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blazerscript

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Mar 22nd, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").blazeredheat15791
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --//====================================================\\--
  88. --|| CREATED BY SHACKLUSTER THE EDIT BY XDAVODIOX ||
  89. --\\====================================================//--
  90.  
  91.  
  92. --Well that text under this tet is nothing anymore.--
  93. --You are a fucking faggot if you leaked this bitch.--
  94.  
  95. wait(0.3)
  96.  
  97. local Player = game.Players.blazeredheat15791
  98. local Character = Player.Character
  99. local Humanoid = Character.Humanoid
  100. local LeftArm = Character["Left Arm"]
  101. local RightArm = Character["Right Arm"]
  102. local LeftLeg = Character["Left Leg"]
  103. local RightLeg = Character["Right Leg"]
  104. local Head = Character.Head
  105. local Torso = Character.Torso
  106. local RootPart = Character.HumanoidRootPart
  107. local RootJoint = RootPart.RootJoint
  108. local txt = Instance.new("BillboardGui", Character)
  109. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  110. local velocity = RootPart.Velocity.y
  111. CV = "Maroon"
  112. Player = game.Players.blazeredheat15791
  113. char = Player.Character
  114. warn("Edit by XDavodioX")
  115. local txt = Instance.new("BillboardGui", Character)
  116. txt.Adornee = Character.Head
  117. txt.Name = "_status"
  118. txt.Size = UDim2.new(2, 0, 1.2, 0)
  119. txt.StudsOffset = Vector3.new(-9, 8, 0)
  120. local text = Instance.new("TextLabel", txt)
  121. text.Size = UDim2.new(10, 0, 7, 0)
  122. text.FontSize = "Size24"
  123. text.TextScaled = true
  124. text.TextTransparency = 0
  125. text.BackgroundTransparency = 1
  126. text.TextTransparency = 0
  127. text.TextStrokeTransparency = 1
  128. text.Font = "Code"
  129. v = Instance.new("Part")
  130. v.Name = "ColorBrick"
  131. v.Parent = Player.Character
  132. v.FormFactor = "Symmetric"
  133. v.Anchored = true
  134. v.CanCollide = false
  135. v.BottomSurface = "Smooth"
  136. v.TopSurface = "Smooth"
  137. v.Size = Vector3.new(10, 5, 3)
  138. v.Transparency = 1
  139. v.CFrame = Character.Torso.CFrame
  140. v.BrickColor = BrickColor.new(CV)
  141. v.Transparency = 1
  142. touchCounter = 0
  143. local cR=255
  144. local cG=0
  145. local cB=0
  146. local flg5=1 local omgidk=1
  147. local add=15
  148. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  149. if omgidk>10000 then omgidk=0 end
  150. omgidk=omgidk+1
  151. if cR>=255 then flg5=1 end
  152. if cG>=255 then flg5=2 end
  153. if cB>=255 then flg5=3 end
  154. if flg5==1 then cR=cR-add cG=cG+add end
  155. if flg5==2 then cG=cG-add cB=cB+add end
  156. if flg5==3 then cB=cB-add cR=cR+add end
  157. color=Color3.fromRGB(cR,cG,cB)
  158. text.TextColor3 = color
  159. end)
  160. v.Shape = "Block"
  161. text.Text = Player.Name..", The Rainbow Puncher"
  162. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  163. for _, c in pairs(workspace:children()) do
  164. local hum = c:findFirstChild("Humanoid")
  165. if hum ~= nil then
  166. local head = hit
  167. if head ~= nil then
  168. local targ = head.Position - Part.Position
  169. local mag = targ.magnitude
  170. if Magnitude >= mag and c.Name ~= Player.Name then
  171. CFuncs.Sound.Create("324867021", head, 1, 1)
  172. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  173. end
  174. end
  175. end
  176. end
  177. end
  178.  
  179. Parts={}
  180. function GetDiscoColor(hue)
  181. local section = hue % 1 * 3
  182. local secondary = 0.5 * math.pi * (section % 1)
  183. if section < 1 then
  184. return Vector3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
  185. elseif section < 2 then
  186. return Vector3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
  187. else
  188. return Vector3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
  189. end
  190. end
  191. Part = function(x,y,z,color,tr,cc,an,parent)
  192. local p = Instance.new('Part',parent or Weapon)
  193. p.formFactor = 'Custom'
  194. p.Size = Vector3.new(x,y,z)
  195. p.BrickColor = BrickColor.new(color)
  196. p.CanCollide = cc
  197. p.Transparency = tr
  198. p.Anchored = an
  199. p.TopSurface,p.BottomSurface = 0,0
  200. p:BreakJoints''
  201. table.insert(Parts,p)
  202. return p
  203. end
  204. Weld = function(p0,p1)
  205. local w = Instance.new('Motor',p0)
  206. w.Part0 = p0
  207. w.Part1 = p1
  208. return w
  209. end
  210. Mesh = function(par,num,x,y,z)
  211. local msh = 0
  212. if num == 1 then
  213. msh = Instance.new("SpecialMesh",par)
  214. msh.MeshId='rbxasset://fonts/torso.mesh'
  215. msh.TextureId='rbxasset://25701026'
  216. end
  217. if num == 2 then
  218. msh = Instance.new("SpecialMesh",par)
  219. msh.MeshId='rbxasset://fonts/head.mesh'
  220. msh.TextureId='rbxassetid://25701026'
  221. end
  222. msh.Scale = Vector3.new(x,y,z)
  223. return msh
  224. end
  225. plr=Game.Players.blazeredheat15791
  226. char=plr.Character
  227. for _,v in pairs(char:GetChildren()) do
  228. if v.ClassName=="Part" then
  229. v.Transparency=1
  230. elseif v.ClassName=="Hat" then
  231. v.Handle.Mesh.TextureId='rbxassetid://25701026'
  232. table.insert(Parts,v.Handle)
  233. end
  234. end
  235. t=Part(1,1,1,'',0,false,false,char)
  236. Mesh(t,1,1,1,1)
  237. Weld(char.Torso,t)
  238. a=Part(1,1,1,'',0,false,false,char)
  239. Mesh(a,1,.5,1,1)
  240. Weld(char['Right Arm'],a)
  241. a=Part(1,1,1,'',0,false,false,char)
  242. Mesh(a,1,.5,1,1)
  243. Weld(char['Left Arm'],a)
  244. l=Part(1,1,1,'',0,false,false,char)
  245. Mesh(l,1,.5,1,1)
  246. Weld(char['Right Leg'],l)
  247. l=Part(1,1,1,'',0,false,false,char)
  248. Mesh(l,1,.5,1,1)
  249. Weld(char['Left Leg'],l)
  250. h=Part(1,1,1,'',0,false,false,char)
  251. Mesh(h,2,1,1,1)
  252. Weld(char.Head,h)
  253. Spawn(function()
  254. while(coroutine.yield())do
  255. for i=1,#Parts do
  256. Parts[i].Mesh.VertexColor=GetDiscoColor(tick()*.8)--vertex 4 lyfe
  257. end
  258. end;
  259. end);
  260.  
