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Mz_TH_edit

uzi

Jul 1st, 2018
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  1. -- [[[
  2. --000000[[====================================================================================\\
  3. --000000[[ 5MZAZATV and DEIVIS97 EDIT
  4. --000000[[====================================================================================//
  5. -- [[[
  6.  
  7. wait(1 / 60)
  8. Effects = { }
  9. local Player = game.Players.localPlayer
  10. local Mouse = Player:GetMouse()
  11. local Character = Player.Character
  12. local Humanoid = Character:findFirstChildOfClass("Humanoid")
  13. local Head = Character.Head
  14. local RootPart = Character.HumanoidRootPart
  15. local Torso = Character.Torso
  16. local LeftArm = Character["Left Arm"]
  17. local RightArm = Character["Right Arm"]
  18. local LeftLeg = Character["Left Leg"]
  19. local RightLeg = Character["Right Leg"]
  20. local Camera = game.Workspace.CurrentCamera
  21. local RootJoint = RootPart.RootJoint
  22. local Equipped = false
  23. local Attack = false
  24. local Anim = 'Idle'
  25. local Idle = 0
  26. local Combo = 1
  27. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  28. local Velocity = RootPart.Velocity.y
  29. local Sine = 0
  30. local Change = 1
  31. local Animie = .3
  32. local Randomize = 0
  33. local Victim = nil
  34. local Delay = false
  35. local Delay2 = false
  36. local Rampage = "Normal"
  37. local Deed = false
  38.  
  39.  
  40. Humanoid.WalkSpeed = 14
  41. Humanoid.JumpPower = 50
  42. Humanoid.Animator.Parent = nil
  43. Character.Animate.Parent = nil
  44.  
  45. local newMotor = function(part0, part1, c0, c1)
  46. local w = Instance.new('Motor', part0)
  47. w.Part0 = part0
  48. w.Part1 = part1
  49. w.C0 = c0
  50. w.C1 = c1
  51. return w
  52. end
  53.  
  54. function clerp(a, b, t)
  55. return a:lerp(b, t)
  56. end
  57.  
  58. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  59. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  60.  
  61. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  62. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  63. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  64. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  65. RootJoint.C1 = CFrame.new(0, 0, 0)
  66. RootJoint.C0 = CFrame.new(0, 0, 0)
  67. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  68. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  69.  
  70. local rarmc1 = RW.C1
  71. local larmc1 = LW.C1
  72. local rlegc1 = RH.C1
  73. local llegc1 = LH.C1
  74.  
  75. local resetc1 = false
  76.  
  77. function PlayAnimationFromTable(table, speed, bool)
  78. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  79. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  80. RW.C0 = clerp(RW.C0, table[3], speed)
  81. LW.C0 = clerp(LW.C0, table[4], speed)
  82. RH.C0 = clerp(RH.C0, table[5], speed)
  83. LH.C0 = clerp(LH.C0, table[6], speed)
  84. if bool == true then
  85. if resetc1 == false then
  86. resetc1 = true
  87. RootJoint.C1 = RootJoint.C1
  88. Torso.Neck.C1 = Torso.Neck.C1
  89. RW.C1 = rarmc1
  90. LW.C1 = larmc1
  91. RH.C1 = rlegc1
  92. LH.C1 = llegc1
  93. end
  94. end
  95. end
  96.  
  97. ArtificialHB = Instance.new("BindableEvent", script)
  98. ArtificialHB.Name = "Heartbeat"
  99.  
  100. script:WaitForChild("Heartbeat")
  101.  
  102. frame = 1 / 30
  103. tf = 0
  104. allowframeloss = false
  105. tossremainder = false
  106. lastframe = tick()
  107. script.Heartbeat:Fire()
  108.  
  109. game:GetService("RunService").Heartbeat:connect(function(s, p)
  110. tf = tf + s
  111. if tf >= frame then
  112. if allowframeloss then
  113. script.Heartbeat:Fire()
  114. lastframe = tick()
  115. else
  116. for i = 1, math.floor(tf / frame) do
  117. script.Heartbeat:Fire()
  118. end
  119. lastframe = tick()
  120. end
  121. if tossremainder then
  122. tf = 0
  123. else
  124. tf = tf - frame * math.floor(tf / frame)
  125. end
  126. end
  127. end)
  128.  
  129. function swait(num)
  130. if num == 0 or num == nil then
  131. ArtificialHB.Event:wait()
  132. else
  133. for i = 0, num do
  134. ArtificialHB.Event:wait()
  135. end
  136. end
  137. end
  138.  
  139. local RbxUtility = LoadLibrary("RbxUtility")
  140. local Create = RbxUtility.Create
  141.  
  142. local m = Create("Model"){
  143. Parent = Character,
  144. Name = "WeaponModel"
  145. }
  146.  
  147. spook = Create("Sound"){
  148. Parent = Character,
  149. SoundId = "rbxassetid://1259371424",
  150. Volume = 5,
  151. PlaybackSpeed = 1,
  152. Looped = true
  153. }
  154. spook2 = Create("PitchShiftSoundEffect"){
  155. Parent = spook,
  156. Octave = 1
  157. }
  158. spook:Play()
  159.  
  160. Billb = Create("BillboardGui"){
  161. Name = "Targetted",
  162. Parent = RootPart,
  163. Adornee = nil,
  164. LightInfluence = 0,
  165. AlwaysOnTop = true,
  166. Size = UDim2.new(5, 0, 5, 0)
  167. }
  168. D1 = Create("ImageLabel"){
  169. Parent = Billb,
  170. BackgroundTransparency = 1,
  171. Position = UDim2.new(.5, 0, .5, 0),
  172. Size = UDim2.new(1, 0, 1, 0),
  173. AnchorPoint = Vector2.new(.5, .5),
  174. Image = "rbxassetid://342199418",
  175. ImageColor3 = Color3.new(165 / 255, 0, 0),
  176. ImageTransparency = 1,
  177. ScaleType = "Tile"
  178. }
  179. D2 = D1:Clone()
  180. D2.Parent = Billb
  181. D2.Size = UDim2.new(1.4, 0, 1.4, 0)
  182. D3 = D1:Clone()
  183. D3.Parent = Billb
  184. D3.Size = UDim2.new(.05, 0, .05, 0)
  185. D3.Image = "rbxassetid://1215682739"
  186. D3.Rotation = 45
  187.  
  188. function RemoveOutlines(part)
  189. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  190. end
  191.  
  192. CFuncs = {
  193. Part = {
  194. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  195. local Part = Create("Part"){
  196. Parent = Parent,
  197. Reflectance = Reflectance,
  198. Transparency = Transparency,
  199. CanCollide = false,
  200. Locked = true,
  201. BrickColor = BrickColor.new(tostring(BColor)),
  202. Name = Name,
  203. Size = Size,
  204. Material = Material,
  205. }
  206. RemoveOutlines(Part)
  207. if Size == Vector3.new(.2,.2,.2) then
  208. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  209. else
  210. Part.Size = Size
  211. end
  212. return Part
  213. end;
  214. };
  215.  
  216. Mesh = {
  217. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  218. local Msh = Create(Mesh){
  219. Parent = Part,
  220. Offset = OffSet,
  221. Scale = Scale,
  222. }
  223. if Mesh == "SpecialMesh" then
  224. Msh.MeshType = MeshType
  225. if MeshId ~= "" then
  226. Msh.MeshId = "rbxassetid://" .. MeshId
  227. end
  228. end
  229. return Msh
  230. end;
  231. };
  232.  
  233. Weld = {
  234. Create = function(Parent, Part0, Part1, C0, C1)
  235. local Weld = Create("Weld"){
  236. Parent = Parent,
  237. Part0 = Part0,
  238. Part1 = Part1,
  239. C0 = C0,
  240. C1 = C1,
  241. }
  242. return Weld
  243. end;
  244. };
  245.  
  246. Sound = {
  247. Create = function(id, par, vol, pit)
  248. coroutine.resume(coroutine.create(function()
  249. local S = Create("Sound"){
  250. Volume = vol,
  251. Pitch = pit or 1,
  252. Parent = par or workspace,
  253. }
  254. if id ~= "" then
  255. S.SoundId = "rbxassetid://" .. id
  256. end
  257. swait()
  258. S:play()
  259. game:GetService("Debris"):AddItem(S, 10)
  260. end))
  261. end;
  262. };
  263.  
  264. ParticleEmitter = {
  265. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  266. local Particle = Create("ParticleEmitter"){
  267. Parent = Parent,
  268. Color = ColorSequence.new(Color1, Color2),
  269. LightEmission = LightEmission,
  270. Size = Size,
  271. Texture = Texture,
  272. Transparency = Transparency,
  273. ZOffset = ZOffset,
  274. Acceleration = Accel,
  275. Drag = Drag,
  276. LockedToPart = LockedToPart,
  277. VelocityInheritance = VelocityInheritance,
  278. EmissionDirection = EmissionDirection,
  279. Enabled = Enabled,
  280. Lifetime = LifeTime,
  281. Rate = Rate,
  282. Rotation = Rotation,
  283. RotSpeed = RotSpeed,
  284. Speed = Speed,
  285. VelocitySpread = VelocitySpread,
  286. }
  287. return Particle
  288. end;
  289. };
  290.  
  291. CreateTemplate = {
  292.  
  293. };
  294. }
  295. FHead=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Head",Vector3.new(1, 1, 1))
  296. FHeadWeld=CFuncs.Weld.Create(m,Head,FHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  297. CFuncs.Mesh.Create("SpecialMesh",FHead,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25, 1.25, 1.25))
  298. FHead.CanCollide = false
  299. Head.Transparency = 1
  300.  
  301. FT = CFuncs.Mesh.Create("SpecialMesh",Torso,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  302. RA = CFuncs.Mesh.Create("SpecialMesh",RightArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  303. LA = CFuncs.Mesh.Create("SpecialMesh",LeftArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  304. RL = CFuncs.Mesh.Create("SpecialMesh",RightLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  305. LL = CFuncs.Mesh.Create("SpecialMesh",LeftLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  306. FT.MeshId = "rbxasset://fonts/torso.mesh"
  307. RA.MeshId = "rbxasset://fonts/rightarm.mesh"
  308. LA.MeshId = "rbxasset://fonts/leftarm.mesh"
  309. RL.MeshId = "rbxasset://fonts/rightleg.mesh"
  310. LL.MeshId = "rbxasset://fonts/leftleg.mesh"
  311. FT.Parent = nil
  312. RA.Parent = nil
  313. LA.Parent = nil
  314. RL.Parent = nil
  315. LL.Parent = nil
  316.  
  317.  
  318. Handle=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Handle",Vector3.new(1.10000002, 0.200000003, 0.399999976))
  319. HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  320. CFuncs.Mesh.Create("BlockMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  321. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  322. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  323. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  324. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  325. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  326. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  327. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  328. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  329. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.0051, 0.550000012))
  330. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  331. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  332. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  333. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
  334. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  335. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  336. Clip=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Clip",Vector3.new(1, 0.200000003, 0.399999976))
  337. ClipWeld=CFuncs.Weld.Create(m,Handle,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  338. CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
  339. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  340. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  341. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  342. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
  343. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  344. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  345. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
  346. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  347. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  348. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  349. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  350. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  351. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  352. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  353. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  354. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  355. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  356. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  357. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  358. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  359. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  360. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  361. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  362. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
  363. Hole=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Hole",Vector3.new(0.200000003, 0.100000001, 0.200000003))
  364. HoleWeld=CFuncs.Weld.Create(m,Handle,Hole,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  365. CFuncs.Mesh.Create("CylinderMesh",Hole,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  366. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  367. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  368. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  369. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
  370. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  371. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  372. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  373. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  374. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  375. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
  376. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  377. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  378. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
  379. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  380. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  381. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  382. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  383. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  384. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
  385. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  386. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  387. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
  388. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  389. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  390. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  391. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
  392. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  393. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
  394. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  395. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  396. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
  397. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  398. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
  399. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
  400. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  401. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
  402. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  403. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  404. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  405. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
  406. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  407. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  408. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
  409. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  410. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  411. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
  412. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  413. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  414. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  415. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  416. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  417. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  418. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  419. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  420. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  421. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  422. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  423. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  424. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  425. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  426. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  427. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  428. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  429. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  430. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  431. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  432. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  433. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  434. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  435. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  436. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  437. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  438. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  439. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  440. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  441. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  442. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  443. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  444. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  445. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  446. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  447. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  448. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
  449. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  450. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  451. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  452. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  453.  
  454. Handle2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Handle2",Vector3.new(1.10000002, 0.200000003, 0.399999976))
  455. Handle2Weld=CFuncs.Weld.Create(m,LeftArm,Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  456. CFuncs.Mesh.Create("BlockMesh",Handle2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  457. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  458. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  459. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  460. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  461. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  462. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  463. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  464. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  465. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  466. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  467. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  468. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  469. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
  470. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  471. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  472. Clip=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Clip",Vector3.new(1, 0.200000003, 0.399999976))
  473. ClipWeld=CFuncs.Weld.Create(m,Handle2,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  474. CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
  475. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  476. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  477. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  478. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
  479. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  480. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  481. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
  482. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  483. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  484. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  485. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  486. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  487. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  488. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  489. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  490. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  491. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  492. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  493. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  494. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  495. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  496. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  497. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  498. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
  499. Hole2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Hole2",Vector3.new(0.200000003, 0.100000001, 0.200000003))
  500. Hole2Weld=CFuncs.Weld.Create(m,Handle2,Hole2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  501. CFuncs.Mesh.Create("CylinderMesh",Hole2,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  502. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  503. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  504. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  505. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
  506. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  507. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  508. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  509. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  510. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  511. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
  512. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  513. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  514. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
  515. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  516. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  517. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  518. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  519. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  520. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
  521. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  522. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  523. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
  524. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  525. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  526. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  527. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
  528. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  529. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
  530. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  531. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  532. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
  533. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  534. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
  535. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
  536. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  537. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
  538. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  539. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  540. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  541. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
  542. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  543. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  544. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
  545. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  546. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  547. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
  548. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  549. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  550. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  551. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  552. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  553. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  554. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  555. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  556. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  557. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  558. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  559. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  560. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  561. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  562. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  563. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  564. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  565. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  566. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  567. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  568. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  569. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  570. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  571. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  572. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  573. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  574. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  575. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  576. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  577. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  578. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  579. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  580. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  581. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  582. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  583. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  584. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
  585. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  586. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  587. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  588. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  589.  
  590. Shush=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","Shush",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  591. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899963379, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
  592. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  593. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Shush",Vector3.new(0.200000003, 0.200000003, 0.100000001))
  594. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899972916, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
  595. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 0.899999976, 0.800000012))
  596. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.300000012))
  597. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0699939728, -0.0600013733, 1.5871283e-08, 1.15818466e-12, 1, 1.00000012, 2.79396772e-07, 1.58675455e-08, -2.55182385e-07, 1.00000012, -3.45529827e-10))
  598. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  599. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.199999988))
  600. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.187038422, -0.0198893547, -1.5871283e-08, -1.15818466e-12, -1, -0.921719849, 0.387856632, -1.47594443e-08, 0.387856662, 0.921719849, 5.83585447e-09))
  601. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  602. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.26000002))
  603. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.232531548, 0.00673818588, -1.5871283e-08, -1.15818466e-12, -1, -0.833314717, 0.552799165, -1.3413664e-08, 0.552799165, 0.833314776, 8.48363335e-09))
  604. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  605. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.240000084))
  606. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.039185524, -0.109341145, -1.5871283e-08, -1.15818466e-12, -1, -0.981748402, -0.190185368, -1.55122226e-08, -0.190185368, 0.981748402, -3.35699379e-09))
  607. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  608. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.120000094))
  609. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.0304012299, -0.15789032, -1.5871283e-08, -1.15818466e-12, -1, -0.902570128, -0.430543363, -1.41728069e-08, -0.430543363, 0.902570128, -7.14352622e-09))
  610. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  611.  
  612. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.120000012, 0.210000068))
  613. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499950409, 0.0232925415, 0.397506714, 5.17722219e-05, -0.000442385674, -1.00000036, 0.987985253, 0.154551089, -1.72778964e-05, 0.154551119, -0.987984896, 0.000445634127))
  614. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  615. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.140000001, 0.25000003))
  616. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, 0.247455597, -0.0262145996, -7.54790381e-06, -1.24275684e-05, 1.00000048, 0.767775178, -0.640720129, -1.78813934e-06, 0.640720248, 0.76777482, 1.39474869e-05))
  617. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  618. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.100000001, 0.120000094))
  619. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500003815, -0.256121635, 0.251476288, -4.41810116e-05, -4.7981739e-06, -1.00000048, 0.187089488, 0.982343197, -1.35600567e-05, 0.982343316, -0.187089384, -4.23565507e-05))
  620. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  621. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.109999992, 0.180000082))
  622. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.190258026, 0.221046448, 1.83703378e-05, 2.40206718e-05, -1.00000048, 0.655323863, -0.755348384, -5.66244125e-06, -0.755348682, -0.655323744, -2.92360783e-05))
  623. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  624. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0999998376, 0.519999981))
  625. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0484619141, 0.0416660309, 3.47616151e-07, -6.46710396e-06, 1.00000048, 0.991302073, 0.131609648, 4.54485416e-07, -0.131609663, 0.991301835, 5.93066216e-06))
  626. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  627. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.319999993))
  628. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.21938324, 0.038766861, 7.32019544e-07, 1.54972076e-06, -1.00000048, -0.749051094, 0.662512839, 0, 0.662512958, 0.749050856, 1.1920929e-06))
  629. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  630. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.300000191))
  631. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499992371, 0.159481049, -0.0253829956, 2.09049322e-05, -9.53674316e-06, -1.00000048, -0.518668175, -0.854975939, -2.23517418e-06, -0.854976237, 0.518667936, -2.31266022e-05))
  632. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  633. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0800000131, 0.210000068))
  634. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499977112, 0.108161926, 0.335229874, 6.95632771e-05, -0.000365644693, -1.00000036, 0.979239762, -0.202707946, 0.000142380595, -0.202708066, -0.979239345, 0.00034442544))
  635. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  636. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000033, 0.129999995, 0.369999975))
  637. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, -0.229066849, 0.190048218, 7.13965856e-05, -7.77840614e-06, 1.00000036, -0.115747206, 0.993278861, 1.5437603e-05, -0.993279219, -0.115747198, 7.00615346e-05))
  638. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  639. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.090000011, 0.15000011))
  640. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500125885, -0.188785553, 0.348403931, -0.000512038823, 0.000103473663, -1.00000024, 0.568686485, 0.822554708, -0.000206530094, 0.822554886, -0.568686366, -0.000479668379))
  641. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  642.  
  643. function RayCast(Position, Direction, Range, Ignore)
  644. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  645. end
  646.  
  647. FindNearestTorso = function(pos)
  648. local list = (game.Workspace:children())
  649. local torso = nil
  650. local dist = 1000
  651. local temp, human, temp2 = nil, nil, nil
  652. for x = 1, #list do
  653. temp2 = list[x]
  654. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  655. temp = temp2:findFirstChild("Head")
  656. human = temp2:findFirstChildOfClass("Humanoid")
  657. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  658. local dohit = true
  659. if dohit == true then
  660. torso = temp
  661. dist = (temp.Position - pos).magnitude
  662. end
  663. end
  664. end
  665. end
  666. return torso, dist
  667. end
  668. function FindNearestTorso2(Position, Distance, SinglePlayer)
  669. if SinglePlayer then
  670. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  671. end
  672. local List = {}
  673. for i, v in pairs(workspace:GetChildren()) do
  674. if v:IsA("Model") then
  675. if v:findFirstChild("Head") then
  676. if v ~= Character then
  677. if (v:findFirstChild("Head").Position - Position).magnitude <= Distance then
  678. table.insert(List, v)
  679. end
  680. end
  681. end
  682. end
  683. end
  684. return List
  685. end
  686. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 3)})
  687. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  688. local Blood = Create("ParticleEmitter"){
  689. Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)),
  690. LightEmission = .1,
  691. Size = NumberSequence.new(0.2),
  692. Texture = "rbxassetid://771221224",
  693. Transparency = bbb,
  694. Size = aaa,
  695. ZOffset = .8,
  696. Acceleration = Vector3.new(0, -25, 0),
  697. LockedToPart = false,
  698. EmissionDirection = "Top",
  699. Lifetime = NumberRange.new(.4, .6),
  700. Rate = 1000,
  701. Rotation = NumberRange.new(-100, 100),
  702. RotSpeed = NumberRange.new(-100, 100),
  703. Speed = NumberRange.new(20),
  704. VelocitySpread = 1000,
  705. Enabled = false,
  706. Parent = Head
  707. }
  708.  
  709.  
  710. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, Face, HitSound, HitPitch)
  711. if hit.Parent == nil then
  712. return
  713. end
  714. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  715. for _, v in pairs(hit.Parent:children()) do
  716. if v:IsA("Humanoid") then
  717. h = v
  718. end
  719. end
  720. if hit.Parent:IsA("Accessory") or hit.Parent:IsA("Hat") then
  721. hit = hit.Parent.Parent:FindFirstChild("Head")
  722. end
  723. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  724. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  725. if hit.Parent.DebounceHit.Value == true then
  726. return
  727. end
  728. end
  729. local c = Create("ObjectValue"){
  730. Name = "creator",
  731. Value = game:service("Players").LocalPlayer,
  732. Parent = h,
  733. }
  734. game:GetService("Debris"):AddItem(c, .5)
  735. if HitSound ~= nil and HitPitch ~= nil then
  736. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  737. end
  738. local Damage = math.random(minim, maxim)
  739. local blocked = false
  740. local block = hit.Parent:findFirstChild("Block")
  741. if block ~= nil then
  742. if block.className == "IntValue" then
  743. if block.Value > 0 then
  744. blocked = true
  745. block.Value = block.Value - 1
  746. print(block.Value)
  747. end
  748. end
  749. end
  750.  
  751. if Type ~= "Blood" then
  752. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  753. end
  754. local HitHealth = h.Health
  755. h.Health = h.Health - Damage
  756. if Type == "Knockdown" then
  757. local hum = hit.Parent.Humanoid
  758. hum.PlatformStand = true
  759. coroutine.resume(coroutine.create(function(HHumanoid)
  760. swait(1)
  761. HHumanoid.PlatformStand = false
  762. end), hum)
  763. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  764. local bodvol = Create("BodyVelocity"){
  765. velocity = angle * knockback,
  766. P = 5000,
  767. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  768. Parent = hit,
  769. }
  770. local rl = Create("BodyAngularVelocity"){
  771. P = 3000,
  772. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  773. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  774. Parent = hit,
  775. }
  776. game:GetService("Debris"):AddItem(bodvol, .5)
  777. game:GetService("Debris"):AddItem(rl, .5)
  778. elseif Type == "Normal" then
  779. local vp = Create("BodyVelocity"){
  780. P = 500,
  781. maxForce = Vector3.new(math.huge, 0, math.huge),
  782. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  783. }
  784. if knockback > 0 then
  785. vp.Parent = hit.Parent.Torso
  786. end
  787. game:GetService("Debris"):AddItem(vp, .5)
  788. elseif Type == "Up" then
  789. local bodyVelocity = Create("BodyVelocity"){
  790. velocity = Vector3.new(0, 20, 0),
  791. P = 5000,
  792. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  793. Parent = hit,
  794. }
  795. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  796. elseif Type == "DarkUp" then
  797. coroutine.resume(coroutine.create(function()
  798. for i = 0, 1, 0.1 do
  799. swait()
  800. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  801. end
  802. end))
  803. local bodyVelocity = Create("BodyVelocity"){
  804. velocity = Vector3.new(0, 20, 0),
  805. P = 5000,
  806. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  807. Parent = hit,
  808. }
  809. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  810. elseif Type == "Blood" then
  811. coroutine.resume(coroutine.create(function()
  812. if hit.Parent.Name == "deivis97" or hit.Parent.Name == "Nebula_Zorua" or hit.Parent.Name == "CKbackup" then
  813. CFuncs.Sound.Create("873911886", hit.Parent.Torso, .8, .8)
  814. Effects.Sphere.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
  815. else
  816. local Blood2 = Blood:Clone()
  817. Blood2.Parent = hit
  818. Blood2.Enabled = true
  819. Blood2.EmissionDirection = Face
  820. local Hito = hit.Parent
  821. game:GetService("Debris"):AddItem(Blood2, 3)
  822. hit.Parent:BreakJoints()
  823. if hit.Parent:findFirstChild("AlreadyHit") == nil then
  824. local c = Create("BoolValue"){
  825. Name = "AlreadyHit",
  826. Value = true,
  827. Parent = Hito,
  828. }
  829. end
  830. swait(5)
  831. Blood2.Enabled = false
  832. swait(30)
  833. if Hito:findFirstChild("AlreadyHit") ~= nil and Hito:findFirstChild("Glitching") == nil then
  834. local s = Create("BoolValue"){
  835. Name = "Glitching",
  836. Value = true,
  837. Parent = Hito,
  838. }
  839. local FT2 = FT:Clone()
  840. if Hito:findFirstChild("Torso") ~= nil then
  841. FT2.Parent = Hito.Torso
  842. --[[RA2.Parent = Hito["Right Arm"]
  843. LA2.Parent = Hito["Left Arm"]
  844. RL2.Parent = Hito["Right Leg"]
  845. LL2.Parent = Hito["Left Leg"]]
  846. for _, v in pairs(Hito:children()) do
  847. if v:IsA("Part") and v.Name ~= "Torso" and v.Name ~= "Head" then
  848. local RA2 = RA:Clone()
  849. RA2.Name = "Shoos"
  850. RA2.Parent = v
  851. end
  852. end
  853. CFuncs.Sound.Create("155202884", Hito:findFirstChild("Torso"), 1, math.random(5, 15) / 10)
  854. else
  855. FT2.Parent = nil
  856. CFuncs.Sound.Create("155202884", Hito:findFirstChild("UpperTorso"), 1, math.random(5, 15) / 10)
  857. end
  858. for i = 0, 1, math.random(1, 10)/30 do
  859. swait()
  860. for _, v in pairs(Hito:children()) do
  861. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  862. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  863. elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
  864. v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  865. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  866. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  867. end
  868. end
  869. if Hito:findFirstChild("UpperTorso") ~= nil then
  870. for _, v in pairs(Hito:findFirstChildOfClass("Humanoid"):children()) do
  871. if v:IsA("NumberValue") then
  872. v.Value = math.random(1, 5) / 10
  873. end
  874. end
  875. end
  876. if Hito == nil then
  877. break
  878. end
  879. end
  880. if Hito ~= nil then
  881. Hito:Destroy()
  882. end
  883. end
  884. end
  885. end))
  886. elseif Type == "Snare" then
  887. local bp = Create("BodyPosition"){
  888. P = 2000,
  889. D = 100,
  890. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  891. position = hit.Parent.Torso.Position,
  892. Parent = hit.Parent.Torso,
  893. }
  894. game:GetService("Debris"):AddItem(bp, 1)
  895. elseif Type == "Freeze" then
  896. local BodPos = Create("BodyPosition"){
  897. P = 50000,
  898. D = 1000,
  899. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  900. position = hit.Parent.Torso.Position,
  901. Parent = hit.Parent.Torso,
  902. }
  903. local BodGy = Create("BodyGyro") {
  904. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  905. P = 20e+003,
  906. Parent = hit.Parent.Torso,
  907. cf = hit.Parent.Torso.CFrame,
  908. }
  909. hit.Parent.Torso.Anchored = true
  910. coroutine.resume(coroutine.create(function(Part)
  911. swait(1.5)
  912. Part.Anchored = false
  913. end), hit.Parent.Torso)
  914. game:GetService("Debris"):AddItem(BodPos, 3)
  915. game:GetService("Debris"):AddItem(BodGy, 3)
  916. end
  917. local debounce = Create("BoolValue"){
  918. Name = "DebounceHit",
  919. Parent = hit.Parent,
  920. Value = true,
  921. }
  922. game:GetService("Debris"):AddItem(debounce, Delay)
  923. c = Instance.new("ObjectValue")
  924. c.Name = "creator"
  925. c.Value = Player
  926. c.Parent = h
  927. game:GetService("Debris"):AddItem(c, .5)
  928. end
  929. end
  930.  
  931. function ShowDamage(Pos, Text, Time, Color)
  932. local Rate = (1 / 30)
  933. local Pos = (Pos or Vector3.new(0, 0, 0))
  934. local Text = (Text or "")
  935. local Time = (Time or 2)
  936. local Color = (Color or Color3.new(1, 0, 1))
  937. local EffectPart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  938. EffectPart.Anchored = true
  939. local BillboardGui = Create("BillboardGui"){
  940. Size = UDim2.new(3, 0, 3, 0),
  941. Adornee = EffectPart,
  942. Parent = EffectPart,
  943. }
  944. local TextLabel = Create("TextLabel"){
  945. BackgroundTransparency = 1,
  946. Size = UDim2.new(1, 0, 1, 0),
  947. Text = Text,
  948. Font = "SciFi",
  949. TextColor3 = Color,
  950. TextScaled = true,
  951. Parent = BillboardGui,
  952. }
  953. game.Debris:AddItem(EffectPart, (Time))
  954. EffectPart.Parent = game:GetService("Workspace")
  955. delay(0, function()
  956. local Frames = (Time / Rate)
  957. for Frame = 1, Frames do
  958. wait(Rate)
  959. local Percent = (Frame / Frames)
  960. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  961. TextLabel.TextTransparency = Percent
  962. end
  963. if EffectPart and EffectPart.Parent then
  964. EffectPart:Destroy()
  965. end
  966. end)
  967. end
  968.  
  969. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, Face, HitSound, HitPitch)
  970. for _, c in pairs(workspace:children()) do
  971. local hum = c:findFirstChildOfClass("Humanoid")
  972. if hum ~= nil then
  973. if c:findFirstChild("Torso") ~= nil then
  974. local head = c:findFirstChild("Torso")
  975. if head ~= nil then
  976. local targ = head.Position - Part.Position
  977. local mag = targ.magnitude
  978. if mag <= Magnitude and c.Name ~= Player.Name then
  979. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
  980. end
  981. end
  982. elseif c:findFirstChild("UpperTorso") ~= nil then
  983. local head = c:findFirstChild("UpperTorso")
  984. if head ~= nil then
  985. local targ = head.Position - Part.Position
  986. local mag = targ.magnitude
  987. if mag <= Magnitude and c.Name ~= Player.Name then
  988. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
  989. end
  990. end
  991. end
  992. end
  993. end
  994. end
  995.  
  996. EffectModel = Instance.new("Model", Character)
  997. EffectModel.Name = "Effects"
  998.  
  999. Effects = {
  1000. Block = {
  1001. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  1002. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1003. prt.Anchored = true
  1004. prt.CFrame = cframe
  1005. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1006. game:GetService("Debris"):AddItem(prt, 10)
  1007. if Type == 1 or Type == nil then
  1008. table.insert(Effects, {
  1009. prt,
  1010. "Block1",
  1011. delay,
  1012. x3,
  1013. y3,
  1014. z3,
  1015. msh
  1016. })
  1017. elseif Type == 2 then
  1018. table.insert(Effects, {
  1019. prt,
  1020. "Block2",
  1021. delay,
  1022. x3,
  1023. y3,
  1024. z3,
  1025. msh
  1026. })
  1027. elseif Type == 3 then
  1028. table.insert(Effects, {
  1029. prt,
  1030. "Block3",
  1031. delay,
  1032. x3,
  1033. y3,
  1034. z3,
  1035. msh,
  1036. Part
  1037. })
  1038. elseif Type == 4 then
  1039. table.insert(Effects, {
  1040. prt,
  1041. "Block2Fire",
  1042. delay,
  1043. x3,
  1044. y3,
  1045. z3,
  1046. msh
  1047. })
  1048. end
  1049. end
  1050. };
  1051.  
  1052. Sphere = {
  1053. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  1054. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1055. prt.Anchored = true
  1056. prt.CFrame = cframe
  1057. if parent == nil then
  1058. prt.Parent = workspace
  1059. else
  1060. prt.Parent = parent
  1061. end
  1062. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1063. game:GetService("Debris"):AddItem(prt, 10)
  1064. table.insert(Effects, {
  1065. prt,
  1066. "Cylinder",
  1067. delay,
  1068. x3,
  1069. y3,
  1070. z3,
  1071. msh
  1072. })
  1073. end
  1074. };
  1075.  
  1076. Blood = {
  1077. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1078. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1079. prt.Anchored = true
  1080. prt.CFrame = cframe
  1081. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1082. game:GetService("Debris"):AddItem(prt, 10)
  1083. table.insert(Effects, {
  1084. prt,
  1085. "Blood",
  1086. delay,
  1087. x3,
  1088. y3,
  1089. z3,
  1090. msh
  1091. })
  1092. end
  1093. };
  1094.  
  1095. Blast = {
  1096. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  1097. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1098. prt.Anchored = true
  1099. prt.CFrame = cframe
  1100. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1101. game:GetService("Debris"):AddItem(prt, 10)
  1102. table.insert(Effects, {
  1103. prt,
  1104. "Block4",
  1105. delay,
  1106. x3,
  1107. y3,
  1108. z3,
  1109. msh,
  1110. Part
  1111. })
  1112. end
  1113. };
  1114.  
  1115. Ring = {
  1116. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1117. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1118. prt.Anchored = true
  1119. prt.CFrame = cframe
  1120. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1121. game:GetService("Debris"):AddItem(prt, 10)
  1122. table.insert(Effects, {
  1123. prt,
  1124. "Cylinder",
  1125. delay,
  1126. x3,
  1127. y3,
  1128. z3,
  1129. msh
  1130. })
  1131. end
  1132. };
  1133.  
  1134. Cylinder = {
  1135. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1136. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1137. prt.Anchored = true
  1138. prt.CFrame = cframe
  1139. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1140. game:GetService("Debris"):AddItem(prt, 10)
  1141. table.insert(Effects, {
  1142. prt,
  1143. "Cylinder",
  1144. delay,
  1145. x3,
  1146. y3,
  1147. z3,
  1148. msh
  1149. })
  1150. end
  1151. };
  1152.  
  1153. Head = {
  1154. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1155. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1156. prt.Anchored = true
  1157. prt.CFrame = cframe
  1158. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1159. game:GetService("Debris"):AddItem(prt, 10)
  1160. table.insert(Effects, {
  1161. prt,
  1162. "Cylinder",
  1163. delay,
  1164. x3,
  1165. y3,
  1166. z3,
  1167. msh
  1168. })
  1169. end
  1170. };
  1171.  
  1172. Wave = {
  1173. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1174. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1175. prt.Anchored = true
  1176. prt.CFrame = cframe
  1177. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1178. game:GetService("Debris"):AddItem(prt, 10)
  1179. table.insert(Effects, {
  1180. prt,
  1181. "Cylinder",
  1182. delay,
  1183. x3,
  1184. y3,
  1185. z3,
  1186. msh
  1187. })
  1188. end
  1189. };
  1190.  
  1191. Break = {
  1192. Create = function(brickcolor, cframe, x1, y1, z1)
  1193. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1194. prt.Anchored = true
  1195. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1196. game:GetService("Debris"):AddItem(prt, 10)
  1197. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1198. local num = math.random(10, 50) / 1000
  1199. table.insert(Effects, {
  1200. prt,
  1201. "Shatter",
  1202. num,
  1203. prt.CFrame,
  1204. math.random() - math.random(),
  1205. 0,
  1206. math.random(50, 100) / 100
  1207. })
  1208. end
  1209. };
  1210.  
  1211. Elec = {
  1212. Create = function(brickcolor, cff, x, y, z)
  1213. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1214. prt.Anchored = true
  1215. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1216. prt.CFrame = CFrame.new(prt.Position)
  1217. game:GetService("Debris"):AddItem(prt, 10)
  1218. xval = math.random() / 9
  1219. yval = math.random() / 9
  1220. zval = math.random() / 9
  1221. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1222. eul1 = math.random(-50, 50)
  1223. eul2 = math.random(-50, 50)
  1224. eul3 = math.random(-50, 50)
  1225. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1226. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1227. table.insert(Effects, {
  1228. prt,
  1229. "Elec",
  1230. .05,
  1231. x,
  1232. y,
  1233. z,
  1234. xval,
  1235. yval,
  1236. zval,
  1237. msh,
  1238. euld,
  1239. euld2
  1240. })
  1241. end
  1242. };
  1243.  
  1244. Elec2 = {
  1245. Create = function(brickcolor, cff, x, y, z)
  1246. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1247. prt.Anchored = true
  1248. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1249. prt.CFrame = CFrame.new(prt.Position)
  1250. game:GetService("Debris"):AddItem(prt, 10)
  1251. xval = math.random() / 7
  1252. yval = math.random() / 7
  1253. zval = math.random() / 7
  1254. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1255. eul1 = math.random(-50, 50)
  1256. eul2 = math.random(-50, 50)
  1257. eul3 = math.random(-50, 50)
  1258. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1259. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1260. table.insert(Effects, {
  1261. prt,
  1262. "Elec",
  1263. .1,
  1264. x,
  1265. y,
  1266. z,
  1267. xval,
  1268. yval,
  1269. zval,
  1270. msh,
  1271. euld,
  1272. euld2
  1273. })
  1274. end
  1275. };
  1276.  
  1277. Clone = {
  1278. Create = function()
  1279. for _, v in pairs(Torso.Parent:children()) do
  1280. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1281. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1282. c.Anchored = true
  1283. c.CFrame = v.CFrame
  1284. game:GetService("Debris"):AddItem(c, 5)
  1285. local cmsh = nil
  1286. if v.Name == "Head" then
  1287. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1288. else
  1289. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1290. end
  1291. table.insert(Effects, {
  1292. c,
  1293. "Cylinder",
  1294. 0.05,
  1295. 0.1,
  1296. 0.1,
  1297. 0.1,
  1298. cmsh
  1299. })
  1300. end
  1301. end
  1302. end
  1303. };
  1304.  
  1305. EffectTemplate = {
  1306.  
  1307. };
  1308. }
  1309.  
  1310. local Re = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','`','1','2','3','4','5','6','7','8','9','0','-','=','~','!','@','#','$','%','^','&','*','(',')','_','+','[','{',']','}',',','<','>','.','/','?','"',"'",'|',';',':'}
  1311.  
  1312. player=game:GetService('Players').LocalPlayer
  1313. c=player.Character
  1314. local color="Really red"
  1315. local transPoints = {
  1316. NumberSequenceKeypoint.new(0,.819,.0375),
  1317. NumberSequenceKeypoint.new(.207,.594,.0187),
  1318. NumberSequenceKeypoint.new(.4,.55,.031),
  1319. NumberSequenceKeypoint.new(.57,.619,.05),
  1320. NumberSequenceKeypoint.new(.76,.8,.0375),
  1321. NumberSequenceKeypoint.new(1,1,0),
  1322. }
  1323. local sizePoints = {
  1324. NumberSequenceKeypoint.new(0,0.505,0),
  1325. NumberSequenceKeypoint.new(1,0,0),
  1326. }
  1327. local Size = NumberSequence.new(sizePoints)
  1328. local Transparency = NumberSequence.new(transPoints)
  1329. efxBlock = Instance.new("Part",c)
  1330. efxBlock.CanCollide=false
  1331. efxBlock.BrickColor = BrickColor.new(color)
  1332. efxBlock.Material = "Neon"
  1333. efxBlock.FormFactor = "Custom"
  1334. efxBlock.Transparency = .3
  1335. efxBlock.Size = Vector3.new(.25,.25,.25)
  1336. local mesh = Instance.new("SpecialMesh",efxBlock)
  1337. mesh.MeshType = Enum.MeshType.Sphere
  1338. mesh.Scale = Vector3.new(1,1,1)
  1339. local particles = Instance.new("ParticleEmitter",efxBlock)
  1340. particles.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  1341. particles.LightEmission = .7
  1342. particles.Size = Size
  1343. particles.Name = "Fire"
  1344. particles.Transparency = Transparency
  1345. particles.LockedToPart = false
  1346. particles.VelocityInheritance = .5
  1347. particles.LockedToPart = false
  1348. particles.Rate = 70
  1349. particles.Texture = "rbxassetid://56562006"
  1350. particles.Lifetime = NumberRange.new(2,2)
  1351. particles.RotSpeed = NumberRange.new(100,100)
  1352. particles.Speed = NumberRange.new(1,1)
  1353. local offset = Vector3.new(-0.11, .23, -0.5)
  1354. local weld = Instance.new("Weld",c.Head)
  1355. weld.Part0 = c.Head
  1356. weld.Part1 = efxBlock
  1357. weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(50),math.rad(40))
  1358. efxBlock.Parent = c
  1359. efxBlock2 = Instance.new("Part",c)
  1360. efxBlock2.CanCollide=false
  1361. efxBlock2.BrickColor = BrickColor.new(color)
  1362. efxBlock2.Material = "Neon"
  1363. efxBlock2.FormFactor = "Custom"
  1364. efxBlock2.Transparency = .3
  1365. efxBlock2.Size = Vector3.new(.25,.25,.25)
  1366. local mesh2 = Instance.new("SpecialMesh",efxBlock2)
  1367. mesh2.MeshType = Enum.MeshType.Sphere
  1368. mesh2.Scale = Vector3.new(1,1,1)
  1369. local particles2 = Instance.new("ParticleEmitter",efxBlock2)
  1370. particles2.Color =ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  1371. particles2.LightEmission = .2
  1372. particles2.Size = Size
  1373. particles2.Name = "Fire"
  1374. particles2.Transparency = Transparency
  1375. particles2.LockedToPart = false
  1376. particles2.VelocityInheritance = .5
  1377. particles2.LockedToPart = false
  1378. particles2.Rate = 70
  1379. particles2.Texture = "rbxassetid://56562006"
  1380. particles2.Lifetime = NumberRange.new(2,2)
  1381. particles2.RotSpeed = NumberRange.new(100,100)
  1382. particles2.Speed = NumberRange.new(1,1)
  1383. local offset = Vector3.new(0.11, .23, -0.5)
  1384. local weld2 = Instance.new("Weld",c.Head)
  1385. weld2.Part0 = c.Head
  1386. weld2.Part1 = efxBlock2
  1387. weld2.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(40),math.rad(50),math.rad(-40))
  1388. efxBlock2.Parent = c
  1389.  
  1390.  
  1391.  
  1392.  
  1393.  
  1394.  
  1395.  
  1396.  
