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- # ===============================
- # Network Configuration Server #
- # ===============================
- # IP which Bind Game server, * - all possible
- GameserverHostname = *
- GameserverPort = 7777
- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
- ExternalHostname = 138.201.62.XX
- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable host name
- InternalHostname = 127.0.0.1
- # AdvIpSystem Make more GameServerIDs. Every Ip should be Protected by a DDoS Guard.
- # Your Server will have Success with this system Online.
- AdvIPSystem = False
- # Address \ port LS
- LoginPort = 9014
- LoginHost = 127.0.0.1
- LoginUseCrypt = true
- # How to request ID of LS
- RequestServerID = 4
- # Permission to take a different id, if requested busy
- AcceptAlternateID = False
- # ====================
- # NEW VOTE SYSTEM #
- VoteTopzoneApiKey = b5e197c45ef378d2291a94764060389d
- VoteTopzoneServerId = 12754
- # ====================
- # ====================
- # Database Settings #
- # ====================
- # Database connection GameServer
- Driver = com.mysql.jdbc.Driver
- GameURL = jdbc:mysql://localhost/l2mythras?UseUnicode=true&characterEncoding=UTF-8
- GameUser = root
- GamePassword = root123
- # Database connection LoginServer
- LoginURL = jdbc:mysql://localhost/l2mythras?UseUnicode=true&characterEncoding=UTF-8
- LoginUser = root
- LoginPassword = root123
- # Maximum number of connections to the database
- MaximumDbConnections = 7000
- # How many seconds after the last activity will update database connection, default is 600 (10 minutes)
- # This parameter is important to coordinate with the settings in the MySql server option interactive_timeout (default 28800 (8:00))
- MaxIdleConnectionTimeout = 600
- # Check interval of inactive connections, default is 60 (1 minute)
- # Assuming a stable connection to the database and correct SETUP MaxIdleConnectionTimeout, you can put 1 (not verified)
- IdleConnectionTestPeriod = 60
- # Auto-save state characters
- Autosave = true
- # =========================
- # Settings name patterns #
- # =========================
- CnameTemplate = ([0-9A-Za-z]{2,16})|([0-9\u0410-\u044f-\u4e00-\u9fa5]{2,16})
- # Clan name
- ClanNameTemplate = ([0-9A-Za-z]{3,16})|([0-9\u0410]{3,16})
- # Clan title
- ClanTitleTemplate = ([0-9A-Za-z \\p{Punct}]{1,16})|([0-9\u0410 \\p{Punct}]{1,16})
- # Alliance name
- AllyNameTemplate = ([0-9A-Za-z]{3,16})|([0-9\u0410]{3,16})
- # ========================
- # Vote Reward System
- # ========================
- EnableVoteReward = True
- # Vote Address
- # Example: http://website.com/StringTake.php?IP=
- VoteAddress = http://l2sample/stringtake.php?IP=
- # ========================
- # Display Options Serer #
- # ========================
- # NORMAL; RELAX; TEST; NO_LABEL; RESTRICTED; EVENT; FREE
- ServerType = NORMAL
- # Limit on age
- ServerAgeLimit = 0
- # Server only for game masters
- ServerGMOnly = false
- # [] Appears before the name server
- ServerBrackets = false
- # Its pvp server?
- PvPServer = false
- # =========================
- # Configuration Protocol #
- # =========================
- # Minimum and maximum client protocols to access the server
- # High Five: Part 4 = 267
- MinProtocolRevision = 1
- MaxProtocolRevision = 999
- # ===================================
- # Service to link your IP and Hwid #
- # ===================================
- # Allow players to bind to IP Account
- # Bind use the command .lock
- AllowLockIP = false
- # Allow players to bind to account HWid
- # Works only in the case when there is a LameGuard/fGuard
- # Bind use the command .lock
- AllowLockHwid = true
- # Bit mask to link your HWid
- # 2 - HDD
- # 4 - BIOS
- # 8 - CPU
- # Example: HWIDBan = 10 (reference to HWID will be deemed only HDD and CPU)
- # Example: HWIDBan = 14 (reference to HWID will be deemed to HDD, CPU and BIOS)
- HwidLockMask = 10
- # ======================
- # Settings pool sizes #
- # ======================
- # Size of the thread pool to execute scheduled tasks, recommended setting: CPU x 4
- ScheduledThreadPoolSize = 16
- # Size of the thread pool, for the immediate implementation of the tasks recommended value: CPU x 2
- ExecutorThreadPoolSize = 8
- # Statistics collection launches, create and run-time problems. Reset the file to the server zavresheniyu or on command telnet.
