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  1. # Enchantment groups are used for enchanter, to sell specific type books. You can group them
  2. # and give each group global color.
  3. # YOU CAN DELETE THESE GROUPS AND CREATE YOUR OWN
  4. settings:
  5. magic-dust:
  6. # Limit applying of Magic dust per group
  7. # If false, magic dust can be applied to different groups
  8. limit-applying-per-group: true
  9. randomization-scrolls:
  10. # Limit applying of Randomization scrolls per group
  11. # If false, Randomization scrolls can be applied to different groups
  12. limit-applying-per-group: true
  13. # If set group is invalid, what should be the fall-back group
  14. fallback-group: COMMON
  15. groups:
  16. COMMON:
  17. global-color: '&b'
  18. group-name: "Common Enchantment"
  19. slot-increaser:
  20. # How many slots should slot increaser add when using this type increaser
  21. slots: 1
  22. magic-dust:
  23. # when right-clicked, it gives magic with success chance
  24. # How much success should the dust have? (e.g.: 5 would mean always 5, 5-10 would mean random number from 5 to 10)
  25. success: 0
  26. # Chance to give Magic dust instead of Mystery dust
  27. chance: 0
  28. UNCOMMON:
  29. global-color: '&3'
  30. group-name: "Uncommon Enchantment"
  31. slot-increaser:
  32. # How many slots should slot increaser add when using this type increaser
  33. slots: 1
  34. magic-dust:
  35. # when right-clicked, it gives magic with success chance
  36. # How much success should the dust have? (e.g.: 5 would mean always 5, 5-10 would mean random number from 5 to 10)
  37. success: 0
  38. # Chance to give Magic dust instead of Mystery dust
  39. chance: 0
  40. RARE:
  41. global-color: '&9'
  42. group-name: "Rare Enchantment"
  43. slot-increaser:
  44. # How many slots should slot increaser add when using this type increaser
  45. slots: 1
  46. magic-dust:
  47. # when right-clicked, it gives magic with success chance
  48. # How much success should the dust have? (e.g.: 5 would mean always 5, 5-10 would mean random number from 5 to 10)
  49. success: 0
  50. # Chance to give Magic dust instead of Mystery dust
  51. chance: 0
  52. EPIC:
  53. global-color: '&d'
  54. group-name: "Epic Enchantment"
  55. slot-increaser:
  56. # How many slots should slot increaser add when using this type increaser
  57. slots: 1
  58. magic-dust:
  59. # when right-clicked, it gives magic with success chance
  60. # How much success should the dust have? (e.g.: 5 would mean always 5, 5-10 would mean random number from 5 to 10)
  61. success: 0
  62. # Chance to give Magic dust instead of Mystery dust
  63. chance: 0
  64. LEGENDARY:
  65. global-color: '&5'
  66. group-name: "Legendary Enchantment"
  67. slot-increaser:
  68. # How many slots should slot increaser add when using this type increaser
  69. slots: 1
  70. magic-dust:
  71. # when right-clicked, it gives magic with success chance
  72. # How much success should the dust have? (e.g.: 5 would mean always 5, 5-10 would mean random number from 5 to 10)
  73. success: 0
  74. # Chance to give Magic dust instead of Mystery dust
  75. chance: 0
  76. SOUL:
  77. global-color: '&c'
  78. group-name: "Soul"
  79. slot-increaser:
  80. # How many slots should slot increaser add when using this type increaser
  81. slots: 1
  82. magic-dust:
  83. # when right-clicked, it gives magic with success chance
  84. # How much success should the dust have? (e.g.: 5 would mean always 5, 5-10 would mean random number from 5 to 10)
  85. success: 0
  86. # Chance to give Magic dust instead of Mystery dust
  87. chance: 0
  88. HEROIC:
  89. global-color: '&6'
  90. group-name: "Heroic"
  91. slot-increaser:
  92. # How many slots should slot increaser add when using this type increaser
  93. slots: 1
  94. magic-dust:
  95. # when right-clicked, it gives magic with success chance
  96. # How much success should the dust have? (e.g.: 5 would mean always 5, 5-10 would mean random number from 5 to 10)
  97. success: 0
  98. # Chance to give Magic dust instead of Mystery dust
  99. chance: 0
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