  1397. --Converted with ttyyuu12345's model to script plugin v4
  1398. function sandbox(var,func)
  1399. local env = getfenv(func)
  1400. local newenv = setmetatable({},{
  1401. __index = function(self,k)
  1402. if k=="script" then
  1403. return var
  1404. else
  1405. return env[k]
  1406. end
  1407. end,
  1408. })
  1409. setfenv(func,newenv)
  1410. return func
  1411. end
  1412. cors = {}
  1413. mas = Instance.new("Model",game:GetService("Lighting"))
  1414. Model0 = Instance.new("Model")
  1415. Model1 = Instance.new("Model")
  1416. WedgePart2 = Instance.new("WedgePart")
  1417. WedgePart3 = Instance.new("WedgePart")
  1418. Part4 = Instance.new("Part")
  1419. Part5 = Instance.new("Part")
  1420. Part6 = Instance.new("Part")
  1421. Part7 = Instance.new("Part")
  1422. Part8 = Instance.new("Part")
  1423. Part9 = Instance.new("Part")
  1424. Part10 = Instance.new("Part")
  1425. Part11 = Instance.new("Part")
  1426. Part12 = Instance.new("Part")
  1427. Part13 = Instance.new("Part")
  1428. Part14 = Instance.new("Part")
  1429. Part15 = Instance.new("Part")
  1430. SpecialMesh16 = Instance.new("SpecialMesh")
  1431. Part17 = Instance.new("Part")
  1432. SpecialMesh18 = Instance.new("SpecialMesh")
  1433. Part19 = Instance.new("Part")
  1434. SpecialMesh20 = Instance.new("SpecialMesh")
  1435. Part21 = Instance.new("Part")
  1436. SpecialMesh22 = Instance.new("SpecialMesh")
  1437. Part23 = Instance.new("Part")
  1438. SpecialMesh24 = Instance.new("SpecialMesh")
  1439. Part25 = Instance.new("Part")
  1440. SpecialMesh26 = Instance.new("SpecialMesh")
  1441. Part27 = Instance.new("Part")
  1442. SpecialMesh28 = Instance.new("SpecialMesh")
  1443. Part29 = Instance.new("Part")
  1444. SpecialMesh30 = Instance.new("SpecialMesh")
  1445. Part31 = Instance.new("Part")
  1446. Part32 = Instance.new("Part")
  1447. Part33 = Instance.new("Part")
  1448. Part34 = Instance.new("Part")
  1449. Part35 = Instance.new("Part")
  1450. Part36 = Instance.new("Part")
  1451. Part37 = Instance.new("Part")
  1452. ParticleEmitter38 = Instance.new("ParticleEmitter")
  1453. Part39 = Instance.new("Part")
  1454. Part40 = Instance.new("Part")
  1455. Part41 = Instance.new("Part")
  1456. Part42 = Instance.new("Part")
  1457. Part43 = Instance.new("Part")
  1458. Part44 = Instance.new("Part")
  1459. Part45 = Instance.new("Part")
  1460. Part46 = Instance.new("Part")
  1461. Part47 = Instance.new("Part")
  1462. Part48 = Instance.new("Part")
  1463. Part49 = Instance.new("Part")
  1464. Part50 = Instance.new("Part")
  1465. Part51 = Instance.new("Part")
  1466. Part52 = Instance.new("Part")
  1467. Part53 = Instance.new("Part")
  1468. Part54 = Instance.new("Part")
  1469. Part55 = Instance.new("Part")
  1470. Part56 = Instance.new("Part")
  1471. Part57 = Instance.new("Part")
  1472. Part58 = Instance.new("Part")
  1473. Part59 = Instance.new("Part")
  1474. Part60 = Instance.new("Part")
  1475. Part61 = Instance.new("Part")
  1476. Part62 = Instance.new("Part")
  1477. Part63 = Instance.new("Part")
  1478. Part64 = Instance.new("Part")
  1479. Part65 = Instance.new("Part")
  1480. Part66 = Instance.new("Part")
  1481. Part67 = Instance.new("Part")
  1482. Part68 = Instance.new("Part")
  1483. Part69 = Instance.new("Part")
  1484. Part70 = Instance.new("Part")
  1485. Part71 = Instance.new("Part")
  1486. Part72 = Instance.new("Part")
  1487. Part73 = Instance.new("Part")
  1488. Part74 = Instance.new("Part")
  1489. Part75 = Instance.new("Part")
  1490. Part76 = Instance.new("Part")
  1491. Part77 = Instance.new("Part")
  1492. Part78 = Instance.new("Part")
  1493. Part79 = Instance.new("Part")
  1494. Part80 = Instance.new("Part")
  1495. Part81 = Instance.new("Part")
  1496. Part82 = Instance.new("Part")
  1497. Part83 = Instance.new("Part")
  1498. Part84 = Instance.new("Part")
  1499. Part85 = Instance.new("Part")
  1500. Part86 = Instance.new("Part")
  1501. Part87 = Instance.new("Part")
  1502. Part88 = Instance.new("Part")
  1503. Part89 = Instance.new("Part")
  1504. Part90 = Instance.new("Part")
  1505. Part91 = Instance.new("Part")
  1506. Part92 = Instance.new("Part")
  1507. Part93 = Instance.new("Part")
  1508. Part94 = Instance.new("Part")
  1509. Part95 = Instance.new("Part")
  1510. Part96 = Instance.new("Part")
  1511. Part97 = Instance.new("Part")
  1512. Part98 = Instance.new("Part")
  1513. Part99 = Instance.new("Part")
  1514. Part100 = Instance.new("Part")
  1515. Part101 = Instance.new("Part")
  1516. Part102 = Instance.new("Part")
  1517. Part103 = Instance.new("Part")
  1518. Part104 = Instance.new("Part")
  1519. Part105 = Instance.new("Part")
  1520. Part106 = Instance.new("Part")
  1521. Part107 = Instance.new("Part")
  1522. Part108 = Instance.new("Part")
  1523. Part109 = Instance.new("Part")
  1524. Part110 = Instance.new("Part")
  1525. Part111 = Instance.new("Part")
  1526. Part112 = Instance.new("Part")
  1527. Part113 = Instance.new("Part")
  1528. Part114 = Instance.new("Part")
  1529. Part115 = Instance.new("Part")
  1530. Part116 = Instance.new("Part")
  1531. Part117 = Instance.new("Part")
  1532. Part118 = Instance.new("Part")
  1533. Part119 = Instance.new("Part")
  1534. Part120 = Instance.new("Part")
  1535. Part121 = Instance.new("Part")
  1536. Part122 = Instance.new("Part")
  1537. Part123 = Instance.new("Part")
  1538. Part124 = Instance.new("Part")
  1539. Part125 = Instance.new("Part")
  1540. Part126 = Instance.new("Part")
  1541. Part127 = Instance.new("Part")
  1542. Part128 = Instance.new("Part")
  1543. Part129 = Instance.new("Part")
  1544. Part130 = Instance.new("Part")
  1545. Part131 = Instance.new("Part")
  1546. Part132 = Instance.new("Part")
  1547. Part133 = Instance.new("Part")
  1548. Part134 = Instance.new("Part")
  1549. Part135 = Instance.new("Part")
  1550. Part136 = Instance.new("Part")
  1551. Part137 = Instance.new("Part")
  1552. Part138 = Instance.new("Part")
  1553. Part139 = Instance.new("Part")
  1554. Part140 = Instance.new("Part")
  1555. Part141 = Instance.new("Part")
  1556. Part142 = Instance.new("Part")
  1557. Part143 = Instance.new("Part")
  1558. Part144 = Instance.new("Part")
  1559. Part145 = Instance.new("Part")
  1560. Part146 = Instance.new("Part")
  1561. Part147 = Instance.new("Part")
  1562. Part148 = Instance.new("Part")
  1563. Part149 = Instance.new("Part")
  1564. Part150 = Instance.new("Part")
  1565. Part151 = Instance.new("Part")
  1566. Part152 = Instance.new("Part")
  1567. Part153 = Instance.new("Part")
  1568. Part154 = Instance.new("Part")
  1569. Part155 = Instance.new("Part")
  1570. Part156 = Instance.new("Part")
  1571. Part157 = Instance.new("Part")
  1572. Part158 = Instance.new("Part")
  1573. Part159 = Instance.new("Part")
  1574. Part160 = Instance.new("Part")
  1575. Part161 = Instance.new("Part")
  1576. Part162 = Instance.new("Part")
  1577. Part163 = Instance.new("Part")
  1578. Part164 = Instance.new("Part")
  1579. Part165 = Instance.new("Part")
  1580. Part166 = Instance.new("Part")
  1581. Part167 = Instance.new("Part")
  1582. Part168 = Instance.new("Part")
  1583. Part169 = Instance.new("Part")
  1584. Part170 = Instance.new("Part")
  1585. WedgePart171 = Instance.new("WedgePart")
  1586. WedgePart172 = Instance.new("WedgePart")
  1587. WedgePart173 = Instance.new("WedgePart")
  1588. WedgePart174 = Instance.new("WedgePart")
  1589. WedgePart175 = Instance.new("WedgePart")
  1590. WedgePart176 = Instance.new("WedgePart")
  1591. WedgePart177 = Instance.new("WedgePart")
  1592. WedgePart178 = Instance.new("WedgePart")
  1593. WedgePart179 = Instance.new("WedgePart")
  1594. WedgePart180 = Instance.new("WedgePart")
  1595. WedgePart181 = Instance.new("WedgePart")
  1596. WedgePart182 = Instance.new("WedgePart")
  1597. WedgePart183 = Instance.new("WedgePart")
  1598. WedgePart184 = Instance.new("WedgePart")
  1599. WedgePart185 = Instance.new("WedgePart")
  1600. WedgePart186 = Instance.new("WedgePart")
  1601. WedgePart187 = Instance.new("WedgePart")
  1602. WedgePart188 = Instance.new("WedgePart")
  1603. WedgePart189 = Instance.new("WedgePart")
  1604. WedgePart190 = Instance.new("WedgePart")
  1605. WedgePart191 = Instance.new("WedgePart")
  1606. WedgePart192 = Instance.new("WedgePart")
  1607. WedgePart193 = Instance.new("WedgePart")
  1608. WedgePart194 = Instance.new("WedgePart")
  1609. WedgePart195 = Instance.new("WedgePart")
  1610. WedgePart196 = Instance.new("WedgePart")
  1611. WedgePart197 = Instance.new("WedgePart")
  1612. WedgePart198 = Instance.new("WedgePart")
  1613. WedgePart199 = Instance.new("WedgePart")
  1614. WedgePart200 = Instance.new("WedgePart")
  1615. WedgePart201 = Instance.new("WedgePart")
  1616. WedgePart202 = Instance.new("WedgePart")
  1617. Model203 = Instance.new("Model")
  1618. Part204 = Instance.new("Part")
  1619. Part205 = Instance.new("Part")
  1620. ParticleEmitter206 = Instance.new("ParticleEmitter")
  1621. Model207 = Instance.new("Model")
  1622. WedgePart208 = Instance.new("WedgePart")
  1623. Part209 = Instance.new("Part")
  1624. Part210 = Instance.new("Part")
  1625. Part211 = Instance.new("Part")
  1626. Part212 = Instance.new("Part")
  1627. Part213 = Instance.new("Part")
  1628. Part214 = Instance.new("Part")
  1629. Part215 = Instance.new("Part")
  1630. Part216 = Instance.new("Part")
  1631. Part217 = Instance.new("Part")
  1632. Part218 = Instance.new("Part")
  1633. Part219 = Instance.new("Part")
  1634. Part220 = Instance.new("Part")
  1635. Part221 = Instance.new("Part")
  1636. Part222 = Instance.new("Part")
  1637. Part223 = Instance.new("Part")
  1638. Part224 = Instance.new("Part")
  1639. Part225 = Instance.new("Part")
  1640. Part226 = Instance.new("Part")
  1641. Part227 = Instance.new("Part")
  1642. Part228 = Instance.new("Part")
  1643. Part229 = Instance.new("Part")
  1644. Part230 = Instance.new("Part")
  1645. Part231 = Instance.new("Part")
  1646. Part232 = Instance.new("Part")
  1647. Part233 = Instance.new("Part")
  1648. Part234 = Instance.new("Part")
  1649. Part235 = Instance.new("Part")
  1650. Part236 = Instance.new("Part")
  1651. Part237 = Instance.new("Part")
  1652. Part238 = Instance.new("Part")
  1653. Part239 = Instance.new("Part")
  1654. Part240 = Instance.new("Part")
  1655. Part241 = Instance.new("Part")
  1656. Part242 = Instance.new("Part")
  1657. Part243 = Instance.new("Part")
  1658. Part244 = Instance.new("Part")
  1659. Part245 = Instance.new("Part")
  1660. Part246 = Instance.new("Part")
  1661. Part247 = Instance.new("Part")
  1662. Part248 = Instance.new("Part")
  1663. Part249 = Instance.new("Part")
  1664. Part250 = Instance.new("Part")
  1665. ParticleEmitter251 = Instance.new("ParticleEmitter")
  1666. Model252 = Instance.new("Model")
  1667. Part253 = Instance.new("Part")
  1668. Part254 = Instance.new("Part")
  1669. ParticleEmitter255 = Instance.new("ParticleEmitter")
  1670. Model256 = Instance.new("Model")
  1671. Part257 = Instance.new("Part")
  1672. WedgePart258 = Instance.new("WedgePart")
  1673. Part259 = Instance.new("Part")
  1674. Part260 = Instance.new("Part")
  1675. Part261 = Instance.new("Part")
  1676. Part262 = Instance.new("Part")
  1677. Part263 = Instance.new("Part")
  1678. Part264 = Instance.new("Part")
  1679. Part265 = Instance.new("Part")
  1680. Part266 = Instance.new("Part")
  1681. Part267 = Instance.new("Part")
  1682. Part268 = Instance.new("Part")
  1683. Part269 = Instance.new("Part")
  1684. Part270 = Instance.new("Part")
  1685. Part271 = Instance.new("Part")
  1686. Part272 = Instance.new("Part")
  1687. Part273 = Instance.new("Part")
  1688. Part274 = Instance.new("Part")
  1689. Part275 = Instance.new("Part")
  1690. Part276 = Instance.new("Part")
  1691. Part277 = Instance.new("Part")
  1692. Part278 = Instance.new("Part")
  1693. Part279 = Instance.new("Part")
  1694. Part280 = Instance.new("Part")
  1695. Part281 = Instance.new("Part")
  1696. Part282 = Instance.new("Part")
  1697. Part283 = Instance.new("Part")
  1698. Part284 = Instance.new("Part")
  1699. Part285 = Instance.new("Part")
  1700. Part286 = Instance.new("Part")
  1701. Part287 = Instance.new("Part")
  1702. Part288 = Instance.new("Part")
  1703. Part289 = Instance.new("Part")
  1704. Part290 = Instance.new("Part")
  1705. Part291 = Instance.new("Part")
  1706. Part292 = Instance.new("Part")
  1707. Part293 = Instance.new("Part")
  1708. Part294 = Instance.new("Part")
  1709. Part295 = Instance.new("Part")
  1710. Part296 = Instance.new("Part")
  1711. Part297 = Instance.new("Part")
  1712. Part298 = Instance.new("Part")
  1713. Part299 = Instance.new("Part")
  1714. ParticleEmitter300 = Instance.new("ParticleEmitter")
  1715. Model301 = Instance.new("Model")
  1716. Part302 = Instance.new("Part")
  1717. SpecialMesh303 = Instance.new("SpecialMesh")
  1718. Script304 = Instance.new("Script")
  1719. Model0.Name = "Armor"
  1720. Model0.Parent = mas
  1721. Model1.Name = "Torso"
  1722. Model1.Parent = Model0
  1723. WedgePart2.Parent = Model1
  1724. WedgePart2.Material = Enum.Material.SmoothPlastic
  1725. WedgePart2.BrickColor = BrickColor.new("Really black")
  1726. WedgePart2.Rotation = Vector3.new(-90, 0, 89.9700012)
  1727. WedgePart2.Anchored = true
  1728. WedgePart2.FormFactor = Enum.FormFactor.Custom
  1729. WedgePart2.Size = Vector3.new(1.0200001, 0.619999945, 0.419999927)
  1730. WedgePart2.CFrame = CFrame.new(-77.1676636, 3.09398293, 67.9688416, 0.000461003598, -1.00000465, -4.90226157e-05, 4.89950617e-05, -4.89997983e-05, 1, -1.00000465, -0.000461003598, 4.89721933e-05)
  1731. WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
  1732. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1733. WedgePart2.Position = Vector3.new(-77.1676636, 3.09398293, 67.9688416)
  1734. WedgePart2.Orientation = Vector3.new(-90, 89.9700012, 0)
  1735. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1736. WedgePart3.Parent = Model1
  1737. WedgePart3.Material = Enum.Material.SmoothPlastic
  1738. WedgePart3.BrickColor = BrickColor.new("Really black")
  1739. WedgePart3.Rotation = Vector3.new(-90, 0, -90.0299988)
  1740. WedgePart3.Anchored = true
  1741. WedgePart3.FormFactor = Enum.FormFactor.Custom
  1742. WedgePart3.Size = Vector3.new(1.0200001, 0.619999886, 0.419999927)
  1743. WedgePart3.CFrame = CFrame.new(-78.5677032, 3.09391475, 67.9682007, -0.000460999901, 0.999999881, -4.90225793e-05, -4.89999948e-05, 4.89999911e-05, 1, 0.999999881, 0.000461002346, 4.89773993e-05)
  1744. WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
  1745. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1746. WedgePart3.Position = Vector3.new(-78.5677032, 3.09391475, 67.9682007)
  1747. WedgePart3.Orientation = Vector3.new(-90, -90.0299988, 0)
  1748. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1749. Part4.Name = "Torso1"
  1750. Part4.Parent = Model1
  1751. Part4.Material = Enum.Material.SmoothPlastic
  1752. Part4.BrickColor = BrickColor.new("Pastel brown")
  1753. Part4.Transparency = 1
  1754. Part4.Rotation = Vector3.new(-180, 0, 0)
  1755. Part4.Anchored = true
  1756. Part4.CanCollide = false
  1757. Part4.FormFactor = Enum.FormFactor.Plate
  1758. Part4.Size = Vector3.new(2, 2, 1)
  1759. Part4.CFrame = CFrame.new(-77.8778534, 3.00016689, 67.9689102, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  1760. Part4.TopSurface = Enum.SurfaceType.Smooth
  1761. Part4.Color = Color3.new(1, 0.8, 0.6)
  1762. Part4.Position = Vector3.new(-77.8778534, 3.00016689, 67.9689102)
  1763. Part4.Orientation = Vector3.new(0, 180, 180)
  1764. Part4.Color = Color3.new(1, 0.8, 0.6)
  1765. Part5.Parent = Model1
  1766. Part5.Material = Enum.Material.Neon
  1767. Part5.BrickColor = BrickColor.new("Really red")
  1768. Part5.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1769. Part5.Anchored = true
  1770. Part5.CanCollide = false
  1771. Part5.FormFactor = Enum.FormFactor.Custom
  1772. Part5.Size = Vector3.new(0.0500000007, 1.91800082, 1.16999972)
  1773. Part5.CFrame = CFrame.new(-79.0512848, 1.17125535, 68.0216827, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1774. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1775. Part5.TopSurface = Enum.SurfaceType.Smooth
  1776. Part5.Color = Color3.new(1, 0, 0)
  1777. Part5.Position = Vector3.new(-79.0512848, 1.17125535, 68.0216827)
  1778. Part5.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1779. Part5.Color = Color3.new(1, 0, 0)
  1780. Part6.Parent = Model1
  1781. Part6.Material = Enum.Material.SmoothPlastic
  1782. Part6.BrickColor = BrickColor.new("Really black")
  1783. Part6.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1784. Part6.Anchored = true
  1785. Part6.CanCollide = false
  1786. Part6.FormFactor = Enum.FormFactor.Custom
  1787. Part6.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  1788. Part6.CFrame = CFrame.new(-76.7488022, 2.1413517, 68.017746, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1789. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1790. Part6.TopSurface = Enum.SurfaceType.Smooth
  1791. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1792. Part6.Position = Vector3.new(-76.7488022, 2.1413517, 68.017746)
  1793. Part6.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1794. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1795. Part7.Parent = Model1
  1796. Part7.Material = Enum.Material.SmoothPlastic
  1797. Part7.BrickColor = BrickColor.new("Really black")
  1798. Part7.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1799. Part7.Anchored = true
  1800. Part7.CanCollide = false
  1801. Part7.FormFactor = Enum.FormFactor.Custom
  1802. Part7.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  1803. Part7.CFrame = CFrame.new(-78.7115326, 3.00300574, 67.96698, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1804. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1805. Part7.TopSurface = Enum.SurfaceType.Smooth
  1806. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1807. Part7.Position = Vector3.new(-78.7115326, 3.00300574, 67.96698)
  1808. Part7.Orientation = Vector3.new(0, 179.979996, 0)
  1809. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1810. Part8.Parent = Model1
  1811. Part8.Material = Enum.Material.Neon
  1812. Part8.BrickColor = BrickColor.new("Really red")
  1813. Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1814. Part8.Anchored = true
  1815. Part8.CanCollide = false
  1816. Part8.FormFactor = Enum.FormFactor.Custom
  1817. Part8.Size = Vector3.new(1.94999981, 0.778000236, 0.109999791)
  1818. Part8.CFrame = CFrame.new(-77.9062576, 3.68302608, 67.5223465, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1819. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1820. Part8.TopSurface = Enum.SurfaceType.Smooth
  1821. Part8.Color = Color3.new(1, 0, 0)
  1822. Part8.Position = Vector3.new(-77.9062576, 3.68302608, 67.5223465)
  1823. Part8.Orientation = Vector3.new(0, 179.979996, 0)
  1824. Part8.Color = Color3.new(1, 0, 0)
  1825. Part9.Parent = Model1
  1826. Part9.Material = Enum.Material.Neon
  1827. Part9.BrickColor = BrickColor.new("Really red")
  1828. Part9.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1829. Part9.Anchored = true
  1830. Part9.CanCollide = false
  1831. Part9.FormFactor = Enum.FormFactor.Custom
  1832. Part9.Size = Vector3.new(0.0500000007, 2.0580008, 1.16999972)
  1833. Part9.CFrame = CFrame.new(-76.6643295, 1.24533391, 68.0228119, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1834. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1835. Part9.TopSurface = Enum.SurfaceType.Smooth
  1836. Part9.Color = Color3.new(1, 0, 0)
  1837. Part9.Position = Vector3.new(-76.6643295, 1.24533391, 68.0228119)
  1838. Part9.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1839. Part9.Color = Color3.new(1, 0, 0)
  1840. Part10.Parent = Model1
  1841. Part10.Material = Enum.Material.SmoothPlastic
  1842. Part10.BrickColor = BrickColor.new("Really black")
  1843. Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1844. Part10.Anchored = true
  1845. Part10.CanCollide = false
  1846. Part10.FormFactor = Enum.FormFactor.Custom
  1847. Part10.Size = Vector3.new(2.03999972, 2.07800055, 0.43999961)
  1848. Part10.CFrame = CFrame.new(-77.8613586, 3.00302076, 67.6673279, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1849. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1850. Part10.TopSurface = Enum.SurfaceType.Smooth
  1851. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1852. Part10.Position = Vector3.new(-77.8613586, 3.00302076, 67.6673279)
  1853. Part10.Orientation = Vector3.new(0, 179.979996, 0)
  1854. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1855. Part11.Parent = Model1
  1856. Part11.Material = Enum.Material.SmoothPlastic
  1857. Part11.BrickColor = BrickColor.new("Really black")
  1858. Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1859. Part11.Anchored = true
  1860. Part11.CanCollide = false
  1861. Part11.FormFactor = Enum.FormFactor.Custom
  1862. Part11.Size = Vector3.new(0.63999939, 0.748000264, 1.03999972)
  1863. Part11.CFrame = CFrame.new(-77.1614304, 3.66800475, 67.9676514, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1864. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1865. Part11.TopSurface = Enum.SurfaceType.Smooth
  1866. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1867. Part11.Position = Vector3.new(-77.1614304, 3.66800475, 67.9676514)
  1868. Part11.Orientation = Vector3.new(0, 179.979996, 0)
  1869. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1870. Part12.Parent = Model1
  1871. Part12.Material = Enum.Material.SmoothPlastic
  1872. Part12.BrickColor = BrickColor.new("Really black")
  1873. Part12.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1874. Part12.Anchored = true
  1875. Part12.CanCollide = false
  1876. Part12.FormFactor = Enum.FormFactor.Custom
  1877. Part12.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  1878. Part12.CFrame = CFrame.new(-78.9659119, 2.15757179, 68.0168304, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1879. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1880. Part12.TopSurface = Enum.SurfaceType.Smooth
  1881. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1882. Part12.Position = Vector3.new(-78.9659119, 2.15757179, 68.0168304)
  1883. Part12.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1884. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1885. Part13.Parent = Model1
  1886. Part13.Material = Enum.Material.SmoothPlastic
  1887. Part13.BrickColor = BrickColor.new("Really black")
  1888. Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1889. Part13.Anchored = true
  1890. Part13.CanCollide = false
  1891. Part13.FormFactor = Enum.FormFactor.Custom
  1892. Part13.Size = Vector3.new(0.61999929, 0.748000264, 1.03999972)
  1893. Part13.CFrame = CFrame.new(-78.5715332, 3.66800499, 67.9670563, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1894. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1895. Part13.TopSurface = Enum.SurfaceType.Smooth
  1896. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1897. Part13.Position = Vector3.new(-78.5715332, 3.66800499, 67.9670563)
  1898. Part13.Orientation = Vector3.new(0, 179.979996, 0)
  1899. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1900. Part14.Parent = Model1
  1901. Part14.Material = Enum.Material.SmoothPlastic
  1902. Part14.BrickColor = BrickColor.new("Really black")
  1903. Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1904. Part14.Anchored = true
  1905. Part14.CanCollide = false
  1906. Part14.FormFactor = Enum.FormFactor.Custom
  1907. Part14.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  1908. Part14.CFrame = CFrame.new(-77.011528, 3.00300574, 67.9676819, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1909. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1910. Part14.TopSurface = Enum.SurfaceType.Smooth
  1911. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1912. Part14.Position = Vector3.new(-77.011528, 3.00300574, 67.9676819)
  1913. Part14.Orientation = Vector3.new(0, 179.979996, 0)
  1914. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1915. Part15.Parent = Model1
  1916. Part15.Material = Enum.Material.Ice
  1917. Part15.BrickColor = BrickColor.new("Black")
  1918. Part15.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  1919. Part15.Anchored = true
  1920. Part15.CanCollide = false
  1921. Part15.FormFactor = Enum.FormFactor.Custom
  1922. Part15.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1923. Part15.CFrame = CFrame.new(-77.2257233, 4.12555265, 68.1891327, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  1924. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1925. Part15.TopSurface = Enum.SurfaceType.Smooth
  1926. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1927. Part15.Position = Vector3.new(-77.2257233, 4.12555265, 68.1891327)
  1928. Part15.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  1929. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1930. SpecialMesh16.Parent = Part15
  1931. SpecialMesh16.MeshId = "rbxassetid://437432504"
  1932. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1933. SpecialMesh16.MeshType = Enum.MeshType.FileMesh
  1934. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1935. Part17.Parent = Model1
  1936. Part17.Material = Enum.Material.Ice
  1937. Part17.BrickColor = BrickColor.new("Black")
  1938. Part17.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  1939. Part17.Anchored = true
  1940. Part17.CanCollide = false
  1941. Part17.FormFactor = Enum.FormFactor.Custom
  1942. Part17.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1943. Part17.CFrame = CFrame.new(-78.5291367, 4.0998354, 68.1886673, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  1944. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1945. Part17.TopSurface = Enum.SurfaceType.Smooth
  1946. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1947. Part17.Position = Vector3.new(-78.5291367, 4.0998354, 68.1886673)
  1948. Part17.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  1949. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1950. SpecialMesh18.Parent = Part17
  1951. SpecialMesh18.MeshId = "rbxassetid://437432504"
  1952. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1953. SpecialMesh18.MeshType = Enum.MeshType.FileMesh
  1954. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1955. Part19.Parent = Model1
  1956. Part19.Material = Enum.Material.Ice
  1957. Part19.BrickColor = BrickColor.new("Black")
  1958. Part19.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  1959. Part19.Anchored = true
  1960. Part19.CanCollide = false
  1961. Part19.FormFactor = Enum.FormFactor.Custom
  1962. Part19.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1963. Part19.CFrame = CFrame.new(-78.5289612, 4.09985685, 67.6886597, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  1964. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1965. Part19.TopSurface = Enum.SurfaceType.Smooth
  1966. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1967. Part19.Position = Vector3.new(-78.5289612, 4.09985685, 67.6886597)
  1968. Part19.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  1969. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1970. SpecialMesh20.Parent = Part19
  1971. SpecialMesh20.MeshId = "rbxassetid://437432504"
  1972. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1973. SpecialMesh20.MeshType = Enum.MeshType.FileMesh
  1974. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1975. Part21.Parent = Model1
  1976. Part21.Material = Enum.Material.Ice
  1977. Part21.BrickColor = BrickColor.new("Black")
  1978. Part21.Rotation = Vector3.new(-90, 0.00999999978, 134.979996)
  1979. Part21.Anchored = true
  1980. Part21.CanCollide = false
  1981. Part21.FormFactor = Enum.FormFactor.Custom
  1982. Part21.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1983. Part21.CFrame = CFrame.new(-78.2032242, 4.09985018, 67.0802307, -0.706854165, -0.707359314, 0.000120877783, 0.000123484657, 4.74895205e-05, 1, -0.707359314, 0.706854105, 5.37798551e-05)
  1984. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1985. Part21.TopSurface = Enum.SurfaceType.Smooth
  1986. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1987. Part21.Position = Vector3.new(-78.2032242, 4.09985018, 67.0802307)
  1988. Part21.Orientation = Vector3.new(-90, 134.979996, 0)
  1989. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1990. SpecialMesh22.Parent = Part21
  1991. SpecialMesh22.MeshId = "rbxassetid://437432504"
  1992. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1993. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  1994. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1995. Part23.Parent = Model1
  1996. Part23.Material = Enum.Material.Ice
  1997. Part23.BrickColor = BrickColor.new("Black")
  1998. Part23.Rotation = Vector3.new(-90, 0.00999999978, -150.020004)
  1999. Part23.Anchored = true
  2000. Part23.CanCollide = false
  2001. Part23.FormFactor = Enum.FormFactor.Custom
  2002. Part23.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2003. Part23.CFrame = CFrame.new(-77.2388077, 4.12559319, 67.365921, -0.866203785, 0.49969089, 0.000123095379, 8.23280643e-05, -0.000103629071, 1, 0.49969089, 0.866203785, 4.86253048e-05)
  2004. Part23.BottomSurface = Enum.SurfaceType.Smooth
  2005. Part23.TopSurface = Enum.SurfaceType.Smooth
  2006. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2007. Part23.Position = Vector3.new(-77.2388077, 4.12559319, 67.365921)
  2008. Part23.Orientation = Vector3.new(-90, -150.020004, 0)
  2009. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2010. SpecialMesh24.Parent = Part23
  2011. SpecialMesh24.MeshId = "rbxassetid://437432504"
  2012. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2013. SpecialMesh24.MeshType = Enum.MeshType.FileMesh
  2014. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2015. Part25.Parent = Model1
  2016. Part25.Material = Enum.Material.Ice
  2017. Part25.BrickColor = BrickColor.new("Black")
  2018. Part25.Rotation = Vector3.new(-90, 0.00999999978, -135.020004)
  2019. Part25.Anchored = true
  2020. Part25.CanCollide = false
  2021. Part25.FormFactor = Enum.FormFactor.Custom
  2022. Part25.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2023. Part25.CFrame = CFrame.new(-77.5215683, 4.12564182, 67.0829773, -0.707359254, 0.706854224, 0.0001229974, 5.24813586e-05, -0.000121487923, 1, 0.706854224, 0.707359254, 4.88389414e-05)
  2024. Part25.BottomSurface = Enum.SurfaceType.Smooth
  2025. Part25.TopSurface = Enum.SurfaceType.Smooth
  2026. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2027. Part25.Position = Vector3.new(-77.5215683, 4.12564182, 67.0829773)
  2028. Part25.Orientation = Vector3.new(-90, -135.020004, 0)
  2029. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2030. SpecialMesh26.Parent = Part25
  2031. SpecialMesh26.MeshId = "rbxassetid://437432504"
  2032. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2033. SpecialMesh26.MeshType = Enum.MeshType.FileMesh
  2034. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2035. Part27.Parent = Model1
  2036. Part27.Material = Enum.Material.Ice
  2037. Part27.BrickColor = BrickColor.new("Black")
  2038. Part27.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  2039. Part27.Anchored = true
  2040. Part27.CanCollide = false
  2041. Part27.FormFactor = Enum.FormFactor.Custom
  2042. Part27.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2043. Part27.CFrame = CFrame.new(-77.2255096, 4.12558365, 67.5891266, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  2044. Part27.BottomSurface = Enum.SurfaceType.Smooth
  2045. Part27.TopSurface = Enum.SurfaceType.Smooth
  2046. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2047. Part27.Position = Vector3.new(-77.2255096, 4.12558365, 67.5891266)
  2048. Part27.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  2049. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2050. SpecialMesh28.Parent = Part27
  2051. SpecialMesh28.MeshId = "rbxassetid://437432504"
  2052. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2053. SpecialMesh28.MeshType = Enum.MeshType.FileMesh
  2054. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2055. Part29.Parent = Model1
  2056. Part29.Material = Enum.Material.Ice
  2057. Part29.BrickColor = BrickColor.new("Black")
  2058. Part29.Rotation = Vector3.new(-90, 0.00999999978, 149.979996)
  2059. Part29.Anchored = true
  2060. Part29.CanCollide = false
  2061. Part29.FormFactor = Enum.FormFactor.Custom
  2062. Part29.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2063. Part29.CFrame = CFrame.new(-78.4154282, 4.09986591, 67.2922897, -0.865846992, -0.50030905, 0.000120519209, 0.00013132258, 1.3619534e-05, 1, -0.50030905, 0.865846992, 5.39094326e-05)
  2064. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2065. Part29.TopSurface = Enum.SurfaceType.Smooth
  2066. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2067. Part29.Position = Vector3.new(-78.4154282, 4.09986591, 67.2922897)
  2068. Part29.Orientation = Vector3.new(-90, 149.979996, 0)
  2069. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2070. SpecialMesh30.Parent = Part29
  2071. SpecialMesh30.MeshId = "rbxassetid://437432504"
  2072. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2073. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  2074. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2075. Part31.Parent = Model1
  2076. Part31.Material = Enum.Material.Neon
  2077. Part31.BrickColor = BrickColor.new("Really red")
  2078. Part31.Rotation = Vector3.new(-180, 0.0199999996, 140)
  2079. Part31.Anchored = true
  2080. Part31.CanCollide = false
  2081. Part31.FormFactor = Enum.FormFactor.Custom
  2082. Part31.Size = Vector3.new(1.33999908, 0.0500000007, 0.43999961)
  2083. Part31.CFrame = CFrame.new(-78.4640808, 2.52961612, 67.6334152, -0.766044021, -0.642787993, 0.000412892521, -0.642787993, 0.766044199, 4.62145072e-05, -0.000346000015, -0.000230000005, -1)
  2084. Part31.BottomSurface = Enum.SurfaceType.Smooth
  2085. Part31.TopSurface = Enum.SurfaceType.Smooth
  2086. Part31.Color = Color3.new(1, 0, 0)
  2087. Part31.Position = Vector3.new(-78.4640808, 2.52961612, 67.6334152)
  2088. Part31.Orientation = Vector3.new(0, 179.979996, -40)
  2089. Part31.Color = Color3.new(1, 0, 0)
  2090. Part32.Parent = Model1
  2091. Part32.Material = Enum.Material.Neon
  2092. Part32.BrickColor = BrickColor.new("Really red")
  2093. Part32.Rotation = Vector3.new(-180, 0.0199999996, -150)
  2094. Part32.Anchored = true
  2095. Part32.CanCollide = false
  2096. Part32.FormFactor = Enum.FormFactor.Custom
  2097. Part32.Size = Vector3.new(1.14999926, 0.0500000007, 0.43999961)
  2098. Part32.CFrame = CFrame.new(-77.2380981, 2.54341984, 67.6339722, -0.866025269, 0.500000119, 0.000412520603, 0.500000179, 0.866025329, 5.05062853e-05, -0.000332000112, 0.00025000007, -1)
  2099. Part32.BottomSurface = Enum.SurfaceType.Smooth
  2100. Part32.TopSurface = Enum.SurfaceType.Smooth
  2101. Part32.Color = Color3.new(1, 0, 0)
  2102. Part32.Position = Vector3.new(-77.2380981, 2.54341984, 67.6339722)
  2103. Part32.Orientation = Vector3.new(0, 179.979996, 30)
  2104. Part32.Color = Color3.new(1, 0, 0)
  2105. Part33.Parent = Model1
  2106. Part33.Material = Enum.Material.Neon
  2107. Part33.BrickColor = BrickColor.new("Really red")
  2108. Part33.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2109. Part33.Anchored = true
  2110. Part33.CanCollide = false
  2111. Part33.FormFactor = Enum.FormFactor.Custom
  2112. Part33.Size = Vector3.new(0.0500000007, 1.23000026, 0.43999961)
  2113. Part33.CFrame = CFrame.new(-77.7270355, 3.42889428, 67.6337891, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2114. Part33.BottomSurface = Enum.SurfaceType.Smooth
  2115. Part33.TopSurface = Enum.SurfaceType.Smooth
  2116. Part33.Color = Color3.new(1, 0, 0)
  2117. Part33.Position = Vector3.new(-77.7270355, 3.42889428, 67.6337891)
  2118. Part33.Orientation = Vector3.new(0, 179.979996, 0)
  2119. Part33.Color = Color3.new(1, 0, 0)
  2120. Part34.Parent = Model1
  2121. Part34.Material = Enum.Material.Neon
  2122. Part34.BrickColor = BrickColor.new("Really red")
  2123. Part34.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2124. Part34.Anchored = true
  2125. Part34.CanCollide = false
  2126. Part34.FormFactor = Enum.FormFactor.Custom
  2127. Part34.Size = Vector3.new(0.0500000007, 1.10000098, 0.43999961)
  2128. Part34.CFrame = CFrame.new(-77.9625778, 3.49389386, 67.6336823, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2129. Part34.BottomSurface = Enum.SurfaceType.Smooth
  2130. Part34.TopSurface = Enum.SurfaceType.Smooth
  2131. Part34.Color = Color3.new(1, 0, 0)
  2132. Part34.Position = Vector3.new(-77.9625778, 3.49389386, 67.6336823)
  2133. Part34.Orientation = Vector3.new(0, 179.979996, 0)
  2134. Part34.Color = Color3.new(1, 0, 0)
  2135. Part35.Parent = Model1
  2136. Part35.Material = Enum.Material.Neon
  2137. Part35.BrickColor = BrickColor.new("Really red")
  2138. Part35.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  2139. Part35.Anchored = true
  2140. Part35.CanCollide = false
  2141. Part35.FormFactor = Enum.FormFactor.Custom
  2142. Part35.Size = Vector3.new(0.0500000007, 3.85799909, 1.14999986)
  2143. Part35.CFrame = CFrame.new(-78.9676361, 2.13764286, 68.0318298, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  2144. Part35.BottomSurface = Enum.SurfaceType.Smooth
  2145. Part35.TopSurface = Enum.SurfaceType.Smooth
  2146. Part35.Color = Color3.new(1, 0, 0)
  2147. Part35.Position = Vector3.new(-78.9676361, 2.13764286, 68.0318298)
  2148. Part35.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  2149. Part35.Color = Color3.new(1, 0, 0)
  2150. Part36.Parent = Model1
  2151. Part36.Material = Enum.Material.Neon
  2152. Part36.BrickColor = BrickColor.new("Really red")
  2153. Part36.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  2154. Part36.Anchored = true
  2155. Part36.CanCollide = false
  2156. Part36.FormFactor = Enum.FormFactor.Custom
  2157. Part36.Size = Vector3.new(0.0500000007, 3.85799932, 1.14999974)
  2158. Part36.CFrame = CFrame.new(-76.7488022, 2.14135766, 68.0327454, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  2159. Part36.BottomSurface = Enum.SurfaceType.Smooth
  2160. Part36.TopSurface = Enum.SurfaceType.Smooth
  2161. Part36.Color = Color3.new(1, 0, 0)
  2162. Part36.Position = Vector3.new(-76.7488022, 2.14135766, 68.0327454)
  2163. Part36.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  2164. Part36.Color = Color3.new(1, 0, 0)
  2165. Part37.Parent = Model1
  2166. Part37.Material = Enum.Material.SmoothPlastic
  2167. Part37.Transparency = 1
  2168. Part37.Rotation = Vector3.new(90, 0.0199999996, 180)
  2169. Part37.Anchored = true
  2170. Part37.FormFactor = Enum.FormFactor.Custom
  2171. Part37.Size = Vector3.new(1.9000001, 1, 2)
  2172. Part37.CFrame = CFrame.new(-77.889267, 3.01040053, 67.9884949, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  2173. Part37.BottomSurface = Enum.SurfaceType.Smooth
  2174. Part37.TopSurface = Enum.SurfaceType.Smooth
  2175. Part37.Position = Vector3.new(-77.889267, 3.01040053, 67.9884949)
  2176. Part37.Orientation = Vector3.new(90, -180, 0)
  2177. ParticleEmitter38.Name = "Void"
  2178. ParticleEmitter38.Parent = Part37
  2179. ParticleEmitter38.Transparency = NumberSequence.new(0,0.78750002384186,1)
  2180. ParticleEmitter38.Rotation = NumberRange.new(100, 100)
  2181. ParticleEmitter38.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  2182. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  2183. ParticleEmitter38.Texture = "rbxassetid://341277531"
  2184. ParticleEmitter38.ZOffset = -1
  2185. ParticleEmitter38.Lifetime = NumberRange.new(0.5, 0.5)
  2186. ParticleEmitter38.Rate = 1000
  2187. ParticleEmitter38.RotSpeed = NumberRange.new(-20, -10)
  2188. ParticleEmitter38.Speed = NumberRange.new(0, 0)
  2189. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  2190. Part39.Parent = Model1
  2191. Part39.Material = Enum.Material.Neon
  2192. Part39.BrickColor = BrickColor.new("Really red")
  2193. Part39.Rotation = Vector3.new(83.7299957, 71.2900009, -88.6399994)
  2194. Part39.Anchored = true
  2195. Part39.CanCollide = false
  2196. Part39.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2197. Part39.CFrame = CFrame.new(-80.9609222, 4.06732559, 66.8783646, 0.00759400381, 0.320662409, 0.947163165, -0.0868270025, 0.943824589, -0.318835974, -0.996194482, -0.0798180923, 0.0350095592)
  2198. Part39.Color = Color3.new(1, 0, 0)
  2199. Part39.Position = Vector3.new(-80.9609222, 4.06732559, 66.8783646)
  2200. Part39.Orientation = Vector3.new(18.5900002, 87.8799973, -5.25999975)
  2201. Part39.Color = Color3.new(1, 0, 0)
  2202. Part40.Parent = Model1
  2203. Part40.Material = Enum.Material.Neon
  2204. Part40.BrickColor = BrickColor.new("Really red")
  2205. Part40.Rotation = Vector3.new(-100.659996, -85.6100006, 84.3099976)
  2206. Part40.Anchored = true
  2207. Part40.CanCollide = false
  2208. Part40.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2209. Part40.CFrame = CFrame.new(-80.1355591, 4.43367529, 66.8527222, 0.00759400381, -0.0761589408, -0.997066677, -0.0868270025, -0.993380606, 0.0752160549, -0.996194482, 0.0860012472, -0.01415639)
  2210. Part40.Color = Color3.new(1, 0, 0)
  2211. Part40.Position = Vector3.new(-80.1355591, 4.43367529, 66.8527222)
  2212. Part40.Orientation = Vector3.new(-4.30999994, -90.8099976, -175)
  2213. Part40.Color = Color3.new(1, 0, 0)
  2214. Part41.Parent = Model1
  2215. Part41.Material = Enum.Material.Neon
  2216. Part41.BrickColor = BrickColor.new("Really red")
  2217. Part41.Rotation = Vector3.new(84.9300003, 11.0199995, -89.5599976)
  2218. Part41.Anchored = true
  2219. Part41.CanCollide = false
