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- #==============================================================================
- # ** Scene_Item
- #------------------------------------------------------------------------------
- # This class performs the item screen processing.
- #==============================================================================
- class Scene_Item < Scene_ItemBase
- #--------------------------------------------------------------------------
- # * Start Processing
- #--------------------------------------------------------------------------
- def start
- super
- create_help_window
- #create_category_window
- create_item_window
- end
- #--------------------------------------------------------------------------
- # * Create Category Window
- #--------------------------------------------------------------------------
- def create_category_window
- @category_window = Window_ItemCategory.new
- @category_window.viewport = @viewport
- @category_window.help_window = @help_window
- @category_window.y = @help_window.height
- @category_window.set_handler(:ok, method(:on_category_ok))
- @category_window.set_handler(:cancel, method(:return_scene))
- end
- #--------------------------------------------------------------------------
- # * Create Item Window
- #--------------------------------------------------------------------------
- def create_item_window
- wy = @help_window.height # @category_window.y + @category_window.height
- wh = Graphics.height - wy
- @item_window = Window_ItemList.new(0, wy, Graphics.width, wh)
- @item_window.viewport = @viewport
- @item_window.help_window = @help_window
- @item_window.set_handler(:ok, method(:on_item_ok))
- @item_window.set_handler(:cancel, method(:return_scene))#method(:on_item_cancel))
- #@category_window.item_window = @item_window
- @item_window.activate
- @item_window.select_last
- end
- #--------------------------------------------------------------------------
- # * Category [OK]
- #--------------------------------------------------------------------------
- def on_category_ok
- @item_window.activate
- @item_window.select_last
- end
- #--------------------------------------------------------------------------
- # * Item [OK]
- #--------------------------------------------------------------------------
- def on_item_ok
- $game_party.last_item.object = item
- determine_item
- end
- #--------------------------------------------------------------------------
- # * Item [Cancel]
- #--------------------------------------------------------------------------
- def on_item_cancel
- @item_window.unselect
- @category_window.activate
- end
- #--------------------------------------------------------------------------
- # * Play SE When Using Item
- #--------------------------------------------------------------------------
- def play_se_for_item
- Sound.play_use_item
- end
- #--------------------------------------------------------------------------
- # * Use Item
- #--------------------------------------------------------------------------
- def use_item
- super
- @item_window.redraw_current_item
- end
- end
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