ForbodingAngel

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Sep 1st, 2014
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  1. [ParseCmdLine] command-line args: "C:\Users\Forboding Angel\Documents\My Games\Spring\weblobby\engine\96.0\spring.exe"
  2. Using configuration source: "C:\Users\Forboding Angel\Documents\My Games\Spring\springsettings.cfg"
  3. Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
  4. Enabled log sections: Sound(LOG_LEVEL_INFO)
  5. Enable or disable log sections using the LogSections configuration key
  6. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  7. Use "none" to disable the default log sections.
  8. LogOutput initialized.
  9. Spring 96.0
  10. Build date/time: Jan 3 2014 14:01:37
  11. Build environment: boost-105300, GNU libstdc++ version 20130531
  12. Compiler: gcc-4.8.1
  13. OS: Microsoft Windows
  14. Microsoft Windows 7 Ultimate Edition, 64-bit Service Pack 1 (build 7601)
  15. AMD FX(tm)-6100 Six-Core Processor ; 8173MB RAM, 17917MB pagefile
  16. OS: emulated 32bit mode
  17. [CMyMath::Init] CPU SSE mask: 1023, flags:
  18. SSE 1.0: 1, SSE 2.0: 1
  19. SSE 3.0: 1, SSSE 3.0: 1
  20. SSE 4.1: 1, SSE 4.2: 1
  21. SSE 4.0A: 1, SSE 5.0A: 1
  22. using streflop SSE FP-math mode, CPU supports SSE instructions
  23. Supported Video modes: 1920x1080, 1680x1050, 1600x1024, 1600x900, 1440x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
  24. [SetSDLVideoMode] video mode set to 1920x1080/32bit (windowed)
  25. [WatchDog::Install] disabled
  26. [ThreadPool::SetThreadCount][1] #wanted=6 #current=1
  27. [ThreadPool::SetThreadCount][2] #threads=5
  28. Using read-write data directory: C:\Users\Forboding Angel\Documents\My Games\Spring\
  29. Using read-only data directory: C:\Users\Forboding Angel\Documents\My Games\Spring\weblobby\engine\96.0\
  30. Scanning: C:\Users\Forboding Angel\Documents\My Games\Spring\weblobby\engine\96.0\base
  31. Scanning: C:\Users\Forboding Angel\Documents\My Games\Spring\maps
  32. Scanning: C:\Users\Forboding Angel\Documents\My Games\Spring\games
  33. Scanning: C:\Users\Forboding Angel\Documents\My Games\Spring\packages
  34. [ThreadPool::SetThreadCount][1] #wanted=5 #current=6
  35. [ThreadPool::SetThreadCount][2] #threads=4
  36. [Threading] Main thread CPU affinity not set
  37. [f=0000000] SDL version: 1.2.10
  38. [f=0000000] GL version: 4.4.0
  39. [f=0000000] GL vendor: NVIDIA Corporation
  40. [f=0000000] GL renderer: GeForce GTX 660/PCIe/SSE2
  41. [f=0000000] GLSL version: 4.40 NVIDIA via Cg compiler
  42. [f=0000000] GLEW version: 1.5.8
  43. [f=0000000] Video RAM: total 2048MB, available 1506MB
  44. [f=0000000] GL info:
  45. haveARB: 1, haveGLSL: 1, ATI hacks: 1
  46. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
  47. maximum texture size: 16384, compress MIP-map textures: 0
  48. maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
  49. maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
  50. number of UniformBufferBindings: 84 (64kB)
  51. [f=0000000] VSync disabled
  52. [f=0000000] Joysticks found: 0
  53. [f=0000000] Warning: Joystick 0 not found
  54. [f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
  55. [f=0000000] [Initialize] CPU Cores: 6
  56. [f=0000000] [Sound] OpenAL info:
  57. [f=0000000] [Sound] Available Devices:
  58. [f=0000000] [Sound] DirectSound Software
  59. [f=0000000] [Sound] Device: DirectSound Software
  60. [f=0000000] [Sound] Vendor: OpenAL Community
  61. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  62. [f=0000000] [Sound] Renderer: OpenAL Soft
  63. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  64. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  65. [f=0000000] [Sound] EFX Enabled: yes
  66. [f=0000000] [Sound] Max Sounds: 128
  67. [f=0000000] Connecting to local server
  68. [f=0000000] PreGame::StartServer: 11 ms
  69. [f=0000000] Using map: Bandit_Plains_v1
  70. [f=0000000] Using game: Evolution RTS - $VERSION
  71. [f=0000000] Using game archive: evolutiondev.sdd
  72. [f=0000000] recording demo: demos/20140901_005215_Bandit_Plains_v1_96.sdf
  73. [f=0000000] PreGame::GameDataReceived: 781 ms
  74. [f=0000000] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
  75. [f=0000000] [LuaIntro] Searching for new Widgets
  76. [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
  77. [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
  78. [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
  79. [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
  80. [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
  81. [f=0000000] [LuaIntro] Found new widget "SpringLogo"
  82. [f=0000000] [LuaIntro] Found new widget "LoadTexture"
  83. [f=0000000] [LuaIntro] Found new widget "LoadProgress"
  84. [f=0000000] [LuaIntro] Found new widget "LoadScreen"
  85. [f=0000000] [LuaIntro] Found new widget "Music"
  86. [f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
  87. [f=0000000] [LuaIntro] Loading API widget: Chili Framework <api_chili.lua>
  88. [f=0000000] [LuaIntro] Warning: Headers files aren't supported anymore use "require" instead!
  89. [f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
  90. [f=0000000] [LuaIntro] Loading widget: LoadScreen <main.lua>
  91. [f=0000000] 1409557888
  92. [f=0000000] 88, currentSelection, 5
  93. [f=0000000] 88, currentSelection, 5
  94. [f=0000000] 88, currentSelection, 7
  95. [f=0000000] 88, currentSelection, 4
  96. [f=0000000] 88, currentSelection, 1
  97. [f=0000000] 88, currentSelection, 5
  98. [f=0000000] 88, currentSelection, 7
  99. [f=0000000] 88, currentSelection, 5
  100. [f=0000000] 88, currentSelection, 2
  101. [f=0000000] 88, currentSelection, 8
  102. [f=0000000] 88, currentSelection, 3
  103. [f=0000000] 88, currentSelection, 1
  104. [f=0000000] 88, currentSelection, 3
  105. [f=0000000] 88, currentSelection, 5
  106. [f=0000000] 88, currentSelection, 8
  107. [f=0000000] 88, currentSelection, 8
  108. [f=0000000] 88, currentSelection, 2
  109. [f=0000000] 88, currentSelection, 8
  110. [f=0000000] 88, currentSelection, 7
  111. [f=0000000] 88, currentSelection, 3
  112. [f=0000000] 88, currentSelection, 6
  113. [f=0000000] 88, currentSelection, 4
  114. [f=0000000] 88, currentSelection, 7
  115. [f=0000000] 88, currentSelection, 5
  116. [f=0000000] 88, currentSelection, 6
  117. [f=0000000] 88, currentSelection, 1
  118. [f=0000000] 88, currentSelection, 5
  119. [f=0000000] 88, currentSelection, 5
  120. [f=0000000] 88, currentSelection, 1
  121. [f=0000000] 88, currentSelection, 5
  122. [f=0000000] 88, currentSelection, 3
  123. [f=0000000] 88, currentSelection, 8
  124. [f=0000000] 88, currentSelection, 6
  125. [f=0000000] 88, currentSelection, 1
  126. [f=0000000] 88, currentSelection, 1
  127. [f=0000000] 88, currentSelection, 5
  128. [f=0000000] 88, currentSelection, 8
  129. [f=0000000] 88, currentSelection, 7
  130. [f=0000000] 88, currentSelection, 4
  131. [f=0000000] 88, currentSelection, 5
  132. [f=0000000] 88, currentSelection, 8
  133. [f=0000000] 88, currentSelection, 5
  134. [f=0000000] 88, currentSelection, 6
  135. [f=0000000] 88, currentSelection, 1
  136. [f=0000000] 88, currentSelection, 4
  137. [f=0000000] 88, currentSelection, 5
  138. [f=0000000] 88, currentSelection, 4
  139. [f=0000000] 88, currentSelection, 3
  140. [f=0000000] 88, currentSelection, 6
  141. [f=0000000] 88, currentSelection, 8
  142. [f=0000000] 88, currentSelection, 1
  143. [f=0000000] 88, currentSelection, 5
  144. [f=0000000] 88, currentSelection, 5
  145. [f=0000000] 88, currentSelection, 7
  146. [f=0000000] 88, currentSelection, 8
  147. [f=0000000] 88, currentSelection, 7
  148. [f=0000000] 88, currentSelection, 8
  149. [f=0000000] 88, currentSelection, 3
  150. [f=0000000] 88, currentSelection, 5
  151. [f=0000000] 88, currentSelection, 3
  152. [f=0000000] 88, currentSelection, 3
  153. [f=0000000] 88, currentSelection, 6
  154. [f=0000000] 88, currentSelection, 5
  155. [f=0000000] 88, currentSelection, 8
