Advertisement
megaluxe

obama

Aug 19th, 2018
147
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 123.63 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};
  2. do
  3. script.Parent = InternalData.RealOwner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  5. local function createObject (connections, index)
  6. local proxy = newproxy (true);local meta = getmetatable (proxy);
  7. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  8. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  9. meta.__index = function (self, i)
  10. if (i == 'TriggerEvent') then return runbind end;
  11. return connections[i] and connections[i].Event or index[i];
  12. end;
  13. meta.__newindex = index;meta.__metatable = false;return proxy
  14. end;
  15. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up","Move","Button2Down","Button2Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  16. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  17. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  18. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  19. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  20. Event.OnServerEvent:Connect(function(FiredBy,Input)
  21. if FiredBy ~= InternalData.RealOwner then return end
  22. if Input.MouseEvent then
  23. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  24. Mouse:TriggerEvent("Move")
  25. elseif Input.Sound then
  26. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  27. else
  28. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  29. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  30. if Input.UserInputType == Enum.UserInputType.MouseButton2 then return Mouse:TriggerEvent(Begin and "Button2Down" or "Button2Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  80. if Library == "RbxUtility" then
  81. return setmetatable({},{
  82. __tostring = function() return "RbxUtility" end;
  83. __index = function(self, Index)
  84. if Index:lower() == "create" then
  85. return function(Type)
  86. return function(Data)
  87. Data = Data or {}
  88. local Inst = Instance.new(Type)
  89. for x,y in pairs(Data) do
  90. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  91. if y == owner then y = InternalData.RealOwner end
  92. Inst[x] = y
  93. end
  94. return Inst
  95. end
  96. end
  97. end
  98. return InternalData.LoadLibrary(Library)[Index]
  99. end
  100. })
  101. end
  102. return InternalData.LoadLibrary(Library)
  103. end
  104. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  105. __index = function (self,Index)
  106. if Index:lower() == 'new' then
  107. return function (Type, Parent)
  108. if Parent == owner then Parent = InternalData.RealOwner end
  109. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  110. local Real = InternalData.RealInstance.new(Type,Parent)
  111. if not Type then return end
  112. if Type == "BillboardGui" then
  113. local ToReturn = setmetatable({},{
  114. __index = function (self,Index)
  115. if type(Real[Index]) == "function" then
  116. if Index:lower() == "clone" then
  117. return function (self)
  118. local Real = Real:Clone()
  119. local ToReturn = setmetatable({RealObject = Real},{
  120. __index = function (self,Index)
  121. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  122. return Real[Index]
  123. end;
  124. __newindex = function (self,Index,Value)
  125. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  126. if Value == owner then Value = InternalData.RealOwner end
  127. Real[Index] = Value
  128. end;
  129. __tostring = function(self) return tostring(Real) end;
  130. })
  131. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  132. end
  133. end
  134. return function (self,...) return Real[Index](Real,...)end
  135. end
  136. return Real[Index]
  137. end;
  138. __newindex = function (self,Index,Value)
  139. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  140. if Value == owner then Value = InternalData.RealOwner end
  141. Real[Index] = Value
  142. end;
  143. __tostring = function(self) return tostring(Real) end;
  144. })
  145. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  146. elseif Type:lower() == "sound" then
  147. Real.Parent = owner.Character;
  148. local ToReturn = setmetatable({RealObject = Real},{
  149. __index = function (self,Index)
  150. if Index:lower() == "playbackloudness" then
  151. return InternalData.SoundLoudness[Real] or 0
  152. elseif type(Real[Index]) == "function" then
  153. if Index:lower() == "clone" then
  154. return function (self)
  155. local Real = Real:Clone()
  156. local ToReturn = setmetatable({},{
  157. __index = function (self,Index)
  158. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  159. return Real[Index]
  160. end;
  161. __newindex = function (self,Index,Value)
  162. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  163. if Value == owner then Value = InternalData.RealOwner end
  164. Real[Index] = Value
  165. end;
  166. __tostring = function(self) return tostring(Real) end;
  167. })
  168. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  169. end
  170. end
  171. return function (self,...) return Real[Index](Real,...)end
  172. end
  173. return Real[Index]
  174. end;
  175. __newindex = function (self,Index,Value)
  176. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  177. if Value == owner then Value = InternalData.RealOwner end
  178. Real[Index] = Value
  179. end;
  180. __tostring = function(self) return tostring(Real) end;
  181. })
  182. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  183. else
  184. local ToReturn = setmetatable({RealObject = Real},{
  185. __index = function (self,Index)
  186. if type(Real[Index]) == "function" then
  187. if Index:lower() == "clone" then
  188. return function (self)
  189. local Real = Real:Clone()
  190. local ToReturn = setmetatable({},{
  191. __index = function (self,Index)
  192. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  193. return Real[Index]
  194. end;
  195. __newindex = function (self,Index,Value)
  196. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  197. if Value == owner then Value = InternalData.RealOwner end
  198. Real[Index] = Value
  199. end;
  200. __tostring = function(self) return tostring(Real) end;
  201. })
  202. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  203. end
  204. end
  205. return function (self,...) return Real[Index](Real,...)end
  206. end
  207. return Real[Index]
  208. end;
  209. __newindex = function (self,Index,Value)
  210. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  211. if Value == owner then Value = InternalData.RealOwner end
  212. Real[Index] = Value
  213. end;
  214. __tostring = function(self) return tostring(Real) end;
  215. })
  216. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  217. end
  218. end
  219. end
  220. return InternalData.RealInstance[Index]
  221. end;
  222. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  223. });
  224. InternalData.RealGame = game;game = setmetatable({},{
  225. __index = function (self,Index)
  226. if InternalData.RealGame[Index] then
  227. local Type = type(InternalData.RealGame[Index])
  228. if Type == "function" then
  229. if Index:lower() == "getservice" or Index:lower() == "service" then
  230. return function (self,Service)
  231. local FakeServices = {
  232. ["players"] = function()
  233. return setmetatable({},{
  234. __index = function (self2,Index2)
  235. local RealService = InternalData.RealGame:GetService(Service)
  236. local Type2 = type(RealService[Index2])
  237. if Type2 == "function" then
  238. return function (self,...) return RealService[Index2](RealService,...)end
  239. else
  240. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  241. return RealService[Index2]
  242. end
  243. end;
  244. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  245. })
  246. end;
  247. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  248. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  249. ["debris"] = function()
  250. return setmetatable({},{
  251. __index = function(self2,Index2)
  252. local RealService = InternalData.RealGame:GetService(Service)
  253. local Type2 = type(RealService[Index2])
  254. if Type2 == "function" then
  255. if Index2:lower() == "additem" then
  256. return function (self,Item,Time)
  257. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  258. return RealService:AddItem(Item,Time)
  259. end
  260. end
  261. return function (self,...) return RealService[Index2](RealService,...) end
  262. end
  263. return RealService[Index2]
  264. end;
  265. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  266. })
  267. end;
  268. ["runservice"] = function()
  269. return setmetatable({},{
  270. __index = function(self2,Index2)
  271. local RealService = InternalData.RealGame:GetService(Service)
  272. local Type2 = type(RealService[Index2])
  273. if Type2 == "function" then
  274. return function (self,...) return RealService[Index2](RealService,...) end
  275. else
  276. local RunServices = {
  277. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  278. ["renderstepped"] = function() return RealService["Stepped"] end
  279. }
  280. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  281. return RealService[Index2]
  282. end
  283. end;
  284. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  285. })
  286. end
  287. }
  288. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  289. return InternalData.RealGame:GetService(Service)
  290. end
  291. end
  292. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  293. else
  294. if game:GetService(Index) then return game:GetService(Index) end
  295. return InternalData.RealGame[Index]
  296. end
  297. end
  298. return nil
  299. end;
  300. __tostring = function(self) return tostring(InternalData.game) end
  301. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  302.  
