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csgo map compile log

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Aug 22nd, 2019
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  1.  
  2.  
  3.  
  4. materialPath: E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  5. Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.vmf
  6. Map revision 140
  7. Patching WVT material: maps/de_industrial/stone/blend_building_sidewalk_wvt_patch
  8. fixing up env_cubemap materials on brush sides...
  9. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  10. Building Faces...done (0)
  11. Chop Details...done (0)
  12. Find Visible Detail Sides...done (0)
  13. Merging details...done (0)
  14. FixTjuncs...
  15. PruneNodes...
  16. WriteBSP...
  17. done (0)
  18. writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.prt...Building visibility clusters...
  19. AutoVisClustering (threshold=-1) matched 0 leafs.
  20. done (0)
  21. Finding displacement neighbors...
  22. Finding lightmap sample positions...
  23. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  24. Building Physics collision data...
  25. done (0) (105193 bytes)
  26. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  27. Compacting texture/material tables...
  28. Reduced 156 texinfos to 117
  29. Reduced 36 texdatas to 34 (959 bytes to 874)
  30. Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  31. MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
  32. 1 second elapsed
  33.  
  34.  
  35.  
  36. 12 threads
  37. reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  38. reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.prt
  39. 759 portalclusters
  40. 2274 numportals
  41. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2299 visible clusters (0.00%)
  42. Total clusters visible: 187210
  43. Average clusters visible: 246
  44. Building PAS...
  45. Average clusters audible: 681
  46. visdatasize:142696 compressed from 145728
  47. writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  48. MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
  49. 10 seconds elapsed
  50.  
  51.  
  52.  
  53. [Reading texlights from 'lights.rad']
  54. [17 texlights parsed from 'lights.rad']
  55.  
  56. Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  57. 2095 faces
  58. 1552618 square feet [223577120.00 square inches]
  59. 0 Displacements
  60. 0 Square Feet [0.00 Square Inches]
  61. 2095 patches before subdivision
  62. 52379 patches after subdivision
  63. 30 direct lights
  64. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3555847, max 596
  65. transfer lists: 27.1 megs
  66. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(100125, 72532, 62039)
  67. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(17086, 11217, 10084)
  68. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(4358, 2609, 2626)
  69. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1280, 725, 796)
  70. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(437, 227, 262)
  71. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(161, 73, 87)
  72. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(64, 24, 30)
  73. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(27, 8, 10)
  74. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(13, 3, 4)
  75. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 1)
  76. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
  77. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 0, 0)
  78. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  79. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  80. Build Patch/Sample Hash Table(s).....Done<0.0152 sec>
  81. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  82. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  83. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  84. Ready to Finish
  85.  
  86. Object names Objects/Maxobjs Memory / Maxmem Fullness
  87. ------------ --------------- --------------- --------
  88. models 5/1024 240/49152 ( 0.5%)
  89. brushes 320/8192 3840/98304 ( 3.9%)
  90. brushsides 1952/81920 15616/655360 ( 2.4%)
  91. planes 1032/65536 20640/1310720 ( 1.6%)
  92. vertexes 3752/65536 45024/786432 ( 5.7%)
  93. nodes 1609/65536 51488/2097152 ( 2.5%)
  94. texinfos 117/12288 8424/884736 ( 1.0%)
  95. texdata 34/4096 1088/131072 ( 0.8%)
  96. dispinfos 0/0 0/0 ( 0.0%)
  97. disp_verts 0/0 0/0 ( 0.0%)
  98. disp_tris 0/0 0/0 ( 0.0%)
  99. disp_multiblend 0/0 0/0 ( 0.0%)
  100. disp_lmsamples 0/0 0/0 ( 0.0%)
  101. faces 2095/65536 117320/3670016 ( 3.2%)
  102. hdr faces 0/65536 0/3670016 ( 0.0%)
  103. origfaces 811/65536 45416/3670016 ( 1.2%)
  104. facebrushes 686/0 1372/0 ( 0.0%)
  105. facebrushlists 2095/0 8380/0 ( 0.0%)
  106. leaves 1615/65536 51680/2097152 ( 2.5%)
  107. leaffaces 2623/65536 5246/131072 ( 4.0%)
  108. leafbrushes 1377/65536 2754/131072 ( 2.1%)
  109. areas 3/1024 24/8192 ( 0.3%)
  110. surfedges 13662/512000 54648/2048000 ( 2.7%)
  111. edges 7766/256000 31064/1024000 ( 3.0%)
  112. LDR worldlights 30/8192 3000/819200 ( 0.4%)
  113. HDR worldlights 0/8192 0/819200 ( 0.0%)
  114. leafwaterdata 0/32768 0/393216 ( 0.0%)
  115. waterstrips 283/32768 2830/327680 ( 0.9%)
