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- Config = {}
- Config.Debug = false
- Config.Framework = "qb-core" -- Specify your framework (ESX / qb-core / QBox)
- Config.locales = "en" -- Specify your language
- Config.Inventory = "Old-QbInventory" -- Choose your inventory system: New-QbInventory, Old-QbInventory, ox-Inventory, qs-inventory or custom
- Config.Notify = "okok" -- CHoos here your Notifysyste,(QBNotify / ESXNotify / QBoxNotify / okok / codem )
- Config.MoneyType = "bank" -- Specify whether the player receives money as bank or cash (for ESX, specify 'money' if required)
- Config.InvDictionary = "qb-inventory/html/images/" -- Directory for your items folder
- Config.PicturesEnding = ".png" -- Picture File Extensions: No changes to these are typically required.
- Config.URL = "nui://" --File Format for Online Items: Use webp format for items that are available online.
- Config.TargetSystem = "qb-target" --ox-target or qb-target
- Config.Progressbar = "qb-progressbar" --qb-progressbar/ ESX-Progressbar/ox-progressbar/ ox-progressCircle/ nc-progressbar / custom-progressbar
- Config.Menu = "qb-menu" -- Specify your menu system: qb-menu or ox-menu
- Config.InputMenu = "ox-input" -- Specify your input menu: qb-input or ox-input
- Config.UseSkillSystem = true
- Config.SkillSystem = "builtin" --Add here your Skillsystem(builtin / mz-skills / cw-rep / custom) (NUI XP works only with the built in Skillsystem)
- Config.SkillNamesNotBuiltIn = { ["Mining"], ["Smelting"]} --Add here your names from the Skills in your config from the skill system only needs to be edit if you dont use the buil in skillsystem
- Config.BuiltInSkillSystem = { -- Edit here the built in skill system
- ["Mining"] = {
- name = "Mining",
- levels = {
- ["1"] = {Name = "Rookie Miner", pointsneeded = 0},
- ["2"] = {Name = "Apprentice Miner", pointsneeded = 250},
- ["3"] = {Name = "Journeyman Miner", pointsneeded = 650},
- ["4"] = {Name = "Expert Miner", pointsneeded = 1200},
- ["5"] = {Name = "Elite Miner", pointsneeded = 2500},
- ["6"] = {Name = "Veteran Miner", pointsneeded = 3100},
- ["7"] = {Name = "Legendary Miner", pointsneeded = 5000},
- ["8"] = {Name = "Mythic Miner", pointsneeded = 8000},
- ["9"] = {Name = "Epic Miner", pointsneeded = 12500},
- ["10"] = {Name = "Master of the Depths", pointsneeded = 20000},
- --add as many as needed
- }
- },
- ["Smelting"] = {
- name = "Smelting",
- levels = {
- ["1"] = {Name = "Rookie Smelter", pointsneeded = 0},
- ["2"] = {Name = "Trainee Smelter", pointsneeded = 100},
- ["3"] = {Name = "Journeyman Smelter", pointsneeded = 300},
- ["4"] = {Name = "Proficient Smelter", pointsneeded = 500},
- ["5"] = {Name = "Senior Smelter", pointsneeded = 800},
- ["6"] = {Name = "Expert Smelter", pointsneeded = 1200},
- ["7"] = {Name = "Elite Smelter", pointsneeded = 1500},
- ["8"] = {Name = "Legendary Smelter", pointsneeded = 2000},
- ["9"] = {Name = "Supreme Smelter", pointsneeded = 2500},
- ["10"] = {Name = "Forgemaster", pointsneeded = 3000},
- }
- },
- --add as many as needed
- }
- Config.UpdateSkillCommand = "updateskill" -- /updateskill [SkillName] [amount] /updateskill Mining 200 to remove xp /updateskill Mining -200
- Config.ShowSkillMenue = "miningskill" -- This is the command to open the miningskillmenu
- ----Discord Webhook----
- Config.Webhook = {
- ServerName = "Atombude", -- Put here your Server name
- BotName = "PlexScripts", -- Put here the Bot's name
- IconURL = "https://i.imgur.com/PB4LO09.png",
- Titel = "Mining System", -- Title for the Webhook
- DateFormat = '%d/%m/%Y [%X]',
- Colors = {
- UpdatelevelWebhook = 16127, -- Correct color format
- QuestAcceptWebhook = 16127, -- Correct color format
- QuestQuitWebhook = 16127, -- Correct color format
- QuestFinishedWebhook = 16127, -- Correct color format
- UpgradePickaxeWebhook = 16127, -- Correct color format
- MinedOreWebhookWebhook = 16127, -- Correct color format
- MeltedOreWebhook = 16127, -- Correct color format
- },
- UseWebhook = {
- UpdatelevelWebhook = true,
- QuestAcceptWebhook = true,
- QuestQuitWebhook = true,
- QuestFinishedWebhook = true,
- UpgradePickaxeWebhook = true,
- MinedOreWebhookWebhook = true,
- MeltedOreWebhook = true,
- }
- }
- --Your Discordweblink need to be placed in server/discord_weebhook.lua
- Config.Blips = { -- Add here your Blips
- [1] = {BlipName = "Mining Area", coords = vector3(2960.9, 2754.14, 43.71), blipId = 801, blipColor = 81, blipScale = 1.0},
- [2] = {BlipName = "Melting Area", coords = vector3(-373.05, -2660.66, 6.0), blipId = 653, blipColor = 5, blipScale = 1.0},
- [3] = {BlipName = "Ingots Buyer", coords = vector3(-2078.15, 2602.19, 2.03), blipId = 133, blipColor = 5, blipScale = 1.0},
- --add as many as needed
- }
- Config.CustomSounds = { -- Change here the volume of the Custom sounds and enable it or disable it
- useCustomPickaxeSound = true, -- Pickaxe sound
- SoundVolumePickaxeSound = 0.5,
- useCustomStoneBreakSound = true, -- Stonebreak sound
- SoundVolumeStronBreak = 0.5,
- useCustomSoundBurning = true, -- Burning sound
- SoundVolumeBurning = 0.5,
- }
- Config.Particles = { -- Adjust particle settings here (note: particles can significantly impact performance)
- Pickaxe = {
- UsePickAxeParticle = true, -- enable or disable the paricles
- PickAxeParticleAmount = 0.7, -- How big the particle should be
- UsePickAxeCamShaking = true, -- Camera shaking on mining enable or disable
- PickAxeCamShakingAmount = 0.04, -- intensity of the camera shaking
- },
- Jackhammer = {
- UseJackhammerParticle = true,
- JackhammerParticleAmount = 0.5,
- UseJackhammerCamShaking = true,
- JackhammerCamShakingAmount = 0.05,
- },
- Drill = {
- UseDrillParticle = true,
- DrillParticleAmount = 0.5,
- UseDrillCamShaking = true ,
- DrillCamShakingAmount = 0.05,
- },
- LaserDrill = {
- UseLaserDrillParticle = true,
- LaserDrillParticleAmount = 0.5,
- UseLaserDrillCamShaking = true,
- LaserDrillCamShakingAmount = 0.05,
- }
- }
- Config.MiningLocations = { -- Here you can add new mining zones where you want that the ores load
- [1] = { MiningZonePosition = vector3(2866.7, 2819.77, 53.54), MiningZoneRadius = 320, MiningZoneRotation = 0,},
- -- [2] = { MiningZonePosition = vector3(-544.1, 1984.42, 127.06), MiningZoneRadius = 140, MiningZoneRotation = 0,}, -- This is the Zone for the mineshaft.
- --add as many as needed
- }
- Config.Pickaxe = { --This is the config for the Pickaxes
- pickaxeItem = "pickaxe",
- miningDrillItem = "miningdrillmk1",
- miningJackHammerItem = "jackhammermk1",
- miningLaserIitem = "mininglasermk1",
- starterPickaxe = { name = "wooden_pickaxe", label = "Wooden Pickaxe", durability = 100},
- level = {
- ["wooden_pickaxe"] = { --This is the starter pickaxe
- name = { name = "wooden_pickaxe", label = "Wooden Pickaxe"},
- needMined = {
- },
- needMelted = {
- },
- CraftingItems = {
- },
- SkillName = "Mining",
- SkillNeed = 0,
- durability = 80,
- miningSpeedPercent = 0,
- },
- ["stone_pickaxe"] = { -- pickaxe name
- name = { name = "stone_pickaxe", label = "Stone Pickaxe"}, --name = item name label = how the Pickaxe should displayed
- needMined = { -- Here you can add the items that the player needs to mined before upgrading to this level.
- {ItemMined = "Stone", amount = 180}, --The name need to be written exactly like the label from the props.
- --add as many as needed
- },
- needMelted = { -- Here you can add the items that the player needs to melt before upgrading to this level. It need to be the label from the ore
- },
- CraftingItems = { -- This are the items the Player need to craft the Pickaxe It need to be the label from the ore
- { item = "stone", label = "Stone", amount = 15 },
- --add as many as needed
- },
- SkillName = "Mining", --This is the skill the person needs
- SkillNeed = 250, --This is the amount of skill points the player need
- durability = 250, -- This is the durability
- miningSpeedPercent = 5, --This is the percentage by which the mining time is reduced. For example, if the mining time is normally 10 seconds, using this pickaxe would reduce it to 9.5 seconds.
