:08.367|Main thread> MyModManager.LoadData() - START
- 2018-05-01 06:24:08.379|Main thread> Finished loading mods.
- 2018-05-01 06:24:08.379|Main thread> MyModManager.LoadData() - END
- 2018-05-01 06:24:08.715|Main thread> Finished loading stage Initializing session, elapsed time: 0.350382 seconds
- 2018-05-01 06:24:10.296|Main thread> MyDefinitionManager.LoadData() - START
- 2018-05-01 06:24:10.304|Main thread> List of used mods (0) - START
- 2018-05-01 06:24:10.304|Main thread> List of used mods - END
- 2018-05-01 06:24:11.535|Main thread> Warning: Cannot find sound cue named
- 2018-05-01 06:24:11.535|Main thread> Warning: Cannot find sound cue named
- 2018-05-01 06:24:11.535|Main thread> Warning: Cannot find sound cue named
- 2018-05-01 06:24:11.535|Main thread> Warning: Cannot find sound cue named
- 2018-05-01 06:24:11.535|Main thread> Warning: Cannot find sound cue named
- 2018-05-01 06:24:11.535|Main thread> Warning: Cannot find sound cue named
- 2018-05-01 06:24:11.536|Main thread> Warning: Cannot find sound cue named
- 2018-05-01 06:24:11.797|Main thread> MyAudio.UnloadData - START
- 2018-05-01 06:24:11.862|Main thread> MyAudio.UnloadData - END
- 2018-05-01 06:24:11.862|Main thread> MyAudio.LoadData - START
- 2018-05-01 06:24:11.891|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (SB Recon3Di) - Channel #: 6
- 2018-05-01 06:24:19.485|Main thread> MyAudio.LoadData - END
- 2018-05-01 06:24:19.485|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-05-01 06:24:19.531|Main thread> Loading scenarios
- 2018-05-01 06:24:19.531|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-05-01 06:24:19.531|Main thread> MyDefinitionManager.LoadData() - END
- 2018-05-01 06:24:19.535|Main thread> Finished loading stage Loading definitions, elapsed time: 9.2423547 seconds
- 2018-05-01 06:24:19.536|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-05-01 06:24:19.693|Main thread> MyTransparentGeometry.LoadData - START
- 2018-05-01 06:24:19.771|External Debugging Listener> External debugger: listening...
- 2018-05-01 06:24:23.868|Main thread> MyLights.LoadData() - START
- 2018-05-01 06:24:23.871|Main thread> MyLights.LoadData() - END
- 2018-05-01 06:24:23.955|Main thread> Finished loading stage Loading session components, elapsed time: 4.419619 seconds
- 2018-05-01 06:24:32.484|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-05-01 06:24:48.488|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-05-01 06:24:49.710|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-05-01 06:24:49.760|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-05-01 06:24:50.073|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-05-01 06:24:50.098|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-05-01 06:24:50.111|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-05-01 06:24:50.344|Main thread> Finished loading stage Loading models, elapsed time: 26.3863962 seconds
- 2018-05-01 06:24:50.344|Main thread> Finished loading stage Loading data, elapsed time: 41.6290338 seconds
- 2018-05-01 06:24:50.377|Main thread> Finished loading stage Loading character data, elapsed time: 0.0240214 seconds
- 2018-05-01 06:24:50.465|Main thread> Loading voxel storage from file 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube\EarthSecond-1251102759r5000.vx2'
- 2018-05-01 06:24:53.031|Worker Logic 1> Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2018-05-01 06:24:53.641|Worker Logic 0> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-05-01 06:24:54.313|Worker Logic 5> Models\Cubes\small\PlowBlockChassis.mwm does not have destruction data
- 2018-05-01 06:24:54.985|Worker Logic 1> Havok: Object: 'RoofTileOddTopWoodWithTop' exists twice, deleting second version
- 2018-05-01 06:24:54.986|Worker Logic 1> Havok: Object: 'RoofTileOddTopWoodWithTop_Collision001' exists twice, deleting second version
- 2018-05-01 06:24:55.559|Worker Logic 2> Models\Cubes\small\LockGearBoxSmallCogWheel2_1.mwm does not have destruction data
- 2018-05-01 06:24:56.930|Worker Logic 2> Models\Cubes\small\SpinningWheel.mwm does not have destruction data
- 2018-05-01 06:24:57.130|Worker Logic 4> Havok: Object: 'RailingTimberSlopeMirBottom_element007' exists twice, deleting second version
- 2018-05-01 06:24:57.130|Worker Logic 4> Havok: Object: 'RailingTimberSlopeMirBottom_element007' exists twice, deleting second version
- 2018-05-01 06:24:57.130|Worker Logic 4> Havok: Object: 'RailingTimberSlopeMirBottom_element007' exists twice, deleting second version
