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Sansuki v0.2 M&M vore rules

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Dec 27th, 2018
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  1. ---v.0.2 Vore Rules for Mutants and Masterminds, 3rd Edition---
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  3. The goal of these rules is to bolt a few pieces onto M&M so that it can relatively cleanly support vorish gameplay. The system is already flexibile enough that we can do most things- there's just a few core pieces that need to be placed in, and then some optional bits and such to allow for the full breadth of our fetishy fun. This isn't meant to be a be-all end-all of how this works- please, by all means, suggest more pieces, and if you actually want to run more games with this system, by all means do so! This does presuppose familiarity with M&M so I'm not going to go over a lot of the stuff that's core to that. So, the two core new pieces...
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  6. NEW DESCRIPTOR: Vorish
  7. -The "Vorish" descriptor is available to apply to all powers that involve eating someone, in pretty much any way. Your imagination is really the limit. Vorish effects are basically always noticeable.
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  10. NEW CONDITION: "Eaten"
  11. -The "Eaten" condition is what applies to anyone who has been physically devoured by someone, in any orifice. The hero is physically held inside someone, and is subject to digestion (see digestion section below). The character is Immobile and Disabled. This condition can be applied as the third stage of an Affliction attack, or as the third stage of a Grab attack after bound.
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  14. So, how do you eat people? You've got a few ways to do so.
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  16. First, the most straightforward way is by progressing along the grabbing track. It's an attack check, that if it works the target makes a resistance check against your strength or grabbing effect using the better of their strength or dodge; if you win with one degree of success, the target's restrained (immobile/vulnerable), with two they're bound (defenseless, immobile, and imparied), and with three they're eaten (see above). Each turn you start with any level of grab, you can try to improve it with another grab attack- degrees of success are cumulative, but if you lose any the target escapes. Escapes work the same way as in the core rules, with the alteration that a successful escape check when you're fully Eaten is against the check result of your opponent's strength check.
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  18. The second way to eat someone is through Afflictions. You can make an affliction per the core rules, with "Eaten" as the result of three degrees of failure; this accounts for other more exotic ways of eating someone. For example, if you wanted to hypnotize someone into your stomach, you could make an affliction whose one-degree-of-failure result was entranced, two degrees compelled, and third degree eaten, and make it all will-based instead of fortitude-based. Alternately, if you want to just ooze over someone as a slime, a fortitude-based affliction that progressed from hindered -> immobile -> eaten could represent that cleanly. You can add things like Cumulative to affliction, or even give it a little range, or make it concentration based, et cetera et cetera as fits your particular way of eating someone. Any affliction power that can inflict the Eaten effect must have the Vorish power descriptor, though it can also have others (psionic, etc). As with being grabbed, resistance checks are as written, except that for Eaten instead of the minute of recovery time the target needs to make a resistance check agianst the opponent's affliction DC. When stacked with Disabled, this makes it quite hard to escape even a relatively weak predator! This might get tuned later.
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  20. Regardless, if you eat a character or a set of characters that has more mass than you (mass ranks), then you are Hindered. This is the only measure of being stuffed in these rules.
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  23. Digestion, or how to convert an eaten enemy into food.
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  25. First, if you don't have *any* power at all to digest someone, your normal physical body still has digestive processes, they'll just be weak and slow. Y'know, like how your stomach digests normal food. This is a particular section where GMs will want to eyeball this hard and make their own rules to fit the flavor of their game! For my iteration of the rules, I'm calling this "passive" digestion. Passive digestion takes place on a longer time scale. Inside combat, the prey takes no damage, and can try to escape all they like. Outside of combat, an eaten meal gets three chances to escape, once per minute of time IC; if they fail all three, they are at the mercy of their predator's gullet. Whether they're conscious or not is up to the players and GM. Without an advantage, this process can't be stopped or controlled. A meal of your own size is fully digested in time rank 10 (2 hours); each rank of mass the meal has higher or lower than yours increases or decreases this time by 1 level accordingly, and is also increased by every 1 rank for every 4 ranks of impervious toughness the prey possesses. Immunity to acid means that the prey can't be digested at all by a normal person, and will probably lead to bathroom embarrassment. If the time to digest increases above 1 day, the prey will be able to escape the predator with their hide intact. Modifying this time is a 1-point level Feature, within limits.
