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Nov 13th, 2017
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C++ 1.13 KB | None | 0 0
  1. new skil_id = GetWeaponSkill(weaponid);
  2.     if(skil_id != 0xFFFF)
  3.     {
  4.         if(pInfo[playerid][pGunSkill][skil_id] < 100)
  5.         {
  6.             if(player_shots_skill[playerid][skil_id] > GetShotsSkillLevel(skil_id)-1)
  7.             {
  8.                 player_shots_skill[playerid][skil_id] = 0;
  9.                 if(!ServerBooston) pInfo[playerid][pGunSkill][skil_id]++;
  10.                 else pInfo[playerid][pGunSkill][skil_id] += 3;
  11.                
  12.                 if(pInfo[playerid][pGunSkill][skil_id] > 99) pInfo[playerid][pGunSkill][skil_id] = 100;
  13.        
  14.                
  15.                 /*new str_save_skills[24];
  16.                 format(str_save_skills,sizeof(str_save_skills),"%d,%d,%d,%d,%d,%d",
  17.                 player_skills[playerid][0],player_skills[playerid][1],player_skills[playerid][2],
  18.                 player_skills[playerid][3],player_skills[playerid][4],player_skills[playerid][5]);
  19.                 SetPStr(playerid,"pSkills",str_save_skills);
  20.                 SetPlayerSkillLevel(playerid,GetSkillLevel(weaponid),player_skills[playerid][skil_id]);*/
  21.             }
  22.             else player_shots_skill[playerid][skil_id]++;
  23.         }
  24.     }
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