  156. [f=0000000] 88, currentSelection, 4
  157. [f=0000000] 88, currentSelection, 7
  158. [f=0000000] 88, currentSelection, 8
  159. [f=0000000] 88, currentSelection, 2
  160. [f=0000000] 88, currentSelection, 2
  161. [f=0000000] 88, currentSelection, 3
  162. [f=0000000] 88, currentSelection, 5
  163. [f=0000000] 88, currentSelection, 7
  164. [f=0000000] 88, currentSelection, 4
  165. [f=0000000] 88, currentSelection, 1
  166. [f=0000000] 88, currentSelection, 3
  167. [f=0000000] 88, currentSelection, 2
  168. [f=0000000] 88, currentSelection, 3
  169. [f=0000000] 88, currentSelection, 4
  170. [f=0000000] 88, currentSelection, 1
  171. [f=0000000] 88, currentSelection, 5
  172. [f=0000000] 88, currentSelection, 3
  173. [f=0000000] 88, currentSelection, 2
  174. [f=0000000] 88, currentSelection, 1
  175. [f=0000000] 88, currentSelection, 7
  176. [f=0000000] 88, currentSelection, 5
  177. [f=0000000] 88, currentSelection, 4
  178. [f=0000000] 88, currentSelection, 1
  179. [f=0000000] 88, currentSelection, 6
  180. [f=0000000] 88, currentSelection, 7
  181. [f=0000000] tipTextColor, <table>
  182. [f=0000000] backgroundImage1, bitmaps/ui/loadingscreen/background7.png
  183. [f=0000000] tipImage, bitmaps/ui/loadingscreen/emetalextractortip.png
  184. [f=0000000] tipText, In team games, the income from Metal Extractors is split between all allies. Because of this reason, it does not matter which ally makes the Metal Extractors; The entire team will benefit from them. This resource splitting only applies to Metal Extractors.
  185. [f=0000000] backgroundColor, <table>
  186. [f=0000000] fontShadow, true
  187. [f=0000000] [LuaIntro] Loading widget: Music <music.lua>
  188. [f=0000000] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
  189. [f=0000000] [LuaIntro] Loading widget: Chili Docking <gui_chili_docking.lua>
  190. [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
  191. [f=0000000] Parsing Map Information
  192. [f=0000000] Loading SMF
  193. [f=0000000] Loading Map (103 MB)
  194. [f=0000000] Loading Radar Icons
  195. [f=0000000] Loading GameData Definitions
  196. [f=0000000] Gameplay Speed is set to fastest
  197. [f=0000000] Warning! moveDef: HOVERTANK2, assigning default value for missing tag heatproduced(60)
  198. [f=0000000] Warning! moveDef: HOVERTANK2, assigning default value for missing tag depthmod(0.10000000149012)
  199. [f=0000000] Warning! moveDef: TANK2, assigning default value for missing tag heatproduced(60)
  200. [f=0000000] Warning! moveDef: TANK2, assigning default value for missing tag depthmod(0.10000000149012)
  201. [f=0000000] Warning! moveDef: NORMALTANK2, assigning default value for missing tag heatproduced(60)
  202. [f=0000000] Warning! moveDef: NORMALTANK2, assigning default value for missing tag depthmod(0.10000000149012)
  203. [f=0000000] Warning! moveDef: TANK4, assigning default value for missing tag heatproduced(60)
  204. [f=0000000] Warning! moveDef: TANK4, assigning default value for missing tag depthmod(0.10000000149012)
  205. [f=0000000] Warning! moveDef: HOVERTANKEXPERIMENTAL9, assigning default value for missing tag heatproduced(60)
  206. [f=0000000] Warning! moveDef: HOVERTANKEXPERIMENTAL9, assigning default value for missing tag depthmod(0.10000000149012)
  207. [f=0000000] Warning! moveDef: EXPERIMENTALTANK12, assigning default value for missing tag heatproduced(60)
  208. [f=0000000] Warning! moveDef: EXPERIMENTALTANK12, assigning default value for missing tag depthmod(0.10000000149012)
  209. [f=0000000] Warning! moveDef: UBOAT4, assigning default value for missing tag heatproduced(60)
  210. [f=0000000] Warning! moveDef: UBOAT4, assigning default value for missing tag depthmod(0.10000000149012)
  211. [f=0000000] Warning! moveDef: TANK3, assigning default value for missing tag heatproduced(60)
  212. [f=0000000] Warning! moveDef: TANK3, assigning default value for missing tag depthmod(0.10000000149012)
  213. [f=0000000] Warning! moveDef: TANK1, assigning default value for missing tag heatproduced(60)
  214. [f=0000000] Warning! moveDef: TANK1, assigning default value for missing tag depthmod(0.10000000149012)
  215. [f=0000000] Warning! moveDef: EXPERIMENTALTANK10, assigning default value for missing tag heatproduced(60)
  216. [f=0000000] Warning! moveDef: EXPERIMENTALTANK10, assigning default value for missing tag depthmod(0.10000000149012)
  217. [f=0000000] Warning! moveDef: HOVERTANK4, assigning default value for missing tag heatproduced(60)
  218. [f=0000000] Warning! moveDef: HOVERTANK4, assigning default value for missing tag depthmod(0.10000000149012)
  219. [f=0000000] Warning! moveDef: HOVERTANK5, assigning default value for missing tag heatproduced(60)
  220. [f=0000000] Warning! moveDef: HOVERTANK5, assigning default value for missing tag depthmod(0.10000000149012)
  221. [f=0000000] Warning! moveDef: ALLTERRTANK4, assigning default value for missing tag heatproduced(60)
  222. [f=0000000] Warning! moveDef: ALLTERRTANK4, assigning default value for missing tag depthmod(0.10000000149012)
  223. [f=0000000] Warning! moveDef: HOVERTANK6, assigning default value for missing tag heatproduced(60)
  224. [f=0000000] Warning! moveDef: HOVERTANK6, assigning default value for missing tag depthmod(0.10000000149012)
  225. [f=0000000] Warning! moveDef: ALLTERRTANK3, assigning default value for missing tag heatproduced(60)
  226. [f=0000000] Warning! moveDef: ALLTERRTANK3, assigning default value for missing tag depthmod(0.10000000149012)
  227. [f=0000000] Warning! moveDef: ALLTERRTANK5, assigning default value for missing tag heatproduced(60)
  228. [f=0000000] Warning! moveDef: ALLTERRTANK5, assigning default value for missing tag depthmod(0.10000000149012)
  229. [f=0000000] Warning! moveDef: ALLTERRTANK6, assigning default value for missing tag heatproduced(60)
  230. [f=0000000] Warning! moveDef: ALLTERRTANK6, assigning default value for missing tag depthmod(0.10000000149012)
  231. [f=0000000] Warning! moveDef: HOVERTANK3, assigning default value for missing tag heatproduced(60)
  232. [f=0000000] Warning! moveDef: HOVERTANK3, assigning default value for missing tag depthmod(0.10000000149012)
  233. [f=0000000] Warning! moveDef: COMMANDERTANK4, assigning default value for missing tag heatproduced(60)
  234. [f=0000000] Warning! moveDef: COMMANDERTANK4, assigning default value for missing tag depthmod(0.10000000149012)
  235. [f=0000000] Warning! Unit: The Architect Unit tag: maxslope (180) conflicts movedata (90)
  236. [f=0000000] Warning! Unit: Basher Unit tag: maxslope (180) conflicts movedata (90)
  237. [f=0000000] Warning! Unit: Mossberg Unit tag: maxslope (180) conflicts movedata (90)
  238. [f=0000000] Warning! Unit: The Overseer Unit tag: maxslope (180) conflicts movedata (90)
  239. [f=0000000] Warning! Unit: Engineer Marbuk Unit tag: maxslope (180) conflicts movedata (90)
  240. [f=0000000] Loading all definitions: 0.168000
  241. [f=0000000] Game::LoadDefs (GameData): 188 ms
  242. [f=0000000] Loading Sound Definitions
  243. [f=0000000] [Sound] parsed 11 sounds from gamedata/sounds.lua
  244. [f=0000000] Game::LoadDefs (Sound): 1 ms
  245. [f=0000000] Creating Smooth Height Mesh
  246. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 138 ms
  247. [f=0000000] Creating QuadField & CEGs
  248. [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 5
  249. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
  250. [f=0000000] Creating Unit Textures
  251. [f=0000000] Creating Sky
  252. [f=0000000] Loading Weapon Definitions
  253. [f=0000000] Warning: WeaponDef (eallterrshield_allterrshield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
  254. [f=0000000] Warning: WeaponDef (ekmar_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
  255. [f=0000000] Warning: WeaponDef (eshieldgen_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
  256. [f=0000000] Loading Unit Definitions
  257. [f=0000000] Warning: eradar2: Given yardmap requires 12 extra char(s)!