  116. waterverts 0/65536 0/786432 ( 0.0%)
  117. waterindices 4512/65536 9024/131072 ( 6.9%)
  118. cubemapsamples 0/1024 0/16384 ( 0.0%)
  119. overlays 15/1024 5280/360448 ( 1.5%)
  120. LDR lightdata [variable] 2622960/0 ( 0.0%)
  121. HDR lightdata [variable] 0/0 ( 0.0%)
  122. visdata [variable] 142696/16777216 ( 0.9%)
  123. entdata [variable] 8889/393216 ( 2.3%)
  124. LDR ambient table 1615/65536 6460/262144 ( 2.5%)
  125. HDR ambient table 1615/65536 6460/262144 ( 2.5%)
  126. LDR leaf ambient 7153/65536 200284/1835008 (10.9%)
  127. HDR leaf ambient 1615/65536 45220/1835008 ( 2.5%)
  128. occluders 0/0 0/0 ( 0.0%)
  129. occluder polygons 0/0 0/0 ( 0.0%)
  130. occluder vert ind 0/0 0/0 ( 0.0%)
  131. detail props [variable] 1/12 ( 8.3%)
  132. static props [variable] 1/16978 ( 0.0%)
  133. pakfile [variable] 149492/0 ( 0.0%)
  134. physics [variable] 105193/4194304 ( 2.5%)
  135. physics terrain [variable] 2/1048576 ( 0.0%)
  136.  
  137. Level flags = 7c
  138.  
  139. Total triangle count: 6229
  140. Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  141. MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
  142. 19 seconds elapsed
  143.  
  144.  
  145.  
  146. materialPath: E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  147. Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.vmf
  148. Map revision 140
  149. Patching WVT material: maps/de_industrial/stone/blend_building_sidewalk_wvt_patch
  150. fixing up env_cubemap materials on brush sides...
  151. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  152. Building Faces...done (0)
  153. Chop Details...done (0)
  154. Find Visible Detail Sides...done (0)
  155. Merging details...done (0)
  156. FixTjuncs...
  157. PruneNodes...
  158. WriteBSP...
  159. done (0)
  160. writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.prt...Building visibility clusters...
  161. AutoVisClustering (threshold=-1) matched 0 leafs.
  162. done (0)
  163. Finding displacement neighbors...
  164. Finding lightmap sample positions...
  165. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  166. Building Physics collision data...
  167. done (0) (105193 bytes)
  168. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  169. Compacting texture/material tables...
  170. Reduced 156 texinfos to 117
  171. Reduced 36 texdatas to 34 (959 bytes to 874)
  172. Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  173. MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
  174. 1 second elapsed
  175.  
  176.  
  177.  
  178. 12 threads
  179. reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  180. reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.prt
  181. 759 portalclusters
  182. 2274 numportals
  183. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2299 visible clusters (0.00%)
  184. Total clusters visible: 187210
  185. Average clusters visible: 246
  186. Building PAS...
  187. Average clusters audible: 681
  188. visdatasize:142696 compressed from 145728
  189. writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  190. MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
  191. 10 seconds elapsed
  192.  
  193.  
  194.  
  195. [Reading texlights from 'lights.rad']
  196. [17 texlights parsed from 'lights.rad']
  197.  
  198. Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  199. Loaded alpha texture materials\models\props\de_nuke\hr_nuke\chainlink_fence_001\chainlink_fence_wire_001_mip0.vtf
  200. Loaded alpha texture materials\de_nuke\nuke_metalgrate_01.vtf
  201. 2095 faces
  202. 1552618 square feet [223577120.00 square inches]
  203. 0 Displacements
  204. 0 Square Feet [0.00 Square Inches]
  205. 2095 patches before subdivision
  206. 52379 patches after subdivision
  207. 30 direct lights
  208. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3433150, max 545
  209. transfer lists: 26.2 megs
  210. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(93366, 68669, 59467)
  211. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(15909, 10547, 9539)
  212. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3997, 2383, 2403)
  213. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1175, 645, 709)
  214. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(399, 195, 226)
  215. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(146, 61, 73)
  216. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(58, 20, 24)
  217. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(25, 6, 8)
  218. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(12, 2, 3)
  219. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 1)
  220. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
  221. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 0, 0)
  222. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  223. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  224. Build Patch/Sample Hash Table(s).....Done<0.0155 sec>
  225. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  226. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  227. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  228. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  229. Ready to Finish
  230.  