- },
- ["copper_pickaxe"] = {
- name = { name = "copper_pickaxe", label = "Copper Pickaxe"},
- needMined = {
- {ItemMined = "Stone", amount = 200},
- {ItemMined = "Coalore", amount = 150},
- {ItemMined = "Copperore", amount = 200},
- },
- needMelted = {
- {ItemMelted = "Coalore", amount = 70},
- {ItemMelted = "Copperore", amount = 100},
- },
- CraftingItems = {
- { item = "copper_ingot", label = "Copper Ingot", amount = 15},
- },
- SkillName = "Mining",
- SkillNeed = 650,
- durability = 500,
- miningSpeedPercent = 10,
- },
- ["iron_pickaxe"] = {
- name = { name = "iron_pickaxe", label = "Iron Pickaxe"},
- needMined = {
- {ItemMined = "Stone", amount = 200},
- {ItemMined = "Coalore", amount = 150},
- {ItemMined = "Copperore", amount = 200},
- {ItemMined = "Aluminiumore", amount = 100},
- {ItemMined = "Ironore", amount = 250},
- },
- needMelted = {
- {ItemMelted = "Coalore", amount = 100},
- {ItemMelted = "Copperore", amount = 100},
- {ItemMelted = "Aluminiumore", amount = 80},
- {ItemMelted = "Ironore", amount = 200},
- },
- CraftingItems = {
- { item = "copper_ingot", label = "Copper Ingot", amount = 5},
- { item = "iron_ingot", label = "Iron Ingot", amount = 15 },
- { item = "steel_ingot", label = "Steel Ingot", amount = 15},
- },
- SkillName = "Mining",
- SkillNeed = 1000,
- durability = 1000,
- miningSpeedPercent = 15,
- },
- ["bronze_pickaxe"] = {
- name = { name = "bronze_pickaxe", label = "Bronze Pickaxe"},
- needMined = {
- {ItemMined = "Stone", amount = 250},
- {ItemMined = "Coalore", amount = 200},
- {ItemMined = "Copperore", amount = 300},
- {ItemMined = "Aluminiumore", amount = 150},
- {ItemMined = "Ironore", amount = 300},
- },
- needMelted = {
- {ItemMelted = "Coalore", amount = 150},
- {ItemMelted = "Copperore", amount = 250},
- {ItemMelted = "Aluminiumore", amount = 100},
- {ItemMelted = "Ironore", amount = 250},
- },
- CraftingItems = {
- { item = "bronze_ingot", label = "Bronze Ingot", amount = 15},
- },
- SkillName = "Mining",
- SkillNeed = 1200,
- durability = 1500,
- miningSpeedPercent = 20,
- },
- ["steel_pickaxe"] = {
- name = { name = "steel_pickaxe", label = "Steel Pickaxe"},
- needMined = {
- {ItemMined = "Stone", amount = 250},
- {ItemMined = "Coalore", amount = 350},
- {ItemMined = "Copperore", amount = 350},
- {ItemMined = "Aluminiumore", amount = 200},
- {ItemMined = "Ironore", amount = 500},
- {ItemMined = "Sulfurore", amount = 150},
- },
- needMelted = {
- {ItemMelted = "Coalore", amount = 300},
- {ItemMelted = "Copperore", amount = 300},
- {ItemMelted = "Aluminiumore", amount = 150},
- {ItemMelted = "Ironore", amount = 400},
- {ItemMelted = "Sulfurore", amount = 100},
- },
- CraftingItems = {
- { item = "copper_ingot", label = "Copper Ingot", amount = 5},
- { item = "aluminium_ingot", label = "Aluminium Ingot", amount = 5 },
- { item = "steel_ingot", label = "Steel Ingot", amount = 15},
- },
- SkillName = "Mining",
- SkillNeed = 2500,
- durability = 2000,
- miningSpeedPercent = 25,
- },
- ["miningdrillmk1"] = {
- name = { name = "miningdrillmk1", label = "Miningdrill MK1"},
- needMined = {
- {ItemMined = "Stone", amount = 300},
- {ItemMined = "Coalore", amount = 400},
- {ItemMined = "Copperore", amount = 400},
- {ItemMined = "Aluminiumore", amount = 250},
- {ItemMined = "Ironore", amount = 600},
- {ItemMined = "Sulfurore", amount = 250},
- },
- needMelted = {
- {ItemMelted = "Coalore", amount = 350},
- {ItemMelted = "Copperore", amount = 350},
- {ItemMelted = "Aluminiumore", amount = 200},
- {ItemMelted = "Ironore", amount = 500},
- {ItemMelted = "Sulfurore", amount = 200},
- },
- CraftingItems = {
- { item = "copper_ingot", label = "Copper Ingot", amount = 10},
- { item = "aluminium_ingot", label = "Aluminium Ingot", amount = 10 },
- { item = "steel_ingot", label = "Steel Ingot", amount = 10},
- },
- SkillName = "Mining",
- SkillNeed = 2700,
- durability = 2000,
- miningSpeedPercent = 25,
- },
- ["miningdrillmk2"] = {
- name = { name = "miningdrillmk2", label = "Miningdrill MK2"},
- needMined = {
- {ItemMined = "Stone", amount = 300},
- {ItemMined = "Coalore", amount = 400},
- {ItemMined = "Copperore", amount = 500},
- {ItemMined = "Aluminiumore", amount = 350},
- {ItemMined = "Ironore", amount = 800},
- {ItemMined = "Sulfurore", amount = 400},
- {ItemMined = "Tinore", amount = 250},
- },
- needMelted = {
- {ItemMelted = "Coalore", amount = 400},
- {ItemMelted = "Copperore", amount = 400},
- {ItemMelted = "Aluminiumore", amount = 300},
- {ItemMelted = "Ironore", amount = 750},
- {ItemMelted = "Sulfurore", amount = 350},
- {ItemMelted = "Tinore", amount = 200},
- },
- CraftingItems = {
- { item = "iron_ingot", label = "Iron Ingot", amount = 5 },
- { item = "steel_ingot", label = "Steel Ingot", amount = 10 },
- },
- SkillName = "Mining",
- SkillNeed = 3100,
- durability = 2000,
- miningSpeedPercent = 25,
- },
- ["jackhammermk1"] = {
- name = { name = "jackhammermk1", label = "Jackhammer MK1"},
- needMined = {
- {ItemMined = "Stone", amount = 400},
- {ItemMined = "Coalore", amount = 450},
- {ItemMined = "Copperore", amount = 700},
- {ItemMined = "Aluminiumore", amount = 450},
- {ItemMined = "Ironore", amount = 950},
- {ItemMined = "Sulfurore", amount = 500},
- {ItemMined = "Tinore", amount = 500},
- },
- needMelted = {
- {ItemMelted = "Coalore", amount = 450},
- {ItemMelted = "Copperore", amount = 600},
- {ItemMelted = "Aluminiumore", amount = 400},
- {ItemMelted = "Ironore", amount = 850},
- {ItemMelted = "Sulfurore", amount = 400},
- {ItemMelted = "Tinore", amount = 300},
- },
- CraftingItems = {
- { item = "iron_ingot", label = "Iron Ingot", amount = 5 },
- { item = "tin_ingot", label = "Tin Ingot", amount = 5 },
- { item = "steel_ingot", label = "Steel Ingot", amount = 10 },
- },
- SkillName = "Mining",
- SkillNeed = 4000,
- durability = 2000,
- miningSpeedPercent = 25,
- },
- ["jackhammermk2"] = {
- name = { name = "jackhammermk2", label = "Jackhammer MK2"},
- needMined = {
- {ItemMined = "Stone", amount = 450},
- {ItemMined = "Coalore", amount = 550},
- {ItemMined = "Copperore", amount = 850},
- {ItemMined = "Aluminiumore", amount = 500},
- {ItemMined = "Ironore", amount = 1000},
- {ItemMined = "Sulfurore", amount = 600},
- {ItemMined = "Tinore", amount = 600},
- {ItemMined = "Uraniumore", amount = 250},
- },
- needMelted = {
- {ItemMelted = "Coalore", amount = 500},
- {ItemMelted = "Copperore", amount = 800},
- {ItemMelted = "Aluminiumore", amount = 450},
- {ItemMelted = "Ironore", amount = 900},
- {ItemMelted = "Sulfurore", amount = 500},
- {ItemMelted = "Tinore", amount = 600},
- {ItemMelted = "Uraniumore", amount = 250},
- },
- CraftingItems = {
- { item = "copper_ingot", label = "Copper Ingot", amount = 5 },
- { item = "sulfur", label = "Sulfur", amount = 5 },
- { item = "steel_ingot", label = "Steel Ingot", amount = 15 },
- },
- SkillName = "Mining",
- SkillNeed = 5000,
- durability = 2000,
- miningSpeedPercent = 25,
- },
- ["mininglasermk1"] = {
- name = { name = "mininglasermk1", label = "Mininglaser MK1"},
- needMined = {
- {ItemMined = "Stone", amount = 450},
- {ItemMined = "Coalore", amount = 600},
- {ItemMined = "Copperore", amount = 1000},
- {ItemMined = "Aluminiumore", amount = 600},
- {ItemMined = "Ironore", amount = 1200},
- {ItemMined = "Sulfurore", amount = 750},
- {ItemMined = "Tinore", amount = 750},
- {ItemMined = "Uraniumore", amount = 500},
- },
- needMelted = {
- {ItemMelted = "Coalore", amount = 550},
- {ItemMelted = "Copperore", amount = 950},
- {ItemMelted = "Aluminiumore", amount = 550},
- {ItemMelted = "Ironore", amount = 1000},
- {ItemMelted = "Sulfurore", amount = 700},
- {ItemMelted = "Tinore", amount = 700},
- {ItemMelted = "Uraniumore", amount = 400},
- },
- CraftingItems = {
- { item = "aluminium_ingot", label = "Aluminium Ingot", amount = 5 },
- { item = "steel_ingot", label = "Steel Ingot", amount = 15 },
- { item = "uranium_ingot", label = "Uranium Ingot", amount = 15 },
- },
- SkillName = "Mining",
- SkillNeed = 8000,
- durability = 2000,
- miningSpeedPercent = 25,
- },
- ["mininglasermk2"] = {
- name = { name = "mininglasermk2", label = "Mininglaser MK2"},
- needMined = {
- {ItemMined = "Stone", amount = 500},
- {ItemMined = "Coalore", amount = 800},
- {ItemMined = "Copperore", amount = 1500},
- {ItemMined = "Aluminiumore", amount = 1000},
- {ItemMined = "Ironore", amount = 1500},
- {ItemMined = "Sulfurore", amount = 1000},
- {ItemMined = "Tinore", amount = 1000},
- {ItemMined = "Uraniumore", amount = 1000},
- {ItemMined = "Goldore", amount = 300},
- },
- needMelted = {
- {ItemMelted = "Coalore", amount = 750},
- {ItemMelted = "Copperore", amount = 1300},
- {ItemMelted = "Aluminiumore", amount = 800},
- {ItemMelted = "Ironore", amount = 1300},
- {ItemMelted = "Sulfurore", amount = 900},
- {ItemMelted = "Tinore", amount = 900},
- {ItemMelted = "Uraniumore", amount = 900},
- {ItemMelted = "Goldore", amount = 200},
- },
- CraftingItems = {
- { item = "uranium_ingot", label = "Uranium Ingot", amount = 20 },
- { item = "gold_ingot", label = "Gold Ingot", amount = 20 },
- },
- SkillName = "Mining",
- SkillNeed = 12500,
- durability = 2000,
- miningSpeedPercent = 25,
- },
- --add as many as needed (pictures need to be added in html/images
- },
- pickAxeRanking = { -- Here you need to add the pickaxe sequence
- "wooden_pickaxe",
- "stone_pickaxe",
- "copper_pickaxe",
- "iron_pickaxe",
- "bronze_pickaxe",
- "steel_pickaxe",
- "miningdrillmk1",
- "miningdrillmk2",
- "jackhammermk1",
- "jackhammermk2",
- "mininglasermk1",
- "mininglasermk2"
- }
- }
- Config.SellItems = { -- If you dont use the PlexScripts EconomoicSystem you can edit here the Sellpoint. -- Advanced EconomoicSystem https://plexscripts.tebex.io/package/6417076
- usesellpoints = true, --Enable or Disable the Sellpoint
- NPCSpawnRadius = 50, -- The disatance the NPC spawn for the player
- positions = { -- Add here the positions where the sellpoints are.