  258. [f=0000000] Warning: esilo: Given yardmap requires 112 extra char(s)!
  259. [f=0000000] Loading Feature Definitions
  260. [f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
  261. [f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
  262. [f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
  263. [f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
  264. [f=0000000] Reading Estimate PathCosts [8]
  265. [f=0000000] Reading Estimate PathCosts [32]
  266. [f=0000000] [CPathManager] pathing data checksum: 1492a03d
  267. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  268. [f=0000000] Initializing Map Features
  269. [f=0000000] Creating ShadowHandler & DecalHandler
  270. [f=0000000] FBO::maxSamples: 32
  271. [f=0000000] Creating GroundDrawer
  272. [f=0000000] Loading Map Tiles
  273. [f=0000000] Loading Square Textures
  274. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 8 ms
  275. [f=0000000] Switching to ROAM Mesh Rendering
  276. [f=0000000] Creating TreeDrawer
  277. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  278. [f=0000000] Creating Projectile Textures
  279. [f=0000000] Warning: [CCEG::Load] railgun: Unknown tag CSimpleParticleSystem::colorchange
  280. [f=0000000] Warning: [CCEG::Load] ebombexpl: Unknown tag smoke::sizegrowth
  281. [f=0000000] Warning: [CCEG::Load] genericshellexplosion-large-blue-emp: Unknown tag CSimpleParticleSystem::delay
  282. [f=0000000] Warning: [CCEG::Load] nukeartyexpl: Unknown tag smoke::sizegrowth
  283. [f=0000000] Warning: [CCEG::Load] AREAHEALING: Unknown tag smoke::sizegrowth
  284. [f=0000000] Warning: [CCEG::Load] FACTORY_EXPLOSION_SMALL: Unknown tag smoke::sizegrowth
  285. [f=0000000] Warning: [CCEG::Load] FACTORY_EXPLOSION_SMALL: Unknown tag smoke::sizegrowth
  286. [f=0000000] Warning: [CCEG::Load] POWERPLANT_EXPLOSION_BIG: Unknown tag smoke::sizegrowth
  287. [f=0000000] Warning: [CCEG::Load] POWERPLANT_EXPLOSION_MEDIUM: Unknown tag smoke::sizegrowth
  288. [f=0000000] Warning: [CCEG::Load] FACTORY_EXPLOSION: Unknown tag smoke::sizegrowth
  289. [f=0000000] Warning: [CCEG::Load] FACTORY_EXPLOSION: Unknown tag smoke::sizegrowth
  290. [f=0000000] Warning: [CCEG::Load] FACTORY_EXPLOSION_MEDIUM: Unknown tag smoke::sizegrowth
  291. [f=0000000] Warning: [CCEG::Load] FACTORY_EXPLOSION_MEDIUM: Unknown tag smoke::sizegrowth
  292. [f=0000000] Warning: [CCEG::Load] POWERPLANT_EXPLOSION: Unknown tag smoke::sizegrowth
  293. [f=0000000] Warning: [CCEG::Load] dirt: Unknown tag CSimpleParticleSystem::colorchange
  294. [f=0000000] Warning: [CCEG::Load] blacksmoke: Unknown tag CSimpleParticleSystem::colorchange
  295. [f=0000000] Warning: [CCEG::Load] dirtsmall: Unknown tag CSimpleParticleSystem::colorchange
  296. [f=0000000] Warning: [CCEG::Load] steam: Unknown tag CSimpleParticleSystem::colorchange
  297. [f=0000000] Creating Water
  298. [f=0000000] Game::LoadInterface (Camera&Mouse): 153 ms
  299. [f=0000000] Game::LoadInterface (Console): 1 ms
  300. [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
  301. [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
  302. [f=0000000] Loading LuaRules
  303. [f=0000000] -------------Survival Debug Messages----------------
  304. [f=0000000] TEAM
  305. [f=0000000] TEAM , 0, 0, false, false, , 0, <table>, 1
  306. [f=0000000] ----------------------------------------------------
  307. [f=0000000] -------------Survival Debug Messages----------------
  308. [f=0000000] TEAM , 0, Enemy, 0, SYNCED_NOSHORTNAME, SYNCED_NOVERSION, <table>
  309. [f=0000000] TEAM , 1, 0, false, true, , 1, <table>, 1
  310. [f=0000000] ----------------------------------------------------
  311. [f=0000000] -------------Survival Debug Messages----------------
  312. [f=0000000] TEAM
  313. [f=0000000] TEAM , 2, -1, false, false, , 2, <table>, 1
  314. [f=0000000] ----------------------------------------------------
  315. [f=0000000] Spring.GetModOptions(), 0
  316. [f=0000000] nil, chickenTeamID, Spring.GetModOptions(), <table>, materialstorage, nil, StartMetal, nil
  317. [f=0000000] 2, true
  318. [f=0000000] outer_colonies, AIfaction
  319. [f=0000000] [gadgets.lua] Error: Failed to load: unit_prevent_lab_hax.lua ([string "LuaRules/Gadgets/unit_prevent_lab_hax.lua"]:47: attempt to index field 'terraunit' (a nil value))
  320. [f=0000000] ammobox, 131
  321. [f=0000000] LUARULES-DRAW (GADGETS)
  322. [f=0000000] Loading LuaGaia
  323. [f=0000000] Loading LuaUI
  324. [f=0000000] LuaSocketEnabled: yes
  325. [f=0000000] This game has locked LuaUI access
  326. [f=0000000] This game has locked LuaUI access
  327. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  328. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  329. [f=0000000] LuaUI: bound F11 to the widget selector
  330. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  331. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  332. [f=0000000] [cawidgets.lua] Error: Failed to load: gui_chili_deluxeplayerlisttest.lua (duplicate name)
  333. [f=0000000] Loaded API widget: Shared Functions <api_shared_functions.lua>
  334. [f=0000000] Loaded API widget: Avatars <api_avatars.lua>
  335. [f=0000000] Loaded API widget: Chili Framework <api_chili.lua>
  336. [f=0000000] Loaded API widget: Lups <lups_wrapper.lua>
  337. [f=0000000] Hardware mouse-cursor is disabled!
