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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\addapp\sourcesdk\bin\source2009\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\addapp\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.vmf"
- Valve Software - vbsp.exe (Sep 15 2011)
- 4 threads
- materialPath: c:\program files (x86)\steam\steamapps\addapp\half-life 2\hl2\materials
- Loading C:\Program Files (x86)\Steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.vmf
- Can't find surfaceprop stone for material STONE/INFWLLJ, using default
- Can't find surfaceprop stone for material STONE/INFWLLC, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\addapp\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/zs_church/nature/blendgrassgravel002a_wvt_patch
- Patching WVT material: maps/zs_church/de_nuke/nukblenddirtgrassb_wvt_patch
- Patching WVT material: maps/zs_church/nature/blenddirtgrass008b_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1920 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (520680 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 2409 texinfos to 1396
- Reduced 93 texdatas to 74 (3063 bytes to 2475)
- Writing C:\Program Files (x86)\Steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.bsp
- 3 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\addapp\sourcesdk\bin\source2009\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\addapp\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church"
- Valve Software - vvis.exe (Sep 15 2011)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.bsp
- reading c:\program files (x86)\steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.prt
- 242 portalclusters
- 621 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Optimized: 108 visible clusters (0.00%)
- Total clusters visible: 39790
- Average clusters visible: 164
- Building PAS...
- Average clusters audible: 228
- visdatasize:16961 compressed from 15488
- writing c:\program files (x86)\steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\addapp\sourcesdk\bin\source2009\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\addapp\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church"
- Valve Software - vrad.exe SSE (Sep 15 2011)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.bsp
- Setting up ray-trace acceleration structure... Done (2.07 seconds)
- 6081 faces
- 10 degenerate faces
- 1165168 square feet [167784272.00 square inches]
- 36 Displacements
- 262607 Square Feet [37815508.00 Square Inches]
- 6071 patches before subdivision
- 65313 patches after subdivision
- sun extent from map=0.000000
- 48 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (15)
- transfers 7589209, max 1242
- transfer lists: 57.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(14102, 5050, 1521)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(2114, 567, 116)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(429, 84, 12)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(106, 16, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(28, 3, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(8, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0240 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 31/1024 1488/49152 ( 3.0%)
- brushes 1368/8192 16416/98304 (16.7%)
- brushsides 10082/65536 80656/524288 (15.4%)
- planes 5786/65536 115720/1310720 ( 8.8%)
- vertexes 10042/65536 120504/786432 (15.3%)
- nodes 1494/65536 47808/2097152 ( 2.3%)
- texinfos 1396/12288 100512/884736 (11.4%)
- texdata 74/2048 2368/65536 ( 3.6%)
- dispinfos 36/0 6336/0 ( 0.0%)
- disp_verts 3132/0 62640/0 ( 0.0%)
- disp_tris 5088/0 10176/0 ( 0.0%)
- disp_lmsamples 591246/0 591246/0 ( 0.0%)
- faces 6081/65536 340536/3670016 ( 9.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 4396/65536 246176/3670016 ( 6.7%)
- leaves 1526/65536 48832/2097152 ( 2.3%)
- leaffaces 7959/65536 15918/131072 (12.1%)
- leafbrushes 2780/65536 5560/131072 ( 4.2%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 47044/512000 188176/2048000 ( 9.2%)
- edges 28336/256000 113344/1024000 (11.1%)
- LDR worldlights 48/8192 4224/720896 ( 0.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 632/32768 6320/327680 ( 1.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 11514/65536 23028/131072 (17.6%)
- cubemapsamples 7/1024 112/16384 ( 0.7%)
- overlays 3/512 1056/180224 ( 0.6%)
- LDR lightdata [variable] 6781520/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 16961/16777216 ( 0.1%)
- entdata [variable] 135707/393216 (34.5%)
- LDR ambient table 1526/65536 6104/262144 ( 2.3%)
- HDR ambient table 1526/65536 6104/262144 ( 2.3%)
- LDR leaf ambient 4170/65536 116760/1835008 ( 6.4%)
- HDR leaf ambient 1526/65536 42728/1835008 ( 2.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/19450 ( 0.0%)
- pakfile [variable] 707108/0 ( 0.0%)
- physics [variable] 520680/4194304 (12.4%)
- physics terrain [variable] 12262/1048576 ( 1.2%)
- Level flags = 0
- Total triangle count: 17278
- Writing c:\program files (x86)\steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.bsp
- 41 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\addapp\sourcesdk_content\cstrike\mapsrc\zs_church.bsp" "c:\program files (x86)\steam\steamapps\addapp\half-life 2\hl2\maps\zs_church.bsp"
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