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- materialPath: E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.vmf
- Map revision 140
- Patching WVT material: maps/de_industrial/stone/blend_building_sidewalk_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.prt...Building visibility clusters...
- AutoVisClustering (threshold=-1) matched 0 leafs.
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (105193 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 156 texinfos to 117
- Reduced 36 texdatas to 34 (959 bytes to 874)
- Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
- 1 second elapsed
- 12 threads
- reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.prt
- 759 portalclusters
- 2274 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2299 visible clusters (0.00%)
- Total clusters visible: 187210
- Average clusters visible: 246
- Building PAS...
- Average clusters audible: 681
- visdatasize:142696 compressed from 145728
- writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
- 10 seconds elapsed
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- 2095 faces
- 1552618 square feet [223577120.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2095 patches before subdivision
- 52379 patches after subdivision
- 30 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3555847, max 596
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- Build Patch/Sample Hash Table(s).....Done<0.0152 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 320/8192 3840/98304 ( 3.9%)
- brushsides 1952/81920 15616/655360 ( 2.4%)
- planes 1032/65536 20640/1310720 ( 1.6%)
- vertexes 3752/65536 45024/786432 ( 5.7%)
- nodes 1609/65536 51488/2097152 ( 2.5%)
- texinfos 117/12288 8424/884736 ( 1.0%)
- texdata 34/4096 1088/131072 ( 0.8%)
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- faces 2095/65536 117320/3670016 ( 3.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 811/65536 45416/3670016 ( 1.2%)
- facebrushes 686/0 1372/0 ( 0.0%)
- facebrushlists 2095/0 8380/0 ( 0.0%)
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- leafbrushes 1377/65536 2754/131072 ( 2.1%)
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- surfedges 13662/512000 54648/2048000 ( 2.7%)
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- LDR worldlights 30/8192 3000/819200 ( 0.4%)
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- leafwaterdata 0/32768 0/393216 ( 0.0%)
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- physics [variable] 105193/4194304 ( 2.5%)
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- Level flags = 7c
- Total triangle count: 6229
- Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
- 19 seconds elapsed
- materialPath: E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.vmf
- Map revision 140
- Patching WVT material: maps/de_industrial/stone/blend_building_sidewalk_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.prt...Building visibility clusters...
- AutoVisClustering (threshold=-1) matched 0 leafs.
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (105193 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 156 texinfos to 117
- Reduced 36 texdatas to 34 (959 bytes to 874)
- Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
- 1 second elapsed
- 12 threads
- reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.prt
- 759 portalclusters
- 2274 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2299 visible clusters (0.00%)
- Total clusters visible: 187210
- Average clusters visible: 246
- Building PAS...
- Average clusters audible: 681
- visdatasize:142696 compressed from 145728
- writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
- 10 seconds elapsed
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- Loaded alpha texture materials\models\props\de_nuke\hr_nuke\chainlink_fence_001\chainlink_fence_wire_001_mip0.vtf
- Loaded alpha texture materials\de_nuke\nuke_metalgrate_01.vtf
- 2095 faces
- 1552618 square feet [223577120.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2095 patches before subdivision
- 52379 patches after subdivision
- 30 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3433150, max 545
- transfer lists: 26.2 megs
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- Build Patch/Sample Hash Table(s).....Done<0.0155 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 320/8192 3840/98304 ( 3.9%)
- brushsides 1952/81920 15616/655360 ( 2.4%)
- planes 1032/65536 20640/1310720 ( 1.6%)
- vertexes 3752/65536 45024/786432 ( 5.7%)
- nodes 1609/65536 51488/2097152 ( 2.5%)
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- texdata 34/4096 1088/131072 ( 0.8%)
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- faces 2095/65536 117320/3670016 ( 3.2%)
- hdr faces 2095/65536 117320/3670016 ( 3.2%)
- origfaces 811/65536 45416/3670016 ( 1.2%)
- facebrushes 686/0 1372/0 ( 0.0%)
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- edges 7766/256000 31064/1024000 ( 3.0%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
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- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 2622960/0 ( 0.0%)
- visdata [variable] 142696/16777216 ( 0.9%)
- entdata [variable] 8889/393216 ( 2.3%)
- LDR ambient table 1615/65536 6460/262144 ( 2.5%)
- HDR ambient table 1615/65536 6460/262144 ( 2.5%)
- LDR leaf ambient 1615/65536 45220/1835008 ( 2.5%)
- HDR leaf ambient 7138/65536 199864/1835008 (10.9%)
- occluders 0/0 0/0 ( 0.0%)
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- detail props [variable] 1/12 ( 8.3%)
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- pakfile [variable] 4847776/0 ( 0.0%)
- physics [variable] 105193/4194304 ( 2.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 7e
- Total triangle count: 6229
- Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
- 56 seconds elapsed
- materialPath: E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.vmf
- Map revision 142
- Patching WVT material: maps/de_industrial/stone/blend_building_sidewalk_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.prt...Building visibility clusters...
- AutoVisClustering (threshold=-1) matched 0 leafs.
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (105193 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 156 texinfos to 117
- Reduced 36 texdatas to 34 (959 bytes to 874)
- Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
- 1 second elapsed
- 12 threads
- reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.prt
- 759 portalclusters
- 2274 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2299 visible clusters (0.00%)
- Total clusters visible: 187210
- Average clusters visible: 246
- Building PAS...