  338. [f=0000000] Set "shadows" config-parameter to 2
  339. [f=0000000] Set UnitLodDist to 300
  340. [f=0000000] model shaders is enabled!
  341. [f=0000000] Ground-decals rendering is disabled!
  342. [f=0000000] Set maximum particles to: 10000
  343. [f=0000000] Set UnitIconDist to 300
  344. [f=0000000] Loaded widget: EPIC Menu <gui_epicmenu.lua>
  345. [f=0000000] Loaded widget: Chili Minimap <gui_chili_minimap.lua>
  346. [f=0000000] Loaded widget: Chili Widget Selector <gui_chili_widgetselector.lua>
  347. [f=0000000] Loaded widget: Custom Cursor Sets <gui_customcursorsets.lua>
  348. [f=0000000] Mexspot Fetcher fetching
  349. [f=0000000] Loaded widget: Mexspot Fetcher <wg_mexspot_fetcher.lua>
  350. [f=0000000] *** Common Colors ***
  351. [f=0000000] - ��UnnamedPlayer (Red)
  352. [f=0000000] - ���UnnamedPlayer (Yellow)
  353. [f=0000000] Loaded widget: Common Team Colors <gui_common_colors.lua>
  354. [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
  355. [f=0000000] Loaded widget: Selection BlurryHalo <unit_selectionblurryhalo.lua>
  356. [f=0000000] Loaded widget: Commander Name Tags <unit_comm_nametags.lua>
  357. [f=0000000] Loaded widget: HealthBars <unit_healthbars.lua>
  358. [f=0000000] Loaded widget: Outline <gfx_outline.lua>
  359. [f=0000000] Loaded widget: BuildETA <gui_build_eta.lua>
  360. [f=0000000] Loaded widget: Radar Colours <gui_radar_colors.lua>
  361. [f=0000000] Loaded widget: AA Command Helper <cmd_attackcmd_aid.lua>
  362. [f=0000000] Loaded widget: Autoquit <autoquit.lua>
  363. [f=0000000] Loaded widget: CameraShake <camera_shake.lua>
  364. [f=0000000] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua>
  365. [f=0000000] Loaded widget: Chili Resource Bars <gui_chili_resource_bars.lua>
  366. [f=0000000] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip.lua>
  367. [f=0000000] Loaded widget: Context Menu <gui_contextmenu.lua>
  368. [f=0000000] Loaded widget: Custom Unit Rings <unit_customrings.lua>
  369. [f=0000000] Loaded widget: Darkening <gui_darkening.lua>
  370. [f=0000000] Loaded widget: Display DPS <gui_display_dps.lua>
  371. [f=0000000] Loaded widget: Funks EndGame Graph <gui_chili_endgraph.lua>
  372. [f=0000000] Loaded widget: Ground Texture Highlight - Frames <gui_power_range.lua>
  373. [f=0000000] Loaded widget: GroupMove <unit_group_move.lua>
  374. [f=0000000] Loaded widget: Highlight Geos <gui_highlight_geos.lua>
  375. [f=0000000] Loaded widget: Keep Morpheds Selected <keep_morphed_selected.lua>
  376. [f=0000000] Loaded widget: Load Own Moving <unit_load_own_moving.lua>
  377. [f=0000000] Loaded widget: Local Widgets Config <localwidgets.lua>
  378. [f=0000000] Loaded widget: Luarules Console Commands <cnslcmd.lua>
  379. [f=0000000] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua>
  380. [f=0000000] Loaded widget: MinimapEvents <minimap_events.lua>
  381. [f=0000000] Loaded widget: Pause Screen <gui_pausescreen.lua>
  382. [f=0000000] Loaded widget: Point Tracker <gui_point_tracker.lua>
  383. [f=0000000] Loaded widget: Auto Group <unit_auto_group.lua>
  384. [f=0000000] Loaded widget: Reset Hotkeys <reset_hotkeys.lua>
  385. [f=0000000] Loaded widget: SmartSelect <unit_smart_select.lua>
  386. [f=0000000] Loaded widget: Spectate Selected <gui_spectate_selected.lua>
  387. [f=0000000] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua>
  388. [f=0000000] Loaded widget: Stereo3D <gfx_stereo3d.lua>
  389. [f=0000000] Loaded widget: Stockpiler <unit_stockpile.lua>
  390. [f=0000000] Loaded widget: Supply Bar <gui_chili_supplydisplay.lua>
  391. [f=0000000] Loaded widget: Write GameState <gamestate_write.lua>
  392. [f=0000000] Loaded widget: SmoothCam <gui_smoothcam.lua>
  393. [f=0000000] Loaded widget: How is my build <game_howismybuild.lua>
  394. [f=0000000] End spec mode / action finder
  395. [f=0000000] Loaded widget: Action Finder <cmd_actionfinder.lua>
  396. [f=0000000] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
  397. [f=0000000] Loaded widget: Transport AI <unit_transport_ai.lua>
  398. [f=0000000] Loaded widget: Ghost Radar v1.11 <unit_ghostradar.lua>
  399. [f=0000000] Loaded widget: Unit Auto Reclaim/Heal/Assist <unit_auto_reclaim_heal_assist.lua>
  400. [f=0000000] Loaded widget: Music Player <snd_music.lua>
  401. [f=0000000] Loaded widget: Factory Exit Indicator <gui_factoryexitindicator.lua>
  402. [f=0000000] Loaded widget: Nuke Button <gui_nukebutton.lua>
  403. [f=0000000] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
  404. [f=0000000] Loaded widget: Improved MetalMakers <unit_improved_metal_maker.lua>
  405. [f=0000000] Loaded widget: StartRadius <gui_startradius.lua>
  406. [f=0000000] Loaded widget: Stall Assist <cmd_stall_assist.lua>
  407. [f=0000000] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua>
  408. [f=0000000] Loaded widget: Auto Group Com <unit_auto_group_com.lua>
  409. [f=0000000] Removing *.lua files in: $SPRING/fbi2lua
  410. [f=0000000] Creating *.lua files in: $SPRING/fbi2lua
  411. [f=0000000] Gameplay Speed is set to fastest
  412. [f=0000000] Warning! moveDef: HOVERTANK2, assigning default value for missing tag heatproduced(60)
  413. [f=0000000] Warning! moveDef: HOVERTANK2, assigning default value for missing tag depthmod(0.10000000149012)
  414. [f=0000000] Warning! moveDef: TANK2, assigning default value for missing tag heatproduced(60)
  415. [f=0000000] Warning! moveDef: TANK2, assigning default value for missing tag depthmod(0.10000000149012)
  416. [f=0000000] Warning! moveDef: NORMALTANK2, assigning default value for missing tag heatproduced(60)
  417. [f=0000000] Warning! moveDef: NORMALTANK2, assigning default value for missing tag depthmod(0.10000000149012)
  418. [f=0000000] Warning! moveDef: TANK4, assigning default value for missing tag heatproduced(60)
  419. [f=0000000] Warning! moveDef: TANK4, assigning default value for missing tag depthmod(0.10000000149012)
  420. [f=0000000] Warning! moveDef: HOVERTANKEXPERIMENTAL9, assigning default value for missing tag heatproduced(60)
  421. [f=0000000] Warning! moveDef: HOVERTANKEXPERIMENTAL9, assigning default value for missing tag depthmod(0.10000000149012)
  422. [f=0000000] Warning! moveDef: EXPERIMENTALTANK12, assigning default value for missing tag heatproduced(60)
  423. [f=0000000] Warning! moveDef: EXPERIMENTALTANK12, assigning default value for missing tag depthmod(0.10000000149012)
  424. [f=0000000] Warning! moveDef: UBOAT4, assigning default value for missing tag heatproduced(60)
  425. [f=0000000] Warning! moveDef: UBOAT4, assigning default value for missing tag depthmod(0.10000000149012)
  426. [f=0000000] Warning! moveDef: TANK3, assigning default value for missing tag heatproduced(60)
