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PlexScripts

PlexScripts Advanced Mining Script [ESX/ QBCore / QBox]

Nov 28th, 2024
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  1. Config = {}
  2. Config.Debug = false
  3. Config.Framework = "qb-core"  -- Specify your framework (ESX / qb-core / QBox)
  4. Config.locales = "en"  -- Specify your language
  5. Config.Inventory = "Old-QbInventory"  -- Choose your inventory system: New-QbInventory, Old-QbInventory, ox-Inventory, qs-inventory or custom
  6. Config.Notify = "okok" -- CHoos here your Notifysyste,(QBNotify / ESXNotify / QBoxNotify / okok / codem )
  7. Config.MoneyType = "bank"  -- Specify whether the player receives money as bank or cash (for ESX, specify 'money' if required)
  8. Config.InvDictionary = "qb-inventory/html/images/"  -- Directory for your items folder
  9. Config.PicturesEnding  = ".png" -- Picture File Extensions: No changes to these are typically required.
  10. Config.URL = "nui://" --File Format for Online Items: Use webp format for items that are available online.
  11. Config.TargetSystem = "qb-target" --ox-target or qb-target
  12. Config.Progressbar =  "qb-progressbar"  --qb-progressbar/ ESX-Progressbar/ox-progressbar/ ox-progressCircle/ nc-progressbar / custom-progressbar
  13.  
  14. Config.Menu = "qb-menu"  -- Specify your menu system: qb-menu or ox-menu
  15. Config.InputMenu = "ox-input"  -- Specify your input menu: qb-input or ox-input
  16.  
  17. Config.UseSkillSystem = true
  18. Config.SkillSystem = "builtin" --Add here your Skillsystem(builtin / mz-skills / cw-rep / custom) (NUI XP works only with the built in Skillsystem)
  19. Config.SkillNamesNotBuiltIn = { ["Mining"], ["Smelting"]} --Add here your names from the Skills in your config from the skill system only needs to be edit if you dont use the buil in skillsystem
  20.  
  21. Config.BuiltInSkillSystem = { -- Edit here the built in skill system
  22.  
  23.         ["Mining"] = {
  24.             name = "Mining",
  25.             levels = {
  26.                 ["1"] =  {Name = "Rookie Miner",         pointsneeded = 0},
  27.                 ["2"] =  {Name = "Apprentice Miner",     pointsneeded = 250},
  28.                 ["3"] =  {Name = "Journeyman Miner",     pointsneeded = 650},
  29.                 ["4"] =  {Name = "Expert Miner",         pointsneeded = 1200},
  30.                 ["5"] =  {Name = "Elite Miner",          pointsneeded = 2500},
  31.                 ["6"] =  {Name = "Veteran Miner",        pointsneeded = 3100},
  32.                 ["7"] =  {Name = "Legendary Miner",      pointsneeded = 5000},
  33.                 ["8"] =  {Name = "Mythic Miner",         pointsneeded = 8000},
  34.                 ["9"] =  {Name = "Epic Miner",           pointsneeded = 12500},
  35.                 ["10"] = {Name = "Master of the Depths", pointsneeded = 20000},
  36.                 --add as many as needed
  37.             }
  38.         },
  39.        
  40.         ["Smelting"] = {
  41.             name = "Smelting",
  42.             levels = {
  43.                 ["1"]  = {Name = "Rookie Smelter",       pointsneeded = 0},
  44.                 ["2"]  = {Name = "Trainee Smelter",      pointsneeded = 100},
  45.                 ["3"]  = {Name = "Journeyman Smelter",   pointsneeded = 300},
  46.                 ["4"]  = {Name = "Proficient Smelter",   pointsneeded = 500},
  47.                 ["5"]  = {Name = "Senior Smelter",       pointsneeded = 800},
  48.                 ["6"]  = {Name = "Expert Smelter",       pointsneeded = 1200},
  49.                 ["7"]  = {Name = "Elite Smelter",        pointsneeded = 1500},
  50.                 ["8"]  = {Name = "Legendary Smelter",    pointsneeded = 2000},
  51.                 ["9"]  = {Name = "Supreme Smelter",      pointsneeded = 2500},
  52.                 ["10"] = {Name = "Forgemaster",          pointsneeded = 3000},
  53.             }
  54.         },
  55.             --add as many as needed
  56.     }
  57.    
  58.    
  59. Config.UpdateSkillCommand = "updateskill"  -- /updateskill [SkillName] [amount]  /updateskill Mining 200 to remove xp /updateskill Mining -200
  60. Config.ShowSkillMenue = "miningskill" -- This is the command to open the miningskillmenu
  61.    
  62. ----Discord Webhook----
  63. Config.Webhook = {
  64.     ServerName = "Atombude", -- Put here your Server name
  65.     BotName = "PlexScripts", -- Put here the Bot's name
  66.     IconURL = "https://i.imgur.com/PB4LO09.png",
  67.     Titel = "Mining System", -- Title for the Webhook
  68.     DateFormat = '%d/%m/%Y [%X]',
  69.  
  70.     Colors = {
  71.         UpdatelevelWebhook       = 16127, -- Correct color format
  72.         QuestAcceptWebhook       = 16127, -- Correct color format
  73.         QuestQuitWebhook         = 16127, -- Correct color format
  74.         QuestFinishedWebhook     = 16127, -- Correct color format
  75.         UpgradePickaxeWebhook    = 16127, -- Correct color format
  76.         MinedOreWebhookWebhook   = 16127, -- Correct color format
  77.         MeltedOreWebhook         = 16127, -- Correct color format
  78.     },
  79.    
  80.    
  81.     UseWebhook =  {
  82.         UpdatelevelWebhook       = true,
  83.         QuestAcceptWebhook       = true,
  84.         QuestQuitWebhook         = true,
  85.         QuestFinishedWebhook     = true,
  86.         UpgradePickaxeWebhook    = true,
  87.         MinedOreWebhookWebhook   = true,
  88.         MeltedOreWebhook         = true,
  89.     }
  90. }
  91.  
  92.  
  93. --Your Discordweblink need to be placed in server/discord_weebhook.lua
  94.  
  95.  
  96. Config.Blips = { -- Add here your Blips
  97.  
  98. [1] = {BlipName = "Mining Area", coords = vector3(2960.9, 2754.14, 43.71),   blipId = 801, blipColor = 81, blipScale = 1.0},
  99. [2] = {BlipName = "Melting Area", coords = vector3(-373.05, -2660.66, 6.0),   blipId = 653, blipColor = 5, blipScale = 1.0},
  100. [3] = {BlipName = "Ingots Buyer", coords = vector3(-2078.15, 2602.19, 2.03),   blipId = 133, blipColor = 5, blipScale = 1.0},
  101.  
  102. --add as many as needed
  103.  
  104. }
  105.  
  106.  
  107.  
  108.  
  109. Config.CustomSounds = { -- Change here the volume of the Custom sounds and enable it or disable it
  110.     useCustomPickaxeSound = true, -- Pickaxe sound
  111.     SoundVolumePickaxeSound = 0.5,
  112.        
  113.     useCustomStoneBreakSound = true, -- Stonebreak sound
  114.     SoundVolumeStronBreak = 0.5,
  115.    
  116.     useCustomSoundBurning = true, -- Burning sound
  117.     SoundVolumeBurning = 0.5,
  118. }
  119.  
  120. Config.Particles = { -- Adjust particle settings here (note: particles can significantly impact performance)
  121.         Pickaxe = {
  122.             UsePickAxeParticle = true, -- enable or disable the paricles
  123.             PickAxeParticleAmount = 0.7, -- How big the particle should be
  124.             UsePickAxeCamShaking = true, -- Camera shaking on mining enable or disable
  125.             PickAxeCamShakingAmount = 0.04, -- intensity of the camera shaking
  126.         },
  127.        
  128.         Jackhammer = {
  129.             UseJackhammerParticle = true,
  130.             JackhammerParticleAmount = 0.5,
  131.             UseJackhammerCamShaking = true,
  132.             JackhammerCamShakingAmount = 0.05,
  133.         },
  134.        
  135.         Drill = {
  136.             UseDrillParticle = true,
  137.             DrillParticleAmount = 0.5,
  138.             UseDrillCamShaking = true ,
  139.             DrillCamShakingAmount = 0.05,
  140.         },
  141.        
  142.         LaserDrill = {
  143.             UseLaserDrillParticle = true,
  144.             LaserDrillParticleAmount = 0.5,
  145.             UseLaserDrillCamShaking = true,
  146.             LaserDrillCamShakingAmount = 0.05,
  147.         }
  148.  
  149. }
  150.  
  151. Config.MiningLocations = { -- Here you can add new mining zones where you want that the ores load
  152.  
  153.     [1] = { MiningZonePosition = vector3(2866.7, 2819.77, 53.54), MiningZoneRadius = 320, MiningZoneRotation = 0,},
  154. --  [2] = { MiningZonePosition = vector3(-544.1, 1984.42, 127.06), MiningZoneRadius = 140, MiningZoneRotation = 0,},  -- This is the Zone for the mineshaft.
  155.     --add as many as needed
  156. }
  157.  
  158.  
  159.  
  160. Config.Pickaxe = { --This is the config for the Pickaxes
  161.     pickaxeItem = "pickaxe",
  162.     miningDrillItem = "miningdrillmk1",
  163.     miningJackHammerItem = "jackhammermk1",
  164.     miningLaserIitem = "mininglasermk1",
  165.    
  166.     starterPickaxe = { name = "wooden_pickaxe", label = "Wooden Pickaxe", durability = 100},
  167.    
  168.     level = {
  169.         ["wooden_pickaxe"] = { --This is the starter pickaxe
  170.             name = { name = "wooden_pickaxe", label = "Wooden Pickaxe"},
  171.             needMined = {
  172.  
  173.                         },
  174.             needMelted = {
  175.  
  176.                         },
  177.             CraftingItems = {
  178.  
  179.                         },
  180.             SkillName = "Mining",
  181.             SkillNeed = 0,
  182.             durability = 80,
  183.             miningSpeedPercent = 0,
  184.         },
  185.        
  186.         ["stone_pickaxe"] = { -- pickaxe name
  187.             name = { name = "stone_pickaxe", label = "Stone Pickaxe"},  --name = item name label = how the Pickaxe should displayed
  188.             needMined = { -- Here you can add the items that the player needs to mined before upgrading to this level.
  189.                                 {ItemMined = "Stone", amount = 180}, --The name need to be written exactly like the label from the props.
  190.    
  191.                                 --add as many as needed
  192.                         },
  193.             needMelted = { -- Here you can add the items that the player needs to melt before upgrading to this level. It need to be the label from the ore
  194.  
  195.  
  196.                         },
  197.             CraftingItems = { -- This are the items the Player need to craft the Pickaxe It need to be the label from the ore
  198.                                 { item = "stone", label = "Stone", amount = 15 },
  199.                                 --add as many as needed
  200.                         },
  201.             SkillName = "Mining", --This is the skill the person needs
  202.             SkillNeed = 250, --This is the amount of skill points the player need
  203.             durability = 250, -- This is the durability
  204.             miningSpeedPercent = 5, --This is the percentage by which the mining time is reduced. For example, if the mining time is normally 10 seconds, using this pickaxe would reduce it to 9.5 seconds.
  205.         },
  206.         ["copper_pickaxe"] = {
  207.             name = { name = "copper_pickaxe", label = "Copper Pickaxe"},
  208.             needMined = {
  209.                                 {ItemMined = "Stone",         amount = 200},
  210.                                 {ItemMined = "Coalore",       amount = 150},
  211.                                 {ItemMined = "Copperore",     amount = 200},
  212.                         },
  213.             needMelted = {
  214.                                 {ItemMelted = "Coalore",       amount = 70},
  215.                                 {ItemMelted = "Copperore",     amount = 100},
  216.  
  217.                         },
  218.             CraftingItems = {
  219.                                 { item = "copper_ingot",     label = "Copper Ingot",       amount = 15},
  220.                         },
  221.             SkillName = "Mining",
  222.             SkillNeed = 650,
  223.             durability = 500,
  224.             miningSpeedPercent = 10,
  225.         },
  226.         ["iron_pickaxe"] = {
  227.             name = { name = "iron_pickaxe", label = "Iron Pickaxe"},
  228.             needMined = {
  229.                                 {ItemMined = "Stone",         amount = 200},
  230.                                 {ItemMined = "Coalore",       amount = 150},
  231.                                 {ItemMined = "Copperore",     amount = 200},
  232.                                 {ItemMined = "Aluminiumore",  amount = 100},
  233.                                 {ItemMined = "Ironore",       amount = 250},
  234.                                