- [1] = vector4(-2078.15, 2602.19, 2.03, 29.97),
- --add as many as needed
- },
- items = { -- Change here the prices and the items from the Shop
- [1] = {item = "iron_ingot", label = "Iron ingot", sellpirce = 15},
- [2] = {item = "copper_ingot", label = "Copper ingot", sellpirce = 25},
- [3] = {item = "coal", label = "Coal", sellpirce = 15},
- [4] = {item = "gold_ingot", label = "Gold ingot", sellpirce = 65},
- [5] = {item = "steel_ingot", label = "Steel ingot", sellpirce = 30},
- [6] = {item = "sulfur", label = "Sulfur ingot", sellpirce = 60},
- [7] = {item = "uranium_ingot", label = "Uranium ingot", sellpirce = 75},
- [8] = {item = "aluminium_ingot", label = "Aluminuium ingot", sellpirce = 35},
- [9] = {item = "tin_ingot", label = "Tin ingot", sellpirce = 25},
- [10] = {item = "stone", label = "Stone", sellpirce = 10},
- --add as many as needed
- },
- NPCPedModels = { -- The Shoppedmodel is random taken from on of those
- [1] = {ped = "a_f_m_bevhills_02"},
- [2] = {ped = "a_f_m_fatwhite_01"},
- [3] = {ped = "a_f_o_soucent_02"},
- [4] = {ped = "a_m_m_beach_01"},
- [5] = {ped = "a_m_m_soucent_03"},
- [6] = {ped = "a_m_o_soucent_01"},
- [7] = {ped = "a_m_y_golfer_01"},
- [8] = {ped = "a_m_y_smartcaspat_01"},
- --add as many as needed
- }
- }
- Config.NuiSetting = {
- OpenNuiWithCommand = false, -- Do you want that the player can open the Nui with a command
- NuiOpenCommand = "miningnui", -- The Command to open the nui
- OpenNuiWithNpc = true, -- Do you want that the players can open the nui on a NPC
- NpcPositions = { --Positions from the NPCs
- [1] = vector4(2943.35, 2746.1, 43.35, 277.48),
- [2] = vector4(-364.48, -2666.19, 6.0, 45.8),
- --add as many as needed
- },
- NpcSpawnRadius = 50, -- The disatance the NPC spawn for the player
- NPCPedModels = { --The pedmodel for the NuiNpc is random taken from on of those
- [1] = {ped = "s_m_m_gardener_01"},
- --add as many as needed
- }
- }
- Config.ShopNPC = { -- The Shopnpc where the players can buy items
- positions = { --The positions from NPCs
- [1] = vector4(2955.29, 2753.08, 43.48, 195.67),
- [2] = vector4(-362.57, -2664.02, 6.0, 47.84),
- --add as many as needed
- },
- NpcSpawnRadius = 50, -- The disatance the NPC spawn for the player
- ShopItems = { --The items in the shop.
- [1] = {item = "forgingtongs", label = "Forging Tong", buyprice = 15},
- [2] = {item = "cruciblebucket", label = "Crucible", buyprice = 25},
- [3] = {item = "mold_ingot", label = "Mold Form", buyprice = 15},
- [4] = {item = "pickaxe", label = "Pickaxe", buyprice = 65},
- [5] = {item = "miningdrillmk1", label = "Miningdrill", buyprice = 30},
- [6] = {item = "jackhammermk1", label = "Jackhammer", buyprice = 30},
- [7] = {item = "mininglasermk1", label = "Mininglaser", buyprice = 60},
- --add as many as needed
- },
- NPCPedModels = { --The pedmodel for the ShopNpc is random taken from on of those
- [1] = {ped = "s_m_m_cntrybar_01"},
- --add as many as needed
- }
- }
- Config.FurnancePropPos = {
- propName = "v_ilev_found_cranebucket", --The furnance prop
- coords = {x = -372.5, y = -2667.1399999996647, z = 3.080000000000655}, --The furnance position
- rotation = {rotx = 1.4400000000000546, roty = 1.3400000000001455, rotz = 117.77999999999884} --The furnance rotation
- }
- Config.FurnaceStandardTemperature = 300 -- Start temperatur for the furnace
- Config.FurnaceTemperatureChangeRatePerSecond = 2 -- How fast the furnace should change the temperatur per second
- Config.WorkStationPropPos = {
- propName = "xm_prop_base_work_station_01", -- prop from the workstation
- coords = {x = -368.42, y = -2668.74, z = 5.0, w = 225.83}, -- Position form the workstation
- }
- Config.PutOreInFurnance = {
- AinimDictPutOreInFurnance = "random@domestic",
- AinimNamePutOreInFurnance = "pickup_low",
- PutOreInFurnanceProp = "dh_crucible_bucket",
- CrucibleBucketItem = "cruciblebucket",
- CrucibleBucketLabel = "Crucible bucket",
- AinimDurration = 1000
- }
- Config.AnvillPropPos = { -- props from the anvils
- ["1"] = {
- pos = vector4(-373.02, -2654.82, 5.03, 42),
- prop = "dh_anvil"
- },
- ["2"] = {
- pos = vector4(-374.83, -2656.54, 5.03, 42),
- prop = "dh_anvil"
- },
- ["3"] = {
- pos = vector4(-377.16, -2658.14, 5.03, 42),
- prop = "dh_anvil"
- },
- --add as many as needed
- }
- Config.MoldSettings = { --settings from the mold
- MoldItem = "mold_ingot", -- mold item name
- moldProp = "dh_mold_ingot", -- prop fro the mold
- animationDict = "amb@prop_human_parking_meter@male@idle_a", --Animation dict
- animationName = "idle_a", --Animation name
- animationDurration = 3000, --Animation durration
- }
- Config.PutLiquidMetalToMold = { --put liquid to mold
- progressbaLabel = "Molten metal is poured into the mold!", -- label from the progressbar
- prgressbardurration = 5000, -- Durration from the progressbar
- }
- Config.TakeIngotOut = { -- settings wehn you take the ingot out from the moild
- animationDict = "amb@prop_human_parking_meter@male@idle_a", --Animation dict
- animationName = "idle_a", --Animation name
- animationDurration = 3000, --Animation durration
- tongsItem = "forgingtongs", -- The tong item
- tongsLabel = "Forging tongs" -- Label of the tong item
- }
- Config.Timer = { -- Here you can adjust the cooldown timer text (note: the timer can impact performance significantly. You can disable it so players can check the remaining time with the target system instead).
- useDrawTimer = true, -- enable7disable
- textScale = 0.35, --scale from the text
- textFont = 4, --text Font
- textProportional = 1, -- proportional from the text
- textColorRed = 255, -- Color red
- textColorGreen = 255, -- Color green
- textColorBlue = 255, -- Color blue
- textAplpha = 255, -- alpha of the text
- refrsehRate = 0, -- Adjust the text refresh rate here: increasing the interval will improve performance, but may cause the text to blink.
- }
- Config.Props = {
- ["stone"] = { -- name
- prop = "dh_stone", -- prop name
- respawntime = 10000, -- how long the ore has to respawn after a player has mined the ore 20000 = 20 sec.