  427. [f=0000000] Warning! moveDef: TANK3, assigning default value for missing tag depthmod(0.10000000149012)
  428. [f=0000000] Warning! moveDef: TANK1, assigning default value for missing tag heatproduced(60)
  429. [f=0000000] Warning! moveDef: TANK1, assigning default value for missing tag depthmod(0.10000000149012)
  430. [f=0000000] Warning! moveDef: EXPERIMENTALTANK10, assigning default value for missing tag heatproduced(60)
  431. [f=0000000] Warning! moveDef: EXPERIMENTALTANK10, assigning default value for missing tag depthmod(0.10000000149012)
  432. [f=0000000] Warning! moveDef: HOVERTANK4, assigning default value for missing tag heatproduced(60)
  433. [f=0000000] Warning! moveDef: HOVERTANK4, assigning default value for missing tag depthmod(0.10000000149012)
  434. [f=0000000] Warning! moveDef: HOVERTANK5, assigning default value for missing tag heatproduced(60)
  435. [f=0000000] Warning! moveDef: HOVERTANK5, assigning default value for missing tag depthmod(0.10000000149012)
  436. [f=0000000] Warning! moveDef: ALLTERRTANK4, assigning default value for missing tag heatproduced(60)
  437. [f=0000000] Warning! moveDef: ALLTERRTANK4, assigning default value for missing tag depthmod(0.10000000149012)
  438. [f=0000000] Warning! moveDef: HOVERTANK6, assigning default value for missing tag heatproduced(60)
  439. [f=0000000] Warning! moveDef: HOVERTANK6, assigning default value for missing tag depthmod(0.10000000149012)
  440. [f=0000000] Warning! moveDef: ALLTERRTANK3, assigning default value for missing tag heatproduced(60)
  441. [f=0000000] Warning! moveDef: ALLTERRTANK3, assigning default value for missing tag depthmod(0.10000000149012)
  442. [f=0000000] Warning! moveDef: ALLTERRTANK5, assigning default value for missing tag heatproduced(60)
  443. [f=0000000] Warning! moveDef: ALLTERRTANK5, assigning default value for missing tag depthmod(0.10000000149012)
  444. [f=0000000] Warning! moveDef: ALLTERRTANK6, assigning default value for missing tag heatproduced(60)
  445. [f=0000000] Warning! moveDef: ALLTERRTANK6, assigning default value for missing tag depthmod(0.10000000149012)
  446. [f=0000000] Warning! moveDef: HOVERTANK3, assigning default value for missing tag heatproduced(60)
  447. [f=0000000] Warning! moveDef: HOVERTANK3, assigning default value for missing tag depthmod(0.10000000149012)
  448. [f=0000000] Warning! moveDef: COMMANDERTANK4, assigning default value for missing tag heatproduced(60)
  449. [f=0000000] Warning! moveDef: COMMANDERTANK4, assigning default value for missing tag depthmod(0.10000000149012)
  450. [f=0000000] Warning! Unit: The Architect Unit tag: maxslope (180) conflicts movedata (90)
  451. [f=0000000] Warning! Unit: Basher Unit tag: maxslope (180) conflicts movedata (90)
  452. [f=0000000] Warning! Unit: Mossberg Unit tag: maxslope (180) conflicts movedata (90)
  453. [f=0000000] Warning! Unit: The Overseer Unit tag: maxslope (180) conflicts movedata (90)
  454. [f=0000000] Warning! Unit: Engineer Marbuk Unit tag: maxslope (180) conflicts movedata (90)
  455. [f=0000000] Loading all definitions: 0.276
  456. [f=0000000] eamphibbuggy: bad argument #4 to '?' (string expected, got boolean)
  457. [f=0000000] Removing *.lua files in: $SPRING/fbi2lua/cegs
  458. [f=0000000] Creating *.lua files in: $SPRING/fbi2lua/cegs
  459. [f=0000000] Loaded widget: FBI2LUA <fbi2lua.lua>
  460. [f=0000000] Loaded widget: Mission Briefing <gui_mission_briefing.lua>
  461. [f=0000000] Loaded widget: Attack AoE <gui_attack_aoe.lua>
  462. [f=0000000] Loaded widget: Select Keys <gui_selectkeys.lua>
  463. [f=0000000] Unit sounds (EvoRTS) loaded. Volumes (battle,ui,[0,200]):, 100, 100
  464. [f=0000000] Loaded widget: Unit Alert sounds <snd_game_sounds.lua>
  465. [f=0000000] Loaded widget: Unit Icons <unit_icons.lua>
  466. [f=0000000] map shaders is enabled!
  467. [f=0000000] model shaders is enabled!
  468. [f=0000000] dynamic-sky rendering is disabled!
  469. [f=0000000] dynamic-sun rendering is disabled!
  470. [f=0000000] Set maximum nano-particles to: 2000
  471. [f=0000000] Set maximum particles to: 5000
  472. [f=0000000] Set "shadows" config-parameter to 2
  473. [f=0000000] Loaded widget: Graphics Settings (3 - Medium) <gfx_settings_medium.lua>
  474. [f=0000000] Loaded widget: AllyCursors <gui_ally_cursors.lua>
  475. [f=0000000] Loaded widget: BA Waypoint Dragger <unit_waypoint_dragger.lua>
  476. [f=0000000] Loaded widget: CEG Spawner <dbg_ceg_spawner.lua>
  477. [f=0000000] Loaded widget: CommandInsert <gui_commandinsert.lua>
  478. [f=0000000] Loaded widget: Fancy Teamplatter <gui_fancy_teamplatter.lua>
  479. [f=0000000] Loaded widget: Selection Send <gui_selectionsend.lua>
  480. [f=0000000] Loaded widget: Dev Commands <dbg_devcommands.lua>
  481. [f=0000000] Loaded widget: QueueCopypasta <cmd_queue_copypasta.lua>
  482. [f=0000000] Loaded widget: Rank Icons 2 <unit_rank_icons.lua>
  483. [f=0000000] Input grabbing is enabled!
  484. [f=0000000] Loaded widget: Grabinput <grabinput.lua>
  485. [f=0000000] Input grabbing is enabled!
  486. [f=0000000] Loaded widget: Grabinput Local <grabinput_local.lua>
  487. [f=0000000] Loaded widget: Select n Center! <gui_center_n_select.lua>
  488. [f=0000000] Loaded widget: LupsManager <gfx_lups_manager.lua>
  489. [f=0000000] Loaded widget: Chili Chat 2.1 <gui_chili_chat2_1.lua>
  490. [f=0000000] Loaded widget: Chili Docking <gui_chili_docking.lua>
  491. [f=0000000] Loaded widget: Chili Deluxe Player List - Alpha 2.02 (Modified for Evolution RTS) <gui_chili_deluxeplayerlist.lua>
  492. [f=0000000] Loaded widget: Mouse Buildspacing <gui_buildspacing.lua>
  493. [f=0000000] Loaded widget: Image Preloader <dbg_buildpic_preload.lua>
  494. [f=0000000] Loaded widget: Combo Overhead/Free Camera (experimental) <camera_cofc.lua>
  495. [f=0000000] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua>
  496. [f=0000000] Loaded widget: CustomFormations2 <unit_customformations2.lua>
  497. [f=0000000] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua>
  498. [f=0000000] LuaUI v0.3
  499. [f=0000000] Initializing PathCache
  500. [f=0000000] Finalizing
  501. [f=0000000] Statistics for RectangleOptimizer: 0%
  502. [f=0000000] Set water rendering mode to 4 (bumpmapped)
  503. [f=0000000] Switching to Free style camera
  504. [f=0000000] Loaded DecalsDrawer: Legacy
  505. [f=0000000] Connection attempt from UnnamedPlayer
  506. [f=0000000] -> Version: 96.0
  507. [f=0000000] Epicmenu: Switching to COFC camera mode
  508. [f=0000000] -> Connection established (given id 0)
  509. [f=0000000] Mexspot Fetcher received
  510. [f=0000000] Player UnnamedPlayer finished loading and is now ingame
  511. [f=0000000] Mex Placement Initialised with 44 spots.