  261. char.Head.face:Destroy()
  262.  
  263. for i,v in pairs(char:GetChildren()) do
  264. if v.ClassName == "Accessory" then
  265. v:Remove()
  266. elseif v.ClassName == "Shirt" then
  267. v:Remove()
  268. elseif v.ClassName == "Pants" then
  269. v:Remove()
  270. elseif v.ClassName == "ShirtGraphic" then
  271. v:Remove()
  272. end
  273. end
  274.  
  275. wait(0.3)
  276.  
  277. Player = game:GetService("Players").blazeredheat15791
  278. PlayerGui = Player.PlayerGui
  279. Cam = workspace.CurrentCamera
  280. Backpack = Player.Backpack
  281. Character = Player.Character
  282. Humanoid = Character.Humanoid
  283. RootPart = Character["HumanoidRootPart"]
  284. Torso = Character["Torso"]
  285. Head = Character["Head"]
  286. RightArm = Character["Right Arm"]
  287. LeftArm = Character["Left Arm"]
  288. RightLeg = Character["Right Leg"]
  289. LeftLeg = Character["Left Leg"]
  290. RootJoint = RootPart["RootJoint"]
  291. Neck = Torso["Neck"]
  292. RightShoulder = Torso["Right Shoulder"]
  293. LeftShoulder = Torso["Left Shoulder"]
  294. RightHip = Torso["Right Hip"]
  295. LeftHip = Torso["Left Hip"]
  296. local sick = Instance.new("Sound",Character)
  297. sick.SoundId = "rbxassetid://198584962"
  298. sick.Looped = true
  299. sick.Pitch = 1
  300. sick.Volume = 86783
  301. sick:Play()
  302.  
  303. IT = Instance.new
  304. CF = CFrame.new
  305. VT = Vector3.new
  306. RAD = math.rad
  307. C3 = Color3.new
  308. UD2 = UDim2.new
  309. BRICKC = BrickColor.new
  310. ANGLES = CFrame.Angles
  311. EULER = CFrame.fromEulerAnglesXYZ
  312. COS = math.cos
  313. ACOS = math.acos
  314. SIN = math.sin
  315. ASIN = math.asin
  316. ABS = math.abs
  317. MRANDOM = math.random
  318. FLOOR = math.floor
  319.  
  320. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  321. local NEWMESH = IT(MESH)
  322. if MESH == "SpecialMesh" then
  323. NEWMESH.MeshType = MESHTYPE
  324. if MESHID ~= "nil" and MESHID ~= "" then
  325. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  326. end
  327. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  328. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  329. end
  330. end
  331. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  332. NEWMESH.Scale = SCALE
  333. NEWMESH.Parent = PARENT
  334. return NEWMESH
  335. end
  336.  
  337. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  338. local NEWPART = IT("Part")
  339. NEWPART.formFactor = FORMFACTOR
  340. NEWPART.Reflectance = REFLECTANCE
  341. NEWPART.Transparency = TRANSPARENCY
  342. NEWPART.CanCollide = false
  343. NEWPART.Locked = true
  344. NEWPART.Anchored = true
  345. if ANCHOR == false then
  346. NEWPART.Anchored = false
  347. end
  348. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  349. NEWPART.Name = NAME
  350. NEWPART.Size = SIZE
  351. NEWPART.Position = Torso.Position
  352. NEWPART.Material = MATERIAL
  353. NEWPART:BreakJoints()
  354. NEWPART.Parent = PARENT
  355. return NEWPART
  356. end
  357.  
  358.  
  359. function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR)
  360. local NEWPART = IT("Part")
  361. NEWPART.formFactor = FORMFACTOR
  362. NEWPART.Reflectance = REFLECTANCE
  363. NEWPART.Transparency = TRANSPARENCY
  364. NEWPART.CanCollide = false
  365. NEWPART.Locked = true
  366. NEWPART.Anchored = true
  367. if ANCHOR == false then
  368. NEWPART.Anchored = false
  369. end
  370. NEWPART.Name = NAME
  371. NEWPART.Size = SIZE
  372. NEWPART.Position = Torso.Position
  373. NEWPART.Material = MATERIAL
  374. NEWPART:BreakJoints()
  375. NEWPART.Parent = PARENT
  376. return NEWPART
  377. end
  378.  
  379. --//=================================\\
  380. --|| CUSTOMIZATION
  381. --\\=================================//
  382.  
  383. Player_Size = 1 --Size of the player.
  384. Animation_Speed = 6
  385. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  386.  
  387. local Speed = 500
  388. local Effects2 = {}
  389.  
  390. local Rainbow = { --This is the main color set. Try to use more than just a few, make it fade in order as well
  391. "Crimson",
  392. "Bright red",
  393. "Neon orange",
  394. "Deep orange",
  395. "Bright yellow",
  396. "New Yeller",
  397. "Br. yellowish green",
  398. "Lime green",
  399. "Sea green",
  400. "Bright bluish green",
  401. "Bright blue",
  402. "Lavender",
  403. "Royal purple",
  404. "Eggplant",
  405. "Hot pink"
  406. }
  407.  
  408. --//=================================\\
  409. --|| END OF CUSTOMIZATION
  410. --\\=================================//
  411.  
  412. local function weldBetween(a, b)
  413. local weldd = Instance.new("ManualWeld")
  414. weldd.Part0 = a
  415. weldd.Part1 = b
  416. weldd.C0 = CFrame.new()
  417. weldd.C1 = b.CFrame:inverse() * a.CFrame
  418. weldd.Parent = a
  419. return weldd
  420. end
  421.  
  422. --//=================================\\
  423. --|| USEFUL VALUES
  424. --\\=================================//
  425.  
  426. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  427. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  428. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  429. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  430. local CHANGEDEFENSE = 0
  431. local CHANGEDAMAGE = 0
  432. local CHANGEMOVEMENT = 0
  433. local ANIM = "Idle"
  434. local ATTACK = false
  435. local EQUIPPED = false
  436. local HOLD = false
  437. local COMBO = 1
  438. local Rooted = false
  439. local SINE = 0
  440. local KEYHOLD = false
  441. local CHANGE = 2 / Animation_Speed
  442. local WALKINGANIM = false
  443. local WALK = 0
  444. local VALUE1 = false
  445. local VALUE2 = false
  446. local ROBLOXIDLEANIMATION = IT("Animation")
  447. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  448. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  449. --ROBLOXIDLEANIMATION.Parent = Humanoid
  450. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  451. WEAPONGUI.Name = "Weapon GUI"
  452. local Weapon = IT("Model")
  453. Weapon.Name = "Adds"
  454. local HITFLOOR = nil
  455. local Effects = IT("Folder", Weapon)
  456. Effects.Name = "Effects"
  457. local ANIMATOR = Humanoid.Animator
  458. local ANIMATE = Character.Animate
  459. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  460. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  461. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  462. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  463. local UNANCHOR = true
  464.  
  465. rainbowNumber = 1
  466.  
  467. local SKILLTEXTCOLOR = BrickColor.new(Rainbow[rainbowNumber]).Color
  468.  