  303. --//Paste script below this line.
  304. --By Rufus14, based on the news script
  305. --Converted with ttyyuu12345's model to script plugin v4
  306. function sandbox(var,func)
  307. local env = getfenv(func)
  308. local newenv = setmetatable({},{
  309. __index = function(self,k)
  310. if k=="script" then
  311. return var
  312. else
  313. return env[k]
  314. end
  315. end,
  316. })
  317. setfenv(func,newenv)
  318. return func
  319. end
  320. cors = {}
  321. mas = Instance.new("Model",game:GetService("Lighting"))
  322. Model0 = Instance.new("Model")
  323. Model1 = Instance.new("Model")
  324. Model2 = Instance.new("Model")
  325. Model3 = Instance.new("Model")
  326. Part4 = Instance.new("Part")
  327. SpecialMesh5 = Instance.new("SpecialMesh")
  328. Decal6 = Instance.new("Decal")
  329. Part7 = Instance.new("Part")
  330. Part8 = Instance.new("Part")
  331. Part9 = Instance.new("Part")
  332. Part10 = Instance.new("Part")
  333. Part11 = Instance.new("Part")
  334. Humanoid12 = Instance.new("Humanoid")
  335. Pants13 = Instance.new("Pants")
  336. Shirt14 = Instance.new("Shirt")
  337. Part15 = Instance.new("Part")
  338. Part16 = Instance.new("Part")
  339. Part17 = Instance.new("Part")
  340. Part18 = Instance.new("Part")
  341. Part19 = Instance.new("Part")
  342. Part20 = Instance.new("Part")
  343. Decal21 = Instance.new("Decal")
  344. Part22 = Instance.new("Part")
  345. Part23 = Instance.new("Part")
  346. Part24 = Instance.new("Part")
  347. Part25 = Instance.new("Part")
  348. Part26 = Instance.new("Part")
  349. Part27 = Instance.new("Part")
  350. Part28 = Instance.new("Part")
  351. Part29 = Instance.new("Part")
  352. Part30 = Instance.new("Part")
  353. Part31 = Instance.new("Part")
  354. Sound32 = Instance.new("Sound")
  355. Model0.Name = "yes"
  356. Model0.Parent = mas
  357. Model1.Parent = Model0
  358. Model2.Name = "Desk Clerk"
  359. Model2.Parent = Model1
  360. Model3.Name = ""
  361. Model3.Parent = Model2
  362. Part4.Name = "Head"
  363. Part4.Parent = Model3
  364. Part4.BrickColor = BrickColor.new("Bright orange")
  365. Part4.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  366. Part4.Anchored = true
  367. Part4.FormFactor = Enum.FormFactor.Symmetric
  368. Part4.Size = Vector3.new(2, 1, 1)
  369. Part4.CFrame = CFrame.new(82.2528687, 4.51328659, -12.3034115, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  370. Part4.TopSurface = Enum.SurfaceType.Smooth
  371. Part4.Color = Color3.new(0.854902, 0.521569, 0.254902)
  372. Part4.Position = Vector3.new(82.2528687, 4.51328659, -12.3034115)
  373. Part4.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  374. Part4.Color = Color3.new(0.854902, 0.521569, 0.254902)
  375. SpecialMesh5.Parent = Part4
  376. SpecialMesh5.Scale = Vector3.new(1.25, 1.25, 1.25)
  377. SpecialMesh5.Scale = Vector3.new(1.25, 1.25, 1.25)
  378. Decal6.Parent = Part4
  379. Decal6.Texture = "http://www.roblox.com/asset/?id=343377229"
  380. Part7.Name = "Left Arm"
  381. Part7.Parent = Model3
  382. Part7.BrickColor = BrickColor.new("Bright orange")
  383. Part7.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  384. Part7.Anchored = true
  385. Part7.FormFactor = Enum.FormFactor.Symmetric
  386. Part7.Size = Vector3.new(1, 2, 1)
  387. Part7.CFrame = CFrame.new(82.2359238, 3.01647973, -10.800971, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  388. Part7.Color = Color3.new(0.854902, 0.521569, 0.254902)
  389. Part7.Position = Vector3.new(82.2359238, 3.01647973, -10.800971)
  390. Part7.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  391. Part7.Color = Color3.new(0.854902, 0.521569, 0.254902)
  392. Part8.Name = "Left Leg"
  393. Part8.Parent = Model3
  394. Part8.BrickColor = BrickColor.new("Bright orange")
  395. Part8.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  396. Part8.Anchored = true
  397. Part8.FormFactor = Enum.FormFactor.Symmetric
  398. Part8.Size = Vector3.new(1, 2, 1)
  399. Part8.CFrame = CFrame.new(82.1529236, 1.01664805, -11.7966766, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  400. Part8.BottomSurface = Enum.SurfaceType.Weld
  401. Part8.Color = Color3.new(0.854902, 0.521569, 0.254902)
  402. Part8.Position = Vector3.new(82.1529236, 1.01664805, -11.7966766)
  403. Part8.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  404. Part8.Color = Color3.new(0.854902, 0.521569, 0.254902)
  405. Part9.Name = "Right Arm"
  406. Part9.Parent = Model3
  407. Part9.BrickColor = BrickColor.new("Bright orange")
  408. Part9.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  409. Part9.Anchored = true
  410. Part9.FormFactor = Enum.FormFactor.Symmetric
  411. Part9.Size = Vector3.new(1, 2, 1)
  412. Part9.CFrame = CFrame.new(82.1751251, 3.01356697, -13.7993155, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  413. Part9.Color = Color3.new(0.854902, 0.521569, 0.254902)
  414. Part9.Position = Vector3.new(82.1751251, 3.01356697, -13.7993155)
  415. Part9.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  416. Part9.Color = Color3.new(0.854902, 0.521569, 0.254902)
  417. Part10.Name = "Right Leg"
  418. Part10.Parent = Model3
  419. Part10.BrickColor = BrickColor.new("Bright orange")
  420. Part10.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  421. Part10.Anchored = true
  422. Part10.FormFactor = Enum.FormFactor.Symmetric
  423. Part10.Size = Vector3.new(1, 2, 1)
  424. Part10.CFrame = CFrame.new(82.1308594, 1.01605022, -12.7968903, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  425. Part10.BottomSurface = Enum.SurfaceType.Weld
  426. Part10.Color = Color3.new(0.854902, 0.521569, 0.254902)
  427. Part10.Position = Vector3.new(82.1308594, 1.01605022, -12.7968903)
  428. Part10.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  429. Part10.Color = Color3.new(0.854902, 0.521569, 0.254902)