  512. [f=0000000] Stall Assist widget disabled for solo players
  513. [f=0000000] Cheating is enabled!
  514. [f=0000000] GameID: c025045495cd6e1fbd207e341cdf4421
  515. [f=0000000] GameStart() chickenTeamID, 2
  516. [f=0000000] Warning: No Survival bot team available, adding a Survival bot
  517. [f=0000000] (Assigning Survival bot Team to Gaia)
  518. [f=0000001] Skirmish AI "Enemy" (ID:0, Short-Name:"NullAI", Version:"0.1") took over control of team 1
  519. [f=0000809] Fatal: LuaRules: cannot allocate more memory! (201326599 bytes already used, 201326592 bytes maximum)
  520. [f=0000809] Error: gl.ActiveFBO: error(4) = not enough memory
  521. [f=0000809] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  522. [f=0000809] Fatal: LuaRules: cannot allocate more memory! (201326599 bytes already used, 201326592 bytes maximum)
  523. [f=0000809] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  524. [f=0000824] Fatal: LuaRules: cannot allocate more memory! (201326606 bytes already used, 201326592 bytes maximum)
  525. [f=0000824] Error: gl.ActiveFBO: error(4) = not enough memory
  526. [f=0000824] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  527. [f=0000824] Fatal: LuaRules: cannot allocate more memory! (201326606 bytes already used, 201326592 bytes maximum)
  528. [f=0000824] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  529. [f=0000839] Fatal: LuaRules: cannot allocate more memory! (201326622 bytes already used, 201326592 bytes maximum)
  530. [f=0000839] Error: gl.ActiveFBO: error(4) = not enough memory
  531. [f=0000839] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  532. [f=0000839] Fatal: LuaRules: cannot allocate more memory! (201326622 bytes already used, 201326592 bytes maximum)
  533. [f=0000839] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  534. [f=0000854] Fatal: LuaRules: cannot allocate more memory! (201326602 bytes already used, 201326592 bytes maximum)
  535. [f=0000854] Error: gl.ActiveFBO: error(4) = not enough memory
  536. [f=0000854] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  537. [f=0000854] Fatal: LuaRules: cannot allocate more memory! (201326602 bytes already used, 201326592 bytes maximum)
  538. [f=0000854] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  539. [f=0000866] Fatal: LuaRules: cannot allocate more memory! (201326606 bytes already used, 201326592 bytes maximum)
  540. [f=0000866] Error: gl.ActiveFBO: error(4) = not enough memory
  541. [f=0000866] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  542. [f=0000866] Fatal: LuaRules: cannot allocate more memory! (201326606 bytes already used, 201326592 bytes maximum)
  543. [f=0000866] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  544. [f=0000875] Fatal: LuaRules: cannot allocate more memory! (201326606 bytes already used, 201326592 bytes maximum)
  545. [f=0000875] Error: gl.ActiveFBO: error(4) = not enough memory
  546. [f=0000875] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  547. [f=0000875] Fatal: LuaRules: cannot allocate more memory! (201326606 bytes already used, 201326592 bytes maximum)
  548. [f=0000875] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  549. [f=0000884] Fatal: LuaRules: cannot allocate more memory! (201326594 bytes already used, 201326592 bytes maximum)
  550. [f=0000884] Error: gl.ActiveFBO: error(4) = not enough memory
  551. [f=0000884] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  552. [f=0000884] Fatal: LuaRules: cannot allocate more memory! (201326594 bytes already used, 201326592 bytes maximum)
  553. [f=0000884] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  554. [f=0000892] Fatal: LuaRules: cannot allocate more memory! (201326598 bytes already used, 201326592 bytes maximum)
  555. [f=0000892] Error: gl.ActiveFBO: error(4) = not enough memory
  556. [f=0000892] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  557. [f=0000892] Fatal: LuaRules: cannot allocate more memory! (201326598 bytes already used, 201326592 bytes maximum)
  558. [f=0000892] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  559. [f=0000903] Fatal: LuaRules: cannot allocate more memory! (201326614 bytes already used, 201326592 bytes maximum)
  560. [f=0000903] Error: gl.ActiveFBO: error(4) = not enough memory
  561. [f=0000903] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  562. [f=0000903] Fatal: LuaRules: cannot allocate more memory! (201326614 bytes already used, 201326592 bytes maximum)
  563. [f=0000903] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  564. [f=0000911] Fatal: LuaRules: cannot allocate more memory! (201326746 bytes already used, 201326592 bytes maximum)
  565. [f=0000911] Error: gl.ActiveFBO: error(4) = not enough memory
  566. [f=0000911] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  567. [f=0000911] Fatal: LuaRules: cannot allocate more memory! (201326746 bytes already used, 201326592 bytes maximum)
  568. [f=0000911] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  569. [f=0000920] Fatal: LuaRules: cannot allocate more memory! (201326598 bytes already used, 201326592 bytes maximum)
  570. [f=0000920] Error: gl.ActiveFBO: error(4) = not enough memory
  571. [f=0000920] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  572. [f=0000920] Fatal: LuaRules: cannot allocate more memory! (201326598 bytes already used, 201326592 bytes maximum)
  573. [f=0000920] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  574. [f=0000930] Fatal: LuaRules: cannot allocate more memory! (201326602 bytes already used, 201326592 bytes maximum)
  575. [f=0000930] Error: gl.ActiveFBO: error(4) = not enough memory
  576. [f=0000930] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  577. [f=0000930] Fatal: LuaRules: cannot allocate more memory! (201326602 bytes already used, 201326592 bytes maximum)
  578. [f=0000930] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  579. [f=0000938] Fatal: LuaRules: cannot allocate more memory! (201326594 bytes already used, 201326592 bytes maximum)
  580. [f=0000938] Error: gl.ActiveFBO: error(4) = not enough memory
  581. [f=0000938] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  582. [f=0000938] Fatal: LuaRules: cannot allocate more memory! (201326594 bytes already used, 201326592 bytes maximum)
  583. [f=0000938] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  584. [f=0000947] Fatal: LuaRules: cannot allocate more memory! (201326942 bytes already used, 201326592 bytes maximum)
  585. [f=0000947] Error: gl.ActiveFBO: error(4) = not enough memory
  586. [f=0000947] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  587. [f=0000947] Fatal: LuaRules: cannot allocate more memory! (201326942 bytes already used, 201326592 bytes maximum)
  588. [f=0000947] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  589. [f=0000956] Fatal: LuaRules: cannot allocate more memory! (201326602 bytes already used, 201326592 bytes maximum)
  590. [f=0000956] Error: gl.ActiveFBO: error(4) = not enough memory
  591. [f=0000956] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  592. [f=0000956] Fatal: LuaRules: cannot allocate more memory! (201326602 bytes already used, 201326592 bytes maximum)
  593. [f=0000956] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  594. [f=0000964] Fatal: LuaRules: cannot allocate more memory! (201326882 bytes already used, 201326592 bytes maximum)
  595. [f=0000964] Error: gl.ActiveFBO: error(4) = not enough memory
  596. [f=0000964] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  597. [f=0000964] Fatal: LuaRules: cannot allocate more memory! (201326882 bytes already used, 201326592 bytes maximum)
  598. [f=0000964] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  599. [f=0000973] Fatal: LuaRules: cannot allocate more memory! (201326606 bytes already used, 201326592 bytes maximum)
  600. [f=0000973] Error: gl.ActiveFBO: error(4) = not enough memory
  601. [f=0000973] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  602. [f=0000973] Fatal: LuaRules: cannot allocate more memory! (201326606 bytes already used, 201326592 bytes maximum)