  469. --//=================================\\
  470. --\\=================================//
  471.  
  472.  
  473.  
  474.  
  475. --//=================================\\
  476. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  477. --\\=================================//
  478.  
  479. ArtificialHB = Instance.new("BindableEvent", script)
  480. ArtificialHB.Name = "ArtificialHB"
  481.  
  482. script:WaitForChild("ArtificialHB")
  483.  
  484. frame = Frame_Speed
  485. tf = 0
  486. allowframeloss = false
  487. tossremainder = false
  488. lastframe = tick()
  489. script.ArtificialHB:Fire()
  490.  
  491. game:GetService("RunService").Heartbeat:connect(function(s, p)
  492. tf = tf + s
  493. if tf >= frame then
  494. if allowframeloss then
  495. script.ArtificialHB:Fire()
  496. lastframe = tick()
  497. else
  498. for i = 1, math.floor(tf / frame) do
  499. script.ArtificialHB:Fire()
  500. end
  501. lastframe = tick()
  502. end
  503. if tossremainder then
  504. tf = 0
  505. else
  506. tf = tf - frame * math.floor(tf / frame)
  507. end
  508. end
  509. end)
  510.  
  511. --//=================================\\
  512. --\\=================================//
  513.  
  514.  
  515.  
  516. --//=================================\\
  517. --|| SOME FUNCTIONS
  518. --\\=================================//
  519.  
  520. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  521. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  522. end
  523.  
  524. function PositiveAngle(NUMBER)
  525. if NUMBER >= 0 then
  526. NUMBER = 0
  527. end
  528. return NUMBER
  529. end
  530.  
  531. function NegativeAngle(NUMBER)
  532. if NUMBER <= 0 then
  533. NUMBER = 0
  534. end
  535. return NUMBER
  536. end
  537.  
  538. function Swait(NUMBER)
  539. if NUMBER == 0 or NUMBER == nil then
  540. ArtificialHB.Event:wait()
  541. else
  542. for i = 1, NUMBER do
  543. ArtificialHB.Event:wait()
  544. end
  545. end
  546. end
  547.  
  548. function QuaternionFromCFrame(cf)
  549. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  550. local trace = m00 + m11 + m22
  551. if trace > 0 then
  552. local s = math.sqrt(1 + trace)
  553. local recip = 0.5 / s
  554. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  555. else
  556. local i = 0
  557. if m11 > m00 then
  558. i = 1
  559. end
  560. if m22 > (i == 0 and m00 or m11) then
  561. i = 2
  562. end
  563. if i == 0 then
  564. local s = math.sqrt(m00 - m11 - m22 + 1)
  565. local recip = 0.5 / s
  566. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  567. elseif i == 1 then
  568. local s = math.sqrt(m11 - m22 - m00 + 1)
  569. local recip = 0.5 / s
  570. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  571. elseif i == 2 then
  572. local s = math.sqrt(m22 - m00 - m11 + 1)
  573. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  574. end
  575. end
  576. end
  577.  
  578. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  579. local xs, ys, zs = x + x, y + y, z + z
  580. local wx, wy, wz = w * xs, w * ys, w * zs
  581. local xx = x * xs
  582. local xy = x * ys
  583. local xz = x * zs
  584. local yy = y * ys
  585. local yz = y * zs
  586. local zz = z * zs
  587. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  588. end
  589.  
  590. function QuaternionSlerp(a, b, t)
  591. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  592. local startInterp, finishInterp;
  593. if cosTheta >= 0.0001 then
  594. if (1 - cosTheta) > 0.0001 then
  595. local theta = ACOS(cosTheta)
  596. local invSinTheta = 1 / SIN(theta)
  597. startInterp = SIN((1 - t) * theta) * invSinTheta
  598. finishInterp = SIN(t * theta) * invSinTheta
  599. else
  600. startInterp = 1 - t
  601. finishInterp = t
  602. end
  603. else
  604. if (1 + cosTheta) > 0.0001 then
  605. local theta = ACOS(-cosTheta)
  606. local invSinTheta = 1 / SIN(theta)
  607. startInterp = SIN((t - 1) * theta) * invSinTheta
  608. finishInterp = SIN(t * theta) * invSinTheta
  609. else
  610. startInterp = t - 1
  611. finishInterp = t
  612. end
  613. end
  614. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  615. end
  616.  
  617. function Clerp(a, b, t)
  618. local qa = {QuaternionFromCFrame(a)}
  619. local qb = {QuaternionFromCFrame(b)}
  620. local ax, ay, az = a.x, a.y, a.z
  621. local bx, by, bz = b.x, b.y, b.z
  622. local _t = 1 - t
  623. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  624. end
  625.  
  626. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  627. local frame = IT("Frame")
  628. frame.BackgroundTransparency = TRANSPARENCY
  629. frame.BorderSizePixel = BORDERSIZEPIXEL
  630. frame.Position = POSITION
  631. frame.Size = SIZE
  632. frame.BackgroundColor3 = COLOR
  633. frame.BorderColor3 = BORDERCOLOR
  634. frame.Name = NAME
  635. frame.Parent = PARENT
  636. return frame
  637. end
  638.  
  639. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  640. local label = IT("TextLabel")
  641. label.BackgroundTransparency = 1
  642. label.Size = UD2(1, 0, 1, 0)
  643. label.Position = UD2(0, 0, 0, 0)
  644. label.TextColor3 = TEXTCOLOR
  645. label.TextStrokeTransparency = STROKETRANSPARENCY
  646. label.TextTransparency = TRANSPARENCY
  647. label.FontSize = TEXTFONTSIZE
  648. label.Font = TEXTFONT
  649. label.BorderSizePixel = BORDERSIZEPIXEL
  650. label.TextScaled = false
  651. label.Text = TEXT
  652. label.Name = NAME
  653. label.Parent = PARENT
  654. return label
  655. end
  656.  
  657. function NoOutlines(PART)
  658. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  659. end
  660.  
  661.  
  662. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  663. local NEWWELD = IT(TYPE)
  664. NEWWELD.Part0 = PART0
  665. NEWWELD.Part1 = PART1
  666. NEWWELD.C0 = C0
  667. NEWWELD.C1 = C1
  668. NEWWELD.Parent = PARENT
  669. return NEWWELD
  670. end
  671.  
  672. function CreateSound(ID, PARENT, VOLUME, PITCH)
  673. local NEWSOUND = nil
  674. coroutine.resume(coroutine.create(function()
  675. NEWSOUND = IT("Sound", PARENT)
  676. NEWSOUND.Volume = VOLUME
  677. NEWSOUND.Pitch = PITCH
  678. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  679. Swait()
  680. NEWSOUND:play()
  681. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  682. end))
  683. return NEWSOUND
  684. end
  685.  
  686. function CFrameFromTopBack(at, top, back)
  687. local right = top:Cross(back)
  688. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  689. end
  690.  