  430. Part11.Name = "Torso"
  431. Part11.Parent = Model3
  432. Part11.BrickColor = BrickColor.new("Bright orange")
  433. Part11.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  434. Part11.Anchored = true
  435. Part11.FormFactor = Enum.FormFactor.Symmetric
  436. Part11.Size = Vector3.new(2, 2, 1)
  437. Part11.CFrame = CFrame.new(82.2052231, 3.01486301, -12.2995224, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  438. Part11.LeftSurface = Enum.SurfaceType.Weld
  439. Part11.RightSurface = Enum.SurfaceType.Weld
  440. Part11.Color = Color3.new(0.854902, 0.521569, 0.254902)
  441. Part11.Position = Vector3.new(82.2052231, 3.01486301, -12.2995224)
  442. Part11.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  443. Part11.Color = Color3.new(0.854902, 0.521569, 0.254902)
  444. Humanoid12.Parent = Model3
  445. Humanoid12.NameOcclusion = Enum.NameOcclusion.NoOcclusion
  446. Humanoid12.RightLeg = Part10
  447. Humanoid12.LeftLeg = Part8
  448. Humanoid12.Torso = Part11
  449. Humanoid12.Health = 0
  450. Humanoid12.MaxHealth = 0
  451. Humanoid12.WalkSpeed = 0
  452. Pants13.Name = "Pants"
  453. Pants13.Parent = Model3
  454. Pants13.PantsTemplate = "rbxassetid://383017767"
  455. Shirt14.Name = "Shirt"
  456. Shirt14.Parent = Model3
  457. Shirt14.ShirtTemplate = "rbxassetid://383018226"
  458. Part15.Parent = Model0
  459. Part15.Material = Enum.Material.WoodPlanks
  460. Part15.BrickColor = BrickColor.new("Dark orange")
  461. Part15.Anchored = true
  462. Part15.Size = Vector3.new(26, 4, 1)
  463. Part15.CFrame = CFrame.new(68, 2, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  464. Part15.BottomSurface = Enum.SurfaceType.Smooth
  465. Part15.TopSurface = Enum.SurfaceType.Smooth
  466. Part15.Color = Color3.new(0.627451, 0.372549, 0.207843)
  467. Part15.Position = Vector3.new(68, 2, 22.5)
  468. Part15.Color = Color3.new(0.627451, 0.372549, 0.207843)
  469. Part16.Parent = Model0
  470. Part16.Material = Enum.Material.WoodPlanks
  471. Part16.BrickColor = BrickColor.new("Dark orange")
  472. Part16.Anchored = true
  473. Part16.Size = Vector3.new(26, 6, 1)
  474. Part16.CFrame = CFrame.new(68, 3, 20.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  475. Part16.BottomSurface = Enum.SurfaceType.Smooth
  476. Part16.TopSurface = Enum.SurfaceType.Smooth
  477. Part16.Color = Color3.new(0.627451, 0.372549, 0.207843)
  478. Part16.Position = Vector3.new(68, 3, 20.5)
  479. Part16.Color = Color3.new(0.627451, 0.372549, 0.207843)
  480. Part17.Parent = Model0
  481. Part17.Material = Enum.Material.WoodPlanks
  482. Part17.BrickColor = BrickColor.new("Dark orange")
  483. Part17.Anchored = true
  484. Part17.Size = Vector3.new(26, 5, 1)
  485. Part17.CFrame = CFrame.new(68, 2.5, 21.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  486. Part17.BottomSurface = Enum.SurfaceType.Smooth
  487. Part17.TopSurface = Enum.SurfaceType.Smooth
  488. Part17.Color = Color3.new(0.627451, 0.372549, 0.207843)
  489. Part17.Position = Vector3.new(68, 2.5, 21.5)
  490. Part17.Color = Color3.new(0.627451, 0.372549, 0.207843)
  491. Part18.Parent = Model0
  492. Part18.Material = Enum.Material.WoodPlanks
  493. Part18.BrickColor = BrickColor.new("Dark orange")
  494. Part18.Anchored = true
  495. Part18.Size = Vector3.new(26, 3, 1)
  496. Part18.CFrame = CFrame.new(68, 1.5, 23.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  497. Part18.BottomSurface = Enum.SurfaceType.Smooth
  498. Part18.TopSurface = Enum.SurfaceType.Smooth
  499. Part18.Color = Color3.new(0.627451, 0.372549, 0.207843)
  500. Part18.Position = Vector3.new(68, 1.5, 23.5)
  501. Part18.Color = Color3.new(0.627451, 0.372549, 0.207843)
  502. Part19.Parent = Model0
  503. Part19.Material = Enum.Material.WoodPlanks
  504. Part19.BrickColor = BrickColor.new("Dark orange")
  505. Part19.Anchored = true
  506. Part19.Size = Vector3.new(26, 7, 22)
  507. Part19.CFrame = CFrame.new(68, 3.5, 9, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  508. Part19.BottomSurface = Enum.SurfaceType.Smooth
  509. Part19.TopSurface = Enum.SurfaceType.Smooth
  510. Part19.Color = Color3.new(0.627451, 0.372549, 0.207843)
  511. Part19.Position = Vector3.new(68, 3.5, 9)
  512. Part19.Color = Color3.new(0.627451, 0.372549, 0.207843)
  513. Part20.Parent = Model0
  514. Part20.Material = Enum.Material.WoodPlanks
  515. Part20.BrickColor = BrickColor.new("Dark orange")
  516. Part20.Anchored = true
  517. Part20.Size = Vector3.new(1, 17, 22)
  518. Part20.CFrame = CFrame.new(80.5, 15.5, 9, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  519. Part20.BottomSurface = Enum.SurfaceType.Smooth
  520. Part20.TopSurface = Enum.SurfaceType.Smooth
  521. Part20.Color = Color3.new(0.627451, 0.372549, 0.207843)
  522. Part20.Position = Vector3.new(80.5, 15.5, 9)
  523. Part20.Color = Color3.new(0.627451, 0.372549, 0.207843)
  524. Decal21.Parent = Part20
  525. Decal21.Texture = "http://www.roblox.com/asset/?id=66598893"
  526. Decal21.Face = Enum.NormalId.Left
  527. Part22.Parent = Model0
  528. Part22.Material = Enum.Material.WoodPlanks
  529. Part22.BrickColor = BrickColor.new("Dark orange")
  530. Part22.Anchored = true
  531. Part22.Size = Vector3.new(26, 2, 1)
  532. Part22.CFrame = CFrame.new(68, 1, 24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  533. Part22.BottomSurface = Enum.SurfaceType.Smooth
  534. Part22.TopSurface = Enum.SurfaceType.Smooth
  535. Part22.Color = Color3.new(0.627451, 0.372549, 0.207843)
  536. Part22.Position = Vector3.new(68, 1, 24.5)
  537. Part22.Color = Color3.new(0.627451, 0.372549, 0.207843)
  538. Part23.Parent = Model0
  539. Part23.Material = Enum.Material.WoodPlanks
  540. Part23.BrickColor = BrickColor.new("Dark orange")
  541. Part23.Anchored = true
  542. Part23.Size = Vector3.new(26, 1, 1)