- targetlabelPickaxe = "Mining Stone [Pickaxe]", -- Target label when the player mines with a pickaxe
- targetlabelMiningDrill = "Mining Stone [Drill]", -- Target label when the player mines with a Drill
- targetlabelMiningJackhammer = "Mining Stone [Jackhammer]", -- Target label when the player mines with a Jackhammer
- targetlabelMiningLaser= "Mining Stone [Laser]", -- Target label when the player mines with a Laser
- MiningTime = 5000, -- How long the basic mining time is
- ProgressbarLabel = "Stone is mined!", -- Progressbar label
- Item = "stone", -- Itemname that the player get after mining
- ItemLabel = "Stone", -- Label from the ore
- AmountItemAdd = 1, -- How many items the player should get after mining
- SkillName = "Mining", -- Which skill need
- SkillReward = 1, -- How many skillpoints the player get after mining 1 ore
- SkillNeed = 0, -- How much from the skillpoint he needs to min the ore
- durabilityRemovePickaxe = 5, -- How much durability it should remove from the pickaxe if you mine that ore
- requiredPickaxeLevel = "wooden_pickaxe", -- The minimum Pickaxelevel the player needs to mine that ore
- coords = { -- wehre the ores should spawn
- vector4(2949.47, 2793.94, 40.75, 0.61),
- vector4(2940.56, 2794.13, 40.51, 89.28),
- vector4(2936.98, 2802.26, 41.26, 341.14),
- vector4(2947.65, 2808.91, 41.6, 306.44),
- vector4(2962.0, 2797.73, 41.07, 227.18),
- vector4(2967.43, 2788.46, 39.73, 187.0),
- vector4(2955.83, 2778.78, 40.37, 123.08),
- vector4(2947.14, 2777.58, 39.28, 89.91),
- vector4(2939.0, 2786.48, 39.85, 34.23),
- vector4(2935.15, 2796.96, 40.84, 333.93),
- vector4(2938.79, 2806.5, 41.78, 313.27),
- vector4(2943.37, 2813.32, 42.33, 320.56),
- --add as many as needed
- -- Coords for K4mbi Cave map:
- vector4(-495.7086, 1876.8850, 119.6899, 56.5405),
- vector4(-501.7604, 1881.2510, 119.6750, 26.2465),
- },
- },
- ["coal_ore"] = {
- prop = "dh_coal_ore",
- respawntime = 20000,
- targetlabelPickaxe = "Mining Coal [Pickaxe]",
- targetlabelMiningDrill = "Mining Coal [Drill]",
- targetlabelMiningJackhammer = "Mining Coal [Jackhammer]",
- targetlabelMiningLaser= "Mining Coal [Laser]",
- MiningTime = 10000,
- ProgressbarLabel = "Coal is mined!",
- Item = "coal_ore",
- ItemLabel = "Coalore",
- AmountItemAdd = 1,
- SkillName = "Mining",
- SkillReward = 2,
- SkillNeed = 250,
- durabilityRemovePickaxe = 20,
- requiredPickaxeLevel = "stone_pickaxe",
- coords = {
- vector4(2905.27, 2844.88, 56.66, 44.57),
- vector4(2910.89, 2848.72, 57.3, 25.0),
- vector4(2902.01, 2841.72, 55.3, 29.42),
- vector4(2895.7, 2840.77, 57.75, 15.99),
- vector4(2915.58, 2852.44, 57.29, 337.68),
- vector4(2921.08, 2855.87, 56.83, 40.69),
- vector4(2889.9353, 2845.3794, 62.2702, 98.2804),
- vector4(2886.38, 2838.61, 59.38, 88.68),
- vector4(2880.97, 2835.83, 58.09, 293.22),
- vector4(2892.05, 2836.19, 56.07, 51.92),
- vector4(2878.58, 2844.6, 63.41, 84.1),
- --add as many as needed
- -- Coords for K4mbi Cave map:
- vector4(-480.7062, 1902.3782, 119.7400, 315.0752),
- vector4(-490.6895, 1876.2545, 119.4655, 358.7743),
- vector4(-503.8757, 1883.8270, 119.7365, 81.2787),
- },
- },
- ["copper_ore"] = {
- prop = "dh_copper_ore",
- respawntime = 20000,
- targetlabelPickaxe = "Mining Copper [Pickaxe]",
- targetlabelMiningDrill = "Mining Copper [Drill]",
- targetlabelMiningJackhammer = "Mining Copper [Jackhammer]",
- targetlabelMiningLaser= "Mining Copper [Laser]",
- MiningTime = 10000,
- ProgressbarLabel = "Copper is mined!",
- Item = "copper_ore",
- ItemLabel = "Copperore",
- AmountItemAdd = 1,
- SkillName = "Mining",
- SkillReward = 2,
- SkillNeed = 650,
- durabilityRemovePickaxe = 30,
- requiredPickaxeLevel = "stone_pickaxe",
- coords = {
- vector4(2984.11, 2684.63, 65.78, 216.85),
- vector4(2991.22, 2692.25, 65.17, 281.31),
- vector4(2997.38, 2701.71, 64.6, 291.69),
- vector4(3002.15, 2707.87, 63.91, 257.9),
- vector4(2973.83, 2678.75, 65.85, 170.21),
- vector4(2968.65, 2676.44, 65.32, 226.08),
- vector4(2959.87, 2672.45, 64.07, 196.94),
- vector4(2979.62, 2694.77, 63.9, 112.22),
- vector4(2985.03, 2702.92, 64.19, 335.79),
- vector4(2989.67, 2710.62, 64.91, 84.68),
- vector4(3009.69, 2710.62, 64.03, 153.4),
- vector4(2965.94, 2687.26, 64.24, 108.56),
- vector4(2950.2, 2691.4, 66.06, 24.3),
- vector4(2944.9, 2679.09, 65.29, 158.7),
- vector4(2935.8, 2686.79, 66.35, 150.03),
- --add as many as needed
- -- Coords for K4mbi Cave map:
- vector4(-477.9541, 1905.0344, 119.7102, 221.4155),
- vector4(-488.6385, 1880.3379, 119.6447, 209.4818),
- vector4(-506.5153, 1882.4652, 119.6131, 208.8858),
- vector4(-541.6381, 1885.4445, 122.1892, 52.1022),
- },
- },
- ["aluminium_ore"] = {
- prop = "dh_aluminum_ore",
- respawntime = 20000,
- targetlabelPickaxe = "Mining Aluminium [Pickaxe]",
- targetlabelMiningDrill = "Mining Aluminium [Drill]",
- targetlabelMiningJackhammer = "Mining Aluminium [Jackhammer]",
- targetlabelMiningLaser= "Mining Aluminium [Laser]",
- MiningTime = 10000,
- ProgressbarLabel = "Aluminium is mined!",
- Item = "aluminium_ore",
- ItemLabel = "Aluminiumore",
- AmountItemAdd = 1,
- SkillName = "Mining",
- SkillReward = 3,
- SkillNeed = 1200,
- durabilityRemovePickaxe = 70,
- requiredPickaxeLevel = "stone_pickaxe",
- coords = {
- vector4(3026.26, 2946.83, 65.86, 348.04),
- vector4(3025.73, 2950.3, 66.23, 333.11),
- vector4(3026.34, 2955.84, 66.83, 349.37),
- vector4(3019.33, 2954.39, 67.03, 93.08),
- vector4(3011.4, 2950.88, 67.15, 97.53),
- vector4(3022.35, 2922.89, 64.11, 188.4),
- vector4(3005.58, 2928.14, 64.4, 114.03),
- --add as many as needed
- -- Coords for K4mbi Cave map:
- vector4(-474.7879, 1889.5482, 119.7024, 134.8203),
- vector4(-481.0746, 1883.2769, 119.7362, 258.1913),
- vector4(-521.0507, 1885.6882, 119.6986, 101.1363),
- vector4(-521.0507, 1885.6882, 119.6986, 101.1363),
- },
- },
- ["iron_ore"] = {
- prop = "dh_iron_ore",
- respawntime = 20000,
- targetlabelPickaxe = "Mining Iron [Pickaxe]",
- targetlabelMiningDrill = "Mining Iron [Drill]",
- targetlabelMiningJackhammer = "Mining Iron [Jackhammer]",
- targetlabelMiningLaser= "Mining Iron [Laser]",
- MiningTime = 10000,
- ProgressbarLabel = "Iron is mined!",
- Item = "iron_ore",
- ItemLabel = "Ironore",
- AmountItemAdd = 1,
- SkillName = "Mining",
- SkillReward = 3,
- SkillNeed = 2500,
- durabilityRemovePickaxe = 10,
- requiredPickaxeLevel = "copper_pickaxe",
- coords = { -- wehre the ores should spawn
- vector4(3022.1, 2860.72, 74.43, 290.01),
- vector4(3022.9, 2868.7, 75.57, 240.9),
- vector4(3025.69, 2851.39, 72.68, 293.39),
- vector4(3028.28, 2840.87, 72.75, 288.28),
- vector4(3020.19, 2879.34, 73.13, 269.96),
- vector4(3022.91, 2885.33, 73.24, 226.56),
- vector4(3029.65, 2889.31, 74.45, 257.31),
- vector4(3034.47, 2897.49, 73.73, 246.33),
- vector4(3044.6, 2912.11, 70.98, 220.09),
- vector4(3009.47, 2884.32, 72.7, 130.49),
- vector4(3009.99, 2864.87, 73.61, 93.52),
- vector4(3014.37, 2839.56, 74.14, 162.73),
- vector4(3034.95, 2831.03, 72.23, 264.26),
- --add as many as needed
- -- Coords for K4mbi Cave map:
- vector4(-482.1258, 1910.0698, 119.6993, 192.2003),
- vector4(-480.6083, 1906.7092, 119.6176, 247.2040),
- vector4(-499.8970, 1876.6371, 119.6629, 79.7897),
- },
- },
- ["tin_ore"] = {
- prop = "dh_tin_ore",
- respawntime = 20000,
- targetlabelPickaxe = "Mining Tin [Pickaxe]",
- targetlabelMiningDrill = "Mining Tin [Drill]",
- targetlabelMiningJackhammer = "Tin iron [Jackhammer]",
- targetlabelMiningLaser= "Mining Tin [Laser]",
- MiningTime = 10000,
- ProgressbarLabel = "Tin is mined!",
- Item = "tin_ore",
- ItemLabel = "Tinore",
- AmountItemAdd = 1,
- SkillName = "Mining",
- SkillReward = 4,
- SkillNeed = 3100,
- durabilityRemovePickaxe = 40,
- requiredPickaxeLevel = "iron_pickaxe",
- coords = {
- vector4(2819.29, 2858.98, 42.26, 269.28),
- vector4(2818.89, 2863.0, 42.81, 314.78),
- vector4(2817.09, 2869.18, 43.14, 320.13),
- vector4(2806.42, 2854.52, 41.69, 305.81),
- vector4(2821.34, 2855.32, 43.01, 272.61),
- vector4(2822.75, 2850.88, 43.4, 254.96),
- vector4(2823.32, 2855.39, 44.85, 286.95),
- vector4(2814.61, 2876.27, 43.56, 308.56),
- vector4(2816.02, 2873.82, 43.75, 253.27),
- vector4(2815.35, 2880.04, 45.76, 219.66),
- --add as many as needed
- -- Coords for K4mbi Cave map:
- vector4(-472.6618, 1900.5179, 119.4615, 65.0171),
- vector4(-484.0171, 1875.7756, 119.6077, 268.0986),
- vector4(-509.2780, 1883.0544, 119.7051, 346.9863),
- vector4(-538.8360, 1882.3549, 121.9148, 90.5261),
- },
- },
- ["sulfur_ore"] = {
- prop = "dh_sulfur_ore",
- respawntime = 60000,
- targetlabelPickaxe = "Mining Sulfur [Pickaxe]",
- targetlabelMiningDrill = "Mining Sulfur [Drill]",
- targetlabelMiningJackhammer = "Mining Sulfur [Jackhammer]",
- targetlabelMiningLaser= "Mining Sulfur [Laser]",
- MiningTime = 10000,
- ProgressbarLabel = "Sulfur is mined!",
- Item = "sulfur_ore",
- ItemLabel = "Sulfurore",
- AmountItemAdd = 1,
- SkillName = "Mining",
- SkillReward = 3,
- SkillNeed = 5000,
- durabilityRemovePickaxe = 50,
- requiredPickaxeLevel = "steel_pickaxe",
- coords = {
- vector4(3025.56, 2763.58, 55.42, 265.62),
- vector4(3030.97, 2767.0, 56.53, 310.36),
- vector4(3031.19, 2759.37, 57.89, 181.45),
- vector4(3025.69, 2753.01, 56.64, 129.67),
- vector4(3017.07, 2748.3, 54.67, 280.51),
- vector4(3013.96, 2746.08, 54.51, 20.75),
- vector4(3012.68, 2761.54, 54.28, 272.22),
- --add as many as needed
- -- Coords for K4mbi Cave map:
- vector4(-472.6235, 1895.8129, 119.6672, 236.4843),
- vector4(-486.1979, 1877.2596, 119.6820, 136.6675),
- vector4(-511.2610, 1885.9286, 119.7719, 41.7715),
- vector4(-535.0363, 1882.5795, 121.1962, 96.4569),
- },
- },
- ["uranium_ore"] = {
- prop = "dh_uranium_ore",
- respawntime = 60000,
- targetlabelPickaxe = "Mining Uranium [Pickaxe]",
- targetlabelMiningDrill = "Mining Uranium [Drill]",
- targetlabelMiningJackhammer = "Mining Uranium [Jackhammer]",
- targetlabelMiningLaser= "Mining Uranium [Laser]",
- MiningTime = 10000,
- ProgressbarLabel = "Uranium is mined!",
- Item = "uranium_ore",
- ItemLabel = "Uraniumore",
- AmountItemAdd = 1,
- SkillName = "Mining",
- SkillReward = 5,
- SkillNeed = 8000,