  691. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  692. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  693. local mesh = IT("SpecialMesh",wave)
  694. mesh.MeshType = "FileMesh"
  695. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  696. mesh.Scale = SIZE
  697. mesh.Offset = VT(0,0,-SIZE.X/8)
  698. wave.CFrame = CFRAME
  699. coroutine.resume(coroutine.create(function(PART)
  700. for i = 1, WAIT do
  701. Swait()
  702. mesh.Scale = mesh.Scale + GROW
  703. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  704. if DOESROT == true then
  705. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  706. end
  707. wave.Transparency = wave.Transparency + (0.5/WAIT)
  708. if wave.Transparency > 0.99 then
  709. wave:remove()
  710. end
  711. end
  712. end))
  713. end
  714.  
  715. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  716. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  717. local mesh = IT("SpecialMesh",wave)
  718. mesh.MeshType = "FileMesh"
  719. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  720. mesh.Scale = SIZE
  721. --mesh.Offset = VT(0,0,-SIZE.X/8)
  722. wave.CFrame = CFRAME
  723. coroutine.resume(coroutine.create(function(PART)
  724. for i = 1, WAIT do
  725. Swait()
  726. mesh.Scale = mesh.Scale + GROW
  727. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  728. if DOESROT == true then
  729. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  730. end
  731. wave.Transparency = wave.Transparency + (0.5/WAIT)
  732. if wave.Transparency > 0.99 then
  733. wave:remove()
  734. end
  735. end
  736. end))
  737. end
  738.  
  739. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  740. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  741. local mesh = IT("SpecialMesh",wave)
  742. mesh.MeshType = "FileMesh"
  743. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  744. mesh.Scale = SIZE
  745. wave.CFrame = CFRAME
  746. coroutine.resume(coroutine.create(function(PART)
  747. for i = 1, WAIT do
  748. Swait()
  749. mesh.Scale = mesh.Scale + GROW
  750. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  751. if DOESROT == true then
  752. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  753. end
  754. wave.Transparency = wave.Transparency + (0.5/WAIT)
  755. if wave.Transparency > 0.99 then
  756. wave:remove()
  757. end
  758. end
  759. end))
  760. end
  761.  
  762.  
  763. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  764. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
  765. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  766. wave.CFrame = CFRAME
  767. coroutine.resume(coroutine.create(function(PART)
  768. for i = 1, WAIT do
  769. Swait()
  770. mesh.Scale = mesh.Scale * GROW
  771. wave.Transparency = wave.Transparency + (0.5/WAIT)
  772. if wave.Transparency > 0.99 then
  773. wave:remove()
  774. end
  775. end
  776. end))
  777. end
  778.  
  779. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  780. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
  781. local mesh = IT("SpecialMesh",wave)
  782. mesh.MeshType = "Sphere"
  783. mesh.Scale = SIZE
  784. mesh.Offset = VT(0,0,0)
  785. wave.CFrame = CFRAME
  786. coroutine.resume(coroutine.create(function(PART)
  787. for i = 1, WAIT do
  788. Swait()
  789. mesh.Scale = mesh.Scale + GROW
  790. wave.Transparency = wave.Transparency + (1/WAIT)
  791. if wave.Transparency > 0.99 then
  792. wave:remove()
  793. end
  794. end
  795. end))
  796. end
  797.  
  798. function MakeForm(PART,TYPE)
  799. if TYPE == "Cyl" then
  800. local MSH = IT("CylinderMesh",PART)
  801. elseif TYPE == "Ball" then
  802. local MSH = IT("SpecialMesh",PART)
  803. MSH.MeshType = "Sphere"
  804. elseif TYPE == "Wedge" then
  805. local MSH = IT("SpecialMesh",PART)
  806. MSH.MeshType = "Wedge"
  807. end
  808. end
  809.  
  810. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  811. if FLOOR ~= nil then
  812. coroutine.resume(coroutine.create(function()
  813. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  814. PART.CFrame = CF(POSITION)
  815. for i = 1, 45 do
  816. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  817. RingPiece.Material = FLOOR.Material
  818. RingPiece.Color = FLOOR.Color
  819. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  820. Debris:AddItem(RingPiece,SWAIT/100)
  821. end
  822. PART:remove()
  823. end))
  824. end
  825. end
  826.  
  827. function CheckTableForString(Table, String)
  828. for i, v in pairs(Table) do
  829. if string.find(string.lower(String), string.lower(v)) then
  830. return true
  831. end
  832. end
  833. return false
  834. end
  835.  
  836. function CheckIntangible(Hit)
  837. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  838. if Hit and Hit.Parent then
  839. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  840. return true
  841. end
  842. end
  843. return false
  844. end
  845.  
  846. Debris = game:GetService("Debris")
  847.  
  848. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  849. local Direction = CFrame.new(StartPos, Vec).lookVector
  850. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  851. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  852. if RayHit and CheckIntangible(RayHit) then
  853. if DelayIfHit then
  854. wait()
  855. end
  856. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  857. end
  858. return RayHit, RayPos, RayNormal
  859. end
  860.  
  861. function turnto(position)
  862. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  863. end
  864.  
  865. --//=================================\\
  866. --|| WEAPON CREATION
  867. --\\=================================//
  868. local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  869. Light = Instance.new("PointLight",FIST)
  870. Light.Brightness = 0.85
  871. touchCounter = 0
  872. local cR=255
  873. local cG=0
  874. local cB=0
  875. local flg5=1 local omgidk=1
  876. local add=7.5
  877. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  878. if omgidk>10000 then omgidk=0 end
  879. omgidk=omgidk+1
  880. if cR>=255 then flg5=1 end
  881. if cG>=255 then flg5=2 end
  882. if cB>=255 then flg5=3 end
  883. if flg5==1 then cR=cR-add cG=cG+add end
  884. if flg5==2 then cG=cG-add cB=cB+add end
  885. if flg5==3 then cB=cB-add cR=cR+add end
  886. color=Color3.fromRGB(cR,cG,cB)
  887. Light.Color = color
  888. end)
  889. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  890. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  891. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  892.  
  893. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  894. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  895. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  896. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  897. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  898. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  899. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  900. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  901.  
  902. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  903. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  904. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  905. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  906. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  907. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  908. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  909. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  910. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  911. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  912. touchCounter = 0
  913. local cR=255
  914. local cG=0
  915. local cB=0
  916. local flg5=1 local omgidk=1
  917. local add=7.5
  918. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  919. if omgidk>10000 then omgidk=0 end
  920. omgidk=omgidk+1
  921. if cR>=255 then flg5=1 end
  922. if cG>=255 then flg5=2 end
  923. if cB>=255 then flg5=3 end
  924. if flg5==1 then cR=cR-add cG=cG+add end
  925. if flg5==2 then cG=cG-add cB=cB+add end
  926. if flg5==3 then cB=cB-add cR=cR+add end
  927. color=Color3.fromRGB(cR,cG,cB)
  928. local d = Weapon:FindFirstChild("Neon Gauntlet Part")
  929. if d then
  930. d.Color = color
  931. end
  932. local d = Weapon:FindFirstChild("Neon Gauntlet Part1")
  933. if d then
  934. d.Color = color
  935. end
  936. end)
  937. for _, c in pairs(Weapon:GetChildren()) do
  938. if c.ClassName == "Part" then
  939. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  940. end
  941. end
  942.  