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  27. Active digestion, however, deals damage on combat time scales to a meal. It must have the Vorish descriptor, and must have the -1/rank limitation of Limited (only Eaten targets). It can be automatic per turn with the right extras, or something the predator has to take an action on. If the prey has enough impervious toughness that they can ignore the active digestion, the passive digestion rules above imply. If not, damage proceeds as usual, and is always Lethal. Given the amount of dice rolls, I suggest that once out of combat, GMs apply the "three chances at escape" rules above. Digestion time is similar to with passive digestion, except that every 2 damage ranks of a digesting vorish effect decrease the time by 1 rank. Acid immunity acts as "half effect" against acid-based digestion attacks.
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  30. And that's really all! You can do pretty close to anything you can imagine with the creative application of M&M's different tools. I'll go over some examples at the bottom, but your imagination and your GM's patience is really the limit!
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  32. Assorted Extra Pieces
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  34. -New Advantage: Hospitable Body
  35. A predator with this 1-point advantage can control their body's natural processes to hold someone inside them, breathing and unharmed, indefinitely. Each day, an unwilling meal gets another 3 chances to escape if they want, but for each day they're stuck inside someone they receive a cumulative -1 on top of all other penalties.
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  37. -New Advantage: Spacious Predator
  38. For each rank of this advantage, increase the mass rank of prey that causes a predator to be hindred by 1 rank.
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  41. Examples:
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  44. "What about willing vore?"
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  46. What about it? Someone who is willing (really willing, not affliction-induced willing- use the rules for that) can be swallowed whole with one standard action. Persuading someone with honeyed words to let you eat them is a pretty difficult check: An NPC will need to be Helpful to even try, and it will be an opposed Persuasion (or other interaction skill) check versus Will check.
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  49. "What if you want to heal someone you've eaten?"
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  51. Then you would take the Healing power with the Limited: Only against Eaten people (-1/rank). If you also made it a Move action (+1/rank), then it would cost exactly as much as a normal Healing power, and you could take it as a 1-point alternate effect of your core Healing power. Note: In general, any close-range effect can be given that Limited (-1/rank) flaw.
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  54. "What if you want to heal yourself by absorbing someone?"
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  56. You'd make your digestion superpower have Regeneration as a linked power to your damage effect. You could also get fancy by linking Enhanced Trait and Weaken to steal attributes or something similar directly.
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  59. "What if I want to be able to reform?"
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  61. 1. Talk to your GM
  62. 2. Look at the Immortality power :)
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  65. "Can I be like that pink lady in dragon ball Z and turn someone into candy?"
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  67. Sure, why not? Transformed is one of the third level conditions an affliction can inflict. Go nuts.
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  70. "Can I eat someone and turn them into another species?"
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  72. Sure. A pred can take an Affliction that applies to only eaten people (that -1/rank limiter) and have it inflict Transformation as a 3rd level result.
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  75. "Can I do something other than try to escape when I've been eaten?"
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  77. I don't see why not. You can only target your predator, of course, and you're limited by being Disabled, but you can do pretty much anything you want on your turn instead of attempting to escape.
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  80. "Can I take Immunity to Digestion?"
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  82. You can take immunity to acid (5 ranks), and that'll protect you against any normal people. As noted in the digestion section, if you have immunity to a power descriptor you are being digested with, it acts as though it were half-effect. You cannot buy a blanket immunity to all kinds of digestion, or all kinds of vorish powers, because that'd be less than fun. Still, half effect can be useful!
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