  231. Object names Objects/Maxobjs Memory / Maxmem Fullness
  232. ------------ --------------- --------------- --------
  233. models 5/1024 240/49152 ( 0.5%)
  234. brushes 320/8192 3840/98304 ( 3.9%)
  235. brushsides 1952/81920 15616/655360 ( 2.4%)
  236. planes 1032/65536 20640/1310720 ( 1.6%)
  237. vertexes 3752/65536 45024/786432 ( 5.7%)
  238. nodes 1609/65536 51488/2097152 ( 2.5%)
  239. texinfos 117/12288 8424/884736 ( 1.0%)
  240. texdata 34/4096 1088/131072 ( 0.8%)
  241. dispinfos 0/0 0/0 ( 0.0%)
  242. disp_verts 0/0 0/0 ( 0.0%)
  243. disp_tris 0/0 0/0 ( 0.0%)
  244. disp_multiblend 0/0 0/0 ( 0.0%)
  245. disp_lmsamples 0/0 0/0 ( 0.0%)
  246. faces 2095/65536 117320/3670016 ( 3.2%)
  247. hdr faces 2095/65536 117320/3670016 ( 3.2%)
  248. origfaces 811/65536 45416/3670016 ( 1.2%)
  249. facebrushes 686/0 1372/0 ( 0.0%)
  250. facebrushlists 2095/0 8380/0 ( 0.0%)
  251. leaves 1615/65536 51680/2097152 ( 2.5%)
  252. leaffaces 2623/65536 5246/131072 ( 4.0%)
  253. leafbrushes 1377/65536 2754/131072 ( 2.1%)
  254. areas 3/1024 24/8192 ( 0.3%)
  255. surfedges 13662/512000 54648/2048000 ( 2.7%)
  256. edges 7766/256000 31064/1024000 ( 3.0%)
  257. LDR worldlights 0/8192 0/819200 ( 0.0%)
  258. HDR worldlights 30/8192 3000/819200 ( 0.4%)
  259. leafwaterdata 0/32768 0/393216 ( 0.0%)
  260. waterstrips 283/32768 2830/327680 ( 0.9%)
  261. waterverts 0/65536 0/786432 ( 0.0%)
  262. waterindices 4512/65536 9024/131072 ( 6.9%)
  263. cubemapsamples 0/1024 0/16384 ( 0.0%)
  264. overlays 15/1024 5280/360448 ( 1.5%)
  265. LDR lightdata [variable] 0/0 ( 0.0%)
  266. HDR lightdata [variable] 2622960/0 ( 0.0%)
  267. visdata [variable] 142696/16777216 ( 0.9%)
  268. entdata [variable] 8889/393216 ( 2.3%)
  269. LDR ambient table 1615/65536 6460/262144 ( 2.5%)
  270. HDR ambient table 1615/65536 6460/262144 ( 2.5%)
  271. LDR leaf ambient 1615/65536 45220/1835008 ( 2.5%)
  272. HDR leaf ambient 7138/65536 199864/1835008 (10.9%)
  273. occluders 0/0 0/0 ( 0.0%)
  274. occluder polygons 0/0 0/0 ( 0.0%)
  275. occluder vert ind 0/0 0/0 ( 0.0%)
  276. detail props [variable] 1/12 ( 8.3%)
  277. static props [variable] 1/16978 ( 0.0%)
  278. pakfile [variable] 4847776/0 ( 0.0%)
  279. physics [variable] 105193/4194304 ( 2.5%)
  280. physics terrain [variable] 2/1048576 ( 0.0%)
  281.  
  282. Level flags = 7e
  283.  
  284. Total triangle count: 6229
  285. Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  286. MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
  287. 56 seconds elapsed
  288.  
  289.  
  290.  
  291. materialPath: E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  292. Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.vmf
  293. Map revision 142
  294. Patching WVT material: maps/de_industrial/stone/blend_building_sidewalk_wvt_patch
  295. fixing up env_cubemap materials on brush sides...