- durabilityRemovePickaxe = 60,
- requiredPickaxeLevel = "miningdrillmk1",
- coords = {
- vector4(2922.43, 2811.0, 43.89, 75.47),
- vector4(2913.94, 2802.4, 44.51, 118.18),
- vector4(2929.9, 2824.18, 49.48, 29.36),
- vector4(2938.94, 2827.03, 46.51, 20.38),
- vector4(2943.19, 2826.8, 45.9, 338.29),
- vector4(2919.9, 2792.92, 40.5, 133.6),
- vector4(2907.42, 2787.68, 46.47, 115.58),
- --add as many as needed
- -- Coords for K4mbi Cave map:
- vector4(-476.3981, 1893.5543, 119.6394, 88.7735),
- vector4(-483.9598, 1879.8829, 119.6996, 138.8460),
- vector4(-515.8444, 1884.0267, 119.7170, 109.7406),
- },
- },
- ["gold_ore"] = {
- prop = "dh_gold_ore",
- respawntime = 60000,
- targetlabelPickaxe = "Mining Gold [Pickaxe]",
- targetlabelMiningDrill = "Mining Gold [Drill]",
- targetlabelMiningJackhammer = "Mining Gold [Jackhammer]",
- targetlabelMiningLaser= "Mining Gold [Laser]",
- MiningTime = 30000,
- ProgressbarLabel = "Gold is mined!",
- Item = "gold_ore",
- ItemLabel = "Goldore",
- AmountItemAdd = 1,
- SkillName = "Mining",
- SkillReward = 10,
- SkillNeed = 12500,
- durabilityRemovePickaxe = 80,
- requiredPickaxeLevel = "jackhammermk1",
- coords = {
- vector4(2998.66, 2790.13, 43.8, 137.66),
- vector4(3001.17, 2782.42, 43.45, 197.11),
- vector4(3000.56, 2768.13, 42.84, 89.29),
- vector4(2989.5, 2769.74, 42.86, 82.06),
- vector4(2996.92, 2755.68, 43.01, 267.43),
- --add as many as needed
- -- Coords for K4mbi Cave map:
- vector4(-476.0023, 1886.3806, 119.6711, 110.9653),
- vector4(-478.3772, 1883.2579, 119.8062, 198.8832),
- vector4(-530.3091, 1882.0328, 120.2812, 300.7309),
- },
- },
- }
- Config.Oven = { -- Config for the oven
- ["coal"] = {-- name
- hash = "coal", --itemname
- label = "Coal", --label of the item
- SkillName = "Smelting", -- Which skill need
- SkillNeed = 0, -- How much from the skillpoint he needs to melt the ore
- SkillReward = 1, -- How many skillpoints the player get after melting 1 ore
- FurnanceTemperature = 335, -- This is the temperatur the furnace need to be to melt the item
- MeltingDurration = 20000, -- This is the time the melting durrationg takes
- soundfile = "burning_20", -- This is the sound file used for melting ore. It should match the melting duration; for example, if the duration is 10000, use `burning_10`. Available intervals are in steps of 5 (e.g., 5, 10, 15, up to 45). If you need a custom duration, feel free to contact me on Discord, and I'll create it for you.
- CoolDownDurration = 15, -- This is the time in seconds how long it takes that the ingot need to cooldown
- ProgressbarLabel = "Smelting Coal", -- Progresbar label
- itemamountreward = 1, -- How many items the player get after the melting process
- materials = { -- This are the materials the player need to melt the item
- [1] = { item = "coal_ore", label = "Coalore", amount = 1 },
- --add as many as needed
- }
- },
- ["copper_ingot"] = {
- hash = "copper_ingot",
- label = "Copper Ingot",
- SkillName = "Smelting",
- SkillNeed = 100,
- SkillReward = 2,
- FurnanceTemperature = 1085,
- MeltingDurration = 20000,
- soundfile = "burning_20",
- CoolDownDurration = 15,
- ProgressbarLabel = "Smelting Copper",
- itemamountreward = 1,
- materials = {
- [1] = { item = "copper_ore", label = "Copperore", amount = 1 },
- }
- },
- ["aluminium_ingot"] = {
- hash = "aluminium_ingot",
- label = "Aluminium Ingot",
- SkillName = "Smelting",
- SkillNeed = 300,
- SkillReward = 3,
- FurnanceTemperature = 660,
- MeltingDurration = 20000,
- soundfile = "burning_20",
- CoolDownDurration = 30,
- ProgressbarLabel = "Smelting Aluminium",
- itemamountreward = 1,
- materials = {
- [1] = { item = "aluminium_ore", label = "Aluminiumore", amount = 1 },
- }
- },
- ["iron_ingot"] = {
- hash = "iron_ingot",
- label = "Iron Ingot",
- SkillName = "Smelting",
- SkillNeed = 500,
- SkillReward = 3,
- FurnanceTemperature = 1538,
- MeltingDurration = 20000,
- soundfile = "burning_20",
- CoolDownDurration = 15,
- ProgressbarLabel = "Smelting iron",
- itemamountreward = 1,
- materials = {
- [1] = { item = "iron_ore", label = "Ironore", amount = 1 },
- }
- },
- ["steel_ingot"] = {
- hash = "steel_ingot",
- label = "Steel Ingot",
- SkillName = "Smelting",
- SkillNeed = 500,
- SkillReward = 5,
- FurnanceTemperature = 1425,
- MeltingDurration = 30000,
- soundfile = "burning_30",
- CoolDownDurration = 60,
- ProgressbarLabel = "Smelting Steel",
- itemamountreward = 1,
- materials = {
- [1] = { item = "coal_ore", label = "Coalore", amount = 1 },
- [2] = { item = "iron_ingot", label = "Iron Ingot", amount = 1 },
- }
- },
- ["tin_ingot"] = {
- hash = "tin_ingot",
- label = "Tin Ingot",
- SkillName = "Smelting",
- SkillNeed = 800,
- SkillReward = 4,
- FurnanceTemperature = 231,
- MeltingDurration = 20000,
- soundfile = "burning_20",
- CoolDownDurration = 30,
- ProgressbarLabel = "Smelting Tin",
- itemamountreward = 1,
- materials = {
- [1] = { item = "tin_ore", label = "Tinore", amount = 1 },
- }
- },
- ["bronze_ingot"] = {
- hash = "bronze_ingot",
- label = "Bronze Ingot",
- SkillName = "Smelting",
- SkillNeed = 1200,
- SkillReward = 5,
- FurnanceTemperature = 850,
- MeltingDurration = 20000,
- soundfile = "burning_20",
- CoolDownDurration = 30,
- ProgressbarLabel = "Smelting Bronze",
- itemamountreward = 1,
- materials = {
- [1] = { item = "tin_ore", label = "Tinore", amount = 1 },
- [2] = { item = "copper_ore", label = "Copperore", amount = 1 },
- }
- },
- ["alubronze_ingot"] = {
- hash = "alubronze_ingot",
- label = "Alubronze Ingot",
- SkillName = "Smelting",
- SkillNeed = 1200,
- SkillReward = 6,
- FurnanceTemperature = 850,
- MeltingDurration = 20000,
- soundfile = "burning_20",
- CoolDownDurration = 30,
- ProgressbarLabel = "Smelting Bronze",
- itemamountreward = 1,
- materials = {
- [1] = { item = "aluminium_ore", label = "Aluminiumore", amount = 1 },
- [2] = { item = "bronze_ingot", label = "Bronze Ingot", amount = 1 },
- }
- },
- ["sulfur"] = {
- hash = "sulfur",
- label = "Sulfur",
- SkillName = "Smelting",
- SkillNeed = 2000,
- SkillReward = 5,
- FurnanceTemperature = 112,
- MeltingDurration = 30000,
- soundfile = "burning_30",
- CoolDownDurration = 60,
- ProgressbarLabel = "Smelting Sulfur",
- itemamountreward = 1,
- materials = {
- [1] = { item = "sulfur_ore", label = "Sulfurore", amount = 1 },
- }
- },
- ["uranium_ingot"] = {
- hash = "uranium_ingot",
- label = "Uranium Ingot",
- SkillName = "Smelting",
- SkillNeed = 2500,
- SkillReward = 5,
- FurnanceTemperature = 1132,
- MeltingDurration = 30000,
- soundfile = "burning_30",
- CoolDownDurration = 120,
- ProgressbarLabel = "Smelting Uranium",
- itemamountreward = 1,
- materials = {
- [1] = { item = "uranium_ore", label = "Uraniumore", amount = 1 },
- }
- },
- ["gold_ingot"] = {
- hash = "gold_ingot",
- label = "Gold Ingot",
- SkillName = "Smelting",
- SkillNeed = 3000,
- SkillReward = 6,
- FurnanceTemperature = 1064,
- MeltingDurration = 30000,
- soundfile = "burning_30",
- CoolDownDurration = 120,
- ProgressbarLabel = "Smelting Gold",
- itemamountreward = 1,
- materials = {
- [1] = { item = "gold_ore", label = "Goldore", amount = 1 },
- }
- },
- }
- Config.QuestSetting = {
- useQuests = true, -- Enable or disable the quest section
- RepeatQuests = false, -- But this to true if the players can repeat the quests
- CanInstandAcceptNewQuestAfterQuit = false, -- if you but this on true the player can quit a quest and accept directly a new one
- WaitTimeBeforeCanStartNewQuestQuit = 0, -- if CanInstandAcceptNewQuestAfterQuit is false then you can here change the timer how long the player has a break 60 = 1 hour
- CanInstandAcceptNewQuestAfterFinished = true, -- If you want the player can accept directly a new quest after he has finished one
- NPCSpawnRadius = 50, --This is the distance where the quest npc spawns for the player
- AnimationDurration = 3000, -- Durration of the give animation to the npc
- QuestDeliverPoints = { -- Here you can add coords where the npcs can spawn
- {x = 168.9, y = 485.65, z = 141.86, h = 311.8},
- {x = -324.33, y = 430.53, z = 108.86, h = 277.98},
- {x = -523.27, y = 525.52, z = 111.44, h = 49.1},
- {x = -780.88, y = 270.35, z = 84.79, h = 19.88},
- {x = -533.52, y = 709.69, z = 152.15, h = 1208.94},
- {x = -760.67, y = 658.13, z = 142.04, h = 288.28},
- {x = -905.62, y = 20.14, z = 45.44, h = 341.61},
- {x = -742.24, y = 182.16, z = 70.96, h = 113.46},
- {x = -1361.07, y = 621.94, z = 133.32, h = 294.45},
- {x = -1336.65, y = -226.41, z = 41.981, h = 187.2},
- {x = -195.98, y = -833.29, z = 29.74, h = 293.5},
- {x = -658.79, y = -676.86, z = 30.51, h = 309.42},
- {x = 987.76, y = -432.78, z = 63.05, h = 191.33},
- {x = 996.9, y = -729.74, z = 56.82, h = 308.51},
- {x = 892.72, y = -540.9, z = 57.51, h = 89.99},
- {x = 1360.96, y = 3603.68, z = 33.96, h = 200.65},
- {x = 1929.74, y = 3721.64, z = 31.81, h = 221.8},
- {x = 2882.98, y = 4488.74, z = 47.14, h = 161.8},
- {x = 1970.39, y = 5168.38, z = 46.64, h = 134.72},
- --add as many as needed
- },
- }
- Config.Quests = {
- ["Quest1"] = { --Quest number
- name = "Community Fortification", -- Titel of the quest
- description = "These ores will strengthen our community’s resources!", --description from the quest
- DeliverItem = {
- [1] = { item = "stone", label = "Stone", amount = 15 }, -- the itmes the Player need to deliver to finish the quest
- --add as many as needed
- },
- SkillName = "Mining", -- Which skill need
- SkillNeed = 0, -- How much the skillpoints needs to accept the quest
- SkillReward = 10, -- How much from the skillpoint the player get after finishing the quest
- ItemReward = { { name = "mold_ingot", label = "Mold Form", amount = 1 } }, -- If the player get an item after finishing the quest
- MoneyReward = 1000, -- How much money the player get after finishing the quest
- CanRestartNewQuest = 10, -- This is the timer if you put CanInstandAcceptNewQuestAfterFinished to true so the player need to wait the time to start a new quest
- Pedmodel = "a_f_m_fatwhite_01", -- The pedmodel for the picture in the quest nui and the npc wich spawns to deliver the quest.