  235.                         },
  236.             needMelted = {
  237.                                 {ItemMelted = "Coalore",       amount = 100},
  238.                                 {ItemMelted = "Copperore",     amount = 100},
  239.                                 {ItemMelted = "Aluminiumore",  amount = 80},
  240.                                 {ItemMelted = "Ironore",       amount = 200},
  241.                         },
  242.             CraftingItems = {
  243.                                 { item = "copper_ingot",     label = "Copper Ingot",       amount = 5},
  244.                                 { item = "iron_ingot",       label = "Iron Ingot",         amount = 15 },
  245.                                 { item = "steel_ingot",      label = "Steel Ingot",        amount = 15},
  246.                         },
  247.             SkillName = "Mining",
  248.             SkillNeed = 1000,
  249.             durability = 1000,
  250.             miningSpeedPercent = 15,
  251.         }, 
  252.         ["bronze_pickaxe"] = {
  253.             name = { name = "bronze_pickaxe", label = "Bronze Pickaxe"},
  254.             needMined = {
  255.                                 {ItemMined = "Stone",         amount = 250},
  256.                                 {ItemMined = "Coalore",       amount = 200},
  257.                                 {ItemMined = "Copperore",     amount = 300},
  258.                                 {ItemMined = "Aluminiumore",  amount = 150},
  259.                                 {ItemMined = "Ironore",       amount = 300},
  260.                         },
  261.             needMelted = {
  262.                                 {ItemMelted = "Coalore",       amount = 150},
  263.                                 {ItemMelted = "Copperore",     amount = 250},
  264.                                 {ItemMelted = "Aluminiumore",  amount = 100},
  265.                                 {ItemMelted = "Ironore",       amount = 250},
  266.                         },
  267.             CraftingItems = {
  268.                                 { item = "bronze_ingot",     label = "Bronze Ingot",       amount = 15},
  269.                         },
  270.             SkillName = "Mining",
  271.             SkillNeed = 1200,
  272.             durability = 1500,
  273.             miningSpeedPercent = 20,
  274.         }, 
  275.         ["steel_pickaxe"] = {
  276.             name = { name = "steel_pickaxe", label = "Steel Pickaxe"},
  277.             needMined = {
  278.                                 {ItemMined = "Stone",         amount = 250},
  279.                                 {ItemMined = "Coalore",       amount = 350},
  280.                                 {ItemMined = "Copperore",     amount = 350},
  281.                                 {ItemMined = "Aluminiumore",  amount = 200},
  282.                                 {ItemMined = "Ironore",       amount = 500},
  283.                                 {ItemMined = "Sulfurore",     amount = 150},
  284.                         },
  285.             needMelted = {
  286.                                 {ItemMelted = "Coalore",       amount = 300},
  287.                                 {ItemMelted = "Copperore",     amount = 300},
  288.                                 {ItemMelted = "Aluminiumore",  amount = 150},
  289.                                 {ItemMelted = "Ironore",       amount = 400},
  290.                                 {ItemMelted = "Sulfurore",     amount = 100},
  291.                         },
  292.             CraftingItems = {
  293.                                 { item = "copper_ingot",     label = "Copper Ingot",       amount = 5},
  294.                                 { item = "aluminium_ingot",  label = "Aluminium Ingot",    amount = 5 },
  295.                                 { item = "steel_ingot",      label = "Steel Ingot",        amount = 15},
  296.                         },
  297.             SkillName = "Mining",
  298.             SkillNeed = 2500,
  299.             durability = 2000,
  300.             miningSpeedPercent = 25,
  301.         },     
  302.        
  303.         ["miningdrillmk1"] = {
  304.             name = { name = "miningdrillmk1", label = "Miningdrill MK1"},
  305.             needMined = {
  306.                                 {ItemMined = "Stone",         amount = 300},
  307.                                 {ItemMined = "Coalore",       amount = 400},
  308.                                 {ItemMined = "Copperore",     amount = 400},
  309.                                 {ItemMined = "Aluminiumore",  amount = 250},
  310.                                 {ItemMined = "Ironore",       amount = 600},
  311.                                 {ItemMined = "Sulfurore",     amount = 250},
  312.                         },
  313.             needMelted = {
  314.                                 {ItemMelted = "Coalore",       amount = 350},
  315.                                 {ItemMelted = "Copperore",     amount = 350},
  316.                                 {ItemMelted = "Aluminiumore",  amount = 200},
  317.                                 {ItemMelted = "Ironore",       amount = 500},
  318.                                 {ItemMelted = "Sulfurore",     amount = 200},
  319.                         },
  320.             CraftingItems = {
  321.                                 { item = "copper_ingot",     label = "Copper Ingot",       amount = 10},
  322.                                 { item = "aluminium_ingot",  label = "Aluminium Ingot",    amount = 10 },
  323.                                 { item = "steel_ingot",      label = "Steel Ingot",        amount = 10},
  324.                         },
  325.             SkillName = "Mining",
  326.             SkillNeed = 2700,
  327.             durability = 2000,
  328.             miningSpeedPercent = 25,
  329.         },
  330.        
  331.         ["miningdrillmk2"] = {
  332.             name = { name = "miningdrillmk2", label = "Miningdrill MK2"},
  333.             needMined = {
  334.                                 {ItemMined = "Stone",         amount = 300},
  335.                                 {ItemMined = "Coalore",       amount = 400},
  336.                                 {ItemMined = "Copperore",     amount = 500},
  337.                                 {ItemMined = "Aluminiumore",  amount = 350},
  338.                                 {ItemMined = "Ironore",       amount = 800},
  339.                                 {ItemMined = "Sulfurore",     amount = 400},
  340.                                 {ItemMined = "Tinore",        amount = 250},
  341.                         },
  342.             needMelted = {
  343.                                 {ItemMelted = "Coalore",       amount = 400},
  344.                                 {ItemMelted = "Copperore",     amount = 400},
  345.                                 {ItemMelted = "Aluminiumore",  amount = 300},
  346.                                 {ItemMelted = "Ironore",       amount = 750},
  347.                                 {ItemMelted = "Sulfurore",     amount = 350},
  348.                                 {ItemMelted = "Tinore",        amount = 200},
  349.                         },
  350.             CraftingItems = {
  351.                                 { item = "iron_ingot",       label = "Iron Ingot",       amount = 5 },
  352.                                 { item = "steel_ingot",      label = "Steel Ingot",      amount = 10 },
  353.                         },
  354.             SkillName = "Mining",
  355.             SkillNeed = 3100,
  356.             durability = 2000,
  357.             miningSpeedPercent = 25,
  358.         },
  359.        
  360.         ["jackhammermk1"] = {
  361.             name = { name = "jackhammermk1", label = "Jackhammer MK1"},
  362.             needMined = {
  363.                                 {ItemMined = "Stone",         amount = 400},
  364.                                 {ItemMined = "Coalore",       amount = 450},
  365.                                 {ItemMined = "Copperore",     amount = 700},
  366.                                 {ItemMined = "Aluminiumore",  amount = 450},
  367.                                 {ItemMined = "Ironore",       amount = 950},
  368.                                 {ItemMined = "Sulfurore",     amount = 500},
  369.                                 {ItemMined = "Tinore",        amount = 500},
  370.                         },
  371.             needMelted = {
  372.                                 {ItemMelted = "Coalore",       amount = 450},
  373.                                 {ItemMelted = "Copperore",     amount = 600},
  374.                                 {ItemMelted = "Aluminiumore",  amount = 400},
  375.                                 {ItemMelted = "Ironore",       amount = 850},
  376.                                 {ItemMelted = "Sulfurore",     amount = 400},
  377.                                 {ItemMelted = "Tinore",        amount = 300},
  378.                         },
  379.             CraftingItems = {
  380.                                 { item = "iron_ingot",       label = "Iron Ingot",       amount = 5 },
  381.                                 { item = "tin_ingot",        label = "Tin Ingot",        amount = 5 },
  382.                                 { item = "steel_ingot",      label = "Steel Ingot",      amount = 10 },
  383.                         },
  384.             SkillName = "Mining",
  385.             SkillNeed = 4000,
  386.             durability = 2000,
  387.             miningSpeedPercent = 25,
  388.         },
  389.        
  390.         ["jackhammermk2"] = {
  391.             name = { name = "jackhammermk2", label = "Jackhammer MK2"},
  392.             needMined = {
  393.                                 {ItemMined = "Stone",         amount = 450},
  394.                                 {ItemMined = "Coalore",       amount = 550},
  395.                                 {ItemMined = "Copperore",     amount = 850},
  396.                                 {ItemMined = "Aluminiumore",  amount = 500},
  397.                                 {ItemMined = "Ironore",       amount = 1000},
  398.                                 {ItemMined = "Sulfurore",     amount = 600},
  399.                                 {ItemMined = "Tinore",        amount = 600},
  400.                                 {ItemMined = "Uraniumore",    amount = 250},
  401.                         },
  402.             needMelted = {
  403.                                 {ItemMelted = "Coalore",       amount = 500},
  404.                                 {ItemMelted = "Copperore",     amount = 800},
  405.                                 {ItemMelted = "Aluminiumore",  amount = 450},
  406.                                 {ItemMelted = "Ironore",       amount = 900},
  407.                                 {ItemMelted = "Sulfurore",     amount = 500},
  408.                                 {ItemMelted = "Tinore",        amount = 600},
  409.                                 {ItemMelted = "Uraniumore",    amount = 250},
  410.                         },
  411.             CraftingItems = {
  412.                                 { item = "copper_ingot",     label = "Copper Ingot",     amount = 5 },
  413.                                 { item = "sulfur",           label = "Sulfur",           amount = 5 },
  414.                                 { item = "steel_ingot",      label = "Steel Ingot",      amount = 15 },
  415.                         },
  416.             SkillName = "Mining",
  417.             SkillNeed = 5000,
  418.             durability = 2000,
  419.             miningSpeedPercent = 25,
  420.         },
  421.  
  422.         ["mininglasermk1"] = {
  423.             name = { name = "mininglasermk1", label = "Mininglaser MK1"},
  424.             needMined = {
  425.                                 {ItemMined = "Stone",         amount = 450},
  426.                                 {ItemMined = "Coalore",       amount = 600},
  427.                                 {ItemMined = "Copperore",     amount = 1000},
  428.                                 {ItemMined = "Aluminiumore",  amount = 600},
  429.                                 {ItemMined = "Ironore",       amount = 1200},
  430.                                 {ItemMined = "Sulfurore",     amount = 750},
  431.                                 {ItemMined = "Tinore",        amount = 750},
  432.                                 {ItemMined = "Uraniumore",    amount = 500},
  433.                         },
  434.             needMelted = {
  435.                                 {ItemMelted = "Coalore",       amount = 550},
  436.                                 {ItemMelted = "Copperore",     amount = 950},
  437.                                 {ItemMelted = "Aluminiumore",  amount = 550},
  438.                                 {ItemMelted = "Ironore",       amount = 1000},
  439.                                 {ItemMelted = "Sulfurore",     amount = 700},
  440.                                 {ItemMelted = "Tinore",        amount = 700},
  441.                                 {ItemMelted = "Uraniumore",    amount = 400},
  442.  
  443.                         },
  444.             CraftingItems = {
  445.                                 { item = "aluminium_ingot",  label = "Aluminium Ingot",  amount = 5 },
  446.                                 { item = "steel_ingot",      label = "Steel Ingot",      amount = 15 },
  447.                                 { item = "uranium_ingot",    label = "Uranium Ingot",    amount = 15 },
  448.                         },
  449.             SkillName = "Mining",
  450.             SkillNeed = 8000,
  451.             durability = 2000,
  452.             miningSpeedPercent = 25,
  453.         },
  454.        
  455.         ["mininglasermk2"] = {
  456.             name = { name = "mininglasermk2", label = "Mininglaser MK2"},
  457.             needMined = {
  458.                                 {ItemMined = "Stone",         amount = 500},
  459.                                 {ItemMined = "Coalore",       amount = 800},
  460.                                 {ItemMined = "Copperore",     amount = 1500},
  461.                                 {ItemMined = "Aluminiumore",  amount = 1000},
  462.                                 {ItemMined = "Ironore",       amount = 1500},
  463.                                 {ItemMined = "Sulfurore",     amount = 1000},
  464.                                 {ItemMined = "Tinore",        amount = 1000},
  465.                                 {ItemMined = "Uraniumore",    amount = 1000},
  466.                                 {ItemMined = "Goldore",       amount = 300},
  467.                         },
  468.             needMelted = {
  469.                                 {ItemMelted = "Coalore",       amount = 750},
  470.                                 {ItemMelted = "Copperore",     amount = 1300},
  471.                                 {ItemMelted = "Aluminiumore",  amount = 800},
  472.                                 {ItemMelted = "Ironore",       amount = 1300},
  473.                                 {ItemMelted = "Sulfurore",     amount = 900},
  474.                                 {ItemMelted = "Tinore",        amount = 900},
  475.                                 {ItemMelted = "Uraniumore",    amount = 900},
  476.                                 {ItemMelted = "Goldore",       amount = 200},
  477.                         },
  478.             CraftingItems = {
  479.                                 { item = "uranium_ingot",    label = "Uranium Ingot",   amount = 20 },
  480.                                 { item = "gold_ingot",       label = "Gold Ingot",      amount = 20 },
  481.                         },
  482.             SkillName = "Mining",
  483.             SkillNeed = 12500,
  484.             durability = 2000,
  485.             miningSpeedPercent = 25,
  486.         },
  487.         --add as many as needed (pictures need to be added in html/images
  488.     },
  489.    