  603. [f=0000973] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  604. [f=0000981] Fatal: LuaRules: cannot allocate more memory! (201326594 bytes already used, 201326592 bytes maximum)
  605. [f=0000981] Error: gl.ActiveFBO: error(4) = not enough memory
  606. [f=0000981] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  607. [f=0000981] Fatal: LuaRules: cannot allocate more memory! (201326594 bytes already used, 201326592 bytes maximum)
  608. [f=0000981] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  609. [f=0000991] Fatal: LuaRules: cannot allocate more memory! (201326614 bytes already used, 201326592 bytes maximum)
  610. [f=0000991] Error: gl.ActiveFBO: error(4) = not enough memory
  611. [f=0000991] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  612. [f=0000991] Fatal: LuaRules: cannot allocate more memory! (201326614 bytes already used, 201326592 bytes maximum)
  613. [f=0000991] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  614. [f=0000999] Fatal: LuaRules: cannot allocate more memory! (201326598 bytes already used, 201326592 bytes maximum)
  615. [f=0000999] Error: gl.ActiveFBO: error(4) = not enough memory
  616. [f=0000999] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  617. [f=0000999] Fatal: LuaRules: cannot allocate more memory! (201326598 bytes already used, 201326592 bytes maximum)
  618. [f=0000999] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  619. [f=0001008] Fatal: LuaRules: cannot allocate more memory! (201326994 bytes already used, 201326592 bytes maximum)
  620. [f=0001008] Error: gl.ActiveFBO: error(4) = not enough memory
  621. [f=0001008] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  622. [f=0001008] Fatal: LuaRules: cannot allocate more memory! (201326994 bytes already used, 201326592 bytes maximum)
  623. [f=0001008] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  624. [f=0001017] Fatal: LuaRules: cannot allocate more memory! (201326606 bytes already used, 201326592 bytes maximum)
  625. [f=0001017] Error: gl.ActiveFBO: error(4) = not enough memory
  626. [f=0001017] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  627. [f=0001017] Fatal: LuaRules: cannot allocate more memory! (201326606 bytes already used, 201326592 bytes maximum)
  628. [f=0001017] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  629. [f=0001025] Fatal: LuaRules: cannot allocate more memory! (201328290 bytes already used, 201326592 bytes maximum)
  630. [f=0001025] Error: gl.ActiveFBO: error(4) = not enough memory
  631. [f=0001025] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  632. [f=0001025] Fatal: LuaRules: cannot allocate more memory! (201328290 bytes already used, 201326592 bytes maximum)
  633. [f=0001025] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  634. [f=0001034] Fatal: LuaRules: cannot allocate more memory! (201326674 bytes already used, 201326592 bytes maximum)
  635. [f=0001034] Error: gl.ActiveFBO: error(4) = not enough memory
  636. [f=0001034] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  637. [f=0001034] Fatal: LuaRules: cannot allocate more memory! (201326674 bytes already used, 201326592 bytes maximum)
  638. [f=0001034] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  639. [f=0001044] Fatal: LuaRules: cannot allocate more memory! (201326614 bytes already used, 201326592 bytes maximum)
  640. [f=0001044] Error: gl.ActiveFBO: error(4) = not enough memory
  641. [f=0001044] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  642. [f=0001044] Fatal: LuaRules: cannot allocate more memory! (201326614 bytes already used, 201326592 bytes maximum)
  643. [f=0001044] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  644. [f=0001053] Fatal: LuaRules: cannot allocate more memory! (201326610 bytes already used, 201326592 bytes maximum)
  645. [f=0001053] Error: gl.ActiveFBO: error(4) = not enough memory
  646. [f=0001053] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  647. [f=0001053] Fatal: LuaRules: cannot allocate more memory! (201326610 bytes already used, 201326592 bytes maximum)
  648. [f=0001053] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  649. [f=0001063] Fatal: LuaRules: cannot allocate more memory! (201326602 bytes already used, 201326592 bytes maximum)
  650. [f=0001063] Error: gl.ActiveFBO: error(4) = not enough memory
  651. [f=0001063] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  652. [f=0001063] Fatal: LuaRules: cannot allocate more memory! (201326602 bytes already used, 201326592 bytes maximum)
  653. [f=0001063] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  654. [f=0001072] Fatal: LuaRules: cannot allocate more memory! (201326614 bytes already used, 201326592 bytes maximum)
  655. [f=0001072] Error: gl.ActiveFBO: error(4) = not enough memory
  656. [f=0001072] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  657. [f=0001072] Fatal: LuaRules: cannot allocate more memory! (201326614 bytes already used, 201326592 bytes maximum)
  658. [f=0001072] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  659. [f=0001082] Fatal: LuaRules: cannot allocate more memory! (201326615 bytes already used, 201326592 bytes maximum)
  660. [f=0001082] Error: gl.ActiveFBO: error(4) = not enough memory
  661. [f=0001082] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  662. [f=0001082] Fatal: LuaRules: cannot allocate more memory! (201326615 bytes already used, 201326592 bytes maximum)
  663. [f=0001082] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  664. [f=0001097] Fatal: LuaRules: cannot allocate more memory! (201326593 bytes already used, 201326592 bytes maximum)
  665. [f=0001097] Error: gl.ActiveFBO: error(4) = not enough memory
  666. [f=0001097] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  667. [f=0001097] Fatal: LuaRules: cannot allocate more memory! (201326593 bytes already used, 201326592 bytes maximum)
  668. [f=0001097] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  669. [f=0001112] Fatal: LuaRules: cannot allocate more memory! (201326609 bytes already used, 201326592 bytes maximum)
  670. [f=0001112] Error: gl.ActiveFBO: error(4) = not enough memory
  671. [f=0001112] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  672. [f=0001112] Fatal: LuaRules: cannot allocate more memory! (201326609 bytes already used, 201326592 bytes maximum)
  673. [f=0001112] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  674. [f=0001127] Fatal: LuaRules: cannot allocate more memory! (201328625 bytes already used, 201326592 bytes maximum)
  675. [f=0001127] Error: gl.ActiveFBO: error(4) = not enough memory
  676. [f=0001127] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  677. [f=0001127] Fatal: LuaRules: cannot allocate more memory! (201328625 bytes already used, 201326592 bytes maximum)
  678. [f=0001127] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  679. [f=0001142] Fatal: LuaRules: cannot allocate more memory! (201326604 bytes already used, 201326592 bytes maximum)
  680. [f=0001142] Error: gl.ActiveFBO: error(4) = not enough memory
  681. [f=0001142] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  682. [f=0001142] Fatal: LuaRules: cannot allocate more memory! (201326604 bytes already used, 201326592 bytes maximum)
  683. [f=0001142] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  684. [f=0001155] Fatal: LuaRules: cannot allocate more memory! (201326616 bytes already used, 201326592 bytes maximum)
  685. [f=0001155] Error: gl.ActiveFBO: error(4) = not enough memory
  686. [f=0001155] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  687. [f=0001155] Fatal: LuaRules: cannot allocate more memory! (201326616 bytes already used, 201326592 bytes maximum)
  688. [f=0001155] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  689. [f=0001167] Fatal: LuaRules: cannot allocate more memory! (201326600 bytes already used, 201326592 bytes maximum)
  690. [f=0001167] Error: gl.ActiveFBO: error(4) = not enough memory
  691. [f=0001167] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  692. [f=0001167] Fatal: LuaRules: cannot allocate more memory! (201326600 bytes already used, 201326592 bytes maximum)