  296. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  297. Building Faces...done (0)
  298. Chop Details...done (0)
  299. Find Visible Detail Sides...done (0)
  300. Merging details...done (0)
  301. FixTjuncs...
  302. PruneNodes...
  303. WriteBSP...
  304. done (0)
  305. writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.prt...Building visibility clusters...
  306. AutoVisClustering (threshold=-1) matched 0 leafs.
  307. done (0)
  308. Finding displacement neighbors...
  309. Finding lightmap sample positions...
  310. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  311. Building Physics collision data...
  312. done (0) (105193 bytes)
  313. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  314. Compacting texture/material tables...
  315. Reduced 156 texinfos to 117
  316. Reduced 36 texdatas to 34 (959 bytes to 874)
  317. Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  318. MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
  319. 1 second elapsed
  320.  
  321.  
  322.  
  323. 12 threads
  324. reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  325. reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.prt
  326. 759 portalclusters
  327. 2274 numportals
  328. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2299 visible clusters (0.00%)
  329. Total clusters visible: 187210
  330. Average clusters visible: 246
  331. Building PAS...
  332. Average clusters audible: 681
  333. visdatasize:142696 compressed from 145728
  334. writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  335. MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
  336. 10 seconds elapsed
  337.  
  338.  
  339.  
  340. [Reading texlights from 'lights.rad']
  341. [17 texlights parsed from 'lights.rad']
  342.  
  343. Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  344. Loaded alpha texture materials\models\props\de_nuke\hr_nuke\chainlink_fence_001\chainlink_fence_wire_001_mip0.vtf
  345. Loaded alpha texture materials\de_nuke\nuke_metalgrate_01.vtf
  346. 2096 faces
  347. 1552618 square feet [223577120.00 square inches]
  348. 0 Displacements
  349. 0 Square Feet [0.00 Square Inches]
  350. 2096 patches before subdivision
  351. 52408 patches after subdivision
  352. 30 direct lights
  353. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3437825, max 545
  354. transfer lists: 26.2 megs
  355. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(93110, 68421, 59207)
  356. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(15930, 10540, 9525)
  357. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(4010, 2383, 2403)
  358. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1178, 645, 710)
  359. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(400, 195, 226)
  360. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(147, 61, 73)
  361. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(58, 20, 24)
  362. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(25, 6, 8)
  363. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(12, 2, 3)
  364. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 1)
  365. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
  366. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 0, 0)
  367. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  368. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  369. Build Patch/Sample Hash Table(s).....Done<0.0156 sec>
  370. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  371. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  372. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  373. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  374. Ready to Finish
  375.  
  376. Object names Objects/Maxobjs Memory / Maxmem Fullness
  377. ------------ --------------- --------------- --------
  378. models 5/1024 240/49152 ( 0.5%)
  379. brushes 320/8192 3840/98304 ( 3.9%)
  380. brushsides 1952/81920 15616/655360 ( 2.4%)
  381. planes 1032/65536 20640/1310720 ( 1.6%)
  382. vertexes 3754/65536 45048/786432 ( 5.7%)
  383. nodes 1609/65536 51488/2097152 ( 2.5%)
  384. texinfos 117/12288 8424/884736 ( 1.0%)
  385. texdata 34/4096 1088/131072 ( 0.8%)
  386. dispinfos 0/0 0/0 ( 0.0%)
  387. disp_verts 0/0 0/0 ( 0.0%)
  388. disp_tris 0/0 0/0 ( 0.0%)
  389. disp_multiblend 0/0 0/0 ( 0.0%)
  390. disp_lmsamples 0/0 0/0 ( 0.0%)
  391. faces 2096/65536 117376/3670016 ( 3.2%)
  392. hdr faces 2096/65536 117376/3670016 ( 3.2%)
  393. origfaces 811/65536 45416/3670016 ( 1.2%)
  394. facebrushes 686/0 1372/0 ( 0.0%)
  395. facebrushlists 2096/0 8384/0 ( 0.0%)
  396. leaves 1615/65536 51680/2097152 ( 2.5%)
  397. leaffaces 2624/65536 5248/131072 ( 4.0%)
  398. leafbrushes 1377/65536 2754/131072 ( 2.1%)
  399. areas 3/1024 24/8192 ( 0.3%)
  400. surfedges 13668/512000 54672/2048000 ( 2.7%)
  401. edges 7769/256000 31076/1024000 ( 3.0%)
  402. LDR worldlights 0/8192 0/819200 ( 0.0%)
  403. HDR worldlights 30/8192 3000/819200 ( 0.4%)
  404. leafwaterdata 0/32768 0/393216 ( 0.0%)
  405. waterstrips 284/32768 2840/327680 ( 0.9%)
  406. waterverts 0/65536 0/786432 ( 0.0%)
  407. waterindices 4524/65536 9048/131072 ( 6.9%)