  543. Part23.CFrame = CFrame.new(68, 0.5, 25.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  544. Part23.BottomSurface = Enum.SurfaceType.Smooth
  545. Part23.TopSurface = Enum.SurfaceType.Smooth
  546. Part23.Color = Color3.new(0.627451, 0.372549, 0.207843)
  547. Part23.Position = Vector3.new(68, 0.5, 25.5)
  548. Part23.Color = Color3.new(0.627451, 0.372549, 0.207843)
  549. Part24.Parent = Model0
  550. Part24.Material = Enum.Material.WoodPlanks
  551. Part24.BrickColor = BrickColor.new("Dark orange")
  552. Part24.Rotation = Vector3.new(-180, 0, -180)
  553. Part24.Anchored = true
  554. Part24.Size = Vector3.new(26, 1, 1)
  555. Part24.CFrame = CFrame.new(67.9999771, 0.5, -7.50000095, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  556. Part24.BottomSurface = Enum.SurfaceType.Smooth
  557. Part24.TopSurface = Enum.SurfaceType.Smooth
  558. Part24.Color = Color3.new(0.627451, 0.372549, 0.207843)
  559. Part24.Position = Vector3.new(67.9999771, 0.5, -7.50000095)
  560. Part24.Orientation = Vector3.new(0, 180, 0)
  561. Part24.Color = Color3.new(0.627451, 0.372549, 0.207843)
  562. Part25.Parent = Model0
  563. Part25.Material = Enum.Material.WoodPlanks
  564. Part25.BrickColor = BrickColor.new("Dark orange")
  565. Part25.Rotation = Vector3.new(-180, 0, -180)
  566. Part25.Anchored = true
  567. Part25.Size = Vector3.new(26, 2, 1)
  568. Part25.CFrame = CFrame.new(68, 1, -6.49999285, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  569. Part25.BottomSurface = Enum.SurfaceType.Smooth
  570. Part25.TopSurface = Enum.SurfaceType.Smooth
  571. Part25.Color = Color3.new(0.627451, 0.372549, 0.207843)
  572. Part25.Position = Vector3.new(68, 1, -6.49999285)
  573. Part25.Orientation = Vector3.new(0, 180, 0)
  574. Part25.Color = Color3.new(0.627451, 0.372549, 0.207843)
  575. Part26.Parent = Model0
  576. Part26.Material = Enum.Material.WoodPlanks
  577. Part26.BrickColor = BrickColor.new("Dark orange")
  578. Part26.Rotation = Vector3.new(-180, 0, -180)
  579. Part26.Anchored = true
  580. Part26.Size = Vector3.new(26, 3, 1)
  581. Part26.CFrame = CFrame.new(68.0000076, 1.5, -5.49998522, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  582. Part26.BottomSurface = Enum.SurfaceType.Smooth
  583. Part26.TopSurface = Enum.SurfaceType.Smooth
  584. Part26.Color = Color3.new(0.627451, 0.372549, 0.207843)
  585. Part26.Position = Vector3.new(68.0000076, 1.5, -5.49998522)
  586. Part26.Orientation = Vector3.new(0, 180, 0)
  587. Part26.Color = Color3.new(0.627451, 0.372549, 0.207843)
  588. Part27.Parent = Model0
  589. Part27.Material = Enum.Material.WoodPlanks
  590. Part27.BrickColor = BrickColor.new("Dark orange")
  591. Part27.Rotation = Vector3.new(-180, 0, -180)
  592. Part27.Anchored = true
  593. Part27.Size = Vector3.new(26, 5, 1)
  594. Part27.CFrame = CFrame.new(67.9999771, 2.5, -3.49998593, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  595. Part27.BottomSurface = Enum.SurfaceType.Smooth
  596. Part27.TopSurface = Enum.SurfaceType.Smooth
  597. Part27.Color = Color3.new(0.627451, 0.372549, 0.207843)
  598. Part27.Position = Vector3.new(67.9999771, 2.5, -3.49998593)
  599. Part27.Orientation = Vector3.new(0, 180, 0)
  600. Part27.Color = Color3.new(0.627451, 0.372549, 0.207843)
  601. Part28.Parent = Model0
  602. Part28.Material = Enum.Material.WoodPlanks
  603. Part28.BrickColor = BrickColor.new("Dark orange")
  604. Part28.Rotation = Vector3.new(-180, 0, -180)
  605. Part28.Anchored = true
  606. Part28.Size = Vector3.new(26, 6, 1)
  607. Part28.CFrame = CFrame.new(68.0000153, 3, -2.49999094, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  608. Part28.BottomSurface = Enum.SurfaceType.Smooth
  609. Part28.TopSurface = Enum.SurfaceType.Smooth
  610. Part28.Color = Color3.new(0.627451, 0.372549, 0.207843)
  611. Part28.Position = Vector3.new(68.0000153, 3, -2.49999094)
  612. Part28.Orientation = Vector3.new(0, 180, 0)
  613. Part28.Color = Color3.new(0.627451, 0.372549, 0.207843)
  614. Part29.Parent = Model0
  615. Part29.Material = Enum.Material.WoodPlanks
  616. Part29.BrickColor = BrickColor.new("Dark orange")
  617. Part29.Rotation = Vector3.new(-180, 0, -180)
  618. Part29.Anchored = true
  619. Part29.Size = Vector3.new(26, 4, 1)
  620. Part29.CFrame = CFrame.new(67.9999924, 2, -4.49998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  621. Part29.BottomSurface = Enum.SurfaceType.Smooth
  622. Part29.TopSurface = Enum.SurfaceType.Smooth
  623. Part29.Color = Color3.new(0.627451, 0.372549, 0.207843)
  624. Part29.Position = Vector3.new(67.9999924, 2, -4.49998617)
  625. Part29.Orientation = Vector3.new(0, 180, 0)
  626. Part29.Color = Color3.new(0.627451, 0.372549, 0.207843)
  627. Part30.Parent = Model0
  628. Part30.Material = Enum.Material.WoodPlanks
  629. Part30.BrickColor = BrickColor.new("Dark orange")
  630. Part30.Anchored = true
  631. Part30.Size = Vector3.new(2, 3, 5)
  632. Part30.CFrame = CFrame.new(58, 8.5, 9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  633. Part30.BottomSurface = Enum.SurfaceType.Smooth
  634. Part30.TopSurface = Enum.SurfaceType.Smooth
  635. Part30.Color = Color3.new(0.627451, 0.372549, 0.207843)
  636. Part30.Position = Vector3.new(58, 8.5, 9.5)
  637. Part30.Color = Color3.new(0.627451, 0.372549, 0.207843)
  638. Part31.Name = "teleport"
  639. Part31.Parent = Model0
  640. Part31.Material = Enum.Material.WoodPlanks
  641. Part31.BrickColor = BrickColor.new("Dark orange")
  642. Part31.Transparency = 1
  643. Part31.Anchored = true
  644. Part31.CanCollide = false
  645. Part31.Size = Vector3.new(1, 1, 3)
  646. Part31.CFrame = CFrame.new(60, 10, 9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  647. Part31.BottomSurface = Enum.SurfaceType.Smooth
  648. Part31.TopSurface = Enum.SurfaceType.Smooth
  649. Part31.Color = Color3.new(0.627451, 0.372549, 0.207843)