  943. Weapon.Parent = Character
  944.  
  945. local BODY = {}
  946.  
  947. for _, c in pairs(Character:GetChildren()) do
  948. if c.ClassName == "Part" then
  949. table.insert(BODY,{c,Character})
  950. for _, q in pairs(c:GetChildren()) do
  951. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  952. table.insert(BODY,{q,c})
  953. end
  954. end
  955. end
  956. end
  957.  
  958. function refit()
  959. Character.Parent = workspace
  960. for e = 1, #BODY do
  961. if BODY[e] ~= nil then
  962. local STUFF = BODY[e]
  963. local PART = STUFF[1]
  964. local PARENT = STUFF[2]
  965. PART.Parent = PARENT
  966. end
  967. end
  968. end
  969.  
  970. Humanoid.HealthChanged:connect(function()
  971. Humanoid.Parent = nil
  972. Humanoid.MaxHealth = "inf"
  973. Humanoid.Health = "inf"
  974. refit()
  975. Humanoid.Parent = Character
  976. end)
  977.  
  978. Humanoid.Died:connect(function()
  979. Humanoid.Parent = nil
  980. Humanoid.MaxHealth = "inf"
  981. Humanoid.Health = "inf"
  982. refit()
  983. Humanoid.Parent = Character
  984. end)
  985.  
  986. Humanoid.Died:connect(function()
  987. ATTACK = true
  988. end)
  989.  
  990. function onTouched(brick)
  991. local humn = brick.Parent:FindFirstChildOfClass("Humanoid")
  992. if humn then
  993. humn.Health = -1
  994. end
  995. end
  996.  
  997. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  998. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  999. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1000. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1001. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1002. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1003. local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.01, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1004.  
  1005. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Ultra Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1006. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Punish", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1007. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1008. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Q] Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1009. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[G] R.I.P World", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text5")
  1010. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[R] Destruction", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text6")
  1011. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Apocalypse", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text7")
  1012.  
  1013. --//=================================\\
  1014. --|| DAMAGE FUNCTIONS
  1015. --\\=================================//
  1016.  
  1017. function onTouched(Torso)
  1018. local humn = brick.Parent:FindFirstChildOfClass("Humanoid")
  1019. if humn then
  1020. humn.Health = -1
  1021. end
  1022. end
  1023.  
  1024. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1025. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1026. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1027. local BODYGYRO = IT("BodyGyro", STATPART)
  1028. local BODYPOSITION = IT("BodyPosition", STATPART)
  1029. BODYPOSITION.P = 2000
  1030. BODYPOSITION.D = 100
  1031. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1032. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1033. game:GetService("Debris"):AddItem(STATPART ,5)
  1034. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1035. BILLBOARDGUI.Adornee = STATPART
  1036. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1037. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1038. BILLBOARDGUI.AlwaysOnTop = false
  1039. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1040. TEXTLABEL.BackgroundTransparency = 1
  1041. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1042. TEXTLABEL.Text = TEXT
  1043. TEXTLABEL.Font = "SciFi"
  1044. TEXTLABEL.FontSize="Size42"
  1045. TEXTLABEL.TextColor3 = COLOR
  1046. TEXTLABEL.TextStrokeTransparency = 1
  1047. TEXTLABEL.TextScaled = true
  1048. TEXTLABEL.TextWrapped = true
  1049. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1050. if LABELTYPE == "Normal" then
  1051. for i = 1, 30 do
  1052. Swait()
  1053. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1054. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1055. end
  1056. elseif LABELTYPE == "Debuff" then
  1057. for i = 1, 30 do
  1058. Swait()
  1059. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1060. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1061. end
  1062. elseif LABELTYPE == "Shock" then
  1063. local ORIGIN = STATPART.Position
  1064. for i = 1, 30 do
  1065. Swait()
  1066. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1067. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1068. end
  1069. end
  1070. THEPART.Parent = nil
  1071. end),STATPART, BODYPOSITION, TEXTLABEL)
  1072. end
  1073.  
  1074. --//=================================\\
  1075. --|| DAMAGING
  1076. --\\=================================//
  1077.  
  1078. function killnearest(position,range,maxstrength,direction)
  1079. for i,v in ipairs(workspace:GetChildren()) do
  1080. local body = v:GetChildren()
  1081. for part = 1, #body do
  1082. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1083. if(body[part].Position - position).Magnitude < range then
  1084. if v.ClassName == "Model" then
  1085. --v:BreakJoints()
  1086. end
  1087. local POS = position
  1088. coroutine.resume(coroutine.create(function()
  1089. body[part].Anchored = true
  1090. body[part].Parent = Effects
  1091. body[part].CanCollide = true
  1092. local SIZE = body[part].Size
  1093. body[part].Material = "Neon"
  1094. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1095. for i = 1, 75 do
  1096. Swait()
  1097. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1098. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1099. end
  1100. coroutine.resume(coroutine.create(function()
  1101. while true do
  1102. Swait()
  1103. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1104. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1105. end
  1106. end))
  1107. body[part].Anchored = false
  1108. body[part].Velocity = direction.lookVector*maxstrength
  1109. end))
  1110. end
  1111. end
  1112. end
  1113. if v.ClassName == "Part" then
  1114. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1115. local POS = position
  1116. coroutine.resume(coroutine.create(function()
  1117. v.Anchored = true
  1118. v.Parent = Effects
  1119. local SIZE = v.Size
  1120. v.Material = "Neon"
  1121. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1122. for i = 1, 75 do
  1123. Swait()
  1124. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1125. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1126. end
  1127. coroutine.resume(coroutine.create(function()
  1128. while true do
  1129. Swait()
  1130. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1131. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1132. end
  1133. end))
  1134. v.Anchored = false
  1135. v.Velocity = direction.lookVector*maxstrength
  1136. end))
  1137. end
  1138. end
  1139. end
  1140. end
  1141.  
  1142. --//=================================\\
  1143. --|| ATTACK FUNCTIONS AND STUFF
  1144. --\\=================================//
  1145.  
  1146. function AttackTemplate()
  1147. ATTACK = true
  1148. Rooted = false
  1149. for i=0, 1, 0.1 / Animation_Speed do
  1150. Swait()
  1151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1157. end
  1158. ATTACK = false
  1159. Rooted = false
  1160. end
  1161.  