  2220. Part41.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2221. Part41.CFrame = CFrame.new(-81.8653641, 5.04024267, 66.7866592, 0.00759404665, 0.98153311, 0.191141799, -0.0868269652, 0.191072732, -0.977728844, -0.996194601, -0.00917136669, 0.086674653)
  2222. Part41.Color = Color3.new(1, 0, 0)
  2223. Part41.Position = Vector3.new(-81.8653641, 5.04024267, 66.7866592)
  2224. Part41.Orientation = Vector3.new(77.8899994, 65.6100006, -24.4399986)
  2225. Part41.Color = Color3.new(1, 0, 0)
  2226. Part42.Parent = Model1
  2227. Part42.Material = Enum.Material.Neon
  2228. Part42.BrickColor = BrickColor.new("Really red")
  2229. Part42.Rotation = Vector3.new(85.2099991, -23.7999992, -89.5199966)
  2230. Part42.Anchored = true
  2231. Part42.CanCollide = false
  2232. Part42.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2233. Part42.CFrame = CFrame.new(-81.8024826, 5.49255276, 66.7477417, 0.00759404339, 0.914910614, -0.403585136, -0.0868269727, -0.401469499, -0.91174823, -0.996194482, 0.0419659801, 0.0763902515)
  2234. Part42.Color = Color3.new(1, 0, 0)
  2235. Part42.Position = Vector3.new(-81.8024826, 5.49255276, 66.7477417)
  2236. Part42.Orientation = Vector3.new(65.75, -79.2799988, -167.800003)
  2237. Part42.Color = Color3.new(1, 0, 0)
  2238. Part43.Parent = Model1
  2239. Part43.Material = Enum.Material.Neon
  2240. Part43.BrickColor = BrickColor.new("Really red")
  2241. Part43.Rotation = Vector3.new(-94.8699951, 14.4699993, 89.5499954)
  2242. Part43.Anchored = true
  2243. Part43.CanCollide = false
  2244. Part43.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2245. Part43.CFrame = CFrame.new(-80.6370544, 6.32220268, 66.6842804, 0.00759398239, -0.968230307, 0.249944776, -0.0868269727, 0.248369485, 0.964766204, -0.996194482, -0.0290283635, -0.0821823999)
  2246. Part43.Color = Color3.new(1, 0, 0)
  2247. Part43.Position = Vector3.new(-80.6370544, 6.32220268, 66.6842804)
  2248. Part43.Orientation = Vector3.new(-74.75, 108.199997, -19.2700005)
  2249. Part43.Color = Color3.new(1, 0, 0)
  2250. Part44.Parent = Model1
  2251. Part44.Material = Enum.Material.Neon
  2252. Part44.BrickColor = BrickColor.new("Really red")
  2253. Part44.Rotation = Vector3.new(85.0899963, -9.59000015, -89.5599976)
  2254. Part44.Anchored = true
  2255. Part44.CanCollide = false
  2256. Part44.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2257. Part44.CFrame = CFrame.new(-81.8764572, 5.26630545, 66.7668533, 0.00759404711, 0.98600018, -0.166571513, -0.0868269727, -0.165297091, -0.98241502, -0.996194601, 0.0219234154, 0.0843562484)
  2258. Part44.Color = Color3.new(1, 0, 0)
  2259. Part44.Position = Vector3.new(-81.8764572, 5.26630545, 66.7668533)
  2260. Part44.Orientation = Vector3.new(79.2399979, -63.1399994, -152.289993)
  2261. Part44.Color = Color3.new(1, 0, 0)
  2262. Part45.Parent = Model1
  2263. Part45.Material = Enum.Material.Neon
  2264. Part45.BrickColor = BrickColor.new("Really red")
  2265. Part45.Rotation = Vector3.new(-96.8299942, -76.7200012, 88.1100006)
  2266. Part45.Anchored = true
  2267. Part45.CanCollide = false
  2268. Part45.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2269. Part45.CFrame = CFrame.new(-80.6731567, 4.50452137, 66.8424225, 0.00759399682, -0.229550794, -0.973267138, -0.0868270099, -0.96977073, 0.228048652, -0.996194482, 0.0827740654, -0.0272956435)
  2270. Part45.Color = Color3.new(1, 0, 0)
  2271. Part45.Position = Vector3.new(-80.6731567, 4.50452137, 66.8424225)
  2272. Part45.Orientation = Vector3.new(-13.1799994, -91.6100006, -174.87999)
  2273. Part45.Color = Color3.new(1, 0, 0)
  2274. Part46.Parent = Model1
  2275. Part46.Material = Enum.Material.Neon
  2276. Part46.BrickColor = BrickColor.new("Really red")
  2277. Part46.Rotation = Vector3.new(-95.3099976, -36.8199997, 89.4599991)
  2278. Part46.Anchored = true
  2279. Part46.CanCollide = false
  2280. Part46.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2281. Part46.CFrame = CFrame.new(-80.3977356, 5.41454506, 66.765213, 0.0075939931, -0.800491452, -0.599296093, -0.086826995, -0.597578168, 0.797096491, -0.996194482, 0.0459820107, -0.0740423575)
  2282. Part46.Color = Color3.new(1, 0, 0)
  2283. Part46.Position = Vector3.new(-80.3977356, 5.41454506, 66.765213)
  2284. Part46.Orientation = Vector3.new(-52.8499985, -97.0400009, -171.729996)
  2285. Part46.Color = Color3.new(1, 0, 0)
  2286. Part47.Parent = Model1
  2287. Part47.Material = Enum.Material.Neon
  2288. Part47.BrickColor = BrickColor.new("Really red")
  2289. Part47.Rotation = Vector3.new(84.5599976, 46.8199997, -89.3600006)
  2290. Part47.Anchored = true
  2291. Part47.CanCollide = false
  2292. Part47.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  2293. Part47.CFrame = CFrame.new(-79.551918, 4.24167252, 66.8738708, 0.00759400381, 0.684249878, 0.729208171, -0.0868270025, 0.726926208, -0.681204498, -0.996194482, -0.0581418909, 0.064931646)
  2294. Part47.Color = Color3.new(1, 0, 0)
  2295. Part47.Position = Vector3.new(-79.551918, 4.24167252, 66.8738708)
  2296. Part47.Orientation = Vector3.new(42.9399986, 84.909996, -6.80999994)
  2297. Part47.Color = Color3.new(1, 0, 0)
  2298. Part48.Parent = Model1
  2299. Part48.Material = Enum.Material.Neon
  2300. Part48.BrickColor = BrickColor.new("Really red")
  2301. Part48.Rotation = Vector3.new(-95.4899979, -49.5699997, 89.3299942)
  2302. Part48.Anchored = true
  2303. Part48.CanCollide = false
  2304. Part48.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2305. Part48.CFrame = CFrame.new(-81.3364105, 4.80461454, 66.8112183, 0.0075939782, -0.648475409, -0.761197746, -0.086826995, -0.758772254, 0.645542979, -0.996194482, 0.0611902662, -0.0620672777)
  2306. Part48.Color = Color3.new(1, 0, 0)
  2307. Part48.Position = Vector3.new(-81.3364105, 4.80461454, 66.8112183)
  2308. Part48.Orientation = Vector3.new(-40.2099991, -94.659996, -173.470001)
  2309. Part48.Color = Color3.new(1, 0, 0)
  2310. Part49.Parent = Model1
  2311. Part49.Material = Enum.Material.Neon
  2312. Part49.BrickColor = BrickColor.new("Really red")
  2313. Part49.Rotation = Vector3.new(-95.0599976, -9.80000019, 89.5599976)
  2314. Part49.Anchored = true
  2315. Part49.CanCollide = false
  2316. Part49.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2317. Part49.CFrame = CFrame.new(-80.649765, 6.0361166, 66.7091522, 0.00759398192, -0.985364258, -0.170292363, -0.0868269801, -0.170303956, 0.981559515, -0.996194482, 0.00733205071, -0.0868496001)
  2318. Part49.Color = Color3.new(1, 0, 0)
  2319. Part49.Position = Vector3.new(-80.649765, 6.0361166, 66.7091522)
  2320. Part49.Orientation = Vector3.new(-78.9799957, -117.019997, -152.98999)
  2321. Part49.Color = Color3.new(1, 0, 0)
  2322. Part50.Parent = Model1
  2323. Part50.Material = Enum.Material.Neon
  2324. Part50.BrickColor = BrickColor.new("Really red")
  2325. Part50.Rotation = Vector3.new(84.3799973, 55.5999985, -89.2299957)
  2326. Part50.Anchored = true
  2327. Part50.CanCollide = false
  2328. Part50.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2329. Part50.CFrame = CFrame.new(-80.3144913, 4.63437653, 66.8338547, 0.00759399822, 0.564875007, 0.825141549, -0.086826995, 0.822421789, -0.562214196, -0.996194482, -0.067375198, 0.0552919321)
  2330. Part50.Color = Color3.new(1, 0, 0)
  2331. Part50.Position = Vector3.new(-80.3144913, 4.63437653, 66.8338547)
  2332. Part50.Orientation = Vector3.new(34.2099991, 86.1699982, -6.02999973)
  2333. Part50.Color = Color3.new(1, 0, 0)
  2334. Part51.Parent = Model1
  2335. Part51.Material = Enum.Material.Neon
  2336. Part51.BrickColor = BrickColor.new("Really red")
  2337. Part51.Rotation = Vector3.new(-95.3399963, -39.7999992, 89.4300003)
  2338. Part51.Anchored = true
  2339. Part51.CanCollide = false
  2340. Part51.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2341. Part51.CFrame = CFrame.new(-81.568718, 5.0362649, 66.7892685, 0.00759397354, -0.768200755, -0.640164018, -0.0868269876, -0.638271689, 0.76489979, -0.996194482, 0.0497749671, -0.0715476498)
  2342. Part51.Color = Color3.new(1, 0, 0)
  2343. Part51.Position = Vector3.new(-81.568718, 5.0362649, 66.7892685)
  2344. Part51.Orientation = Vector3.new(-49.8999977, -96.3799973, -172.25)
  2345. Part51.Color = Color3.new(1, 0, 0)
  2346. Part52.Parent = Model1
  2347. Part52.Material = Enum.Material.Neon
  2348. Part52.BrickColor = BrickColor.new("Really red")
  2349. Part52.Rotation = Vector3.new(84.909996, 13.75, -89.5499954)
  2350. Part52.Anchored = true
  2351. Part52.CanCollide = false
  2352. Part52.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2353. Part52.CFrame = CFrame.new(-79.2731934, 3.62613988, 66.9296722, 0.00759404944, 0.971322894, 0.237643093, -0.0868269578, 0.237393051, -0.967526197, -0.996194601, -0.0132864155, 0.0861398876)
  2354. Part52.Color = Color3.new(1, 0, 0)
  2355. Part52.Position = Vector3.new(-79.2731934, 3.62613988, 66.9296722)
  2356. Part52.Orientation = Vector3.new(75.3600006, 70.0800018, -20.0900002)
  2357. Part52.Color = Color3.new(1, 0, 0)
  2358. Part53.Parent = Model1
  2359. Part53.Material = Enum.Material.Neon
  2360. Part53.BrickColor = BrickColor.new("Really red")
  2361. Part53.Rotation = Vector3.new(-96, -66.8199997, 88.8899994)
  2362. Part53.Anchored = true
  2363. Part53.CanCollide = false
  2364. Part53.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2365. Part53.CFrame = CFrame.new(-81.0384674, 4.62372255, 66.8292542, 0.00759398937, -0.393595785, -0.919252217, -0.0868270025, -0.916067004, 0.391514659, -0.996194482, 0.0768428743, -0.0411313884)
  2366. Part53.Color = Color3.new(1, 0, 0)
  2367. Part53.Position = Vector3.new(-81.0384674, 4.62372255, 66.8292542)
  2368. Part53.Orientation = Vector3.new(-23.0499992, -92.5599976, -174.589996)
  2369. Part53.Color = Color3.new(1, 0, 0)
  2370. Part54.Parent = Model1
  2371. Part54.Material = Enum.Material.Neon
  2372. Part54.BrickColor = BrickColor.new("Really red")
  2373. Part54.Rotation = Vector3.new(84.6699982, 38.9399986, -89.4399948)
  2374. Part54.Anchored = true
  2375. Part54.CanCollide = false
  2376. Part54.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2377. Part54.CFrame = CFrame.new(-79.3473053, 3.81352353, 66.9127808, 0.00759404106, 0.777735233, 0.628546178, -0.0868269429, 0.62670356, -0.774406195, -0.996194601, -0.0486939289, 0.0722876564)
  2378. Part54.Color = Color3.new(1, 0, 0)
  2379. Part54.Position = Vector3.new(-79.3473053, 3.81352353, 66.9127808)
  2380. Part54.Orientation = Vector3.new(50.75, 83.4399948, -7.88999987)
  2381. Part54.Color = Color3.new(1, 0, 0)
  2382. Part55.Parent = Model1
  2383. Part55.Material = Enum.Material.Neon
  2384. Part55.BrickColor = BrickColor.new("Really red")
  2385. Part55.Rotation = Vector3.new(84.9499969, 8.67999935, -89.5599976)
  2386. Part55.Anchored = true
  2387. Part55.CanCollide = false
  2388. Part55.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2389. Part55.CFrame = CFrame.new(-80.9358749, 5.58966732, 66.745842, 0.00759401359, 0.988516212, 0.150924504, -0.0868270248, 0.151010707, -0.984712243, -0.996194482, -0.00562642468, 0.0869768038)
  2390. Part55.Color = Color3.new(1, 0, 0)
  2391. Part55.Position = Vector3.new(-80.9358749, 5.58966732, 66.745842)
  2392. Part55.Orientation = Vector3.new(79.9700012, 60.0499992, -29.8999996)
  2393. Part55.Color = Color3.new(1, 0, 0)
  2394. Part56.Parent = Model1
  2395. Part56.Material = Enum.Material.Neon
  2396. Part56.BrickColor = BrickColor.new("Really red")
  2397. Part56.Rotation = Vector3.new(-95.3600006, -40.8099976, 89.4300003)
  2398. Part56.Anchored = true
  2399. Part56.CanCollide = false
  2400. Part56.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2401. Part56.CFrame = CFrame.new(-78.9142838, 3.24433255, 66.9656906, 0.00759393862, -0.756797194, -0.653605759, -0.0868270695, -0.651655555, 0.753530025, -0.996194482, 0.0510284826, -0.0706591904)
  2402. Part56.Color = Color3.new(1, 0, 0)
  2403. Part56.Position = Vector3.new(-78.9142838, 3.24433255, 66.9656906)
  2404. Part56.Orientation = Vector3.new(-48.8999977, -96.1699982, -172.410004)
  2405. Part56.Color = Color3.new(1, 0, 0)
  2406. Part57.Parent = Model1
  2407. Part57.Material = Enum.Material.Neon
  2408. Part57.BrickColor = BrickColor.new("Really red")
  2409. Part57.Rotation = Vector3.new(84.8099976, 25.5699997, -89.5199966)
  2410. Part57.Anchored = true
  2411. Part57.CanCollide = false
  2412. Part57.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2413. Part57.CFrame = CFrame.new(-80.8216553, 5.2129941, 66.7795334, 0.00759400707, 0.902023971, 0.431619108, -0.0868270099, 0.430596471, -0.89835912, -0.996194482, -0.03065411, 0.0815900937)
  2414. Part57.Color = Color3.new(1, 0, 0)
  2415. Part57.Position = Vector3.new(-80.8216553, 5.2129941, 66.7795334)
  2416. Part57.Orientation = Vector3.new(63.9399986, 79.2999954, -11.3999996)
  2417. Part57.Color = Color3.new(1, 0, 0)
  2418. Part58.Parent = Model1
  2419. Part58.Material = Enum.Material.Neon
  2420. Part58.BrickColor = BrickColor.new("Really red")
  2421. Part58.Rotation = Vector3.new(-95.0999985, -15.5299997, 89.5499954)
  2422. Part58.Anchored = true
  2423. Part58.CanCollide = false
  2424. Part58.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2425. Part58.CFrame = CFrame.new(-81.7013016, 5.29024553, 66.7661438, 0.00759396097, -0.963482916, -0.267661929, -0.0868269727, -0.267294198, 0.959695995, -0.996194482, 0.0159524158, -0.0856862366)
  2426. Part58.Color = Color3.new(1, 0, 0)
  2427. Part58.Position = Vector3.new(-81.7013016, 5.29024553, 66.7661438)
  2428. Part58.Orientation = Vector3.new(-73.6800003, -107.75, -162)
  2429. Part58.Color = Color3.new(1, 0, 0)
  2430. Part59.Parent = Model1
  2431. Part59.Material = Enum.Material.Neon
  2432. Part59.BrickColor = BrickColor.new("Really red")
  2433. Part59.Rotation = Vector3.new(84.8099976, 25.3699989, -89.5199966)
  2434. Part59.Anchored = true
  2435. Part59.CanCollide = false
  2436. Part59.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2437. Part59.CFrame = CFrame.new(-79.1539307, 3.58030295, 66.9345551, 0.00759401033, 0.90349108, 0.428539693, -0.0868270099, 0.427529603, -0.899822772, -0.996194482, -0.0303756148, 0.0816941932)
  2438. Part59.Color = Color3.new(1, 0, 0)
  2439. Part59.Position = Vector3.new(-79.1539307, 3.58030295, 66.9345551)
  2440. Part59.Orientation = Vector3.new(64.1299973, 79.2099991, -11.4799995)
  2441. Part59.Color = Color3.new(1, 0, 0)
  2442. Part60.Parent = Model1
  2443. Part60.Material = Enum.Material.Neon
  2444. Part60.BrickColor = BrickColor.new("Really red")
  2445. Part60.Rotation = Vector3.new(-94.8399963, 18.1599998, 89.5400009)
  2446. Part60.Anchored = true
  2447. Part60.CanCollide = false
  2448. Part60.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2449. Part60.CFrame = CFrame.new(-79.1577148, 3.89818358, 66.9068222, 0.0075939293, -0.950169265, 0.311642051, -0.0868270174, 0.309847504, 0.946813405, -0.996194482, -0.0342489891, -0.0801474079)
  2450. Part60.Color = Color3.new(1, 0, 0)
  2451. Part60.Position = Vector3.new(-79.1577148, 3.89818358, 66.9068222)
  2452. Part60.Orientation = Vector3.new(-71.2299957, 104.419998, -15.6499996)
  2453. Part60.Color = Color3.new(1, 0, 0)
  2454. Part61.Parent = Model1
  2455. Part61.Material = Enum.Material.Neon
  2456. Part61.BrickColor = BrickColor.new("Really red")
  2457. Part61.Rotation = Vector3.new(-95.1899948, -25.8499985, 89.5199966)
  2458. Part61.Anchored = true
  2459. Part61.CanCollide = false
  2460. Part61.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2461. Part61.CFrame = CFrame.new(-79.2444916, 4.27266932, 66.8735275, 0.00759398565, -0.899877787, -0.436076015, -0.0868269876, -0.435035199, 0.896218061, -0.996194482, 0.0310573522, -0.0814374238)
  2462. Part61.Color = Color3.new(1, 0, 0)
  2463. Part61.Position = Vector3.new(-79.2444916, 4.27266932, 66.8735275)
  2464. Part61.Orientation = Vector3.new(-63.6699982, -100.579994, -168.709991)
  2465. Part61.Color = Color3.new(1, 0, 0)
  2466. Part62.Parent = Model1
  2467. Part62.Material = Enum.Material.Neon
  2468. Part62.BrickColor = BrickColor.new("Really red")
  2469. Part62.Rotation = Vector3.new(85.1500015, -16.25, -89.5499954)
  2470. Part62.Anchored = true
  2471. Part62.CanCollide = false
  2472. Part62.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2473. Part62.CFrame = CFrame.new(-79.3702545, 3.67099357, 66.9250336, 0.00759406714, 0.960014403, -0.279854894, -0.0868269876, -0.278180748, -0.956608832, -0.996194482, 0.0315630175, 0.081242308)
  2474. Part62.Color = Color3.new(1, 0, 0)
  2475. Part62.Position = Vector3.new(-79.3702545, 3.67099357, 66.9250336)
  2476. Part62.Orientation = Vector3.new(73.0599976, -73.8099976, -162.669998)
  2477. Part62.Color = Color3.new(1, 0, 0)
  2478. Part63.Parent = Model1
  2479. Part63.Material = Enum.Material.Neon
  2480. Part63.BrickColor = BrickColor.new("Really red")
  2481. Part63.Rotation = Vector3.new(85.5499954, -50.8999977, -89.3099976)
  2482. Part63.Anchored = true
  2483. Part63.CanCollide = false
  2484. Part63.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2485. Part63.CFrame = CFrame.new(-79.25354, 3.97497034, 66.8994217, 0.00759399869, 0.630693197, -0.775995076, -0.0868270621, -0.772671223, -0.62884146, -0.996194482, 0.0721528828, 0.0488936529)
  2486. Part63.Color = Color3.new(1, 0, 0)
  2487. Part63.Position = Vector3.new(-79.25354, 3.97497034, 66.8994217)
  2488. Part63.Orientation = Vector3.new(38.9599991, -86.3899994, -173.589996)
  2489. Part63.Color = Color3.new(1, 0, 0)
  2490. Part64.Parent = Model1
  2491. Part64.Material = Enum.Material.Neon
  2492. Part64.BrickColor = BrickColor.new("Really red")
  2493. Part64.Rotation = Vector3.new(85.3799973, -39.5900002, -89.4399948)
  2494. Part64.Anchored = true
  2495. Part64.CanCollide = false
  2496. Part64.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2497. Part64.CFrame = CFrame.new(-80.8006897, 6.3887167, 66.6772308, 0.00759406155, 0.770614088, -0.637256861, -0.086826995, -0.634360135, -0.768146038, -0.996194482, 0.0611644424, 0.0620927364)
  2498. Part64.Color = Color3.new(1, 0, 0)
  2499. Part64.Position = Vector3.new(-80.8006897, 6.3887167, 66.6772308)
  2500. Part64.Orientation = Vector3.new(50.1899986, -84.4300003, -172.209991)
  2501. Part64.Color = Color3.new(1, 0, 0)
  2502. Part65.Parent = Model1
  2503. Part65.Material = Enum.Material.Neon
  2504. Part65.BrickColor = BrickColor.new("Really red")
  2505. Part65.Rotation = Vector3.new(84.9499969, 8.93999958, -89.5599976)
  2506. Part65.Anchored = true
  2507. Part65.CanCollide = false
  2508. Part65.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2509. Part65.CFrame = CFrame.new(-79.3403244, 3.87022853, 66.9078903, 0.00759406807, 0.98781234, 0.155463696, -0.0868269727, 0.155532464, -0.984008193, -0.996194601, -0.00602583541, 0.0869499743)
  2510. Part65.Color = Color3.new(1, 0, 0)
  2511. Part65.Position = Vector3.new(-79.3403244, 3.87022853, 66.9078903)
  2512. Part65.Orientation = Vector3.new(79.7399979, 60.7799988, -29.1700001)
  2513. Part65.Color = Color3.new(1, 0, 0)
  2514. Part66.Parent = Model1
  2515. Part66.Material = Enum.Material.Neon
  2516. Part66.BrickColor = BrickColor.new("Really red")
  2517. Part66.Rotation = Vector3.new(-94.5400009, 45.1699982, 89.3799973)
  2518. Part66.Anchored = true
  2519. Part66.CanCollide = false
  2520. Part66.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2521. Part66.CFrame = CFrame.new(-79.3836288, 3.54828477, 66.9356003, 0.00759394281, -0.705006778, 0.709162772, -0.0868270025, 0.706050813, 0.702835143, -0.996194482, -0.0669112056, -0.0558518805)
  2522. Part66.Color = Color3.new(1, 0, 0)
  2523. Part66.Position = Vector3.new(-79.3836288, 3.54828477, 66.9356003)
  2524. Part66.Orientation = Vector3.new(-44.6499977, 94.5, -7.00999975)
  2525. Part66.Color = Color3.new(1, 0, 0)
  2526. Part67.Parent = Model1
  2527. Part67.Material = Enum.Material.Neon
  2528. Part67.BrickColor = BrickColor.new("Really red")
  2529. Part67.Rotation = Vector3.new(85, 2.95000005, -89.5599976)
  2530. Part67.Anchored = true
  2531. Part67.CanCollide = false
  2532. Part67.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2533. Part67.CFrame = CFrame.new(-79.280777, 3.44607663, 66.9453049, 0.00759404758, 0.998646379, 0.0514568128, -0.0868269652, 0.0519225039, -0.994870067, -0.996194601, 0.00308724074, 0.0871038139)
  2534. Part67.Color = Color3.new(1, 0, 0)
  2535. Part67.Position = Vector3.new(-79.280777, 3.44607663, 66.9453049)
  2536. Part67.Orientation = Vector3.new(84.1899948, 30.5699997, -59.1199989)
  2537. Part67.Color = Color3.new(1, 0, 0)
  2538. Part68.Parent = Model1
  2539. Part68.Material = Enum.Material.Neon
  2540. Part68.BrickColor = BrickColor.new("Really red")
  2541. Part68.Rotation = Vector3.new(-95.6199951, -55.8499985, 89.2200012)
  2542. Part68.Anchored = true
  2543. Part68.CanCollide = false
  2544. Part68.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2545. Part68.CFrame = CFrame.new(-79.4662476, 4.20963955, 66.877327, 0.00759398285, -0.561275661, -0.827594101, -0.086826995, -0.824862838, 0.558626652, -0.996194482, 0.0676153973, -0.0549979359)
  2546. Part68.Color = Color3.new(1, 0, 0)
  2547. Part68.Position = Vector3.new(-79.4662476, 4.20963955, 66.877327)
  2548. Part68.Orientation = Vector3.new(-33.9599991, -93.7999954, -173.98999)
  2549. Part68.Color = Color3.new(1, 0, 0)
  2550. Part69.Parent = Model1
  2551. Part69.Material = Enum.Material.Neon
  2552. Part69.BrickColor = BrickColor.new("Really red")
  2553. Part69.Rotation = Vector3.new(84.5899963, 44.2799988, -89.3899994)
  2554. Part69.Anchored = true
  2555. Part69.CanCollide = false
  2556. Part69.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2557. Part69.CFrame = CFrame.new(-78.9831009, 3.29310155, 66.9608917, 0.0075940052, 0.715853155, 0.698212504, -0.0868270025, 0.696070611, -0.712720454, -0.996194482, -0.0552112684, 0.0674407631)
  2558. Part69.Color = Color3.new(1, 0, 0)
  2559. Part69.Position = Vector3.new(-78.9831009, 3.29310155, 66.9608917)
  2560. Part69.Orientation = Vector3.new(45.4599991, 84.4799957, -7.10999966)
  2561. Part69.Color = Color3.new(1, 0, 0)
  2562. Part70.Parent = Model1
  2563. Part70.Material = Enum.Material.Neon
  2564. Part70.BrickColor = BrickColor.new("Really red")
  2565. Part70.Rotation = Vector3.new(84.4799957, 50.8600006, -89.3099976)
  2566. Part70.Anchored = true
  2567. Part70.CanCollide = false
  2568. Part70.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2569. Part70.CFrame = CFrame.new(-78.8161774, 3.12300181, 66.9769897, 0.00759400148, 0.631111026, 0.775655389, -0.0868270025, 0.773164868, -0.628234565, -0.996194482, -0.0625771135, 0.0606689602)
  2570. Part70.Color = Color3.new(1, 0, 0)
  2571. Part70.Position = Vector3.new(-78.8161774, 3.12300181, 66.9769897)
  2572. Part70.Orientation = Vector3.new(38.9199982, 85.5299988, -6.40999985)
  2573. Part70.Color = Color3.new(1, 0, 0)
  2574. Part71.Parent = Model1
  2575. Part71.Material = Enum.Material.Neon
  2576. Part71.BrickColor = BrickColor.new("Really red")
  2577. Part71.Rotation = Vector3.new(86.8799973, -76.8499985, 91.909996)
  2578. Part71.Anchored = true
  2579. Part71.CanCollide = false
  2580. Part71.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  2581. Part71.CFrame = CFrame.new(-75.8541718, 4.03084755, 66.9204559, -0.00759400381, -0.227304503, -0.973794162, 0.0868270025, 0.969994962, -0.227094829, 0.996194482, -0.0862762928, 0.0123700537)
  2582. Part71.Color = Color3.new(1, 0, 0)
  2583. Part71.Position = Vector3.new(-75.8541718, 4.03084755, 66.9204559)
  2584. Part71.Orientation = Vector3.new(13.1300001, -89.2699966, 5.11999989)
  2585. Part71.Color = Color3.new(1, 0, 0)
  2586. Part72.Parent = Model1
  2587. Part72.Material = Enum.Material.Neon
  2588. Part72.BrickColor = BrickColor.new("Really red")
  2589. Part72.Rotation = Vector3.new(-93.1299973, 76.7599945, -91.9000015)
  2590. Part72.Anchored = true
  2591. Part72.CanCollide = false
  2592. Part72.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2593. Part72.CFrame = CFrame.new(-74.8977051, 4.50635958, 66.8863144, -0.00759399682, 0.228877768, 0.973425567, 0.0868270099, -0.969626904, 0.22866191, 0.996194482, 0.086256206, -0.0125094578)
  2594. Part72.Color = Color3.new(1, 0, 0)
  2595. Part72.Position = Vector3.new(-74.8977051, 4.50635958, 66.8863144)
  2596. Part72.Orientation = Vector3.new(-13.2199993, 90.7399979, 174.87999)
  2597. Part72.Color = Color3.new(1, 0, 0)
  2598. Part73.Parent = Model1
  2599. Part73.Material = Enum.Material.Neon
  2600. Part73.BrickColor = BrickColor.new("Really red")
  2601. Part73.Rotation = Vector3.new(85.2299957, -26.3199997, 90.4899979)
  2602. Part73.Anchored = true
  2603. Part73.CanCollide = false
  2604. Part73.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2605. Part73.CFrame = CFrame.new(-73.7891006, 4.78924561, 66.8701172, -0.00759402942, -0.89629072, -0.443401963, 0.0868269876, 0.441149354, -0.893224359, 0.996194482, -0.0452824794, 0.0744722113)
  2606. Part73.Color = Color3.new(1, 0, 0)
  2607. Part73.Position = Vector3.new(-73.7891006, 4.78924561, 66.8701172)
  2608. Part73.Orientation = Vector3.new(63.2799988, -80.4700012, 11.1300001)
  2609. Part73.Color = Color3.new(1, 0, 0)
  2610. Part74.Parent = Model1
  2611. Part74.Material = Enum.Material.Neon
  2612. Part74.BrickColor = BrickColor.new("Really red")
  2613. Part74.Rotation = Vector3.new(85.0499954, -3.72000003, -89.5599976)
  2614. Part74.Anchored = true
  2615. Part74.CanCollide = false
  2616. Part74.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2617. Part74.CFrame = CFrame.new(-80.9592514, 5.92601109, 66.716362, 0.00759401498, 0.997866333, -0.0648477077, -0.0868270472, -0.0639466941, -0.994169652, -0.996194482, 0.0131802754, 0.0861562937)
  2618. Part74.Color = Color3.new(1, 0, 0)
  2619. Part74.Position = Vector3.new(-80.9592514, 5.92601109, 66.716362)
  2620. Part74.Orientation = Vector3.new(83.8099976, -36.9699974, -126.369995)
  2621. Part74.Color = Color3.new(1, 0, 0)
  2622. Part75.Parent = Model1
  2623. Part75.Material = Enum.Material.Neon
  2624. Part75.BrickColor = BrickColor.new("Really red")
  2625. Part75.Rotation = Vector3.new(85.1699982, -18.9799995, -89.5400009)
  2626. Part75.Anchored = true
  2627. Part75.CanCollide = false
  2628. Part75.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2629. Part75.CFrame = CFrame.new(-80.9045792, 6.18733311, 66.6940079, 0.00759406621, 0.945601821, -0.325237662, -0.0868269876, -0.323395133, -0.942272127, -0.996194482, 0.0353950858, 0.0796478838)
  2630. Part75.Color = Color3.new(1, 0, 0)
  2631. Part75.Position = Vector3.new(-80.9045792, 6.18733311, 66.6940079)
  2632. Part75.Orientation = Vector3.new(70.4399948, -76.2399979, -164.970001)
  2633. Part75.Color = Color3.new(1, 0, 0)
  2634. Part76.Parent = Model1
  2635. Part76.Material = Enum.Material.Neon
  2636. Part76.BrickColor = BrickColor.new("Really red")
  2637. Part76.Rotation = Vector3.new(-97.4300003, -79.9199982, -92.4899979)
  2638. Part76.Anchored = true
  2639. Part76.CanCollide = false
  2640. Part76.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2641. Part76.CFrame = CFrame.new(-75.3590088, 4.00458431, 66.9265137, -0.00759398192, 0.174922884, -0.98455286, 0.0868270025, 0.980978668, 0.173618212, 0.996194482, -0.0841674432, -0.0226375852)
  2642. Part76.Color = Color3.new(1, 0, 0)
  2643. Part76.Position = Vector3.new(-75.3590088, 4.00458431, 66.9265137)
  2644. Part76.Orientation = Vector3.new(-10, -91.3199997, 5.05999994)
  2645. Part76.Color = Color3.new(1, 0, 0)
  2646. Part77.Parent = Model1
  2647. Part77.Material = Enum.Material.Neon
  2648. Part77.BrickColor = BrickColor.new("Really red")
  2649. Part77.Rotation = Vector3.new(85.6899948, -57.0999985, 90.7999954)
  2650. Part77.Anchored = true
  2651. Part77.CanCollide = false
  2652. Part77.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2653. Part77.CFrame = CFrame.new(-76.0786667, 3.94450235, 66.9262695, -0.00759401359, -0.543073833, -0.839650571, 0.0868270025, 0.836145997, -0.5415923, 0.996194482, -0.0770173073, 0.0408038273)
  2654. Part77.Color = Color3.new(1, 0, 0)
  2655. Part77.Position = Vector3.new(-76.0786667, 3.94450235, 66.9262695)
  2656. Part77.Orientation = Vector3.new(32.7900009, -87.2200012, 5.92999983)
  2657. Part77.Color = Color3.new(1, 0, 0)
  2658. Part78.Parent = Model1
  2659. Part78.Material = Enum.Material.Neon
  2660. Part78.BrickColor = BrickColor.new("Really red")
  2661. Part78.Rotation = Vector3.new(87.7299957, -80.9000015, 92.75)
  2662. Part78.Anchored = true
  2663. Part78.CanCollide = false
  2664. Part78.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2665. Part78.CFrame = CFrame.new(-77.053421, 3.4281776, 66.9638443, -0.00759400101, -0.158052772, -0.987401426, 0.0868270025, 0.98359704, -0.158111602, 0.996194482, -0.0869339183, 0.00625383528)
  2666. Part78.Color = Color3.new(1, 0, 0)
  2667. Part78.Position = Vector3.new(-77.053421, 3.4281776, 66.9638443)
  2668. Part78.Orientation = Vector3.new(9.09999943, -89.6399994, 5.03999996)
  2669. Part78.Color = Color3.new(1, 0, 0)
  2670. Part79.Parent = Model1
  2671. Part79.Material = Enum.Material.Neon
  2672. Part79.BrickColor = BrickColor.new("Really red")
  2673. Part79.Rotation = Vector3.new(84.8499985, 20.8599987, 90.4700012)
  2674. Part79.Anchored = true
  2675. Part79.CanCollide = false
  2676. Part79.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2677. Part79.CFrame = CFrame.new(-76.2466278, 3.94837761, 66.9246674, -0.00759403175, -0.934441864, 0.356034994, 0.0868269652, -0.355316907, -0.930705309, 0.996194601, 0.0238456652, 0.0838331208)
  2678. Part79.Color = Color3.new(1, 0, 0)
  2679. Part79.Position = Vector3.new(-76.2466278, 3.94837761, 66.9246674)
  2680. Part79.Orientation = Vector3.new(68.5499954, 76.75, 166.269989)
  2681. Part79.Color = Color3.new(1, 0, 0)
  2682. Part80.Parent = Model1
  2683. Part80.Material = Enum.Material.Neon
  2684. Part80.BrickColor = BrickColor.new("Really red")
  2685. Part80.Rotation = Vector3.new(86.3099976, -71.3300018, 91.3600006)
  2686. Part80.Anchored = true
  2687. Part80.CanCollide = false
  2688. Part80.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2689. Part80.CFrame = CFrame.new(-74.6101532, 4.06930447, 66.9265823, -0.00759400381, -0.320008993, -0.947384179, 0.0868270025, 0.943622947, -0.319434494, 0.996194482, -0.0846844167, 0.0206195861)
  2690. Part80.Color = Color3.new(1, 0, 0)
  2691. Part80.Position = Vector3.new(-74.6101532, 4.06930447, 66.9265823)
  2692. Part80.Orientation = Vector3.new(18.6299992, -88.75, 5.25999975)
  2693. Part80.Color = Color3.new(1, 0, 0)
  2694. Part81.Parent = Model1
  2695. Part81.Material = Enum.Material.Neon
  2696. Part81.BrickColor = BrickColor.new("Really red")
  2697. Part81.Rotation = Vector3.new(-94.659996, 36.8400002, 89.4599991)
  2698. Part81.Anchored = true
  2699. Part81.CanCollide = false
  2700. Part81.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2701. Part81.CFrame = CFrame.new(-79.2877731, 3.68609595, 66.924324, 0.00759393582, -0.800265431, 0.59959805, -0.0868270099, 0.596823454, 0.797661841, -0.996194482, -0.0581187606, -0.0649525002)
  2702. Part81.Color = Color3.new(1, 0, 0)
  2703. Part81.Position = Vector3.new(-79.2877731, 3.68609595, 66.924324)
  2704. Part81.Orientation = Vector3.new(-52.9099998, 96.1800003, -8.27999973)
  2705. Part81.Color = Color3.new(1, 0, 0)
  2706. Part82.Parent = Model1
  2707. Part82.Material = Enum.Material.Neon
  2708. Part82.BrickColor = BrickColor.new("Really red")
  2709. Part82.Rotation = Vector3.new(-94.8899994, 11.8800001, -90.4399948)
  2710. Part82.Anchored = true
  2711. Part82.CanCollide = false
  2712. Part82.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2713. Part82.CFrame = CFrame.new(-76.3681564, 3.92953634, 66.9253693, -0.007593947, 0.978547394, 0.205881953, 0.0868269652, -0.204465032, 0.975015461, 0.996194482, 0.0252803192, -0.0834116042)
  2714. Part82.Color = Color3.new(1, 0, 0)
  2715. Part82.Position = Vector3.new(-76.3681564, 3.92953634, 66.9253693)
  2716. Part82.Orientation = Vector3.new(-77.1699982, 112.049995, 156.98999)
  2717. Part82.Color = Color3.new(1, 0, 0)
  2718. Part83.Parent = Model1
  2719. Part83.Material = Enum.Material.Neon
  2720. Part83.BrickColor = BrickColor.new("Really red")
  2721. Part83.Rotation = Vector3.new(85.2399979, -27.0499992, -89.5099945)
  2722. Part83.Anchored = true
  2723. Part83.CanCollide = false
  2724. Part83.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2725. Part83.CFrame = CFrame.new(-79.4671097, 3.51874757, 66.9375534, 0.00759406714, 0.890579939, -0.454763561, -0.0868269876, -0.452472091, -0.887542307, -0.996194482, 0.0462258644, 0.0738903582)
  2726. Part83.Color = Color3.new(1, 0, 0)
  2727. Part83.Position = Vector3.new(-79.4671097, 3.51874757, 66.9375534)
  2728. Part83.Orientation = Vector3.new(62.5699997, -80.7699966, -169.139999)
  2729. Part83.Color = Color3.new(1, 0, 0)
  2730. Part84.Parent = Model1
  2731. Part84.Material = Enum.Material.Neon
  2732. Part84.BrickColor = BrickColor.new("Really red")
  2733. Part84.Rotation = Vector3.new(-93.7299957, 70.8499985, -91.3299942)
  2734. Part84.Anchored = true
  2735. Part84.CanCollide = false
  2736. Part84.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2737. Part84.CFrame = CFrame.new(-76.9075394, 3.48444676, 66.9600449, -0.00759397866, 0.32795161, 0.944663942, 0.086826928, -0.940907717, 0.32734549, 0.996194601, 0.0845082179, -0.0213298313)
  2738. Part84.Color = Color3.new(1, 0, 0)
  2739. Part84.Position = Vector3.new(-76.9075394, 3.48444676, 66.9600449)
  2740. Part84.Orientation = Vector3.new(-19.1099987, 91.2900009, 174.729996)
  2741. Part84.Color = Color3.new(1, 0, 0)
  2742. Part85.Parent = Model1
  2743. Part85.Material = Enum.Material.Neon
  2744. Part85.BrickColor = BrickColor.new("Really red")
  2745. Part85.Rotation = Vector3.new(-95.4399948, -46.7299995, 89.3699951)
  2746. Part85.Anchored = true
  2747. Part85.CanCollide = false
  2748. Part85.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2749. Part85.CFrame = CFrame.new(-80.1413422, 5.12933779, 66.7920227, 0.00759399822, -0.685433686, -0.728098571, -0.086826995, -0.725824833, 0.68239516, -0.996194482, 0.0580364317, -0.0650254861)
  2750. Part85.Color = Color3.new(1, 0, 0)
  2751. Part85.Position = Vector3.new(-80.1413422, 5.12933779, 66.7920227)
  2752. Part85.Orientation = Vector3.new(-43.0299988, -95.0999985, -173.179993)
  2753. Part85.Color = Color3.new(1, 0, 0)
  2754. Part86.Parent = Model1
  2755. Part86.Material = Enum.Material.Neon
  2756. Part86.BrickColor = BrickColor.new("Really red")
  2757. Part86.Rotation = Vector3.new(-95.1399994, -19.5699997, 89.5400009)
  2758. Part86.Anchored = true
  2759. Part86.CanCollide = false
  2760. Part86.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2761. Part86.CFrame = CFrame.new(-80.5649185, 5.71970463, 66.7373352, 0.00759398332, -0.942196846, -0.334973902, -0.0868269801, -0.334339947, 0.938445091, -0.996194482, 0.0219582822, -0.0843471736)
  2762. Part86.Color = Color3.new(1, 0, 0)
  2763. Part86.Position = Vector3.new(-80.5649185, 5.71970463, 66.7373352)
  2764. Part86.Orientation = Vector3.new(-69.7900009, -104.129997, -165.440002)
  2765. Part86.Color = Color3.new(1, 0, 0)
  2766. Part87.Parent = Model1
  2767. Part87.Material = Enum.Material.Neon
  2768. Part87.BrickColor = BrickColor.new("Really red")
  2769. Part87.Rotation = Vector3.new(-94.9499969, 4.48999977, 89.5599976)
  2770. Part87.Anchored = true
  2771. Part87.CanCollide = false
  2772. Part87.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2773. Part87.CFrame = CFrame.new(-81.718132, 5.52696705, 66.7453613, 0.0075939605, -0.996896982, 0.0783494711, -0.0868269801, 0.0773984939, 0.993212938, -0.996194601, -0.0143452697, -0.0859698877)
  2774. Part87.Color = Color3.new(1, 0, 0)
  2775. Part87.Position = Vector3.new(-81.718132, 5.52696705, 66.7453613)
  2776. Part87.Orientation = Vector3.new(-83.3199997, 137.660004, -48.2899971)
  2777. Part87.Color = Color3.new(1, 0, 0)
  2778. Part88.Parent = Model1
  2779. Part88.Material = Enum.Material.Neon
  2780. Part88.BrickColor = BrickColor.new("Really red")
  2781. Part88.Rotation = Vector3.new(-95.7900009, -61.6800003, 89.0799942)
  2782. Part88.Anchored = true
  2783. Part88.CanCollide = false
  2784. Part88.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2785. Part88.CFrame = CFrame.new(-79.7129593, 4.36144829, 66.862236, 0.00759398658, -0.474313021, -0.88032347, -0.086826995, -0.877337337, 0.471955091, -0.996194482, 0.0728519261, -0.0478457138)
  2786. Part88.Color = Color3.new(1, 0, 0)
  2787. Part88.Position = Vector3.new(-79.7129593, 4.36144829, 66.862236)
  2788. Part88.Orientation = Vector3.new(-28.1599998, -93.1100006, -174.349991)
  2789. Part88.Color = Color3.new(1, 0, 0)
  2790. Part89.Parent = Model1
  2791. Part89.Material = Enum.Material.Neon
  2792. Part89.BrickColor = BrickColor.new("Really red")
  2793. Part89.Rotation = Vector3.new(-95.1199951, -17.0900002, 89.5400009)
  2794. Part89.Anchored = true
  2795. Part89.CanCollide = false
  2796. Part89.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2797. Part89.CFrame = CFrame.new(-79.1109695, 3.59294295, 66.9338074, 0.0075939293, -0.955803633, -0.293907851, -0.0868270472, -0.293436676, 0.952028036, -0.996194482, 0.0182895511, -0.0852180496)
  2798. Part89.Color = Color3.new(1, 0, 0)
  2799. Part89.Position = Vector3.new(-79.1109695, 3.59294295, 66.9338074)
  2800. Part89.Orientation = Vector3.new(-72.1800003, -106.169998, -163.519989)
  2801. Part89.Color = Color3.new(1, 0, 0)
  2802. Part90.Parent = Model1
  2803. Part90.Material = Enum.Material.Neon
  2804. Part90.BrickColor = BrickColor.new("Really red")
  2805. Part90.Rotation = Vector3.new(-97.7299957, -81.0099945, -92.7900009)
  2806. Part90.Anchored = true
  2807. Part90.CanCollide = false
  2808. Part90.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2809. Part90.CFrame = CFrame.new(-75.6303635, 4.05047131, 66.9204407, -0.00759398332, 0.156003729, -0.987727344, 0.0868270025, 0.984128773, 0.154767811, 0.996194482, -0.084586218, -0.0210188068)
  2810. Part90.Color = Color3.new(1, 0, 0)
  2811. Part90.Position = Vector3.new(-75.6303635, 4.05047131, 66.9204407)
  2812. Part90.Orientation = Vector3.new(-8.89999962, -91.2200012, 5.03999996)
  2813. Part90.Color = Color3.new(1, 0, 0)
  2814. Part91.Parent = Model1
  2815. Part91.Material = Enum.Material.Neon
  2816. Part91.BrickColor = BrickColor.new("Really red")
  2817. Part91.Rotation = Vector3.new(-95.0999985, -15.1300001, -90.4499969)
  2818. Part91.Anchored = true
  2819. Part91.CanCollide = false
  2820. Part91.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2821. Part91.CFrame = CFrame.new(-76.3484116, 3.5141418, 66.9617233, -0.00759394793, 0.965313554, -0.26098302, 0.0868269727, 0.260641515, 0.96152401, 0.996194482, -0.0153586343, -0.0857946575)
  2822. Part91.Color = Color3.new(1, 0, 0)
  2823. Part91.Position = Vector3.new(-76.3484116, 3.5141418, 66.9617233)
  2824. Part91.Orientation = Vector3.new(-74.0499954, -108.199997, 18.4200001)
  2825. Part91.Color = Color3.new(1, 0, 0)
  2826. Part92.Parent = Model1
  2827. Part92.Material = Enum.Material.Neon
  2828. Part92.BrickColor = BrickColor.new("Really red")
  2829. Part92.Rotation = Vector3.new(90.7099991, -85.6199951, 95.7099991)
  2830. Part92.Anchored = true
  2831. Part92.CanCollide = false
  2832. Part92.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2833. Part92.CFrame = CFrame.new(-74.99646, 3.99149466, 66.9304123, -0.00759399682, -0.0759418979, -0.997083306, 0.0868270099, 0.993296802, -0.0763148144, 0.996194482, -0.0871534124, -0.000949268695)
  2834. Part92.Color = Color3.new(1, 0, 0)
  2835. Part92.Position = Vector3.new(-74.99646, 3.99149466, 66.9304123)
  2836. Part92.Orientation = Vector3.new(4.38000011, -90.0499954, 5)
  2837. Part92.Color = Color3.new(1, 0, 0)
  2838. Part93.Parent = Model1
  2839. Part93.Material = Enum.Material.Neon
  2840. Part93.BrickColor = BrickColor.new("Really red")
  2841. Part93.Rotation = Vector3.new(85.2299957, -25.4099998, 90.4799957)
  2842. Part93.Anchored = true
  2843. Part93.CanCollide = false
  2844. Part93.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2845. Part93.CFrame = CFrame.new(-76.4175491, 3.58115554, 66.9553452, -0.00759401312, -0.903191447, -0.429170936, 0.086826995, 0.426967084, -0.90008986, 0.996194482, -0.0440989546, 0.0751791075)
  2846. Part93.Color = Color3.new(1, 0, 0)
  2847. Part93.Position = Vector3.new(-76.4175491, 3.58115554, 66.9553452)
  2848. Part93.Orientation = Vector3.new(64.1699982, -80.0599976, 11.4899998)
  2849. Part93.Color = Color3.new(1, 0, 0)
  2850. Part94.Parent = Model1
  2851. Part94.Material = Enum.Material.Neon
  2852. Part94.BrickColor = BrickColor.new("Really red")
  2853. Part94.Rotation = Vector3.new(85.2399979, -27.1099987, 90.4899979)
  2854. Part94.Anchored = true
  2855. Part94.CanCollide = false
  2856. Part94.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2857. Part94.CFrame = CFrame.new(-76.1702271, 4.05614853, 66.9158478, -0.00759400986, -0.890140176, -0.455623358, 0.086826995, 0.453328967, -0.887105048, 0.996194482, -0.0462971367, 0.0738457218)
  2858. Part94.Color = Color3.new(1, 0, 0)
  2859. Part94.Position = Vector3.new(-76.1702271, 4.05614853, 66.9158478)
  2860. Part94.Orientation = Vector3.new(62.5099983, -80.7900009, 10.8400002)
  2861. Part94.Color = Color3.new(1, 0, 0)
  2862. Part95.Parent = Model1
  2863. Part95.Material = Enum.Material.Neon
  2864. Part95.BrickColor = BrickColor.new("Really red")
  2865. Part95.Rotation = Vector3.new(85.659996, -55.6399994, 90.7699966)
  2866. Part95.Anchored = true
  2867. Part95.CanCollide = false
  2868. Part95.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2869. Part95.CFrame = CFrame.new(-75.2561874, 4.6359663, 66.8722839, -0.00759399543, -0.564302742, -0.825533032, 0.0868270099, 0.822067201, -0.562732458, 0.996194482, -0.0759520233, 0.0427540168)
