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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\addapp\sourcesdk\bin\source2009\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\addapp\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 15 2011)
  7. 4 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\addapp\half-life 2\hl2\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.vmf
  10. Can't find surfaceprop stone for material STONE/INFWLLJ, using default
  11. Can't find surfaceprop stone for material STONE/INFWLLC, using default
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\addapp\half-life 2\hl2\gameinfo.txt
  14. Patching WVT material: maps/zs_church/nature/blendgrassgravel002a_wvt_patch
  15. Patching WVT material: maps/zs_church/de_nuke/nukblenddirtgrassb_wvt_patch
  16. Patching WVT material: maps/zs_church/nature/blenddirtgrass008b_wvt_patch
  17. fixing up env_cubemap materials on brush sides...
  18. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  19. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  21. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  22. Processing areas...done (0)
  23. Building Faces...done (0)
  24. Chop Details...done (0)
  25. Find Visible Detail Sides...
  26. Merged 1920 detail faces...done (0)
  27. Merging details...done (0)
  28. FixTjuncs...
  29. PruneNodes...
  30. WriteBSP...
  31. done (0)
  32. writing C:\Program Files (x86)\Steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.prt...Building visibility clusters...
  33. done (0)
  34. Creating default LDR cubemaps for env_cubemap using skybox materials:
  35. skybox/sky_borealis01*.vmt
  36. ! Run buildcubemaps in the engine to get the correct cube maps.
  37. Creating default HDR cubemaps for env_cubemap using skybox materials:
  38. skybox/sky_borealis01*.vmt
  39. ! Run buildcubemaps in the engine to get the correct cube maps.
  40. Finding displacement neighbors...
  41. Finding lightmap sample positions...
  42. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  43. Building Physics collision data...
  44. done (0) (520680 bytes)
  45. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  46. Water found with no water_lod_control entity, creating a default one.
  47. Compacting texture/material tables...
  48. Reduced 2409 texinfos to 1396
  49. Reduced 93 texdatas to 74 (3063 bytes to 2475)
  50. Writing C:\Program Files (x86)\Steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.bsp
  51. 3 seconds elapsed
  52.  
  53. ** Executing...
  54. ** Command: "c:\program files (x86)\steam\steamapps\addapp\sourcesdk\bin\source2009\bin\vvis.exe"
  55. ** Parameters: -game "c:\program files (x86)\steam\steamapps\addapp\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church"
  56.  
  57. Valve Software - vvis.exe (Sep 15 2011)
  58. 4 threads
  59. reading c:\program files (x86)\steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.bsp
  60. reading c:\program files (x86)\steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.prt
  61. 242 portalclusters
  62. 621 numportals
  63. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  64. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
  65. Optimized: 108 visible clusters (0.00%)
  66. Total clusters visible: 39790
  67. Average clusters visible: 164
  68. Building PAS...
  69. Average clusters audible: 228
  70. visdatasize:16961 compressed from 15488
  71. writing c:\program files (x86)\steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.bsp
  72. 2 seconds elapsed
  73.  
  74. ** Executing...
  75. ** Command: "c:\program files (x86)\steam\steamapps\addapp\sourcesdk\bin\source2009\bin\vrad.exe"
  76. ** Parameters: -game "c:\program files (x86)\steam\steamapps\addapp\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church"
  77.  
  78. Valve Software - vrad.exe SSE (Sep 15 2011)
  79.  
  80. Valve Radiosity Simulator
  81. 4 threads
  82. [Reading texlights from 'lights.rad']
  83. [45 texlights parsed from 'lights.rad']
  84.  
  85. Loading c:\program files (x86)\steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.bsp
  86. Setting up ray-trace acceleration structure... Done (2.07 seconds)
  87. 6081 faces
  88. 10 degenerate faces
  89. 1165168 square feet [167784272.00 square inches]
  90. 36 Displacements
  91. 262607 Square Feet [37815508.00 Square Inches]
  92. 6071 patches before subdivision
  93. 65313 patches after subdivision
  94. sun extent from map=0.000000
  95. 48 direct lights
  96. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10)
  97. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (15)
  98. transfers 7589209, max 1242
  99. transfer lists: 57.9 megs
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #1 added RGB(14102, 5050, 1521)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  103. Bounce #2 added RGB(2114, 567, 116)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #3 added RGB(429, 84, 12)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  107. Bounce #4 added RGB(106, 16, 2)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Bounce #5 added RGB(28, 3, 0)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  111. Bounce #6 added RGB(8, 1, 0)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  113. Bounce #7 added RGB(2, 0, 0)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. Bounce #8 added RGB(1, 0, 0)
  116. Build Patch/Sample Hash Table(s).....Done<0.0240 sec>
  117. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
  118. FinalLightFace Done
  119. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  120. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  121. Writing leaf ambient...done
  122. Ready to Finish
  123.  