  408. cubemapsamples 0/1024 0/16384 ( 0.0%)
  409. overlays 15/1024 5280/360448 ( 1.5%)
  410. LDR lightdata [variable] 0/0 ( 0.0%)
  411. HDR lightdata [variable] 2625060/0 ( 0.0%)
  412. visdata [variable] 142696/16777216 ( 0.9%)
  413. entdata [variable] 8889/393216 ( 2.3%)
  414. LDR ambient table 1615/65536 6460/262144 ( 2.5%)
  415. HDR ambient table 1615/65536 6460/262144 ( 2.5%)
  416. LDR leaf ambient 1615/65536 45220/1835008 ( 2.5%)
  417. HDR leaf ambient 7138/65536 199864/1835008 (10.9%)
  418. occluders 0/0 0/0 ( 0.0%)
  419. occluder polygons 0/0 0/0 ( 0.0%)
  420. occluder vert ind 0/0 0/0 ( 0.0%)
  421. detail props [variable] 1/12 ( 8.3%)
  422. static props [variable] 1/16978 ( 0.0%)
  423. pakfile [variable] 4847776/0 ( 0.0%)
  424. physics [variable] 105193/4194304 ( 2.5%)
  425. physics terrain [variable] 2/1048576 ( 0.0%)
  426.  
  427. Level flags = 7e
  428.  
  429. Total triangle count: 6233
  430. Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  431. MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
  432. 56 seconds elapsed
  433.  
  434.  
  435.  
  436. materialPath: E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  437. Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.vmf
  438. Map revision 142
  439. Patching WVT material: maps/de_industrial/stone/blend_building_sidewalk_wvt_patch
  440. fixing up env_cubemap materials on brush sides...
  441. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  442. Building Faces...done (0)
  443. Chop Details...done (0)
  444. Find Visible Detail Sides...done (0)
  445. Merging details...done (0)
  446. FixTjuncs...
  447. PruneNodes...
  448. WriteBSP...
  449. done (0)
  450. writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.prt...Building visibility clusters...
  451. AutoVisClustering (threshold=-1) matched 0 leafs.
  452. done (0)
  453. Finding displacement neighbors...
  454. Finding lightmap sample positions...
  455. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  456. Building Physics collision data...
  457. done (0) (105193 bytes)
  458. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  459. Compacting texture/material tables...
  460. Reduced 156 texinfos to 117
  461. Reduced 36 texdatas to 34 (959 bytes to 874)
  462. Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  463. MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
  464. 1 second elapsed
  465.  
  466.  
  467.  
  468. 12 threads
  469. reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  470. reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.prt
  471. 759 portalclusters
  472. 2274 numportals
  473. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2293 visible clusters (0.00%)
  474. Total clusters visible: 187204
  475. Average clusters visible: 246
  476. Building PAS...
  477. Average clusters audible: 681
  478. visdatasize:142696 compressed from 145728
  479. writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  480. MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
  481. 11 seconds elapsed
  482.  
  483.  
  484.  
  485. [Reading texlights from 'lights.rad']
  486. [17 texlights parsed from 'lights.rad']
  487.  
  488. Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  489. Loaded alpha texture materials\models\props\de_nuke\hr_nuke\chainlink_fence_001\chainlink_fence_wire_001_mip0.vtf
  490. Loaded alpha texture materials\de_nuke\nuke_metalgrate_01.vtf
  491. 2096 faces
  492. 1552618 square feet [223577120.00 square inches]
  493. 0 Displacements
  494. 0 Square Feet [0.00 Square Inches]
  495. 2096 patches before subdivision
  496. 52408 patches after subdivision
  497. 30 direct lights
  498. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3437825, max 545
  499. transfer lists: 26.2 megs
  500. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(93110, 68421, 59208)
  501. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(15930, 10540, 9525)
  502. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(4010, 2383, 2403)
  503. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1178, 645, 710)
  504. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(400, 195, 226)
  505. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(147, 61, 73)
  506. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(58, 20, 24)
  507. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(25, 6, 8)
  508. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(12, 2, 3)
  509. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 1)
  510. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
  511. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 0, 0)
  512. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  513. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  514. Build Patch/Sample Hash Table(s).....Done<0.0181 sec>
  515. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  516. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  517. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  518. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  519. Ready to Finish
  520.  
