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- // Updated 05/19/2011
- // 8.3ms WHITE lerp - Leaves system defaults for graphics - cmd-line/bug fix/esea binds
- //Online Player Cvars/Binds
- rate 100000 // Setting higher then 25000 will allow for faster downloading/server connection if not capped
- echo Rate Optimized.
- cl_smooth 1 // Smooths player movement based on digital locations, best when turned on to avoid hitbox illusions
- cl_smoothtime 0.1 // 0.1 = 100ms(Best for online), 0.05 = 50ms, 0.01 = 10ms(Best for LAN) - This is the amount of time interpolation will be sync'd to the hitbox/model(matching to ping ms is optimal)
- echo Model Smoothing Optimized.
- cl_interp 0 // Locked setting, also reduces interpolation to 10ms(matching LAN smoothtime)
- cl_interp_ratio 1 // Simply causes the interpolation delay to be calculated off the clients cl_updaterate
- echo Interpolation Optimized.
- cl_updaterate 1000 // Setting it higher will allow for the server to send bigger packets if it allows(fixes orange 10 lerp glitch)
- cl_cmdrate 100 // Most servers cap this value anyway, so it may change to 67 on the orange box engine
- echo Network Settings optimized.
- fps_max 0 // 0 = unlimited, caping is good on CRTs - but its 2011, LCD doesn't matter and vsync causes to much of a delay for syncing the frames that its not viable in competitive play
- cl_minmodels 1 // I guess there is some known glitch in CS:S with models - using this will fix it so you don't have to start/stop records
- cl_ragdoll_physics_enable 0 // Turns off bodies, most useful when going up stairs and you cant see down because of a body and you get shot in the head because they have it turned off
- bind k "say .ready" // Useful for ESEA if you don't have these bound already
- bind l "say .notready" // Useful for ESEA if you don't have these bound already
- echo Misc Binds/Fixes Applied.
- echo Happy Fragging!
- //Command-line Parameters from Valve:
- //-noforcemparms -noforcemaccel -noforcemspd -nocrashdialog -freq 75 -console
- //By: Spencer "SupagreeN" Weston
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