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Simplex Implementation

a guest Jul 17th, 2011 1,277 Never
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  1. SimplexNoise.genGrad(mapSeed);
  2. for (int i = initX; i < mapWidth + initX; i++)
  3.         for (int j = initY; j < mapHeight + initY; j++) {
  4.                 double res = 512;
  5.                 double tile = SimplexNoise.noise(i / res, j / res);
  6.         }
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