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DrFetus

EO4 Superboss AI

Jan 3rd, 2020
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  1. Insatiable Pupa
  2. ===============
  3. If the chemicals were applied in the right order:
  4. If self is in the Delay Charge state, cast Loosed Power. (Standard targeting.)
  5.  
  6. If the turn count is equal to 7 or above, cast Delay Charge (Level 3). (Targets self.)
  7.  
  8. If the turn count is equal to 4, cast Guardian Thread. (Targets self.)
  9.  
  10. If the turn count is equal to 1, cast Peptic Juices. (Standard targeting.)
  11.  
  12. If HP is below 50%:
  13. 29% chance to cast Heavy Press. (Standard targeting.)
  14. 71% chance to cast Ground Shake. (Standard targeting.)
  15.  
  16. Else:
  17. 69% chance to cast Heavy Press. (Standard targeting.)
  18. 31% chance to cast Ground Shake. (Standard targeting.)
  19.  
  20. If self is in the Delay Charge state, cast Loosed Power (Level 2). (Standard targeting.)
  21.  
  22. If the turn count is equal to 7 or above, cast Delay Charge (Level 3). (Targets self.)
  23.  
  24. If the turn count is equal to 4, cast Guardian Thread (Level 2). (Targets self.)
  25.  
  26. If the turn count is equal to 1, cast Peptic Juices (Level 2). (Standard targeting.)
  27.  
  28. If HP is below 50%:
  29. 29% chance to cast Heavy Press (Level 2). (Standard targeting.)
  30. 71% chance to cast Ground Shake (Level 2). (Standard targeting.)
  31.  
  32. Else:
  33. 69% chance to cast Heavy Press (Level 2). (Standard targeting.)
  34. 31% chance to cast Ground Shake (Level 2). (Standard targeting.)
  35.  
  36. Immoral Bud
  37. ===========
  38. If the turn count is not divisible by 2, and the chemicals were applied in the right order, do nothing. (Targets self.)
  39.  
  40. If Warped Savior is not in the Close Shell state, do nothing. (Targets self.)
  41.  
  42. If the chemicals were applied in the right order:
  43. If Warped Savior cast Open Shell, and the turn count is not divisible by 2, and Warped Savior's HP is below 35%, and there is 1 Immoral Bud and 1 Conceited Bud in the battle, cast Riot Lance (Version 1) with 1 Conceited Bud. (Standard targeting.)
  44.  
  45. If flag 1 is not active, 29% chance to cast Tentacle Rod. (Standard targeting.) Activate flag 1.
  46.  
  47. If Warped Savior is below 25% HP, deactivate flag 1, then:
  48. 44% chance to cast Raging Bud. (Standard targeting.)
  49. 35% chance to cast Head Crusher. (Standard targeting.)
  50. 21% chance to use a regular attack. (Standard targeting.)
  51.  
  52. Else:
  53. 49% chance to cast Head Crusher. (Standard targeting.) Deactivate flag 1.
  54. 51% chance to use a regular attack. (Standard targeting.) Deactivate flag 1.
  55.  
  56. If Warped Savior cast Open Shell, and the turn count is not divisible by 2, and Warped Savior's HP is below 70%, and there is 1 Immoral Bud and 1 Conceited Bud in the battle, cast Riot Lance (Version 2) with 1 Conceited Bud. (Standard targeting.)
  57.  
  58. If flag 1 is not active, 29% chance to cast Tentacle Rod (Level 2). (Standard targeting.) Activate flag 1.
  59.  
  60. If Warped Savior is below 50% HP, deactivate flag 1, then:
  61. 44% chance to cast Raging Bud (Level 2). (Standard targeting.)
  62. 35% chance to cast Head Crusher (Level 2). (Standard targeting.)
  63. 21% chance to use a regular attack. (Standard targeting.)
  64.  
  65. Else:
  66. 49% chance to cast Head Crusher (Level 2). (Standard targeting.) Deactivate flag 1.
  67. 51% chance to use a regular attack. (Standard targeting.) Deactivate flag 1.
  68.  