  1162. function UltraPunch()
  1163. ATTACK = true
  1164. Rooted = false
  1165. local SPEED = Speed
  1166. Speed = 8
  1167. CreateSound("214876666", RightArm, 7.5, 0.8)
  1168. for i=0, 0, 0.1 / Animation_Speed do
  1169. Swait()
  1170. turnto(Mouse.Hit.p)
  1171. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
  1172. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  1173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1177. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1179. end
  1180. for i=0, 0, 0.1 / Animation_Speed do
  1181. Swait()
  1182. turnto(Mouse.Hit.p)
  1183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1187. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. end
  1190. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false)
  1191. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1192. PART.Shape = "Ball"
  1193. local bv = Instance.new("BodyVelocity")
  1194. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1195. bv.velocity = RootPart.CFrame.lookVector*600
  1196. bv.Parent = PART
  1197. bv.Name = "PROJECTILEVELOCITY"
  1198. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5))
  1199. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3))
  1200. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2))
  1201. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2))
  1202. CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
  1203. coroutine.resume(coroutine.create(function()
  1204. for i = 1, 11 do
  1205. Swait()
  1206. PART.Transparency = PART.Transparency + 0.2/10
  1207. PART.Size = PART.Size + VT(5,5,5)
  1208. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1209. end
  1210. PART:Destroy()
  1211. end))
  1212. for i=0, 0, 0.1 / Animation_Speed do
  1213. Swait()
  1214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1218. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1220. end
  1221. Speed = SPEED
  1222. ATTACK = false
  1223. Rooted = false
  1224. end
  1225.  
  1226. function Punish()
  1227. Animation_Speed = 1
  1228. ATTACK = true
  1229. Rooted = false
  1230. local HASGRABBED = false
  1231. local WELD = nil
  1232. local TORS = nil
  1233. local hitting = FIST.Touched:connect(function(hit)
  1234. if hit.Parent:FindFirstChild("Humanoid") then
  1235. if hit.Parent.Humanoid.Health ~= 0 then
  1236. UNANCHOR = false
  1237. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1238. TORS.Anchored = true
  1239. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1240. WELD = weldBetween(RightArm,TORS)
  1241. HASGRABBED = true
  1242. Rooted = true
  1243. end
  1244. end
  1245. end)
  1246. for i=0, 2, 0.1 / Animation_Speed do
  1247. Swait()
  1248. if HASGRABBED == true then
  1249. break
  1250. end
  1251. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1255. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1257. end
  1258. hitting:disconnect()
  1259. if HASGRABBED == true then
  1260. TORS.Anchored = false
  1261. RootPart.Anchored = true
  1262. for i=0, 1.6, 0.1 / Animation_Speed do
  1263. Swait()
  1264. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1268. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1269. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1270. end
  1271. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  1272. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  1273. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  1274. SOUNDPART.CFrame = RootPart.CFrame
  1275. Debris:AddItem(SOUNDPART,5)
  1276. CreateSound("357202073", SOUNDPART, 0, 1)
  1277. for i = 1, 16 do
  1278. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  1279. end
  1280. for i=0, 1.6, 0.1 / Animation_Speed do
  1281. Swait()
  1282. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1288. end
  1289. for i=0, 0.4, 0.1 / Animation_Speed do
  1290. Swait()
  1291. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1295. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1297. end
  1298. if HITFLOOR ~= nil then
  1299. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1300. end
  1301. CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
  1302. WELD:remove()
  1303. for i = 1, 26 do
  1304. Swait()
  1305. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1306. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  1307. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1))
  1308. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3))
  1309. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1310. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  1311. end
  1312. end
  1313. UNANCHOR = true
  1314. ATTACK = false
  1315. Rooted = false
  1316. Animation_Speed = 8
  1317. end
  1318.  
  1319. function Dash()
  1320. local ORIGIN = RootPart.Position
  1321. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1322. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1323. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  1324. SOUNDPART.CFrame = RootPart.CFrame
  1325. Debris:AddItem(SOUNDPART,5)
  1326. CreateSound("357202032", SOUNDPART, 0, 1)
  1327. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1328. Swait()
  1329. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1330. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1331. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  1332. SOUNDPART.CFrame = RootPart.CFrame
  1333. Debris:AddItem(SOUNDPART,5)
  1334. CreateSound("1295446488", SOUNDPART, 2.5, 1)
  1335. for i=0, 0.5, 0.1 / Animation_Speed do
  1336. Swait()
  1337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1341. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1343. end
  1344. ATTACK = false
  1345. Rooted = false
  1346. end
  1347. function Begoner9000()
  1348. ATTACK = true
  1349. Rooted = true
  1350. CreateSound("255679384", RightArm, 8, 1)
  1351. for i=0, 0, 0.1 / Animation_Speed do
  1352. Swait()
  1353. turnto(Mouse.Hit.p)
  1354. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2))
  1355. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1)
  1356. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1357. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0)
  1358. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
  1359. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  1360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1364. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1366. end
  1367. for i=0, 0, 0.1 / Animation_Speed do
  1368. Swait()
  1369. turnto(Mouse.Hit.p)
  1370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1374. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. end
  1377. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04))
  1378. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1379. coroutine.resume(coroutine.create(function()
  1380. Swait(0.01)
  1381. for i = 1, 2 do
  1382. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1383. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i))
  1384. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i))
  1385. end
  1386. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1387. for i = 1, 3 do
  1388. CreateSound("414517163", Effects, 3.5, 0.8)
  1389. CreateSound("414517163", Effects, 3.5, 0.8)
  1390. end
  1391. coroutine.resume(coroutine.create(function()
  1392. for i = 1, 3 do
  1393. Swait()
  1394. for i = 1, 1 do
  1395. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1396. end
  1397. for i = 1, 2 do
  1398. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3)
  1399. end
  1400. end
  1401. end))
  1402. end))
  1403. for i=0, 0, 0.1 / Animation_Speed do
  1404. Swait()
  1405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1409. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1411. end
  1412. ATTACK = false
  1413. Rooted = false
  1414. end
  1415.  
  1416. --//=================================\\
  1417. --|| ASSIGN THINGS TO KEYS
  1418. --\\=================================//
  1419.  
  1420. function MouseDown(Mouse)
  1421. if ATTACK == false then
  1422. end
  1423. end
  1424.  
  1425. function MouseUp(Mouse)
  1426. HOLD = false
  1427. end
  1428.  
  1429. function KeyDown(Key)
  1430. KEYHOLD = true
  1431. if Key == "e" and ATTACK == false then
  1432. UltraPunch()
  1433. end
  1434.  
  1435. if Key == "f" and ATTACK == false then
  1436. Punish()
  1437. end
  1438.  
  1439. if Key == "c" and ATTACK == false then
  1440. Dash()
  1441. end
  1442.  
  1443. if Key == "q" and ATTACK == false then
  1444. Begoner9000()()
  1445. end
  1446.  
  1447. if Key == "t" and ATTACK == false then
  1448. Begoner9000()
  1449. wait(0.43)
  1450. Begoner9000()
  1451. wait(0.43)
  1452. Begoner9000()
  1453. wait(0.43)
  1454. Begoner9000()
  1455. wait(0.43)
  1456. Begoner9000()
  1457. wait(0.43)
  1458. Begoner9000()
  1459. wait(0.43)
  1460. Begoner9000()
  1461. wait(0.43)
  1462. Begoner9000()
  1463. wait(0.43)
  1464. Begoner9000()
  1465. wait(0.43)
  1466. Begoner9000()
  1467. end
  1468.  
