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Oct 20th, 2017
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  1. -> @dig
  2. Usage:@ dig[/teleport] roomname[;alias;alias...][:parent] [= exit_there[;alias;alias..][:parent]] [, exit_back_here[;alias;alias..][:parent]]
  3.  
  4. -> @dig an old path;path = west;w,east;e
  5. Created room an old path(#7) (path) of type game.gamesrc.objects.baseobjects.Room.
  6. Created Exit from Limbo to an old path: west(#8) (w).
  7. Created Exit back from an old path to Limbo: east(#9) (e).
  8.  
  9. -> w
  10. an old path
  11. Exits: east
  12.  
  13. -> @dig a bend in the path;bend;path = west;w,east;e
  14. Created room a bend in the path(#10) (bend, path) of type game.gamesrc.objects.baseobjects.Room.
  15. Created Exit from an old path to a bend in the path: west(#11) (w).
  16. Created Exit back from a bend in the path to an old path: east(#12) (e).
  17.  
  18. -> w
  19. a bend in the path
  20. Exits: east
  21.  
  22. -> @create an old sawmill:objects.baseobjects.Room
  23.  
  24. (Tried path 'objects.baseobjects.Room').
  25. (Tried path 'game.gamesrc.objects.objects.baseobjects.Room').
  26. (Tried path 'game.gamesrc.objects.examples.objects.baseobjects.Room').
  27. (Tried path 'contrib.objects.baseobjects.Room').
  28. Error when creating object.
  29.  
  30. -> @create an old sawmill:baseobjects.Room
  31. You create a new Room: an old sawmill.
  32.  
  33. -> @open
  34. Usage: @open <new exit>[;alias...][:typeclass][,<return exit>[;alias..][:typeclass]]] = <destination>
  35.  
  36. -> @open north;n,south;s = an old sawmill
  37. Created new Exit 'north' from a bend in the path to an old sawmill (aliases: [u'n']).
  38. Created new Exit 'south' from an old sawmill to a bend in the path (aliases: [u's']).
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