- 2018-05-01 06:24:58.078|Worker Logic 4> Havok: Object: 'RailingTimberSlopeMirTop_element004' exists twice, deleting second version
- 2018-05-01 06:24:58.078|Worker Logic 4> Havok: Object: 'RailingTimberSlopeMirTop_element004' exists twice, deleting second version
- 2018-05-01 06:24:59.640|Main thread> Finished loading stage Loading 112 objects, elapsed time: 5.101519 seconds
- 2018-05-01 06:25:17.483|Main thread> Checkpoint.CameraAttach success: entity id79414746262615871, camera subtype DefaultFirstPerson
- 2018-05-01 06:25:17.484|Main thread> Finished loading stage Loading final details, elapsed time: 17.8442871 seconds
- 2018-05-01 06:25:17.485|Main thread> MySession.Static.LogSettings - START
- 2018-05-01 06:25:17.486|Main thread> Name = YouTube
- 2018-05-01 06:25:17.486|Main thread> Description =
- 2018-05-01 06:25:17.486|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-05-01 06:25:17.486|Main thread> Password =
- 2018-05-01 06:25:17.486|Main thread> CurrentPath = C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
- 2018-05-01 06:25:17.486|Main thread> WorkshopId =
- 2018-05-01 06:25:17.487|Main thread> CameraController = 11A234A7CE9373F:Camera 1st - DefaultFirstPerson
- 2018-05-01 06:25:17.487|Main thread> ThumbPath = C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube\thumb.jpg
- 2018-05-01 06:25:17.488|Main thread> Settings:
- 2018-05-01 06:25:17.489|Main thread> Auto-Save Time (Minutes) = 5
- 2018-05-01 06:25:17.489|Main thread> Cut, Copy and Paste = True
- 2018-05-01 06:25:17.489|Main thread> Days per season = 4
- 2018-05-01 06:25:17.489|Main thread> Game Mode = Survival
- 2018-05-01 06:25:17.489|Main thread> Inventory size multiplier = 1
- 2018-05-01 06:25:17.489|Main thread> Maximum Backup Saves = 5
- 2018-05-01 06:25:17.489|Main thread> Maximum Floating Objects = 64
- 2018-05-01 06:25:17.489|Main thread> Maximum Fracture Pieces = 50
- 2018-05-01 06:25:17.489|Main thread> Maximum Players = 4
- 2018-05-01 06:25:17.489|Main thread> Maximum Solar Altitude = 0.41
- 2018-05-01 06:25:17.489|Main thread> Online Mode = PRIVATE
- 2018-05-01 06:25:17.489|Main thread> Show player names on HUD = True
- 2018-05-01 06:25:17.489|Main thread> Spectator = False
- 2018-05-01 06:25:17.489|Main thread> Structural Integrity = True
- 2018-05-01 06:25:17.489|Main thread> Sun rotation interval = 120
- 2018-05-01 06:25:17.489|Main thread> View distance = 2600
- 2018-05-01 06:25:17.489|Main thread> MySession.Static.LogSettings - END
- 2018-05-01 06:25:17.489|Main thread> Finished loading stage Loading planet, elapsed time: 27.1450616 seconds
- 2018-05-01 06:25:17.492|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-05-01 06:25:17.493|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-05-01 06:25:17.493|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-05-01 06:25:17.493|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-05-01 06:25:17.493|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-05-01 06:25:17.493|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-05-01 06:25:17.493|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-05-01 06:25:17.493|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
- 2018-05-01 06:25:17.493|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-05-01 06:25:17.896|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-05-01 06:25:17.896|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-05-01 06:25:17.896|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-05-01 06:25:17.896|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-05-01 06:25:18.266|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-05-01 06:25:18.266|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-05-01 06:25:18.266|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-05-01 06:25:18.266|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-05-01 06:25:18.266|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-05-01 06:25:18.266|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-05-01 06:25:18.266|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-05-01 06:25:18.269|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-05-01 06:25:18.269|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-05-01 06:25:18.270|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-05-01 06:25:18.271|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-05-01 06:25:18.271|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-05-01 06:25:18.271|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-05-01 06:25:18.271|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-05-01 06:25:18.271|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-05-01 06:25:18.271|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-05-01 06:25:18.271|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-05-01 06:25:18.271|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-05-01 06:25:18.271|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MyLights to NoUpdate