  693. [f=0001167] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  694. [f=0001175] Fatal: LuaRules: cannot allocate more memory! (201326596 bytes already used, 201326592 bytes maximum)
  695. [f=0001175] Error: gl.ActiveFBO: error(4) = not enough memory
  696. [f=0001175] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  697. [f=0001175] Fatal: LuaRules: cannot allocate more memory! (201326596 bytes already used, 201326592 bytes maximum)
  698. [f=0001175] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  699. [f=0001185] Fatal: LuaRules: cannot allocate more memory! (201326600 bytes already used, 201326592 bytes maximum)
  700. [f=0001185] Error: gl.ActiveFBO: error(4) = not enough memory
  701. [f=0001185] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  702. [f=0001185] Fatal: LuaRules: cannot allocate more memory! (201326600 bytes already used, 201326592 bytes maximum)
  703. [f=0001185] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  704. [f=0001193] Fatal: LuaRules: cannot allocate more memory! (201326608 bytes already used, 201326592 bytes maximum)
  705. [f=0001193] Error: gl.ActiveFBO: error(4) = not enough memory
  706. [f=0001193] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  707. [f=0001193] Fatal: LuaRules: cannot allocate more memory! (201326608 bytes already used, 201326592 bytes maximum)
  708. [f=0001193] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  709. [f=0001200] Fatal: LuaRules: cannot allocate more memory! (201326596 bytes already used, 201326592 bytes maximum)
  710. [f=0001200] Error: gl.ActiveFBO: error(4) = not enough memory
  711. [f=0001200] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  712. [f=0001200] Fatal: LuaRules: cannot allocate more memory! (201326596 bytes already used, 201326592 bytes maximum)
  713. [f=0001200] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  714. [f=0001208] Fatal: LuaRules: cannot allocate more memory! (201326608 bytes already used, 201326592 bytes maximum)
  715. [f=0001208] Error: gl.ActiveFBO: error(4) = not enough memory
  716. [f=0001208] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  717. [f=0001208] Fatal: LuaRules: cannot allocate more memory! (201326608 bytes already used, 201326592 bytes maximum)
  718. [f=0001208] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  719. [f=0001216] Fatal: LuaRules: cannot allocate more memory! (201326596 bytes already used, 201326592 bytes maximum)
  720. [f=0001216] Error: gl.ActiveFBO: error(4) = not enough memory
  721. [f=0001216] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  722. [f=0001216] Fatal: LuaRules: cannot allocate more memory! (201326596 bytes already used, 201326592 bytes maximum)
  723. [f=0001216] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  724. [f=0001223] Fatal: LuaRules: cannot allocate more memory! (201326620 bytes already used, 201326592 bytes maximum)
  725. [f=0001223] Error: gl.ActiveFBO: error(4) = not enough memory
  726. [f=0001223] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  727. [f=0001223] Fatal: LuaRules: cannot allocate more memory! (201326620 bytes already used, 201326592 bytes maximum)
  728. [f=0001223] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  729. [f=0001231] Fatal: LuaRules: cannot allocate more memory! (201326624 bytes already used, 201326592 bytes maximum)
  730. [f=0001231] Error: gl.ActiveFBO: error(4) = not enough memory
  731. [f=0001231] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  732. [f=0001231] Fatal: LuaRules: cannot allocate more memory! (201326624 bytes already used, 201326592 bytes maximum)
  733. [f=0001231] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  734. [f=0001238] Fatal: LuaRules: cannot allocate more memory! (201326612 bytes already used, 201326592 bytes maximum)
  735. [f=0001238] Error: gl.ActiveFBO: error(4) = not enough memory
  736. [f=0001238] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  737. [f=0001238] Fatal: LuaRules: cannot allocate more memory! (201326612 bytes already used, 201326592 bytes maximum)
  738. [f=0001238] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  739. [f=0001245] Fatal: LuaRules: cannot allocate more memory! (201326600 bytes already used, 201326592 bytes maximum)
  740. [f=0001245] Error: gl.ActiveFBO: error(4) = not enough memory
  741. [f=0001245] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  742. [f=0001245] Fatal: LuaRules: cannot allocate more memory! (201326600 bytes already used, 201326592 bytes maximum)
  743. [f=0001245] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  744. [f=0001257] Fatal: LuaRules: cannot allocate more memory! (201327216 bytes already used, 201326592 bytes maximum)
  745. [f=0001257] Error: gl.ActiveFBO: error(4) = not enough memory
  746. [f=0001257] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  747. [f=0001257] Fatal: LuaRules: cannot allocate more memory! (201327216 bytes already used, 201326592 bytes maximum)
  748. [f=0001257] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  749. [f=0001257] User exited
  750. [f=0001257] User exited
  751. [f=0001268] Fatal: LuaRules: cannot allocate more memory! (201326612 bytes already used, 201326592 bytes maximum)
  752. [f=0001268] Error: gl.ActiveFBO: error(4) = not enough memory
  753. [f=0001268] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, not enough memory
  754. [f=0001268] Fatal: LuaRules: cannot allocate more memory! (201326612 bytes already used, 201326592 bytes maximum)
  755. [f=0001268] Error: LuaRules::RunCallIn: error = 4, DrawWorld, not enough memory
  756. [f=0001268] [SpringApp::ShutDown][1]
  757. [f=0001268] [ThreadPool::SetThreadCount][1] #wanted=0 #current=5
  758. [f=0001268] [ThreadPool::SetThreadCount][2] #threads=0
  759. [f=0001268] [SpringApp::ShutDown][2]
  760. [f=0001268] [~CGame][1]
  761. [f=0001268] [~CGame][2]
  762. [f=0001268] [~CGame][3]
  763. [f=0001268] Fatal: LuaRules: cannot allocate more memory! (201326612 bytes already used, 201326592 bytes maximum)
  764. [f=0001268] Error: LuaRules::RunCallIn: error = 4, Shutdown, not enough memory
  765. [f=0001268] [~CGame][4]
  766. [f=0001268] [~CGame][5]
  767. [f=0001268] MetalMakers widget disabled for spectators
  768. [f=0001268] [~CGame][6]
  769. [f=0001268] Statistics for RectangleOptimizer: 0%
  770. [f=0001268] [~CGame][7]
  771. [f=0001268] [~CGame][8]
  772. [f=0001268] [CCollisionHandler] dis-/continuous tests: 0/40010
  773. [f=0001268] [~CGame][9]
  774. [f=0001268] [~CGame][10]
  775. [f=0001268] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
  776. [f=0001268] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
  777. [f=0001268] [~CPathCache(128x128)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
  778. [f=0001268] [~CPathCache(128x128)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
  779. [f=0001268] Statistics for RectangleOptimizer: 0%
  780. [f=0001268] Statistics for RectangleOptimizer: 0%
  781. [f=0001268] [~CGame][11]
  782. [f=0001268] [~CGame][12]
  783. [f=0001268] [~CGame][13]
  784. [f=0001268] [~CGame][14]
  785. [f=0001268] [~CGame][15]
  786. [f=0001268] [~CGameServer][1]
  787. [f=0001268] [~CGameServer][2]
  788. [f=0001268] [~CGame][16]
  789. [f=0001268] [Sound] [~CSound][1] soundThread=02E8EA70
  790. [f=0001268] [Sound] [~CSound][2]
  791. [f=0001268] [Sound] [~CSound][3]
  792. [f=0001268] [~CGame][17]
  793. [f=0001268] [SpringApp::ShutDown][3]
  794. [f=0001268] [SpringApp::ShutDown][4]
  795. [f=0001268] Statistics for local connection:
  796. Received: 3927 bytes
  797. Sent: 14615 bytes
  798.  
  799. [f=0001268] Writing demo: demos/20140901_005215_Bandit_Plains_v1_96.sdf
  800. [f=0001268] [SpringApp::ShutDown][5]
  801. [f=0001268] [SpringApp::ShutDown][6]
  802. [f=0001268] [SpringApp::ShutDown][7]
  803. [f=0001268] [SpringApp::ShutDown][8]
  804. [f=0001268] [SpringApp::ShutDown][9]
  805. [SpringApp::ShutDown][10]
  806. [SpringApp::ShutDown][11]
  807. [WatchDog::Uninstall][1] hangDetectorThread=00000000
  808. [SpringApp::ShutDown][12]
  809. [SpringApp::Run] exitCode=0
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