  1469. if Key == "g" and ATTACK == false then
  1470. Begoner9000()
  1471. UltraPunch()
  1472. wait(0.0001)
  1473. Begoner9000()
  1474. UltraPunch()
  1475. wait(0.0001)
  1476. Begoner9000()
  1477. UltraPunch()
  1478. wait(0.0001)
  1479. Begoner9000()
  1480. UltraPunch()
  1481. wait(0.0001)
  1482. Begoner9000()
  1483. UltraPunch()
  1484. wait(0.0001)
  1485. Begoner9000()
  1486. UltraPunch()
  1487. wait(0.0001)
  1488. Begoner9000()
  1489. UltraPunch()
  1490. wait(0.0001)
  1491. Begoner9000()
  1492. UltraPunch()
  1493. wait(0.0001)
  1494. Begoner9000()
  1495. UltraPunch()
  1496. wait(0.0001)
  1497. Begoner9000()
  1498. UltraPunch()
  1499. wait(0.0001)
  1500. Begoner9000()
  1501. UltraPunch()
  1502. wait(0.0001)
  1503. Begoner9000()
  1504. UltraPunch()
  1505. wait(0.0001)
  1506. Begoner9000()
  1507. UltraPunch()
  1508. wait(0.0001)
  1509. Begoner9000()
  1510. UltraPunch()
  1511. wait(0.0001)
  1512. Begoner9000()
  1513. UltraPunch()
  1514. wait(0.0001)
  1515. Begoner9000()
  1516. UltraPunch()
  1517. wait(0.0001)
  1518. Begoner9000()
  1519. UltraPunch()
  1520. wait(0.0001)
  1521. Begoner9000()
  1522. UltraPunch()
  1523. wait(0.0001)
  1524. Begoner9000()
  1525. UltraPunch()
  1526. wait(0.0001)
  1527. Begoner9000()
  1528. UltraPunch()
  1529. wait(0.0001)
  1530. Begoner9000()
  1531. UltraPunch()
  1532. wait(0.0001)
  1533. Begoner9000()
  1534. UltraPunch()
  1535. wait(0.0001)
  1536. Begoner9000()
  1537. UltraPunch()
  1538. wait(0.0001)
  1539. Begoner9000()
  1540. UltraPunch()
  1541. wait(0.0001)
  1542. Begoner9000()
  1543. UltraPunch()
  1544. wait(0.0001)
  1545. Begoner9000()
  1546. UltraPunch()
  1547. wait(0.0001)
  1548. Begoner9000()
  1549. UltraPunch()
  1550. wait(0.0001)
  1551. Begoner9000()
  1552. UltraPunch()
  1553. wait(0.0001)
  1554. Begoner9000()
  1555. UltraPunch()
  1556. wait(0.0001)
  1557. Begoner9000()
  1558. UltraPunch()
  1559. wait(0.0001)
  1560. Begoner9000()
  1561. UltraPunch()
  1562. wait(0.0001)
  1563. Begoner9000()
  1564. UltraPunch()
  1565. wait(0.0001)
  1566. Begoner9000()
  1567. UltraPunch()
  1568. wait(0.0001)
  1569. Begoner9000()
  1570. UltraPunch()
  1571. wait(0.0001)
  1572. Begoner9000()
  1573. UltraPunch()
  1574. wait(0.0001)
  1575. Begoner9000()
  1576. UltraPunch()
  1577. wait(0.0001)
  1578. Begoner9000()
  1579. UltraPunch()
  1580. wait(0.0001)
  1581. Begoner9000()
  1582. UltraPunch()
  1583. wait(0.0001)
  1584. Begoner9000()
  1585. UltraPunch()
  1586. wait(0.0001)
  1587. Begoner9000()
  1588. UltraPunch()
  1589. wait(0.0001)
  1590. Begoner9000()
  1591. UltraPunch()
  1592. wait(0.0001)
  1593. Begoner9000()
  1594. UltraPunch()
  1595. wait(0.0001)
  1596. Begoner9000()
  1597. UltraPunch()
  1598. wait(0.0001)
  1599. Begoner9000()
  1600. UltraPunch()
  1601. wait(0.0001)
  1602. Begoner9000()
  1603. UltraPunch()
  1604. wait(0.0001)
  1605. Begoner9000()
  1606. UltraPunch()
  1607. wait(0.0001)
  1608. Begoner9000()
  1609. UltraPunch()
  1610. wait(0.0001)
  1611. Begoner9000()
  1612. UltraPunch()
  1613. wait(0.0001)
  1614. Begoner9000()
  1615. UltraPunch()
  1616. wait(0.0001)
  1617. Begoner9000()
  1618. UltraPunch()
  1619. wait(0.0001)
  1620. Begoner9000()
  1621. UltraPunch()
  1622. wait(0.0001)
  1623. Begoner9000()
  1624. UltraPunch()
  1625. wait(0.0001)
  1626. Begoner9000()
  1627. UltraPunch()
  1628. wait(0.0001)
  1629. Begoner9000()
  1630. UltraPunch()
  1631. wait(0.0001)
  1632. Begoner9000()
  1633. UltraPunch()
  1634. wait(0.0001)
  1635. Begoner9000()
  1636. UltraPunch()
  1637. wait(0.0001)
  1638. Begoner9000()
  1639. UltraPunch()
  1640. wait(0.0001)
  1641. Begoner9000()
  1642. UltraPunch()
  1643. wait(0.0001)
  1644. Begoner9000()
  1645. UltraPunch()
  1646. wait(0.0001)
  1647. Begoner9000()
  1648. UltraPunch()
  1649. wait(0.0001)
  1650. Begoner9000()
  1651. UltraPunch()
  1652. wait(0.0001)
  1653. Begoner9000()
  1654. UltraPunch()
  1655. wait(0.0001)
  1656. Begoner9000()
  1657. UltraPunch()
  1658. wait(0.0001)
  1659. Begoner9000()
  1660. UltraPunch()
  1661. wait(0.0001)
  1662. Begoner9000()
  1663. UltraPunch()
  1664. wait(0.0001)
  1665. Begoner9000()
  1666. UltraPunch()
  1667. wait(0.0001)
  1668. Begoner9000()
  1669. UltraPunch()
  1670. wait(0.0001)
  1671. Begoner9000()
  1672. UltraPunch()
  1673. wait(0.0001)
  1674. Begoner9000()
  1675. UltraPunch()
  1676. wait(0.0001)
  1677. Begoner9000()
  1678. UltraPunch()
  1679. wait(0.0001)
  1680. Begoner9000()
  1681. UltraPunch()
  1682. wait(0.0001)
  1683. Begoner9000()
  1684. UltraPunch()
  1685. wait(0.0001)
  1686. Begoner9000()
  1687. UltraPunch()
  1688. wait(0.0001)
  1689. Begoner9000()
  1690. UltraPunch()
  1691. wait(0.0001)
  1692. Begoner9000()
  1693. UltraPunch()
  1694. wait(0.0001)
  1695. Begoner9000()
  1696. UltraPunch()
  1697. wait(0.0001)
  1698. Begoner9000()
  1699. UltraPunch()
  1700. wait(0.0001)
  1701. Begoner9000()
  1702. UltraPunch()
  1703. wait(0.0001)
  1704. Begoner9000()
  1705. UltraPunch()
  1706. wait(0.0001)
  1707. Begoner9000()
  1708. UltraPunch()
  1709. wait(0.0001)
  1710. Begoner9000()
  1711. UltraPunch()
  1712. wait(0.0001)
  1713. Begoner9000()
  1714. UltraPunch()
  1715. wait(0.0001)
  1716. Begoner9000()
  1717. UltraPunch()
  1718. wait(0.0001)
  1719. Begoner9000()
  1720. UltraPunch()
  1721. wait(0.0001)
  1722. Begoner9000()
  1723. UltraPunch()
  1724. wait(0.0001)
  1725. Begoner9000()
  1726. UltraPunch()
  1727. wait(0.0001)
  1728. Begoner9000()
  1729. UltraPunch()
  1730. wait(0.0001)
  1731. Begoner9000()
  1732. UltraPunch()
  1733. wait(0.0001)
  1734. Begoner9000()
  1735. UltraPunch()
  1736. wait(0.0001)
  1737. Begoner9000()
  1738. UltraPunch()
  1739. wait(0.0001)
  1740. Begoner9000()
  1741. UltraPunch()
  1742. wait(0.0001)
  1743. Begoner9000()
  1744. UltraPunch()
  1745. wait(0.0001)
  1746. Begoner9000()
  1747. UltraPunch()
  1748. wait(0.0001)
  1749. Begoner9000()
  1750. UltraPunch()
  1751. wait(0.0001)
  1752. Begoner9000()
  1753. UltraPunch()
  1754. wait(0.0001)
  1755. Begoner9000()
  1756. UltraPunch()
  1757. wait(0.0001)
  1758. Begoner9000()
  1759. UltraPunch()
  1760. wait(0.0001)
  1761. Begoner9000()
  1762. UltraPunch()
  1763. wait(0.0001)
  1764. Begoner9000()
  1765. UltraPunch()
  1766. wait(0.0001)
  1767. Begoner9000()
  1768. UltraPunch()
  1769. end
  1770.  