  490.     pickAxeRanking = { -- Here you need to add the pickaxe sequence
  491.         "wooden_pickaxe",
  492.         "stone_pickaxe",
  493.         "copper_pickaxe",
  494.         "iron_pickaxe",
  495.         "bronze_pickaxe",
  496.         "steel_pickaxe",
  497.         "miningdrillmk1",
  498.         "miningdrillmk2",
  499.         "jackhammermk1",
  500.         "jackhammermk2",
  501.         "mininglasermk1",
  502.         "mininglasermk2"
  503.     }
  504.    
  505. }
  506.  
  507. Config.SellItems = { -- If you dont use the PlexScripts EconomoicSystem you can edit here the Sellpoint. -- Advanced EconomoicSystem https://plexscripts.tebex.io/package/6417076
  508.     usesellpoints = true, --Enable or Disable the Sellpoint
  509.     NPCSpawnRadius = 50, -- The disatance the NPC spawn for the player
  510.    
  511.     positions = { -- Add here the positions where the sellpoints are.
  512.                 [1] = vector4(-2078.15, 2602.19, 2.03, 29.97),
  513.                 --add as many as needed
  514.     },
  515.    
  516.     items = { -- Change here the prices and the items from the Shop
  517.         [1] = {item = "iron_ingot",      label = "Iron ingot",          sellpirce = 15},
  518.         [2] = {item = "copper_ingot",    label = "Copper ingot",        sellpirce = 25},
  519.         [3] = {item = "coal",            label = "Coal",                sellpirce = 15},
  520.         [4] = {item = "gold_ingot",      label = "Gold ingot",          sellpirce = 65},
  521.         [5] = {item = "steel_ingot",     label = "Steel ingot",         sellpirce = 30},
  522.         [6] = {item = "sulfur",          label = "Sulfur ingot",        sellpirce = 60},
  523.         [7] = {item = "uranium_ingot",   label = "Uranium ingot",       sellpirce = 75},
  524.         [8] = {item = "aluminium_ingot", label = "Aluminuium ingot",    sellpirce = 35},
  525.         [9] = {item = "tin_ingot",       label = "Tin ingot",           sellpirce = 25},
  526.         [10] = {item = "stone",           label = "Stone",               sellpirce = 10},
  527.         --add as many as needed
  528.    
  529.     },
  530.    
  531.     NPCPedModels =  {  -- The Shoppedmodel is random taken from on of those
  532.         [1] = {ped = "a_f_m_bevhills_02"},
  533.         [2] = {ped = "a_f_m_fatwhite_01"},
  534.         [3] = {ped = "a_f_o_soucent_02"},
  535.         [4] = {ped = "a_m_m_beach_01"},
  536.         [5] = {ped = "a_m_m_soucent_03"},
  537.         [6] = {ped = "a_m_o_soucent_01"},
  538.         [7] = {ped = "a_m_y_golfer_01"},
  539.         [8] = {ped = "a_m_y_smartcaspat_01"},
  540.         --add as many as needed
  541.     }
  542. }
  543. Config.NuiSetting = {
  544.  
  545.     OpenNuiWithCommand = false,  -- Do you want that the player can open the Nui with a command
  546.     NuiOpenCommand = "miningnui", -- The Command to open the nui
  547.     OpenNuiWithNpc = true, -- Do you want that the players can open the nui on a NPC
  548.     NpcPositions = {    --Positions from the NPCs
  549.             [1] = vector4(2943.35, 2746.1, 43.35, 277.48),
  550.             [2] = vector4(-364.48, -2666.19, 6.0, 45.8),
  551.             --add as many as needed
  552.         },
  553.     NpcSpawnRadius = 50, -- The disatance the NPC spawn for the player
  554.     NPCPedModels =  {  --The pedmodel for the NuiNpc is random taken from on of those
  555.         [1] = {ped = "s_m_m_gardener_01"},
  556.         --add as many as needed
  557.     }
  558.  
  559. }
  560.  
  561. Config.ShopNPC = { -- The Shopnpc where the players can buy items
  562.     positions = { --The positions from NPCs
  563.    
  564.         [1] = vector4(2955.29, 2753.08, 43.48, 195.67),
  565.         [2] = vector4(-362.57, -2664.02, 6.0, 47.84),
  566.             --add as many as needed
  567.     },
  568.     NpcSpawnRadius = 50, -- The disatance the NPC spawn for the player
  569.     ShopItems = { --The items in the shop.
  570.         [1] = {item = "forgingtongs",          label = "Forging Tong",          buyprice = 15},
  571.         [2] = {item = "cruciblebucket",        label = "Crucible",              buyprice = 25},
  572.         [3] = {item = "mold_ingot",            label = "Mold Form",             buyprice = 15},
  573.         [4] = {item = "pickaxe",               label = "Pickaxe",               buyprice = 65},
  574.         [5] = {item = "miningdrillmk1",        label = "Miningdrill",           buyprice = 30},
  575.         [6] = {item = "jackhammermk1",         label = "Jackhammer",            buyprice = 30},
  576.         [7] = {item = "mininglasermk1",        label = "Mininglaser",           buyprice = 60},
  577.         --add as many as needed
  578.    
  579.     },
  580.    
  581.     NPCPedModels =  {   --The pedmodel for the ShopNpc is random taken from on of those
  582.         [1] = {ped = "s_m_m_cntrybar_01"},
  583.         --add as many as needed
  584.     }
  585.  
  586. }
  587.  
  588.  
  589. Config.FurnancePropPos = {
  590.     propName = "v_ilev_found_cranebucket", --The furnance prop
  591.     coords = {x = -372.5, y = -2667.1399999996647, z = 3.080000000000655}, --The furnance position
  592.     rotation = {rotx = 1.4400000000000546, roty = 1.3400000000001455, rotz = 117.77999999999884} --The furnance rotation
  593. }
  594.  
  595. Config.FurnaceStandardTemperature = 300 -- Start temperatur for the furnace
  596. Config.FurnaceTemperatureChangeRatePerSecond = 2 -- How fast the furnace should change the temperatur per second
  597.  
  598.  
  599. Config.WorkStationPropPos = {
  600.     propName = "xm_prop_base_work_station_01", -- prop from the workstation
  601.     coords = {x = -368.42, y = -2668.74, z = 5.0, w = 225.83}, -- Position form the workstation
  602. }
  603.  
  604. Config.PutOreInFurnance = {
  605.    
  606.     AinimDictPutOreInFurnance = "random@domestic",
  607.     AinimNamePutOreInFurnance = "pickup_low",
  608.     PutOreInFurnanceProp = "dh_crucible_bucket",
  609.     CrucibleBucketItem = "cruciblebucket",
  610.     CrucibleBucketLabel = "Crucible bucket",
  611.     AinimDurration = 1000
  612.  
  613. }
  614.  
  615.  
  616. Config.AnvillPropPos = { -- props from the anvils
  617.     ["1"] = {
  618.         pos = vector4(-373.02, -2654.82, 5.03, 42),
  619.         prop = "dh_anvil"
  620.     },
  621.     ["2"] = {
  622.         pos = vector4(-374.83, -2656.54, 5.03, 42),
  623.         prop = "dh_anvil"
  624.     },
  625.     ["3"] = {
  626.         pos = vector4(-377.16, -2658.14, 5.03, 42),
  627.         prop = "dh_anvil"
  628.     },
  629.     --add as many as needed
  630. }
  631.  
  632.  
  633. Config.MoldSettings = { --settings from the mold
  634.     MoldItem = "mold_ingot", -- mold item name
  635.     moldProp = "dh_mold_ingot", -- prop fro the mold
  636.     animationDict = "amb@prop_human_parking_meter@male@idle_a", --Animation dict
  637.     animationName = "idle_a", --Animation name
  638.     animationDurration = 3000, --Animation durration
  639. }
  640.  
  641. Config.PutLiquidMetalToMold = { --put liquid to mold
  642.     progressbaLabel = "Molten metal is poured into the mold!", -- label from the progressbar
  643.     prgressbardurration = 5000, -- Durration from the progressbar
  644. }
  645.  
  646. Config.TakeIngotOut = { -- settings wehn you take the ingot out from the moild
  647.     animationDict = "amb@prop_human_parking_meter@male@idle_a", --Animation dict
  648.     animationName = "idle_a", --Animation name
  649.     animationDurration = 3000, --Animation durration
  650.     tongsItem = "forgingtongs", -- The tong item
  651.     tongsLabel = "Forging tongs" -- Label of the tong item
  652. }
  653.  
  654. Config.Timer =  { -- Here you can adjust the cooldown timer text (note: the timer can impact performance significantly. You can disable it so players can check the remaining time with the target system instead).
  655.     useDrawTimer = true, -- enable7disable
  656.     textScale = 0.35, --scale from the text
  657.     textFont = 4, --text Font
  658.     textProportional = 1, -- proportional from the text
  659.     textColorRed = 255, -- Color red
  660.     textColorGreen = 255, -- Color green
  661.     textColorBlue = 255, -- Color blue
  662.     textAplpha = 255, -- alpha of the text
  663.     refrsehRate = 0, -- Adjust the text refresh rate here: increasing the interval will improve performance, but may cause the text to blink.
  664.  
  665. }
  666.  
  667. Config.Props = {
  668.  
  669.     ["stone"] = { -- name
  670.         prop  = "dh_stone", -- prop name
  671.         respawntime = 10000, -- how long the ore has to respawn after a player has mined the ore 20000 = 20 sec.
  672.         targetlabelPickaxe = "Mining Stone [Pickaxe]", -- Target label when the player mines with a pickaxe
  673.         targetlabelMiningDrill = "Mining Stone [Drill]", -- Target label when the player mines with a Drill
  674.         targetlabelMiningJackhammer = "Mining Stone [Jackhammer]", -- Target label when the player mines with a Jackhammer
  675.         targetlabelMiningLaser= "Mining Stone [Laser]", -- Target label when the player mines with a Laser
  676.         MiningTime = 5000, -- How long the basic mining time is
  677.         ProgressbarLabel = "Stone is mined!",  -- Progressbar label
  678.         Item = "stone", -- Itemname that the player get after mining
  679.         ItemLabel = "Stone", -- Label from the ore
  680.         AmountItemAdd = 1, -- How many items the player should get after mining
  681.         SkillName = "Mining", -- Which skill need
  682.         SkillReward = 1, -- How many skillpoints the player get after mining 1 ore
  683.         SkillNeed = 0, -- How much from the skillpoint he needs to min the ore
  684.         durabilityRemovePickaxe = 5, -- How much durability it should remove from the pickaxe if you mine that ore
  685.         requiredPickaxeLevel = "wooden_pickaxe", -- The minimum Pickaxelevel the player needs to mine that ore
  686.         coords = { -- wehre the ores should spawn
  687.             vector4(2949.47, 2793.94, 40.75, 0.61),
  688.             vector4(2940.56, 2794.13, 40.51, 89.28),
  689.             vector4(2936.98, 2802.26, 41.26, 341.14),
  690.             vector4(2947.65, 2808.91, 41.6, 306.44),
  691.             vector4(2962.0, 2797.73, 41.07, 227.18),
  692.             vector4(2967.43, 2788.46, 39.73, 187.0),
  693.             vector4(2955.83, 2778.78, 40.37, 123.08),
  694.             vector4(2947.14, 2777.58, 39.28, 89.91),
  695.             vector4(2939.0, 2786.48, 39.85, 34.23),
  696.             vector4(2935.15, 2796.96, 40.84, 333.93),
  697.             vector4(2938.79, 2806.5, 41.78, 313.27),
  698.             vector4(2943.37, 2813.32, 42.33, 320.56),
  699.                 --add as many as needed
  700.                
  701.             -- Coords for K4mbi Cave map:
  702.             vector4(-495.7086, 1876.8850, 119.6899, 56.5405),
  703.             vector4(-501.7604, 1881.2510, 119.6750, 26.2465),
  704.         },
  705.     },
  706.    
  707.     ["coal_ore"] = {
  708.         prop  = "dh_coal_ore",
  709.         respawntime = 20000,
  710.         targetlabelPickaxe = "Mining Coal [Pickaxe]",
  711.         targetlabelMiningDrill = "Mining Coal [Drill]",
  712.         targetlabelMiningJackhammer = "Mining Coal [Jackhammer]",
  713.         targetlabelMiningLaser= "Mining Coal [Laser]",
  714.         MiningTime = 10000,
  715.         ProgressbarLabel = "Coal is mined!",
  716.         Item = "coal_ore",
  717.         ItemLabel = "Coalore",
  718.         AmountItemAdd = 1,
  719.         SkillName = "Mining",
  720.         SkillReward = 2,
  721.         SkillNeed = 250,
  722.         durabilityRemovePickaxe = 20,
  723.         requiredPickaxeLevel = "stone_pickaxe",
  724.         coords = {
  725.             vector4(2905.27, 2844.88, 56.66, 44.57),
  726.             vector4(2910.89, 2848.72, 57.3, 25.0),
  727.             vector4(2902.01, 2841.72, 55.3, 29.42),
  728.             vector4(2895.7, 2840.77, 57.75, 15.99),
  729.             vector4(2915.58, 2852.44, 57.29, 337.68),
  730.             vector4(2921.08, 2855.87, 56.83, 40.69),
  731.             vector4(2889.9353, 2845.3794, 62.2702, 98.2804),
  732.             vector4(2886.38, 2838.61, 59.38, 88.68),
  733.             vector4(2880.97, 2835.83, 58.09, 293.22),
  734.             vector4(2892.05, 2836.19, 56.07, 51.92),
  735.             vector4(2878.58, 2844.6, 63.41, 84.1),
  736.             --add as many as needed
  737.            