  2870. Part95.Color = Color3.new(1, 0, 0)
  2871. Part95.Position = Vector3.new(-75.2561874, 4.6359663, 66.8722839)
  2872. Part95.Orientation = Vector3.new(34.2399979, -87.0400009, 6.02999973)
  2873. Part95.Color = Color3.new(1, 0, 0)
  2874. Part96.Parent = Model1
  2875. Part96.Material = Enum.Material.Neon
  2876. Part96.BrickColor = BrickColor.new("Really red")
  2877. Part96.Rotation = Vector3.new(-95.0199966, -4.44999981, -90.4399948)
  2878. Part96.Anchored = true
  2879. Part96.CanCollide = false
  2880. Part96.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2881. Part96.CFrame = CFrame.new(-73.8519516, 5.52945137, 66.8051147, -0.0075939605, 0.996951699, -0.0776498988, 0.0868270546, 0.0780163109, 0.993164539, 0.996194482, 0.000799925067, -0.0871549547)
  2882. Part96.Color = Color3.new(1, 0, 0)
  2883. Part96.Position = Vector3.new(-73.8519516, 5.52945137, 66.8051147)
  2884. Part96.Orientation = Vector3.new(-83.2999954, -138.300003, 48.0599976)
  2885. Part96.Color = Color3.new(1, 0, 0)
  2886. Part97.Parent = Model1
  2887. Part97.Material = Enum.Material.Neon
  2888. Part97.BrickColor = BrickColor.new("Really red")
  2889. Part97.Rotation = Vector3.new(-94.3399963, 55.8899994, -90.7799988)
  2890. Part97.Anchored = true
  2891. Part97.CanCollide = false
  2892. Part97.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2893. Part97.CFrame = CFrame.new(-76.1047897, 4.2107296, 66.9028702, -0.00759398006, 0.560700953, 0.827983618, 0.0868270099, -0.824511111, 0.559145808, 0.996194482, 0.0761375725, -0.0424227305)
  2894. Part97.Color = Color3.new(1, 0, 0)
  2895. Part97.Position = Vector3.new(-76.1047897, 4.2107296, 66.9028702)
  2896. Part97.Orientation = Vector3.new(-34, 92.9300003, 173.98999)
  2897. Part97.Color = Color3.new(1, 0, 0)
  2898. Part98.Parent = Model1
  2899. Part98.Material = Enum.Material.Neon
  2900. Part98.BrickColor = BrickColor.new("Really red")
  2901. Part98.Rotation = Vector3.new(86.1500015, -68.9700012, 91.2099991)
  2902. Part98.Anchored = true
  2903. Part98.CanCollide = false
  2904. Part98.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2905. Part98.CFrame = CFrame.new(-75.8349991, 4.37120247, 66.8909378, -0.00759398332, -0.358756334, -0.933400333, 0.0868270174, 0.929666042, -0.358027309, 0.996194482, -0.0837633237, 0.0240899157)
  2906. Part98.Color = Color3.new(1, 0, 0)
  2907. Part98.Position = Vector3.new(-75.8349991, 4.37120247, 66.8909378)
  2908. Part98.Orientation = Vector3.new(20.9799995, -88.5199966, 5.33999968)
  2909. Part98.Color = Color3.new(1, 0, 0)
  2910. Part99.Parent = Model1
  2911. Part99.Material = Enum.Material.Neon
  2912. Part99.BrickColor = BrickColor.new("Really red")
  2913. Part99.Rotation = Vector3.new(-94.8499985, 17.1299992, -90.4599991)
  2914. Part99.Anchored = true
  2915. Part99.CanCollide = false
  2916. Part99.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2917. Part99.CFrame = CFrame.new(-76.4605331, 3.59376979, 66.9539337, -0.0075939279, 0.955601931, 0.294570148, 0.0868269652, -0.292843938, 0.952222407, 0.996194482, 0.0328072309, -0.0807478651)
  2918. Part99.Color = Color3.new(1, 0, 0)
  2919. Part99.Position = Vector3.new(-76.4605331, 3.59376979, 66.9539337)
  2920. Part99.Orientation = Vector3.new(-72.2200012, 105.329994, 163.48999)
  2921. Part99.Color = Color3.new(1, 0, 0)
  2922. Part100.Parent = Model1
  2923. Part100.Material = Enum.Material.Neon
  2924. Part100.BrickColor = BrickColor.new("Really red")
  2925. Part100.Rotation = Vector3.new(85.6100006, -53.7999992, -89.2599945)
  2926. Part100.Anchored = true
  2927. Part100.CanCollide = false
  2928. Part100.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2929. Part100.CFrame = CFrame.new(-80.6230698, 6.5478611, 66.664711, 0.0075940541, 0.590543926, -0.806969941, -0.0868270099, -0.803556263, -0.588863015, -0.996194482, 0.0745387226, 0.0451729894)
  2930. Part100.Color = Color3.new(1, 0, 0)
  2931. Part100.Position = Vector3.new(-80.6230698, 6.5478611, 66.664711)
  2932. Part100.Orientation = Vector3.new(36.079998, -86.7999954, -173.830002)
  2933. Part100.Color = Color3.new(1, 0, 0)
  2934. Part101.Parent = Model1
  2935. Part101.Material = Enum.Material.Neon
  2936. Part101.BrickColor = BrickColor.new("Really red")
  2937. Part101.Rotation = Vector3.new(85.3699951, -38.9799995, 90.5599976)
  2938. Part101.Anchored = true
  2939. Part101.CanCollide = false
  2940. Part101.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2941. Part101.CFrame = CFrame.new(-76.223999, 3.81453776, 66.9364853, -0.00759403873, -0.777296543, -0.629088521, 0.086827077, 0.626218498, -0.774798632, 0.996194482, -0.0605058335, 0.0627349541)
  2942. Part101.Color = Color3.new(1, 0, 0)
  2943. Part101.Position = Vector3.new(-76.223999, 3.81453776, 66.9364853)
  2944. Part101.Orientation = Vector3.new(50.7899971, -84.3099976, 7.88999987)
  2945. Part101.Color = Color3.new(1, 0, 0)
  2946. Part102.Parent = Model1
  2947. Part102.Material = Enum.Material.Neon
  2948. Part102.BrickColor = BrickColor.new("Really red")
  2949. Part102.Rotation = Vector3.new(85.2299957, -25.6099987, 90.4799957)
  2950. Part102.Anchored = true
  2951. Part102.CanCollide = false
  2952. Part102.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2953. Part102.CFrame = CFrame.new(-74.7487411, 5.21487188, 66.8256912, -0.00759401033, -0.901722491, -0.432248682, 0.086826995, 0.43003428, -0.898628414, 0.996194482, -0.0443550944, 0.0750282779)
  2954. Part102.Color = Color3.new(1, 0, 0)
  2955. Part102.Position = Vector3.new(-74.7487411, 5.21487188, 66.8256912)
  2956. Part102.Orientation = Vector3.new(63.9799995, -80.1500015, 11.4099998)
  2957. Part102.Color = Color3.new(1, 0, 0)
  2958. Part103.Parent = Model1
  2959. Part103.Material = Enum.Material.Neon
  2960. Part103.BrickColor = BrickColor.new("Really red")
  2961. Part103.Rotation = Vector3.new(85.0999985, -11.0599995, 90.4399948)
  2962. Part103.Anchored = true
  2963. Part103.CanCollide = false
  2964. Part103.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2965. Part103.CFrame = CFrame.new(-73.7051163, 5.0428319, 66.8486633, -0.00759404711, -0.981398821, -0.191830412, 0.0868270621, 0.190464258, -0.977846861, 0.996194482, -0.024081884, 0.0837655738)
  2966. Part103.Color = Color3.new(1, 0, 0)
  2967. Part103.Position = Vector3.new(-73.7051163, 5.0428319, 66.8486633)
  2968. Part103.Orientation = Vector3.new(77.9199982, -66.409996, 24.5100002)
  2969. Part103.Color = Color3.new(1, 0, 0)
  2970. Part104.Parent = Model1
  2971. Part104.Material = Enum.Material.Neon
  2972. Part104.BrickColor = BrickColor.new("Really red")
  2973. Part104.Rotation = Vector3.new(84.8300018, 23.7600002, 90.4799957)
  2974. Part104.Anchored = true
  2975. Part104.CanCollide = false
  2976. Part104.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2977. Part104.CFrame = CFrame.new(-73.7677155, 5.4951067, 66.8087311, -0.00759404432, -0.915192902, 0.402944565, 0.0868270323, -0.402038038, -0.911497653, 0.996194482, 0.0280645788, 0.0825166851)
  2978. Part104.Color = Color3.new(1, 0, 0)
  2979. Part104.Position = Vector3.new(-73.7677155, 5.4951067, 66.8087311)
  2980. Part104.Orientation = Vector3.new(65.7099991, 78.4300003, 167.809998)
  2981. Part104.Color = Color3.new(1, 0, 0)
  2982. Part105.Parent = Model1
  2983. Part105.Material = Enum.Material.Neon
  2984. Part105.BrickColor = BrickColor.new("Really red")
  2985. Part105.Rotation = Vector3.new(-94.1699982, 61.7199974, -90.9199982)
  2986. Part105.Anchored = true
  2987. Part105.CanCollide = false
  2988. Part105.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2989. Part105.CFrame = CFrame.new(-75.8579483, 4.3626833, 66.8915024, -0.00759398332, 0.473702431, 0.880652249, 0.0868270099, -0.877039731, 0.472508043, 0.996194482, 0.0800527111, -0.0344699994)
  2990. Part105.Color = Color3.new(1, 0, 0)
  2991. Part105.Position = Vector3.new(-75.8579483, 4.3626833, 66.8915024)
  2992. Part105.Orientation = Vector3.new(-28.1999989, 92.2399979, 174.349991)
  2993. Part105.Color = Color3.new(1, 0, 0)
  2994. Part106.Parent = Model1
  2995. Part106.Material = Enum.Material.Neon
  2996. Part106.BrickColor = BrickColor.new("Really red")
  2997. Part106.Rotation = Vector3.new(84.4799957, 50.8600006, 90.6899948)
  2998. Part106.Anchored = true
  2999. Part106.CanCollide = false
  3000. Part106.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  3001. Part106.CFrame = CFrame.new(-76.3177032, 3.97588158, 66.9217072, -0.00759400148, -0.631231844, 0.775557041, 0.0868269503, -0.773066998, -0.628354967, 0.996194601, 0.0625676066, 0.0606786609)
  3002. Part106.Color = Color3.new(1, 0, 0)
  3003. Part106.Position = Vector3.new(-76.3177032, 3.97588158, 66.9217072)
  3004. Part106.Orientation = Vector3.new(38.9300003, 85.5299988, 173.589996)
  3005. Part106.Color = Color3.new(1, 0, 0)
  3006. Part107.Parent = Model1
  3007. Part107.Material = Enum.Material.Neon
  3008. Part107.BrickColor = BrickColor.new("Really red")
  3009. Part107.Rotation = Vector3.new(85.4000015, -41.329998, 90.5799942)
  3010. Part107.Anchored = true
  3011. Part107.CanCollide = false
  3012. Part107.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  3013. Part107.CFrame = CFrame.new(-74.9606094, 4.89569855, 66.8518829, -0.00759400381, -0.750825346, -0.660457253, 0.0868270025, 0.657486737, -0.748446643, 0.996194482, -0.0630292296, 0.0601989552)
  3014. Part107.Color = Color3.new(1, 0, 0)
  3015. Part107.Position = Vector3.new(-74.9606094, 4.89569855, 66.8518829)
  3016. Part107.Orientation = Vector3.new(48.4599991, -84.7900009, 7.51999998)
  3017. Part107.Color = Color3.new(1, 0, 0)
  3018. Part108.Parent = Model1
  3019. Part108.Material = Enum.Material.Neon
  3020. Part108.BrickColor = BrickColor.new("Really red")
  3021. Part108.Rotation = Vector3.new(85.4399948, -44.3199997, 90.6100006)
  3022. Part108.Anchored = true
  3023. Part108.CanCollide = false
  3024. Part108.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  3025. Part108.CFrame = CFrame.new(-76.5885696, 3.29385257, 66.9790878, -0.0075940052, -0.715371251, -0.698706448, 0.0868270025, 0.695626676, -0.713154078, 0.996194482, -0.0660816953, 0.0568308868)
  3026. Part108.Color = Color3.new(1, 0, 0)
  3027. Part108.Position = Vector3.new(-76.5885696, 3.29385257, 66.9790878)
  3028. Part108.Orientation = Vector3.new(45.4899979, -85.3499985, 7.10999966)
  3029. Part108.Color = Color3.new(1, 0, 0)
  3030. Part109.Parent = Model1
  3031. Part109.Material = Enum.Material.Neon
  3032. Part109.BrickColor = BrickColor.new("Really red")
  3033. Part109.Rotation = Vector3.new(-94.5099945, 47.1299973, -90.6399994)
  3034. Part109.Anchored = true
  3035. Part109.CanCollide = false
  3036. Part109.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  3037. Part109.CFrame = CFrame.new(-76.562088, 3.68847871, 66.944931, -0.0075939633, 0.680285692, 0.732907772, 0.0868269354, -0.729712248, 0.678219199, 0.996194482, 0.0687865093, -0.0535257161)
  3038. Part109.Color = Color3.new(1, 0, 0)
  3039. Part109.Position = Vector3.new(-76.562088, 3.68847871, 66.944931)
  3040. Part109.Orientation = Vector3.new(-42.7000008, 94.1800003, 173.209991)
  3041. Part109.Color = Color3.new(1, 0, 0)
  3042. Part110.Parent = Model1
  3043. Part110.Material = Enum.Material.Neon
  3044. Part110.BrickColor = BrickColor.new("Really red")
  3045. Part110.Rotation = Vector3.new(85.4799957, -46.8600006, 90.6399994)
  3046. Part110.Anchored = true
  3047. Part110.CanCollide = false
  3048. Part110.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  3049. Part110.CFrame = CFrame.new(-76.0190277, 4.24278259, 66.9007339, -0.00759400381, -0.683742881, -0.729683638, 0.0868270025, 0.726497829, -0.681661248, 0.996194482, -0.0685327724, 0.0538503155)
  3050. Part110.Color = Color3.new(1, 0, 0)
  3051. Part110.Position = Vector3.new(-76.0190277, 4.24278259, 66.9007339)
  3052. Part110.Orientation = Vector3.new(42.9699974, -85.7799988, 6.81999969)
  3053. Part110.Color = Color3.new(1, 0, 0)
  3054. Part111.Parent = Model1
  3055. Part111.Material = Enum.Material.Neon
  3056. Part111.BrickColor = BrickColor.new("Really red")
  3057. Part111.Rotation = Vector3.new(85.1299973, -13.79, 90.4499969)
  3058. Part111.Anchored = true
  3059. Part111.CanCollide = false
  3060. Part111.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  3061. Part111.CFrame = CFrame.new(-76.2982254, 3.62711453, 66.9522476, -0.00759404665, -0.971155941, -0.238324374, 0.0868270621, 0.236790702, -0.967673123, 0.996194482, -0.0280415565, 0.0825244188)
  3062. Part111.Color = Color3.new(1, 0, 0)
  3063. Part111.Position = Vector3.new(-76.2982254, 3.62711453, 66.9522476)
  3064. Part111.Orientation = Vector3.new(75.3899994, -70.9000015, 20.1399994)
  3065. Part111.Color = Color3.new(1, 0, 0)
  3066. Part112.Parent = Model1
  3067. Part112.Material = Enum.Material.Neon
  3068. Part112.BrickColor = BrickColor.new("Really red")
  3069. Part112.Rotation = Vector3.new(-94.6199951, 39.8400002, -90.5699997)
  3070. Part112.Anchored = true
  3071. Part112.CanCollide = false
  3072. Part112.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  3073. Part112.CFrame = CFrame.new(-74.0017395, 5.03866339, 66.8467255, -0.00759397075, 0.767753899, 0.640699923, 0.0868270248, -0.63779223, 0.765298724, 0.996194482, 0.0614417195, -0.061818406)
  3074. Part112.Color = Color3.new(1, 0, 0)
  3075. Part112.Position = Vector3.new(-74.0017395, 5.03866339, 66.8467255)
  3076. Part112.Orientation = Vector3.new(-49.9300003, 95.5099945, 172.25)
  3077. Part112.Color = Color3.new(1, 0, 0)
  3078. Part113.Parent = Model1
  3079. Part113.Material = Enum.Material.Neon
  3080. Part113.BrickColor = BrickColor.new("Really red")
  3081. Part113.Rotation = Vector3.new(85.0400009, -2.99000001, 90.4399948)
  3082. Part113.Anchored = true
  3083. Part113.CanCollide = false
  3084. Part113.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  3085. Part113.CFrame = CFrame.new(-76.2907944, 3.44706178, 66.9679947, -0.00759404851, -0.99861002, -0.0521576405, 0.0868270621, 0.0513037033, -0.994902134, 0.996194482, -0.0120840333, 0.086316891)
  3086. Part113.Color = Color3.new(1, 0, 0)
  3087. Part113.Position = Vector3.new(-76.2907944, 3.44706178, 66.9679947)
  3088. Part113.Orientation = Vector3.new(84.2099991, -31.1399994, 59.4199982)
  3089. Part113.Color = Color3.new(1, 0, 0)
  3090. Part114.Parent = Model1
  3091. Part114.Material = Enum.Material.Neon
  3092. Part114.BrickColor = BrickColor.new("Really red")
  3093. Part114.Rotation = Vector3.new(-95.25, -31.6799984, 89.4899979)
  3094. Part114.Anchored = true
  3095. Part114.CanCollide = false
  3096. Part114.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  3097. Part114.CFrame = CFrame.new(-79.381897, 4.52707958, 66.8503113, 0.0075939917, -0.850930512, -0.525223255, -0.086826995, -0.523816288, 0.84739542, -0.996194482, 0.0391685143, -0.0778617039)
  3098. Part114.Color = Color3.new(1, 0, 0)
  3099. Part114.Position = Vector3.new(-79.381897, 4.52707958, 66.8503113)
  3100. Part114.Orientation = Vector3.new(-57.9300003, -98.4300003, -170.589996)
  3101. Part114.Color = Color3.new(1, 0, 0)
  3102. Part115.Parent = Model1
  3103. Part115.Material = Enum.Material.Neon
  3104. Part115.BrickColor = BrickColor.new("Really red")
  3105. Part115.Rotation = Vector3.new(85.6500015, -55.6100006, 90.7699966)
  3106. Part115.Anchored = true
  3107. Part115.CanCollide = false
  3108. Part115.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  3109. Part115.CFrame = CFrame.new(-74.2665176, 4.24027729, 66.9143219, -0.00759401452, -0.564791441, -0.82519877, 0.086826995, 0.82173413, -0.56321907, 0.996194482, -0.0759267062, 0.042798955)
  3110. Part115.Color = Color3.new(1, 0, 0)
  3111. Part115.Position = Vector3.new(-74.2665176, 4.24027729, 66.9143219)
  3112. Part115.Orientation = Vector3.new(34.2799988, -87.0299988, 6.02999973)
  3113. Part115.Color = Color3.new(1, 0, 0)
  3114. Part116.Parent = Model1
  3115. Part116.Material = Enum.Material.Neon
  3116. Part116.BrickColor = BrickColor.new("Really red")
  3117. Part116.Rotation = Vector3.new(-95.0299988, -6.79999971, -90.4399948)
  3118. Part116.Anchored = true
  3119. Part116.CanCollide = false
  3120. Part116.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  3121. Part116.CFrame = CFrame.new(-76.3620834, 3.68113971, 66.9470444, -0.00759394746, 0.992932141, -0.118439972, 0.0868269801, 0.118650883, 0.989133239, 0.996194601, -0.00277237874, -0.0871144384)
  3122. Part116.Color = Color3.new(1, 0, 0)
  3123. Part116.Position = Vector3.new(-76.3620834, 3.68113971, 66.9470444)
  3124. Part116.Orientation = Vector3.new(-81.5499954, -126.339996, 36.2000008)
  3125. Part116.Color = Color3.new(1, 0, 0)
  3126. Part117.Parent = Model1
  3127. Part117.Material = Enum.Material.Neon
  3128. Part117.BrickColor = BrickColor.new("Really red")
  3129. Part117.Rotation = Vector3.new(-94.6800003, 34.4899979, 89.4700012)
  3130. Part117.Anchored = true
  3131. Part117.CanCollide = false
  3132. Part117.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  3133. Part117.CFrame = CFrame.new(-80.5327988, 6.53569317, 66.6664581, 0.00759399263, -0.824162006, 0.566303253, -0.0868269578, 0.563637435, 0.821446955, -0.996194601, -0.0554084815, -0.067279309)
  3134. Part117.Color = Color3.new(1, 0, 0)
  3135. Part117.Position = Vector3.new(-80.5327988, 6.53569317, 66.6664581)
  3136. Part117.Orientation = Vector3.new(-55.2299995, 96.7799988, -8.76000023)
  3137. Part117.Color = Color3.new(1, 0, 0)
  3138. Part118.Parent = Model1
  3139. Part118.Material = Enum.Material.Neon
  3140. Part118.BrickColor = BrickColor.new("Really red")
  3141. Part118.Rotation = Vector3.new(85.6500015, -55.4099998, 90.7699966)
  3142. Part118.Anchored = true
  3143. Part118.CanCollide = false
  3144. Part118.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  3145. Part118.CFrame = CFrame.new(-76.5312119, 3.65615153, 66.9479599, -0.00759401871, -0.567605078, -0.82326597, 0.0868270025, 0.819806576, -0.566020727, 0.996194482, -0.0757801831, 0.0430578813)
  3146. Part118.Color = Color3.new(1, 0, 0)
  3147. Part118.Position = Vector3.new(-76.5312119, 3.65615153, 66.9479599)
  3148. Part118.Orientation = Vector3.new(34.4699974, -87.0099945, 6.04999971)
  3149. Part118.Color = Color3.new(1, 0, 0)
  3150. Part119.Parent = Model1
  3151. Part119.Material = Enum.Material.Neon
  3152. Part119.BrickColor = BrickColor.new("Really red")
  3153. Part119.Rotation = Vector3.new(-95.6199951, -55.6299973, 89.2299957)
  3154. Part119.Anchored = true
  3155. Part119.CanCollide = false
  3156. Part119.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  3157. Part119.CFrame = CFrame.new(-79.7115479, 4.80018139, 66.8239822, 0.00759400381, -0.564487934, -0.825406373, -0.0868270025, -0.82268554, 0.561828256, -0.996194482, 0.0674011409, -0.0552603379)
  3158. Part119.Color = Color3.new(1, 0, 0)
  3159. Part119.Position = Vector3.new(-79.7115479, 4.80018139, 66.8239822)
  3160. Part119.Orientation = Vector3.new(-34.1800003, -93.8299942, -173.979996)
  3161. Part119.Color = Color3.new(1, 0, 0)
  3162. Part120.Parent = Model1
  3163. Part120.Material = Enum.Material.Neon
  3164. Part120.BrickColor = BrickColor.new("Really red")
  3165. Part120.Rotation = Vector3.new(86.5699997, -74.3199997, 91.6100006)
  3166. Part120.Anchored = true
  3167. Part120.CanCollide = false
  3168. Part120.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  3169. Part120.CFrame = CFrame.new(-76.8234177, 3.49241853, 66.9599838, -0.00759400567, -0.270175904, -0.962781072, 0.0868270025, 0.958994985, -0.269798189, 0.996194482, -0.0856443569, 0.0161759816)
  3170. Part120.Color = Color3.new(1, 0, 0)
  3171. Part120.Position = Vector3.new(-76.8234177, 3.49241853, 66.9599838)
  3172. Part120.Orientation = Vector3.new(15.6499996, -89.0400009, 5.17000008)
  3173. Part120.Color = Color3.new(1, 0, 0)
  3174. Part121.Parent = Model1
  3175. Part121.Material = Enum.Material.Neon
  3176. Part121.BrickColor = BrickColor.new("Really red")
  3177. Part121.Rotation = Vector3.new(86.2200012, -70.0699997, 91.2799988)
  3178. Part121.Anchored = true
  3179. Part121.CanCollide = false
  3180. Part121.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  3181. Part121.CFrame = CFrame.new(-75.5768967, 4.46665335, 66.8845825, -0.00759398239, -0.340784639, -0.940110743, 0.0868270174, 0.936363101, -0.340127498, 0.996194482, -0.0842100307, 0.0224786326)
  3182. Part121.Color = Color3.new(1, 0, 0)
  3183. Part121.Position = Vector3.new(-75.5768967, 4.46665335, 66.8845825)
  3184. Part121.Orientation = Vector3.new(19.8799992, -88.6299973, 5.29999971)
  3185. Part121.Color = Color3.new(1, 0, 0)
  3186. Part122.Parent = Model1
  3187. Part122.Material = Enum.Material.Neon
  3188. Part122.BrickColor = BrickColor.new("Really red")
  3189. Part122.Rotation = Vector3.new(85.5499954, -50.8999977, 90.6899948)
  3190. Part122.Anchored = true
  3191. Part122.CanCollide = false
  3192. Part122.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  3193. Part122.CFrame = CFrame.new(-76.7555618, 3.12364888, 66.9926453, -0.00759400148, -0.630572498, -0.776093185, 0.0868270025, 0.772769153, -0.628721237, 0.996194482, -0.0721604526, 0.0488823839)
  3194. Part122.Color = Color3.new(1, 0, 0)
  3195. Part122.Position = Vector3.new(-76.7555618, 3.12364888, 66.9926453)
  3196. Part122.Orientation = Vector3.new(38.9599991, -86.4000015, 6.40999985)
  3197. Part122.Color = Color3.new(1, 0, 0)
  3198. Part123.Parent = Model1
  3199. Part123.Material = Enum.Material.Neon
  3200. Part123.BrickColor = BrickColor.new("Really red")
  3201. Part123.Rotation = Vector3.new(85.3699951, -38.7199974, 90.5599976)
  3202. Part123.Anchored = true
  3203. Part123.CanCollide = false
  3204. Part123.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  3205. Part123.CFrame = CFrame.new(-73.9783096, 4.50958252, 66.8930206, -0.00759402756, -0.780180871, -0.62550801, 0.0868269876, 0.622649133, -0.777669132, 0.996194482, -0.0602166206, 0.0630123392)
  3206. Part123.Color = Color3.new(1, 0, 0)
  3207. Part123.Position = Vector3.new(-73.9783096, 4.50958252, 66.8930206)
  3208. Part123.Orientation = Vector3.new(51.0499992, -84.25, 7.94000006)
  3209. Part123.Color = Color3.new(1, 0, 0)
  3210. Part124.Parent = Model1
  3211. Part124.Material = Enum.Material.Neon
  3212. Part124.BrickColor = BrickColor.new("Really red")
  3213. Part124.Rotation = Vector3.new(84.9499969, 9.55000019, 90.4399948)
  3214. Part124.Anchored = true
  3215. Part124.CanCollide = false
  3216. Part124.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  3217. Part124.CFrame = CFrame.new(-73.6938171, 5.2689023, 66.8290176, -0.00759404665, -0.986116827, 0.165879712, 0.0868270397, -0.165908381, -0.982312024, 0.996194482, 0.0069431481, 0.0868816227)
  3218. Part124.Color = Color3.new(1, 0, 0)
  3219. Part124.Position = Vector3.new(-73.6938171, 5.2689023, 66.8290176)
  3220. Part124.Orientation = Vector3.new(79.2099991, 62.3599968, 152.37999)
  3221. Part124.Color = Color3.new(1, 0, 0)
  3222. Part125.Parent = Model1
  3223. Part125.Material = Enum.Material.Neon
  3224. Part125.BrickColor = BrickColor.new("Really red")
  3225. Part125.Rotation = Vector3.new(84.7999954, 26.2799988, -89.5099945)
  3226. Part125.Anchored = true
  3227. Part125.CanCollide = false
  3228. Part125.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  3229. Part125.CFrame = CFrame.new(-81.7815704, 4.7867713, 66.8093948, 0.00759402988, 0.896599054, 0.442778051, -0.0868270248, 0.441709936, -0.892947316, -0.996194482, -0.0316640884, 0.0812034979)
  3230. Part125.Color = Color3.new(1, 0, 0)
  3231. Part125.Position = Vector3.new(-81.7815704, 4.7867713, 66.8093948)
  3232. Part125.Orientation = Vector3.new(63.25, 79.6100006, -11.1199999)
  3233. Part125.Color = Color3.new(1, 0, 0)
  3234. Part126.Parent = Model1
  3235. Part126.Material = Enum.Material.Neon
  3236. Part126.BrickColor = BrickColor.new("Really red")
  3237. Part126.Rotation = Vector3.new(84.4300003, 53.7599983, 90.7399979)
  3238. Part126.Anchored = true
  3239. Part126.CanCollide = false
  3240. Part126.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  3241. Part126.CFrame = CFrame.new(-74.9462967, 6.54963303, 66.7078476, -0.0075940541, -0.591105998, 0.806558073, 0.0868270099, -0.803925335, -0.588359177, 0.996194482, 0.0655630976, 0.0574290901)
  3242. Part126.Color = Color3.new(1, 0, 0)
  3243. Part126.Position = Vector3.new(-74.9462967, 6.54963303, 66.7078476)
  3244. Part126.Orientation = Vector3.new(36.0400009, 85.9300003, 173.839996)
  3245. Part126.Color = Color3.new(1, 0, 0)
  3246. Part127.Parent = Model1
  3247. Part127.Material = Enum.Material.Neon
  3248. Part127.BrickColor = BrickColor.new("Really red")
  3249. Part127.Rotation = Vector3.new(84.7999954, 27.0699997, -89.5099945)
  3250. Part127.Anchored = true
  3251. Part127.CanCollide = false
  3252. Part127.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  3253. Part127.CFrame = CFrame.new(-79.4009323, 4.05516529, 66.8912964, 0.0075940066, 0.890458047, 0.45500201, -0.0868270099, 0.453884155, -0.886821091, -0.996194482, -0.0327720009, 0.0807627141)
  3254. Part127.Color = Color3.new(1, 0, 0)
  3255. Part127.Position = Vector3.new(-79.4009323, 4.05516529, 66.8912964)
  3256. Part127.Orientation = Vector3.new(62.4799995, 79.9300003, -10.8299999)
  3257. Part127.Color = Color3.new(1, 0, 0)
  3258. Part128.Parent = Model1
  3259. Part128.Material = Enum.Material.Neon
  3260. Part128.BrickColor = BrickColor.new("Really red")
  3261. Part128.Rotation = Vector3.new(83.8199997, 70.0299988, -88.7299957)
  3262. Part128.Anchored = true
  3263. Part128.CanCollide = false
  3264. Part128.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  3265. Part128.CFrame = CFrame.new(-79.9940186, 4.46529055, 66.8510361, 0.00759398565, 0.341433495, 0.939875364, -0.0868269876, 0.936577737, -0.339533985, -0.996194482, -0.0790281221, 0.0367579944)
  3266. Part128.Color = Color3.new(1, 0, 0)
  3267. Part128.Position = Vector3.new(-79.9940186, 4.46529055, 66.8510361)
  3268. Part128.Orientation = Vector3.new(19.8500004, 87.7599945, -5.29999971)
  3269. Part128.Color = Color3.new(1, 0, 0)
  3270. Part129.Parent = Model1
  3271. Part129.Material = Enum.Material.Neon
  3272. Part129.BrickColor = BrickColor.new("Really red")
  3273. Part129.Rotation = Vector3.new(-93.9599991, 66.8600006, -91.1100006)
  3274. Part129.Anchored = true
  3275. Part129.CanCollide = false
  3276. Part129.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  3277. Part129.CFrame = CFrame.new(-74.5323181, 4.62577152, 66.878685, -0.00759398937, 0.392958879, 0.919524729, 0.0868270025, -0.915819705, 0.392092645, 0.996194482, 0.0828172192, -0.0271647647)
  3278. Part129.Color = Color3.new(1, 0, 0)
  3279. Part129.Position = Vector3.new(-74.5323181, 4.62577152, 66.878685)
  3280. Part129.Orientation = Vector3.new(-23.0799999, 91.6899948, 174.580002)
  3281. Part129.Color = Color3.new(1, 0, 0)
  3282. Part130.Parent = Model1
  3283. Part130.Material = Enum.Material.Neon
  3284. Part130.BrickColor = BrickColor.new("Really red")
  3285. Part130.Rotation = Vector3.new(-94.4700012, 49.6100006, -90.6699982)
  3286. Part130.Anchored = true
  3287. Part130.CanCollide = false
  3288. Part130.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  3289. Part130.CFrame = CFrame.new(-74.2341614, 4.80686331, 66.8651657, -0.0075939754, 0.647946119, 0.761648297, 0.0868270099, -0.758366883, 0.646020293, 0.996194482, 0.0710375905, -0.0505002774)
  3290. Part130.Color = Color3.new(1, 0, 0)
  3291. Part130.Position = Vector3.new(-74.2341614, 4.80686331, 66.8651657)
  3292. Part130.Orientation = Vector3.new(-40.2399979, 93.7900009, 173.470001)
  3293. Part130.Color = Color3.new(1, 0, 0)
  3294. Part131.Parent = Model1
  3295. Part131.Material = Enum.Material.Neon
  3296. Part131.BrickColor = BrickColor.new("Really red")
  3297. Part131.Rotation = Vector3.new(-94.5999985, 40.8499985, -90.5799942)
  3298. Part131.Anchored = true
  3299. Part131.CanCollide = false
  3300. Part131.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  3301. Part131.CFrame = CFrame.new(-76.6574249, 3.24503779, 66.9828186, -0.00759394001, 0.756341755, 0.654132724, 0.0868269429, -0.651182294, 0.753938198, 0.996194482, 0.062521711, -0.0607258007)
  3302. Part131.Color = Color3.new(1, 0, 0)
  3303. Part131.Position = Vector3.new(-76.6574249, 3.24503779, 66.9828186)
  3304. Part131.Orientation = Vector3.new(-48.9300003, 95.2999954, 172.410004)
  3305. Part131.Color = Color3.new(1, 0, 0)
  3306. Part132.Parent = Model1
  3307. Part132.Material = Enum.Material.Neon
  3308. Part132.BrickColor = BrickColor.new("Really red")
  3309. Part132.Rotation = Vector3.new(84.7999954, 27.0100002, 90.4899979)
  3310. Part132.Anchored = true
  3311. Part132.CanCollide = false
  3312. Part132.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  3313. Part132.CFrame = CFrame.new(-76.1043091, 3.51981854, 66.9631042, -0.00759406388, -0.890898645, 0.454138815, 0.0868270174, -0.453024417, -0.887260497, 0.996194482, 0.032693658, 0.0807944536)
  3314. Part132.Color = Color3.new(1, 0, 0)
  3315. Part132.Position = Vector3.new(-76.1043091, 3.51981854, 66.9631042)
  3316. Part132.Orientation = Vector3.new(62.5299988, 79.909996, 169.149994)
  3317. Part132.Color = Color3.new(1, 0, 0)
  3318. Part133.Parent = Model1
  3319. Part133.Material = Enum.Material.Neon
  3320. Part133.BrickColor = BrickColor.new("Really red")
  3321. Part133.Rotation = Vector3.new(-94.909996, 9.84999943, -90.4399948)
  3322. Part133.Anchored = true
  3323. Part133.CanCollide = false
  3324. Part133.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  3325. Part133.CFrame = CFrame.new(-74.9199295, 6.03790474, 66.7526398, -0.00759398239, 0.985244334, 0.17098543, 0.0868270248, -0.169695005, 0.981664956, 0.996194482, 0.0223009158, -0.0842572823)
  3326. Part133.Color = Color3.new(1, 0, 0)
  3327. Part133.Position = Vector3.new(-74.9199295, 6.03790474, 66.7526398)
  3328. Part133.Orientation = Vector3.new(-79.0099945, 116.229996, 152.899994)
  3329. Part133.Color = Color3.new(1, 0, 0)
  3330. Part134.Parent = Model1
  3331. Part134.Material = Enum.Material.Neon
  3332. Part134.BrickColor = BrickColor.new("Really red")
  3333. Part134.Rotation = Vector3.new(84.659996, 39.5499992, 90.5599976)
  3334. Part134.Anchored = true
  3335. Part134.CanCollide = false
  3336. Part134.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  3337. Part134.CFrame = CFrame.new(-74.7687378, 6.39060307, 66.723053, -0.00759405829, -0.771059811, 0.636717379, 0.0868270099, -0.634839773, -0.767750502, 0.996194482, 0.0494539924, 0.0717699081)
  3338. Part134.Color = Color3.new(1, 0, 0)
  3339. Part134.Position = Vector3.new(-74.7687378, 6.39060307, 66.723053)
  3340. Part134.Orientation = Vector3.new(50.1499977, 83.5699997, 172.209991)
  3341. Part134.Color = Color3.new(1, 0, 0)
  3342. Part135.Parent = Model1
  3343. Part135.Material = Enum.Material.Neon
  3344. Part135.BrickColor = BrickColor.new("Really red")
  3345. Part135.Rotation = Vector3.new(-95.1199951, -18.1199989, -90.4599991)
  3346. Part135.Anchored = true
  3347. Part135.CanCollide = false
  3348. Part135.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  3349. Part135.CFrame = CFrame.new(-76.4135056, 3.89904571, 66.927681, -0.0075939321, 0.950387061, -0.310976952, 0.0868269876, 0.310438335, 0.946620643, 0.996194482, -0.0198126584, -0.0848768055)
  3350. Part135.Color = Color3.new(1, 0, 0)
  3351. Part135.Position = Vector3.new(-76.4135056, 3.89904571, 66.927681)
  3352. Part135.Orientation = Vector3.new(-71.1899948, -105.269997, 15.6300001)
  3353. Part135.Color = Color3.new(1, 0, 0)
  3354. Part136.Parent = Model1
  3355. Part136.Material = Enum.Material.Neon
  3356. Part136.BrickColor = BrickColor.new("Really red")
  3357. Part136.Rotation = Vector3.new(-95.3099976, -36.7999992, -90.5400009)
  3358. Part136.Anchored = true
  3359. Part136.CanCollide = false
  3360. Part136.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  3361. Part136.CFrame = CFrame.new(-76.283577, 3.68702483, 66.9471359, -0.00759393908, 0.800683081, -0.599040091, 0.086826995, 0.597323179, 0.797287583, 0.996194482, -0.0459583662, -0.0740570351)
  3362. Part136.Color = Color3.new(1, 0, 0)
  3363. Part136.Position = Vector3.new(-76.283577, 3.68702483, 66.9471359)
  3364. Part136.Orientation = Vector3.new(-52.8699989, -97.0499954, 8.2699995)
  3365. Part136.Color = Color3.new(1, 0, 0)
  3366. Part137.Parent = Model1
  3367. Part137.Material = Enum.Material.Neon
  3368. Part137.BrickColor = BrickColor.new("Really red")
  3369. Part137.Rotation = Vector3.new(-94.7699966, 25.8899994, -90.4799957)
  3370. Part137.Anchored = true
  3371. Part137.CanCollide = false
  3372. Part137.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  3373. Part137.CFrame = CFrame.new(-76.326416, 4.27360153, 66.8956985, -0.00759398611, 0.899571598, 0.436707348, 0.0868270323, -0.434477717, 0.896488547, 0.996194482, 0.0447259732, -0.0748078153)
  3374. Part137.Color = Color3.new(1, 0, 0)
  3375. Part137.Position = Vector3.new(-76.326416, 4.27360153, 66.8956985)
  3376. Part137.Orientation = Vector3.new(-63.6999969, 99.7200012, 168.699997)
  3377. Part137.Color = Color3.new(1, 0, 0)
  3378. Part138.Parent = Model1
  3379. Part138.Material = Enum.Material.Neon
  3380. Part138.BrickColor = BrickColor.new("Really red")
  3381. Part138.Rotation = Vector3.new(-94.3399963, 55.6699982, -90.7699966)
  3382. Part138.Anchored = true
  3383. Part138.CanCollide = false
  3384. Part138.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  3385. Part138.CFrame = CFrame.new(-75.8590546, 4.80139446, 66.8532944, -0.00759400381, 0.563912928, 0.825799406, 0.0868270025, -0.822332859, 0.562344253, 0.996194482, 0.0759722143, -0.0427181385)
  3386. Part138.Color = Color3.new(1, 0, 0)
  3387. Part138.Position = Vector3.new(-75.8590546, 4.80139446, 66.8532944)
  3388. Part138.Orientation = Vector3.new(-34.2199974, 92.9599991, 173.970001)
  3389. Part138.Color = Color3.new(1, 0, 0)
  3390. Part139.Parent = Model1
  3391. Part139.Material = Enum.Material.Neon
  3392. Part139.BrickColor = BrickColor.new("Really red")
  3393. Part139.Rotation = Vector3.new(-94.9300003, 6.83999968, 89.5599976)
  3394. Part139.Anchored = true
  3395. Part139.CanCollide = false
  3396. Part139.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  3397. Part139.CFrame = CFrame.new(-79.2092972, 3.68026376, 66.9254379, 0.00759394746, -0.992849171, 0.119133055, -0.0868270397, 0.118031934, 0.989207268, -0.996194482, -0.0178559665, -0.085309945)
  3398. Part139.Color = Color3.new(1, 0, 0)
  3399. Part139.Position = Vector3.new(-79.2092972, 3.68026376, 66.9254379)
  3400. Part139.Orientation = Vector3.new(-81.5699997, 125.610001, -36.3400002)
  3401. Part139.Color = Color3.new(1, 0, 0)
  3402. Part140.Parent = Model1
  3403. Part140.Material = Enum.Material.Neon
  3404. Part140.BrickColor = BrickColor.new("Really red")
  3405. Part140.Rotation = Vector3.new(-95.0899963, -14.4299994, -90.4499969)
  3406. Part140.Anchored = true
  3407. Part140.CanCollide = false
  3408. Part140.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  3409. Part140.CFrame = CFrame.new(-74.9324646, 6.3239851, 66.727623, -0.00759398332, 0.968405902, -0.249263868, 0.0868270472, 0.248968363, 0.964612365, 0.996194482, -0.0143176299, -0.085974589)
  3410. Part140.Color = Color3.new(1, 0, 0)
  3411. Part140.Position = Vector3.new(-74.9324646, 6.3239851, 66.727623)
  3412. Part140.Orientation = Vector3.new(-74.7099991, -109.029999, 19.2299995)
  3413. Part140.Color = Color3.new(1, 0, 0)
  3414. Part141.Parent = Model1
  3415. Part141.Material = Enum.Material.Neon
  3416. Part141.BrickColor = BrickColor.new("Really red")
  3417. Part141.Rotation = Vector3.new(-92.2200012, 81.0499954, 87.1999969)
  3418. Part141.Anchored = true
  3419. Part141.CanCollide = false
  3420. Part141.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  3421. Part141.CFrame = CFrame.new(-79.9407272, 4.04912758, 66.8877258, 0.00759398332, -0.155323029, 0.987834513, -0.0868270025, 0.984030306, 0.155392334, -0.996194482, -0.0869508609, -0.00601354521)
  3422. Part141.Color = Color3.new(1, 0, 0)
  3423. Part141.Position = Vector3.new(-79.9407272, 4.04912758, 66.8877258)
  3424. Part141.Orientation = Vector3.new(-8.93999958, 90.3499985, -5.03999996)
  3425. Part141.Color = Color3.new(1, 0, 0)
  3426. Part142.Parent = Model1
  3427. Part142.Material = Enum.Material.Neon
  3428. Part142.BrickColor = BrickColor.new("Really red")
  3429. Part142.Rotation = Vector3.new(85.0899963, -8.97999954, 90.4399948)
  3430. Part142.Anchored = true
  3431. Part142.CanCollide = false
  3432. Part142.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  3433. Part142.CFrame = CFrame.new(-76.230896, 3.87121177, 66.9315109, -0.00759406853, -0.987702847, -0.156158492, 0.0868270546, 0.154922009, -0.984104455, 0.996194482, -0.0210321508, 0.0845829472)
  3434. Part142.Color = Color3.new(1, 0, 0)
  3435. Part142.Position = Vector3.new(-76.230896, 3.87121177, 66.9315109)
  3436. Part142.Orientation = Vector3.new(79.7699966, -61.5599976, 29.2699986)
  3437. Part142.Color = Color3.new(1, 0, 0)
  3438. Part143.Parent = Model1
  3439. Part143.Material = Enum.Material.Neon
  3440. Part143.BrickColor = BrickColor.new("Really red")
  3441. Part143.Rotation = Vector3.new(-89.25, 85.6500015, -95.75)
  3442. Part143.Anchored = true
  3443. Part143.CanCollide = false
  3444. Part143.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  3445. Part143.CFrame = CFrame.new(-75.4352951, 4.43518353, 66.8884125, -0.00759400381, 0.0754697248, 0.997119129, 0.0868270025, -0.993332803, 0.0758443922, 0.996194482, 0.0871529579, 0.000990549568)
  3446. Part143.Color = Color3.new(1, 0, 0)
  3447. Part143.Position = Vector3.new(-75.4352951, 4.43518353, 66.8884125)
  3448. Part143.Orientation = Vector3.new(-4.3499999, 89.9399948, 175)
  3449. Part143.Color = Color3.new(1, 0, 0)
  3450. Part144.Parent = Model1
  3451. Part144.Material = Enum.Material.Neon
  3452. Part144.BrickColor = BrickColor.new("Really red")
  3453. Part144.Rotation = Vector3.new(84.6699982, 38.6800003, -89.4399948)
  3454. Part144.Anchored = true
  3455. Part144.CanCollide = false
  3456. Part144.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  3457. Part144.CFrame = CFrame.new(-81.5925446, 4.50722265, 66.8351593, 0.0075940243, 0.780614674, 0.624966323, -0.0868270174, 0.623139024, -0.77727741, -0.996194482, -0.0483613722, 0.0725106746)
  3458. Part144.Color = Color3.new(1, 0, 0)
  3459. Part144.Position = Vector3.new(-81.5925446, 4.50722265, 66.8351593)
  3460. Part144.Orientation = Vector3.new(51.0099983, 83.3799973, -7.92999983)
  3461. Part144.Color = Color3.new(1, 0, 0)
  3462. Part145.Parent = Model1
  3463. Part145.Material = Enum.Material.Neon
  3464. Part145.BrickColor = BrickColor.new("Really red")
  3465. Part145.Rotation = Vector3.new(-96.2299957, -70.8099976, 88.6800003)
  3466. Part145.Anchored = true
  3467. Part145.CanCollide = false
  3468. Part145.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  3469. Part145.CFrame = CFrame.new(-78.6639404, 3.48391175, 66.9466858, 0.00759397633, -0.328601927, -0.94443804, -0.0868270844, -0.941114843, 0.326747507, -0.996194482, 0.0795214847, -0.0356783494)
  3470. Part145.Color = Color3.new(1, 0, 0)
  3471. Part145.Position = Vector3.new(-78.6639404, 3.48391175, 66.9466858)
  3472. Part145.Orientation = Vector3.new(-19.0699997, -92.159996, -174.729996)
  3473. Part145.Color = Color3.new(1, 0, 0)
  3474. Part146.Parent = Model1
  3475. Part146.Material = Enum.Material.Neon
  3476. Part146.BrickColor = BrickColor.new("Really red")
  3477. Part146.Rotation = Vector3.new(85.0899963, -8.72000027, 90.4399948)
  3478. Part146.Anchored = true
  3479. Part146.CanCollide = false
  3480. Part146.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  3481. Part146.CFrame = CFrame.new(-74.6341019, 5.59162331, 66.7937164, -0.00759401266, -0.988410294, -0.151616797, 0.0868269876, 0.150396839, -0.98480618, 0.996194482, -0.0206430703, 0.0846786723)
  3482. Part146.Color = Color3.new(1, 0, 0)
  3483. Part146.Position = Vector3.new(-74.6341019, 5.59162331, 66.7937164)
  3484. Part146.Orientation = Vector3.new(80, -60.8199997, 30)
  3485. Part146.Color = Color3.new(1, 0, 0)
  3486. Part147.Parent = Model1
  3487. Part147.Material = Enum.Material.Neon
  3488. Part147.BrickColor = BrickColor.new("Really red")
  3489. Part147.Rotation = Vector3.new(-95.4199982, -45.1299973, -90.6199951)
  3490. Part147.Anchored = true
  3491. Part147.CanCollide = false
  3492. Part147.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  3493. Part147.CFrame = CFrame.new(-76.1878662, 3.54928756, 66.9598846, -0.00759394281, 0.705496252, -0.70867604, 0.0868270025, 0.706488252, 0.70239538, 0.996194482, -0.0561982356, -0.0666205436)
  3494. Part147.Color = Color3.new(1, 0, 0)
  3495. Part147.Position = Vector3.new(-76.1878662, 3.54928756, 66.9598846)
  3496. Part147.Orientation = Vector3.new(-44.6199989, -95.3699951, 7.00999975)
  3497. Part147.Color = Color3.new(1, 0, 0)
  3498. Part148.Parent = Model1
  3499. Part148.Material = Enum.Material.Neon
  3500. Part148.BrickColor = BrickColor.new("Really red")
  3501. Part148.Rotation = Vector3.new(-94.7099991, 31.7199993, -90.5099945)
  3502. Part148.Anchored = true
  3503. Part148.CanCollide = false
  3504. Part148.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  3505. Part148.CFrame = CFrame.new(-76.1888885, 4.52808046, 66.8745651, -0.00759398844, 0.850562215, 0.52581948, 0.0868270099, -0.52328819, 0.847721636, 0.996194482, 0.0520929806, -0.0698780492)
  3506. Part148.Color = Color3.new(1, 0, 0)
  3507. Part148.Position = Vector3.new(-76.1888885, 4.52808046, 66.8745651)
  3508. Part148.Orientation = Vector3.new(-57.9599991, 97.5699997, 170.580002)
  3509. Part148.Color = Color3.new(1, 0, 0)
  3510. Part149.Parent = Model1
  3511. Part149.Material = Enum.Material.Neon