- },
- --add as many as neededs
- ["Quest2"] = {
- name = "Timely Construction",
- description = "We need the ore to complete our construction site on time!",
- DeliverItem = {
- [1] = { item = "stone", label = "Stone", amount = 30 },
- },
- SkillName = "Mining",
- SkillNeed = 0,
- SkillReward = 25,
- ItemReward = { { name = "mold_ingot", label = "Mold Form", amount = 1 } },
- MoneyReward = 1000,
- CanRestartNewQuest = 10,
- Pedmodel = "s_m_y_dockwork_01",
- },
- ["Quest3"] = {
- name = "Building Progress",
- description = "These materials keep our building projects moving forward!",
- DeliverItem = {
- [1] = { item = "Stone", label = "Stone", amount = 55 },
- },
- SkillName = "Mining",
- SkillNeed = 0,
- SkillReward = 35,
- ItemReward = { { name = "mold_ingot", label = "Mold Form", amount = 1 } },
- MoneyReward = 1000,
- CanRestartNewQuest = 10,
- Pedmodel = "a_m_m_bevhills_02",
- },
- ["Quest4"] = {
- name = "Harvest Maintenance",
- description = "We need the ore to repair our farming tools and keep the harvest on track!",
- DeliverItem = {
- [1] = { item = "stone", label = "Stone", amount = 10 },
- [2] = { item = "coal", label = "Coal", amount = 15 },
- },
- SkillName = "Mining",
- SkillNeed = 250,
- SkillReward = 20,
- ItemReward = { { name = "copper_ingot", label = "Copper Ingot", amount = 1 } },
- MoneyReward = 1500,
- CanRestartNewQuest = 10,
- Pedmodel = "a_m_m_hillbilly_01",
- },
- ["Quest5"] = {
- name = "Juggernaut Boost",
- description = "These ores enhance my armer and weapons - I need them to stay invincible!",
- DeliverItem = {
- [1] = { item = "stone", label = "Stone", amount = 15 },
- [2] = { item = "coal", label = "Coal", amount = 25 },
- },
- SkillName = "Mining",
- SkillNeed = 250,
- SkillReward = 35,
- ItemReward = { { name = "copper_ingot", label = "Copper Ingot", amount = 1 } },
- MoneyReward = 1500,
- CanRestartNewQuest = 10,
- Pedmodel = "u_m_y_juggernaut_01",
- },
- ["Quest6"] = {
- name = "Neighborhood Repairs",
- description = "With this ore, we can make necessary repairs in the neighborhood!",
- DeliverItem = {
- [1] = { item = "coal", label = "Coal", amount = 45 },
- },
- SkillName = "Mining",
- SkillNeed = 250,
- SkillReward = 50,
- ItemReward = { { name = "copper_ingot", label = "Copper Ingot", amount = 1 } },
- MoneyReward = 1500,
- CanRestartNewQuest = 10,
- Pedmodel = "a_m_m_mexlabor_01",
- },
- ["Quest7"] = {
- name = "Engine Effeciency",
- description = "Our engines need this ore for long-lasting performance!",
- DeliverItem = {
- [1] = { item = "coal", label = "Coal", amount = 5 },
- [2] = { item = "copper_ingot", label = "Copper Ingot", amount = 15 },
- },
- SkillName = "Mining",
- SkillNeed = 650,
- SkillReward = 30,
- ItemReward = { { name = "iron_ingot", label = "Iron Ingot", amount = 2 } },
- MoneyReward = 2000,
- CanRestartNewQuest = 10,
- Pedmodel = "a_m_m_mlcrisis_01",
- },
- ["Quest8"] = {
- name = "Home Safety",
- description = "We use the materials to ensure safety and comfort in our homes!",
- DeliverItem = {
- [1] = { item = "copper_ingot", label = "Copper Ingot", amount = 40 },
- },
- SkillName = "Mining",
- SkillNeed = 650,
- SkillReward = 70,
- ItemReward = { { name = "iron_ingot", label = "Iron Ingot", amount = 2 } },
- MoneyReward = 2000,
- CanRestartNewQuest = 10,
- Pedmodel = "a_m_o_ktown_01",
- },
- ["Quest9"] = {
- name = "Future Investments",
- description = "I need the gold to secure our wealth for the future... I suppose copper wouldn’t hurt either!",
- DeliverItem = {
- [1] = { item = "coal", label = "Coal", amount = 10 },
- [2] = { item = "copper_ingot", label = "Copper Ingot", amount = 50 },
- },
- SkillName = "Mining",
- SkillNeed = 650,
- SkillReward = 80,
- ItemReward = { { name = "iron_ingot", label = "Iron Ingot", amount = 2 } },
- MoneyReward = 2000,
- CanRestartNewQuest = 10,
- Pedmodel = "a_m_y_busicas_01",
- },
- ["Quest10"] = {
- name = "Road-Ready Bikes",
- description = "These materials ensure our bikes are ready for the road ahead!",
- DeliverItem = {
- [1] = { item = "stone", label = "Stone", amount = 5 },
- [2] = { item = "copper_ingot", label = "Copper Ingot", amount = 5 },
- [3] = { item = "aluminium_ingot", label = "Aluminum Ingot", amount = 25 },
- },
- SkillName = "Mining",
- SkillNeed = 1200,
- SkillReward = 2500,
- ItemReward = { { name = "steel_ingot", label = "Steel Ingot", amount = 2 } },
- MoneyReward = 350,
- CanRestartNewQuest = 10,
- Pedmodel = "a_m_y_motox_01",
- },
- ["Quest11"] = {
- name = "Upgrade Operations",
- description = "We need the ore to upgrade our gang's gear!",
- DeliverItem = {
- [1] = { item = "aluminium_ingot", label = "Aluminum Ingot", amount = 25 },
- },
- SkillName = "Mining",
- SkillNeed = 1200,
- SkillReward = 150,
- ItemReward = { { name = "steel_ingot", label = "Steel Ingot", amount = 2 } },
- MoneyReward = 2500,
- CanRestartNewQuest = 10,
- Pedmodel = "cs_clay",
- },
- ["Quest12"] = {
- name = "Guess who's back",
- description = "These resources give us the edge for the next heist!",
- DeliverItem = {
- [1] = { item = "coal", label = "Coal", amount = 10 },
- [2] = { item = "copper_ingot", label = "Copper Ingot", amount = 15 },
- [3] = { item = "aluminium_ingot", label = "Aluminum Ingot", amount = 35 },
- },
- SkillName = "Mining",
- SkillNeed = 1200,
- SkillReward = 95,
- ItemReward = { { name = "steel_ingot", label = "Steel Ingot", amount = 2 } },
- MoneyReward = 2500,
- CanRestartNewQuest = 10,
- Pedmodel = "cs_lestercrest",
- },
- ["Quest13"] = {
- name = "Seasonal Strength",
- description = "These materials help us strengthen our equipment for the upcoming season!",
- DeliverItem = {
- [1] = { item = "aluminium_ingot", label = "Aluminum Ingot", amount = 25 },
- },
- SkillName = "Mining",
- SkillNeed = 1200,
- SkillReward = 75,
- ItemReward = { { name = "steel_ingot", label = "Steel Ingot", amount = 2 } },
- MoneyReward = 2500,
- CanRestartNewQuest = 10,
- Pedmodel = "cs_russiandrunk",
- },
- ["Quest14"] = {
- name = "City Dominance",
- description = "These resources strengthen our gang's influence in the city!",
- DeliverItem = {
- [1] = { item = "copper_ingot", label = "Copper Ingot", amount = 15 },
- [2] = { item = "aluminium_ingot", label = "Aluminum Ingot", amount = 55 },
- },
- SkillName = "Mining",
- SkillNeed = 1200,
- SkillReward = 105,
- ItemReward = { { name = "steel_ingot", label = "Steel Ingot", amount = 2 } },
- MoneyReward = 2500,
- CanRestartNewQuest = 10,
- Pedmodel = "csb_g",
- },
- ["Quest15"] = {
- name = "Risk Mitigation",
- description = "These materials help us enhance protection measures for high-risk areas!",
- DeliverItem = {
- [1] = { item = "copper_ingot", label = "Copper Ingot", amount = 30 },
- [2] = { item = "aluminium_ingot", label = "Aluminum Ingot", amount = 20 },
- },
- SkillName = "Mining",
- SkillNeed = 3100,
- SkillReward = 100,
- ItemReward = { { name = "steel_ingot", label = "Steel Ingot", amount = 2 } },
- MoneyReward = 3000,
- CanRestartNewQuest = 10,
- Pedmodel = "csb_vincent",
- },
- ["Quest16"] = {
- name = "Hideout Denfense",
- description = "This ore helps us fortify our hideout against any threats!",
- DeliverItem = {
- [1] = { item = "copper_ingot", label = "Copper Ingot", amount = 20 },
- [2] = { item = "aluminium_ingot", label = "Aluminum Ingot", amount = 20 },
- [3] = { item = "iron_ingot", label = "Iron Ingot", amount = 20 },
- },
- SkillName = "Mining",
- SkillNeed = 3100,
- SkillReward = 140,
- ItemReward = { { name = "steel_ingot", label = "Steel Ingot", amount = 2 } },
- MoneyReward = 3000,
- CanRestartNewQuest = 10,
- Pedmodel = "g_f_y_families_01",
- },
- ["Quest17"] = {
- name = "Silenced Projects",
- description = "I need these materials for my little ‘projects’—keep quiet, or you'll wish you hadn't asked",
- DeliverItem = {
- [1] = { item = "iron_ingot", label = "Iron Ingot", amount = 80 },
- },
- SkillName = "Mining",
- SkillNeed = 3100,
- SkillReward = 350,
- ItemReward = { { name = "sulfur", label = "Sulfur", amount = 2 } },
- MoneyReward = 3000,