  738.             -- Coords for K4mbi Cave map:
  739.             vector4(-480.7062, 1902.3782, 119.7400, 315.0752),
  740.             vector4(-490.6895, 1876.2545, 119.4655, 358.7743),
  741.             vector4(-503.8757, 1883.8270, 119.7365, 81.2787),
  742.         },
  743.     },
  744.  
  745.     ["copper_ore"] = {
  746.         prop  = "dh_copper_ore",
  747.         respawntime = 20000,
  748.         targetlabelPickaxe = "Mining Copper [Pickaxe]",
  749.         targetlabelMiningDrill = "Mining Copper [Drill]",
  750.         targetlabelMiningJackhammer = "Mining Copper [Jackhammer]",
  751.         targetlabelMiningLaser= "Mining Copper [Laser]",
  752.         MiningTime = 10000,
  753.         ProgressbarLabel = "Copper is mined!",
  754.         Item = "copper_ore",
  755.         ItemLabel = "Copperore",
  756.         AmountItemAdd = 1,
  757.         SkillName = "Mining",
  758.         SkillReward = 2,
  759.         SkillNeed = 650,
  760.         durabilityRemovePickaxe = 30,
  761.         requiredPickaxeLevel = "stone_pickaxe",
  762.         coords = {
  763.             vector4(2984.11, 2684.63, 65.78, 216.85),
  764.             vector4(2991.22, 2692.25, 65.17, 281.31),
  765.             vector4(2997.38, 2701.71, 64.6, 291.69),
  766.             vector4(3002.15, 2707.87, 63.91, 257.9),
  767.             vector4(2973.83, 2678.75, 65.85, 170.21),
  768.             vector4(2968.65, 2676.44, 65.32, 226.08),
  769.             vector4(2959.87, 2672.45, 64.07, 196.94),
  770.             vector4(2979.62, 2694.77, 63.9, 112.22),
  771.             vector4(2985.03, 2702.92, 64.19, 335.79),
  772.             vector4(2989.67, 2710.62, 64.91, 84.68),
  773.             vector4(3009.69, 2710.62, 64.03, 153.4),
  774.             vector4(2965.94, 2687.26, 64.24, 108.56),
  775.             vector4(2950.2, 2691.4, 66.06, 24.3),
  776.             vector4(2944.9, 2679.09, 65.29, 158.7),
  777.             vector4(2935.8, 2686.79, 66.35, 150.03),
  778.             --add as many as needed
  779.             -- Coords for K4mbi Cave map:
  780.             vector4(-477.9541, 1905.0344, 119.7102, 221.4155),
  781.             vector4(-488.6385, 1880.3379, 119.6447, 209.4818),
  782.             vector4(-506.5153, 1882.4652, 119.6131, 208.8858),
  783.             vector4(-541.6381, 1885.4445, 122.1892, 52.1022),
  784.         },
  785.     },
  786.  
  787.     ["aluminium_ore"] = {
  788.         prop  = "dh_aluminum_ore",
  789.         respawntime = 20000,
  790.         targetlabelPickaxe = "Mining Aluminium [Pickaxe]",
  791.         targetlabelMiningDrill = "Mining Aluminium [Drill]",
  792.         targetlabelMiningJackhammer = "Mining Aluminium [Jackhammer]",
  793.         targetlabelMiningLaser= "Mining Aluminium [Laser]",
  794.         MiningTime = 10000,
  795.         ProgressbarLabel = "Aluminium is mined!",
  796.         Item = "aluminium_ore",
  797.         ItemLabel = "Aluminiumore",
  798.         AmountItemAdd = 1,
  799.         SkillName = "Mining",
  800.         SkillReward = 3,
  801.         SkillNeed = 1200,
  802.         durabilityRemovePickaxe = 70,
  803.         requiredPickaxeLevel = "stone_pickaxe",
  804.         coords = {
  805.             vector4(3026.26, 2946.83, 65.86, 348.04),
  806.             vector4(3025.73, 2950.3, 66.23, 333.11),
  807.             vector4(3026.34, 2955.84, 66.83, 349.37),
  808.             vector4(3019.33, 2954.39, 67.03, 93.08),
  809.             vector4(3011.4, 2950.88, 67.15, 97.53),
  810.             vector4(3022.35, 2922.89, 64.11, 188.4),
  811.             vector4(3005.58, 2928.14, 64.4, 114.03),
  812.             --add as many as needed
  813.             -- Coords for K4mbi Cave map:
  814.             vector4(-474.7879, 1889.5482, 119.7024, 134.8203),
  815.             vector4(-481.0746, 1883.2769, 119.7362, 258.1913),
  816.             vector4(-521.0507, 1885.6882, 119.6986, 101.1363),
  817.             vector4(-521.0507, 1885.6882, 119.6986, 101.1363),
  818.         },
  819.     },
  820.  
  821.  
  822.     ["iron_ore"] = {
  823.         prop  = "dh_iron_ore",
  824.         respawntime = 20000,
  825.         targetlabelPickaxe = "Mining Iron [Pickaxe]",
  826.         targetlabelMiningDrill = "Mining Iron [Drill]",
  827.         targetlabelMiningJackhammer = "Mining Iron [Jackhammer]",
  828.         targetlabelMiningLaser= "Mining Iron [Laser]",
  829.         MiningTime = 10000,
  830.         ProgressbarLabel = "Iron is mined!",  
  831.         Item = "iron_ore",
  832.         ItemLabel = "Ironore",
  833.         AmountItemAdd = 1,
  834.         SkillName = "Mining",
  835.         SkillReward = 3,
  836.         SkillNeed = 2500,
  837.         durabilityRemovePickaxe = 10,
  838.         requiredPickaxeLevel = "copper_pickaxe",
  839.         coords = { -- wehre the ores should spawn
  840.             vector4(3022.1, 2860.72, 74.43, 290.01),
  841.             vector4(3022.9, 2868.7, 75.57, 240.9),
  842.             vector4(3025.69, 2851.39, 72.68, 293.39),
  843.             vector4(3028.28, 2840.87, 72.75, 288.28),
  844.             vector4(3020.19, 2879.34, 73.13, 269.96),
  845.             vector4(3022.91, 2885.33, 73.24, 226.56),
  846.             vector4(3029.65, 2889.31, 74.45, 257.31),
  847.             vector4(3034.47, 2897.49, 73.73, 246.33),
  848.             vector4(3044.6, 2912.11, 70.98, 220.09),
  849.             vector4(3009.47, 2884.32, 72.7, 130.49),
  850.             vector4(3009.99, 2864.87, 73.61, 93.52),
  851.             vector4(3014.37, 2839.56, 74.14, 162.73),
  852.             vector4(3034.95, 2831.03, 72.23, 264.26),
  853.                 --add as many as needed
  854.                
  855.             -- Coords for K4mbi Cave map:
  856.             vector4(-482.1258, 1910.0698, 119.6993, 192.2003),
  857.             vector4(-480.6083, 1906.7092, 119.6176, 247.2040),
  858.             vector4(-499.8970, 1876.6371, 119.6629, 79.7897),
  859.         },
  860.     },
  861.  
  862.     ["tin_ore"] = {
  863.         prop  = "dh_tin_ore",
  864.         respawntime = 20000,
  865.         targetlabelPickaxe = "Mining Tin [Pickaxe]",
  866.         targetlabelMiningDrill = "Mining Tin [Drill]",
  867.         targetlabelMiningJackhammer = "Tin iron [Jackhammer]",
  868.         targetlabelMiningLaser= "Mining Tin [Laser]",
  869.         MiningTime = 10000,
  870.         ProgressbarLabel = "Tin is mined!",
  871.         Item = "tin_ore",
  872.         ItemLabel = "Tinore",
  873.         AmountItemAdd = 1,
  874.         SkillName = "Mining",
  875.         SkillReward = 4,
  876.         SkillNeed = 3100,
  877.         durabilityRemovePickaxe = 40,
  878.         requiredPickaxeLevel = "iron_pickaxe",
  879.         coords = {
  880.             vector4(2819.29, 2858.98, 42.26, 269.28),
  881.             vector4(2818.89, 2863.0, 42.81, 314.78),
  882.             vector4(2817.09, 2869.18, 43.14, 320.13),
  883.             vector4(2806.42, 2854.52, 41.69, 305.81),
  884.             vector4(2821.34, 2855.32, 43.01, 272.61),
  885.             vector4(2822.75, 2850.88, 43.4, 254.96),
  886.             vector4(2823.32, 2855.39, 44.85, 286.95),
  887.             vector4(2814.61, 2876.27, 43.56, 308.56),
  888.             vector4(2816.02, 2873.82, 43.75, 253.27),
  889.             vector4(2815.35, 2880.04, 45.76, 219.66),
  890.             --add as many as needed
  891.             -- Coords for K4mbi Cave map:
  892.             vector4(-472.6618, 1900.5179, 119.4615, 65.0171),
  893.             vector4(-484.0171, 1875.7756, 119.6077, 268.0986),
  894.             vector4(-509.2780, 1883.0544, 119.7051, 346.9863),
  895.             vector4(-538.8360, 1882.3549, 121.9148, 90.5261),
  896.         },
  897.     },
  898.  
  899.     ["sulfur_ore"] = {
  900.         prop  = "dh_sulfur_ore",
  901.         respawntime = 60000,
  902.         targetlabelPickaxe = "Mining Sulfur [Pickaxe]",
  903.         targetlabelMiningDrill = "Mining Sulfur [Drill]",
  904.         targetlabelMiningJackhammer = "Mining Sulfur [Jackhammer]",
  905.         targetlabelMiningLaser= "Mining Sulfur [Laser]",
  906.         MiningTime = 10000,
  907.         ProgressbarLabel = "Sulfur is mined!",
  908.         Item = "sulfur_ore",
  909.         ItemLabel = "Sulfurore",
  910.         AmountItemAdd = 1,
  911.         SkillName = "Mining",
  912.         SkillReward = 3,
  913.         SkillNeed = 5000,
  914.         durabilityRemovePickaxe = 50,
  915.         requiredPickaxeLevel = "steel_pickaxe",
  916.         coords = {
  917.             vector4(3025.56, 2763.58, 55.42, 265.62),
  918.             vector4(3030.97, 2767.0, 56.53, 310.36),
  919.             vector4(3031.19, 2759.37, 57.89, 181.45),
  920.             vector4(3025.69, 2753.01, 56.64, 129.67),
  921.             vector4(3017.07, 2748.3, 54.67, 280.51),
  922.             vector4(3013.96, 2746.08, 54.51, 20.75),
  923.             vector4(3012.68, 2761.54, 54.28, 272.22),
  924.            
  925.             --add as many as needed
  926.             -- Coords for K4mbi Cave map:
  927.             vector4(-472.6235, 1895.8129, 119.6672, 236.4843),
  928.             vector4(-486.1979, 1877.2596, 119.6820, 136.6675),
  929.             vector4(-511.2610, 1885.9286, 119.7719, 41.7715),
  930.             vector4(-535.0363, 1882.5795, 121.1962, 96.4569),
  931.         },
  932.     },
  933.  
  934.     ["uranium_ore"] = {
  935.         prop  = "dh_uranium_ore",
  936.         respawntime = 60000,
  937.         targetlabelPickaxe = "Mining Uranium [Pickaxe]",
  938.         targetlabelMiningDrill = "Mining Uranium [Drill]",
  939.         targetlabelMiningJackhammer = "Mining Uranium [Jackhammer]",
  940.         targetlabelMiningLaser= "Mining Uranium [Laser]",
  941.         MiningTime = 10000,
  942.         ProgressbarLabel = "Uranium is mined!",
  943.         Item = "uranium_ore",
  944.         ItemLabel = "Uraniumore",
  945.         AmountItemAdd = 1,
  946.         SkillName = "Mining",
  947.         SkillReward = 5,
  948.         SkillNeed = 8000,
  949.         durabilityRemovePickaxe = 60,    
  950.         requiredPickaxeLevel = "miningdrillmk1",       
  951.         coords = {
  952.             vector4(2922.43, 2811.0, 43.89, 75.47),
  953.             vector4(2913.94, 2802.4, 44.51, 118.18),
  954.             vector4(2929.9, 2824.18, 49.48, 29.36),
  955.             vector4(2938.94, 2827.03, 46.51, 20.38),
  956.             vector4(2943.19, 2826.8, 45.9, 338.29),
  957.             vector4(2919.9, 2792.92, 40.5, 133.6),
  958.             vector4(2907.42, 2787.68, 46.47, 115.58),
  959.                 --add as many as needed
  960.             -- Coords for K4mbi Cave map:
  961.             vector4(-476.3981, 1893.5543, 119.6394, 88.7735),
  962.             vector4(-483.9598, 1879.8829, 119.6996, 138.8460),
  963.             vector4(-515.8444, 1884.0267, 119.7170, 109.7406),
  964.         },
  965.        