- Average clusters audible: 681
- visdatasize:142696 compressed from 145728
- writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
- 10 seconds elapsed
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- Loaded alpha texture materials\models\props\de_nuke\hr_nuke\chainlink_fence_001\chainlink_fence_wire_001_mip0.vtf
- Loaded alpha texture materials\de_nuke\nuke_metalgrate_01.vtf
- 2096 faces
- 1552618 square feet [223577120.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2096 patches before subdivision
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- 30 direct lights
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- transfer lists: 26.2 megs
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- Build Patch/Sample Hash Table(s).....Done<0.0156 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 320/8192 3840/98304 ( 3.9%)
- brushsides 1952/81920 15616/655360 ( 2.4%)
- planes 1032/65536 20640/1310720 ( 1.6%)
- vertexes 3754/65536 45048/786432 ( 5.7%)
- nodes 1609/65536 51488/2097152 ( 2.5%)
- texinfos 117/12288 8424/884736 ( 1.0%)
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- faces 2096/65536 117376/3670016 ( 3.2%)
- hdr faces 2096/65536 117376/3670016 ( 3.2%)
- origfaces 811/65536 45416/3670016 ( 1.2%)
- facebrushes 686/0 1372/0 ( 0.0%)
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- HDR ambient table 1615/65536 6460/262144 ( 2.5%)
- LDR leaf ambient 1615/65536 45220/1835008 ( 2.5%)
- HDR leaf ambient 7138/65536 199864/1835008 (10.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/16978 ( 0.0%)
- pakfile [variable] 4847776/0 ( 0.0%)
- physics [variable] 105193/4194304 ( 2.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 7e
- Total triangle count: 6233
- Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
- 56 seconds elapsed
- materialPath: E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.vmf
- Map revision 142
- Patching WVT material: maps/de_industrial/stone/blend_building_sidewalk_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.prt...Building visibility clusters...
- AutoVisClustering (threshold=-1) matched 0 leafs.
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (105193 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 156 texinfos to 117
- Reduced 36 texdatas to 34 (959 bytes to 874)
- Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
- 1 second elapsed
- 12 threads
- reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.prt
- 759 portalclusters
- 2274 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2293 visible clusters (0.00%)
- Total clusters visible: 187204
- Average clusters visible: 246
- Building PAS...
- Average clusters audible: 681
- visdatasize:142696 compressed from 145728
- writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
- 11 seconds elapsed
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- Loaded alpha texture materials\models\props\de_nuke\hr_nuke\chainlink_fence_001\chainlink_fence_wire_001_mip0.vtf
- Loaded alpha texture materials\de_nuke\nuke_metalgrate_01.vtf
- 2096 faces
- 1552618 square feet [223577120.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2096 patches before subdivision
- 52408 patches after subdivision
- 30 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3437825, max 545
- transfer lists: 26.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(93110, 68421, 59208)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(15930, 10540, 9525)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(4010, 2383, 2403)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1178, 645, 710)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(400, 195, 226)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(147, 61, 73)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(58, 20, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(25, 6, 8)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(12, 2, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0181 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 320/8192 3840/98304 ( 3.9%)
- brushsides 1952/81920 15616/655360 ( 2.4%)
- planes 1032/65536 20640/1310720 ( 1.6%)
- vertexes 3754/65536 45048/786432 ( 5.7%)
- nodes 1609/65536 51488/2097152 ( 2.5%)
- texinfos 117/12288 8424/884736 ( 1.0%)
- texdata 34/4096 1088/131072 ( 0.8%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2096/65536 117376/3670016 ( 3.2%)
- hdr faces 2096/65536 117376/3670016 ( 3.2%)
- origfaces 811/65536 45416/3670016 ( 1.2%)
- facebrushes 686/0 1372/0 ( 0.0%)
- facebrushlists 2096/0 8384/0 ( 0.0%)
- leaves 1615/65536 51680/2097152 ( 2.5%)
- leaffaces 2624/65536 5248/131072 ( 4.0%)
- leafbrushes 1377/65536 2754/131072 ( 2.1%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 13668/512000 54672/2048000 ( 2.7%)
- edges 7769/256000 31076/1024000 ( 3.0%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 30/8192 3000/819200 ( 0.4%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 284/32768 2840/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4524/65536 9048/131072 ( 6.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 15/1024 5280/360448 ( 1.5%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 2625060/0 ( 0.0%)
- visdata [variable] 142696/16777216 ( 0.9%)
- entdata [variable] 8889/393216 ( 2.3%)
- LDR ambient table 1615/65536 6460/262144 ( 2.5%)
- HDR ambient table 1615/65536 6460/262144 ( 2.5%)
- LDR leaf ambient 1615/65536 45220/1835008 ( 2.5%)
- HDR leaf ambient 7138/65536 199864/1835008 (10.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/16978 ( 0.0%)
- pakfile [variable] 4847776/0 ( 0.0%)
- physics [variable] 105193/4194304 ( 2.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 7e
- Total triangle count: 6233
- Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
- 1 minute, 0 seconds elapsed
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