OmegaGamingHunters

obj_inventory_create_event

Sep 30th, 2019
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  1. event_inherited();
  2.  
  3. global.MaxInventoryItems = 8;
  4. global.Inventory = ds_grid_create(4, global.MaxInventoryItems);
  5.  
  6. enum Items {
  7.     none         = 0,
  8.     MonsterCandy = 1,
  9.     Bandage      = 2,
  10.     Stick        = 3,
  11.     SpiderDonut  = 4,
  12.     SpiderCider  = 5,
  13.     ButterPie    = 6,
  14.     ToyKnife     = 7,
  15.     RedRibbon    = 8,
  16.     height
  17. }
  18.  
  19. enum ItemsType {
  20.     Consumable = 0,
  21.     Weapon     = 1,
  22.     Armor      = 2,
  23.     Key        = 3,
  24.     Other      = 4,
  25.     Nothing    = 5,
  26.     Bandage    = 6
  27. }
  28.  
  29. global.Inventory[# 0, 0] = Items.MonsterCandy;
  30. global.Inventory[# 0, 1] = Items.MonsterCandy;
  31. global.Inventory[# 0, 2] = Items.SpiderDonut;
  32. global.Inventory[# 0, 3] = Items.SpiderCider;
  33. global.Inventory[# 0, 4] = Items.ButterPie;
  34. global.Inventory[# 0, 5] = Items.ToyKnife;
  35. global.Inventory[# 0, 6] = Items.MonsterCandy;
  36. global.Inventory[# 0, 7] = Items.RedRibbon;
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