  966.     },
  967.    
  968.     ["gold_ore"] = {
  969.         prop  = "dh_gold_ore",
  970.         respawntime = 60000,
  971.         targetlabelPickaxe = "Mining Gold [Pickaxe]",
  972.         targetlabelMiningDrill = "Mining Gold [Drill]",
  973.         targetlabelMiningJackhammer = "Mining Gold [Jackhammer]",
  974.         targetlabelMiningLaser= "Mining Gold [Laser]",
  975.         MiningTime = 30000,
  976.         ProgressbarLabel = "Gold is mined!",
  977.         Item = "gold_ore",
  978.         ItemLabel = "Goldore",
  979.         AmountItemAdd = 1,
  980.         SkillName = "Mining",
  981.         SkillReward = 10,
  982.         SkillNeed = 12500,
  983.         durabilityRemovePickaxe = 80,
  984.         requiredPickaxeLevel = "jackhammermk1",
  985.         coords = {
  986.             vector4(2998.66, 2790.13, 43.8, 137.66),
  987.             vector4(3001.17, 2782.42, 43.45, 197.11),
  988.             vector4(3000.56, 2768.13, 42.84, 89.29),
  989.             vector4(2989.5, 2769.74, 42.86, 82.06),
  990.             vector4(2996.92, 2755.68, 43.01, 267.43),
  991.                 --add as many as needed
  992.             -- Coords for K4mbi Cave map:
  993.             vector4(-476.0023, 1886.3806, 119.6711, 110.9653),
  994.             vector4(-478.3772, 1883.2579, 119.8062, 198.8832),
  995.             vector4(-530.3091, 1882.0328, 120.2812, 300.7309),
  996.         },
  997.     },
  998. }
  999.  
  1000. Config.Oven = { -- Config for the oven
  1001.  
  1002.     ["coal"] = {-- name
  1003.         hash = "coal", --itemname
  1004.         label = "Coal", --label of the item
  1005.         SkillName = "Smelting", -- Which skill need
  1006.         SkillNeed = 0, -- How much from the skillpoint he needs to melt the ore
  1007.         SkillReward = 1,  -- How many skillpoints the player get after melting 1 ore
  1008.         FurnanceTemperature = 335, -- This is the temperatur the furnace need to be to melt the item
  1009.         MeltingDurration = 20000, -- This is the time the melting durrationg takes
  1010.         soundfile = "burning_20", -- This is the sound file used for melting ore. It should match the melting duration; for example, if the duration is 10000, use `burning_10`.  Available intervals are in steps of 5 (e.g., 5, 10, 15, up to 45).  If you need a custom duration, feel free to contact me on Discord, and I'll create it for you.
  1011.         CoolDownDurration = 15, -- This is the time in seconds how long it takes that the ingot need to cooldown
  1012.         ProgressbarLabel = "Smelting Coal", -- Progresbar label
  1013.         itemamountreward = 1,  -- How many items the player get after the melting process
  1014.         materials = { -- This are the materials the player need to melt the item
  1015.             [1] = { item = "coal_ore",    label = "Coalore",     amount = 1 },
  1016.                         --add as many as needed
  1017.         }
  1018.     },
  1019.  
  1020.     ["copper_ingot"] = {
  1021.         hash = "copper_ingot",
  1022.         label = "Copper Ingot",
  1023.         SkillName = "Smelting",
  1024.         SkillNeed = 100,
  1025.         SkillReward = 2,
  1026.         FurnanceTemperature = 1085,
  1027.         MeltingDurration = 20000,
  1028.         soundfile = "burning_20",
  1029.         CoolDownDurration = 15,
  1030.         ProgressbarLabel = "Smelting Copper",
  1031.         itemamountreward = 1,
  1032.         materials = {
  1033.             [1] = { item = "copper_ore",  label = "Copperore",   amount = 1 },
  1034.         }
  1035.     },
  1036.  
  1037.     ["aluminium_ingot"] = {
  1038.         hash = "aluminium_ingot",
  1039.         label = "Aluminium Ingot",
  1040.         SkillName = "Smelting",
  1041.         SkillNeed = 300,
  1042.         SkillReward = 3,
  1043.         FurnanceTemperature = 660,
  1044.         MeltingDurration = 20000,
  1045.         soundfile = "burning_20",
  1046.         CoolDownDurration = 30,
  1047.         ProgressbarLabel = "Smelting Aluminium",
  1048.         itemamountreward = 1,
  1049.         materials = {
  1050.             [1] = { item = "aluminium_ore",    label = "Aluminiumore",     amount = 1 },
  1051.         }
  1052.     },
  1053.  
  1054.     ["iron_ingot"] = {
  1055.         hash = "iron_ingot",
  1056.         label = "Iron Ingot",
  1057.         SkillName = "Smelting",
  1058.         SkillNeed = 500,
  1059.         SkillReward = 3,
  1060.         FurnanceTemperature = 1538,
  1061.         MeltingDurration = 20000,
  1062.         soundfile = "burning_20",
  1063.         CoolDownDurration = 15,
  1064.         ProgressbarLabel = "Smelting iron",
  1065.         itemamountreward = 1,
  1066.         materials = {
  1067.             [1] = { item = "iron_ore",    label = "Ironore",     amount = 1 },
  1068.         }
  1069.     },
  1070.  
  1071.     ["steel_ingot"] = {
  1072.         hash = "steel_ingot",
  1073.         label = "Steel Ingot",
  1074.         SkillName = "Smelting",
  1075.         SkillNeed = 500,
  1076.         SkillReward = 5,
  1077.         FurnanceTemperature = 1425,
  1078.         MeltingDurration = 30000,
  1079.         soundfile = "burning_30",
  1080.         CoolDownDurration = 60,
  1081.         ProgressbarLabel = "Smelting Steel",
  1082.         itemamountreward = 1,
  1083.         materials = {
  1084.             [1] = { item = "coal_ore",    label = "Coalore",     amount = 1 },
  1085.             [2] = { item = "iron_ingot",  label = "Iron Ingot",        amount = 1 },
  1086.         }
  1087.     },
  1088.  
  1089.     ["tin_ingot"] = {
  1090.         hash = "tin_ingot",
  1091.         label = "Tin Ingot",
  1092.         SkillName = "Smelting",
  1093.         SkillNeed = 800,
  1094.         SkillReward = 4,
  1095.         FurnanceTemperature = 231,
  1096.         MeltingDurration = 20000,
  1097.         soundfile = "burning_20",
  1098.         CoolDownDurration = 30,
  1099.         ProgressbarLabel = "Smelting Tin",
  1100.         itemamountreward = 1,
  1101.         materials = {
  1102.             [1] = { item = "tin_ore",      label = "Tinore",     amount = 1 },
  1103.         }
  1104.     },
  1105.    
  1106.     ["bronze_ingot"] = {
  1107.         hash = "bronze_ingot",
  1108.         label = "Bronze Ingot",
  1109.         SkillName = "Smelting",
  1110.         SkillNeed = 1200,
  1111.         SkillReward = 5,
  1112.         FurnanceTemperature = 850,
  1113.         MeltingDurration = 20000,
  1114.         soundfile = "burning_20",
  1115.         CoolDownDurration = 30,
  1116.         ProgressbarLabel = "Smelting Bronze",
  1117.         itemamountreward = 1,
  1118.         materials = {
  1119.             [1] = { item = "tin_ore",    label = "Tinore",     amount = 1 },
  1120.             [2] = { item = "copper_ore",    label = "Copperore",     amount = 1 },
  1121.         }
  1122.     },
  1123.    
  1124.     ["alubronze_ingot"] = {
  1125.         hash = "alubronze_ingot",
  1126.         label = "Alubronze Ingot",
  1127.         SkillName = "Smelting",
  1128.         SkillNeed = 1200,
  1129.         SkillReward = 6,
  1130.         FurnanceTemperature = 850,
  1131.         MeltingDurration = 20000,
  1132.         soundfile = "burning_20",
  1133.         CoolDownDurration = 30,
  1134.         ProgressbarLabel = "Smelting Bronze",
  1135.         itemamountreward = 1,
  1136.         materials = {
  1137.             [1] = { item = "aluminium_ore",    label = "Aluminiumore",     amount = 1 },
  1138.             [2] = { item = "bronze_ingot",    label = "Bronze Ingot",     amount = 1 },
  1139.         }
  1140.     },
  1141.    
  1142.     ["sulfur"] = {
  1143.         hash = "sulfur",
  1144.         label = "Sulfur",
  1145.         SkillName = "Smelting",
  1146.         SkillNeed = 2000,
  1147.         SkillReward = 5,
  1148.         FurnanceTemperature = 112,
  1149.         MeltingDurration = 30000,
  1150.         soundfile = "burning_30",
  1151.         CoolDownDurration = 60,
  1152.         ProgressbarLabel = "Smelting Sulfur",
  1153.         itemamountreward = 1,
  1154.         materials = {
  1155.             [1] = { item = "sulfur_ore",     label = "Sulfurore",     amount = 1 },
  1156.         }
  1157.     },
  1158.    
  1159.  
  1160.     ["uranium_ingot"] = {
  1161.         hash = "uranium_ingot",
  1162.         label = "Uranium Ingot",
  1163.         SkillName = "Smelting",
  1164.         SkillNeed = 2500,
  1165.         SkillReward = 5,
  1166.         FurnanceTemperature = 1132,
  1167.         MeltingDurration = 30000,
  1168.         soundfile = "burning_30",
  1169.         CoolDownDurration = 120,
  1170.         ProgressbarLabel = "Smelting Uranium",
  1171.         itemamountreward = 1,
  1172.         materials = {
  1173.             [1] = { item = "uranium_ore",      label = "Uraniumore",     amount = 1 },
  1174.         }
  1175.     },
  1176.  
  1177.     ["gold_ingot"] = {
  1178.         hash = "gold_ingot",
  1179.         label = "Gold Ingot",
  1180.         SkillName = "Smelting",
  1181.         SkillNeed = 3000,
  1182.         SkillReward = 6,
  1183.         FurnanceTemperature = 1064,
  1184.         MeltingDurration = 30000,
  1185.         soundfile = "burning_30",
  1186.         CoolDownDurration = 120,
  1187.         ProgressbarLabel = "Smelting Gold",
  1188.         itemamountreward = 1,
  1189.         materials = {
  1190.             [1] = { item = "gold_ore",      label = "Goldore",     amount = 1 },
  1191.         }
  1192.     },
  1193.  
  1194. }
  1195.  
  1196. Config.QuestSetting = {
  1197.     useQuests = true, -- Enable or disable the quest section
  1198.     RepeatQuests = false, -- But this to true if the players can repeat the quests
  1199.     CanInstandAcceptNewQuestAfterQuit = false, -- if you but this on true the player can quit a quest and accept directly a new one
  1200.     WaitTimeBeforeCanStartNewQuestQuit = 0, -- if CanInstandAcceptNewQuestAfterQuit is false then you can here change the timer how long the player has a break 60 = 1 hour
  1201.     CanInstandAcceptNewQuestAfterFinished = true, -- If you want the player can accept directly a new quest after he has finished one
  1202.     NPCSpawnRadius = 50, --This is the distance where the quest npc spawns for the player
  1203.     AnimationDurration = 3000, -- Durration of the give animation to the npc
  1204.    
  1205.     QuestDeliverPoints = { -- Here you can add coords where the npcs can spawn
  1206.             {x = 168.9, y = 485.65, z = 141.86, h = 311.8},
  1207.             {x = -324.33, y = 430.53, z = 108.86, h = 277.98},
  1208.             {x = -523.27, y = 525.52, z = 111.44, h = 49.1},
  1209.             {x = -780.88, y = 270.35, z = 84.79, h = 19.88},
  1210.             {x = -533.52, y = 709.69, z = 152.15, h = 1208.94},
  1211.             {x = -760.67, y = 658.13, z = 142.04, h = 288.28},
  1212.             {x = -905.62, y = 20.14, z = 45.44, h = 341.61},
  1213.             {x = -742.24, y = 182.16, z = 70.96, h = 113.46},
  1214.             {x = -1361.07, y = 621.94, z = 133.32, h = 294.45},
  1215.             {x = -1336.65, y = -226.41, z = 41.981, h = 187.2},
  1216.             {x = -195.98, y = -833.29, z = 29.74, h = 293.5},
  1217.             {x = -658.79, y = -676.86, z = 30.51, h = 309.42},
  1218.             {x = 987.76, y = -432.78, z = 63.05, h = 191.33},
  1219.             {x = 996.9, y = -729.74, z = 56.82, h = 308.51},
  1220.             {x = 892.72, y = -540.9, z = 57.51, h = 89.99},
  1221.             {x = 1360.96, y = 3603.68, z = 33.96, h =  200.65},
  1222.             {x = 1929.74, y = 3721.64, z = 31.81, h =  221.8},
  1223.             {x = 2882.98, y = 4488.74, z = 47.14, h =  161.8},
  1224.             {x = 1970.39, y = 5168.38, z = 46.64, h =  134.72},
  1225.  