  69. Conceited Bud
  70. =============
  71. If the turn count is not divisible by 2, and the chemicals were applied in the right order, do nothing. (Targets self.)
  72.  
  73. If Warped Savior is not in the Close Shell state, do nothing. (Targets self.)
  74.  
  75. If the chemicals were applied in the right order:
  76. If Warped Savior cast Open Shell, and the turn count is not divisible by 2, and Warped Savior's HP is below 35%, and there is 1 Immoral Bud and 1 Conceited Bud in the battle, cast Riot Lance (Version 1) with 1 Conceited Bud. (Standard targeting.)
  77.  
  78. If flag 1 is not active, 29% chance to cast Tentacle Rod. (Standard targeting.) Activate flag 1.
  79.  
  80. If Warped Savior is below 25% HP, deactivate flag 1, then:
  81. 44% chance to cast Raging Bud. (Standard targeting.)
  82. 35% chance to cast Head Crusher. (Standard targeting.)
  83. 21% chance to use a regular attack. (Standard targeting.)
  84.  
  85. Else:
  86. 49% chance to cast Head Crusher. (Standard targeting.) Deactivate flag 1.
  87. 51% chance to use a regular attack. (Standard targeting.) Deactivate flag 1.
  88.  
  89. If Warped Savior cast Open Shell, and the turn count is not divisible by 2, and Warped Savior's HP is below 70%, and there is 1 Immoral Bud and 1 Conceited Bud in the battle, cast Riot Lance (Version 2) with 1 Immoral Bud. (Standard targeting.)
  90.  
  91. If flag 1 is not active, 29% chance to cast Tentacle Rod (Level 2). (Standard targeting.) Activate flag 1.
  92.  
  93. If Warped Savior is below 50% HP, deactivate flag 1, then:
  94. 44% chance to cast Raging Bud (Level 2). (Standard targeting.)
  95. 35% chance to cast Head Crusher (Level 2). (Standard targeting.)
  96. 21% chance to use a regular attack. (Standard targeting.)
  97.  
  98. Else:
  99. 49% chance to cast Head Crusher (Level 2). (Standard targeting.) Deactivate flag 1.
  100. 51% chance to use a regular attack. (Standard targeting.) Deactivate flag 1.
  101.  
  102. Cowardice Claw
  103. ==============
  104. If the turn count is divisible by 2, and the chemicals were applied in the right order, do nothing. (Targets self.)
  105.  
  106. If Warped Savior is not in the Close Shell state, do nothing. (Targets self.)
  107.  
  108. If the chemicals were applied in the right order:
  109. If Warped Savior cast Open Shell, and the turn count is divisible by 2, and Warped Savior's HP is below 35%, and there is 1 Cowardice Claw and 1 Covetous Claw in the battle, cast Guillotine (Version 1) with 1 Covetous Claw. (Standard targeting.)
  110.  
  111. If flag 1 is not active, 29% chance to cast Grand Scissors. (Standard targeting.) Activate flag 1.
  112.  
  113. If Warped Savior is below 25% HP, deactivate flag 1, then:
  114. 44% chance to cast Hangman. (Standard targeting.)
  115. 35% chance to cast Arm Crusher. (Standard targeting.)
  116. 21% chance to use a regular attack. (Standard targeting.)
  117.  
  118. Else:
  119. 49% chance to cast Arm Crusher. (Standard targeting.) Deactivate flag 1.
  120. 51% chance to use a regular attack. (Standard targeting.) Deactivate flag 1.
  121.  
  122. If Warped Savior cast Open Shell, and the turn count is divisible by 2, and Warped Savior's HP is below 70%, and there is 1 Cowardice Claw and 1 Covetous Claw in the battle, cast Guillotine (Version 2) with 1 Covetous Claw. (Standard targeting.)
  123.  
  124. If flag 1 is not active, 29% chance to cast Grand Scissors (Level 2). (Standard targeting.) Activate flag 1.
  125.  
  126. If Warped Savior is below 50% HP, deactivate flag 1, then:
  127. 44% chance to cast Hangman (Level 2). (Standard targeting.)
  128. 35% chance to cast Arm Crusher (Level 2). (Standard targeting.)