  521. Object names Objects/Maxobjs Memory / Maxmem Fullness
  522. ------------ --------------- --------------- --------
  523. models 5/1024 240/49152 ( 0.5%)
  524. brushes 320/8192 3840/98304 ( 3.9%)
  525. brushsides 1952/81920 15616/655360 ( 2.4%)
  526. planes 1032/65536 20640/1310720 ( 1.6%)
  527. vertexes 3754/65536 45048/786432 ( 5.7%)
  528. nodes 1609/65536 51488/2097152 ( 2.5%)
  529. texinfos 117/12288 8424/884736 ( 1.0%)
  530. texdata 34/4096 1088/131072 ( 0.8%)
  531. dispinfos 0/0 0/0 ( 0.0%)
  532. disp_verts 0/0 0/0 ( 0.0%)
  533. disp_tris 0/0 0/0 ( 0.0%)
  534. disp_multiblend 0/0 0/0 ( 0.0%)
  535. disp_lmsamples 0/0 0/0 ( 0.0%)
  536. faces 2096/65536 117376/3670016 ( 3.2%)
  537. hdr faces 2096/65536 117376/3670016 ( 3.2%)
  538. origfaces 811/65536 45416/3670016 ( 1.2%)
  539. facebrushes 686/0 1372/0 ( 0.0%)
  540. facebrushlists 2096/0 8384/0 ( 0.0%)
  541. leaves 1615/65536 51680/2097152 ( 2.5%)
  542. leaffaces 2624/65536 5248/131072 ( 4.0%)
  543. leafbrushes 1377/65536 2754/131072 ( 2.1%)
  544. areas 3/1024 24/8192 ( 0.3%)
  545. surfedges 13668/512000 54672/2048000 ( 2.7%)
  546. edges 7769/256000 31076/1024000 ( 3.0%)
  547. LDR worldlights 0/8192 0/819200 ( 0.0%)
  548. HDR worldlights 30/8192 3000/819200 ( 0.4%)
  549. leafwaterdata 0/32768 0/393216 ( 0.0%)
  550. waterstrips 284/32768 2840/327680 ( 0.9%)
  551. waterverts 0/65536 0/786432 ( 0.0%)
  552. waterindices 4524/65536 9048/131072 ( 6.9%)
  553. cubemapsamples 0/1024 0/16384 ( 0.0%)
  554. overlays 15/1024 5280/360448 ( 1.5%)
  555. LDR lightdata [variable] 0/0 ( 0.0%)
  556. HDR lightdata [variable] 2625060/0 ( 0.0%)
  557. visdata [variable] 142696/16777216 ( 0.9%)
  558. entdata [variable] 8889/393216 ( 2.3%)
  559. LDR ambient table 1615/65536 6460/262144 ( 2.5%)
  560. HDR ambient table 1615/65536 6460/262144 ( 2.5%)
  561. LDR leaf ambient 1615/65536 45220/1835008 ( 2.5%)
  562. HDR leaf ambient 7138/65536 199864/1835008 (10.9%)
  563. occluders 0/0 0/0 ( 0.0%)
  564. occluder polygons 0/0 0/0 ( 0.0%)
  565. occluder vert ind 0/0 0/0 ( 0.0%)
  566. detail props [variable] 1/12 ( 8.3%)
  567. static props [variable] 1/16978 ( 0.0%)
  568. pakfile [variable] 4847776/0 ( 0.0%)
  569. physics [variable] 105193/4194304 ( 2.5%)
  570. physics terrain [variable] 2/1048576 ( 0.0%)
  571.  
  572. Level flags = 7e
  573.  
  574. Total triangle count: 6233
  575. Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp
  576. MSG_FILEWRITE - Filesystem was asked to write to 'e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industrial.bsp', but we don't own that location. Allowing...
  577. 1 minute, 0 seconds elapsed
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