  1226.             --add as many as needed
  1227.     },
  1228.    
  1229. }
  1230.  
  1231. Config.Quests = {
  1232.  
  1233.     ["Quest1"] = { --Quest number
  1234.         name        = "Community Fortification", -- Titel of the quest
  1235.         description = "These ores will strengthen our community’s resources!", --description from the quest
  1236.         DeliverItem = {
  1237.                         [1] = { item = "stone", label = "Stone", amount = 15 }, -- the itmes the Player need to deliver to finish the quest
  1238.                             --add as many as needed
  1239.                       },
  1240.         SkillName   = "Mining", -- Which skill need
  1241.         SkillNeed   = 0, -- How much the skillpoints needs to accept the quest
  1242.         SkillReward = 10, -- How much from the skillpoint the player get after finishing the quest
  1243.         ItemReward  = { { name = "mold_ingot", label = "Mold Form", amount = 1 } }, -- If the player get an item after finishing the quest
  1244.         MoneyReward = 1000, -- How much money the player get after finishing the quest
  1245.         CanRestartNewQuest = 10, -- This is the timer if you put CanInstandAcceptNewQuestAfterFinished to true so the player need to wait the time to start a new quest
  1246.         Pedmodel = "a_f_m_fatwhite_01", -- The pedmodel for the picture in the quest nui and the npc wich spawns to deliver the quest.
  1247.     },
  1248. --add as many as neededs
  1249.     ["Quest2"] = {
  1250.         name        = "Timely Construction",
  1251.         description = "We need the ore to complete our construction site on time!",
  1252.         DeliverItem = {
  1253.                         [1] = { item = "stone",    label = "Stone",     amount = 30 },
  1254.                       },
  1255.         SkillName   = "Mining",
  1256.         SkillNeed   = 0,
  1257.         SkillReward = 25,
  1258.         ItemReward  = { { name = "mold_ingot", label = "Mold Form", amount = 1 } },
  1259.         MoneyReward = 1000,
  1260.         CanRestartNewQuest = 10,
  1261.         Pedmodel = "s_m_y_dockwork_01",
  1262.     },
  1263.  
  1264.     ["Quest3"] = {
  1265.         name        = "Building Progress",
  1266.         description = "These materials keep our building projects moving forward!",
  1267.         DeliverItem = {
  1268.                         [1] = { item = "Stone", label = "Stone", amount = 55 },
  1269.                       },
  1270.         SkillName   = "Mining",
  1271.         SkillNeed   = 0,
  1272.         SkillReward = 35,
  1273.         ItemReward  = { { name = "mold_ingot", label = "Mold Form", amount = 1 } },
  1274.         MoneyReward = 1000,
  1275.         CanRestartNewQuest = 10,
  1276.         Pedmodel = "a_m_m_bevhills_02",
  1277.     },
  1278.  
  1279.     ["Quest4"] = {
  1280.         name        = "Harvest Maintenance",
  1281.         description = "We need the ore to repair our farming tools and keep the harvest on track!",
  1282.         DeliverItem = {
  1283.                         [1] = { item = "stone",  label = "Stone", amount = 10 },
  1284.                         [2] = { item = "coal",      label = "Coal",     amount = 15 },
  1285.                       },
  1286.         SkillName   = "Mining",
  1287.         SkillNeed   = 250,
  1288.         SkillReward = 20,
  1289.         ItemReward  = { { name = "copper_ingot", label = "Copper Ingot", amount = 1 } },
  1290.         MoneyReward = 1500,
  1291.         CanRestartNewQuest = 10,
  1292.         Pedmodel = "a_m_m_hillbilly_01",
  1293.     },
  1294.    
  1295.     ["Quest5"] = {
  1296.         name        = "Juggernaut Boost",
  1297.         description = "These ores enhance my armer and weapons - I need them to stay invincible!",
  1298.         DeliverItem = {
  1299.                         [1] = { item = "stone",  label = "Stone", amount = 15 },
  1300.                         [2] = { item = "coal",      label = "Coal",     amount = 25 },
  1301.                       },
  1302.         SkillName   = "Mining",
  1303.         SkillNeed   = 250,
  1304.         SkillReward = 35,
  1305.         ItemReward  = { { name = "copper_ingot", label = "Copper Ingot", amount = 1 } },
  1306.         MoneyReward = 1500,
  1307.         CanRestartNewQuest = 10,
  1308.         Pedmodel = "u_m_y_juggernaut_01",
  1309.     },
  1310.  
  1311.     ["Quest6"] = {
  1312.         name        = "Neighborhood Repairs",
  1313.         description = "With this ore, we can make necessary repairs in the neighborhood!",
  1314.         DeliverItem = {
  1315.                         [1] = { item = "coal", label = "Coal", amount = 45 },
  1316.                       },
  1317.         SkillName   = "Mining",
  1318.         SkillNeed   = 250,
  1319.         SkillReward = 50,
  1320.         ItemReward  = { { name = "copper_ingot", label = "Copper Ingot", amount = 1 } },
  1321.         MoneyReward = 1500,
  1322.         CanRestartNewQuest = 10,
  1323.         Pedmodel = "a_m_m_mexlabor_01",
  1324.     },
  1325.  
  1326.     ["Quest7"] = {
  1327.         name        = "Engine Effeciency",
  1328.         description = "Our engines need this ore for long-lasting performance!",
  1329.         DeliverItem = {
  1330.                         [1] = { item = "coal",                label = "Coal",              amount = 5 },
  1331.                         [2] = { item = "copper_ingot",        label = "Copper Ingot",      amount = 15 },
  1332.                       },
  1333.         SkillName   = "Mining",
  1334.         SkillNeed   = 650,
  1335.         SkillReward = 30,
  1336.         ItemReward  = { { name = "iron_ingot", label = "Iron Ingot", amount = 2 } },
  1337.         MoneyReward = 2000,
  1338.         CanRestartNewQuest = 10,
  1339.         Pedmodel = "a_m_m_mlcrisis_01",
  1340.     },
  1341.     ["Quest8"] = {
  1342.         name        = "Home Safety",
  1343.         description = "We use the materials to ensure safety and comfort in our homes!",
  1344.         DeliverItem = {
  1345.                         [1] = { item = "copper_ingot",        label = "Copper Ingot",      amount = 40 },
  1346.                       },
  1347.         SkillName   = "Mining",
  1348.         SkillNeed   = 650,
  1349.         SkillReward = 70,
  1350.         ItemReward  = { { name = "iron_ingot", label = "Iron Ingot", amount = 2 } },
  1351.         MoneyReward = 2000,
  1352.         CanRestartNewQuest = 10,
  1353.         Pedmodel = "a_m_o_ktown_01",
  1354.     },
  1355.  
  1356.     ["Quest9"] = {
  1357.         name        = "Future Investments",
  1358.         description = "I need the gold to secure our wealth for the future... I suppose copper wouldn’t hurt either!",
  1359.         DeliverItem = {
  1360.                         [1] = { item = "coal",                label = "Coal",              amount = 10 },
  1361.                         [2] = { item = "copper_ingot",        label = "Copper Ingot",      amount = 50 },
  1362.                       },
  1363.         SkillName   = "Mining",
  1364.         SkillNeed   = 650,
  1365.         SkillReward = 80,
  1366.         ItemReward  = { { name = "iron_ingot", label = "Iron Ingot", amount = 2 } },
  1367.         MoneyReward = 2000,
  1368.         CanRestartNewQuest = 10,
  1369.         Pedmodel = "a_m_y_busicas_01",
  1370.     },
  1371.  
  1372.     ["Quest10"] = {
  1373.         name        = "Road-Ready Bikes",
  1374.         description = "These materials ensure our bikes are ready for the road ahead!",
  1375.         DeliverItem = {
  1376.                         [1] = { item = "stone",               label = "Stone",              amount = 5 },
  1377.                         [2] = { item = "copper_ingot",        label = "Copper Ingot",       amount = 5 },
  1378.                         [3] = { item = "aluminium_ingot",     label = "Aluminum Ingot",     amount = 25 },
  1379.                       },
  1380.         SkillName   = "Mining",
  1381.         SkillNeed   = 1200,
  1382.         SkillReward = 2500,
  1383.         ItemReward  = { { name = "steel_ingot", label = "Steel Ingot", amount = 2 } },
  1384.         MoneyReward = 350,
  1385.         CanRestartNewQuest = 10,
  1386.         Pedmodel = "a_m_y_motox_01",
  1387.     },
  1388.    
  1389.     ["Quest11"] = {
  1390.         name        = "Upgrade Operations",
  1391.         description = "We need the ore to upgrade our gang's gear!",
  1392.         DeliverItem = {
  1393.  
  1394.                         [1] = { item = "aluminium_ingot",     label = "Aluminum Ingot",     amount = 25 },
  1395.                       },
  1396.         SkillName   = "Mining",
  1397.         SkillNeed   = 1200,
  1398.         SkillReward = 150,
  1399.         ItemReward  = { { name = "steel_ingot", label = "Steel Ingot", amount = 2 } },
  1400.         MoneyReward = 2500,
  1401.         CanRestartNewQuest = 10,
  1402.         Pedmodel = "cs_clay",
  1403.     }, 
  1404.    
  1405.     ["Quest12"] = {
  1406.         name        = "Guess who's back",
  1407.         description = "These resources give us the edge for the next heist!",
  1408.         DeliverItem = {
  1409.                         [1] = { item = "coal",                label = "Coal",               amount = 10 },
  1410.                         [2] = { item = "copper_ingot",        label = "Copper Ingot",       amount = 15 },
  1411.                         [3] = { item = "aluminium_ingot",     label = "Aluminum Ingot",     amount = 35 },
  1412.                       },
  1413.         SkillName   = "Mining",
  1414.         SkillNeed   = 1200,
  1415.         SkillReward = 95,
  1416.         ItemReward  = { { name = "steel_ingot", label = "Steel Ingot", amount = 2 } },
  1417.         MoneyReward = 2500,
  1418.         CanRestartNewQuest = 10,
  1419.         Pedmodel = "cs_lestercrest",
  1420.     },
  1421.        
  1422.     ["Quest13"] = {
  1423.         name        = "Seasonal Strength",
  1424.         description = "These materials help us strengthen our equipment for the upcoming season!",
  1425.         DeliverItem = {
  1426.                         [1] = { item = "aluminium_ingot",     label = "Aluminum Ingot",     amount = 25 },
  1427.                       },
  1428.         SkillName   = "Mining",
  1429.         SkillNeed   = 1200,
  1430.         SkillReward = 75,
  1431.         ItemReward  = { { name = "steel_ingot", label = "Steel Ingot", amount = 2 } },
  1432.         MoneyReward = 2500,
  1433.         CanRestartNewQuest = 10,
  1434.         Pedmodel = "cs_russiandrunk",
  1435.     },
  1436.        
  1437.     ["Quest14"] = {
  1438.         name        = "City Dominance",
  1439.         description = "These resources strengthen our gang's influence in the city!",
  1440.         DeliverItem = {
  1441.                         [1] = { item = "copper_ingot",        label = "Copper Ingot",       amount = 15 },
  1442.                         [2] = { item = "aluminium_ingot",     label = "Aluminum Ingot",     amount = 55 },
  1443.                       },
  1444.         SkillName   = "Mining",
  1445.         SkillNeed   = 1200,
  1446.         SkillReward = 105,
  1447.         ItemReward  = { { name = "steel_ingot", label = "Steel Ingot", amount = 2 } },
  1448.         MoneyReward = 2500,
  1449.         CanRestartNewQuest = 10,
  1450.         Pedmodel = "csb_g",
  1451.     },
  1452.        
  1453.     ["Quest15"] = {
  1454.         name        = "Risk Mitigation",
  1455.         description = "These materials help us enhance protection measures for high-risk areas!",
  1456.         DeliverItem = {
  1457.                         [1] = { item = "copper_ingot",    label = "Copper Ingot",    amount = 30 },
  1458.                         [2] = { item = "aluminium_ingot", label = "Aluminum Ingot",  amount = 20 },
  1459.                       },
  1460.         SkillName   = "Mining",
  1461.         SkillNeed   = 3100,
  1462.         SkillReward = 100,
  1463.         ItemReward  = { { name = "steel_ingot", label = "Steel Ingot", amount = 2 } },
  1464.         MoneyReward = 3000,
  1465.         CanRestartNewQuest = 10,
  1466.         Pedmodel = "csb_vincent",
  1467.     },
  1468.        