  129. 21% chance to use a regular attack. (Standard targeting.)
  130.  
  131. Else:
  132. 49% chance to cast Arm Crusher (Level 2). (Standard targeting.) Deactivate flag 1.
  133. 51% chance to use a regular attack. (Standard targeting.) Deactivate flag 1.
  134.  
  135. Covetous Claw
  136. =============
  137. If the turn count is divisible by 2, and the chemicals were applied in the right order, do nothing. (Targets self.)
  138.  
  139. If Warped Savior is not in the Close Shell state, do nothing. (Targets self.)
  140.  
  141. If the chemicals were applied in the right order:
  142. If Warped Savior cast Open Shell, and the turn count is divisible by 2, and Warped Savior's HP is below 35%, and there is 1 Cowardice Claw and 1 Covetous Claw in the battle, cast Guillotine (Version 1) with 1 Cowardice Claw. (Standard targeting.)
  143.  
  144. If flag 1 is not active, 29% chance to cast Grand Scissors. (Standard targeting.) Activate flag 1.
  145.  
  146. If Warped Savior is below 25% HP, deactivate flag 1, then:
  147. 44% chance to cast Hangman. (Standard targeting.)
  148. 35% chance to cast Arm Crusher. (Standard targeting.)
  149. 21% chance to use a regular attack. (Standard targeting.)
  150.  
  151. Else:
  152. 49% chance to cast Arm Crusher. (Standard targeting.) Deactivate flag 1.
  153. 51% chance to use a regular attack. (Standard targeting.) Deactivate flag 1.
  154.  
  155. If Warped Savior cast Open Shell, and the turn count is divisible by 2, and Warped Savior's HP is below 70%, and there is 1 Cowardice Claw and 1 Covetous Claw in the battle, cast Guillotine (Version 2) with 1 Cowardice Claw. (Standard targeting.)
  156.  
  157. If flag 1 is not active, 29% chance to cast Grand Scissors (Level 2). (Standard targeting.) Activate flag 1.
  158.  
  159. If Warped Savior is below 50% HP, deactivate flag 1, then:
  160. 44% chance to cast Hangman (Level 2). (Standard targeting.)
  161. 35% chance to cast Arm Crusher (Level 2). (Standard targeting.)
  162. 21% chance to use a regular attack. (Standard targeting.)
  163.  
  164. Else:
  165. 49% chance to cast Arm Crusher (Level 2). (Standard targeting.) Deactivate flag 1.
  166. 51% chance to use a regular attack. (Standard targeting.) Deactivate flag 1.
  167.  
  168. Warped Savior
  169. =============
  170. Variable 4 = Number of Immoral Buds alive.
  171. Variable 5 = Number of Conceited Buds alive.
  172. Variable 6 = Number of Cowardice Claws alive.
  173. Variable 7 = Number of Covertous Claws alive.
  174. Variable 0 = 0.
  175. Variable 3 = 0.
  176. If self is in the Close Shell state:
  177. Variable 0 = Variable 4 + Variable 5 + Variable 6 + Variable 7
  178. Store the value of Variable 0 in Counter 1.
  179. Else:
  180. Variable 1 = Variable 4 + Variable 5 + Variable 6 + Variable 7
  181. Variable 2 = Variable 0 - Variable 1
  182. Store the value of Variable 1 in Counter 2.
  183. Store the value of Variable 2 in Counter 3.
  184.  
  185. If flags 10, 11, and 12 are active, deactivate flags 10, 11, and 12.
  186.  
  187. If self is in the Close Shell state, deactivate flags 19, 20, 21, and 22.
  188.  
  189. If the turn count is a multiple of 2, activate flag 24, deactivate flag 23.
  190.  
  191. Else, activate flag 23, deactivate flag 24.
  192.  
  193. If the chemicals were applied in the right order:
  194. If self is in the Close Shell state:
  195. Deactivate flags 9 and 2.
  196. If flag 8 is not active, set action counter to 0. Activate flag 8.
  197. If there are no Immoral Buds, Conceited Buds, Cowardice Claws, or Covetous Claws in the battle, cast Open Shell (Level 2). (Targets self.)
