Advertisement
Guest User

Untitled

a guest
May 5th, 2024
108
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.34 KB | None | 0 0
  1. Adventure Title:
  2. **Reconnaissance of the Frontier**
  3.  
  4. ---
  5.  
  6. Adventure Description:
  7. Set in a diverse landscape of sprawling plains, dense forests, and towering mountains, "Reconnaissance of the Frontier" invites players to explore a newly discovered region ripe for mapping and conquest. Tasked by a powerful benefactor to scout, map, and ultimately claim control over strategic locations, players will uncover hidden dungeons, a forgotten keep, and a quaint village, each holding its own secrets and perils. The main goal is to establish a foothold in the region by allying with or subjugating local factions, securing key resources, and unveiling the dark mysteries lurking in its shadows.
  8.  
  9. ---
  10.  
  11. 20 Hex Locations:
  12.  
  13. 1. Hex ID: Riverside Camp - Temporary encampment by a slow-moving river, often used by traders.
  14. 2. Hex ID: Abandoned Watchtower - Overgrown ruins offering a strategic view of the surrounding area.
  15. 3. Hex ID: Mysterious Grove - An enchanted grove that is rumored to heal those who rest within its bounds.
  16. 4. Hex ID: Old Stone Bridge - An ancient bridge, possibly built by a lost civilization, crosses a turbulent river.
  17. 5. Hex ID: Bandit's Hideout - A well-hidden cave serving as a refuge for thieves and outlaws.
  18. 6. Hex ID: Sacred Stones - A circle of large monoliths, site of ancient druidic rituals.
  19. 7. Hex ID: Forsaken Cemetery - An old burial ground that is said to be haunted by spirits at night.
  20. 8. Hex ID: Hunter’s Lodge - A small, rugged cabin belonging to a master hunter who knows the land.
  21. 9. Hex ID: Plague Village - An isolated village devastated by a mysterious disease, now shunned.
  22. 10. Hex ID: Hermit’s Peak - A secluded mountain top where a wise old hermit gives advice to those who seek him.
  23. 11. Hex ID: The Lost Mines - Abandoned mine tunnels reputed to still hold rich ore veins.
  24. 12. Hex ID: Wandering Merchant - A nomadic trader who appears randomly, offering rare goods.
  25. 13. Hex ID: The Great Plains - Vast open fields that are perfect for ambushes or epic battles.
  26. 14. Hex ID: The Rumbling Caverns - Network of caves known for strange sounds and dangerous creatures.
  27. 15. Hex ID: The Twisted Woods - A dense and eerie forest that rearranges itself, confusing travelers.
  28. 16. Hex ID: The Falcon’s Nest - Ruins of an ancient outpost, now home to a large falcon population.
  29. 17. Hex ID: The Sunken Temple - A partially submerged temple filled with traps and treasures.
  30. 18. Hex ID: The Howling Gorge - A deep canyon known for its treacherous winds and cries of unknown creatures.
  31. 19. Hex ID: Forgotten Orchard - An orchard of fruit trees, untouched and ripe with legendary fruits.
  32. 20. Hex ID: Crystal Falls - A beautiful waterfall with a hidden cave behind its watery veil.
  33.  
  34. ---
  35.  
  36. 3 Dungeons:
  37.  
  38. 1. Dungeon Name: The Keep of Echoing Halls (Located in the forest mountains) - A massive, derelict keep rumored to be haunted, with numerous floors and secret passages that hold the keys to controlling the region.
  39. 2. Dungeon Name: The Catacombs of Regret (Located south of the village) - An expansive network of underground tombs and crypts, filled with undead and ancient curses.
  40. 3. Dungeon Name: The Veiled Den (Beneath the Rumbling Caverns) - A dark and dangerous cave system that serves as a sanctuary for a newly discovered beast.
  41.  
  42. ---
  43.  
  44. New Monsters:
  45. *Ghoulfang Stalkers* - Elusive predators that can become invisible in low light. They hunt in packs and can drain the strength of their victims with each bite.
  46. *Echo Wraiths* - Spirits of fallen soldiers that haunt the Keep of Echoing Halls, capable of mimicking voices to lure adventurers into traps.
  47.  
  48. ---
  49.  
  50. New Items:
  51. *Veil Lantern* - A magical lantern that reveals hidden doors and illuminates invisible creatures.
  52. *Echo Amulet* - An amulet that protects the wearer from sound-based attacks and can replicate any heard sound once per day.
  53.  
  54. ---
  55.  
  56. New Player Class:
  57. *Frontier Scout* - Specialized in survival and reconnaissance, Frontier Scouts excel in navigating and surviving in hostile terrains. They have unique abilities to set traps, track creatures, and quickly assess environmental dangers.
  58.  
  59. ---
  60.  
  61. Unique Mechanic:
  62. *Dynamic Exploration* - The hex map changes based on player actions. Establishing control over a hex can lead to its development, while neglect can see it fall to enemy hands or become overrun by the wilderness, altering available resources and strategic value dynamically.
  63.  
  64. ---
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement