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- -> @dig
- Usage:@ dig[/teleport] roomname[;alias;alias...][:parent] [= exit_there[;alias;alias..][:parent]] [, exit_back_here[;alias;alias..][:parent]]
- -> @dig an old path;path = west;w,east;e
- Created room an old path(#7) (path) of type game.gamesrc.objects.baseobjects.Room.
- Created Exit from Limbo to an old path: west(#8) (w).
- Created Exit back from an old path to Limbo: east(#9) (e).
- -> w
- an old path
- Exits: east
- -> @dig a bend in the path;bend;path = west;w,east;e
- Created room a bend in the path(#10) (bend, path) of type game.gamesrc.objects.baseobjects.Room.
- Created Exit from an old path to a bend in the path: west(#11) (w).
- Created Exit back from a bend in the path to an old path: east(#12) (e).
- -> w
- a bend in the path
- Exits: east
- -> @create an old sawmill:objects.baseobjects.Room
- (Tried path 'objects.baseobjects.Room').
- (Tried path 'game.gamesrc.objects.objects.baseobjects.Room').
- (Tried path 'game.gamesrc.objects.examples.objects.baseobjects.Room').
- (Tried path 'contrib.objects.baseobjects.Room').
- Error when creating object.
- -> @create an old sawmill:baseobjects.Room
- You create a new Room: an old sawmill.
- -> @open
- Usage: @open <new exit>[;alias...][:typeclass][,<return exit>[;alias..][:typeclass]]] = <destination>
- -> @open north;n,south;s = an old sawmill
- Created new Exit 'north' from a bend in the path to an old sawmill (aliases: [u'n']).
- Created new Exit 'south' from an old sawmill to a bend in the path (aliases: [u's']).
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