- CanRestartNewQuest = 10,
- Pedmodel = "mp_m_weapexp_01",
- },
- ["Quest18"] = {
- name = "Heist planning",
- description = "This metal helps us plan the next big score!",
- DeliverItem = {
- [1] = { item = "copper_ingot", label = "Copper Ingot", amount = 30 },
- [2] = { item = "aluminium_ingot", label = "Aluminum Ingot", amount = 20 },
- [3] = { item = "iron_ingot", label = "Iron Ingot", amount = 30 },
- },
- SkillName = "Mining",
- SkillNeed = 3100,
- SkillReward = 190,
- ItemReward = { { name = "sulfur", label = "Sulfur", amount = 2 } },
- MoneyReward = 3000,
- CanRestartNewQuest = 10,
- Pedmodel = "g_f_y_lost_01",
- },
- ["Quest19"] = {
- name = "Unpleasent Consequences",
- description = "If you push for answers, you won’t like what happens next. Just deliver the ore.",
- DeliverItem = {
- [1] = { item = "iron_ingot", label = "Iron Ingot", amount = 160 },
- },
- SkillName = "Mining",
- SkillNeed = 3100,
- SkillReward = 160,
- ItemReward = { { name = "sulfur", label = "Sulfur", amount = 2 } },
- MoneyReward = 3000,
- CanRestartNewQuest = 10,
- Pedmodel = "u_m_m_streetart_01",
- },
- ["Quest20"] = {
- name = "Bike Repairs",
- description = "The ore helps us repair our bikes for the next job!",
- DeliverItem = {
- [1] = { item = "copper_ingot", label = "Copper Ingot", amount = 60 },
- [2] = { item = "iron_ingot", label = "Iron Ingot", amount = 20 },
- },
- SkillName = "Mining",
- SkillNeed = 3100,
- SkillReward = 120,
- ItemReward = { { name = "sulfur", label = "Sulfur", amount = 2 } },
- MoneyReward = 3000,
- CanRestartNewQuest = 10,
- Pedmodel = "g_m_y_lost_01",
- },
- ["Quest21"] = {
- name = "Quick Gataways",
- description = "We need the materials to modify our vehicles for quick getaways!",
- DeliverItem = {
- [1] = { item = "copper_ingot", label = "Copper Ingot", amount = 20 },
- [2] = { item = "aluminium_ingot", label = "Aluminum Ingot", amount = 30 },
- [3] = { item = "iron_ingot", label = "Iron Ingot", amount = 30 },
- },
- SkillName = "Mining",
- SkillNeed = 3100,
- SkillReward = 170,
- ItemReward = { { name = "sulfur", label = "Sulfur", amount = 2 } },
- MoneyReward = 3000,
- CanRestartNewQuest = 10,
- Pedmodel = "g_m_y_pologoon_02",
- },
- ["Quest22"] = {
- name = "Unstoppable Force",
- description = "With these resources, our club remains unstoppable!",
- DeliverItem = {
- [1] = { item = "iron_ingot", label = "Iron Ingot", amount = 30 },
- [2] = { item = "sulfur", label = "Sulfur", amount = 20 },
- },
- SkillName = "Mining",
- SkillNeed = 5000,
- SkillReward = 150,
- ItemReward = { { name = "tin_ingot", label = "Tin Ingot", amount = 1 }},
- MoneyReward = 3500,
- CanRestartNewQuest = 10,
- Pedmodel = "mp_f_execpa_01",
- },
- ["Quest23"] = {
- name = "Building Progress",
- description = "These materials keep our building projects moving forward!",
- DeliverItem = {
- [1] = { item = "copper_ingot", label = "Copper Ingot", amount = 30 },
- [2] = { item = "iron_ingot", label = "Iron Ingot", amount = 20 },
- [3] = { item = "steel_ingot", label = "Steel Ingot", amount = 10 },
- [4] = { item = "sulfur", label = "Sulfur", amount = 20 },
- },
- SkillName = "Mining",
- SkillNeed = 5000,
- SkillReward = 220,
- ItemReward = { { name = "tin_ingot", label = "Tin Ingot", amount = 1 }},
- MoneyReward = 3500,
- CanRestartNewQuest = 10,
- Pedmodel = "mp_m_weapwork_01",
- },
- ["Quest24"] = {
- name = "Performance Boost",
- description = "Our equipment needs these ores for maximum performance!",
- DeliverItem = {
- [1] = { item = "Coal", label = "Coal", amount = 20 },
- [2] = { item = "iron_ingot", label = "Iron Ingot", amount = 10 },
- [3] = { item = "steel_ingot", label = "Steel Ingot", amount = 30 },
- [4] = { item = "sulfur", label = "Sulfur", amount = 20 },
- },
- SkillName = "Mining",
- SkillNeed = 5000,
- SkillReward = 270,
- ItemReward = { { name = "tin_ingot", label = "Tin Ingot", amount = 1 }},
- MoneyReward = 3500,
- CanRestartNewQuest = 10,
- Pedmodel = "s_m_m_gaffer_01",
- },
- ["Quest25"] = {
- name = "What.. ?!",
- description = "Grrrrroooohhh... RAAAAAWWWRRRR! KLOK-KLOK-KLOK... Ooooooohhhhhh-WOOOOOO! Phhhrrrrfff... Grrrrrhhhhh…!",
- DeliverItem = {
- [1] = { item = "iron_ingot", label = "Iron Ingot", amount = 10 },
- [2] = { item = "stone", label = "Stone", amount = 10 },
- [3] = { item = "copper_ingot", label = "Copper Ingot", amount = 10 },
- [4] = { item = "coal", label = "Coal", amount = 10 },
- [5] = { item = "steel_ingot", label = "Steel Ingot", amount = 10 },
- [6] = { item = "aluminium_ingot", label = "Aluminium Ingot", amount = 10 },
- [7] = { item = "sulfur", label = "Sulfur", amount = 10 },
- },
- SkillName = "Mining",
- SkillNeed = 5000,
- SkillReward = 160,
- ItemReward = { { name = "tin_ingot", label = "Tin Ingot", amount = 1 }},
- MoneyReward = 3500,
- CanRestartNewQuest = 10,
- Pedmodel = "ig_orleans",
- },
- ["Quest26"] = {
- name = "Strong Foundations",
- description = "We use the ore to pour strong foundations!",
- DeliverItem = {
- [1] = { item = "stone", label = "Stone", amount = 80 },
- },
- SkillName = "Mining",
- SkillNeed = 5000,
- SkillReward = 120,
- ItemReward = { { name = "tin_ingot", label = "Tin Ingot", amount = 1 }},
- MoneyReward = 3500,
- CanRestartNewQuest = 10,
- Pedmodel = "s_m_y_construct_02",
- },
- ["Quest27"] = {
- name = "No Questions",
- description = "You don’t need to know why I need the ore—just get it, or there’ll be consequences.",
- DeliverItem = {
- [1] = { item = "steel_ingot", label = "Steel Ingot", amount = 80 },
- },
- SkillName = "Mining",
- SkillNeed = 5000,
- SkillReward = 400,
- ItemReward = { { name = "tin_ingot", label = "Tin Ingot", amount = 1 }},
- MoneyReward = 4000,
- CanRestartNewQuest = 10,
- Pedmodel = "a_f_y_eastsa_03",
- },
- ["Quest28"] = {
- name = "Monkeys in Space",
- description = "I buy ores to build my spaceship and explore the cosmos!",
- DeliverItem = {
- [1] = { item = "aluminium_ingot", label = "Aluminum Ingot", amount = 50 },
- [2] = { item = "iron_ingot", label = "Iron Ingot", amount = 30 },
- },
- SkillName = "Mining",
- SkillNeed = 8000,
- SkillReward = 260,
- ItemReward = { { name = "uranium_ingot", label = "Uranium Ingot", amount = 1 }},
- MoneyReward = 4000,
- CanRestartNewQuest = 10,
- Pedmodel = "u_m_y_pogo_01",
- },
- ["Quest29"] = {
- name = "Home Improvements",
- description = "I need the ore to upgrade my home appliances and improve daily life!",
- DeliverItem = {
- [1] = { item = "stone", label = "Stone", amount = 30 },
- [2] = { item = "iron_ingot", label = "Iron Ingot", amount = 20 },
- [3] = { item = "tin_ingot", label = "Tin Ingot", amount = 30 },
- },
- SkillName = "Mining",
- SkillNeed = 8000,
- SkillReward = 270,
- ItemReward = { { name = "uranium_ingot", label = "Uranium Ingot", amount = 1 }},
- MoneyReward = 4000,
- CanRestartNewQuest = 10,
- Pedmodel = "a_f_m_skidrow_01",
- },
- ["Quest30"] = {
- name = "Secrets and Stakes",
- description = "This ore fuels my plans; get too curious, and you might find yourself in a world of hurt.",
- DeliverItem = {
- [1] = { item = "steel_ingot", label = "Steel Ingot", amount = 50 },
- [2] = { item = "tin_ingot", label = "Tin Ingot", amount = 30 },
- },
- SkillName = "Mining",
- SkillNeed = 8000,
- SkillReward = 230,
- ItemReward = { { name = "uranium_ingot", label = "Uranium Ingot", amount = 1 }},
- MoneyReward = 4000,
- CanRestartNewQuest = 10,
- Pedmodel = "mp_m_bogdangoon",
- },
- ["Quest31"] = {
- name = "Family Security",
- description = "These materials help us create a safer environment for our families!",
- DeliverItem = {
- [1] = { item = "iron_ingot", label = "Iron Ingot", amount = 50 },
- [2] = { item = "aluminium_ingot", label = "Aluminum Ingot", amount = 20 },
- [3] = { item = "tin_ingot", label = "Tin Ingot", amount = 20 },
- },
- SkillName = "Mining",
- SkillNeed = 8000,
- SkillReward = 260,
- ItemReward = { { name = "uranium_ingot", label = "Uranium Ingot", amount = 1 }},
- MoneyReward = 4000,
- CanRestartNewQuest = 10,
- Pedmodel = "a_m_o_soucent_03",
- },
- ["Quest32"] = {