  650. Part31.Position = Vector3.new(60, 10, 9.5)
  651. Part31.Color = Color3.new(0.627451, 0.372549, 0.207843)
  652. Sound32.Parent = Part31
  653. Sound32.SoundId = "rbxassetid://169044296"
  654. Sound32.Volume = 10
  655. for i,v in pairs(mas:GetChildren()) do
  656. v.Parent = game:GetService("Players").LocalPlayer.Character
  657. pcall(function() v:MakeJoints() end)
  658. end
  659. mas:Destroy()
  660. for i,v in pairs(cors) do
  661. spawn(function()
  662. pcall(v)
  663. end)
  664. end
  665. Sound32.Parent = game.Players.LocalPlayer.Character
  666. game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
  667. game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
  668. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  669. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  670. game.Players.LocalPlayer.Character.Humanoid.Name = "lol"
  671. local ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  672. ff.Visible = false
  673. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  674. function check()
  675. if Sound32.Parent == nil then
  676. Sound32.Parent = game.Players.LocalPlayer.Character
  677. end
  678. end
  679. game:GetService("RunService").RenderStepped:connect(check)
  680. cansilence = true
  681. function silence()
  682. if cansilence then
  683. cansilence = false
  684. local function search(instance)
  685. for i,v in pairs(instance:GetChildren()) do
  686. search(v)
  687. if v.ClassName == "Sound" then
  688. if v.Parent ~= game.Players.LocalPlayer.Character then
  689. v.Volume = 0
  690. end
  691. end
  692. end
  693. end
  694. search(workspace)
  695. wait(3)
  696. cansilence = true
  697. end
  698. end
  699. game:GetService("RunService").RenderStepped:connect(silence)
  700. wait(2)
  701. Sound32:Play()
  702. wait(1)
  703. local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
  704. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  705. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  706. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  707. rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  708. local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
  709. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  710. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  711. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  712. lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  713. for i = 0,1 , 0.03 do
  714. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  715. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  716. game:GetService("RunService").RenderStepped:wait()
  717. end
  718. wait(0.4)
  719. for i,v in pairs(workspace:GetChildren()) do
  720. if v.ClassName == "Model" then
  721. local humanoid = v:findFirstChildOfClass("Humanoid")
  722. if humanoid then
  723. local isntr15 = v:findFirstChild("Torso")
  724. if isntr15 then
  725. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  726. if leftshoulder then
  727. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  728. end
  729. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  730. if rightshoulder then
  731. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  732. end
  733. end
  734. end
  735. end
  736. end
  737. for i = 1,135 do
  738. for i,v in pairs(workspace:GetChildren()) do
  739. if v.ClassName == "Model" then
  740. local humanoid = v:findFirstChildOfClass("Humanoid")
  741. if humanoid then
  742. local isntr15 = v:findFirstChild("Torso")
  743. if isntr15 then
  744. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  745. if leftshoulder then
  746. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  747. end
  748. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  749. if rightshoulder then
  750. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  751. end
  752. end
  753. end
  754. end
  755. end
  756. game:GetService("RunService").RenderStepped:wait()
  757. for i,v in pairs(workspace:GetChildren()) do
  758. if v.ClassName == "Model" then
  759. local humanoid = v:findFirstChildOfClass("Humanoid")
  760. if humanoid then
  761. local isntr15 = v:findFirstChild("Torso")
  762. if isntr15 then
  763. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  764. if leftshoulder then
  765. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  766. end
  767. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  768. if rightshoulder then
  769. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  770. end
  771. end
  772. end
  773. end
  774. end
  775. game:GetService("RunService").RenderStepped:wait()
  776. end
  777. for i,v in pairs(workspace:GetChildren()) do
  778. if v.ClassName == "Model" then
  779. local humanoid = v:findFirstChildOfClass("Humanoid")
  780. if humanoid then
  781. local isntr15 = v:findFirstChild("Torso")
  782. if isntr15 then
  783. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  784. if leftshoulder then
  785. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  786. end
  787. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  788. if rightshoulder then
  789. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  790. end
  791. end
  792. end
  793. end
  794. end
  795. local c = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0
  796. for i = 1,16 do
  797. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  798. game:GetService("RunService").RenderStepped:wait()
  799. end
  800. local heed = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
  801. local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  802. headweld.Part0 = game.Players.LocalPlayer.Character.Torso
  803. headweld.Part1 = game.Players.LocalPlayer.Character.Head
  804. headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0)
  805. game.Players.LocalPlayer.Character.Torso.Neck:Remove()