- EnableRunnableStats = false
- # =======================
- # Settings Interchange #
- # =======================
- # Downtime mainstream treatment of compounds, the read / write
- SelectorSleepTime = 3
- # Delay before installation of the Desirable
- InterestDelay = 30
- # The maximum number of packets to be sent in a single pass
- MaxSendPerPass = 32
- # Buffer size for reading
- ReadBufferSize = 65536
- # Size of the buffer to write
- WriteBufferSize = 131072
- # Pool size for the temporary buffer read / write
- BufferPoolSize = 64
- # The number of managers to work with the effects of
- EffectTaskManagers = 1
- # ====================
- # Language Settings #
- # ====================
- # The following values can be changed by users of the game team. Lang, the default value
- # Language dialogue default options ru, en
- DefaultLang = en
- # Timer to remove chars, 0 removed immediately
- DeleteCharAfterDays = 3
- # Directory data pack
- DatapackRoot =.
- # ============================
- # Setup the server restarts #
- # ============================
- # Daily Auto-Restart on schedule. The restart format chronology.
- # * * * * * command to be executed
- # ? ? ? ? ?
- # ? ? ? ? ?
- # ? ? ? ? ?
- # ? ? ? ? ?????? day of week (0 - 6) (0 or 6 are Sunday to Saturday, or use names)
- # ? ? ? ??????????? month (1 - 12)
- # ? ? ???????????????? day of month (1 - 31)
- # ? ????????????????????? hour (0 - 23)
- # ?????????????????????????? min (0 - 59)
- # If the field is empty, the daily Auto-Restart is disabled by default, 5:00
- # Every day at hour 05:00 = AutoRestartAt = 0 5 * * *
- # Every day at hour 23:00 = AutoRestartAt = 0 23 * * *
- # Every Monday at hour 05:00 = AutoRestartAt = 0 5 * * 1
- AutoRestartAt =
- # ========================
- # Settings game-masters #
- # ========================
- # Hide the status of game masters in /gmlist and Community Board
- HideGMStatus = False
- # Announce entrance of game masters in the game if he is not in invis
- ShowGMLogin = False
- # Save game-effects wizards silence, gmspeed, invul etc.
- SaveGMEffects = True
- # ===================================
- # Region setting of the game world #
- # ===================================
- # The whole world is divided into regions, the size of the region is the size of the client card, namely 32768x32768, Z range from -32768 to 32767, identification card in the client is given XX_YY.
- # To make working with objects on the server, the world is divided into regions, both horizontally and vertically. The size of the region and its closest neighbors is equal to the scope of the player.
- # When you set up to remember: the smaller the size of the region, the less strain on the CPU, the less scope player, the less outgoing traffic, but the more memory consumption
- # This parameter determines the size of the region, horizontal: 1 << n, with a value of n = 15 - complies with the customer's card size, a value of 12 size is 4096, 11 - 2048
- HShift = 11
- # This parameter defines the height of the region to the vertical, with a value of 10 - height is 1024
- VShift = 11
- # Limit the height coordinates for the world, because The world does not use the full range of -32768 to 32767, it can be reduced to -16 384 .. 16383, thus saving memory
- MapMinZ = -32768
- MapMaxZ = 32767
- # Size of the sector areas. Default - 32.
- LinearTerritoryCellSize = 32
- # ==================
- # Settings geodata #
- # ==================
- # Takes damage from falling
- DamageFromFalling = false
- # Host to connect to the L2J-GeoEditor
- GeoEditorHost = 127.0.0.1
- # =========================
- # Settings cursed weapon #
- # =========================
- # Are they (the default true)
- AllowCursedWeapons = True
- # Drops to the ground at gun disconnects \ kicked from the server
- DropCursedWeaponsOnKick = True
- # Maximum number of reflective
- MaxReflectionsCount = 300
- # Check GameServer ping, response time in seconds
- PingServer = True
- WaitPingTime = 5
- # Call frequency task bypass, in seconds
- PurgeTaskFrequency = 60
- # Delay replay movement and attack
- MovePacketDelay = 100
- AttackPacketDelay = 500
- # The packets below are heavy and sent way too often to the client.
