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OFP config corrections by WE Kurtz

Faguss Jan 27th, 2014 59 Never
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  1. /*Corrections to BIS config (for your own Mods)
  2.  
  3. --------------------------------------------------------------------------------
  4.  
  5. Whether we love OFP because of or in spite of its imperfections, here are a few improvements that can be made to the original config. These are the ones I know of, in rough order of seriousness:*/
  6.  
  7. //Important
  8. //- Resistance (Guerilla) vehicles not crewed by Resistance units
  9. class T72Res:T72
  10. {
  11. access=2;
  12. displayName="$STR_DN_OUT_T72Res";
  13. side=2;
  14. hiddenSelections[]={};
  15. crew="SoldierGCrew";
  16. };
  17.  
  18. class T80Res:T80
  19. {
  20. access=2;
  21. displayName="$STR_DN_OUT_T80Res";
  22. side=2;
  23. hiddenSelections[]={};
  24. crew="SoldierGCrew";
  25. };
  26.  
  27. class BMPRes:BMP
  28. {
  29. access=2;
  30. displayName="$STR_DN_OUT_BMPRes";
  31. side=2;
  32. hiddenSelections[]={};
  33. crew="SoldierGCrew";
  34. };
  35.  
  36.  
  37.  
  38. //- Resistance Repair truck is useless
  39. class TruckV3SGRepair:TruckV3SG
  40. {
  41. picture="iv3srepair";
  42. vehicleClass="Support";
  43. icon="Repair_move";
  44. displayName="$STR_DN_PV3S_REPAIR";
  45. model="v3srepair";
  46. transportSoldier=1;
  47. hiddenSelections[]={};
  48. typicalCargo[]={};
  49. transportRepair=200000000;
  50. };
  51.  
  52.  
  53.  
  54.  
  55. //While you're at it
  56. //- wrong icon for East Officer Night
  57. class OfficerENight:SoldierEB
  58. {
  59. nameSound="officer";
  60. displayName="$STR_DN_OFFICERNIGHT";
  61. scope=2;
  62. model="mc vojakeo2.p3d";
  63. // picture="\misc\medik.paa";
  64. picture="\misc\frcky.paa";
  65. side=0;
  66. accuracy=2.0;
  67. cost=600000;
  68. nightVision=1;
  69. weapons[]={"AK74GrenadeLauncher","Binocular","NVGoggles", "T hrow","Put"};
  70. magazines[]={"AK74","AK74","AK74","AK74","HandGrenade","Han dG renade","HandGrenade","Flare","Flare","Flare"};
  71. };
  72.  
  73.  
  74.  
  75. //- gear pictures swapped for FN-FAL and HK G3
  76. class HKG3:HKG3Base
  77. {
  78. scopeWeapon=2;
  79. magazines[]={"HKG3Mag"};
  80. uiPicture="ivojak";
  81. picture="\O\Guns\w_fal.paa";
  82. };
  83.  
  84. class FAL:FALBase
  85. {
  86. scopeWeapon=2;
  87. magazines[]={"FALMag"};
  88. uiPicture="ivojak";
  89. picture="\O\Guns\w_HKG3.paa";
  90. };
  91.  
  92.  
  93.  
  94.  
  95. //For your consideration
  96. //- different ammo types for cannon on A10 and A10 LGB
  97. //The A10LGB has the weapon MachineGun30A10, for the A10 it is MachineGun30A10Burst which does more indirect damage.
  98.  
  99. class MachineGun30A10:MachineGun30
  100. {
  101. canLock=0;
  102. sound[]={"Weapons\vulcan",3.1622777,1};
  103. count=2000;
  104. multiplier=4;
  105. ammo="Bullet30A10";
  106. };
  107.  
  108. class MachineGun30A10Burst:MachineGun30A10
  109. {
  110. ammo="Bullet30A10";
  111. };
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