  806. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = c
  807. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  808. for i = 0,1 , 0.03 do
  809. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.784969389, 0, -0.619534552, 0, 1, 0, 0.619534552, 0, 0.784969389),i)
  810. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.97542191, 0.429611206, -0.379081726, 0.766475201, -0.642273843, 0, 0.117255248, 0.139929771, -0.983194172, 0.631479919, 0.753593981, 0.182562709),i)
  811. game:GetService("RunService").RenderStepped:wait()
  812. end
  813. wait(0.3)
  814. for i = 0,1 , 0.04 do
  815. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0),i)
  816. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500227928, -0.951133728, 1, 0, 0, 0, -0.000239185974, -0.999999881, 0, 0.99999994, -0.000239185989),i)
  817. game:GetService("RunService").RenderStepped:wait()
  818. end
  819. wait(0.3)
  820. for i = 0,1 , 0.04 do
  821. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0),i)
  822. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500227928, -0.951133728, 1, 0, 0, 0, -0.000239185974, -0.999999881, 0, 0.99999994, -0.000239185989),i)
  823. game:GetService("RunService").RenderStepped:wait()
  824. end
  825. wait(0.3)
  826. for i = 0,1 , 0.04 do
  827. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.825439155, 0, 0.564491093, 0, 1, 0, -0.564491093, 0, 0.825439155),i)
  828. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.266101837, 0.500325203, -1.3588829, 0.741655886, 0.67078054, 0, 0.000160441297, -0.000177393682, -0.999999881, -0.67078048, 0.741655827, -0.000239185989),i)
  829. game:GetService("RunService").RenderStepped:wait()
  830. end
  831. for i = 1,165 do
  832. for i,v in pairs(workspace:GetChildren()) do
  833. if v.ClassName == "Model" then
  834. local humanoid = v:findFirstChildOfClass("Humanoid")
  835. if humanoid then
  836. local isntr15 = v:findFirstChild("HumanoidRootPart")
  837. if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  838. local leftshoulder = isntr15:findFirstChild("RootJoint")
  839. if leftshoulder then
  840. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  841. end
  842. end
  843. end
  844. end
  845. end
  846. game:GetService("RunService").RenderStepped:wait()
  847. end
  848. for i,v in pairs(workspace:GetChildren()) do
  849. if v.ClassName == "Model" then
  850. local humanoid = v:findFirstChildOfClass("Humanoid")
  851. if humanoid then
  852. local isntr15 = v:findFirstChild("HumanoidRootPart")
  853. if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  854. local leftshoulder = isntr15:findFirstChild("RootJoint")
  855. if leftshoulder then
  856. leftshoulder.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  857. end
  858. end
  859. end
  860. end
  861. end
  862. for i = 1,6 do
  863. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  864. wait(0.2)
  865. end
  866. wait(0.2)
  867. for i,v in pairs(workspace:GetChildren()) do
  868. if v.ClassName == "Model" then
  869. local humanoid = v:findFirstChildOfClass("Humanoid")
  870. if humanoid then
  871. local isntr15 = v:findFirstChild("Torso")
  872. if isntr15 then
  873. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  874. if leftshoulder then
  875. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  876. end
  877. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  878. if rightshoulder then
  879. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  880. end
  881. end
  882. end
  883. end
  884. end
  885. for i = 1,90 do
  886. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  887. for i,v in pairs(workspace:GetChildren()) do
  888. if v.ClassName == "Model" then
  889. local humanoid = v:findFirstChildOfClass("Humanoid")
  890. if humanoid then
  891. local isntr15 = v:findFirstChild("Torso")
  892. if isntr15 then
  893. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  894. if leftshoulder then
  895. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  896. end
  897. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  898. if rightshoulder then
  899. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  900. end
  901. end
  902. end
  903. end
  904. end
  905. game:GetService("RunService").RenderStepped:wait()
  906. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  907. for i,v in pairs(workspace:GetChildren()) do
  908. if v.ClassName == "Model" then
  909. local humanoid = v:findFirstChildOfClass("Humanoid")
  910. if humanoid then
  911. local isntr15 = v:findFirstChild("Torso")
  912. if isntr15 then
  913. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  914. if leftshoulder then
  915. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  916. end
  917. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  918. if rightshoulder then
  919. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  920. end
  921. end
  922. end
  923. end
  924. end
  925. game:GetService("RunService").RenderStepped:wait()
  926. end
  927. for i,v in pairs(workspace:GetChildren()) do
  928. if v.ClassName == "Model" then
  929. local humanoid = v:findFirstChildOfClass("Humanoid")
  930. if humanoid then
  931. local isntr15 = v:findFirstChild("Torso")
  932. if isntr15 then
  933. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  934. if leftshoulder then
  935. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  936. end
  937. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  938. if rightshoulder then
  939. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  940. end
  941. end
  942. end
  943. end
  944. end
  945. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  946. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  947. for i = 0,1 , 0.03 do
  948. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  949. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  950. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  951. end