  3512. Part149.BrickColor = BrickColor.new("Really red")
  3513. Part149.Rotation = Vector3.new(-92.5199966, 79.9599991, 87.5)
  3514. Part149.Anchored = true
  3515. Part149.CanCollide = false
  3516. Part149.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  3517. Part149.CFrame = CFrame.new(-80.2121735, 4.0030694, 66.889679, 0.00759398192, -0.174244225, 0.984673083, -0.0868270025, 0.98086834, 0.17424053, -0.996194482, -0.0868195072, -0.00768043287)
  3518. Part149.Color = Color3.new(1, 0, 0)
  3519. Part149.Position = Vector3.new(-80.2121735, 4.0030694, 66.889679)
  3520. Part149.Orientation = Vector3.new(-10.0299997, 90.4499969, -5.05999994)
  3521. Part149.Color = Color3.new(1, 0, 0)
  3522. Part150.Parent = Model1
  3523. Part150.Material = Enum.Material.Neon
  3524. Part150.BrickColor = BrickColor.new("Really red")
  3525. Part150.Rotation = Vector3.new(-94.5199966, 46.7700005, -90.6399994)
  3526. Part150.Anchored = true
  3527. Part150.CanCollide = false
  3528. Part150.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  3529. Part150.CFrame = CFrame.new(-75.4289932, 5.13082552, 66.8278427, -0.00759399543, 0.684922099, 0.72857672, 0.0868270099, -0.725394309, 0.68283534, 0.996194482, 0.0684455782, -0.0539610945)
  3530. Part150.Color = Color3.new(1, 0, 0)
  3531. Part150.Position = Vector3.new(-75.4289932, 5.13082552, 66.8278427)
  3532. Part150.Orientation = Vector3.new(-43.0699997, 94.2399979, 173.169998)
  3533. Part150.Color = Color3.new(1, 0, 0)
  3534. Part151.Parent = Model1
  3535. Part151.Material = Enum.Material.Neon
  3536. Part151.BrickColor = BrickColor.new("Really red")
  3537. Part151.Rotation = Vector3.new(84.8699951, 18.9399986, 90.4599991)
  3538. Part151.Anchored = true
  3539. Part151.CanCollide = false
  3540. Part151.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  3541. Part151.CFrame = CFrame.new(-74.6650467, 6.18928909, 66.741394, -0.00759406667, -0.945830107, 0.324572921, 0.0868270248, -0.323980302, -0.942071736, 0.996194482, 0.0210275855, 0.0845840573)
  3542. Part151.Color = Color3.new(1, 0, 0)
  3543. Part151.Position = Vector3.new(-74.6650467, 6.18928909, 66.741394)
  3544. Part151.Orientation = Vector3.new(70.4000015, 75.3899994, 165)
  3545. Part151.Color = Color3.new(1, 0, 0)
  3546. Part152.Parent = Model1
  3547. Part152.Material = Enum.Material.Neon
  3548. Part152.BrickColor = BrickColor.new("Really red")
  3549. Part152.Rotation = Vector3.new(84.9899979, 3.67999983, 90.4399948)
  3550. Part152.Anchored = true
  3551. Part152.CanCollide = false
  3552. Part152.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  3553. Part152.CFrame = CFrame.new(-74.6105423, 5.92799664, 66.7645874, -0.00759401498, -0.997911453, 0.0641484559, 0.0868269801, -0.0645661056, -0.994129598, 0.996194601, -0.00197960436, 0.0871360451)
  3554. Part152.Color = Color3.new(1, 0, 0)
  3555. Part152.Position = Vector3.new(-74.6105423, 5.92799664, 66.7645874)
  3556. Part152.Orientation = Vector3.new(83.7900009, 36.3600006, 126.639999)
  3557. Part152.Color = Color3.new(1, 0, 0)
  3558. Part153.Parent = Model1
  3559. Part153.Material = Enum.Material.Neon
  3560. Part153.BrickColor = BrickColor.new("Really red")
  3561. Part153.Rotation = Vector3.new(-94.8600006, 15.5599995, -90.4499969)
  3562. Part153.Anchored = true
  3563. Part153.CanCollide = false
  3564. Part153.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  3565. Part153.CFrame = CFrame.new(-73.8689804, 5.29272985, 66.8255997, -0.0075939619, 0.963299096, 0.268330902, 0.0868270397, -0.266697764, 0.959873497, 0.996194482, 0.0305871293, -0.0816147774)
  3566. Part153.Color = Color3.new(1, 0, 0)
  3567. Part153.Position = Vector3.new(-73.8689804, 5.29272985, 66.8255997)
  3568. Part153.Orientation = Vector3.new(-73.7099991, 106.919998, 161.970001)
  3569. Part153.Color = Color3.new(1, 0, 0)
  3570. Part154.Parent = Model1
  3571. Part154.Material = Enum.Material.Neon
  3572. Part154.BrickColor = BrickColor.new("Really red")
  3573. Part154.Rotation = Vector3.new(-95.2799988, -34.4500008, -90.5299988)
  3574. Part154.Anchored = true
  3575. Part154.CanCollide = false
  3576. Part154.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  3577. Part154.CFrame = CFrame.new(-75.036499, 6.53741074, 66.7082367, -0.00759398984, 0.824558258, -0.565726042, 0.0868270621, 0.564149737, 0.821095288, 0.996194482, -0.0428850092, -0.0758782104)
  3578. Part154.Color = Color3.new(1, 0, 0)
  3579. Part154.Position = Vector3.new(-75.036499, 6.53741074, 66.7082367)
  3580. Part154.Orientation = Vector3.new(-55.1899986, -97.6399994, 8.75)
  3581. Part154.Color = Color3.new(1, 0, 0)
  3582. Part155.Parent = Model1
  3583. Part155.Material = Enum.Material.Neon
  3584. Part155.BrickColor = BrickColor.new("Really red")
  3585. Part155.Rotation = Vector3.new(84.3499985, 57.0599976, -89.1999969)
  3586. Part155.Anchored = true
  3587. Part155.CanCollide = false
  3588. Part155.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  3589. Part155.CFrame = CFrame.new(-79.4925613, 3.94343472, 66.9003296, 0.00759401359, 0.543654799, 0.839274526, -0.0868270025, 0.836487889, -0.541064203, -0.996194482, -0.0687629431, 0.0535562821)
  3590. Part155.Color = Color3.new(1, 0, 0)
  3591. Part155.Position = Vector3.new(-79.4925613, 3.94343472, 66.9003296)
  3592. Part155.Orientation = Vector3.new(32.7599983, 86.3499985, -5.92999983)
  3593. Part155.Color = Color3.new(1, 0, 0)
  3594. Part156.Parent = Model1
  3595. Part156.Material = Enum.Material.Neon
  3596. Part156.BrickColor = BrickColor.new("Really red")
  3597. Part156.Rotation = Vector3.new(83.8899994, 68.9300003, -88.7900009)
  3598. Part156.Anchored = true
  3599. Part156.CanCollide = false
  3600. Part156.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  3601. Part156.CFrame = CFrame.new(-79.7359619, 4.37000132, 66.8613205, 0.00759398658, 0.359400749, 0.933152378, -0.0868269876, 0.929892421, -0.357438654, -0.996194482, -0.0783085302, 0.0382673144)
  3602. Part156.Color = Color3.new(1, 0, 0)
  3603. Part156.Position = Vector3.new(-79.7359619, 4.37000132, 66.8613205)
  3604. Part156.Orientation = Vector3.new(20.9399986, 87.6500015, -5.32999992)
  3605. Part156.Color = Color3.new(1, 0, 0)
  3606. Part157.Parent = Model1
  3607. Part157.Material = Enum.Material.Neon
  3608. Part157.BrickColor = BrickColor.new("Really red")
  3609. Part157.Rotation = Vector3.new(84.3899994, 55.3699989, -89.2299957)
  3610. Part157.Anchored = true
  3611. Part157.CanCollide = false
  3612. Part157.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  3613. Part157.CFrame = CFrame.new(-79.0402374, 3.65537477, 66.9288788, 0.00759401871, 0.568173587, 0.822873712, -0.0868270025, 0.82016474, -0.565501869, -0.996194482, -0.0671533123, 0.0555612147)
  3614. Part157.Color = Color3.new(1, 0, 0)
  3615. Part157.Position = Vector3.new(-79.0402374, 3.65537477, 66.9288788)
  3616. Part157.Orientation = Vector3.new(34.4399986, 86.1399994, -6.03999996)
  3617. Part157.Color = Color3.new(1, 0, 0)
  3618. Part158.Parent = Model1
  3619. Part158.Material = Enum.Material.Neon
  3620. Part158.BrickColor = BrickColor.new("Really red")
  3621. Part158.Rotation = Vector3.new(84.3799973, 55.5699997, -89.2299957)
  3622. Part158.Anchored = true
  3623. Part158.CanCollide = false
  3624. Part158.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  3625. Part158.CFrame = CFrame.new(-81.3044434, 4.23808765, 66.8608627, 0.00759401126, 0.565362632, 0.824807465, -0.0868270025, 0.822089493, -0.562700093, -0.996194482, -0.0673425049, 0.0553317592)
  3626. Part158.Color = Color3.new(1, 0, 0)
  3627. Part158.Position = Vector3.new(-81.3044434, 4.23808765, 66.8608627)
  3628. Part158.Orientation = Vector3.new(34.2399979, 86.159996, -6.02999973)
  3629. Part158.Color = Color3.new(1, 0, 0)
  3630. Part159.Parent = Model1
  3631. Part159.Material = Enum.Material.Neon
  3632. Part159.BrickColor = BrickColor.new("Really red")
  3633. Part159.Rotation = Vector3.new(-95.4499969, -47.0900002, 89.3600006)
  3634. Part159.Anchored = true
  3635. Part159.CanCollide = false
  3636. Part159.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  3637. Part159.CFrame = CFrame.new(-79.009346, 3.68772578, 66.9263077, 0.0075939619, -0.680792928, -0.732436657, -0.086827077, -0.730140269, 0.677758276, -0.996194482, 0.05844846, -0.0646559224)
  3638. Part159.Color = Color3.new(1, 0, 0)
  3639. Part159.Position = Vector3.new(-79.009346, 3.68772578, 66.9263077)
  3640. Part159.Orientation = Vector3.new(-42.6699982, -95.0400009, -173.220001)
  3641. Part159.Color = Color3.new(1, 0, 0)
  3642. Part160.Parent = Model1
  3643. Part160.Material = Enum.Material.Neon
  3644. Part160.BrickColor = BrickColor.new("Really red")
  3645. Part160.Rotation = Vector3.new(79.3799973, 85.5800018, -84.3399963)
  3646. Part160.Anchored = true
  3647. Part160.CanCollide = false
  3648. Part160.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  3649. Part160.CFrame = CFrame.new(-80.5747147, 3.98975754, 66.8880386, 0.00759399682, 0.0766274109, 0.997030735, -0.0868270099, 0.993345201, -0.0756827965, -0.996194482, -0.0859946012, 0.0141967908)
  3650. Part160.Color = Color3.new(1, 0, 0)
  3651. Part160.Position = Vector3.new(-80.5747147, 3.98975754, 66.8880386)
  3652. Part160.Orientation = Vector3.new(4.33999968, 89.1800003, -5)
  3653. Part160.Color = Color3.new(1, 0, 0)
  3654. Part161.Parent = Model1
  3655. Part161.Material = Enum.Material.Neon
  3656. Part161.BrickColor = BrickColor.new("Really red")
  3657. Part161.Rotation = Vector3.new(83.159996, 76.8099976, -88.0899963)
  3658. Part161.Anchored = true
  3659. Part161.CanCollide = false
  3660. Part161.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  3661. Part161.CFrame = CFrame.new(-79.7169724, 4.02965355, 66.891098, 0.00759400381, 0.22797437, 0.973637581, -0.0868270025, 0.970138669, -0.226477861, -0.996194482, -0.0828181654, 0.0271615647)
  3662. Part161.Color = Color3.new(1, 0, 0)
  3663. Part161.Position = Vector3.new(-79.7169724, 4.02965355, 66.891098)
  3664. Part161.Orientation = Vector3.new(13.0900002, 88.4000015, -5.10999966)
  3665. Part161.Color = Color3.new(1, 0, 0)
  3666. Part162.Parent = Model1
  3667. Part162.Material = Enum.Material.Neon
  3668. Part162.BrickColor = BrickColor.new("Really red")
  3669. Part162.Rotation = Vector3.new(84.6399994, 41.2900009, -89.4199982)
  3670. Part162.Anchored = true
  3671. Part162.CanCollide = false
  3672. Part162.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  3673. Part162.CFrame = CFrame.new(-80.6099777, 4.89396334, 66.8089828, 0.00759400381, 0.751284301, 0.659934998, -0.0868270025, 0.657956958, -0.748033226, -0.996194482, -0.0516196117, 0.0702282861)
  3674. Part162.Color = Color3.new(1, 0, 0)
  3675. Part162.Position = Vector3.new(-80.6099777, 4.89396334, 66.8089828)
  3676. Part162.Orientation = Vector3.new(48.4199982, 83.9300003, -7.51999998)
  3677. Part162.Color = Color3.new(1, 0, 0)
  3678. Part163.Parent = Model1
  3679. Part163.Material = Enum.Material.Neon
  3680. Part163.BrickColor = BrickColor.new("Really red")
  3681. Part163.Rotation = Vector3.new(82.3099976, 80.8600006, -87.2599945)
  3682. Part163.Anchored = true
  3683. Part163.CanCollide = false
  3684. Part163.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  3685. Part163.CFrame = CFrame.new(-78.5181427, 3.42772889, 66.9527359, 0.00759400101, 0.158731878, 0.987292588, -0.0868270025, 0.983697414, -0.157486036, -0.996194482, -0.0845278203, 0.0212524291)
  3686. Part163.Color = Color3.new(1, 0, 0)
  3687. Part163.Position = Vector3.new(-78.5181427, 3.42772889, 66.9527359)
  3688. Part163.Orientation = Vector3.new(9.05999947, 88.7699966, -5.03999996)
  3689. Part163.Color = Color3.new(1, 0, 0)
  3690. Part164.Parent = Model1
  3691. Part164.Material = Enum.Material.Neon
  3692. Part164.BrickColor = BrickColor.new("Really red")
  3693. Part164.Rotation = Vector3.new(-94.659996, 36.8600006, -90.5400009)
  3694. Part164.Anchored = true
  3695. Part164.CanCollide = false
  3696. Part164.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  3697. Part164.CFrame = CFrame.new(-75.1723862, 5.41619301, 66.8049164, -0.0075939903, 0.800071836, 0.599856257, 0.0868270099, -0.597080946, 0.797469079, 0.996194482, 0.0581397638, -0.0649337098)
  3698. Part164.Color = Color3.new(1, 0, 0)
  3699. Part164.Position = Vector3.new(-75.1723862, 5.41619301, 66.8049164)
  3700. Part164.Orientation = Vector3.new(-52.8899994, 96.1800003, 171.729996)
  3701. Part164.Color = Color3.new(1, 0, 0)
  3702. Part165.Parent = Model1
  3703. Part165.Material = Enum.Material.Neon
  3704. Part165.BrickColor = BrickColor.new("Really red")
  3705. Part165.Rotation = Vector3.new(-94.8299942, 19.6099987, -90.4599991)
  3706. Part165.Anchored = true
  3707. Part165.CanCollide = false
  3708. Part165.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  3709. Part165.CFrame = CFrame.new(-75.0050354, 5.72146511, 66.7796021, -0.00759398378, 0.941961229, 0.33563593, 0.0868270248, -0.333756804, 0.938651979, 0.996194482, 0.0362703726, -0.0792531446)
  3710. Part165.Color = Color3.new(1, 0, 0)
  3711. Part165.Position = Vector3.new(-75.0050354, 5.72146511, 66.7796021)
  3712. Part165.Orientation = Vector3.new(-69.8300018, 103.290001, 165.419998)
  3713. Part165.Color = Color3.new(1, 0, 0)
  3714. Part166.Parent = Model1
  3715. Part166.Material = Enum.Material.Neon
  3716. Part166.BrickColor = BrickColor.new("Really red")
  3717. Part166.Rotation = Vector3.new(84.8899994, 16.2099991, 90.4499969)
  3718. Part166.Anchored = true
  3719. Part166.CanCollide = false
  3720. Part166.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  3721. Part166.CFrame = CFrame.new(-76.2011261, 3.67199254, 66.9490967, -0.0075940676, -0.960206807, 0.279186517, 0.0868270248, -0.278773487, -0.956424475, 0.996194482, 0.0169778205, 0.0854890421)
  3722. Part166.Color = Color3.new(1, 0, 0)
  3723. Part166.Position = Vector3.new(-76.2011261, 3.67199254, 66.9490967)
  3724. Part166.Orientation = Vector3.new(73.0199966, 72.9799957, 162.699997)
  3725. Part166.Color = Color3.new(1, 0, 0)
  3726. Part167.Parent = Model1
  3727. Part167.Material = Enum.Material.Neon
  3728. Part167.BrickColor = BrickColor.new("Really red")
  3729. Part167.Rotation = Vector3.new(-94.8600006, 15.1700001, 89.5499954)
  3730. Part167.Anchored = true
  3731. Part167.CanCollide = false
  3732. Part167.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  3733. Part167.CFrame = CFrame.new(-79.2231445, 3.5132587, 66.9398804, 0.00759394839, -0.965135276, 0.261649668, -0.0868270323, 0.260040283, 0.961698413, -0.996194482, -0.030020874, -0.0818247795)
  3734. Part167.Color = Color3.new(1, 0, 0)
  3735. Part167.Position = Vector3.new(-79.2231445, 3.5132587, 66.9398804)
  3736. Part167.Orientation = Vector3.new(-74.0899963, 107.369995, -18.4599991)
  3737. Part167.Color = Color3.new(1, 0, 0)
  3738. Part168.Parent = Model1
  3739. Part168.Material = Enum.Material.Neon
  3740. Part168.BrickColor = BrickColor.new("Really red")
  3741. Part168.Rotation = Vector3.new(-95.0699997, -11.8400002, 89.5599976)
  3742. Part168.Anchored = true
  3743. Part168.CanCollide = false
  3744. Part168.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  3745. Part168.CFrame = CFrame.new(-79.2030792, 3.92867231, 66.9038086, 0.00759394839, -0.978690803, -0.205198944, -0.0868270546, -0.205075338, 0.974888086, -0.996194482, 0.0104135983, -0.0865342841)
  3746. Part168.Color = Color3.new(1, 0, 0)
  3747. Part168.Position = Vector3.new(-79.2030792, 3.92867231, 66.9038086)
  3748. Part168.Orientation = Vector3.new(-77.1299973, -112.869995, -157.050003)
  3749. Part168.Color = Color3.new(1, 0, 0)
  3750. Part169.Parent = Model1
  3751. Part169.Material = Enum.Material.Neon
  3752. Part169.BrickColor = BrickColor.new("Really red")
  3753. Part169.Rotation = Vector3.new(83.4700012, 74.2799988, -88.3899994)
  3754. Part169.Anchored = true
  3755. Part169.CanCollide = false
  3756. Part169.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  3757. Part169.CFrame = CFrame.new(-78.7481232, 3.49183965, 66.9453812, 0.00759400567, 0.270840913, 0.962596357, -0.0868270025, 0.959175169, -0.269198865, -0.996194482, -0.0815347508, 0.0307998005)
  3758. Part169.Color = Color3.new(1, 0, 0)
  3759. Part169.Position = Vector3.new(-78.7481232, 3.49183965, 66.9453812)
  3760. Part169.Orientation = Vector3.new(15.6199999, 88.1699982, -5.17000008)
  3761. Part169.Color = Color3.new(1, 0, 0)
  3762. Part170.Parent = Model1
  3763. Part170.Material = Enum.Material.Neon
  3764. Part170.BrickColor = BrickColor.new("Really red")
  3765. Part170.Rotation = Vector3.new(85.1800003, -20.8999996, -89.5299988)
  3766. Part170.Anchored = true
  3767. Part170.CanCollide = false
  3768. Part170.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  3769. Part170.CFrame = CFrame.new(-79.3245773, 3.94742346, 66.9012527, 0.00759403221, 0.934193492, -0.356685966, -0.0868270621, -0.354733288, -0.930927932, -0.996194482, 0.0380395316, 0.0784195215)
  3770. Part170.Color = Color3.new(1, 0, 0)
  3771. Part170.Position = Vector3.new(-79.3245773, 3.94742346, 66.9012527)
  3772. Part170.Orientation = Vector3.new(68.5800018, -77.5999985, -166.25)
  3773. Part170.Color = Color3.new(1, 0, 0)
  3774. WedgePart171.Parent = Model1
  3775. WedgePart171.Material = Enum.Material.Neon
  3776. WedgePart171.BrickColor = BrickColor.new("Really red")
  3777. WedgePart171.Rotation = Vector3.new(83.7200012, 71.4599991, 91.3699951)
  3778. WedgePart171.Anchored = true
  3779. WedgePart171.CanCollide = false
  3780. WedgePart171.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3781. WedgePart171.CFrame = CFrame.new(-76.5407791, 4.13524246, 66.9061279, -0.00759398378, -0.317944288, 0.948079169, 0.0868269429, -0.944735169, -0.316127539, 0.996194482, 0.0799181163, 0.0347804353)
  3782. WedgePart171.Color = Color3.new(1, 0, 0)
  3783. WedgePart171.Position = Vector3.new(-76.5407791, 4.13524246, 66.9061279)
  3784. WedgePart171.Orientation = Vector3.new(18.4300003, 87.9000015, 174.75)
  3785. WedgePart171.Color = Color3.new(1, 0, 0)
  3786. WedgePart172.Parent = Model1
  3787. WedgePart172.Material = Enum.Material.Neon
  3788. WedgePart172.BrickColor = BrickColor.new("Really red")
  3789. WedgePart172.Rotation = Vector3.new(-93.4799957, 73.8600006, 88.4300003)
  3790. WedgePart172.Anchored = true
  3791. WedgePart172.CanCollide = false
  3792. WedgePart172.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3793. WedgePart172.CFrame = CFrame.new(-79.5114365, 3.44855285, 66.9433212, 0.0075939619, -0.277846634, 0.960595369, -0.086826995, 0.956812501, 0.277438849, -0.996194482, -0.0855125785, -0.0168586224)
  3794. WedgePart172.Color = Color3.new(1, 0, 0)
  3795. WedgePart172.Position = Vector3.new(-79.5114365, 3.44855285, 66.9433212)
  3796. WedgePart172.Orientation = Vector3.new(-16.1099987, 91.0099945, -5.19000006)
  3797. WedgePart172.Color = Color3.new(1, 0, 0)
  3798. WedgePart173.Parent = Model1
  3799. WedgePart173.Material = Enum.Material.Neon
  3800. WedgePart173.BrickColor = BrickColor.new("Really red")
  3801. WedgePart173.Rotation = Vector3.new(89.7799988, -84.7699966, -85.2200012)
  3802. WedgePart173.Anchored = true
  3803. WedgePart173.CanCollide = false
  3804. WedgePart173.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3805. WedgePart173.CFrame = CFrame.new(-80.3664169, 6.67674065, 66.6554489, 0.0075939754, 0.0908282101, -0.995837569, -0.086827077, -0.992045879, -0.0911445022, -0.996194482, 0.0871579349, 0.000352791976)
  3806. WedgePart173.Color = Color3.new(1, 0, 0)
  3807. WedgePart173.Position = Vector3.new(-80.3664169, 6.67674065, 66.6554489)
  3808. WedgePart173.Orientation = Vector3.new(5.23000002, -89.9799957, -175)
  3809. WedgePart173.Color = Color3.new(1, 0, 0)
  3810. WedgePart174.Parent = Model1
  3811. WedgePart174.Material = Enum.Material.Neon
  3812. WedgePart174.BrickColor = BrickColor.new("Really red")
  3813. WedgePart174.Rotation = Vector3.new(-91.3099976, 83.2399979, -93.6999969)
  3814. WedgePart174.Anchored = true
  3815. WedgePart174.CanCollide = false
  3816. WedgePart174.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3817. WedgePart174.CFrame = CFrame.new(-77.2436676, 3.42038989, 66.9630814, -0.00759398844, 0.117399104, 0.993055761, 0.0868269354, -0.989257097, 0.117614008, 0.996194601, 0.0871172398, -0.00268101646)
  3818. WedgePart174.Color = Color3.new(1, 0, 0)
  3819. WedgePart174.Position = Vector3.new(-77.2436676, 3.42038989, 66.9630814)
  3820. WedgePart174.Orientation = Vector3.new(-6.75, 90.1500015, 174.979996)
  3821. WedgePart174.Color = Color3.new(1, 0, 0)
  3822. WedgePart175.Parent = Model1
  3823. WedgePart175.Material = Enum.Material.Neon
  3824. WedgePart175.BrickColor = BrickColor.new("Really red")
  3825. WedgePart175.Rotation = Vector3.new(-94.5599976, 43.9399986, -90.5999985)
  3826. WedgePart175.Anchored = true
  3827. WedgePart175.CanCollide = false
  3828. WedgePart175.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3829. WedgePart175.CFrame = CFrame.new(-79.483963, 3.46508861, 66.9421082, -0.00759406621, 0.720070243, 0.693859637, 0.0868270025, -0.690784156, 0.717828929, 0.996194482, 0.0656969845, -0.0572756827)
  3830. WedgePart175.Color = Color3.new(1, 0, 0)
  3831. WedgePart175.Position = Vector3.new(-79.483963, 3.46508861, 66.9421082)
  3832. WedgePart175.Orientation = Vector3.new(-45.8799973, 94.7200012, 172.839996)
  3833. WedgePart175.Color = Color3.new(1, 0, 0)
  3834. WedgePart176.Parent = Model1
  3835. WedgePart176.Material = Enum.Material.Neon
  3836. WedgePart176.BrickColor = BrickColor.new("Really red")
  3837. WedgePart176.Rotation = Vector3.new(85.2200012, -25.3299999, 90.4799957)
  3838. WedgePart176.Anchored = true
  3839. WedgePart176.CanCollide = false
  3840. WedgePart176.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3841. WedgePart176.CFrame = CFrame.new(-79.0959625, 4.0764184, 66.8917618, -0.00759389484, -0.903852046, -0.427777827, 0.0868271068, 0.425578773, -0.900746942, 0.996194482, -0.0439829305, 0.0752471536)
  3842. WedgePart176.Color = Color3.new(1, 0, 0)
  3843. WedgePart176.Position = Vector3.new(-79.0959625, 4.0764184, 66.8917618)
  3844. WedgePart176.Orientation = Vector3.new(64.2600021, -80.0199966, 11.5299997)
  3845. WedgePart176.Color = Color3.new(1, 0, 0)
  3846. WedgePart177.Parent = Model1
  3847. WedgePart177.Material = Enum.Material.Neon
  3848. WedgePart177.BrickColor = BrickColor.new("Really red")
  3849. WedgePart177.Rotation = Vector3.new(-96.409996, -73.1100006, -91.5)
  3850. WedgePart177.Anchored = true
  3851. WedgePart177.CanCollide = false
  3852. WedgePart177.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3853. WedgePart177.CFrame = CFrame.new(-78.5785904, 2.98294377, 66.9910126, -0.00759389903, 0.290375143, -0.95688498, 0.0868269801, 0.953497767, 0.288663864, 0.996194482, -0.0808910504, -0.0324526764)
  3854. WedgePart177.Color = Color3.new(1, 0, 0)
  3855. WedgePart177.Position = Vector3.new(-78.5785904, 2.98294377, 66.9910126)
  3856. WedgePart177.Orientation = Vector3.new(-16.7799988, -91.9399948, 5.19999981)
  3857. WedgePart177.Color = Color3.new(1, 0, 0)
  3858. WedgePart178.Parent = Model1
  3859. WedgePart178.Material = Enum.Material.Neon
  3860. WedgePart178.BrickColor = BrickColor.new("Really red")
  3861. WedgePart178.Rotation = Vector3.new(-95.0899963, -13.8999996, 89.5499954)
  3862. WedgePart178.Anchored = true
  3863. WedgePart178.CanCollide = false
  3864. WedgePart178.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3865. WedgePart178.CFrame = CFrame.new(-76.3032837, 3.3921659, 66.972702, 0.0075940541, -0.970696867, -0.240187511, -0.0868270472, -0.23992753, 0.966900885, -0.996194482, 0.0135121085, -0.0861048773)
  3866. WedgePart178.Color = Color3.new(1, 0, 0)
  3867. WedgePart178.Position = Vector3.new(-76.3032837, 3.3921659, 66.972702)
  3868. WedgePart178.Orientation = Vector3.new(-75.2200012, -109.720001, -160.110001)
  3869. WedgePart178.Color = Color3.new(1, 0, 0)
  3870. WedgePart179.Parent = Model1
  3871. WedgePart179.Material = Enum.Material.Neon
  3872. WedgePart179.BrickColor = BrickColor.new("Really red")
  3873. WedgePart179.Rotation = Vector3.new(85.0499954, -4.71000004, -89.5599976)
  3874. WedgePart179.Anchored = true
  3875. WedgePart179.CanCollide = false
  3876. WedgePart179.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3877. WedgePart179.CFrame = CFrame.new(-76.3320847, 4.11462736, 66.9095154, 0.00759395631, 0.996590316, -0.0821583793, -0.0868268907, -0.0811933503, -0.992909789, -0.996194601, 0.0146736708, 0.0859143361)
  3878. WedgePart179.Color = Color3.new(1, 0, 0)
  3879. WedgePart179.Position = Vector3.new(-76.3320847, 4.11462736, 66.9095154)
  3880. WedgePart179.Orientation = Vector3.new(83.1699982, -43.7199974, -133.080002)
  3881. WedgePart179.Color = Color3.new(1, 0, 0)
  3882. WedgePart180.Parent = Model1
  3883. WedgePart180.Material = Enum.Material.Neon
  3884. WedgePart180.BrickColor = BrickColor.new("Really red")
  3885. WedgePart180.Rotation = Vector3.new(83.159996, 76.8300018, -88.0899963)
  3886. WedgePart180.Anchored = true
  3887. WedgePart180.CanCollide = false
  3888. WedgePart180.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3889. WedgePart180.CFrame = CFrame.new(-77.3295975, 3.42513061, 66.9619904, 0.00759389531, 0.227637172, 0.973716497, -0.0868269876, 0.97021699, -0.226141915, -0.996194482, -0.0828275681, 0.0271327738)
  3890. WedgePart180.Color = Color3.new(1, 0, 0)
  3891. WedgePart180.Position = Vector3.new(-77.3295975, 3.42513061, 66.9619904)
  3892. WedgePart180.Orientation = Vector3.new(13.0699997, 88.4000015, -5.10999966)
  3893. WedgePart180.Color = Color3.new(1, 0, 0)
  3894. WedgePart181.Parent = Model1
  3895. WedgePart181.Material = Enum.Material.Neon
  3896. WedgePart181.BrickColor = BrickColor.new("Really red")
  3897. WedgePart181.Rotation = Vector3.new(84.8099976, 25.289999, -89.5199966)
  3898. WedgePart181.Anchored = true
  3899. WedgePart181.CanCollide = false
  3900. WedgePart181.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3901. WedgePart181.CFrame = CFrame.new(-76.4751587, 4.07722855, 66.9116898, 0.00759389345, 0.904150665, 0.427146107, -0.086826928, 0.42614162, -0.900480866, -0.996194601, -0.0302496776, 0.0817407891)
  3902. WedgePart181.Color = Color3.new(1, 0, 0)
  3903. WedgePart181.Position = Vector3.new(-76.4751587, 4.07722855, 66.9116898)
  3904. WedgePart181.Orientation = Vector3.new(64.2200012, 79.1699982, -11.5199995)
  3905. WedgePart181.Color = Color3.new(1, 0, 0)
  3906. WedgePart182.Parent = Model1
  3907. WedgePart182.Material = Enum.Material.Neon
  3908. WedgePart182.BrickColor = BrickColor.new("Really red")
  3909. WedgePart182.Rotation = Vector3.new(-95.4000015, -43.829998, -90.5999985)
  3910. WedgePart182.Anchored = true
  3911. WedgePart182.CanCollide = false
  3912. WedgePart182.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3913. WedgePart182.CFrame = CFrame.new(-76.2877731, 3.36415982, 66.9752502, -0.0075939619, 0.721399546, -0.692480445, 0.0868269876, 0.690363646, 0.718250036, 0.996194482, -0.0546716005, -0.0678789765)
  3914. WedgePart182.Color = Color3.new(1, 0, 0)
  3915. WedgePart182.Position = Vector3.new(-76.2877731, 3.36415982, 66.9752502)
  3916. WedgePart182.Orientation = Vector3.new(-45.9099998, -95.5999985, 7.17000008)
  3917. WedgePart182.Color = Color3.new(1, 0, 0)
  3918. WedgePart183.Parent = Model1
  3919. WedgePart183.Material = Enum.Material.Neon
  3920. WedgePart183.BrickColor = BrickColor.new("Really red")
  3921. WedgePart183.Rotation = Vector3.new(80.2999954, 84.7299957, 94.7399979)
  3922. WedgePart183.Anchored = true
  3923. WedgePart183.CanCollide = false
  3924. WedgePart183.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3925. WedgePart183.CFrame = CFrame.new(-75.2029037, 6.67835522, 66.6946793, -0.00759397773, -0.0915154591, 0.995774865, 0.0868269429, -0.992103457, -0.0905158818, 0.996194601, 0.0857728049, 0.015480021)
  3926. WedgePart183.Color = Color3.new(1, 0, 0)
  3927. WedgePart183.Position = Vector3.new(-75.2029037, 6.67835522, 66.6946793)
  3928. WedgePart183.Orientation = Vector3.new(5.19000006, 89.1100006, 175)
  3929. WedgePart183.Color = Color3.new(1, 0, 0)
  3930. WedgePart184.Parent = Model1
  3931. WedgePart184.Material = Enum.Material.Neon
  3932. WedgePart184.BrickColor = BrickColor.new("Really red")
  3933. WedgePart184.Rotation = Vector3.new(-95.5599976, -53.2199974, 89.2699966)
  3934. WedgePart184.Anchored = true
  3935. WedgePart184.CanCollide = false
  3936. WedgePart184.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3937. WedgePart184.CFrame = CFrame.new(-78.6553497, 3.02159953, 66.9870529, 0.00759394513, -0.598748147, -0.800901413, -0.0868270695, -0.798294842, 0.595976233, -0.996194482, 0.0650141984, -0.0580498241)
  3938. WedgePart184.Color = Color3.new(1, 0, 0)
  3939. WedgePart184.Position = Vector3.new(-78.6553497, 3.02159953, 66.9870529)
  3940. WedgePart184.Orientation = Vector3.new(-36.579998, -94.1500015, -173.789993)
  3941. WedgePart184.Color = Color3.new(1, 0, 0)
  3942. WedgePart185.Parent = Model1
  3943. WedgePart185.Material = Enum.Material.Neon
  3944. WedgePart185.BrickColor = BrickColor.new("Really red")
  3945. WedgePart185.Rotation = Vector3.new(85.6199951, -53.8899994, 90.7399979)
  3946. WedgePart185.Anchored = true
  3947. WedgePart185.CanCollide = false
  3948. WedgePart185.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3949. WedgePart185.CFrame = CFrame.new(-80.4121857, 6.65950871, 66.6566238, -0.00759387389, -0.589267492, -0.807902277, 0.0868270621, 0.804486156, -0.587592065, 0.996194482, -0.07460998, 0.0450552739)
  3950. WedgePart185.Color = Color3.new(1, 0, 0)
  3951. WedgePart185.Position = Vector3.new(-80.4121857, 6.65950871, 66.6566238)
  3952. WedgePart185.Orientation = Vector3.new(35.9899979, -86.8099976, 6.15999985)
  3953. WedgePart185.Color = Color3.new(1, 0, 0)
  3954. WedgePart186.Parent = Model1
  3955. WedgePart186.Material = Enum.Material.Neon
  3956. WedgePart186.BrickColor = BrickColor.new("Really red")
  3957. WedgePart186.Rotation = Vector3.new(84.4000015, 54.75, 90.75)
  3958. WedgePart186.Anchored = true
  3959. WedgePart186.CanCollide = false
  3960. WedgePart186.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3961. WedgePart186.CFrame = CFrame.new(-73.9252472, 5.73436069, 66.7866745, -0.00759401871, -0.577138424, 0.816610992, 0.0868269429, -0.813931465, -0.574437261, 0.996194601, 0.0665416345, 0.0562922359)
  3962. WedgePart186.Color = Color3.new(1, 0, 0)
  3963. WedgePart186.Position = Vector3.new(-73.9252472, 5.73436069, 66.7866745)
  3964. WedgePart186.Orientation = Vector3.new(35.0599976, 86.0599976, 173.910004)
  3965. WedgePart186.Color = Color3.new(1, 0, 0)
  3966. WedgePart187.Parent = Model1
  3967. WedgePart187.Material = Enum.Material.Neon
  3968. WedgePart187.BrickColor = BrickColor.new("Really red")
  3969. WedgePart187.Rotation = Vector3.new(84.8300018, 23.8500004, -89.5199966)
  3970. WedgePart187.Anchored = true
  3971. WedgePart187.CanCollide = false
  3972. WedgePart187.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3973. WedgePart187.CFrame = CFrame.new(-73.894249, 5.6966486, 66.7902069, 0.00759391487, 0.914552927, 0.404394954, -0.0868269205, 0.403482646, -0.910859168, -0.996194601, -0.0281954389, 0.082471922)
  3974. WedgePart187.Color = Color3.new(1, 0, 0)
  3975. WedgePart187.Position = Vector3.new(-73.894249, 5.6966486, 66.7902069)
  3976. WedgePart187.Orientation = Vector3.new(65.6199951, 78.4700012, -12.1399994)
  3977. WedgePart187.Color = Color3.new(1, 0, 0)
  3978. WedgePart188.Parent = Model1
  3979. WedgePart188.Material = Enum.Material.Neon
  3980. WedgePart188.BrickColor = BrickColor.new("Really red")
  3981. WedgePart188.Rotation = Vector3.new(84.6299973, 41.4599991, 90.5799942)
  3982. WedgePart188.Anchored = true
  3983. WedgePart188.CanCollide = false
  3984. WedgePart188.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3985. WedgePart188.CFrame = CFrame.new(-76.3597794, 4.19762039, 66.9020767, -0.0075940215, -0.749388039, 0.66208756, 0.0868269354, -0.660100102, -0.746142745, 0.996194482, 0.0518208072, 0.0700798854)
  3986. WedgePart188.Color = Color3.new(1, 0, 0)
  3987. WedgePart188.Position = Vector3.new(-76.3597794, 4.19762039, 66.9020767)
  3988. WedgePart188.Orientation = Vector3.new(48.2599983, 83.9599991, 172.509995)
  3989. WedgePart188.Color = Color3.new(1, 0, 0)
  3990. WedgePart189.Parent = Model1
  3991. WedgePart189.Material = Enum.Material.Neon
  3992. WedgePart189.BrickColor = BrickColor.new("Really red")
  3993. WedgePart189.Rotation = Vector3.new(84.9799957, 4.67000008, 90.4399948)
  3994. WedgePart189.Anchored = true
  3995. WedgePart189.CanCollide = false
  3996. WedgePart189.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3997. WedgePart189.CFrame = CFrame.new(-79.239006, 4.11372232, 66.8873978, -0.00759395538, -0.996647537, 0.0814627036, 0.0868271366, -0.0818146095, -0.992858946, 0.996194482, -0.000466539524, 0.0871574655)
  3998. WedgePart189.Color = Color3.new(1, 0, 0)
  3999. WedgePart189.Position = Vector3.new(-79.239006, 4.11372232, 66.8873978)
  4000. WedgePart189.Orientation = Vector3.new(83.1500015, 43.0699997, 133.300003)
  4001. WedgePart189.Color = Color3.new(1, 0, 0)
  4002. WedgePart190.Parent = Model1
  4003. WedgePart190.Material = Enum.Material.Neon
  4004. WedgePart190.BrickColor = BrickColor.new("Really red")
  4005. WedgePart190.Rotation = Vector3.new(86.3199997, -71.5, -88.6299973)
  4006. WedgePart190.Anchored = true
  4007. WedgePart190.CanCollide = false
  4008. WedgePart190.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  4009. WedgePart190.CFrame = CFrame.new(-79.0303192, 4.13448429, 66.8871994, 0.00759398239, 0.317289889, -0.948298216, -0.0868270621, -0.944535255, -0.316726238, -0.996194482, 0.0847432613, 0.0203766096)
  4010. WedgePart190.Color = Color3.new(1, 0, 0)
  4011. WedgePart190.Position = Vector3.new(-79.0303192, 4.13448429, 66.8871994)
  4012. WedgePart190.Orientation = Vector3.new(18.4699993, -88.7699966, -174.75)
  4013. WedgePart190.Color = Color3.new(1, 0, 0)
  4014. WedgePart191.Parent = Model1
  4015. WedgePart191.Material = Enum.Material.Neon
  4016. WedgePart191.BrickColor = BrickColor.new("Really red")
  4017. WedgePart191.Rotation = Vector3.new(86.8899994, -76.8699951, 91.9199982)
  4018. WedgePart191.Anchored = true
  4019. WedgePart191.CanCollide = false
  4020. WedgePart191.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  4021. WedgePart191.CFrame = CFrame.new(-78.241951, 3.42485881, 66.9550629, -0.00759389577, -0.226967305, -0.9738729, 0.0868270248, 0.970073581, -0.226758942, 0.996194482, -0.0862805769, 0.0123402886)
  4022. WedgePart191.Color = Color3.new(1, 0, 0)
  4023. WedgePart191.Position = Vector3.new(-78.241951, 3.42485881, 66.9550629)
  4024. WedgePart191.Orientation = Vector3.new(13.1099997, -89.2699966, 5.10999966)
  4025. WedgePart191.Color = Color3.new(1, 0, 0)
  4026. WedgePart192.Parent = Model1
  4027. WedgePart192.Material = Enum.Material.Neon
  4028. WedgePart192.BrickColor = BrickColor.new("Really red")
  4029. WedgePart192.Rotation = Vector3.new(-94.8699951, 13.9399996, -90.4499969)
  4030. WedgePart192.Anchored = true
  4031. WedgePart192.CanCollide = false
  4032. WedgePart192.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  4033. WedgePart192.CFrame = CFrame.new(-79.2683105, 3.3912437, 66.9501724, -0.00759405317, 0.97052896, 0.240864784, 0.0868269727, -0.239322022, 0.967050254, 0.996194482, 0.0282573905, -0.082450673)
  4034. WedgePart192.Color = Color3.new(1, 0, 0)
  4035. WedgePart192.Position = Vector3.new(-79.2683105, 3.3912437, 66.9501724)
  4036. WedgePart192.Orientation = Vector3.new(-75.25, 108.899994, 160.059998)
  4037. WedgePart192.Color = Color3.new(1, 0, 0)
  4038. WedgePart193.Parent = Model1
  4039. WedgePart193.Material = Enum.Material.Neon
  4040. WedgePart193.BrickColor = BrickColor.new("Really red")
  4041. WedgePart193.Rotation = Vector3.new(-96.4799957, -73.8199997, -91.5599976)
  4042. WedgePart193.Anchored = true
  4043. WedgePart193.CanCollide = false
  4044. WedgePart193.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  4045. WedgePart193.CFrame = CFrame.new(-76.0601425, 3.4496367, 66.9695358, -0.00759395864, 0.278512716, -0.960404634, 0.0868270099, 0.95699656, 0.276843399, 0.996194482, -0.0812864155, -0.0314493328)
  4046. WedgePart193.Color = Color3.new(1, 0, 0)
  4047. WedgePart193.Position = Vector3.new(-76.0601425, 3.4496367, 66.9695358)
  4048. WedgePart193.Orientation = Vector3.new(-16.0699997, -91.8799973, 5.17999983)
  4049. WedgePart193.Color = Color3.new(1, 0, 0)
  4050. WedgePart194.Parent = Model1
  4051. WedgePart194.Material = Enum.Material.Neon
  4052. WedgePart194.BrickColor = BrickColor.new("Really red")
  4053. WedgePart194.Rotation = Vector3.new(-95.4000015, -43.8999977, 89.4000015)
  4054. WedgePart194.Anchored = true
  4055. WedgePart194.CanCollide = false
  4056. WedgePart194.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  4057. WedgePart194.CFrame = CFrame.new(-76.0875931, 3.46616054, 66.9678726, 0.00759406621, -0.720555663, -0.693358481, -0.0868270025, -0.691237867, 0.717408419, -0.996194482, 0.0547541566, -0.0678124055)
  4058. WedgePart194.Color = Color3.new(1, 0, 0)
  4059. WedgePart194.Position = Vector3.new(-76.0875931, 3.46616054, 66.9678726)
  4060. WedgePart194.Orientation = Vector3.new(-45.8400002, -95.5899963, -172.839996)
  4061. WedgePart194.Color = Color3.new(1, 0, 0)
  4062. WedgePart195.Parent = Model1
  4063. WedgePart195.Material = Enum.Material.Neon
  4064. WedgePart195.BrickColor = BrickColor.new("Really red")
  4065. WedgePart195.Rotation = Vector3.new(85.2099991, -23.8899994, 90.4799957)
  4066. WedgePart195.Anchored = true
  4067. WedgePart195.CanCollide = false
  4068. WedgePart195.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  4069. WedgePart195.CFrame = CFrame.new(-81.6757736, 5.69424915, 66.7310638, -0.00759391673, -0.914271057, -0.40503189, 0.0868271068, 0.402911186, -0.911111951, 0.996194482, -0.0420866981, 0.0763239563)
  4070. WedgePart195.Color = Color3.new(1, 0, 0)
  4071. WedgePart195.Position = Vector3.new(-81.6757736, 5.69424915, 66.7310638)
  4072. WedgePart195.Orientation = Vector3.new(65.659996, -79.3300018, 12.1599998)
  4073. WedgePart195.Color = Color3.new(1, 0, 0)
  4074. WedgePart196.Parent = Model1
  4075. WedgePart196.Material = Enum.Material.Neon
  4076. WedgePart196.BrickColor = BrickColor.new("Really red")
  4077. WedgePart196.Rotation = Vector3.new(-98.6399994, -83.1999969, 86.3199997)
  4078. WedgePart196.Anchored = true
  4079. WedgePart196.CanCollide = false
  4080. WedgePart196.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  4081. WedgePart196.CFrame = CFrame.new(-78.3278885, 3.42005658, 66.9548416, 0.00759398565, -0.11808195, -0.992974758, -0.0868270844, -0.989331603, 0.116984665, -0.996194482, 0.0853288472, -0.0177656896)
  4082. WedgePart196.Color = Color3.new(1, 0, 0)
  4083. WedgePart196.Position = Vector3.new(-78.3278885, 3.42005658, 66.9548416)
  4084. WedgePart196.Orientation = Vector3.new(-6.71999979, -91.0199966, -174.979996)
  4085. WedgePart196.Color = Color3.new(1, 0, 0)
  4086. WedgePart197.Parent = Model1
  4087. WedgePart197.Material = Enum.Material.Neon
  4088. WedgePart197.BrickColor = BrickColor.new("Really red")
  4089. WedgePart197.Rotation = Vector3.new(85.6399994, -54.7899971, -89.25)
  4090. WedgePart197.Anchored = true
  4091. WedgePart197.CanCollide = false
  4092. WedgePart197.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  4093. WedgePart197.CFrame = CFrame.new(-81.6447144, 5.73197269, 66.728035, 0.00759401638, 0.576573908, -0.817009687, -0.0868270695, -0.813567758, -0.574952006, -0.996194482, 0.0753048286, 0.0438840464)
  4094. WedgePart197.Color = Color3.new(1, 0, 0)
  4095. WedgePart197.Position = Vector3.new(-81.6447144, 5.73197269, 66.728035)
  4096. WedgePart197.Orientation = Vector3.new(35.0999985, -86.9300003, -173.910004)
  4097. WedgePart197.Color = Color3.new(1, 0, 0)
  4098. WedgePart198.Parent = Model1
  4099. WedgePart198.Material = Enum.Material.Neon
  4100. WedgePart198.BrickColor = BrickColor.new("Really red")
  4101. WedgePart198.Rotation = Vector3.new(85.4000015, -41.5, -89.4199982)
  4102. WedgePart198.Anchored = true
  4103. WedgePart198.CanCollide = false
  4104. WedgePart198.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  4105. WedgePart198.CFrame = CFrame.new(-79.2112427, 4.19673634, 66.8804169, 0.00759402011, 0.748927832, -0.662608147, -0.086827077, -0.659630775, -0.746557713, -0.996194482, 0.0632016957, 0.060017962)
  4106. WedgePart198.Color = Color3.new(1, 0, 0)
  4107. WedgePart198.Position = Vector3.new(-79.2112427, 4.19673634, 66.8804169)
  4108. WedgePart198.Orientation = Vector3.new(48.2899971, -84.8199997, -172.5)
  4109. WedgePart198.Color = Color3.new(1, 0, 0)
  4110. WedgePart199.Parent = Model1
  4111. WedgePart199.Material = Enum.Material.Neon
  4112. WedgePart199.BrickColor = BrickColor.new("Really red")
  4113. WedgePart199.Rotation = Vector3.new(-94.5599976, 43.8699989, 89.4000015)
  4114. WedgePart199.Anchored = true
  4115. WedgePart199.CanCollide = false
  4116. WedgePart199.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  4117. WedgePart199.CFrame = CFrame.new(-79.2838135, 3.36323762, 66.9524765, 0.0075939591, -0.72091651, 0.692980349, -0.0868270174, 0.689907551, 0.718671441, -0.996194482, -0.0656269714, -0.0573559068)
  4118. WedgePart199.Color = Color3.new(1, 0, 0)
  4119. WedgePart199.Position = Vector3.new(-79.2838135, 3.36323762, 66.9524765)
  4120. WedgePart199.Orientation = Vector3.new(-45.9399986, 94.7299957, -7.17000008)
  4121. WedgePart199.Color = Color3.new(1, 0, 0)
  4122. WedgePart200.Parent = Model1
  4123. WedgePart200.Material = Enum.Material.Neon
  4124. WedgePart200.BrickColor = BrickColor.new("Really red")
  4125. WedgePart200.Rotation = Vector3.new(84.4199982, 53.8499985, -89.2599945)