  1469.     ["Quest16"] = {
  1470.         name        = "Hideout Denfense",
  1471.         description = "This ore helps us fortify our hideout against any threats!",
  1472.         DeliverItem = {
  1473.                         [1] = { item = "copper_ingot",    label = "Copper Ingot",    amount = 20 },
  1474.                         [2] = { item = "aluminium_ingot", label = "Aluminum Ingot",  amount = 20 },
  1475.                         [3] = { item = "iron_ingot",      label = "Iron Ingot",      amount = 20 },
  1476.                       },
  1477.         SkillName   = "Mining",
  1478.         SkillNeed   = 3100,
  1479.         SkillReward = 140,
  1480.         ItemReward  = { { name = "steel_ingot", label = "Steel Ingot", amount = 2 } },
  1481.         MoneyReward = 3000,
  1482.         CanRestartNewQuest = 10,
  1483.         Pedmodel = "g_f_y_families_01",
  1484.     },
  1485.        
  1486.     ["Quest17"] = {
  1487.         name        = "Silenced Projects",
  1488.         description = "I need these materials for my little ‘projects’—keep quiet, or you'll wish you hadn't asked",
  1489.         DeliverItem = {
  1490.                         [1] = { item = "iron_ingot",    label = "Iron Ingot",    amount = 80 },
  1491.                       },
  1492.         SkillName   = "Mining",
  1493.         SkillNeed   = 3100,
  1494.         SkillReward = 350,
  1495.         ItemReward  = { { name = "sulfur", label = "Sulfur", amount = 2 } },
  1496.         MoneyReward = 3000,
  1497.         CanRestartNewQuest = 10,
  1498.         Pedmodel = "mp_m_weapexp_01",
  1499.     },
  1500.        
  1501.     ["Quest18"] = {
  1502.         name        = "Heist planning",
  1503.         description = "This metal helps us plan the next big score!",
  1504.         DeliverItem = {
  1505.                         [1] = { item = "copper_ingot",    label = "Copper Ingot",    amount = 30 },
  1506.                         [2] = { item = "aluminium_ingot", label = "Aluminum Ingot",  amount = 20 },
  1507.                         [3] = { item = "iron_ingot",      label = "Iron Ingot",      amount = 30 },
  1508.                       },
  1509.         SkillName   = "Mining",
  1510.         SkillNeed   = 3100,
  1511.         SkillReward = 190,
  1512.         ItemReward  = { { name = "sulfur", label = "Sulfur", amount = 2 } },
  1513.         MoneyReward = 3000,
  1514.         CanRestartNewQuest = 10,
  1515.         Pedmodel = "g_f_y_lost_01",
  1516.     },
  1517.        
  1518.     ["Quest19"] = {
  1519.         name        = "Unpleasent Consequences",
  1520.         description = "If you push for answers, you won’t like what happens next. Just deliver the ore.",
  1521.         DeliverItem = {
  1522.                         [1] = { item = "iron_ingot",    label = "Iron Ingot",    amount = 160 },
  1523.                       },
  1524.         SkillName   = "Mining",
  1525.         SkillNeed   = 3100,
  1526.         SkillReward = 160,
  1527.         ItemReward  = { { name = "sulfur", label = "Sulfur", amount = 2 } },
  1528.         MoneyReward = 3000,
  1529.         CanRestartNewQuest = 10,
  1530.         Pedmodel = "u_m_m_streetart_01",
  1531.     },
  1532.        
  1533.     ["Quest20"] = {
  1534.         name        = "Bike Repairs",
  1535.         description = "The ore helps us repair our bikes for the next job!",
  1536.         DeliverItem = {
  1537.                         [1] = { item = "copper_ingot",    label = "Copper Ingot",    amount = 60 },
  1538.                         [2] = { item = "iron_ingot",      label = "Iron Ingot",      amount = 20 },
  1539.                       },
  1540.         SkillName   = "Mining",
  1541.         SkillNeed   = 3100,
  1542.         SkillReward = 120,
  1543.         ItemReward  = { { name = "sulfur", label = "Sulfur", amount = 2 } },
  1544.         MoneyReward = 3000,
  1545.         CanRestartNewQuest = 10,
  1546.         Pedmodel = "g_m_y_lost_01",
  1547.     },
  1548.    
  1549.     ["Quest21"] = {
  1550.         name        = "Quick Gataways",
  1551.         description = "We need the materials to modify our vehicles for quick getaways!",
  1552.         DeliverItem = {
  1553.                         [1] = { item = "copper_ingot",    label = "Copper Ingot",    amount = 20 },
  1554.                         [2] = { item = "aluminium_ingot", label = "Aluminum Ingot",  amount = 30 },
  1555.                         [3] = { item = "iron_ingot",      label = "Iron Ingot",      amount = 30 },
  1556.                       },
  1557.         SkillName   = "Mining",
  1558.         SkillNeed   = 3100,
  1559.         SkillReward = 170,
  1560.         ItemReward  = { { name = "sulfur", label = "Sulfur", amount = 2 } },
  1561.         MoneyReward = 3000,
  1562.         CanRestartNewQuest = 10,
  1563.         Pedmodel = "g_m_y_pologoon_02",
  1564.     },
  1565.        
  1566.     ["Quest22"] = {
  1567.         name        = "Unstoppable Force",
  1568.         description = "With these resources, our club remains unstoppable!",
  1569.         DeliverItem = {
  1570.                         [1] = { item = "iron_ingot",    label = "Iron Ingot",    amount = 30 },
  1571.                         [2] = { item = "sulfur",        label = "Sulfur",        amount = 20 },
  1572.                       },
  1573.         SkillName   = "Mining",
  1574.         SkillNeed   = 5000,
  1575.         SkillReward = 150,
  1576.         ItemReward  = { { name = "tin_ingot", label = "Tin Ingot", amount = 1 }},
  1577.         MoneyReward = 3500,
  1578.         CanRestartNewQuest = 10,
  1579.         Pedmodel = "mp_f_execpa_01",
  1580.     },
  1581.        
  1582.     ["Quest23"] = {
  1583.         name        = "Building Progress",
  1584.         description = "These materials keep our building projects moving forward!",
  1585.         DeliverItem = {
  1586.                         [1] = { item = "copper_ingot",  label = "Copper Ingot",         amount = 30 },
  1587.                         [2] = { item = "iron_ingot",    label = "Iron Ingot",           amount = 20 },
  1588.                         [3] = { item = "steel_ingot",   label = "Steel Ingot",          amount = 10 },
  1589.                         [4] = { item = "sulfur",        label = "Sulfur",               amount = 20 },
  1590.                       },
  1591.         SkillName   = "Mining",
  1592.         SkillNeed   = 5000,
  1593.         SkillReward = 220,
  1594.         ItemReward  = { { name = "tin_ingot", label = "Tin Ingot", amount = 1 }},
  1595.         MoneyReward = 3500,
  1596.         CanRestartNewQuest = 10,
  1597.         Pedmodel = "mp_m_weapwork_01",
  1598.     },
  1599.        
  1600.     ["Quest24"] = {
  1601.         name        = "Performance Boost",
  1602.         description = "Our equipment needs these ores for maximum performance!",
  1603.         DeliverItem = {
  1604.                         [1] = { item = "Coal",          label = "Coal",                 amount = 20 },
  1605.                         [2] = { item = "iron_ingot",    label = "Iron Ingot",           amount = 10 },
  1606.                         [3] = { item = "steel_ingot",   label = "Steel Ingot",          amount = 30 },
  1607.                         [4] = { item = "sulfur",        label = "Sulfur",               amount = 20 },
  1608.                       },
  1609.         SkillName   = "Mining",
  1610.         SkillNeed   = 5000,
  1611.         SkillReward = 270,
  1612.         ItemReward  = { { name = "tin_ingot", label = "Tin Ingot", amount = 1 }},
  1613.         MoneyReward = 3500,
  1614.         CanRestartNewQuest = 10,
  1615.         Pedmodel = "s_m_m_gaffer_01",
  1616.     },
  1617.        
  1618.     ["Quest25"] = {
  1619.         name        = "What.. ?!",
  1620.         description = "Grrrrroooohhh... RAAAAAWWWRRRR! KLOK-KLOK-KLOK... Ooooooohhhhhh-WOOOOOO! Phhhrrrrfff... Grrrrrhhhhh…!",
  1621.         DeliverItem = {
  1622.                         [1] = { item = "iron_ingot",       label = "Iron Ingot",       amount = 10 },
  1623.                         [2] = { item = "stone",            label = "Stone",            amount = 10 },
  1624.                         [3] = { item = "copper_ingot",     label = "Copper Ingot",     amount = 10 },
  1625.                         [4] = { item = "coal",             label = "Coal",             amount = 10 },
  1626.                         [5] = { item = "steel_ingot",      label = "Steel Ingot",      amount = 10 },
  1627.                         [6] = { item = "aluminium_ingot",  label = "Aluminium Ingot",  amount = 10 },
  1628.                         [7] = { item = "sulfur",           label = "Sulfur",           amount = 10 },
  1629.                       },
  1630.         SkillName   = "Mining",
  1631.         SkillNeed   = 5000,
  1632.         SkillReward = 160,
  1633.         ItemReward  = { { name = "tin_ingot", label = "Tin Ingot", amount = 1 }},
  1634.         MoneyReward = 3500,
  1635.         CanRestartNewQuest = 10,
  1636.         Pedmodel = "ig_orleans",
  1637.     },
  1638.        
  1639.     ["Quest26"] = {
  1640.         name        = "Strong Foundations",
  1641.         description = "We use the ore to pour strong foundations!",
  1642.         DeliverItem = {
  1643.                         [1] = { item = "stone",    label = "Stone",    amount = 80 },
  1644.                       },
  1645.         SkillName   = "Mining",
  1646.         SkillNeed   = 5000,
  1647.         SkillReward = 120,
  1648.         ItemReward  = { { name = "tin_ingot", label = "Tin Ingot", amount = 1 }},
  1649.         MoneyReward = 3500,
  1650.         CanRestartNewQuest = 10,
  1651.         Pedmodel = "s_m_y_construct_02",
  1652.     },
  1653.        
  1654.     ["Quest27"] = {
  1655.         name        = "No Questions",
  1656.         description = "You don’t need to know why I need the ore—just get it, or there’ll be consequences.",
  1657.         DeliverItem = {
  1658.                         [1] = { item = "steel_ingot",    label = "Steel Ingot",    amount = 80 },
  1659.                       },
  1660.         SkillName   = "Mining",
  1661.         SkillNeed   = 5000,
  1662.         SkillReward = 400,
  1663.         ItemReward  = { { name = "tin_ingot", label = "Tin Ingot", amount = 1 }},
  1664.         MoneyReward = 4000,
  1665.         CanRestartNewQuest = 10,
  1666.         Pedmodel = "a_f_y_eastsa_03",
  1667.     },
  1668.        
  1669.     ["Quest28"] = {
  1670.         name        = "Monkeys in Space",
  1671.         description = "I buy ores to build my spaceship and explore the cosmos!",
  1672.         DeliverItem = {
  1673.                         [1] = { item = "aluminium_ingot",    label = "Aluminum Ingot",    amount = 50 },
  1674.                         [2] = { item = "iron_ingot",         label = "Iron Ingot",        amount = 30 },
  1675.                       },
  1676.         SkillName   = "Mining",
  1677.         SkillNeed   = 8000,
  1678.         SkillReward = 260,
  1679.         ItemReward  = { { name = "uranium_ingot", label = "Uranium Ingot", amount = 1 }},
  1680.         MoneyReward = 4000,
  1681.         CanRestartNewQuest = 10,
  1682.         Pedmodel = "u_m_y_pogo_01",
  1683.     },
  1684.        
  1685.     ["Quest29"] = {
  1686.         name        = "Home Improvements",
  1687.         description = "I need the ore to upgrade my home appliances and improve daily life!",
  1688.         DeliverItem = {
  1689.                         [1] = { item = "stone",           label = "Stone",          amount = 30 },
  1690.                         [2] = { item = "iron_ingot",      label = "Iron Ingot",     amount = 20 },
  1691.                         [3] = { item = "tin_ingot",       label = "Tin Ingot",      amount = 30 },
  1692.                       },
  1693.         SkillName   = "Mining",
  1694.         SkillNeed   = 8000,
  1695.         SkillReward = 270,
  1696.         ItemReward  = { { name = "uranium_ingot", label = "Uranium Ingot", amount = 1 }},
  1697.         MoneyReward = 4000,
  1698.         CanRestartNewQuest = 10,
  1699.         Pedmodel = "a_f_m_skidrow_01",
  1700.     },
  1701.        
  1702.     ["Quest30"] = {
  1703.         name        = "Secrets and Stakes",
  1704.         description = "This ore fuels my plans; get too curious, and you might find yourself in a world of hurt.",
  1705.         DeliverItem = {
  1706.                         [1] = { item = "steel_ingot",    label = "Steel Ingot",    amount = 50 },
  1707.                         [2] = { item = "tin_ingot",      label = "Tin Ingot",      amount = 30 },
  1708.                       },
  1709.         SkillName   = "Mining",
  1710.         SkillNeed   = 8000,
  1711.         SkillReward = 230,
  1712.         ItemReward  = { { name = "uranium_ingot", label = "Uranium Ingot", amount = 1 }},
  1713.         MoneyReward = 4000,
  1714.         CanRestartNewQuest = 10,
  1715.         Pedmodel = "mp_m_bogdangoon",
  1716.     },
  1717.        
