CanadianGamer

fluid init class

Nov 8th, 2019
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Java 0.87 KB | None | 0 0
  1. package com.canadiangamer.randommod.init;
  2.  
  3. import com.canadiangamer.randommod.blocks.fluids.FluidRandomWater;
  4. import com.canadiangamer.randommod.util.Reference;
  5.  
  6. import net.minecraft.util.ResourceLocation;
  7. import net.minecraftforge.fluids.Fluid;
  8. import net.minecraftforge.fluids.FluidRegistry;
  9.  
  10. public class FluidInit
  11. {
  12.    public static final Fluid RANDOM_WATER_FLUID = new FluidRandomWater("random_water",new ResourceLocation(Reference.MOD_ID + ": blocks/random water still"),  new ResourceLocation(Reference.MOD_ID + ":blocks/random_water_flow"), new ResourceLocation(Reference.MOD_ID +  ":blocks/random_water_overlay"));
  13.    
  14.    public static void registerFluid()
  15.    {
  16.        registerFluid(RANDOM_WATER_FLUID);
  17.    }
  18.    
  19.    public static void registerFluid(Fluid fluid)
  20.    {
  21.        FluidRegistry.registerFluid(fluid);
  22.        FluidRegistry.addBucketForFluid(fluid);
  23.    }
  24.    
  25. }
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