  198. If flag 1 is not active, cast Vanish Barrier. (Standard targeting.) Activate flag 1.
  199. If self's action count is 4 or above, cast Open Shell (Level 2). (Targets self.)
  200. Else, do nothing. (Targets self.)
  201.  
  202. Deactivate flags 8 and 1.
  203. If flag 9 is not active, set action counter to 0. Activate flag 9.
  204. If flag 22 is active, cast Close Shell. (Targets self.)
  205. If flag 2 is not active, cast Vanishing Wave. (Standard targeting.) Activate flag 2.
  206. If self's action count is at 1, cast Megido Flame. (Standard targeting.)
  207. If self's action count is at 2, cast Chaos Blizzard. (Standard targeting.)
  208. If self's action count is at 3, cast Volt Cyclone. (Standard targeting.)
  209. If self's action count is at 4, Chaotic Embrace. (Standard targeting.)
  210. If self's action count is at 5 or above, cast Holy Chest (Version 1). (Standard targeting.) Scale the damage accordingly with how many tentacles are alive at the time of cast. Activate flag 22.
  211.  
  212. If self is in the Close Shell state, deactivate flag 9, then:
  213. If flag 8 is not active, set action counter to 0. Activate flag 8.
  214. If there are no Immoral Buds, Conceited Buds, Cowardice Claws, or Covetous Claws in the battle:
  215. Run this routine the moment it's the user's turn.
  216. Cast Open Shell. (Targets self.)
  217. If this routine was run when the moment it was the user's turn:
  218. Variable 0 = Variable 4 + Variable 5 + Variable 6 + Variable 7
  219. Store the value of Variable 0 in Counter 1.
  220. Stop running this script if it was run on the user's turn.
  221.  
  222. If flag 3 is not active and self's action count is at 0, cast Hollow Barrier (Level 2). (Standard targeting.) Activate flag 3. Deactivate flag 1.
  223. If flag 1 is not active and self's action count is at 0, cast Vanish Barrier (Level 2). (Standard targeting.) Activate flag 1. Deactivate flag 3.
  224. If self's action count is at 1 or above, and flag 7 is active:
  225. Run this routine the moment it's the user's turn.
  226. Cast Open Shell. (Targets self.)
  227. If this routine was run when the moment it was the user's turn:
  228. Variable 0 = Variable 4 + Variable 5 + Variable 6 + Variable 7
  229. Store the value of Variable 0 in Counter 1.
  230. Stop running this script if it was run on the user's turn.
  231.  
  232. If self's action count is at 2 or above, and flag 6 is active:
  233. Run this routine the moment it's the user's turn.
  234. Cast Open Shell. (Targets self.)
  235. If this routine was run when the moment it was the user's turn:
  236. Variable 0 = Variable 4 + Variable 5 + Variable 6 + Variable 7
  237. Store the value of Variable 0 in Counter 1.
  238. Stop running this script if it was run on the user's turn.
  239.  
  240. If self's action count is at 3 or above, and flag 5 is active:
  241. Run this routine the moment it's the user's turn.
  242. Cast Open Shell. (Targets self.)
  243. If this routine was run when the moment it was the user's turn:
  244. Variable 0 = Variable 4 + Variable 5 + Variable 6 + Variable 7
  245. Store the value of Variable 0 in Counter 1.
  246. Stop running this script if it was run on the user's turn.
  247.  
  248. If self's action count is at 4 or above:
  249. Run this routine the moment it's the user's turn.
  250. Cast Open Shell. (Targets self.)
  251. If this routine was run when the moment it was the user's turn:
  252. Variable 0 = Variable 4 + Variable 5 + Variable 6 + Variable 7
  253. Store the value of Variable 0 in Counter 1.
  254. Stop running this script if it was run on the user's turn.
  255.  
  256. Else, do nothing. (Targets self.)
  257.  
  258. Deactivate flags 5, 6, 7, and 8.
  259.  
  260. If flag 9 is not active, set action counter to 0. Activate flag 9.
  261.  
