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Private Server Logs

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Mar 5th, 2025
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  1. ubuntu@host-1:/opt/factorio$ sudo bin/x64/factorio --start-server saves/test.zip --server-settings data/server-settings.json
  2. 0.000 2025-03-05 19:21:38; Factorio 2.0.32 (build 81349, linux64, headless, space-age)
  3. 0.019 Operating system: Linux (Ubuntu 24.04)
  4. 0.019 Program arguments: "bin/x64/factorio" "--start-server" "saves/test.zip" "--server-settings" "data/server-settings.json"
  5. 0.019 Config path: /opt/factorio/config/config.ini
  6. 0.019 Read data path: /opt/factorio/data
  7. 0.019 Write data path: /opt/factorio [24848/28284MB]
  8. 0.019 Binaries path: /opt/factorio/bin
  9. 0.036 System info: [CPU: Intel Xeon E312xx (Sandy Bridge, IBRS update), 1 core, RAM: 2908 MB]
  10. 0.036 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
  11. 0.037 Running in headless mode
  12. 0.038 Audio is disabled
  13. 0.060 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true
  14. 0.060 Info ModManager.cpp:444: FeatureFlag freezing = true
  15. 0.060 Info ModManager.cpp:444: FeatureFlag quality = true
  16. 0.060 Info ModManager.cpp:444: FeatureFlag rail-bridges = true
  17. 0.060 Info ModManager.cpp:444: FeatureFlag segmented-units = true
  18. 0.061 Info ModManager.cpp:444: FeatureFlag space-travel = true
  19. 0.061 Info ModManager.cpp:444: FeatureFlag spoiling = true
  20. 0.065 Loading mod core 0.0.0 (data.lua)
  21. 0.094 Loading mod base 2.0.32 (data.lua)
  22. 0.433 Loading mod elevated-rails 2.0.32 (data.lua)
  23. 0.531 Loading mod quality 2.0.32 (data.lua)
  24. 0.587 Loading mod space-age 2.0.32 (data.lua)
  25. 1.090 Loading mod base 2.0.32 (data-updates.lua)
  26. 1.173 Loading mod quality 2.0.32 (data-updates.lua)
  27. 1.268 Loading mod space-age 2.0.32 (data-updates.lua)
  28. 1.574 Checksum for core: 544741660
  29. 1.574 Checksum of base: 183736295
  30. 1.575 Checksum of elevated-rails: 2106445898
  31. 1.575 Checksum of quality: 3925140030
  32. 1.575 Checksum of space-age: 3216343430
  33. 2.647 Prototype list checksum: 3046732054
  34. 2.777 Info PlayerData.cpp:66: Local player-data.json available, timestamp 1741202412
  35. 2.777 Info PlayerData.cpp:73: Cloud player-data.json unavailable
  36. 2.780 Factorio initialised
  37. 2.782 Info ServerSynchronizer.cpp:20: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  38. 2.782 Info ServerMultiplayerManager.cpp:806: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
  39. 2.782 Info ServerMultiplayerManager.cpp:806: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
  40. 2.783 Loading map /opt/factorio/saves/test.zip: 751704 bytes.
  41. 2.829 Loading level.dat: 971013 bytes.
  42. 2.849 Info Scenario.cpp:153: Map version 2.0.32-0
  43. 2.934 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
  44. 2.944 Loading script.dat: 1211 bytes.
  45. 2.950 Checksum for script __level__/control.lua: 1248072645
  46. 2.959 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:34197}))
  47. 2.960 Hosting game at IP ADDR:({0.0.0.0:34197})
  48. 2.960 Info ServerMultiplayerManager.cpp:806: updateTick(0) changing state from(CreatingGame) to(InGame)
  49. 2.961 Info UDPSocket.cpp:44: Opening socket for broadcast
  50. 2.962 Info CommandLineMultiplayer.cpp:288: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20
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