  124. Object names Objects/Maxobjs Memory / Maxmem Fullness
  125. ------------ --------------- --------------- --------
  126. models 31/1024 1488/49152 ( 3.0%)
  127. brushes 1368/8192 16416/98304 (16.7%)
  128. brushsides 10082/65536 80656/524288 (15.4%)
  129. planes 5786/65536 115720/1310720 ( 8.8%)
  130. vertexes 10042/65536 120504/786432 (15.3%)
  131. nodes 1494/65536 47808/2097152 ( 2.3%)
  132. texinfos 1396/12288 100512/884736 (11.4%)
  133. texdata 74/2048 2368/65536 ( 3.6%)
  134. dispinfos 36/0 6336/0 ( 0.0%)
  135. disp_verts 3132/0 62640/0 ( 0.0%)
  136. disp_tris 5088/0 10176/0 ( 0.0%)
  137. disp_lmsamples 591246/0 591246/0 ( 0.0%)
  138. faces 6081/65536 340536/3670016 ( 9.3%)
  139. hdr faces 0/65536 0/3670016 ( 0.0%)
  140. origfaces 4396/65536 246176/3670016 ( 6.7%)
  141. leaves 1526/65536 48832/2097152 ( 2.3%)
  142. leaffaces 7959/65536 15918/131072 (12.1%)
  143. leafbrushes 2780/65536 5560/131072 ( 4.2%)
  144. areas 3/256 24/2048 ( 1.2%)
  145. surfedges 47044/512000 188176/2048000 ( 9.2%)
  146. edges 28336/256000 113344/1024000 (11.1%)
  147. LDR worldlights 48/8192 4224/720896 ( 0.6%)
  148. HDR worldlights 0/8192 0/720896 ( 0.0%)
  149. leafwaterdata 2/32768 24/393216 ( 0.0%)
  150. waterstrips 632/32768 6320/327680 ( 1.9%)
  151. waterverts 0/65536 0/786432 ( 0.0%)
  152. waterindices 11514/65536 23028/131072 (17.6%)
  153. cubemapsamples 7/1024 112/16384 ( 0.7%)
  154. overlays 3/512 1056/180224 ( 0.6%)
  155. LDR lightdata [variable] 6781520/0 ( 0.0%)
  156. HDR lightdata [variable] 0/0 ( 0.0%)
  157. visdata [variable] 16961/16777216 ( 0.1%)
  158. entdata [variable] 135707/393216 (34.5%)
  159. LDR ambient table 1526/65536 6104/262144 ( 2.3%)
  160. HDR ambient table 1526/65536 6104/262144 ( 2.3%)
  161. LDR leaf ambient 4170/65536 116760/1835008 ( 6.4%)
  162. HDR leaf ambient 1526/65536 42728/1835008 ( 2.3%)
  163. occluders 0/0 0/0 ( 0.0%)
  164. occluder polygons 0/0 0/0 ( 0.0%)
  165. occluder vert ind 0/0 0/0 ( 0.0%)
  166. detail props [variable] 1/12 ( 8.3%)
  167. static props [variable] 1/19450 ( 0.0%)
  168. pakfile [variable] 707108/0 ( 0.0%)
  169. physics [variable] 520680/4194304 (12.4%)
  170. physics terrain [variable] 12262/1048576 ( 1.2%)
  171.  
  172. Level flags = 0
  173.  
  174. Total triangle count: 17278
  175. Writing c:\program files (x86)\steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.bsp
  176. 41 seconds elapsed
  177.  
  178. ** Executing...
  179. ** Command: Copy File
  180. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.bsp" "c:\program files (x86)\steam\steamapps\addapp\half-life 2\hl2\maps\zs_church.bsp"
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