  1718.     ["Quest31"] = {
  1719.         name        = "Family Security",
  1720.         description = "These materials help us create a safer environment for our families!",
  1721.         DeliverItem = {
  1722.                         [1] = { item = "iron_ingot",      label = "Iron Ingot",      amount = 50 },
  1723.                         [2] = { item = "aluminium_ingot", label = "Aluminum Ingot",  amount = 20 },
  1724.                         [3] = { item = "tin_ingot",       label = "Tin Ingot",       amount = 20 },
  1725.                       },
  1726.         SkillName   = "Mining",
  1727.         SkillNeed   = 8000,
  1728.         SkillReward = 260,
  1729.         ItemReward  = { { name = "uranium_ingot", label = "Uranium Ingot", amount = 1 }},
  1730.         MoneyReward = 4000,
  1731.         CanRestartNewQuest = 10,
  1732.         Pedmodel = "a_m_o_soucent_03",
  1733.     },
  1734.        
  1735.     ["Quest32"] = {
  1736.         name        = "Skyline Builders",
  1737.         description = "I need these ores to forge unbreakable tools that will shape the skyline of our city!",
  1738.         DeliverItem = {
  1739.                         [1] = { item = "Coal",          label = "Coal",         amount = 30 },
  1740.                         [2] = { item = "copper_ingot", label = "Copper Ingot", amount = 10 },
  1741.                         [3] = { item = "steel_ingot",   label = "Steel Ingot",  amount = 30 },
  1742.                         [4] = { item = "tin_ingot",     label = "Tin Ingot",    amount = 20 },
  1743.                       },
  1744.         SkillName   = "Mining",
  1745.         SkillNeed   = 8000,
  1746.         SkillReward = 290,
  1747.         ItemReward  = { { name = "uranium_ingot", label = "Uranium Ingot", amount = 1 }},
  1748.         MoneyReward = 4000,
  1749.         CanRestartNewQuest = 10,
  1750.         Pedmodel = "s_m_m_lathandy_01",
  1751.     },
  1752.        
  1753.     ["Quest33"] = {
  1754.         name        = "Territorial Secrets",
  1755.         description = "I use the ore to secure my territory; snooping around could lead to some unfortunate accidents",
  1756.         DeliverItem = {
  1757.                         [1] = { item = "tin_ingot",    label = "Tin Ingot",    amount = 80 },
  1758.                       },
  1759.         SkillName   = "Mining",
  1760.         SkillNeed   = 8000,
  1761.         SkillReward = 380,
  1762.         ItemReward  = { { name = "uranium_ingot", label = "Uranium Ingot", amount = 1 }},
  1763.         MoneyReward = 4000,
  1764.         CanRestartNewQuest = 10,
  1765.         Pedmodel = "a_m_m_eastsa_01",
  1766.     },
  1767.        
  1768.     ["Quest34"] = {
  1769.         name        = "Performance Parts",
  1770.         description = "I need these ores to fabricate high-performance parts that keep engines roaring!",
  1771.         DeliverItem = {
  1772.                         [1] = { item = "uranium_ingot",    label = "Uranium Ingot",    amount = 80 },
  1773.                       },
  1774.         SkillName   = "Mining",
  1775.         SkillNeed   = 12500,
  1776.         SkillReward = 450,
  1777.         ItemReward  = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
  1778.         MoneyReward = 4500,
  1779.         CanRestartNewQuest = 10,
  1780.         Pedmodel = "ig_brad",
  1781.     },
  1782.        
  1783.     ["Quest35"] = {
  1784.         name        = "Community Ressources",
  1785.         description = "We buy ores to ensure our community has reliable resources!",
  1786.         DeliverItem = {
  1787.                         [1] = { item = "tin_ingot",      label = "Tin Ingot",       amount = 30 },
  1788.                         [2] = { item = "sulfur",         label = "Sulfur",          amount = 30 },
  1789.                         [3] = { item = "uranium_ingot",  label = "Uranium Ingot",   amount = 20 },
  1790.                       },
  1791.         SkillName   = "Mining",
  1792.         SkillNeed   = 12500,
  1793.         SkillReward = 490,
  1794.         ItemReward  = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
  1795.         MoneyReward = 4500,
  1796.         CanRestartNewQuest = 10,
  1797.         Pedmodel = "ig_denise",
  1798.     },
  1799.        
  1800.     ["Quest36"] = {
  1801.         name        = "Distinctive Modifications",
  1802.         description = "These ores help me craft custom modifications that make cars stand out from the crowd!",
  1803.         DeliverItem = {
  1804.                         [1] = { item = "steel_ingot",    label = "Steel Ingot",    amount = 50 },
  1805.                         [2] = { item = "iron_ingot",     label = "Iron Ingot",     amount = 30 },
  1806.                       },
  1807.         SkillName   = "Mining",
  1808.         SkillNeed   = 12500,
  1809.         SkillReward = 460,
  1810.         ItemReward  = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
  1811.         MoneyReward = 4500,
  1812.         CanRestartNewQuest = 10,
  1813.         Pedmodel = "cs_terry",
  1814.     },
  1815.        
  1816.     ["Quest37"] = {
  1817.         name        = "Park Improvements",
  1818.         description = "We need the ore to enhance our local park facilities!",
  1819.         DeliverItem = {
  1820.                         [1] = { item = "stone",              label = "Stone",            amount = 20 },
  1821.                         [2] = { item = "iron_ingot",         label = "Iron Ingot",       amount = 10 },
  1822.                         [3] = { item = "aluminium_ingot",    label = "Aluminium Ingot",  amount = 20 },
  1823.                         [4] = { item = "sulfur",             label = "Sulfur",           amount = 30 },
  1824.                       },
  1825.         SkillName   = "Mining",
  1826.         SkillNeed   = 12500,
  1827.         SkillReward = 400,
  1828.         ItemReward  = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
  1829.         MoneyReward = 4500,
  1830.         CanRestartNewQuest = 10,
  1831.         Pedmodel = "a_m_m_eastsa_02",
  1832.     },
  1833.        
  1834.     ["Quest38"] = {
  1835.         name        = "Daryl.. ?",
  1836.         description = "I buy the ore to ensure my crossbow is strong enough for any hunt.. or zombie apocalypses!",
  1837.         DeliverItem = {
  1838.                         [1] = { item = "coal",           label = "Coal",           amount = 30 },
  1839.                         [2] = { item = "steel_ingot",    label = "Steel Ingot",    amount = 30 },
  1840.                         [3] = { item = "iron_ingot",     label = "Iron Ingot",     amount = 25 },
  1841.      
  1842.                       },
  1843.         SkillName   = "Mining",
  1844.         SkillNeed   = 12500,
  1845.         SkillReward = 420,
  1846.         ItemReward  = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
  1847.         MoneyReward = 4500,
  1848.         CanRestartNewQuest = 10,
  1849.         Pedmodel = "cs_dale",
  1850.     },
  1851.        
  1852.     ["Quest39"] = {
  1853.         name        = "Project Catalyst",
  1854.         description = "These ores empower us to innovate; they’re the secret ingredient for our next big project!",
  1855.         DeliverItem = {
  1856.                         [1] = { item = "stone",    label = "Stone",    amount = 80 },
  1857.                       },
  1858.         SkillName   = "Mining",
  1859.         SkillNeed   = 12500,
  1860.         SkillReward = 620,
  1861.         ItemReward  = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
  1862.         MoneyReward = 4500,
  1863.         CanRestartNewQuest = 10,
  1864.         Pedmodel = "s_m_m_dockwork_01",
  1865.     },
  1866.        
  1867.     ["Quest40"] = {
  1868.         name        = "Smart Investment",
  1869.         description = "Investing in gold is a smart move; it’s a stable asset in uncertain times.",
  1870.         DeliverItem = {
  1871.                         [1] = { item = "gold_ingot",    label = "Gold Ingot",    amount = 25 },
  1872.                       },
  1873.         SkillName   = "Mining",
  1874.         SkillNeed   = 20000,
  1875.         SkillReward = 0,
  1876.         ItemReward  = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
  1877.         MoneyReward = 5000,
  1878.         CanRestartNewQuest = 10,
  1879.         Pedmodel = "a_m_y_business_03",
  1880.     },
  1881.        
  1882.     ["Quest41"] = {
  1883.         name        = "Artful Enhancements",
  1884.         description = "With this ore, we can craft vibrant art installations to beautify our neighborhood!",
  1885.         DeliverItem = {
  1886.                         [1] = { item = "stone",             label = "Stone",            amount = 20 },
  1887.                         [2] = { item = "steel_ingot",       label = "Steel Ingot",      amount = 20 },
  1888.                         [3] = { item = "aluminium_ingot",   label = "Aluminium Ingot",  amount = 20 },
  1889.                         [4] = { item = "sulfur",            label = "Sulfur",           amount = 20 },
  1890.                       },
  1891.         SkillName   = "Mining",
  1892.         SkillNeed   = 20000,
  1893.         SkillReward = 350,
  1894.         ItemReward  = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
  1895.         MoneyReward = 5000,
  1896.         CanRestartNewQuest = 10,
  1897.         Pedmodel = "a_f_y_hiker_01",
  1898.     },
  1899.        
  1900.     ["Quest42"] = {
  1901.         name        = "Crafting Elegance",
  1902.         description = "I need these ores to ensure the quality of my handcrafted juwelry!",
  1903.         DeliverItem = {
  1904.                         [1] = { item = "gold_ingot",        label = "Gold Ingot",     amount = 20 },
  1905.                         [2] = { item = "tin_ingot",         label = "Tin Ingot",      amount = 20 },
  1906.                         [3] = { item = "aluminium_ingot",   label = "Sulfur",         amount = 20 },
  1907.                         [4] = { item = "uranium_ingot",     label = "Uranium Ingot",  amount = 20 },
  1908.                       },
  1909.         SkillName   = "Mining",
  1910.         SkillNeed   = 20000,
  1911.         SkillReward = 350,
  1912.         ItemReward  = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
  1913.         MoneyReward = 5000,
  1914.         CanRestartNewQuest = 10,
  1915.         Pedmodel = "a_m_y_vinewood_04",
  1916.     },
  1917.        
  1918.     ["Quest43"] = {
  1919.         name        = "Weaponry Essentials",
  1920.         description = "These materials are crucial for building advanced weaponry for our troops",
  1921.         DeliverItem = {
  1922.                         [1] = { item = "iron_ingot",    label = "Iron Ingot",    amount = 30 },
  1923.                         [2] = { item = "steel_ingot",   label = "Steel Ingot",   amount = 20 },
  1924.                         [3] = { item = "sulfur",        label = "Sulfur",        amount = 30 },
  1925.                       },
  1926.         SkillName   = "Mining",
  1927.         SkillNeed   = 20000,
  1928.         SkillReward = 350,
  1929.         ItemReward  = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
  1930.         MoneyReward = 5000,
  1931.         CanRestartNewQuest = 10,
  1932.         Pedmodel = "s_m_m_marine_01",
  1933.     },
  1934.        
  1935.     ["Quest44"] = {
  1936.         name        = "Timeless Foundations",
  1937.         description = "With this ore, we can lay down foundations that withstand the test of time and nature!",
  1938.         DeliverItem = {
  1939.                         [1] = { item = "stone",    label = "Stone",    amount = 40 },
  1940.                         [2] = { item = "iron_ingot", label = "Iron Ingot", amount = 40 },
  1941.                       },
  1942.         SkillName   = "Mining",
  1943.         SkillNeed   = 20000,
  1944.         SkillReward = 350,
  1945.         ItemReward  = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
  1946.         MoneyReward = 5000,
  1947.         CanRestartNewQuest = 10,
  1948.         Pedmodel = "s_m_y_construct_01",
  1949.     },
  1950.        
  1951.     ["Quest45"] = {
  1952.         name        = "Community Gatherings",
  1953.         description = "These resources are vital for organizing local events that bring us all together!",
  1954.         DeliverItem = {
  1955.                         [1] = { item = "steel_ingot",      label = "Steel Ingot",       amount = 25 },
  1956.                         [2] = { item = "tin_ingot",        label = "Tin Ingot",         amount = 25 },
  1957.                         [3] = { item = "uranium_ingot",    label = "Uranium Ingot",     amount = 30 },
  1958.                         [4] = { item = "gold_ingot",       label = "Gold Ingot",        amount = 30 },
  1959.                       },
  1960.         SkillName   = "Mining",
  1961.         SkillNeed   = 20000,
  1962.         SkillReward = 350,
  1963.         ItemReward  = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
  1964.         MoneyReward = 5000,
  1965.         CanRestartNewQuest = 10,
  1966.         Pedmodel = "s_m_y_waretech_01",
  1967.     },
  1968. }
  1969.  
  1970.  
Tags: Fivem Lua
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