- # Character info for example is sent from each player to the client at every X milliseconds (you set them here).
- # If you are on a siege with 100 players around you and you've set the BroadcastCharInfoInterval = 100
- # This means that you get 100 heavy packets in 100 milliseconds, which is a lot for a client, like a mini-ddos.
- # If players experience graphical lags during sieges or other places where many players roam around, its suggested
- # to rise up the intervals so players don't get so flooded with packets that slow-down the client.
- # Suggested values: 100ms - 1000ms. Above 1000ms should start to show noticeable rather negative effects on game play.
- # Interval packet is sent UserInfo
- UserInfoInterval = 100
- # Enable sending stats
- BroadcastStatsInterval = true
- # Interval sending CharInfo
- BroadcastCharInfoInterval = 100
- # Maximum number of players on the server
- MaximumOnlineUsers = 3500
- # Auto-delete things lying on the ground, time in seconds, 0 - do not delete; 600 (10 minutes)
- AutoDestroyDroppedItemAfter = 6000
- # Separate setting for the ejected player or fallen from a PC, the default is 1200 (20 minutes)
- AutoDestroyPlayerDroppedItemAfter = 1200
- # Include warehouse
- AllowWarehouse = True
- # Include mail
- AllowMail = True
- # Time of things to try on the map
- WearDelay = 10
- # Can players throw things on the ground
- AllowDiscardItem = True
- # Don't allow players to drop items in town (pace zone)
- AllowDiscardItemInTown = False
- # Is the water (if the GEODATA necessarily include)
- AllowWater = True
- # If true, all players have administrator rights (convenient for the test server)
- # Template with the privileges are in a file GMAccess.xml, for PlayerID set = "0"
- EverybodyHasAdminRights = True
- # Permission for all special teams players ( example ///fly)
- AllowSpecialCommands = False
- # Should we allow entering instances?
- AllowEnterInstance = True
- # Should we allow Stores?
- AllowStores = True
- # Allow talk with NPCS
- AllowTalkToNpcs = True
- # Allow only MoveBackwardToLocation packet?
- AllowJustMoving = False
- # Allow Tutorial on EnterWorld?
- AllowTutorial = True
- # Allow HWID Engine
- AllowHWIDEngine = True
- # Allow logging Skills Statistics
- AllowSkillStatsLogger = False
- # Allow Items Logging
- AllowItemsLogging = False
- # Allow Spawn Protection
- AllowSpawnProtection = True
- # -------------------------------------------------------------
- # 2 - all conversations are cached at server
- # 1 - The dialogues are cached as treatment
- # 0 - cache disabled (for testing)
- HtmCacheMode = 0
- # The path to generate a static external web server (with / at the end)
- # The way to generate a static external web server (with / at the end)
- WebServerRoot =./webserver/
- # Generation period, 0 - disable
- # The period of generation, 0 - off
- WebServerDelay = 0
- # Setting Angel NevitSystem
- AltVitalityNevitUpPoint = 100
- AltVitalityNevitPoint = 100
- AllowAddonsConfig = True
- # ===========================
- # LOG Services #
- # ===========================
- Services = True
- # ==================================================================
- # Settings to set a password on your character SA (Secondary Auth) #
- # Pre-include this option in the client (UseSecondaryAuth = true) #
- # ==================================================================
- # Include whether the system SA
- SAEnabled = False
- # Ban account after a user has exceeded the number of password attempts?
- SABanAccEnabled = true
- # Enhanced password system, combined with the odd even sure!
- SAStrongPass = false
- # Maximum number of password attempts
- SAMaxAttemps = 5
- # Ban length Character for failure password (in minutes)
- SABanTime = 480
- # Link to the password recovery page
- SARecoveryLink = http://website.com/charPassRec.php
- # ===========================
- # Email #
- # ===========================
- # https://accounts.google.com/displayunlockcaptcha
- MailUser = [email protected]
- MailPass = samplepass
- Subject = Donation to L2Mythras Report
- # DONT FORGET TO ADD %PIN% where you want your TransactionID PIN to be displayed in the message!
- Message = Thank you for your donation! You can receive your donation reward automatically in game. All you have to do is to login and then type .donate and your paypal email adress.Ex: .donate [email protected]. Thank you for your support! Best regards,L2Mythras Team!
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