  262. If flags 19, 20, and 21 are active:
  263. Run this routine the moment it's the user's turn.
  264. Cast Close Shell. (Targets self.)
  265. If this routine was run when the moment it was the user's turn:
  266. Stop running this script if it was run on the user's turn.
  267. Check for the number of tentacles alive at the time of this routine.
  268. If the number of living tentacles is less than 2, activate flag 7.
  269. If the number of living tentacles is less than 3, activate flag 6.
  270. If the number of living tentacles is less than 4, activate flag 5.
  271.  
  272. Stop running this script if it was run on the user's turn.
  273.  
  274. If flag 4 is not active, and self's action count is at 0, cast Ragnarok. (Standard targeting.) Activate flag 4. Deactivate flag 2.
  275.  
  276. If flag 2 is not active, and self's action count is at 0, cast Vanishing Wave. (Standard targeting.) Activate flag 2. Deactivate flag 4.
  277.  
  278. If flags 10 and 19 are not active:
  279. If self's action count is equal to 1:
  280. If counter 3 is equal to 3 or above:
  281. Cast Holy Chest (Version 2). (Standard targeting.) Scale the damage accordingly with how many tentacles are alive at the time of cast. Activate flags 10 and 19.
  282. If flags 16 or 18 are active, deactivate flags 16 and 18, then:
  283. 49% chance to activate flag 13.
  284. 51% chance to activate flag 14.
  285.  
  286. If flags 14 or 17 are active, deactivate flags 14 and 17, then:
  287. 49% chance to activate flag 15.
  288. 51% chance to activate flag 16.
  289.  
  290. If flags 13 or 15 are active, deactivate flags 13 and 15, then:
  291. 49% chance to activate flag 17.
  292. 51% chance to activate flag 18.
  293.  
  294. 32% chance to activate flag 13.
  295. If flag 13 did not get set, 32% chance to activate flag 14.
  296. Else, activate flag 16.
  297.  
  298. If flags 16 or 18 are active, deactivate flags 16 and 18, then:
  299. Cast Megido Flame (Level 2). (Standard targeting.) Then:
  300. 49% chance to activate flag 13.
  301. 51% chance to activate flag 14.
  302.  
  303. If flags 14 or 17 are active, deactivate flags 14 and 17, then:
  304. Cast Chaos Blizzard (Level 2). (Standard targeting.) Then:
  305. 49% chance to activate flag 15.
  306. 51% chance to activate flag 16.
  307.  
  308. If flags 13 or 15 are active, deactivate flags 13 and 15, then:
  309. Cast Volt Cyclone (Level 2). (Standard targeting.) Then:
  310. 49% chance to activate flag 17.
  311. 51% chance to activate flag 18.
  312.  
  313. 33% chance to cast Megido Flame (Level 2). (Standard targeting.) Then:
  314. 49% chance to activate flag 13.
  315. 51% chance to activate flag 14.
  316.  
  317. 33% chance to cast Chaos Blizzard (Level 2). (Standard targeting.) Then:
  318. 49% chance to activate flag 15.
  319. 51% chance to activate flag 16.
  320.  
  321. 34% chance to cast Volt Cyclone (Level 2). (Standard targeting.) Then:
  322. 49% chance to activate flag 17.
  323. 51% chance to activate flag 18.
  324.  
  325. If self's action count is equal to 2:
  326. If counter 3 is equal to 2 or above, cast Holy Chest (Version 2). (Standard targeting.) Scale the damage accordingly with how many tentacles are alive at the time of cast. Activate flags 10 and 19.
  327. If flag 13 is active, cast Chaos Blizzard (Level 2). (Standard targeting.)
  328. If flag 16 is active, cast Volt Cyclone (Level 2). (Standard targeting.)
  329. If flag 17 is active, cast Megido Flame (Level 2). (Standard targeting.)
  330. If flags 14, 15, or 18 are active, cast Chaotic Embrace (Level 2.) (Standard targeting.)
  331. Else, use a regular attack. (Standard targeting.)
  332.  
  333. If self's action count is equal to 3:
  334. If counter 3 is equal to 1 or above, cast Holy Chest (Version 2). (Standard targeting.) Scale the damage accordingly with how many tentacles are alive at the time of cast. Activate flags 10 and 19.