- name = "Skyline Builders",
- description = "I need these ores to forge unbreakable tools that will shape the skyline of our city!",
- DeliverItem = {
- [1] = { item = "Coal", label = "Coal", amount = 30 },
- [2] = { item = "copper_ingot", label = "Copper Ingot", amount = 10 },
- [3] = { item = "steel_ingot", label = "Steel Ingot", amount = 30 },
- [4] = { item = "tin_ingot", label = "Tin Ingot", amount = 20 },
- },
- SkillName = "Mining",
- SkillNeed = 8000,
- SkillReward = 290,
- ItemReward = { { name = "uranium_ingot", label = "Uranium Ingot", amount = 1 }},
- MoneyReward = 4000,
- CanRestartNewQuest = 10,
- Pedmodel = "s_m_m_lathandy_01",
- },
- ["Quest33"] = {
- name = "Territorial Secrets",
- description = "I use the ore to secure my territory; snooping around could lead to some unfortunate accidents",
- DeliverItem = {
- [1] = { item = "tin_ingot", label = "Tin Ingot", amount = 80 },
- },
- SkillName = "Mining",
- SkillNeed = 8000,
- SkillReward = 380,
- ItemReward = { { name = "uranium_ingot", label = "Uranium Ingot", amount = 1 }},
- MoneyReward = 4000,
- CanRestartNewQuest = 10,
- Pedmodel = "a_m_m_eastsa_01",
- },
- ["Quest34"] = {
- name = "Performance Parts",
- description = "I need these ores to fabricate high-performance parts that keep engines roaring!",
- DeliverItem = {
- [1] = { item = "uranium_ingot", label = "Uranium Ingot", amount = 80 },
- },
- SkillName = "Mining",
- SkillNeed = 12500,
- SkillReward = 450,
- ItemReward = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
- MoneyReward = 4500,
- CanRestartNewQuest = 10,
- Pedmodel = "ig_brad",
- },
- ["Quest35"] = {
- name = "Community Ressources",
- description = "We buy ores to ensure our community has reliable resources!",
- DeliverItem = {
- [1] = { item = "tin_ingot", label = "Tin Ingot", amount = 30 },
- [2] = { item = "sulfur", label = "Sulfur", amount = 30 },
- [3] = { item = "uranium_ingot", label = "Uranium Ingot", amount = 20 },
- },
- SkillName = "Mining",
- SkillNeed = 12500,
- SkillReward = 490,
- ItemReward = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
- MoneyReward = 4500,
- CanRestartNewQuest = 10,
- Pedmodel = "ig_denise",
- },
- ["Quest36"] = {
- name = "Distinctive Modifications",
- description = "These ores help me craft custom modifications that make cars stand out from the crowd!",
- DeliverItem = {
- [1] = { item = "steel_ingot", label = "Steel Ingot", amount = 50 },
- [2] = { item = "iron_ingot", label = "Iron Ingot", amount = 30 },
- },
- SkillName = "Mining",
- SkillNeed = 12500,
- SkillReward = 460,
- ItemReward = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
- MoneyReward = 4500,
- CanRestartNewQuest = 10,
- Pedmodel = "cs_terry",
- },
- ["Quest37"] = {
- name = "Park Improvements",
- description = "We need the ore to enhance our local park facilities!",
- DeliverItem = {
- [1] = { item = "stone", label = "Stone", amount = 20 },
- [2] = { item = "iron_ingot", label = "Iron Ingot", amount = 10 },
- [3] = { item = "aluminium_ingot", label = "Aluminium Ingot", amount = 20 },
- [4] = { item = "sulfur", label = "Sulfur", amount = 30 },
- },
- SkillName = "Mining",
- SkillNeed = 12500,
- SkillReward = 400,
- ItemReward = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
- MoneyReward = 4500,
- CanRestartNewQuest = 10,
- Pedmodel = "a_m_m_eastsa_02",
- },
- ["Quest38"] = {
- name = "Daryl.. ?",
- description = "I buy the ore to ensure my crossbow is strong enough for any hunt.. or zombie apocalypses!",
- DeliverItem = {
- [1] = { item = "coal", label = "Coal", amount = 30 },
- [2] = { item = "steel_ingot", label = "Steel Ingot", amount = 30 },
- [3] = { item = "iron_ingot", label = "Iron Ingot", amount = 25 },
- },
- SkillName = "Mining",
- SkillNeed = 12500,
- SkillReward = 420,
- ItemReward = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
- MoneyReward = 4500,
- CanRestartNewQuest = 10,
- Pedmodel = "cs_dale",
- },
- ["Quest39"] = {
- name = "Project Catalyst",
- description = "These ores empower us to innovate; they’re the secret ingredient for our next big project!",
- DeliverItem = {
- [1] = { item = "stone", label = "Stone", amount = 80 },
- },
- SkillName = "Mining",
- SkillNeed = 12500,
- SkillReward = 620,
- ItemReward = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
- MoneyReward = 4500,
- CanRestartNewQuest = 10,
- Pedmodel = "s_m_m_dockwork_01",
- },
- ["Quest40"] = {
- name = "Smart Investment",
- description = "Investing in gold is a smart move; it’s a stable asset in uncertain times.",
- DeliverItem = {
- [1] = { item = "gold_ingot", label = "Gold Ingot", amount = 25 },
- },
- SkillName = "Mining",
- SkillNeed = 20000,
- SkillReward = 0,
- ItemReward = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
- MoneyReward = 5000,
- CanRestartNewQuest = 10,
- Pedmodel = "a_m_y_business_03",
- },
- ["Quest41"] = {
- name = "Artful Enhancements",
- description = "With this ore, we can craft vibrant art installations to beautify our neighborhood!",
- DeliverItem = {
- [1] = { item = "stone", label = "Stone", amount = 20 },
- [2] = { item = "steel_ingot", label = "Steel Ingot", amount = 20 },
- [3] = { item = "aluminium_ingot", label = "Aluminium Ingot", amount = 20 },
- [4] = { item = "sulfur", label = "Sulfur", amount = 20 },
- },
- SkillName = "Mining",
- SkillNeed = 20000,
- SkillReward = 350,
- ItemReward = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
- MoneyReward = 5000,
- CanRestartNewQuest = 10,
- Pedmodel = "a_f_y_hiker_01",
- },
- ["Quest42"] = {
- name = "Crafting Elegance",
- description = "I need these ores to ensure the quality of my handcrafted juwelry!",
- DeliverItem = {
- [1] = { item = "gold_ingot", label = "Gold Ingot", amount = 20 },
- [2] = { item = "tin_ingot", label = "Tin Ingot", amount = 20 },
- [3] = { item = "aluminium_ingot", label = "Sulfur", amount = 20 },
- [4] = { item = "uranium_ingot", label = "Uranium Ingot", amount = 20 },
- },
- SkillName = "Mining",
- SkillNeed = 20000,
- SkillReward = 350,
- ItemReward = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
- MoneyReward = 5000,
- CanRestartNewQuest = 10,
- Pedmodel = "a_m_y_vinewood_04",
- },
- ["Quest43"] = {
- name = "Weaponry Essentials",
- description = "These materials are crucial for building advanced weaponry for our troops",
- DeliverItem = {
- [1] = { item = "iron_ingot", label = "Iron Ingot", amount = 30 },
- [2] = { item = "steel_ingot", label = "Steel Ingot", amount = 20 },
- [3] = { item = "sulfur", label = "Sulfur", amount = 30 },
- },
- SkillName = "Mining",
- SkillNeed = 20000,
- SkillReward = 350,
- ItemReward = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
- MoneyReward = 5000,
- CanRestartNewQuest = 10,
- Pedmodel = "s_m_m_marine_01",
- },
- ["Quest44"] = {
- name = "Timeless Foundations",
- description = "With this ore, we can lay down foundations that withstand the test of time and nature!",
- DeliverItem = {
- [1] = { item = "stone", label = "Stone", amount = 40 },
- [2] = { item = "iron_ingot", label = "Iron Ingot", amount = 40 },
- },
- SkillName = "Mining",
- SkillNeed = 20000,
- SkillReward = 350,
- ItemReward = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
- MoneyReward = 5000,
- CanRestartNewQuest = 10,
- Pedmodel = "s_m_y_construct_01",
- },
- ["Quest45"] = {
- name = "Community Gatherings",
- description = "These resources are vital for organizing local events that bring us all together!",
- DeliverItem = {
- [1] = { item = "steel_ingot", label = "Steel Ingot", amount = 25 },
- [2] = { item = "tin_ingot", label = "Tin Ingot", amount = 25 },
- [3] = { item = "uranium_ingot", label = "Uranium Ingot", amount = 30 },
- [4] = { item = "gold_ingot", label = "Gold Ingot", amount = 30 },
- },
- SkillName = "Mining",
- SkillNeed = 20000,
- SkillReward = 350,
- ItemReward = { { name = "gold_ingot", label = "Gold Ingot", amount = 1 }},
- MoneyReward = 5000,
- CanRestartNewQuest = 10,
- Pedmodel = "s_m_y_waretech_01",
- },
- }
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