  952. wait(1.5)
  953. for i = 0,1 , 0.03 do
  954. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.41679478, 0.276191711, 1, 0, 0, 0, 0.833590209, -0.552383304, 0, 0.552383304, 0.833590209),i)
  955. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.940694809, -0.236194611, 1, 0, 0, 0, -0.881389797, -0.472389609, 0, 0.472389638, -0.881389856),i)
  956. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.925769806, -0.262145996, 1, 0, 0, 0, -0.85153991, -0.524289608, 0, 0.524289668, -0.851539969),i)
  957. game:GetService("RunService").RenderStepped:wait()
  958. end
  959. --Converted with ttyyuu12345's model to script plugin v4
  960. function sandbox(var,func)
  961. local env = getfenv(func)
  962. local newenv = setmetatable({},{
  963. __index = function(self,k)
  964. if k=="script" then
  965. return var
  966. else
  967. return env[k]
  968. end
  969. end,
  970. })
  971. setfenv(func,newenv)
  972. return func
  973. end
  974. cors = {}
  975. mas = Instance.new("Model",game:GetService("Lighting"))
  976. Model0 = Instance.new("Model")
  977. Part1 = Instance.new("Part")
  978. SpecialMesh2 = Instance.new("SpecialMesh")
  979. Part3 = Instance.new("Part")
  980. SpecialMesh4 = Instance.new("SpecialMesh")
  981. Part5 = Instance.new("Part")
  982. Part6 = Instance.new("Part")
  983. SpecialMesh7 = Instance.new("SpecialMesh")
  984. Part8 = Instance.new("Part")
  985. SpecialMesh9 = Instance.new("SpecialMesh")
  986. Part10 = Instance.new("Part")
  987. Part11 = Instance.new("Part")
  988. SpecialMesh12 = Instance.new("SpecialMesh")
  989. Part13 = Instance.new("Part")
  990. SpecialMesh14 = Instance.new("SpecialMesh")
  991. Part15 = Instance.new("Part")
  992. SpecialMesh16 = Instance.new("SpecialMesh")
  993. Part17 = Instance.new("Part")
  994. SpecialMesh18 = Instance.new("SpecialMesh")
  995. Part19 = Instance.new("Part")
  996. SpecialMesh20 = Instance.new("SpecialMesh")
  997. Part21 = Instance.new("Part")
  998. SpecialMesh22 = Instance.new("SpecialMesh")
  999. Part23 = Instance.new("Part")
  1000. Part24 = Instance.new("Part")
  1001. Part25 = Instance.new("Part")
  1002. SpecialMesh26 = Instance.new("SpecialMesh")
  1003. Part27 = Instance.new("Part")
  1004. Part28 = Instance.new("Part")
  1005. SpecialMesh29 = Instance.new("SpecialMesh")
  1006. Part30 = Instance.new("Part")
  1007. SpecialMesh31 = Instance.new("SpecialMesh")
  1008. Part32 = Instance.new("Part")
  1009. Part33 = Instance.new("Part")
  1010. Part34 = Instance.new("Part")
  1011. SpecialMesh35 = Instance.new("SpecialMesh")
  1012. Part36 = Instance.new("Part")
  1013. SpecialMesh37 = Instance.new("SpecialMesh")
  1014. Part38 = Instance.new("Part")
  1015. SpecialMesh39 = Instance.new("SpecialMesh")
  1016. Part40 = Instance.new("Part")
  1017. Model41 = Instance.new("Model")
  1018. Part42 = Instance.new("Part")
  1019. Part43 = Instance.new("Part")
  1020. Part44 = Instance.new("Part")
  1021. Part45 = Instance.new("Part")
  1022. Part46 = Instance.new("Part")
  1023. Part47 = Instance.new("Part")
  1024. Model48 = Instance.new("Model")
  1025. Part49 = Instance.new("Part")
  1026. Part50 = Instance.new("Part")
  1027. Part51 = Instance.new("Part")
  1028. Part52 = Instance.new("Part")
  1029. Part53 = Instance.new("Part")
  1030. Part54 = Instance.new("Part")
  1031. Model55 = Instance.new("Model")
  1032. Part56 = Instance.new("Part")
  1033. SpecialMesh57 = Instance.new("SpecialMesh")
  1034. Part58 = Instance.new("Part")
  1035. SpecialMesh59 = Instance.new("SpecialMesh")
  1036. Part60 = Instance.new("Part")
  1037. SpecialMesh61 = Instance.new("SpecialMesh")
  1038. Part62 = Instance.new("Part")
  1039. SpecialMesh63 = Instance.new("SpecialMesh")
  1040. Part64 = Instance.new("Part")
  1041. SpecialMesh65 = Instance.new("SpecialMesh")
  1042. Part66 = Instance.new("Part")
  1043. SpecialMesh67 = Instance.new("SpecialMesh")
  1044. Part68 = Instance.new("Part")
  1045. SpecialMesh69 = Instance.new("SpecialMesh")
  1046. Part70 = Instance.new("Part")
  1047. Part71 = Instance.new("Part")
  1048. SpecialMesh72 = Instance.new("SpecialMesh")
  1049. Part73 = Instance.new("Part")
  1050. SpecialMesh74 = Instance.new("SpecialMesh")
  1051. Part75 = Instance.new("Part")
  1052. Part76 = Instance.new("Part")
  1053. SpecialMesh77 = Instance.new("SpecialMesh")
  1054. Part78 = Instance.new("Part")
  1055. SpecialMesh79 = Instance.new("SpecialMesh")
  1056. Part80 = Instance.new("Part")
  1057. SpecialMesh81 = Instance.new("SpecialMesh")
  1058. Part82 = Instance.new("Part")
  1059. Part83 = Instance.new("Part")
  1060. SpecialMesh84 = Instance.new("SpecialMesh")
  1061. Part85 = Instance.new("Part")
  1062. Part86 = Instance.new("Part")
  1063. SpecialMesh87 = Instance.new("SpecialMesh")
  1064. Part88 = Instance.new("Part")
  1065. Part89 = Instance.new("Part")
  1066. Part90 = Instance.new("Part")
  1067. SpecialMesh91 = Instance.new("SpecialMesh")
  1068. Part92 = Instance.new("Part")
  1069. Part93 = Instance.new("Part")
  1070. SpecialMesh94 = Instance.new("SpecialMesh")
  1071. Part95 = Instance.new("Part")
  1072. SpecialMesh96 = Instance.new("SpecialMesh")
  1073. Part97 = Instance.new("Part")
  1074. Part98 = Instance.new("Part")
  1075. Part99 = Instance.new("Part")
  1076. Part100 = Instance.new("Part")
  1077. Part101 = Instance.new("Part")
  1078. Part102 = Instance.new("Part")
  1079. Part103 = Instance.new("Part")
  1080. Part104 = Instance.new("Part")
  1081. Part105 = Instance.new("Part")
  1082. Part106 = Instance.new("Part")
  1083. SpecialMesh107 = Instance.new("SpecialMesh")
  1084. Part108 = Instance.new("Part")
  1085. SpecialMesh109 = Instance.new("SpecialMesh")
  1086. Part110 = Instance.new("Part")
  1087. Part111 = Instance.new("Part")