  335. If flag 18 is active, cast Chaos Blizzard (Level 2). (Standard targeting.)
  336. If flag 14 is active, cast Volt Cyclone (Level 2). (Standard targeting.)
  337. If flag 15 is active, cast Megido Flame (Level 2). (Standard targeting.)
  338. If flags 13, 16, or 17 are active, cast Chaotic Embrace (Level 2.) (Standard targeting.)
  339. Else, use a regular attack. (Standard targeting.)
  340.  
  341. If self's action count is equal to 4 or above, cast Holy Chest (Version 2). (Standard targeting.) Scale the damage accordingly with how many tentacles are alive at the time of cast. Activate flags 10 and 19.
  342.  
  343. Else, use a regular attack.
  344.  
  345. If flags 11 and 20 are not active:
  346. If self's action count is equal to 1:
  347. If counter 3 is equal to 3 or above:
  348. Cast Holy Chest (Version 2). (Standard targeting.) Scale the damage accordingly with how many tentacles are alive at the time of cast. Activate flags 11 and 20.
  349. If flags 16 or 18 are active, deactivate flags 16 and 18, then:
  350. 49% chance to activate flag 13.
  351. 51% chance to activate flag 15.
  352.  
  353. If flags 14 or 17 are active, deactivate flags 14 and 17, then:
  354. 49% chance to activate flag 16.
  355. 51% chance to activate flag 18.
  356.  
  357. If flags 13 or 15 are active, deactivate flags 13 and 15, then:
  358. 49% chance to activate flag 14.
  359. 51% chance to activate flag 17.
  360.  
  361. 32% chance to activate flag 13.
  362. If flag 13 did not get set, 32% chance to activate flag 14.
  363. Else, activate flag 16.
  364.  
  365. If flags 16 or 18 are active, deactivate flags 16 and 18, then:
  366. 49% chance to cast Megido Flame (Level 2). (Standard targeting.) Activate flag 13.
  367. 51% chance to cast Chaotic Embrace (Level 2). (Standard targeting.) Activate flag 15.
  368.  
  369. If flags 13 or 15 are active, deactivate flags 13 and 15, then:
  370. 49% chance to cast Volt Cyclone (Level 2). (Standard targeting.) Activate flag 14.
  371. 51% chance to cast Chaotic Embrace (Level 2). (Standard targeting.) Activate flag 17.
  372.  
  373. If flags 14 or 17 are active, deactivate flags 14 and 17, then:
  374. 49% chance to cast Chaos Blizzard (Level 2). (Standard targeting.) Activate flag 16.
  375. 51% chance to cast Chaotic Embrace (Level 2). (Standard targeting.) Activate flag 18.
  376.  
  377. Else, use a regular attack. (Standard targeting.)
  378.  
  379. If self's action count is equal to 2:
  380. If counter 3 is equal to 2 or above, cast Holy Chest (Version 2). (Standard targeting.) Scale the damage accordingly with how many tentacles are alive at the time of cast. Activate flags 11 and 20.
  381. If flag 18 is active, cast Chaos Blizzard (Level 2). (Standard targeting.)
  382. If flag 17 is active, cast Volt Cyclone (Level 2). (Standard targeting.)
  383. If flag 15 is active, cast Megido Flame (Level 2). (Standard targeting.)
  384. If flags 13, 14, or 16 are active, cast Chaotic Embrace (Level 2.) (Standard targeting.)
  385. Else, use a regular attack. (Standard targeting.)
  386.  
  387. If self's action count is equal to 3:
  388. If counter 3 is equal to 1 or above, cast Holy Chest (Version 2). (Standard targeting.) Scale the damage accordingly with how many tentacles are alive at the time of cast. Activate flags 11 and 20.
  389. Else:
  390. 33% chance to cast Megido Flame (Level 2). (Standard targeting.)
  391. 33% chance to cast Chaos Blizzard (Level 2). (Standard targeting.)
  392. 34% chance to cast Volt Cyclone (Level 2). (Standard targeting.)