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MyPhysics to Simulation
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-05-01 06:25:18.272|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
- 2018-05-01 06:25:18.277|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-05-01 06:25:18.277|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-05-01 06:25:18.277|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-05-01 06:25:18.277|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-05-01 06:25:18.279|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-05-01 06:25:18.280|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-05-01 06:25:18.280|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-05-01 06:25:18.280|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-05-01 06:25:18.280|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-05-01 06:25:18.280|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-05-01 06:25:18.283|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-05-01 06:25:18.284|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-05-01 06:25:18.284|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-05-01 06:25:18.286|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-05-01 06:25:18.286|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-05-01 06:25:18.286|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-05-01 06:25:18.286|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-05-01 06:25:18.286|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-05-01 06:25:18.286|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-05-01 06:25:18.286|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-05-01 06:25:18.286|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-05-01 06:25:18.290|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-05-01 06:25:18.290|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-05-01 06:25:18.290|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-05-01 06:25:18.290|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-05-01 06:25:18.290|Main thread> Finished loading stage Starting Components, elapsed time: 0.7990775 seconds
- 2018-05-01 06:25:18.295|Main thread>
- 2018-05-01 06:25:18.295|Main thread> Session loaded
- 2018-05-01 06:25:18.295|Main thread> Finished loading stage Finished loading, elapsed time: 69.9360654 seconds
- 2018-05-01 06:25:18.404|Main thread> Process information Periodic Check:
- 2018-05-01 06:25:18.406|Main thread> Managed Memory: 1,782,023,752 B
- 2018-05-01 06:25:18.411|Main thread> Private Memory: 3,330,482,176 B
- 2018-05-01 06:25:18.411|Main thread> Nr of Threads: 53
- 2018-05-01 06:25:18.411|Main thread> Simulation Speed: 0.01
- 2018-05-01 06:25:18.411|Main thread> Entity count: 208
- 2018-05-01 06:25:18.411|Main thread> Current:
- 2018-05-01 06:25:18.413|Main thread> Paged Memory: 3,330,482,176 B
- 2018-05-01 06:25:18.413|Main thread> Working Set: 2,630,688,768 B
- 2018-05-01 06:25:18.413|Main thread> Virtual Memory: 4,207,206,400 B
- 2018-05-01 06:25:18.413|Main thread> Peak:
- 2018-05-01 06:25:18.416|Main thread> Paged Memory: 3,983,880,192 B
- 2018-05-01 06:25:18.416|Main thread> Working Set: 3,282,300,928 B
- 2018-05-01 06:25:18.416|Main thread> Virtual Memory: 5,014,282,240 B
- 2018-05-01 06:25:18.418|Main thread> Number of Worlds: 1
- 2018-05-01 06:25:18.420|Main thread> 0) RigidBodies: 256, ActiveRigidBodies: 48, CharacterRigidBodies: 11
- 2018-05-01 06:25:18.424|Main thread> 0) Constraints: 0
- 2018-05-01 06:25:19.485|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-05-01 06:25:19.486|Main thread> MySessionLoading status:
- 2018-05-01 06:25:19.487|Main thread> 0: TerrainWaitStep: 0/1
- 2018-05-01 06:25:20.540|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-05-01 06:25:20.540|Main thread> MySessionLoading status:
- 2018-05-01 06:25:20.542|Main thread> 0: TerrainWaitStep: 0/1
- 2018-05-01 06:25:21.745|Main thread> All voxels loaded, cleaning up hooks.