  4126. WedgePart200.Anchored = true
  4127. WedgePart200.CanCollide = false
  4128. WedgePart200.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  4129. WedgePart200.CFrame = CFrame.new(-75.1571274, 6.66115093, 66.6965027, 0.00759387435, 0.589827895, 0.807493329, -0.0868269652, 0.804856241, -0.587085187, -0.996194601, -0.0656540319, 0.0573249981)
  4130. WedgePart200.Color = Color3.new(1, 0, 0)
  4131. WedgePart200.Position = Vector3.new(-75.1571274, 6.66115093, 66.6965027)
  4132. WedgePart200.Orientation = Vector3.new(35.9500008, 85.9399948, -6.15999985)
  4133. WedgePart200.Color = Color3.new(1, 0, 0)
  4134. WedgePart201.Parent = Model1
  4135. WedgePart201.Material = Enum.Material.Neon
  4136. WedgePart201.BrickColor = BrickColor.new("Really red")
  4137. WedgePart201.Rotation = Vector3.new(-94.4000015, 53.2599983, -90.7299957)
  4138. WedgePart201.Anchored = true
  4139. WedgePart201.CanCollide = false
  4140. WedgePart201.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  4141. WedgePart201.CFrame = CFrame.new(-76.9164505, 3.02215695, 67.0002518, -0.00759394793, 0.598192275, 0.801316679, 0.0868269578, -0.797919571, 0.596479058, 0.996194601, 0.0741055906, -0.0458799191)
  4142. WedgePart201.Color = Color3.new(1, 0, 0)
  4143. WedgePart201.Position = Vector3.new(-76.9164505, 3.02215695, 67.0002518)
  4144. WedgePart201.Orientation = Vector3.new(-36.6199989, 93.2799988, 173.789993)
  4145. WedgePart201.Color = Color3.new(1, 0, 0)
  4146. WedgePart202.Parent = Model1
  4147. WedgePart202.Material = Enum.Material.Neon
  4148. WedgePart202.BrickColor = BrickColor.new("Really red")
  4149. WedgePart202.Rotation = Vector3.new(-93.5400009, 73.1500015, 88.5)
  4150. WedgePart202.Anchored = true
  4151. WedgePart202.CanCollide = false
  4152. WedgePart202.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  4153. WedgePart202.CFrame = CFrame.new(-76.9932938, 2.98343778, 67.003067, 0.00759389997, -0.289711386, 0.957083941, -0.0868270397, 0.953306377, 0.289256811, -0.996194482, -0.0852974653, -0.0179155022)
  4154. WedgePart202.Color = Color3.new(1, 0, 0)
  4155. WedgePart202.Position = Vector3.new(-76.9932938, 2.98343778, 67.003067)
  4156. WedgePart202.Orientation = Vector3.new(-16.8099995, 91.0699997, -5.19999981)
  4157. WedgePart202.Color = Color3.new(1, 0, 0)
  4158. Model203.Name = "RightLeg"
  4159. Model203.Parent = Model0
  4160. Part204.Name = "Right Leg1"
  4161. Part204.Parent = Model203
  4162. Part204.Material = Enum.Material.SmoothPlastic
  4163. Part204.BrickColor = BrickColor.new("Pastel brown")
  4164. Part204.Transparency = 1
  4165. Part204.Rotation = Vector3.new(-180, 0, 180)
  4166. Part204.Anchored = true
  4167. Part204.CanCollide = false
  4168. Part204.FormFactor = Enum.FormFactor.Plate
  4169. Part204.Size = Vector3.new(1, 2, 1)
  4170. Part204.CFrame = CFrame.new(-78.3779373, 1.00006962, 67.9689178, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  4171. Part204.Color = Color3.new(1, 0.8, 0.6)
  4172. Part204.Position = Vector3.new(-78.3779373, 1.00006962, 67.9689178)
  4173. Part204.Orientation = Vector3.new(0, 180, 0)
  4174. Part204.Color = Color3.new(1, 0.8, 0.6)
  4175. Part205.Parent = Model203
  4176. Part205.Material = Enum.Material.SmoothPlastic
  4177. Part205.Transparency = 1
  4178. Part205.Rotation = Vector3.new(90, 0.0199999996, 180)
  4179. Part205.Anchored = true
  4180. Part205.FormFactor = Enum.FormFactor.Custom
  4181. Part205.Size = Vector3.new(1.0999999, 1, 2)
  4182. Part205.CFrame = CFrame.new(-78.2944107, 1.00644529, 67.9883041, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4183. Part205.BottomSurface = Enum.SurfaceType.Smooth
  4184. Part205.TopSurface = Enum.SurfaceType.Smooth
  4185. Part205.Position = Vector3.new(-78.2944107, 1.00644529, 67.9883041)
  4186. Part205.Orientation = Vector3.new(90, -180, 0)
  4187. ParticleEmitter206.Name = "Void"
  4188. ParticleEmitter206.Parent = Part205
  4189. ParticleEmitter206.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4190. ParticleEmitter206.Rotation = NumberRange.new(100, 100)
  4191. ParticleEmitter206.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4192. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4193. ParticleEmitter206.Texture = "rbxassetid://341277531"
  4194. ParticleEmitter206.ZOffset = -1
  4195. ParticleEmitter206.Lifetime = NumberRange.new(0.5, 0.5)
  4196. ParticleEmitter206.Rate = 1000
  4197. ParticleEmitter206.RotSpeed = NumberRange.new(-20, -10)
  4198. ParticleEmitter206.Speed = NumberRange.new(0, 0)
  4199. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4200. Model207.Name = "RightArm"
  4201. Model207.Parent = Model0
  4202. WedgePart208.Parent = Model207
  4203. WedgePart208.Material = Enum.Material.SmoothPlastic
  4204. WedgePart208.BrickColor = BrickColor.new("Really black")
  4205. WedgePart208.Reflectance = 0.20000000298023
  4206. WedgePart208.Rotation = Vector3.new(179.98999, -90, 0)
  4207. WedgePart208.Anchored = true
  4208. WedgePart208.CanCollide = false
  4209. WedgePart208.FormFactor = Enum.FormFactor.Custom
  4210. WedgePart208.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  4211. WedgePart208.CFrame = CFrame.new(-78.9717484, 2.09825993, 67.968338, 0.000411999907, 5.59999899e-05, -1, -9.79999895e-05, -1, -5.60403751e-05, -0.999999881, 9.80230689e-05, -0.000411994493)
  4212. WedgePart208.BottomSurface = Enum.SurfaceType.Smooth
  4213. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4214. WedgePart208.Position = Vector3.new(-78.9717484, 2.09825993, 67.968338)
  4215. WedgePart208.Orientation = Vector3.new(0, -90.0199966, -179.98999)
  4216. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4217. Part209.Name = "Right Arm1"
  4218. Part209.Parent = Model207
  4219. Part209.Material = Enum.Material.SmoothPlastic
  4220. Part209.BrickColor = BrickColor.new("Pastel brown")
  4221. Part209.Transparency = 1
  4222. Part209.Rotation = Vector3.new(180, 0, 180)
  4223. Part209.Anchored = true
  4224. Part209.CanCollide = false
  4225. Part209.FormFactor = Enum.FormFactor.Plate
  4226. Part209.Size = Vector3.new(1, 2, 1)
  4227. Part209.CFrame = CFrame.new(-79.2780304, 2.99997687, 67.9688416, -1, -4.45878868e-05, 3.27852576e-05, -4.45890255e-05, 1, -3.47647074e-05, -3.27837079e-05, -3.47661698e-05, -1)
  4228. Part209.BottomSurface = Enum.SurfaceType.Smooth
  4229. Part209.TopSurface = Enum.SurfaceType.Smooth
  4230. Part209.Color = Color3.new(1, 0.8, 0.6)
  4231. Part209.Position = Vector3.new(-79.2780304, 2.99997687, 67.9688416)
  4232. Part209.Orientation = Vector3.new(0, 180, 0)
  4233. Part209.Color = Color3.new(1, 0.8, 0.6)
  4234. Part210.Parent = Model207
  4235. Part210.Material = Enum.Material.SmoothPlastic
  4236. Part210.BrickColor = BrickColor.new("Really black")
  4237. Part210.Rotation = Vector3.new(0, -0.0199999996, 0)
  4238. Part210.Anchored = true
  4239. Part210.CanCollide = false
  4240. Part210.FormFactor = Enum.FormFactor.Custom
  4241. Part210.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4242. Part210.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.0913773, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4243. Part210.BottomSurface = Enum.SurfaceType.Smooth
  4244. Part210.TopSurface = Enum.SurfaceType.Smooth
  4245. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4246. Part210.Position = Vector3.new(-79.7765961, 2.29834604, 68.0913773)
  4247. Part210.Orientation = Vector3.new(0, -0.0199999996, 0)
  4248. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4249. Part211.Parent = Model207
  4250. Part211.Material = Enum.Material.Neon
  4251. Part211.BrickColor = BrickColor.new("Really red")
  4252. Part211.Rotation = Vector3.new(0, -0.0199999996, 0)
  4253. Part211.Anchored = true
  4254. Part211.CanCollide = false
  4255. Part211.FormFactor = Enum.FormFactor.Custom
  4256. Part211.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  4257. Part211.CFrame = CFrame.new(-79.2817078, 3.39221692, 67.8681335, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4258. Part211.BottomSurface = Enum.SurfaceType.Smooth
  4259. Part211.TopSurface = Enum.SurfaceType.Smooth
  4260. Part211.Color = Color3.new(1, 0, 0)
  4261. Part211.Position = Vector3.new(-79.2817078, 3.39221692, 67.8681335)
  4262. Part211.Orientation = Vector3.new(0, -0.0199999996, 0)
  4263. Part211.Color = Color3.new(1, 0, 0)
  4264. Part212.Parent = Model207
  4265. Part212.Material = Enum.Material.SmoothPlastic
  4266. Part212.BrickColor = BrickColor.new("Really black")
  4267. Part212.Rotation = Vector3.new(0, -0.0199999996, 0)
  4268. Part212.Anchored = true
  4269. Part212.CanCollide = false
  4270. Part212.FormFactor = Enum.FormFactor.Custom
  4271. Part212.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4272. Part212.CFrame = CFrame.new(-79.57164, 2.19334292, 68.0914612, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4273. Part212.BottomSurface = Enum.SurfaceType.Smooth
  4274. Part212.TopSurface = Enum.SurfaceType.Smooth
  4275. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4276. Part212.Position = Vector3.new(-79.57164, 2.19334292, 68.0914612)
  4277. Part212.Orientation = Vector3.new(0, -0.0199999996, 0)
  4278. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4279. Part213.Parent = Model207
  4280. Part213.Material = Enum.Material.SmoothPlastic
  4281. Part213.BrickColor = BrickColor.new("Really black")
  4282. Part213.Rotation = Vector3.new(0, -0.0199999996, 0)
  4283. Part213.Anchored = true
  4284. Part213.CanCollide = false
  4285. Part213.FormFactor = Enum.FormFactor.Custom
  4286. Part213.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  4287. Part213.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4288. Part213.BottomSurface = Enum.SurfaceType.Smooth
  4289. Part213.TopSurface = Enum.SurfaceType.Smooth
  4290. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4291. Part213.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  4292. Part213.Orientation = Vector3.new(0, -0.0199999996, 0)
  4293. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4294. Part214.Parent = Model207
  4295. Part214.Material = Enum.Material.SmoothPlastic
  4296. Part214.BrickColor = BrickColor.new("Really black")
  4297. Part214.Rotation = Vector3.new(0, -0.0199999996, 0)
  4298. Part214.Anchored = true
  4299. Part214.CanCollide = false
  4300. Part214.FormFactor = Enum.FormFactor.Custom
  4301. Part214.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4302. Part214.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.0914764, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4303. Part214.BottomSurface = Enum.SurfaceType.Smooth
  4304. Part214.TopSurface = Enum.SurfaceType.Smooth
  4305. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4306. Part214.Position = Vector3.new(-79.5316467, 2.18334699, 68.0914764)
  4307. Part214.Orientation = Vector3.new(0, -0.0199999996, 0)
  4308. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4309. Part215.Parent = Model207
  4310. Part215.Material = Enum.Material.Neon
  4311. Part215.BrickColor = BrickColor.new("Really red")
  4312. Part215.Rotation = Vector3.new(0, -0.0199999996, -30)
  4313. Part215.Anchored = true
  4314. Part215.CanCollide = false
  4315. Part215.FormFactor = Enum.FormFactor.Custom
  4316. Part215.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4317. Part215.CFrame = CFrame.new(-79.3012009, 4.16238165, 68.0653229, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  4318. Part215.BottomSurface = Enum.SurfaceType.Smooth
  4319. Part215.TopSurface = Enum.SurfaceType.Smooth
  4320. Part215.Color = Color3.new(1, 0, 0)
  4321. Part215.Position = Vector3.new(-79.3012009, 4.16238165, 68.0653229)
  4322. Part215.Orientation = Vector3.new(0, -0.0199999996, -30)
  4323. Part215.Color = Color3.new(1, 0, 0)
  4324. Part216.Parent = Model207
  4325. Part216.Material = Enum.Material.SmoothPlastic
  4326. Part216.BrickColor = BrickColor.new("Really black")
  4327. Part216.Rotation = Vector3.new(0, -0.0199999996, 0)
  4328. Part216.Anchored = true
  4329. Part216.CanCollide = false
  4330. Part216.FormFactor = Enum.FormFactor.Custom
  4331. Part216.Size = Vector3.new(1.0399996, 1.24800038, 1.03999972)
  4332. Part216.CFrame = CFrame.new(-79.2817307, 3.50221968, 67.9681396, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4333. Part216.BottomSurface = Enum.SurfaceType.Smooth
  4334. Part216.TopSurface = Enum.SurfaceType.Smooth
  4335. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4336. Part216.Position = Vector3.new(-79.2817307, 3.50221968, 67.9681396)
  4337. Part216.Orientation = Vector3.new(0, -0.0199999996, 0)
  4338. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4339. Part217.Parent = Model207
  4340. Part217.Material = Enum.Material.SmoothPlastic
  4341. Part217.BrickColor = BrickColor.new("Really black")
  4342. Part217.Rotation = Vector3.new(0, -0.0199999996, 0)
  4343. Part217.Anchored = true
  4344. Part217.CanCollide = false
  4345. Part217.FormFactor = Enum.FormFactor.Custom
  4346. Part217.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4347. Part217.CFrame = CFrame.new(-79.3516388, 2.20026493, 68.0915527, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4348. Part217.BottomSurface = Enum.SurfaceType.Smooth
  4349. Part217.TopSurface = Enum.SurfaceType.Smooth
  4350. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4351. Part217.Position = Vector3.new(-79.3516388, 2.20026493, 68.0915527)
  4352. Part217.Orientation = Vector3.new(0, -0.0199999996, 0)
  4353. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4354. Part218.Parent = Model207
  4355. Part218.Material = Enum.Material.SmoothPlastic
  4356. Part218.BrickColor = BrickColor.new("Really black")
  4357. Part218.Rotation = Vector3.new(0, -0.0199999996, 0)
  4358. Part218.Anchored = true
  4359. Part218.CanCollide = false
  4360. Part218.FormFactor = Enum.FormFactor.Custom
  4361. Part218.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  4362. Part218.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4363. Part218.BottomSurface = Enum.SurfaceType.Smooth
  4364. Part218.TopSurface = Enum.SurfaceType.Smooth
  4365. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4366. Part218.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  4367. Part218.Orientation = Vector3.new(0, -0.0199999996, 0)
  4368. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4369. Part219.Parent = Model207
  4370. Part219.Material = Enum.Material.SmoothPlastic
  4371. Part219.BrickColor = BrickColor.new("Black")
  4372. Part219.Rotation = Vector3.new(0, -0.0199999996, 0)
  4373. Part219.Anchored = true
  4374. Part219.CanCollide = false
  4375. Part219.FormFactor = Enum.FormFactor.Custom
  4376. Part219.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  4377. Part219.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4378. Part219.BottomSurface = Enum.SurfaceType.Smooth
  4379. Part219.TopSurface = Enum.SurfaceType.Smooth
  4380. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4381. Part219.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  4382. Part219.Orientation = Vector3.new(0, -0.0199999996, 0)
  4383. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4384. Part220.Parent = Model207
  4385. Part220.Material = Enum.Material.Neon
  4386. Part220.BrickColor = BrickColor.new("Really red")
  4387. Part220.Rotation = Vector3.new(0, -0.0199999996, 0)
  4388. Part220.Anchored = true
  4389. Part220.CanCollide = false
  4390. Part220.FormFactor = Enum.FormFactor.Custom
  4391. Part220.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  4392. Part220.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4393. Part220.BottomSurface = Enum.SurfaceType.Smooth
  4394. Part220.TopSurface = Enum.SurfaceType.Smooth
  4395. Part220.Color = Color3.new(1, 0, 0)
  4396. Part220.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  4397. Part220.Orientation = Vector3.new(0, -0.0199999996, 0)
  4398. Part220.Color = Color3.new(1, 0, 0)
  4399. Part221.Parent = Model207
  4400. Part221.Material = Enum.Material.SmoothPlastic
  4401. Part221.BrickColor = BrickColor.new("Really black")
  4402. Part221.Rotation = Vector3.new(0, -0.0199999996, 0)
  4403. Part221.Anchored = true
  4404. Part221.CanCollide = false
  4405. Part221.FormFactor = Enum.FormFactor.Custom
  4406. Part221.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4407. Part221.CFrame = CFrame.new(-79.7765961, 2.29834604, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4408. Part221.BottomSurface = Enum.SurfaceType.Smooth
  4409. Part221.TopSurface = Enum.SurfaceType.Smooth
  4410. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4411. Part221.Position = Vector3.new(-79.7765961, 2.29834604, 67.8524323)
  4412. Part221.Orientation = Vector3.new(0, -0.0199999996, 0)
  4413. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4414. Part222.Parent = Model207
  4415. Part222.Material = Enum.Material.SmoothPlastic
  4416. Part222.BrickColor = BrickColor.new("Really black")
  4417. Part222.Rotation = Vector3.new(0, -0.0199999996, 0)
  4418. Part222.Anchored = true
  4419. Part222.CanCollide = false
  4420. Part222.FormFactor = Enum.FormFactor.Custom
  4421. Part222.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4422. Part222.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4423. Part222.BottomSurface = Enum.SurfaceType.Smooth
  4424. Part222.TopSurface = Enum.SurfaceType.Smooth
  4425. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4426. Part222.Position = Vector3.new(-79.7765961, 2.29834604, 68.3005371)
  4427. Part222.Orientation = Vector3.new(0, -0.0199999996, 0)
  4428. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4429. Part223.Parent = Model207
  4430. Part223.Material = Enum.Material.SmoothPlastic
  4431. Part223.BrickColor = BrickColor.new("Really black")
  4432. Part223.Rotation = Vector3.new(0, -0.0199999996, 0)
  4433. Part223.Anchored = true
  4434. Part223.CanCollide = false
  4435. Part223.FormFactor = Enum.FormFactor.Custom
  4436. Part223.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4437. Part223.CFrame = CFrame.new(-79.7765884, 2.29834604, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4438. Part223.BottomSurface = Enum.SurfaceType.Smooth
  4439. Part223.TopSurface = Enum.SurfaceType.Smooth
  4440. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4441. Part223.Position = Vector3.new(-79.7765884, 2.29834604, 67.6279755)
  4442. Part223.Orientation = Vector3.new(0, -0.0199999996, 0)
  4443. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4444. Part224.Parent = Model207
  4445. Part224.Material = Enum.Material.SmoothPlastic
  4446. Part224.BrickColor = BrickColor.new("Really black")
  4447. Part224.Rotation = Vector3.new(0, -0.0199999996, 0)
  4448. Part224.Anchored = true
  4449. Part224.CanCollide = false
  4450. Part224.FormFactor = Enum.FormFactor.Custom
  4451. Part224.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4452. Part224.CFrame = CFrame.new(-79.3516617, 2.20026469, 67.8525925, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4453. Part224.BottomSurface = Enum.SurfaceType.Smooth
  4454. Part224.TopSurface = Enum.SurfaceType.Smooth
  4455. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4456. Part224.Position = Vector3.new(-79.3516617, 2.20026469, 67.8525925)
  4457. Part224.Orientation = Vector3.new(0, -0.0199999996, 0)
  4458. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4459. Part225.Parent = Model207
  4460. Part225.Material = Enum.Material.SmoothPlastic
  4461. Part225.BrickColor = BrickColor.new("Really black")
  4462. Part225.Rotation = Vector3.new(0, -0.0199999996, 0)
  4463. Part225.Anchored = true
  4464. Part225.CanCollide = false
  4465. Part225.FormFactor = Enum.FormFactor.Custom
  4466. Part225.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4467. Part225.CFrame = CFrame.new(-79.3516388, 2.20026469, 67.6281433, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4468. Part225.BottomSurface = Enum.SurfaceType.Smooth
  4469. Part225.TopSurface = Enum.SurfaceType.Smooth
  4470. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4471. Part225.Position = Vector3.new(-79.3516388, 2.20026469, 67.6281433)
  4472. Part225.Orientation = Vector3.new(0, -0.0199999996, 0)
  4473. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4474. Part226.Parent = Model207
  4475. Part226.Material = Enum.Material.SmoothPlastic
  4476. Part226.BrickColor = BrickColor.new("Really black")
  4477. Part226.Rotation = Vector3.new(0, -0.0199999996, 0)
  4478. Part226.Anchored = true
  4479. Part226.CanCollide = false
  4480. Part226.FormFactor = Enum.FormFactor.Custom
  4481. Part226.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4482. Part226.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.628067, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4483. Part226.BottomSurface = Enum.SurfaceType.Smooth
  4484. Part226.TopSurface = Enum.SurfaceType.Smooth
  4485. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4486. Part226.Position = Vector3.new(-79.5316467, 2.18334675, 67.628067)
  4487. Part226.Orientation = Vector3.new(0, -0.0199999996, 0)
  4488. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4489. Part227.Parent = Model207
  4490. Part227.Material = Enum.Material.Neon
  4491. Part227.BrickColor = BrickColor.new("Really red")
  4492. Part227.Rotation = Vector3.new(0, -0.0199999996, 0)
  4493. Part227.Anchored = true
  4494. Part227.CanCollide = false
  4495. Part227.FormFactor = Enum.FormFactor.Custom
  4496. Part227.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4497. Part227.CFrame = CFrame.new(-79.5219345, 2.17837667, 68.3037262, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4498. Part227.BottomSurface = Enum.SurfaceType.Smooth
  4499. Part227.TopSurface = Enum.SurfaceType.Smooth
  4500. Part227.Color = Color3.new(1, 0, 0)
  4501. Part227.Position = Vector3.new(-79.5219345, 2.17837667, 68.3037262)
  4502. Part227.Orientation = Vector3.new(0, -0.0199999996, 0)
  4503. Part227.Color = Color3.new(1, 0, 0)
  4504. Part228.Parent = Model207
  4505. Part228.Material = Enum.Material.Neon
  4506. Part228.BrickColor = BrickColor.new("Really red")
  4507. Part228.Rotation = Vector3.new(0, -0.0199999996, 0)
  4508. Part228.Anchored = true
  4509. Part228.CanCollide = false
  4510. Part228.FormFactor = Enum.FormFactor.Custom
  4511. Part228.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4512. Part228.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4513. Part228.BottomSurface = Enum.SurfaceType.Smooth
  4514. Part228.TopSurface = Enum.SurfaceType.Smooth
  4515. Part228.Color = Color3.new(1, 0, 0)
  4516. Part228.Position = Vector3.new(-79.7765961, 2.15820408, 68.3005371)
  4517. Part228.Orientation = Vector3.new(0, -0.0199999996, 0)
  4518. Part228.Color = Color3.new(1, 0, 0)
  4519. Part229.Parent = Model207
  4520. Part229.Material = Enum.Material.SmoothPlastic
  4521. Part229.BrickColor = BrickColor.new("Really black")
  4522. Part229.Rotation = Vector3.new(0, -0.0199999996, 0)
  4523. Part229.Anchored = true
  4524. Part229.CanCollide = false
  4525. Part229.FormFactor = Enum.FormFactor.Custom
  4526. Part229.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4527. Part229.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.3006287, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4528. Part229.BottomSurface = Enum.SurfaceType.Smooth
  4529. Part229.TopSurface = Enum.SurfaceType.Smooth
  4530. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4531. Part229.Position = Vector3.new(-79.5316467, 2.18334699, 68.3006287)
  4532. Part229.Orientation = Vector3.new(0, -0.0199999996, 0)
  4533. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4534. Part230.Parent = Model207
  4535. Part230.Material = Enum.Material.Neon
  4536. Part230.BrickColor = BrickColor.new("Really red")
  4537. Part230.Rotation = Vector3.new(0, -0.0199999996, 0)
  4538. Part230.Anchored = true
  4539. Part230.CanCollide = false
  4540. Part230.FormFactor = Enum.FormFactor.Custom
  4541. Part230.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4542. Part230.CFrame = CFrame.new(-79.5216599, 2.17834568, 67.6280975, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4543. Part230.BottomSurface = Enum.SurfaceType.Smooth
  4544. Part230.TopSurface = Enum.SurfaceType.Smooth
  4545. Part230.Color = Color3.new(1, 0, 0)
  4546. Part230.Position = Vector3.new(-79.5216599, 2.17834568, 67.6280975)
  4547. Part230.Orientation = Vector3.new(0, -0.0199999996, 0)
  4548. Part230.Color = Color3.new(1, 0, 0)
  4549. Part231.Parent = Model207
  4550. Part231.Material = Enum.Material.Neon
  4551. Part231.BrickColor = BrickColor.new("Really red")
  4552. Part231.Rotation = Vector3.new(0, -0.0199999996, 0)
  4553. Part231.Anchored = true
  4554. Part231.CanCollide = false
  4555. Part231.FormFactor = Enum.FormFactor.Custom
  4556. Part231.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  4557. Part231.CFrame = CFrame.new(-79.2817841, 3.39222479, 68.0681458, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4558. Part231.BottomSurface = Enum.SurfaceType.Smooth
  4559. Part231.TopSurface = Enum.SurfaceType.Smooth
  4560. Part231.Color = Color3.new(1, 0, 0)
  4561. Part231.Position = Vector3.new(-79.2817841, 3.39222479, 68.0681458)
  4562. Part231.Orientation = Vector3.new(0, -0.0199999996, 0)
  4563. Part231.Color = Color3.new(1, 0, 0)
  4564. Part232.Parent = Model207
  4565. Part232.Material = Enum.Material.SmoothPlastic
  4566. Part232.BrickColor = BrickColor.new("Really black")
  4567. Part232.Rotation = Vector3.new(0, -0.0199999996, 0)
  4568. Part232.Anchored = true
  4569. Part232.CanCollide = false
  4570. Part232.FormFactor = Enum.FormFactor.Custom
  4571. Part232.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4572. Part232.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.8525238, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4573. Part232.BottomSurface = Enum.SurfaceType.Smooth
  4574. Part232.TopSurface = Enum.SurfaceType.Smooth
  4575. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4576. Part232.Position = Vector3.new(-79.5316467, 2.18334675, 67.8525238)
  4577. Part232.Orientation = Vector3.new(0, -0.0199999996, 0)
  4578. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4579. Part233.Parent = Model207
  4580. Part233.Material = Enum.Material.Neon
  4581. Part233.BrickColor = BrickColor.new("Really red")
  4582. Part233.Rotation = Vector3.new(0, -0.0199999996, 0)
  4583. Part233.Anchored = true
  4584. Part233.CanCollide = false
  4585. Part233.FormFactor = Enum.FormFactor.Custom
  4586. Part233.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4587. Part233.CFrame = CFrame.new(-79.7766037, 2.15820408, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4588. Part233.BottomSurface = Enum.SurfaceType.Smooth
  4589. Part233.TopSurface = Enum.SurfaceType.Smooth
  4590. Part233.Color = Color3.new(1, 0, 0)
  4591. Part233.Position = Vector3.new(-79.7766037, 2.15820408, 67.8524323)
  4592. Part233.Orientation = Vector3.new(0, -0.0199999996, 0)
  4593. Part233.Color = Color3.new(1, 0, 0)
  4594. Part234.Parent = Model207
  4595. Part234.Material = Enum.Material.SmoothPlastic
  4596. Part234.BrickColor = BrickColor.new("Really black")
  4597. Part234.Rotation = Vector3.new(0, -0.0199999996, 0)
  4598. Part234.Anchored = true
  4599. Part234.CanCollide = false
  4600. Part234.FormFactor = Enum.FormFactor.Custom
  4601. Part234.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4602. Part234.CFrame = CFrame.new(-79.3516541, 2.20026493, 68.300705, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4603. Part234.BottomSurface = Enum.SurfaceType.Smooth
  4604. Part234.TopSurface = Enum.SurfaceType.Smooth
  4605. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4606. Part234.Position = Vector3.new(-79.3516541, 2.20026493, 68.300705)
  4607. Part234.Orientation = Vector3.new(0, -0.0199999996, 0)
  4608. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4609. Part235.Parent = Model207
  4610. Part235.Material = Enum.Material.SmoothPlastic
  4611. Part235.BrickColor = BrickColor.new("Really black")
  4612. Part235.Rotation = Vector3.new(0, -0.0199999996, -30)
  4613. Part235.Anchored = true
  4614. Part235.CanCollide = false
  4615. Part235.FormFactor = Enum.FormFactor.Custom
  4616. Part235.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  4617. Part235.CFrame = CFrame.new(-79.3018265, 4.15121365, 67.9680862, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  4618. Part235.BottomSurface = Enum.SurfaceType.Smooth
  4619. Part235.TopSurface = Enum.SurfaceType.Smooth
  4620. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4621. Part235.Position = Vector3.new(-79.3018265, 4.15121365, 67.9680862)
  4622. Part235.Orientation = Vector3.new(0, -0.0199999996, -30)
  4623. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4624. Part236.Parent = Model207
  4625. Part236.Material = Enum.Material.SmoothPlastic
  4626. Part236.BrickColor = BrickColor.new("Really black")
  4627. Part236.Rotation = Vector3.new(0, -0.0199999996, 0)
  4628. Part236.Anchored = true
  4629. Part236.CanCollide = false
  4630. Part236.FormFactor = Enum.FormFactor.Custom
  4631. Part236.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4632. Part236.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.8525085, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4633. Part236.BottomSurface = Enum.SurfaceType.Smooth
  4634. Part236.TopSurface = Enum.SurfaceType.Smooth
  4635. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4636. Part236.Position = Vector3.new(-79.5716324, 2.19334269, 67.8525085)
  4637. Part236.Orientation = Vector3.new(0, -0.0199999996, 0)
  4638. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4639. Part237.Parent = Model207
  4640. Part237.Material = Enum.Material.Neon
  4641. Part237.BrickColor = BrickColor.new("Really red")
  4642. Part237.Rotation = Vector3.new(0, -0.0199999996, 0)
  4643. Part237.Anchored = true
  4644. Part237.CanCollide = false
  4645. Part237.FormFactor = Enum.FormFactor.Custom
  4646. Part237.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4647. Part237.CFrame = CFrame.new(-79.7815857, 2.29834557, 68.0913696, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4648. Part237.BottomSurface = Enum.SurfaceType.Smooth
  4649. Part237.TopSurface = Enum.SurfaceType.Smooth
  4650. Part237.Color = Color3.new(1, 0, 0)
  4651. Part237.Position = Vector3.new(-79.7815857, 2.29834557, 68.0913696)
  4652. Part237.Orientation = Vector3.new(0, -0.0199999996, 0)
  4653. Part237.Color = Color3.new(1, 0, 0)
  4654. Part238.Parent = Model207
  4655. Part238.Material = Enum.Material.Neon
  4656. Part238.BrickColor = BrickColor.new("Really red")
  4657. Part238.Rotation = Vector3.new(0, -0.0199999996, 0)
  4658. Part238.Anchored = true
  4659. Part238.CanCollide = false
  4660. Part238.FormFactor = Enum.FormFactor.Custom
  4661. Part238.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4662. Part238.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.0913849, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4663. Part238.BottomSurface = Enum.SurfaceType.Smooth
  4664. Part238.TopSurface = Enum.SurfaceType.Smooth
  4665. Part238.Color = Color3.new(1, 0, 0)
  4666. Part238.Position = Vector3.new(-79.7765961, 2.15820408, 68.0913849)
  4667. Part238.Orientation = Vector3.new(0, -0.0199999996, 0)
  4668. Part238.Color = Color3.new(1, 0, 0)
  4669. Part239.Parent = Model207
  4670. Part239.Material = Enum.Material.Neon
  4671. Part239.BrickColor = BrickColor.new("Really red")
  4672. Part239.Rotation = Vector3.new(0, -0.0199999996, 0)
  4673. Part239.Anchored = true
  4674. Part239.CanCollide = false
  4675. Part239.FormFactor = Enum.FormFactor.Custom
  4676. Part239.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4677. Part239.CFrame = CFrame.new(-79.781601, 2.2983458, 67.852417, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4678. Part239.BottomSurface = Enum.SurfaceType.Smooth
  4679. Part239.TopSurface = Enum.SurfaceType.Smooth
  4680. Part239.Color = Color3.new(1, 0, 0)
  4681. Part239.Position = Vector3.new(-79.781601, 2.2983458, 67.852417)
  4682. Part239.Orientation = Vector3.new(0, -0.0199999996, 0)
  4683. Part239.Color = Color3.new(1, 0, 0)
  4684. Part240.Parent = Model207
  4685. Part240.Material = Enum.Material.Neon
  4686. Part240.BrickColor = BrickColor.new("Really red")
  4687. Part240.Rotation = Vector3.new(0, -0.0199999996, 0)
  4688. Part240.Anchored = true
  4689. Part240.CanCollide = false
  4690. Part240.FormFactor = Enum.FormFactor.Custom
  4691. Part240.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4692. Part240.CFrame = CFrame.new(-79.781601, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4693. Part240.BottomSurface = Enum.SurfaceType.Smooth
  4694. Part240.TopSurface = Enum.SurfaceType.Smooth
  4695. Part240.Color = Color3.new(1, 0, 0)
  4696. Part240.Position = Vector3.new(-79.781601, 2.29834604, 68.3005371)
  4697. Part240.Orientation = Vector3.new(0, -0.0199999996, 0)
  4698. Part240.Color = Color3.new(1, 0, 0)
  4699. Part241.Parent = Model207
  4700. Part241.Material = Enum.Material.Neon
  4701. Part241.BrickColor = BrickColor.new("Really red")
  4702. Part241.Rotation = Vector3.new(0, -0.0199999996, 0)
  4703. Part241.Anchored = true
  4704. Part241.CanCollide = false
  4705. Part241.FormFactor = Enum.FormFactor.Custom
  4706. Part241.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4707. Part241.CFrame = CFrame.new(-79.5217514, 2.17835808, 67.8479156, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4708. Part241.BottomSurface = Enum.SurfaceType.Smooth
  4709. Part241.TopSurface = Enum.SurfaceType.Smooth
  4710. Part241.Color = Color3.new(1, 0, 0)
  4711. Part241.Position = Vector3.new(-79.5217514, 2.17835808, 67.8479156)
  4712. Part241.Orientation = Vector3.new(0, -0.0199999996, 0)
  4713. Part241.Color = Color3.new(1, 0, 0)
  4714. Part242.Parent = Model207
  4715. Part242.Material = Enum.Material.SmoothPlastic
  4716. Part242.BrickColor = BrickColor.new("Really black")
  4717. Part242.Reflectance = 0.20000000298023
  4718. Part242.Rotation = Vector3.new(0, -0.0199999996, 0)
  4719. Part242.Anchored = true
  4720. Part242.CanCollide = false
  4721. Part242.FormFactor = Enum.FormFactor.Custom
  4722. Part242.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  4723. Part242.CFrame = CFrame.new(-79.4817429, 2.35221767, 67.9681015, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4724. Part242.BottomSurface = Enum.SurfaceType.Smooth
  4725. Part242.TopSurface = Enum.SurfaceType.Smooth
  4726. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4727. Part242.Position = Vector3.new(-79.4817429, 2.35221767, 67.9681015)
  4728. Part242.Orientation = Vector3.new(0, -0.0199999996, 0)
  4729. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4730. Part243.Parent = Model207
  4731. Part243.Material = Enum.Material.SmoothPlastic
  4732. Part243.BrickColor = BrickColor.new("Really black")
  4733. Part243.Reflectance = 0.20000000298023
  4734. Part243.Rotation = Vector3.new(0, -0.0199999996, 0)
  4735. Part243.Anchored = true
  4736. Part243.CanCollide = false
  4737. Part243.FormFactor = Enum.FormFactor.Custom
  4738. Part243.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  4739. Part243.CFrame = CFrame.new(-79.2817383, 2.45221901, 67.9681854, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4740. Part243.BottomSurface = Enum.SurfaceType.Smooth
  4741. Part243.TopSurface = Enum.SurfaceType.Smooth
  4742. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4743. Part243.Position = Vector3.new(-79.2817383, 2.45221901, 67.9681854)
  4744. Part243.Orientation = Vector3.new(0, -0.0199999996, 0)
  4745. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4746. Part244.Parent = Model207
  4747. Part244.Material = Enum.Material.SmoothPlastic
  4748. Part244.BrickColor = BrickColor.new("Really black")
  4749. Part244.Rotation = Vector3.new(0, -0.0199999996, 0)
  4750. Part244.Anchored = true
  4751. Part244.CanCollide = false
  4752. Part244.FormFactor = Enum.FormFactor.Custom
  4753. Part244.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4754. Part244.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.6280594, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4755. Part244.BottomSurface = Enum.SurfaceType.Smooth
  4756. Part244.TopSurface = Enum.SurfaceType.Smooth
  4757. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4758. Part244.Position = Vector3.new(-79.5716324, 2.19334269, 67.6280594)
  4759. Part244.Orientation = Vector3.new(0, -0.0199999996, 0)
  4760. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4761. Part245.Parent = Model207
  4762. Part245.Material = Enum.Material.Neon
  4763. Part245.BrickColor = BrickColor.new("Really red")
  4764. Part245.Rotation = Vector3.new(0, -0.0199999996, 0)
  4765. Part245.Anchored = true
  4766. Part245.CanCollide = false
  4767. Part245.FormFactor = Enum.FormFactor.Custom
  4768. Part245.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4769. Part245.CFrame = CFrame.new(-79.781601, 2.29834557, 67.6279831, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4770. Part245.BottomSurface = Enum.SurfaceType.Smooth
  4771. Part245.TopSurface = Enum.SurfaceType.Smooth
  4772. Part245.Color = Color3.new(1, 0, 0)
  4773. Part245.Position = Vector3.new(-79.781601, 2.29834557, 67.6279831)
  4774. Part245.Orientation = Vector3.new(0, -0.0199999996, 0)
  4775. Part245.Color = Color3.new(1, 0, 0)
  4776. Part246.Parent = Model207
  4777. Part246.Material = Enum.Material.Neon
  4778. Part246.BrickColor = BrickColor.new("Really red")
  4779. Part246.Rotation = Vector3.new(0, -0.0199999996, -30)
  4780. Part246.Anchored = true
  4781. Part246.CanCollide = false
  4782. Part246.FormFactor = Enum.FormFactor.Custom
  4783. Part246.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4784. Part246.CFrame = CFrame.new(-79.3011093, 4.16236925, 67.8691406, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  4785. Part246.BottomSurface = Enum.SurfaceType.Smooth
  4786. Part246.TopSurface = Enum.SurfaceType.Smooth
  4787. Part246.Color = Color3.new(1, 0, 0)
  4788. Part246.Position = Vector3.new(-79.3011093, 4.16236925, 67.8691406)
  4789. Part246.Orientation = Vector3.new(0, -0.0199999996, -30)
  4790. Part246.Color = Color3.new(1, 0, 0)
  4791. Part247.Parent = Model207
  4792. Part247.Material = Enum.Material.SmoothPlastic
  4793. Part247.BrickColor = BrickColor.new("Really black")
  4794. Part247.Rotation = Vector3.new(0, -0.0199999996, 0)
  4795. Part247.Anchored = true
  4796. Part247.CanCollide = false
  4797. Part247.FormFactor = Enum.FormFactor.Custom
  4798. Part247.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4799. Part247.CFrame = CFrame.new(-79.5716248, 2.19334292, 68.3006134, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4800. Part247.BottomSurface = Enum.SurfaceType.Smooth
  4801. Part247.TopSurface = Enum.SurfaceType.Smooth
  4802. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4803. Part247.Position = Vector3.new(-79.5716248, 2.19334292, 68.3006134)
  4804. Part247.Orientation = Vector3.new(0, -0.0199999996, 0)
  4805. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4806. Part248.Parent = Model207
  4807. Part248.Material = Enum.Material.Neon
  4808. Part248.BrickColor = BrickColor.new("Really red")
  4809. Part248.Rotation = Vector3.new(0, -0.0199999996, 0)
  4810. Part248.Anchored = true
  4811. Part248.CanCollide = false
  4812. Part248.FormFactor = Enum.FormFactor.Custom
  4813. Part248.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4814. Part248.CFrame = CFrame.new(-79.7765961, 2.15820408, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4815. Part248.BottomSurface = Enum.SurfaceType.Smooth
  4816. Part248.TopSurface = Enum.SurfaceType.Smooth
  4817. Part248.Color = Color3.new(1, 0, 0)
  4818. Part248.Position = Vector3.new(-79.7765961, 2.15820408, 67.6279755)
  4819. Part248.Orientation = Vector3.new(0, -0.0199999996, 0)
  4820. Part248.Color = Color3.new(1, 0, 0)
  4821. Part249.Parent = Model207
  4822. Part249.Material = Enum.Material.Neon
  4823. Part249.BrickColor = BrickColor.new("Really red")
  4824. Part249.Rotation = Vector3.new(0, -0.0199999996, 0)
  4825. Part249.Anchored = true
  4826. Part249.CanCollide = false
  4827. Part249.FormFactor = Enum.FormFactor.Custom
  4828. Part249.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4829. Part249.CFrame = CFrame.new(-79.5218506, 2.1783669, 68.0920029, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4830. Part249.BottomSurface = Enum.SurfaceType.Smooth
  4831. Part249.TopSurface = Enum.SurfaceType.Smooth
  4832. Part249.Color = Color3.new(1, 0, 0)
  4833. Part249.Position = Vector3.new(-79.5218506, 2.1783669, 68.0920029)
  4834. Part249.Orientation = Vector3.new(0, -0.0199999996, 0)
  4835. Part249.Color = Color3.new(1, 0, 0)
  4836. Part250.Parent = Model207
  4837. Part250.Material = Enum.Material.SmoothPlastic
  4838. Part250.Transparency = 1
  4839. Part250.Rotation = Vector3.new(90, 0.0199999996, 180)
  4840. Part250.Anchored = true
  4841. Part250.FormFactor = Enum.FormFactor.Custom
  4842. Part250.Size = Vector3.new(1.0999999, 1, 2)
  4843. Part250.CFrame = CFrame.new(-79.2844543, 2.96886802, 67.9766159, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4844. Part250.BottomSurface = Enum.SurfaceType.Smooth
  4845. Part250.TopSurface = Enum.SurfaceType.Smooth
  4846. Part250.Position = Vector3.new(-79.2844543, 2.96886802, 67.9766159)
  4847. Part250.Orientation = Vector3.new(90, -180, 0)
  4848. ParticleEmitter251.Name = "Void"
  4849. ParticleEmitter251.Parent = Part250
  4850. ParticleEmitter251.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4851. ParticleEmitter251.Rotation = NumberRange.new(100, 100)
  4852. ParticleEmitter251.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4853. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4854. ParticleEmitter251.Texture = "rbxassetid://341277531"
