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- package com.canadiangamer.randommod.init;
- import com.canadiangamer.randommod.blocks.fluids.FluidRandomWater;
- import com.canadiangamer.randommod.util.Reference;
- import net.minecraft.util.ResourceLocation;
- import net.minecraftforge.fluids.Fluid;
- import net.minecraftforge.fluids.FluidRegistry;
- public class FluidInit
- {
- public static final Fluid RANDOM_WATER_FLUID = new FluidRandomWater("random_water",new ResourceLocation(Reference.MOD_ID + ": blocks/random water still"), new ResourceLocation(Reference.MOD_ID + ":blocks/random_water_flow"), new ResourceLocation(Reference.MOD_ID + ":blocks/random_water_overlay"));
- public static void registerFluid()
- {
- registerFluid(RANDOM_WATER_FLUID);
- }
- public static void registerFluid(Fluid fluid)
- {
- FluidRegistry.registerFluid(fluid);
- FluidRegistry.addBucketForFluid(fluid);
- }
- }
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