- 2018-05-01 06:25:21.957|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-05-01 06:25:22.034|Main thread> Loading completed, starting session.
- 2018-05-01 06:26:18.437|Main thread> Process information Periodic Check:
- 2018-05-01 06:26:18.438|Main thread> Managed Memory: 3,298,380,856 B
- 2018-05-01 06:26:18.440|Main thread> Private Memory: 5,358,702,592 B
- 2018-05-01 06:26:18.440|Main thread> Nr of Threads: 49
- 2018-05-01 06:26:18.440|Main thread> Simulation Speed: 1.00
- 2018-05-01 06:26:18.440|Main thread> Entity count: 210
- 2018-05-01 06:26:18.440|Main thread> Current:
- 2018-05-01 06:26:18.441|Main thread> Paged Memory: 5,358,702,592 B
- 2018-05-01 06:26:18.441|Main thread> Working Set: 4,182,327,296 B
- 2018-05-01 06:26:18.441|Main thread> Virtual Memory: 6,476,308,480 B
- 2018-05-01 06:26:18.441|Main thread> Peak:
- 2018-05-01 06:26:18.442|Main thread> Paged Memory: 5,418,823,680 B
- 2018-05-01 06:26:18.442|Main thread> Working Set: 4,191,232,000 B
- 2018-05-01 06:26:18.442|Main thread> Virtual Memory: 6,506,127,360 B
- 2018-05-01 06:26:18.442|Main thread> Number of Worlds: 1
- 2018-05-01 06:26:18.442|Main thread> 0) RigidBodies: 258, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-05-01 06:26:18.442|Main thread> 0) Constraints: 18
- 2018-05-01 06:27:23.009|Main thread> Process information Periodic Check:
- 2018-05-01 06:27:23.010|Main thread> Managed Memory: 3,304,785,056 B
- 2018-05-01 06:27:23.015|Main thread> Private Memory: 5,391,548,416 B
- 2018-05-01 06:27:23.015|Main thread> Nr of Threads: 49
- 2018-05-01 06:27:23.015|Main thread> Simulation Speed: 0.02
- 2018-05-01 06:27:23.015|Main thread> Entity count: 209
- 2018-05-01 06:27:23.015|Main thread> Current:
- 2018-05-01 06:27:23.016|Main thread> Paged Memory: 5,391,548,416 B
- 2018-05-01 06:27:23.016|Main thread> Working Set: 4,205,735,936 B
- 2018-05-01 06:27:23.016|Main thread> Virtual Memory: 6,507,651,072 B
- 2018-05-01 06:27:23.016|Main thread> Peak:
- 2018-05-01 06:27:23.017|Main thread> Paged Memory: 5,418,823,680 B
- 2018-05-01 06:27:23.017|Main thread> Working Set: 4,205,789,184 B
- 2018-05-01 06:27:23.017|Main thread> Virtual Memory: 6,519,431,168 B
- 2018-05-01 06:27:23.017|Main thread> Number of Worlds: 1
- 2018-05-01 06:27:23.018|Main thread> 0) RigidBodies: 257, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-05-01 06:27:23.018|Main thread> 0) Constraints: 18
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