Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- event_inherited();
- global.MaxInventoryItems = 8;
- global.Inventory = ds_grid_create(4, global.MaxInventoryItems);
- enum Items {
- none = 0,
- MonsterCandy = 1,
- Bandage = 2,
- Stick = 3,
- SpiderDonut = 4,
- SpiderCider = 5,
- ButterPie = 6,
- ToyKnife = 7,
- RedRibbon = 8,
- height
- }
- enum ItemsType {
- Consumable = 0,
- Weapon = 1,
- Armor = 2,
- Key = 3,
- Other = 4,
- Nothing = 5,
- Bandage = 6
- }
- global.Inventory[# 0, 0] = Items.MonsterCandy;
- global.Inventory[# 0, 1] = Items.MonsterCandy;
- global.Inventory[# 0, 2] = Items.SpiderDonut;
- global.Inventory[# 0, 3] = Items.SpiderCider;
- global.Inventory[# 0, 4] = Items.ButterPie;
- global.Inventory[# 0, 5] = Items.ToyKnife;
- global.Inventory[# 0, 6] = Items.MonsterCandy;
- global.Inventory[# 0, 7] = Items.RedRibbon;
Add Comment
Please, Sign In to add comment