  1771. if Key == "r" and ATTACK == false then
  1772. UltraPunch()
  1773. wait(0.0002)
  1774. UltraPunch()
  1775. wait(0.0002)
  1776. UltraPunch()
  1777. wait(0.0002)
  1778. UltraPunch()
  1779. wait(0.0002)
  1780. UltraPunch()
  1781. wait(0.0002)
  1782. UltraPunch()
  1783. wait(0.0002)
  1784. UltraPunch()
  1785. wait(0.0002)
  1786. UltraPunch()
  1787. wait(0.0002)
  1788. UltraPunch()
  1789. wait(0.0002)
  1790. UltraPunch()
  1791. wait(0.0002)
  1792. UltraPunch()
  1793. wait(0.0002)
  1794. UltraPunch()
  1795. wait(0.0002)
  1796. UltraPunch()
  1797. wait(0.0002)
  1798. UltraPunch()
  1799. wait(0.0002)
  1800. UltraPunch()
  1801. wait(0.0002)
  1802. UltraPunch()
  1803. wait(0.0002)
  1804. UltraPunch()
  1805. wait(0.0002)
  1806. UltraPunch()
  1807. wait(0.0002)
  1808. UltraPunch()
  1809. wait(0.0002)
  1810. UltraPunch()
  1811. wait(0.0002)
  1812. UltraPunch()
  1813. wait(0.0002)
  1814. UltraPunch()
  1815. end
  1816.  
  1817. if Key == "p" and ATTACK == false then
  1818. if Speed == 16 then
  1819. Speed = 150
  1820. elseif Speed == 150 then
  1821. Speed = 16
  1822. end
  1823. end
  1824. end
  1825.  
  1826. function KeyUp(Key)
  1827. KEYHOLD = false
  1828. end
  1829.  
  1830. Mouse.Button1Down:connect(function(NEWKEY)
  1831. MouseDown(NEWKEY)
  1832. end)
  1833. Mouse.Button1Up:connect(function(NEWKEY)
  1834. MouseUp(NEWKEY)
  1835. end)
  1836. Mouse.KeyDown:connect(function(NEWKEY)
  1837. KeyDown(NEWKEY)
  1838. end)
  1839. Mouse.KeyUp:connect(function(NEWKEY)
  1840. KeyUp(NEWKEY)
  1841. end)
  1842.  
  1843. --//=================================\\
  1844. --\\=================================//
  1845.  
  1846.  
  1847. function unanchor()
  1848. if UNANCHOR == true then
  1849. g = Character:GetChildren()
  1850. for i = 1, #g do
  1851. if g[i].ClassName == "Part" then
  1852. g[i].Anchored = false
  1853. end
  1854. end
  1855. end
  1856. end
  1857.  
  1858.  
  1859. --//=================================\\
  1860. --|| WRAP THE WHOLE SCRIPT UP
  1861. --\\=================================//
  1862.  
  1863. Humanoid.Changed:connect(function(Jump)
  1864. if Jump == "Jump" and (Disable_Jump == true) then
  1865. Humanoid.Jump = false
  1866. end
  1867. end)
  1868.  
  1869. while true do
  1870. Swait()
  1871. ANIMATE.Parent = nil
  1872. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1873. IDLEANIMATION:Play()
  1874. SINE = SINE + CHANGE
  1875. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1876. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1877. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1878. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1879. local WALKSPEEDVALUE = 0
  1880. if Speed < 35 then
  1881. WALKSPEEDVALUE = 48
  1882. else
  1883. WALKSPEEDVALUE = 48
  1884. end
  1885. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1886. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1887. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1888. if Speed < 35 then
  1889. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1890. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1891. else
  1892. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1893. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1894. end
  1895. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1896. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1897. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1898. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1899. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1900. end
  1901. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1902. ANIM = "Jump"
  1903. if ATTACK == false then
  1904. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1910. end
  1911. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1912. ANIM = "Fall"
  1913. if ATTACK == false then
  1914. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1920. end
  1921. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1922. ANIM = "Idle"
  1923. if ATTACK == false then
  1924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1930. end
  1931. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1932. ANIM = "Walk"
  1933. WALK = WALK + 1 / Animation_Speed
  1934. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1935. WALK = 0
  1936. if WALKINGANIM == true then
  1937. WALKINGANIM = false
  1938. elseif WALKINGANIM == false then
  1939. WALKINGANIM = true
  1940. end
  1941. end
  1942. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1943. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1944. if ATTACK == false then
  1945. if Speed < 35 then
  1946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1950. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1952. else
  1953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1957. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1959. end
  1960. end
  1961. end
  1962. unanchor()
  1963. Humanoid.MaxHealth = "inf"
  1964. Humanoid.Health = "inf"
  1965. if Rooted == false then
  1966. Disable_Jump = false
  1967. Humanoid.WalkSpeed = Speed
  1968. elseif Rooted == true then
  1969. Disable_Jump = true
  1970. Humanoid.WalkSpeed = 0
  1971. end
  1972. local MATHS = {"0","1"}
  1973. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1974. Humanoid.PlatformStand = false
  1975. end
  1976.  
  1977.  
  1978. --//====================================================\\--
  1979. --|| END OF SCRIPT
  1980. --\\====================================================//--
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