  393.  
  394. If self's action count is equal to 4 or above, cast Holy Chest (Version 2). (Standard targeting.) Scale the damage accordingly with how many tentacles are alive at the time of cast. Activate flags 11 and 20.
  395.  
  396. Else, use a regular attack.
  397.  
  398. If flags 12 and 21 are not active:
  399. If self's action count is equal to 1:
  400. If counter 3 is equal to 3 or above:
  401. Cast Holy Chest (Version 2). (Standard targeting.) Scale the damage accordingly with how many tentacles are alive at the time of cast. Activate flags 12 and 21.
  402. If flags 16 or 18 are active, deactivate flags 16 and 18, then:
  403. 49% chance to activate flag 13.
  404. 51% chance to activate flag 16.
  405.  
  406. If flags 14 or 17 are active, deactivate flags 14 and 17, then:
  407. 49% chance to activate flag 14.
  408. 51% chance to activate flag 18.
  409.  
  410. If flags 13 or 15 are active, deactivate flags 13 and 15, then:
  411. 49% chance to activate flag 17.
  412. 51% chance to activate flag 15.
  413.  
  414. 32% chance to activate flag 13.
  415. If flag 13 did not get set, 32% chance to activate flag 14.
  416. Else, activate flag 16.
  417.  
  418. If flags 16 or 18 are active, deactivate flags 16 and 18, then:
  419. 49% chance to cast Megido Flame (Level 2). (Standard targeting.) Activate flag 13.
  420. 51% chance to cast Chaotic Embrace (Level 2). (Standard targeting.) Activate flag 15.
  421.  
  422. If flags 13 or 15 are active, deactivate flags 13 and 15, then:
  423. 49% chance to cast Volt Cyclone (Level 2). (Standard targeting.) Activate flag 17.
  424. 51% chance to cast Chaotic Embrace (Level 2). (Standard targeting.) Activate flag 15.
  425.  
  426. If flags 14 or 17 are active, deactivate flags 14 and 17, then:
  427. 49% chance to cast Chaos Blizzard (Level 2). (Standard targeting.) Activate flag 18.
  428. 51% chance to cast Chaotic Embrace (Level 2). (Standard targeting.) Activate flag 14.
  429.  
  430. Else, use a regular attack. (Standard targeting.)
  431.  
  432. If self's action count is equal to 2:
  433. If counter 3 is equal to 2 or above, cast Holy Chest (Version 2). (Standard targeting.) Scale the damage accordingly with how many tentacles are alive at the time of cast. Activate flags 12 and 21.
  434. If flags 13 or 16 are active, cast Chaos Blizzard (Level 2). (Standard targeting.)
  435. If flags 14 or 18 are active, cast Volt Cyclone (Level 2). (Standard targeting.)
  436. If flags 15 or 17 are active, cast Megido Flame (Level 2). (Standard targeting.)
  437. Else, use a regular attack. (Standard targeting.)
  438.  
  439. If self's action count is equal to 3:
  440. If counter 3 is equal to 1 or above, cast Holy Chest (Version 2). (Standard targeting.) Scale the damage accordingly with how many tentacles are alive at the time of cast. Activate flags 12 and 21.
  441. If flag 16 is active, cast Volt Cyclone (Level 2). (Standard targeting.)
  442. If flag 14 is active, cast Megido Flame (Level 2). (Standard targeting.)
  443. If flag 15 is active, cast Chaos Blizzard (Level 2). (Standard targeting.)
  444. If flags 13, 17, or 18 are active, cast Chaotic Embrace (Level 2.) (Standard targeting.)
  445. Else, use a regular attack. (Standard targeting.)
  446.  
  447. If self's action count is equal to 4 or above, cast Holy Chest (Version 2). (Standard targeting.) Scale the damage accordingly with how many tentacles are alive at the time of cast. Activate flags 12 and 21.
  448.  
  449. Else, use a regular attack.
  450.  
  451. Else, cast Holy Chest (Version 2). (Standard targeting.) Scale the damage accordingly with how many tentacles are alive at the time of cast. Activate flags 19, 20, and 21.
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