  4855. ParticleEmitter251.ZOffset = -1
  4856. ParticleEmitter251.Lifetime = NumberRange.new(0.5, 0.5)
  4857. ParticleEmitter251.Rate = 1000
  4858. ParticleEmitter251.RotSpeed = NumberRange.new(-20, -10)
  4859. ParticleEmitter251.Speed = NumberRange.new(0, 0)
  4860. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4861. Model252.Name = "LeftLeg"
  4862. Model252.Parent = Model0
  4863. Part253.Name = "Left Leg1"
  4864. Part253.Parent = Model252
  4865. Part253.Material = Enum.Material.SmoothPlastic
  4866. Part253.BrickColor = BrickColor.new("Pastel brown")
  4867. Part253.Transparency = 1
  4868. Part253.Rotation = Vector3.new(-180, 0, 180)
  4869. Part253.Anchored = true
  4870. Part253.CanCollide = false
  4871. Part253.FormFactor = Enum.FormFactor.Plate
  4872. Part253.Size = Vector3.new(1, 2, 1)
  4873. Part253.CFrame = CFrame.new(-77.3779144, 1.00008273, 67.9689026, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  4874. Part253.Color = Color3.new(1, 0.8, 0.6)
  4875. Part253.Position = Vector3.new(-77.3779144, 1.00008273, 67.9689026)
  4876. Part253.Orientation = Vector3.new(0, 180, 0)
  4877. Part253.Color = Color3.new(1, 0.8, 0.6)
  4878. Part254.Parent = Model252
  4879. Part254.Material = Enum.Material.SmoothPlastic
  4880. Part254.Transparency = 1
  4881. Part254.Rotation = Vector3.new(90, 0.0199999996, 180)
  4882. Part254.Anchored = true
  4883. Part254.FormFactor = Enum.FormFactor.Custom
  4884. Part254.Size = Vector3.new(1.0999999, 1, 2)
  4885. Part254.CFrame = CFrame.new(-77.42836, 1.00680184, 67.9882813, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4886. Part254.BottomSurface = Enum.SurfaceType.Smooth
  4887. Part254.TopSurface = Enum.SurfaceType.Smooth
  4888. Part254.Position = Vector3.new(-77.42836, 1.00680184, 67.9882813)
  4889. Part254.Orientation = Vector3.new(90, -180, 0)
  4890. ParticleEmitter255.Name = "Void"
  4891. ParticleEmitter255.Parent = Part254
  4892. ParticleEmitter255.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4893. ParticleEmitter255.Rotation = NumberRange.new(100, 100)
  4894. ParticleEmitter255.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4895. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4896. ParticleEmitter255.Texture = "rbxassetid://341277531"
  4897. ParticleEmitter255.ZOffset = -1
  4898. ParticleEmitter255.Lifetime = NumberRange.new(0.5, 0.5)
  4899. ParticleEmitter255.Rate = 1000
  4900. ParticleEmitter255.RotSpeed = NumberRange.new(-20, -10)
  4901. ParticleEmitter255.Speed = NumberRange.new(0, 0)
  4902. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4903. Model256.Name = "LeftArm"
  4904. Model256.Parent = Model0
  4905. Part257.Name = "Left Arm1"
  4906. Part257.Parent = Model256
  4907. Part257.Material = Enum.Material.SmoothPlastic
  4908. Part257.BrickColor = BrickColor.new("Pastel brown")
  4909. Part257.Transparency = 1
  4910. Part257.Rotation = Vector3.new(-180, 0, 0)
  4911. Part257.Anchored = true
  4912. Part257.CanCollide = false
  4913. Part257.FormFactor = Enum.FormFactor.Plate
  4914. Part257.Size = Vector3.new(1, 2, 1)
  4915. Part257.CFrame = CFrame.new(-76.4178696, 3.00015688, 67.9683304, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  4916. Part257.BottomSurface = Enum.SurfaceType.Smooth
  4917. Part257.TopSurface = Enum.SurfaceType.Smooth
  4918. Part257.Color = Color3.new(1, 0.8, 0.6)
  4919. Part257.Position = Vector3.new(-76.4178696, 3.00015688, 67.9683304)
  4920. Part257.Orientation = Vector3.new(0, 180, 180)
  4921. Part257.Color = Color3.new(1, 0.8, 0.6)
  4922. WedgePart258.Parent = Model256
  4923. WedgePart258.Material = Enum.Material.SmoothPlastic
  4924. WedgePart258.BrickColor = BrickColor.new("Really black")
  4925. WedgePart258.Reflectance = 0.20000000298023
  4926. WedgePart258.Rotation = Vector3.new(-179.98999, 90, 0)
  4927. WedgePart258.Anchored = true
  4928. WedgePart258.CanCollide = false
  4929. WedgePart258.FormFactor = Enum.FormFactor.Custom
  4930. WedgePart258.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  4931. WedgePart258.CFrame = CFrame.new(-76.7304459, 2.09602594, 67.9678497, -0.000412006339, -4.89548511e-05, 1.00000465, -9.79987526e-05, -1, -4.89949962e-05, 1.00000465, -9.80188925e-05, 0.000411999179)
  4932. WedgePart258.BottomSurface = Enum.SurfaceType.Smooth
  4933. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4934. WedgePart258.Position = Vector3.new(-76.7304459, 2.09602594, 67.9678497)
  4935. WedgePart258.Orientation = Vector3.new(0, 89.9799957, -179.98999)
  4936. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4937. Part259.Parent = Model256
  4938. Part259.Material = Enum.Material.Neon
  4939. Part259.BrickColor = BrickColor.new("Really red")
  4940. Part259.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4941. Part259.Anchored = true
  4942. Part259.CanCollide = false
  4943. Part259.FormFactor = Enum.FormFactor.Custom
  4944. Part259.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4945. Part259.CFrame = CFrame.new(-76.401001, 4.16015005, 67.8708801, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4946. Part259.BottomSurface = Enum.SurfaceType.Smooth
  4947. Part259.TopSurface = Enum.SurfaceType.Smooth
  4948. Part259.Color = Color3.new(1, 0, 0)
  4949. Part259.Position = Vector3.new(-76.401001, 4.16015005, 67.8708801)
  4950. Part259.Orientation = Vector3.new(0, 179.979996, -30)
  4951. Part259.Color = Color3.new(1, 0, 0)
  4952. Part260.Parent = Model256
  4953. Part260.Material = Enum.Material.SmoothPlastic
  4954. Part260.BrickColor = BrickColor.new("Really black")
  4955. Part260.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4956. Part260.Anchored = true
  4957. Part260.CanCollide = false
  4958. Part260.FormFactor = Enum.FormFactor.Custom
  4959. Part260.Size = Vector3.new(1.0399996, 0.5, 1.03999972)
  4960. Part260.CFrame = CFrame.new(-76.4204636, 3.87398624, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4961. Part260.BottomSurface = Enum.SurfaceType.Smooth
  4962. Part260.TopSurface = Enum.SurfaceType.Smooth
  4963. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4964. Part260.Position = Vector3.new(-76.4204636, 3.87398624, 67.9680786)
  4965. Part260.Orientation = Vector3.new(0, 179.979996, 0)
  4966. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4967. Part261.Parent = Model256
  4968. Part261.Material = Enum.Material.SmoothPlastic
  4969. Part261.BrickColor = BrickColor.new("Really black")
  4970. Part261.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4971. Part261.Anchored = true
  4972. Part261.CanCollide = false
  4973. Part261.FormFactor = Enum.FormFactor.Custom
  4974. Part261.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  4975. Part261.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4976. Part261.BottomSurface = Enum.SurfaceType.Smooth
  4977. Part261.TopSurface = Enum.SurfaceType.Smooth
  4978. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4979. Part261.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  4980. Part261.Orientation = Vector3.new(0, 179.979996, 0)
  4981. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4982. Part262.Parent = Model256
  4983. Part262.Material = Enum.Material.SmoothPlastic
  4984. Part262.BrickColor = BrickColor.new("Really black")
  4985. Part262.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4986. Part262.Anchored = true
  4987. Part262.CanCollide = false
  4988. Part262.FormFactor = Enum.FormFactor.Custom
  4989. Part262.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4990. Part262.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4991. Part262.BottomSurface = Enum.SurfaceType.Smooth
  4992. Part262.TopSurface = Enum.SurfaceType.Smooth
  4993. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4994. Part262.Position = Vector3.new(-75.9255981, 2.29611683, 67.8448181)
  4995. Part262.Orientation = Vector3.new(0, 179.979996, 0)
  4996. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4997. Part263.Parent = Model256
  4998. Part263.Material = Enum.Material.SmoothPlastic
  4999. Part263.BrickColor = BrickColor.new("Really black")
  5000. Part263.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5001. Part263.Anchored = true
  5002. Part263.CanCollide = false
  5003. Part263.FormFactor = Enum.FormFactor.Custom
  5004. Part263.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5005. Part263.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.844635, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5006. Part263.BottomSurface = Enum.SurfaceType.Smooth
  5007. Part263.TopSurface = Enum.SurfaceType.Smooth
  5008. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5009. Part263.Position = Vector3.new(-76.3505402, 2.19803381, 67.844635)
  5010. Part263.Orientation = Vector3.new(0, 179.979996, 0)
  5011. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5012. Part264.Parent = Model256
  5013. Part264.Material = Enum.Material.SmoothPlastic
  5014. Part264.BrickColor = BrickColor.new("Really black")
  5015. Part264.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5016. Part264.Anchored = true
  5017. Part264.CanCollide = false
  5018. Part264.FormFactor = Enum.FormFactor.Custom
  5019. Part264.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  5020. Part264.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5021. Part264.BottomSurface = Enum.SurfaceType.Smooth
  5022. Part264.TopSurface = Enum.SurfaceType.Smooth
  5023. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5024. Part264.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  5025. Part264.Orientation = Vector3.new(0, 179.979996, 0)
  5026. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5027. Part265.Parent = Model256
  5028. Part265.Material = Enum.Material.SmoothPlastic
  5029. Part265.BrickColor = BrickColor.new("Really black")
  5030. Part265.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5031. Part265.Anchored = true
  5032. Part265.CanCollide = false
  5033. Part265.FormFactor = Enum.FormFactor.Custom
  5034. Part265.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5035. Part265.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.8447189, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5036. Part265.BottomSurface = Enum.SurfaceType.Smooth
  5037. Part265.TopSurface = Enum.SurfaceType.Smooth
  5038. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5039. Part265.Position = Vector3.new(-76.1705551, 2.18111372, 67.8447189)
  5040. Part265.Orientation = Vector3.new(0, 179.979996, 0)
  5041. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5042. Part266.Parent = Model256
  5043. Part266.Material = Enum.Material.Neon
  5044. Part266.BrickColor = BrickColor.new("Really red")
  5045. Part266.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5046. Part266.Anchored = true
  5047. Part266.CanCollide = false
  5048. Part266.FormFactor = Enum.FormFactor.Custom
  5049. Part266.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  5050. Part266.CFrame = CFrame.new(-76.4205017, 3.88998222, 68.0680695, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5051. Part266.BottomSurface = Enum.SurfaceType.Smooth
  5052. Part266.TopSurface = Enum.SurfaceType.Smooth
  5053. Part266.Color = Color3.new(1, 0, 0)
  5054. Part266.Position = Vector3.new(-76.4205017, 3.88998222, 68.0680695)
  5055. Part266.Orientation = Vector3.new(0, 179.979996, 0)
  5056. Part266.Color = Color3.new(1, 0, 0)
  5057. Part267.Parent = Model256
  5058. Part267.Material = Enum.Material.SmoothPlastic
  5059. Part267.BrickColor = BrickColor.new("Black")
  5060. Part267.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5061. Part267.Anchored = true
  5062. Part267.CanCollide = false
  5063. Part267.FormFactor = Enum.FormFactor.Custom
  5064. Part267.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  5065. Part267.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5066. Part267.BottomSurface = Enum.SurfaceType.Smooth
  5067. Part267.TopSurface = Enum.SurfaceType.Smooth
  5068. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5069. Part267.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  5070. Part267.Orientation = Vector3.new(0, 179.979996, 0)
  5071. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5072. Part268.Parent = Model256
  5073. Part268.Material = Enum.Material.Neon
  5074. Part268.BrickColor = BrickColor.new("Really red")
  5075. Part268.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5076. Part268.Anchored = true
  5077. Part268.CanCollide = false
  5078. Part268.FormFactor = Enum.FormFactor.Custom
  5079. Part268.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5080. Part268.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5081. Part268.BottomSurface = Enum.SurfaceType.Smooth
  5082. Part268.TopSurface = Enum.SurfaceType.Smooth
  5083. Part268.Color = Color3.new(1, 0, 0)
  5084. Part268.Position = Vector3.new(-75.9206009, 2.29611683, 67.8448181)
  5085. Part268.Orientation = Vector3.new(0, 179.979996, 0)
  5086. Part268.Color = Color3.new(1, 0, 0)
  5087. Part269.Parent = Model256
  5088. Part269.Material = Enum.Material.Neon
  5089. Part269.BrickColor = BrickColor.new("Really red")
  5090. Part269.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5091. Part269.Anchored = true
  5092. Part269.CanCollide = false
  5093. Part269.FormFactor = Enum.FormFactor.Custom
  5094. Part269.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  5095. Part269.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5096. Part269.BottomSurface = Enum.SurfaceType.Smooth
  5097. Part269.TopSurface = Enum.SurfaceType.Smooth
  5098. Part269.Color = Color3.new(1, 0, 0)
  5099. Part269.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  5100. Part269.Orientation = Vector3.new(0, 179.979996, 0)
  5101. Part269.Color = Color3.new(1, 0, 0)
  5102. Part270.Parent = Model256
  5103. Part270.Material = Enum.Material.SmoothPlastic
  5104. Part270.BrickColor = BrickColor.new("Really black")
  5105. Part270.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5106. Part270.Anchored = true
  5107. Part270.CanCollide = false
  5108. Part270.FormFactor = Enum.FormFactor.Custom
  5109. Part270.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5110. Part270.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.8447266, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5111. Part270.BottomSurface = Enum.SurfaceType.Smooth
  5112. Part270.TopSurface = Enum.SurfaceType.Smooth
  5113. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5114. Part270.Position = Vector3.new(-76.1305618, 2.19111395, 67.8447266)
  5115. Part270.Orientation = Vector3.new(0, 179.979996, 0)
  5116. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5117. Part271.Parent = Model256
  5118. Part271.Material = Enum.Material.Neon
  5119. Part271.BrickColor = BrickColor.new("Really red")
  5120. Part271.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5121. Part271.Anchored = true
  5122. Part271.CanCollide = false
  5123. Part271.FormFactor = Enum.FormFactor.Custom
  5124. Part271.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5125. Part271.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.8448029, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5126. Part271.BottomSurface = Enum.SurfaceType.Smooth
  5127. Part271.TopSurface = Enum.SurfaceType.Smooth
  5128. Part271.Color = Color3.new(1, 0, 0)
  5129. Part271.Position = Vector3.new(-75.9256058, 2.15597177, 67.8448029)
  5130. Part271.Orientation = Vector3.new(0, 179.979996, 0)
  5131. Part271.Color = Color3.new(1, 0, 0)
  5132. Part272.Parent = Model256
  5133. Part272.Material = Enum.Material.Neon
  5134. Part272.BrickColor = BrickColor.new("Really red")
  5135. Part272.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5136. Part272.Anchored = true
  5137. Part272.CanCollide = false
  5138. Part272.FormFactor = Enum.FormFactor.Custom
  5139. Part272.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5140. Part272.CFrame = CFrame.new(-76.1804504, 2.17612576, 68.0882568, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5141. Part272.BottomSurface = Enum.SurfaceType.Smooth
  5142. Part272.TopSurface = Enum.SurfaceType.Smooth
  5143. Part272.Color = Color3.new(1, 0, 0)
  5144. Part272.Position = Vector3.new(-76.1804504, 2.17612576, 68.0882568)
  5145. Part272.Orientation = Vector3.new(0, 179.979996, 0)
  5146. Part272.Color = Color3.new(1, 0, 0)
  5147. Part273.Parent = Model256
  5148. Part273.Material = Enum.Material.SmoothPlastic
  5149. Part273.BrickColor = BrickColor.new("Really black")
  5150. Part273.Rotation = Vector3.new(-180, 0.0199999996, 150)
  5151. Part273.Anchored = true
  5152. Part273.CanCollide = false
  5153. Part273.FormFactor = Enum.FormFactor.Custom
  5154. Part273.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  5155. Part273.CFrame = CFrame.new(-76.4003677, 4.14898729, 67.9681091, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  5156. Part273.BottomSurface = Enum.SurfaceType.Smooth
  5157. Part273.TopSurface = Enum.SurfaceType.Smooth
  5158. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5159. Part273.Position = Vector3.new(-76.4003677, 4.14898729, 67.9681091)
  5160. Part273.Orientation = Vector3.new(0, 179.979996, -30)
  5161. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5162. Part274.Parent = Model256
  5163. Part274.Material = Enum.Material.Neon
  5164. Part274.BrickColor = BrickColor.new("Really red")
  5165. Part274.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5166. Part274.Anchored = true
  5167. Part274.CanCollide = false
  5168. Part274.FormFactor = Enum.FormFactor.Custom
  5169. Part274.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5170. Part274.CFrame = CFrame.new(-76.1805496, 2.1761148, 68.3081055, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5171. Part274.BottomSurface = Enum.SurfaceType.Smooth
  5172. Part274.TopSurface = Enum.SurfaceType.Smooth
  5173. Part274.Color = Color3.new(1, 0, 0)
  5174. Part274.Position = Vector3.new(-76.1805496, 2.1761148, 68.3081055)
  5175. Part274.Orientation = Vector3.new(0, 179.979996, 0)
  5176. Part274.Color = Color3.new(1, 0, 0)
  5177. Part275.Parent = Model256
  5178. Part275.Material = Enum.Material.Neon
  5179. Part275.BrickColor = BrickColor.new("Really red")
  5180. Part275.Rotation = Vector3.new(-180, 0.0199999996, 150)
  5181. Part275.Anchored = true
  5182. Part275.CanCollide = false
  5183. Part275.FormFactor = Enum.FormFactor.Custom
  5184. Part275.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  5185. Part275.CFrame = CFrame.new(-76.4010773, 4.16014147, 68.0670319, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  5186. Part275.BottomSurface = Enum.SurfaceType.Smooth
  5187. Part275.TopSurface = Enum.SurfaceType.Smooth
  5188. Part275.Color = Color3.new(1, 0, 0)
  5189. Part275.Position = Vector3.new(-76.4010773, 4.16014147, 68.0670319)
  5190. Part275.Orientation = Vector3.new(0, 179.979996, -30)
  5191. Part275.Color = Color3.new(1, 0, 0)
  5192. Part276.Parent = Model256
  5193. Part276.Material = Enum.Material.SmoothPlastic
  5194. Part276.BrickColor = BrickColor.new("Really black")
  5195. Part276.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5196. Part276.Anchored = true
  5197. Part276.CanCollide = false
  5198. Part276.FormFactor = Enum.FormFactor.Custom
  5199. Part276.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5200. Part276.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.6355667, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5201. Part276.BottomSurface = Enum.SurfaceType.Smooth
  5202. Part276.TopSurface = Enum.SurfaceType.Smooth
  5203. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5204. Part276.Position = Vector3.new(-76.1705551, 2.18111372, 67.6355667)
  5205. Part276.Orientation = Vector3.new(0, 179.979996, 0)
  5206. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5207. Part277.Parent = Model256
  5208. Part277.Material = Enum.Material.Neon
  5209. Part277.BrickColor = BrickColor.new("Really red")
  5210. Part277.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5211. Part277.Anchored = true
  5212. Part277.CanCollide = false
  5213. Part277.FormFactor = Enum.FormFactor.Custom
  5214. Part277.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5215. Part277.CFrame = CFrame.new(-75.9256058, 2.15597153, 68.308197, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5216. Part277.BottomSurface = Enum.SurfaceType.Smooth
  5217. Part277.TopSurface = Enum.SurfaceType.Smooth
  5218. Part277.Color = Color3.new(1, 0, 0)
  5219. Part277.Position = Vector3.new(-75.9256058, 2.15597153, 68.308197)
  5220. Part277.Orientation = Vector3.new(0, 179.979996, 0)
  5221. Part277.Color = Color3.new(1, 0, 0)
  5222. Part278.Parent = Model256
  5223. Part278.Material = Enum.Material.SmoothPlastic
  5224. Part278.BrickColor = BrickColor.new("Really black")
  5225. Part278.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5226. Part278.Anchored = true
  5227. Part278.CanCollide = false
  5228. Part278.FormFactor = Enum.FormFactor.Custom
  5229. Part278.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  5230. Part278.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5231. Part278.BottomSurface = Enum.SurfaceType.Smooth
  5232. Part278.TopSurface = Enum.SurfaceType.Smooth
  5233. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5234. Part278.Position = Vector3.new(-75.9255981, 2.29611683, 68.3082123)
  5235. Part278.Orientation = Vector3.new(0, 179.979996, 0)
  5236. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5237. Part279.Parent = Model256
  5238. Part279.Material = Enum.Material.SmoothPlastic
  5239. Part279.BrickColor = BrickColor.new("Really black")
  5240. Part279.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5241. Part279.Anchored = true
  5242. Part279.CanCollide = false
  5243. Part279.FormFactor = Enum.FormFactor.Custom
  5244. Part279.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5245. Part279.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.6355743, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5246. Part279.BottomSurface = Enum.SurfaceType.Smooth
  5247. Part279.TopSurface = Enum.SurfaceType.Smooth
  5248. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5249. Part279.Position = Vector3.new(-76.1305618, 2.19111395, 67.6355743)
  5250. Part279.Orientation = Vector3.new(0, 179.979996, 0)
  5251. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5252. Part280.Parent = Model256
  5253. Part280.Material = Enum.Material.SmoothPlastic
  5254. Part280.BrickColor = BrickColor.new("Really black")
  5255. Part280.Reflectance = 0.20000000298023
  5256. Part280.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5257. Part280.Anchored = true
  5258. Part280.CanCollide = false
  5259. Part280.FormFactor = Enum.FormFactor.Custom
  5260. Part280.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  5261. Part280.CFrame = CFrame.new(-76.2204514, 2.3499887, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5262. Part280.BottomSurface = Enum.SurfaceType.Smooth
  5263. Part280.TopSurface = Enum.SurfaceType.Smooth
  5264. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5265. Part280.Position = Vector3.new(-76.2204514, 2.3499887, 67.9680786)
  5266. Part280.Orientation = Vector3.new(0, 179.979996, 0)
  5267. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5268. Part281.Parent = Model256
  5269. Part281.Material = Enum.Material.Neon
  5270. Part281.BrickColor = BrickColor.new("Really red")
  5271. Part281.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5272. Part281.Anchored = true
  5273. Part281.CanCollide = false
  5274. Part281.FormFactor = Enum.FormFactor.Custom
  5275. Part281.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5276. Part281.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5277. Part281.BottomSurface = Enum.SurfaceType.Smooth
  5278. Part281.TopSurface = Enum.SurfaceType.Smooth
  5279. Part281.Color = Color3.new(1, 0, 0)
  5280. Part281.Position = Vector3.new(-75.9206009, 2.29611683, 68.3082123)
  5281. Part281.Orientation = Vector3.new(0, 179.979996, 0)
  5282. Part281.Color = Color3.new(1, 0, 0)
  5283. Part282.Parent = Model256
  5284. Part282.Material = Enum.Material.SmoothPlastic
  5285. Part282.BrickColor = BrickColor.new("Really black")
  5286. Part282.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5287. Part282.Anchored = true
  5288. Part282.CanCollide = false
  5289. Part282.FormFactor = Enum.FormFactor.Custom
  5290. Part282.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5291. Part282.CFrame = CFrame.new(-76.1305618, 2.19111371, 68.3081207, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5292. Part282.BottomSurface = Enum.SurfaceType.Smooth
  5293. Part282.TopSurface = Enum.SurfaceType.Smooth
  5294. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5295. Part282.Position = Vector3.new(-76.1305618, 2.19111371, 68.3081207)
  5296. Part282.Orientation = Vector3.new(0, 179.979996, 0)
  5297. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5298. Part283.Parent = Model256
  5299. Part283.Material = Enum.Material.Neon
  5300. Part283.BrickColor = BrickColor.new("Really red")
  5301. Part283.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5302. Part283.Anchored = true
  5303. Part283.CanCollide = false
  5304. Part283.FormFactor = Enum.FormFactor.Custom
  5305. Part283.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  5306. Part283.CFrame = CFrame.new(-76.4204254, 3.88999271, 67.8680725, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5307. Part283.BottomSurface = Enum.SurfaceType.Smooth
  5308. Part283.TopSurface = Enum.SurfaceType.Smooth
  5309. Part283.Color = Color3.new(1, 0, 0)
  5310. Part283.Position = Vector3.new(-76.4204254, 3.88999271, 67.8680725)
  5311. Part283.Orientation = Vector3.new(0, 179.979996, 0)
  5312. Part283.Color = Color3.new(1, 0, 0)
  5313. Part284.Parent = Model256
  5314. Part284.Material = Enum.Material.Neon
  5315. Part284.BrickColor = BrickColor.new("Really red")
  5316. Part284.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5317. Part284.Anchored = true
  5318. Part284.CanCollide = false
  5319. Part284.FormFactor = Enum.FormFactor.Custom
  5320. Part284.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5321. Part284.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.6356583, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5322. Part284.BottomSurface = Enum.SurfaceType.Smooth
  5323. Part284.TopSurface = Enum.SurfaceType.Smooth
  5324. Part284.Color = Color3.new(1, 0, 0)
  5325. Part284.Position = Vector3.new(-75.9206009, 2.29611683, 67.6356583)
  5326. Part284.Orientation = Vector3.new(0, 179.979996, 0)
  5327. Part284.Color = Color3.new(1, 0, 0)
  5328. Part285.Parent = Model256
  5329. Part285.Material = Enum.Material.Neon
  5330. Part285.BrickColor = BrickColor.new("Really red")
  5331. Part285.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5332. Part285.Anchored = true
  5333. Part285.CanCollide = false
  5334. Part285.FormFactor = Enum.FormFactor.Custom
  5335. Part285.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5336. Part285.CFrame = CFrame.new(-76.1803589, 2.17613578, 67.8441772, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5337. Part285.BottomSurface = Enum.SurfaceType.Smooth
  5338. Part285.TopSurface = Enum.SurfaceType.Smooth
  5339. Part285.Color = Color3.new(1, 0, 0)
  5340. Part285.Position = Vector3.new(-76.1803589, 2.17613578, 67.8441772)
  5341. Part285.Orientation = Vector3.new(0, 179.979996, 0)
  5342. Part285.Color = Color3.new(1, 0, 0)
  5343. Part286.Parent = Model256
  5344. Part286.Material = Enum.Material.SmoothPlastic
  5345. Part286.BrickColor = BrickColor.new("Really black")
  5346. Part286.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5347. Part286.Anchored = true
  5348. Part286.CanCollide = false
  5349. Part286.FormFactor = Enum.FormFactor.Custom
  5350. Part286.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5351. Part286.CFrame = CFrame.new(-76.3505402, 2.19803381, 68.3080292, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5352. Part286.BottomSurface = Enum.SurfaceType.Smooth
  5353. Part286.TopSurface = Enum.SurfaceType.Smooth
  5354. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5355. Part286.Position = Vector3.new(-76.3505402, 2.19803381, 68.3080292)
  5356. Part286.Orientation = Vector3.new(0, 179.979996, 0)
  5357. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5358. Part287.Parent = Model256
  5359. Part287.Material = Enum.Material.SmoothPlastic
  5360. Part287.BrickColor = BrickColor.new("Really black")
  5361. Part287.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5362. Part287.Anchored = true
  5363. Part287.CanCollide = false
  5364. Part287.FormFactor = Enum.FormFactor.Custom
  5365. Part287.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  5366. Part287.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5367. Part287.BottomSurface = Enum.SurfaceType.Smooth
  5368. Part287.TopSurface = Enum.SurfaceType.Smooth
  5369. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5370. Part287.Position = Vector3.new(-75.9255981, 2.29611683, 67.6356506)
  5371. Part287.Orientation = Vector3.new(0, 179.979996, 0)
  5372. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5373. Part288.Parent = Model256
  5374. Part288.Material = Enum.Material.SmoothPlastic
  5375. Part288.BrickColor = BrickColor.new("Really black")
  5376. Part288.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5377. Part288.Anchored = true
  5378. Part288.CanCollide = false
  5379. Part288.FormFactor = Enum.FormFactor.Custom
  5380. Part288.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5381. Part288.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.0836716, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5382. Part288.BottomSurface = Enum.SurfaceType.Smooth
  5383. Part288.TopSurface = Enum.SurfaceType.Smooth
  5384. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5385. Part288.Position = Vector3.new(-76.1705551, 2.18111372, 68.0836716)
  5386. Part288.Orientation = Vector3.new(0, 179.979996, 0)
  5387. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5388. Part289.Parent = Model256
  5389. Part289.Material = Enum.Material.Neon
  5390. Part289.BrickColor = BrickColor.new("Really red")
  5391. Part289.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5392. Part289.Anchored = true
  5393. Part289.CanCollide = false
  5394. Part289.FormFactor = Enum.FormFactor.Custom
  5395. Part289.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5396. Part289.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5397. Part289.BottomSurface = Enum.SurfaceType.Smooth
  5398. Part289.TopSurface = Enum.SurfaceType.Smooth
  5399. Part289.Color = Color3.new(1, 0, 0)
  5400. Part289.Position = Vector3.new(-75.9206009, 2.29611683, 68.0837631)
  5401. Part289.Orientation = Vector3.new(0, 179.979996, 0)
  5402. Part289.Color = Color3.new(1, 0, 0)
  5403. Part290.Parent = Model256
  5404. Part290.Material = Enum.Material.Neon
  5405. Part290.BrickColor = BrickColor.new("Really red")
  5406. Part290.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5407. Part290.Anchored = true
  5408. Part290.CanCollide = false
  5409. Part290.FormFactor = Enum.FormFactor.Custom
  5410. Part290.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5411. Part290.CFrame = CFrame.new(-75.9256058, 2.15597177, 68.0837555, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5412. Part290.BottomSurface = Enum.SurfaceType.Smooth
  5413. Part290.TopSurface = Enum.SurfaceType.Smooth
  5414. Part290.Color = Color3.new(1, 0, 0)
  5415. Part290.Position = Vector3.new(-75.9256058, 2.15597177, 68.0837555)
  5416. Part290.Orientation = Vector3.new(0, 179.979996, 0)
  5417. Part290.Color = Color3.new(1, 0, 0)
  5418. Part291.Parent = Model256
  5419. Part291.Material = Enum.Material.Neon
  5420. Part291.BrickColor = BrickColor.new("Really red")
  5421. Part291.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5422. Part291.Anchored = true
  5423. Part291.CanCollide = false
  5424. Part291.FormFactor = Enum.FormFactor.Custom
  5425. Part291.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5426. Part291.CFrame = CFrame.new(-76.180275, 2.17614698, 67.6324615, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5427. Part291.BottomSurface = Enum.SurfaceType.Smooth
  5428. Part291.TopSurface = Enum.SurfaceType.Smooth
  5429. Part291.Color = Color3.new(1, 0, 0)
  5430. Part291.Position = Vector3.new(-76.180275, 2.17614698, 67.6324615)
  5431. Part291.Orientation = Vector3.new(0, 179.979996, 0)
  5432. Part291.Color = Color3.new(1, 0, 0)
  5433. Part292.Parent = Model256
  5434. Part292.Material = Enum.Material.SmoothPlastic
  5435. Part292.BrickColor = BrickColor.new("Really black")
  5436. Part292.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5437. Part292.Anchored = true
  5438. Part292.CanCollide = false
  5439. Part292.FormFactor = Enum.FormFactor.Custom
  5440. Part292.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5441. Part292.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.6354828, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5442. Part292.BottomSurface = Enum.SurfaceType.Smooth
  5443. Part292.TopSurface = Enum.SurfaceType.Smooth
  5444. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5445. Part292.Position = Vector3.new(-76.3505402, 2.19803381, 67.6354828)
  5446. Part292.Orientation = Vector3.new(0, 179.979996, 0)
  5447. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5448. Part293.Parent = Model256
  5449. Part293.Material = Enum.Material.SmoothPlastic
  5450. Part293.BrickColor = BrickColor.new("Really black")
  5451. Part293.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5452. Part293.Anchored = true
  5453. Part293.CanCollide = false
  5454. Part293.FormFactor = Enum.FormFactor.Custom
  5455. Part293.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5456. Part293.CFrame = CFrame.new(-76.1305618, 2.19111395, 68.0836868, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5457. Part293.BottomSurface = Enum.SurfaceType.Smooth
  5458. Part293.TopSurface = Enum.SurfaceType.Smooth
  5459. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5460. Part293.Position = Vector3.new(-76.1305618, 2.19111395, 68.0836868)
  5461. Part293.Orientation = Vector3.new(0, 179.979996, 0)
  5462. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5463. Part294.Parent = Model256
  5464. Part294.Material = Enum.Material.SmoothPlastic
  5465. Part294.BrickColor = BrickColor.new("Really black")
  5466. Part294.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5467. Part294.Anchored = true
  5468. Part294.CanCollide = false
  5469. Part294.FormFactor = Enum.FormFactor.Custom
  5470. Part294.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  5471. Part294.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5472. Part294.BottomSurface = Enum.SurfaceType.Smooth
  5473. Part294.TopSurface = Enum.SurfaceType.Smooth
  5474. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5475. Part294.Position = Vector3.new(-75.9255981, 2.29611683, 68.0837631)
  5476. Part294.Orientation = Vector3.new(0, 179.979996, 0)
  5477. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5478. Part295.Parent = Model256
  5479. Part295.Material = Enum.Material.SmoothPlastic
  5480. Part295.BrickColor = BrickColor.new("Really black")
  5481. Part295.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5482. Part295.Anchored = true
  5483. Part295.CanCollide = false
  5484. Part295.FormFactor = Enum.FormFactor.Custom
  5485. Part295.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5486. Part295.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.3081131, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5487. Part295.BottomSurface = Enum.SurfaceType.Smooth
  5488. Part295.TopSurface = Enum.SurfaceType.Smooth
  5489. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5490. Part295.Position = Vector3.new(-76.1705551, 2.18111372, 68.3081131)
  5491. Part295.Orientation = Vector3.new(0, 179.979996, 0)
  5492. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5493. Part296.Parent = Model256
  5494. Part296.Material = Enum.Material.SmoothPlastic
  5495. Part296.BrickColor = BrickColor.new("Really black")
  5496. Part296.Reflectance = 0.20000000298023
  5497. Part296.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5498. Part296.Anchored = true
  5499. Part296.CanCollide = false
  5500. Part296.FormFactor = Enum.FormFactor.Custom
  5501. Part296.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  5502. Part296.CFrame = CFrame.new(-76.4204636, 2.4499898, 67.9680023, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5503. Part296.BottomSurface = Enum.SurfaceType.Smooth
  5504. Part296.TopSurface = Enum.SurfaceType.Smooth
  5505. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5506. Part296.Position = Vector3.new(-76.4204636, 2.4499898, 67.9680023)
  5507. Part296.Orientation = Vector3.new(0, 179.979996, 0)
  5508. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5509. Part297.Parent = Model256
  5510. Part297.Material = Enum.Material.Neon
  5511. Part297.BrickColor = BrickColor.new("Really red")
  5512. Part297.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5513. Part297.Anchored = true
  5514. Part297.CanCollide = false
  5515. Part297.FormFactor = Enum.FormFactor.Custom
  5516. Part297.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5517. Part297.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5518. Part297.BottomSurface = Enum.SurfaceType.Smooth
  5519. Part297.TopSurface = Enum.SurfaceType.Smooth
  5520. Part297.Color = Color3.new(1, 0, 0)
  5521. Part297.Position = Vector3.new(-75.9256058, 2.15597177, 67.6356506)
  5522. Part297.Orientation = Vector3.new(0, 179.979996, 0)
  5523. Part297.Color = Color3.new(1, 0, 0)
  5524. Part298.Parent = Model256
  5525. Part298.Material = Enum.Material.SmoothPlastic
  5526. Part298.BrickColor = BrickColor.new("Really black")
  5527. Part298.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5528. Part298.Anchored = true
  5529. Part298.CanCollide = false
  5530. Part298.FormFactor = Enum.FormFactor.Custom
  5531. Part298.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5532. Part298.CFrame = CFrame.new(-76.3505402, 2.19803405, 68.0835876, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5533. Part298.BottomSurface = Enum.SurfaceType.Smooth
  5534. Part298.TopSurface = Enum.SurfaceType.Smooth
  5535. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5536. Part298.Position = Vector3.new(-76.3505402, 2.19803405, 68.0835876)
  5537. Part298.Orientation = Vector3.new(0, 179.979996, 0)
  5538. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5539. Part299.Parent = Model256
  5540. Part299.Material = Enum.Material.SmoothPlastic
  5541. Part299.Transparency = 1
  5542. Part299.Rotation = Vector3.new(90, 0.0199999996, 180)
  5543. Part299.Anchored = true
  5544. Part299.FormFactor = Enum.FormFactor.Custom
  5545. Part299.Size = Vector3.new(1.0999999, 1, 2)
  5546. Part299.CFrame = CFrame.new(-76.4383316, 3.03656721, 67.9838562, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  5547. Part299.BottomSurface = Enum.SurfaceType.Smooth
  5548. Part299.TopSurface = Enum.SurfaceType.Smooth
  5549. Part299.Position = Vector3.new(-76.4383316, 3.03656721, 67.9838562)
  5550. Part299.Orientation = Vector3.new(90, -180, 0)
  5551. ParticleEmitter300.Name = "Void"
  5552. ParticleEmitter300.Parent = Part299
  5553. ParticleEmitter300.Transparency = NumberSequence.new(0,0.78750002384186,1)
  5554. ParticleEmitter300.Rotation = NumberRange.new(100, 100)
  5555. ParticleEmitter300.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  5556. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5557. ParticleEmitter300.Texture = "rbxassetid://341277531"
  5558. ParticleEmitter300.ZOffset = -1
  5559. ParticleEmitter300.Lifetime = NumberRange.new(0.5, 0.5)
  5560. ParticleEmitter300.Rate = 1000
  5561. ParticleEmitter300.RotSpeed = NumberRange.new(-20, -10)
  5562. ParticleEmitter300.Speed = NumberRange.new(0, 0)
  5563. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5564. Model301.Name = "Head"
  5565. Model301.Parent = Model0
  5566. Part302.Name = "Head1"
  5567. Part302.Parent = Model301
  5568. Part302.Material = Enum.Material.SmoothPlastic
  5569. Part302.BrickColor = BrickColor.new("Pastel brown")
  5570. Part302.Transparency = 1
  5571. Part302.Rotation = Vector3.new(-180, 0, 180)
  5572. Part302.Anchored = true
  5573. Part302.CanCollide = false
  5574. Part302.FormFactor = Enum.FormFactor.Symmetric
  5575. Part302.Size = Vector3.new(2, 1, 1)
  5576. Part302.CFrame = CFrame.new(-77.8779831, 4.51006699, 67.9688873, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  5577. Part302.TopSurface = Enum.SurfaceType.Smooth
  5578. Part302.Color = Color3.new(1, 0.8, 0.6)
  5579. Part302.Position = Vector3.new(-77.8779831, 4.51006699, 67.9688873)
  5580. Part302.Orientation = Vector3.new(0, 180, 0)
  5581. Part302.Color = Color3.new(1, 0.8, 0.6)
  5582. SpecialMesh303.Parent = Part302
  5583. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  5584. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  5585. Script304.Name = "Welds"
  5586. Script304.Parent = Model0
  5587. Script304.Disabled = true
  5588. table.insert(cors,sandbox(Script304,function()
  5589. --Saz
  5590.  
  5591. --A new system which is a combination of fast-welds and hard-welds.
  5592. --Should be far, far better.
  5593.  
  5594. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  5595. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  5596.  
  5597. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  5598. --The fact that you're reading this means you should likely kill yourself. Immediately.
  5599.  
  5600. wait(.33)
  5601.  
  5602. Tool=script.Parent
  5603. Nib=Tool.Parent
  5604.  
  5605.  
  5606. for _,v in pairs(Nib:children()) do
  5607. if v.className=="Hat" then
  5608. v:Remove()
  5609. end
  5610. end
  5611.  
  5612. wait(1)
  5613.  
  5614. weldparts=function()
  5615. print("Welding")
  5616. lel={}
  5617. function jarate(p)
  5618. for i=1, #p do
  5619. table.insert(lel,p[i])
  5620. k=p[i]:children()
  5621. if #k>0 then
  5622. jarate(k)
  5623. end
  5624. end
  5625. end
  5626. for _,v in pairs(script.Parent:children()) do
  5627. if v.Name~="Cloak" and v.className~="Script" then
  5628. v:BreakJoints()
  5629. jarate(v:children())
  5630. end
  5631. end
  5632. for _,v in pairs(lel) do
  5633. if v.className=="Weld" or v.className=="Motor6D" then
  5634. v:Remove()
  5635. end
  5636. end
  5637. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  5638. if v.Name~="Right Leg1" then
  5639. w=Instance.new("Weld")
  5640. w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  5641. w.Part1=v
  5642. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5643. w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  5644. w.Parent=w.Part0
  5645. end
  5646. end
  5647. w=Instance.new("Weld")
  5648. w.Part0=Nib["Right Leg"]
  5649. w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  5650. w.Parent=w.Part0
  5651. w.C0=CFrame.new(0,-.1,0)
  5652. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  5653. if v.Name~="Left Leg1" then
  5654. w=Instance.new("Weld")
  5655. w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  5656. w.Part1=v
  5657. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5658. w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  5659. w.Parent=w.Part0
  5660. end
  5661. end
  5662. w=Instance.new("Weld")
  5663. w.Part0=Nib["Left Leg"]
  5664. w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  5665. w.Parent=w.Part0
  5666. w.C0=CFrame.new(0,-.1,0)
  5667. for _,v in pairs(script.Parent["RightArm"]:children()) do
  5668. if v.Name~="Right Arm1" then
  5669. w=Instance.new("Weld")
  5670. w.Part0=script.Parent["RightArm"]["Right Arm1"]
  5671. w.Part1=v
  5672. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5673. w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  5674. w.Parent=w.Part1
  5675. end
  5676. end
  5677. w=Instance.new("Weld")
  5678. w.Part0=Nib["Right Arm"]
  5679. w.Part1=script.Parent["RightArm"]["Right Arm1"]
  5680. w.Parent=w.Part0
  5681. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  5682.  
  5683. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  5684. if v.Name~="Left Arm1" then
  5685. w=Instance.new("Weld")
  5686. w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  5687. w.Part1=v
  5688. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5689. w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  5690. w.Parent=w.Part0
  5691. end
  5692. end
  5693. w=Instance.new("Weld")
  5694. w.Part0=Nib["Left Arm"]
  5695. w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  5696. w.Parent=w.Part0
  5697.  
  5698.  
  5699. for _,v in pairs(script.Parent["Head"]:children()) do
  5700. if v.Name~="Head1" then
  5701. w=Instance.new("Weld")
  5702. w.Part0=script.Parent["Head"]["Head1"]
  5703. w.Part1=v
  5704. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5705. w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
  5706. w.Parent=w.Part0
  5707. end
  5708. end
  5709. w=Instance.new("Weld")
  5710. w.Part0=Nib["Head"]
  5711. w.Part1=script.Parent["Head"]["Head1"]
  5712. w.Parent=w.Part0
  5713.  
  5714. for _,v in pairs(script.Parent["Torso"]:children()) do
  5715. if v.Name~="Torso1" then
  5716. w=Instance.new("Weld")
  5717. w.Part0=script.Parent["Torso"]["Torso1"]
  5718. w.Part1=v
  5719. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5720. w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  5721. w.Parent=script.Parent["Torso"]["Torso1"]
  5722. end
  5723. end
  5724.  
  5725. w=Instance.new("Weld")
  5726. w.Part0=Nib["Torso"]
  5727. w.Part1=script.Parent["Torso"]["Torso1"]
  5728. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  5729. w.Parent=w.Part0
  5730.  
  5731. for _,v in pairs(lel) do
  5732. if v:IsA("BasePart") then v.Anchored=false end
  5733. end
  5734.  
  5735.  
  5736.  
  5737. wait(1)
  5738.  
  5739. w=Instance.new("Weld")
  5740. w.Part0=Nib.Torso
  5741. w.Part1=Tool.Torso.Torso1
  5742. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5743. w.C1=CFrame.new(0,0,0)
  5744. w.Parent=w.Part1
  5745. w.Name="ClothingWeld"
  5746.  
  5747. wait(.06)
  5748.  
  5749. while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  5750. wait(.03)
  5751. w=Instance.new("Weld")
  5752. w.Part0=Nib.Torso
  5753. w.Part1=Tool.Torso.Torso1
  5754. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5755. w.C1=CFrame.new(0,0,0)
  5756. w.Parent=w.Part1
  5757. w.Name="ClothingWeld"
  5758. end
  5759.  
  5760. w=Instance.new("Weld")
  5761. w.Part0=Nib["Right Leg"]
  5762. w.Part1=Tool.RightLeg["Right Leg1"]
  5763. w.C0=CFrame.new(0,0,0)
  5764. w.C1=CFrame.new(0,0,0)
  5765. w.Parent=w.Part1
  5766. w.Name="ClothingWeld"
  5767.  
  5768. w=Instance.new("Weld")
  5769. w.Part0=Nib["Left Leg"]
  5770. w.Part1=Tool.LeftLeg["Left Leg1"]
  5771. w.C0=CFrame.new(0,0,0)
  5772. w.C1=CFrame.new(0,0,0)
  5773. w.Parent=w.Part1
  5774. w.Name="ClothingWeld"
  5775.  
  5776. w=Instance.new("Weld")
  5777. w.Part0=Nib["Right Arm"]
  5778. w.Part1=Tool.RightArm["Right Arm1"]
  5779. w.C0=CFrame.new(0,0,0)
  5780. w.C1=CFrame.new(0,0,0)
  5781. w.Parent=w.Part1
  5782. w.Name="ClothingWeld"
  5783.  
  5784. w=Instance.new("Weld")
  5785. w.Part0=Nib["Left Arm"]
  5786. w.Part1=Tool.LeftArm["Left Arm1"]
  5787. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5788. w.C1=CFrame.new(0,0,0)
  5789. w.Parent=w.Part1
  5790. w.Name="ClothingWeld"
  5791.  
  5792. wait()
  5793.  
  5794. end
  5795. weldparts()
  5796.  
  5797. end))
  5798. for i,v in pairs(mas:GetChildren()) do
  5799. v.Parent = game:GetService("Players").LocalPlayer.Character
  5800. pcall(function() v:MakeJoints() end)
  5801. end
  5802. mas:Destroy()
  5803. for i,v in pairs(cors) do
  5804. spawn(function()
  5805. pcall(v)
  5806. end)
  5807. end
  5808.  
  5809. Lag = {
  5810. "殺害人數: ",
  5811. "Kills: ",
  5812. "杀害人数: ",
  5813. "K l : ",
  5814. " il s: ",
  5815. " l : ",
  5816. "Ki s: ",
  5817. "殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺: ",
  5818. " 害  : ",
  5819. "  人数: ",
  5820. "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK: ",
  5821. "  人 : ",
  5822. "殺  數: ",
  5823. " 害人数: ",
  5824. "杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数: ",
  5825. "害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害���害害害害: ",
  5826. "人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人��人人人��人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人��人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人: ",
  5827. "K\i\l\l\s\: ",
  5828. "杀害\杀害杀害\杀害杀害杀害\杀害杀害杀害杀害\杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害: ",
  5829. " : ",
  5830. "    : ",
  5831. "殺: ",
  5832. "K害人ls: ",
  5833. ": ",
  5834. "Psychopath x Genocider",
  5835. }
  5836.  
  5837. function chatfunc(text)
  5838. local chat = coroutine.wrap(function()
  5839. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  5840. Character:FindFirstChild("TalkingBillBoard"):destroy()
  5841. end
  5842. local Bill = Instance.new("BillboardGui",Character)
  5843. Bill.Size = UDim2.new(0,100,0,40)
  5844. Bill.StudsOffset = Vector3.new(0,3,0)
  5845. Bill.Adornee = Character.Head
  5846. Bill.Name = "TalkingBillBoard"
  5847. local Hehe = Instance.new("TextLabel",Bill)
  5848. Hehe.BackgroundTransparency = 1
  5849. Hehe.BorderSizePixel = 0
  5850. Hehe.Text = ""
  5851. Hehe.Font = "Antique"
  5852. Hehe.TextSize = 40
  5853. Hehe.TextStrokeTransparency = 0
  5854. Hehe.Size = UDim2.new(1,0,0.5,0)
  5855. coroutine.resume(coroutine.create(function()
  5856. while Hehe ~= nil do
  5857. swait()
  5858. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  5859. Hehe.Rotation = math.random(-5,5)
  5860. Hehe.TextColor3 = Color3.new(math.random(0, 255)/255,0,0)
  5861. Hehe.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0)
  5862. end
  5863. end))
  5864. for i = 1,string.len(text),1 do
  5865. swait()
  5866. Hehe.Text = string.sub(text,1,i)
  5867. end
  5868. swait(90)--Re[math.random(1, 93)]
  5869. for i = 0, 1, .025 do
  5870. swait()
  5871. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  5872. Hehe.TextStrokeTransparency = i
  5873. Hehe.TextTransparency = i
  5874. end
  5875. Bill:Destroy()
  5876. end)
  5877. chat()
  5878. end
  5879.  
  5880. function onChatted(msg)
  5881. chatfunc(msg)
  5882. end
  5883.  
  5884. Player.Chatted:connect(onChatted)
  5885.  
  5886. function Shoot(part, sp)
  5887. local Spread = sp
  5888. local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
  5889. local MouseLook = CFrame.new((part.Position + Mouse.Hit.p) / 2, Mouse.Hit.p + epread)
  5890. table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
  5891. end
  5892. function Shoot2(part, sp, target)
  5893. local Spread = sp
  5894. local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
  5895. local MouseLook = CFrame.new((part.Position + target.Position)/2, target.Position)
  5896. table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
  5897. end
  5898.  
  5899. function Attackone()
  5900. Attack = true
  5901. for i = 0, 1, 0.1 do
  5902. swait()
  5903. PlayAnimationFromTable({
  5904. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  5905. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  5906. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  5907. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  5908. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  5909. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  5910. }, .3, false)
  5911. end
  5912. Attack = false
  5913. end
  5914. local Hold = false
  5915. function Broken_wing_bird()
  5916. Attack = true
  5917. Hold = true
  5918. Humanoid.WalkSpeed = 5
  5919. Humanoid.AutoRotate = false
  5920. for i = 0, 1, 0.17 do
  5921. swait()
  5922. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  5923. local direction = aim.lookVector
  5924. local headingA = math.atan2(direction.x, direction.z)
  5925. headingA = math.deg(headingA)
  5926. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  5927. PlayAnimationFromTable({
  5928. CFrame.new(9.53674316e-07, -0.0336816609, -0.255211323, 1, 0, 0, 0, 0.971067786, 0.238803938, 0, -0.238803938, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  5929. CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  5930. CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  5931. CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  5932. CFrame.new(0.562389553, -1.96633184, -0.220747471, 0.997805655, -0.0662109777, 0, 0.0642953441, 0.96893692, -0.238803938, 0.0158114415, 0.238279924, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  5933. CFrame.new(-0.560589671, -1.96681178, -0.220865458, 0.998194873, 0.0600589924, 0, -0.058321353, 0.969314873, -0.238803938, -0.0143423239, 0.238372862, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  5934. }, .45, false)
  5935. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104418173, -1.09499753, -0.00497820787, 4.66004713e-06, 1, 1.3038516e-08, -5.84172085e-07, 1.3038516e-08, -1.00000012, -1.00000012, 4.66004713e-06, 5.83939254e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  5936. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104342066, -1.0949899, -0.00497933477, -1.08149834e-06, 1, 5.58793545e-08, -5.84870577e-07, 5.40167093e-08, -1.00000012, -1, -1.08149834e-06, 5.88595867e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  5937. end
  5938. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  5939. ref.Anchored = true
  5940. while Hold == true do
  5941. Shoot(Hole, 1.5)
  5942. coroutine.resume(coroutine.create(function()
  5943. swait(1.5)
  5944. if Victim ~= nil then
  5945. Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
  5946. ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
  5947. Shoot2(ref, 1, Victim.Torso)
  5948. else
  5949. Victim = nil
  5950. end
  5951. end))
  5952. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  5953. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  5954. for i = 0, 1 do
  5955. swait()
  5956. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  5957. local direction = aim.lookVector
  5958. local headingA = math.atan2(direction.x, direction.z)
  5959. headingA = math.deg(headingA)
  5960. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  5961. RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  5962. LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  5963. end
  5964. Shoot(Hole2, 1.5)
  5965. coroutine.resume(coroutine.create(function()
  5966. swait(1.5)
  5967. if Victim ~= nil then
  5968. Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
  5969. ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
  5970. Shoot2(ref, 1, Victim.Torso)
  5971. else
  5972. Victim = nil
  5973. end
  5974. end))
  5975. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  5976. Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
  5977. for i = 0, 1 do
  5978. swait()
  5979. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  5980. local direction = aim.lookVector
  5981. local headingA = math.atan2(direction.x, direction.z)
  5982. headingA = math.deg(headingA)
  5983. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  5984. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  5985. RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  5986. LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  5987. end
  5988. end
  5989. game:GetService("Debris"):AddItem(ref, 1)
  5990. swait(10)
  5991. Humanoid.AutoRotate = true
  5992. Humanoid.WalkSpeed = 14
  5993. Attack = false
  5994. end
  5995.  
  5996. function Butterfly_on_the_ground()
  5997. Attack = true
  5998. Humanoid.WalkSpeed = 0
  5999. Humanoid.JumpPower = 0
  6000. for i = 0, 1, 0.11 do
  6001. swait()
  6002. PlayAnimationFromTable({
  6003. CFrame.new(-0, -0.00924980082, -0.147094101, 1, 0, 0, 0, 0.998028755, 0.0627579838, 0, -0.0627579838, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6004. CFrame.new(0, 1.49783361, -0.324239999, 1, 0, 0, 0, 0.859559119, 0.511036277, 0, -0.511036277, 0.859559119) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6005. CFrame.new(1.47537684, -0.0119673908, -0.486074328, 0.995289624, -0.0926431417, 0.0285649542, 0.0904912725, 0.782049656, -0.616611481, 0.0347856097, 0.616291881, 0.786749184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6006. CFrame.new(-1.57702017, 0.00502845645, -0.622533083, 0.987496614, 0.147014618, -0.0568970889, -0.146226123, 0.719407618, -0.679021835, -0.0588939339, 0.678851485, 0.731909931) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6007. CFrame.new(0.582992077, -1.99089563, 0.0221938714, 0.998069108, -0.0621130057, 0, 0.0619905666, 0.996101677, -0.0627579838, 0.00389808696, 0.0626368076, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6008. CFrame.new(-0.55340898, -1.99206996, 0.0221200362, 0.997222602, 0.0744800419, 0, -0.0743332207, 0.995256841, -0.0627579838, -0.0046742172, 0.0625836775, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6009. }, .32, false)
  6010. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104349852, -1.09500027, -0.00498119649, 4.65661287e-08, 1.00000012, -3.59304249e-06, 9.83476639e-07, -3.59490514e-06, -1, -1, 4.65661287e-08, -1.01327896e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
  6011. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104328832, -1.09499168, -0.00498193316, -4.22075391e-06, 1.00000012, -2.68220901e-07, 8.04662704e-07, -2.38418579e-07, -1, -1, -4.21702862e-06, -7.74860382e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
  6012. end
  6013. for i = 0, 1, 0.2 do
  6014. swait()
  6015. PlayAnimationFromTable({
  6016. CFrame.new(-8.83230587e-06, -1.21326494, -0.585408747, 0.999996662, 1.76079993e-06, 1.71904196e-06, 2.44006287e-06, 0.779393435, 0.626534164, 2.42144097e-07, -0.626533806, 0.779394567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6017. CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6018. CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6019. CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6020. CFrame.new(0.574780762, -1.89212012, 0.54934907, 0.998062849, -0.0490923077, -0.038172923, 0.0620655455, 0.824978769, 0.561744928, 0.00391620025, -0.563027501, 0.826429188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6021. CFrame.new(-0.572159648, -1.85852242, 0.532348573, 0.997223377, 0.0585144907, 0.0460263006, -0.0743010715, 0.820766509, 0.566410959, -0.00463189185, -0.56825918, 0.822836995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6022. }, .5, false)
  6023. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334829, -1.09498894, -0.00498536741, -6.70552254e-07, 1.00000012, -4.96208668e-06, -1.34110451e-06, -4.96767461e-06, -1.00000012, -1.00000012, -6.59376383e-07, 1.28149986e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  6024. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104280468, -1.09498692, -0.0049786875, 3.11806798e-06, 1, 5.73322177e-06, 2.14576721e-06, 5.73694706e-06, -1.00000012, -1, 3.11806798e-06, -2.23517418e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  6025. end
  6026.  
  6027. local hit = nil
  6028. while hit == nil do
  6029. swait()
  6030. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  6031. hit,pos=RayCast(RootPart.Position, (CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector, 4, Character)
  6032. end
  6033. CFuncs.Sound.Create("663164690", Hole, .3, .8)
  6034. CFuncs.Sound.Create("663164690", Hole2, .3, .8)
  6035. swait(5)
  6036. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  6037. ref.CFrame = CFrame.new(Mouse.Hit.p - Vector3.new(0, -.2, 0))
  6038. ref.Anchored = true
  6039. game:GetService("Debris"):AddItem(ref, 6)
  6040. for i = 1, 20 do
  6041. local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  6042. local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
  6043. local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  6044. refs.Anchored = true
  6045. refs.CFrame = CFrame.new(pos2)
  6046. game:GetService("Debris"):AddItem(refs, 1)
  6047. Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
  6048. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  6049. Effects.Wave.Create(BrickColor.new("New Yeller"), CFrame.new(Hole.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
  6050. CFuncs.Sound.Create("340508929", refs, .8, .7)
  6051. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  6052. MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
  6053. for i = 0, 1 do
  6054. swait()
  6055. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  6056. RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  6057. LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  6058. end
  6059. local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  6060. local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
  6061. local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  6062. refs.Anchored = true
  6063. refs.CFrame = CFrame.new(pos2)
  6064. game:GetService("Debris"):AddItem(refs, 1)
  6065. Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
  6066. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  6067. Effects.Wave.Create(BrickColor.new("New Yeller"), CFrame.new(Hole2.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
  6068. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  6069. CFuncs.Sound.Create("340508929", refs, .8, .7)
  6070. MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
  6071. for i = 0, 1 do
  6072. swait()
  6073. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  6074. RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  6075. LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  6076. end
  6077. end
  6078. swait(10)
  6079. Humanoid.WalkSpeed = 14
  6080. Humanoid.JumpPower = 50
  6081. Attack = false
  6082. end
  6083.  
  6084. function Innocent_s_Tear()
  6085. Attack = true
  6086. for i = 0, 1, 0.17 do
  6087. swait()
  6088. PlayAnimationFromTable({
  6089. CFrame.new(-0.0372427106, 0, -0.0254781954, 0.362814218, 0, -0.93186152, 0, 1, 0, 0.93186152, 0, 0.362814218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6090. CFrame.new(-0.0584814101, 1.48993742, -0.0233566761, 0.591825008, -0.146214843, 0.792694509, 0.0400200225, 0.987527847, 0.152273491, -0.805072486, -0.0583956167, 0.590295076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6091. CFrame.new(1.41006351, -0.0804157257, -0.338553876, 0.670105577, -0.712319076, 0.208710641, 0.734884977, 0.597121656, -0.321542978, 0.104415536, 0.368846059, 0.923607171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6092. CFrame.new(-1.57609594, 0.0278623551, -0.341137588, 0.98150444, 0.191439465, 1.26063824e-05, -0.168087006, 0.861808777, -0.478573322, -0.0916287005, 0.469719768, 0.878047645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6093. CFrame.new(0.497831821, -1.99730384, -0.0567342639, 0.99926132, -0.00269644242, 0.0383348465, 0.00450899871, 0.998871744, -0.0472746976, -0.038164109, 0.0474126264, 0.998146176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6094. CFrame.new(-0.546293855, -1.99743998, -0.0205773562, 0.406115621, 0.0459335074, 0.912666559, 0, 0.998735905, -0.0502652861, -0.913821757, 0.0204135161, 0.405602247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6095. }, .4, false)
  6096. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104765799, -1.09500122, -0.00494370935, 4.23192978e-06, 1.00000012, -2.20537186e-06, 3.36766243e-06, -2.17556953e-06, -1, -1.00000012, 4.23192978e-06, -3.39746475e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
  6097. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0103758406, -1.09499943, -0.00501006888, -6.91413879e-06, 1, -3.57627869e-06, 2.86847353e-06, -3.57627869e-06, -1.00000012, -1.00000012, -6.94394112e-06, -2.92807817e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
  6098. end
  6099. CFuncs.Sound.Create("200632211", Hole, .8, .6)
  6100. local gg = nil
  6101. for i = 0, 1, 0.18 do
  6102. swait()
  6103. for i, v in pairs(FindNearestTorso2(Head.CFrame.p, 8)) do
  6104. if v:FindFirstChild('Head') then
  6105. if gg == nil then
  6106. CFuncs.Sound.Create("260430060", Hole, .8, .9)
  6107. end
  6108. gg = v
  6109. if v:findFirstChildOfClass("Humanoid") ~= nil then
  6110. v:findFirstChildOfClass("Humanoid").PlatformStand = true
  6111. end
  6112. v:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  6113. end
  6114. end
  6115. PlayAnimationFromTable({
  6116. CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6117. CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6118. CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6119. CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6120. CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6121. CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6122. }, .45, false)
  6123. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  6124. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  6125. end
  6126. if gg ~= nil then
  6127. Humanoid.WalkSpeed = 0
  6128. Humanoid.JumpPower = 0
  6129. for i = 0, 1, 0.16 do
  6130. swait()
  6131. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  6132. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  6133. end
  6134. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  6135. PlayAnimationFromTable({
  6136. CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6137. CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6138. CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6139. CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6140. CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6141. CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6142. }, .4, false)
  6143. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  6144. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  6145. if gg == nil then
  6146. break
  6147. end
  6148. end
  6149. if gg.Name == "deivis97" or gg.Name == "Nebula_Zorua" or gg.Name == "CKbackup" then
  6150. for i = 0, 1, 0.04 do
  6151. swait()
  6152. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  6153. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  6154. end
  6155. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  6156. PlayAnimationFromTable({
  6157. CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6158. CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6159. CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6160. CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6161. CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6162. CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6163. }, .4, false)
  6164. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  6165. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  6166. if gg == nil then
  6167. break
  6168. end
  6169. end
  6170. for i = 0, 1, 0.035 do
  6171. swait()
  6172. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  6173. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  6174. end
  6175. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  6176. PlayAnimationFromTable({
  6177. CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6178. CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6179. CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6180. CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6181. CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6182. CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6183. }, .12, false)
  6184. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  6185. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  6186. end
  6187. else
  6188. for i = 0, 10 do
  6189. CFuncs.Sound.Create("259291804", Hole, 1.1, .8)
  6190. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  6191. Damage(Hole, gg.Head, 0, 0, 0, "Blood", gg, 0, "Top", "142858160", math.random(2, 5)/1.4)
  6192. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  6193. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  6194. end
  6195. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  6196. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  6197. RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  6198. swait()
  6199. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  6200. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  6201. RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  6202. swait()
  6203. if gg == nil then
  6204. break
  6205. end
  6206. end
  6207. end
  6208. swait(10)
  6209. end
  6210. Attack = false
  6211. Humanoid.WalkSpeed = 14
  6212. Humanoid.JumpPower = 50
  6213. end
  6214.  
  6215.  
  6216. function Run()
  6217. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  6218. coroutine.resume(coroutine.create(function()
  6219. if Victim ~= Mouse.Target.Parent then
  6220. Victim = Mouse.Target.Parent
  6221. Billb.Adornee = Victim.Torso
  6222. Billb.Enabled = true
  6223. CFuncs.Sound.Create("749189256", Mouse.Target.Parent, .8, math.random(5, 15) / 10)
  6224. for i = 1, 0, -.05 do
  6225. swait()
  6226. D1.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  6227. D2.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  6228. D3.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  6229. D3.Rotation = math.random(-360, 360)
  6230. D1.Size = UDim2.new(3, i * math.random(5, 40), 3, i * math.random(5, 40))
  6231. D2.Size = UDim2.new(2.4, i * math.random(5, 40), 2.4, i * math.random(5, 40))
  6232. D3.Size = UDim2.new(.2, i * math.random(5, 40), .2, i * math.random(5, 40))
  6233. D1.ImageTransparency = i
  6234. D2.ImageTransparency = i
  6235. D3.ImageTransparency = i
  6236. end
  6237. D1.TileSize = UDim2.new(1, 0, 1, 0)
  6238. D2.TileSize = UDim2.new(1, 0, 1, 0)
  6239. D3.TileSize = UDim2.new(1, 0, 1, 0)
  6240. D3.Rotation = 45
  6241. end
  6242. end))
  6243. end
  6244. end
  6245. function Hide_n_Seek()
  6246. Delay2 = true
  6247. for i = 0, 1, math.random(1, 2)/9 do
  6248. swait()
  6249. CFuncs.Sound.Create("155202884", Head, .4, math.random(5, 15) / 5)
  6250. FT.Parent = Torso
  6251. RA.Parent = RightArm
  6252. LA.Parent = LeftArm
  6253. RL.Parent = RightLeg
  6254. LL.Parent = LeftLeg
  6255. D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  6256. D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  6257. D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  6258. D3.Rotation = math.random(-360, 360)
  6259. for _, v in pairs(Character:children()) do
  6260. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  6261. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  6262. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  6263. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  6264. end
  6265. for _, v in pairs(m:children()) do
  6266. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  6267. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  6268. end
  6269. end
  6270. end
  6271. end
  6272. for _, v in pairs(Character:children()) do
  6273. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  6274. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  6275. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  6276. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  6277. end
  6278. for _, v in pairs(m:children()) do
  6279. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  6280. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  6281. end
  6282. end
  6283. end
  6284. if Victim:FindFirstChildOfClass("Humanoid") ~= nil then
  6285. RootPart.CFrame = Victim.Head.CFrame * CFrame.new(0, 0, 6)
  6286. else
  6287. Victim = nil
  6288. end
  6289. D1.TileSize = UDim2.new(1, 0, 1, 0)
  6290. D2.TileSize = UDim2.new(1, 0, 1, 0)
  6291. D3.TileSize = UDim2.new(1, 0, 1, 0)
  6292. D3.Rotation = 45
  6293. FT.Parent = nil
  6294. RA.Parent = nil
  6295. LA.Parent = nil
  6296. RL.Parent = nil
  6297. LL.Parent = nil
  6298. Delay2 = false
  6299. end
  6300.  
  6301. function Happy_Ending()
  6302. Attack = true
  6303. Humanoid.WalkSpeed = 0
  6304. Humanoid.JumpPower = 0
  6305. for i = 1, 0, -0.01 do
  6306. swait()
  6307. spook.Volume = i - .01
  6308. PlayAnimationFromTable({
  6309. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6310. CFrame.new(0, 1.48569643, -0.0892917216, 1, 0, 0, 0, 0.987443745, 0.15797095, 0, -0.15797095, 0.987443745) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6311. CFrame.new(1.97623742, 0.437888026, -0.304436743, 0.406562924, -0.913622797, 3.01142649e-07, 0.281078935, 0.125080049, -0.951498568, 0.869310796, 0.386844128, 0.30765301) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6312. CFrame.new(-1.88455427, 0.422001511, -0.176498562, 0.283520967, 0.957216203, 0.0579055212, -0.204488963, 0.119341888, -0.971566737, -0.936909854, 0.263618499, 0.229576096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6313. CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6314. CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6315. }, .12, false)
  6316. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0227924436, -1.07477307, -0.0921273902, 1.96695328e-06, -0.999339342, 0.0363452137, 5.51342964e-07, 0.0363451838, 0.999339283, -1.00000012, -1.93715096e-06, 6.10947609e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  6317. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0169022772, -1.08894277, -0.167423859, -2.58535147e-05, -0.999802172, 0.0198903829, 7.16745853e-06, 0.019890368, 0.999802232, -1, 2.59876251e-05, 6.65336847e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  6318. end
  6319. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  6320. Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
  6321. CFuncs.Sound.Create("259291804", Hole, 1.1, .8)
  6322. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  6323. CFuncs.Sound.Create("142858160", Head, 1.3, math.random(2, 5)/1.4)
  6324.  
  6325. if Character.Name == "deivis97" or Character.Name == "Nebula_Zorua" or Character.Name == "CKbackup" then
  6326. CFuncs.Sound.Create("873911886", RootPart, .8, .8)
  6327. Effects.Sphere.Create(BrickColor.new("Royal purple"), RootPart.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
  6328. swait(55)
  6329. for i = 0, 1, 0.01 do
  6330. swait()
  6331. spook.Volume = i + .01
  6332. PlayAnimationFromTable({
  6333. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6334. CFrame.new(-0.209060356, 1.4504354, -0.00869044848, 0.904006004, -0.421258777, 0.0728988647, 0.422152996, 0.906518221, 0.00342751318, -0.067528002, 0.0276759826, 0.997333467) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6335. CFrame.new(1.52594924, -0.0116261244, -0.0164723098, 0.243770003, -0.733046055, -0.634995818, 0.0841329992, 0.668263078, -0.739152312, 0.966176987, 0.126759022, 0.224575877) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6336. CFrame.new(-1.45059443, 0.0140549541, -0.030643627, 0.177682057, 0.705317974, 0.68626219, -0.09524104, 0.706409931, -0.701365948, -0.979468346, 0.0592598245, 0.192691579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6337. CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6338. CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6339. }, .14, false)
  6340. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.023190137, -1.06343412, -0.0356665105, -0.00649303198, -0.999339521, 0.0357592702, -0.178101644, 0.0363439769, 0.983340681, -0.983990788, 1.60485506e-05, -0.178219959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
  6341. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0250650737, -1.08305347, -0.131738186, 0.000606626272, -0.999983788, -0.00567625836, -0.112200432, -0.00570848584, 0.993669271, -0.993685484, 3.4108758e-05, -0.112201981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
  6342. end
  6343. Attack = false
  6344. Humanoid.WalkSpeed = 14
  6345. Humanoid.JumpPower = 50
  6346. else
  6347. Deed = true
  6348. Blood.Enabled = true
  6349. m.Parent = workspace
  6350. swait(1)
  6351. Character:BreakJoints()
  6352. swait(5)
  6353. for _, v in pairs(m:children()) do
  6354. if v:IsA("Part") and v.Name ~= "FHead" and v.Name ~= "Shush" and v.Name ~= "Shush2" then
  6355. v.CanCollide = true
  6356. end
  6357. end
  6358. game:GetService("Debris"):AddItem(m, 40)
  6359. Blood.Enabled = false
  6360. swait(30)
  6361. CFuncs.Sound.Create("155202884", Torso, 1, math.random(5, 15) / 10)
  6362. FT.Parent = Torso
  6363. RA.Parent = RightArm
  6364. LA.Parent = LeftArm
  6365. RL.Parent = RightLeg
  6366. LL.Parent = LeftLeg
  6367. for i = 0, 1, math.random(1, 10)/60 do
  6368. swait()
  6369. for _, v in pairs(Character:children()) do
  6370. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  6371. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  6372. elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
  6373. v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  6374. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  6375. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  6376. end
  6377. end
  6378. end
  6379. Character:Destroy()
  6380. end
  6381. end
  6382.  
  6383. Mouse.Button1Down:connect(function()
  6384. if Attack == false and Hold == false then
  6385. Broken_wing_bird()
  6386. end
  6387. end)
  6388. Mouse.Button1Up:connect(function()
  6389. if Hold == true then
  6390. Hold = false
  6391. end
  6392. end)
  6393.  
  6394. Mouse.KeyDown:connect(function(Key)
  6395. Key = Key:lower()
  6396. if Attack == false and Key == 'q' then
  6397. Run()
  6398. elseif Attack == false and Key == 'e' and Delay2 == false and Victim ~= nil then
  6399. Hide_n_Seek()
  6400. elseif Attack == false and Key == 'z' and Hold == false then
  6401. Innocent_s_Tear()
  6402. elseif Attack == false and Key == 'x' then
  6403. Butterfly_on_the_ground()
  6404. elseif Key == "p" then
  6405. Happy_Ending()
  6406. elseif Key == "g" then
  6407. end
  6408. end)
  6409.  
  6410. Mouse.KeyUp:connect(function(Key)
  6411. end)
  6412.  
  6413.  
  6414.  
  6415. coroutine.resume(coroutine.create(function()
  6416. while true do
  6417. swait()
  6418. if Delay == false then
  6419. Randomize = math.random(0, 120)
  6420. if Randomize == 1 then
  6421. FT.Parent = Torso
  6422. RA.Parent = RightArm
  6423. LA.Parent = LeftArm
  6424. RL.Parent = RightLeg
  6425. LL.Parent = LeftLeg
  6426. for i = 0, 1, math.random(1, 10)/20 do
  6427. swait()
  6428. spook2.Octave = math.random(1, 20) / 10
  6429. spook.PlaybackSpeed = math.random(1, 20) / 12
  6430. D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  6431. D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  6432. D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  6433. D3.Rotation = math.random(-360, 360)
  6434. for _, v in pairs(Character:children()) do
  6435. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  6436. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  6437. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  6438. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  6439. end
  6440. for _, v in pairs(m:children()) do
  6441. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Shush2" or v.Name == "Head") then
  6442. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  6443. end
  6444. end
  6445. end
  6446. end
  6447. spook2.Octave = 1
  6448. spook.PlaybackSpeed = 1
  6449. D1.TileSize = UDim2.new(1, 0, 1, 0)
  6450. D2.TileSize = UDim2.new(1, 0, 1, 0)
  6451. D3.TileSize = UDim2.new(1, 0, 1, 0)
  6452. D3.Rotation = 45
  6453. for _, v in pairs(Character:children()) do
  6454. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  6455. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  6456. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  6457. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  6458. end
  6459. for _, v in pairs(m:children()) do
  6460. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  6461. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  6462. end
  6463. end
  6464. end
  6465. FT.Parent = nil
  6466. RA.Parent = nil
  6467. LA.Parent = nil
  6468. RL.Parent = nil
  6469. LL.Parent = nil
  6470. end
  6471. end
  6472. end
  6473. end))
  6474.  
  6475. while true do
  6476. swait()
  6477. D1.Rotation = D1.Rotation - 2
  6478. D2.Rotation = D2.Rotation + 4
  6479. Animie = math.random(1, 5) / 10
  6480. if Deed == false then
  6481. Torso.Neck.C0 = clerp(Torso.Neck.C0, Torso.Neck.C0 * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  6482. end
  6483. if Head:findFirstChild("face") ~= nil then
  6484. Head:findFirstChild("face"):Destroy()
  6485. end
  6486. if spook.Parent == nil then
  6487. spook = Create("Sound"){
  6488. Parent = Character,
  6489. SoundId = "rbxassetid://317494709",
  6490. Volume = 5,
  6491. PlaybackSpeed = 1,
  6492. Looped = true
  6493. }
  6494. spook2 = Create("PitchShiftSoundEffect"){
  6495. Parent = spook,
  6496. Octave = 1
  6497. }
  6498. spook:Play()
  6499. end
  6500. for i, v in pairs(Character:GetChildren()) do
  6501. if v:IsA("Part") then
  6502. v.Material = "SmoothPlastic"
  6503. elseif v:IsA("Accessory") then
  6504. v:WaitForChild("Handle").Material = "SmoothPlastic"
  6505. end
  6506. end
  6507. if Victim ~= nil and Victim:FindFirstChildOfClass("Humanoid") == nil then
  6508. Victim = nil
  6509. Billb.Adornee = nil
  6510. Billb.Enabled = false
  6511. end
  6512. Humanoid.MaxHealth = 11111110896723058319876184696208490496
  6513. Humanoid.Health = 11111110896723058319876184696208490496
  6514. Humanoid.Name = Re[math.random(1, 93)]..Re[math.random(1, 93)]..Re[math.random(1, 93)]
  6515. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  6516. Velocity = RootPart.Velocity.y
  6517. Sine = Sine + Change
  6518. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  6519. if RootPart.Velocity.y > 1 and hit == nil then
  6520. Anim = "Jump"
  6521. if Attack == false then
  6522. Change = 1
  6523. PlayAnimationFromTable({
  6524. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6525. CFrame.new(0, 1.48630166, 0.0828605741, 1, 0, 0, 0, 0.986636221, -0.162939042, 0, 0.162939042, 0.986636221) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6526. CFrame.new(1.54998243, 0.0460062027, 0, 0.96711725, -0.254331052, 0, 0.254331052, 0.96711725, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6527. CFrame.new(-1.60585427, 0.120478928, -0, 0.945319474, 0.326146126, 0, -0.326146156, 0.945319474, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6528. CFrame.new(0.5, -1.98453414, 0.0931893736, 1, 0, 0, 0, 0.98649478, 0.163792953, 0, -0.163792953, 0.98649478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6529. CFrame.new(-0.5, -1.98326659, 0.121506959, 1, 0, 0, 0, 0.99064213, 0.13648501, 0, -0.13648501, 0.99064213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6530. }, Animie, false)
  6531. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  6532. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  6533. end
  6534. elseif RootPart.Velocity.y < -1 and hit == nil then
  6535. Anim = "Fall"
  6536. if Attack == false then
  6537. Change = 1
  6538. PlayAnimationFromTable({
  6539. CFrame.new(0, -0.00281290524, -0.110870562, 1, 0, 0, 0, 0.983663857, 0.180014983, 0, -0.180014983, 0.983663857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6540. CFrame.new(0, 1.43970644, -0.17384778, 1, 0, 0, 0, 0.963594437, 0.267368227, 0, -0.267368197, 0.963594437) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6541. CFrame.new(1.87205124, 0.239569426, 1.33605636e-05, 0.610077322, -0.792341948, -3.13323631e-06, 0.792341888, 0.610077322, 6.70552254e-07, 1.38580799e-06, -2.90572643e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6542. CFrame.new(-1.88090944, 0.174126849, -0.0411957316, 0.636063814, 0.770755291, -0.0368679203, -0.771619737, 0.635008395, -0.0369789898, -0.00509031117, 0.0519690178, 0.998635769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6543. CFrame.new(0.611441433, -1.93454111, -0.205220982, 0.996495903, -0.0836423263, 9.74191153e-07, 0.0828808397, 0.987422228, -0.134641305, 0.0112607507, 0.134169608, 0.990894377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6544. CFrame.new(-0.570478976, -1.94810426, -0.143567681, 0.996611655, 0.0822507069, -1.19118874e-06, -0.0817528069, 0.99057734, -0.109877877, -0.00903635286, 0.109505668, 0.993945122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6545. }, Animie, false)
  6546. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  6547. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  6548. end
  6549. elseif TorsoVelocity < 1 and hit ~= nil then
  6550. Anim = "Idle"
  6551. if Attack == false then
  6552. Change = 1
  6553. PlayAnimationFromTable({
  6554. CFrame.new(0, 0.00304500386 - .1 * math.cos(Sine / 45), -0.25276947, 1, 0, 0, 0, 0.966956854, 0.254939973, 0, -0.254939973, 0.966956854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6555. CFrame.new(0, 1.48396528, -0.184687465, 1, 0, 0, 0, 0.938511074, 0.345249116, 0, -0.345249116, 0.938511074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6556. CFrame.new(1.44362104, 0.0105986297, -0.173658058, 0.99780637, -0.0662000254, 0, 0.0640125647, 0.964835703, -0.254939973, 0.0168770328, 0.254380733, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 + 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)),
  6557. CFrame.new(-1.48667848, 0.0416535959, -0.221442789, 0.996128142, 0.0879139975, 0, -0.0850090459, 0.963212907, -0.254939973, -0.0224127937, 0.253952891, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)),
  6558. CFrame.new(0.537495971, -1.99924409, -0.2656973, 0.998377502, -0.0569419749, 0, 0.0550604314, 0.96538794, -0.254939973, 0.0145167857, 0.254526347, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0),
  6559. CFrame.new(-0.544956386, -1.99696815, -0.265097141, 0.995043218, 0.0994440243, 0, -0.0961580798, 0.962163866, -0.254939973, -0.0253522564, 0.253676295, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0),
  6560. }, Animie, false)
  6561. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
  6562. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
  6563. end
  6564. elseif TorsoVelocity > 2 and hit ~= nil then
  6565. Anim = "Walk"
  6566. if Attack == false then
  6567. Change = 3
  6568. PlayAnimationFromTable({
  6569. CFrame.new(0, 0.0217996836, -0.15443182, 1, 0, 0, 0, 0.982294619, 0.187342957, 0, -0.187342942, 0.982294619) * CFrame.new(0, -.1 - .15 * math.cos(Sine / 6), 0) * CFrame.Angles(0, math.rad(0 - 15 * math.sin(Sine / 12) / 2), 0),
  6570. CFrame.new(0, 1.50440693, -0.177497774, 1, 0, 0, 0, 0.98494184, 0.172886148, 0, -0.172886133, 0.9849419) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  6571. CFrame.new(1.51832783, -0.0136715584, -0.18358618, 0.99780637, -0.0662000254, 0, 0.0650279298, 0.980139852, -0.187342942, 0.0124021089, 0.186931998, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  6572. CFrame.new(-1.51726496, 0.00152201951, -0.180036053, 0.996128142, 0.0879139975, 0, -0.086357452, 0.978491306, -0.187342942, -0.0164700691, 0.186617598, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  6573. CFrame.new(0.537497759, -2.01284766, -0.226675838, 0.998377502, -0.0569419749, 0, 0.0559337959, 0.98070085, -0.187342942, 0.010667678, 0.187038988, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  6574. CFrame.new(-0.544956088, -2.01053548, -0.226234794, 0.995043218, 0.0994440243, 0, -0.0976833329, 0.977425575, -0.187342942, -0.0186301377, 0.186414331, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  6575. }, Animie, false)
  6576. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  6577. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  6578. end
  6579. end
  6580. if #Effects > 0 then
  6581. for e = 1, #Effects do
  6582. if Effects[e] ~= nil then
  6583. local Thing = Effects[e]
  6584. if Thing ~= nil then
  6585. local Part = Thing[1]
  6586. local Mode = Thing[2]
  6587. local Delay = Thing[3]
  6588. local IncX = Thing[4]
  6589. local IncY = Thing[5]
  6590. if Thing[2] == "Shoot" then
  6591. Look = Thing[1]
  6592. local hit, pos = RayCast(Thing[4], Look, 20, Character)
  6593. local mag = (Thing[4] - pos).magnitude
  6594. Effects.Cylinder.Create(BrickColor.new("New Yeller"),CFrame.new((Thing[4] + pos)/2, pos)*CFrame.Angles(1.57,0,0),.5,mag * 5,.5,0,0,0,0.14)
  6595. Thing[4]=Thing[4] + (Look * 20)
  6596. Thing[3]=Thing[3] - 1
  6597. if hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") ~= nil then
  6598. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  6599. ref.Anchored = true
  6600. ref.CFrame = CFrame.new(pos)
  6601. CFuncs.Sound.Create("1166474639", ref, 1.2, 1.1)
  6602. Damage(hit, hit, 0, 0, 0, "Blood", hit, 0, "Top", "142858160", math.random(2, 5)/1.4)
  6603. game:GetService("Debris"):AddItem(ref, 1)
  6604. elseif hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") == nil then
  6605. Thing[3] = 0
  6606. end
  6607. --MagnitudeDamage(ref, 2, 8, 9, 0, .2, "Normal")
  6608. end
  6609. if Thing[3] <= 0 then
  6610. table.remove(Effects, e)
  6611. end
  6612. end
  6613. if Thing[2] ~= "Shoot" then
  6614. if Thing[1].Transparency <= 1 then
  6615. if Thing[2] == "Block1" then
  6616. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  6617. Mesh = Thing[7]
  6618. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  6619. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  6620. elseif Thing[2] == "Ice" then
  6621. if Thing[6] <= Thing[5] then
  6622. Thing[6] = Thing[6] + .05
  6623. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  6624. else
  6625. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  6626. end
  6627. elseif Thing[2] == "Shatter" then
  6628. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  6629. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  6630. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  6631. Thing[6] = Thing[6] + Thing[5]
  6632. elseif Thing[2] == "Block2" then
  6633. Thing[1].CFrame = Thing[1].CFrame
  6634. Mesh = Thing[7]
  6635. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  6636. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  6637. elseif Thing[2] == "Block3" then
  6638. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  6639. Mesh = Thing[7]
  6640. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  6641. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  6642. elseif Thing[2] == "Block4" then
  6643. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  6644. Mesh = Thing[7]
  6645. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  6646. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  6647. elseif Thing[2] == "Block2Fire" then
  6648. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  6649. Mesh = Thing[7]
  6650. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  6651. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  6652. if Thing[1].Transparency >= .3 then
  6653. Thing[1].BrickColor = BrickColor.new("Bright red")
  6654. else
  6655. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  6656. end
  6657. elseif Thing[2] == "Cylinder" then
  6658. Mesh = Thing[7]
  6659. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  6660. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  6661. elseif Thing[2] == "Blood" then
  6662. Mesh = Thing[7]
  6663. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  6664. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  6665. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  6666. elseif Thing[2] == "Elec" then
  6667. Mesh = Thing[10]
  6668. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  6669. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  6670. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  6671. Thing[1].Rotation = Vector3.new(0, 0, 0)
  6672. elseif Thing[2] == "Disappear" then
  6673. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  6674. end
  6675. else
  6676. Part.Parent = nil
  6677. table.remove(Effects, e)
  6678. end
  6679. end
  6680. end
  6681. end
  6682. end
  6683. end
  6684.  
  6685. --wat
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