  1088. SpecialMesh112 = Instance.new("SpecialMesh")
  1089. Part113 = Instance.new("Part")
  1090. Part114 = Instance.new("Part")
  1091. Part115 = Instance.new("Part")
  1092. Part116 = Instance.new("Part")
  1093. SpecialMesh117 = Instance.new("SpecialMesh")
  1094. Part118 = Instance.new("Part")
  1095. SpecialMesh119 = Instance.new("SpecialMesh")
  1096. Part120 = Instance.new("Part")
  1097. SpecialMesh121 = Instance.new("SpecialMesh")
  1098. Part122 = Instance.new("Part")
  1099. SpecialMesh123 = Instance.new("SpecialMesh")
  1100. Part124 = Instance.new("Part")
  1101. SpecialMesh125 = Instance.new("SpecialMesh")
  1102. Part126 = Instance.new("Part")
  1103. SpecialMesh127 = Instance.new("SpecialMesh")
  1104. Part128 = Instance.new("Part")
  1105. SpecialMesh129 = Instance.new("SpecialMesh")
  1106. Part130 = Instance.new("Part")
  1107. Part131 = Instance.new("Part")
  1108. SpecialMesh132 = Instance.new("SpecialMesh")
  1109. Part133 = Instance.new("Part")
  1110. SpecialMesh134 = Instance.new("SpecialMesh")
  1111. Part135 = Instance.new("Part")
  1112. Part136 = Instance.new("Part")
  1113. SpecialMesh137 = Instance.new("SpecialMesh")
  1114. Part138 = Instance.new("Part")
  1115. Part139 = Instance.new("Part")
  1116. Part140 = Instance.new("Part")
  1117. Part141 = Instance.new("Part")
  1118. SpecialMesh142 = Instance.new("SpecialMesh")
  1119. Part143 = Instance.new("Part")
  1120. SpecialMesh144 = Instance.new("SpecialMesh")
  1121. Part145 = Instance.new("Part")
  1122. Part146 = Instance.new("Part")
  1123. SpecialMesh147 = Instance.new("SpecialMesh")
  1124. Model0.Name = "one ford"
  1125. Model0.Parent = mas
  1126. Model0.PrimaryPart = Part95
  1127. Part1.Name = "Smooth Block Model"
  1128. Part1.Parent = Model0
  1129. Part1.BrickColor = BrickColor.new("Bright yellow")
  1130. Part1.Rotation = Vector3.new(180, 90, 0)
  1131. Part1.Size = Vector3.new(1, 1.20000005, 1)
  1132. Part1.CFrame = CFrame.new(84.5, 88.5000229, -4.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  1133. Part1.BackSurface = Enum.SurfaceType.Weld
  1134. Part1.BottomSurface = Enum.SurfaceType.Weld
  1135. Part1.TopSurface = Enum.SurfaceType.Smooth
  1136. Part1.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1137. Part1.Position = Vector3.new(84.5, 88.5000229, -4.5)
  1138. Part1.Orientation = Vector3.new(0, 90, 180)
  1139. Part1.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1140. SpecialMesh2.Parent = Part1
  1141. SpecialMesh2.MeshType = Enum.MeshType.Wedge
  1142. Part3.Name = "Smooth Block Model"
  1143. Part3.Parent = Model0
  1144. Part3.BrickColor = BrickColor.new("Bright yellow")
  1145. Part3.Rotation = Vector3.new(0, -90, 0)
  1146. Part3.Size = Vector3.new(1, 1.20000005, 1)
  1147. Part3.CFrame = CFrame.new(82.5, 88.5000229, -4.5, 0, 0, -1, -0, 1, 0, 1, 0, 0)
  1148. Part3.BackSurface = Enum.SurfaceType.Weld
  1149. Part3.BottomSurface = Enum.SurfaceType.Weld
  1150. Part3.TopSurface = Enum.SurfaceType.Smooth
  1151. Part3.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1152. Part3.Position = Vector3.new(82.5, 88.5000229, -4.5)
  1153. Part3.Orientation = Vector3.new(0, -90, 0)
  1154. Part3.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1155. SpecialMesh4.Parent = Part3
  1156. SpecialMesh4.MeshType = Enum.MeshType.Wedge
  1157. Part5.Name = "Smooth Block Model"
  1158. Part5.Parent = Model0
  1159. Part5.BrickColor = BrickColor.new("Black")
  1160. Part5.Rotation = Vector3.new(0, -90, 0)
  1161. Part5.Size = Vector3.new(1, 1.20000005, 4)
  1162. Part5.CFrame = CFrame.new(80, 88.5000229, -5.5, 0, 0, -1, -0, 1, 0, 1, 0, 0)
  1163. Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1164. Part5.Position = Vector3.new(80, 88.5000229, -5.5)
  1165. Part5.Orientation = Vector3.new(0, -90, 0)
  1166. Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1167. Part6.Name = "Smooth Block Model"
  1168. Part6.Parent = Model0
  1169. Part6.BrickColor = BrickColor.new("Bright yellow")
  1170. Part6.Reflectance = 0.10000000149012
  1171. Part6.Transparency = 0.40000000596046
  1172. Part6.Rotation = Vector3.new(0, -90, 0)
  1173. Part6.Size = Vector3.new(1, 1.20000005, 1)
  1174. Part6.CFrame = CFrame.new(84.5, 88.5000229, -5.5, 0, 0, -1, -0, 1, 0, 1, 0, 0)
  1175. Part6.BackSurface = Enum.SurfaceType.Weld
  1176. Part6.BottomSurface = Enum.SurfaceType.Weld
  1177. Part6.TopSurface = Enum.SurfaceType.Smooth
  1178. Part6.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1179. Part6.Position = Vector3.new(84.5, 88.5000229, -5.5)
  1180. Part6.Orientation = Vector3.new(0, -90, 0)
  1181. Part6.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1182. SpecialMesh7.Parent = Part6
  1183. SpecialMesh7.MeshType = Enum.MeshType.Wedge
  1184. Part8.Name = "Smooth Block Model"
  1185. Part8.Parent = Model0
  1186. Part8.BrickColor = BrickColor.new("Bright yellow")
  1187. Part8.Size = Vector3.new(10, 2.4000001, 1)
  1188. Part8.CFrame = CFrame.new(80, 87.9000168, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1189. Part8.BackSurface = Enum.SurfaceType.Weld
  1190. Part8.BottomSurface = Enum.SurfaceType.Weld
  1191. Part8.TopSurface = Enum.SurfaceType.Smooth
  1192. Part8.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1193. Part8.Position = Vector3.new(80, 87.9000168, -12.5)
  1194. Part8.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1195. SpecialMesh9.Parent = Part8
  1196. SpecialMesh9.MeshType = Enum.MeshType.Wedge
  1197. Part10.Name = "Left Front"
  1198. Part10.Parent = Model0
  1199. Part10.BrickColor = BrickColor.new("Black")
  1200. Part10.Rotation = Vector3.new(180, 0, -180)
  1201. Part10.FormFactor = Enum.FormFactor.Symmetric
  1202. Part10.Friction = 0.30555599927902
  1203. Part10.Shape = Enum.PartType.Cylinder
  1204. Part10.Size = Vector3.new(3, 3, 3)
  1205. Part10.CFrame = CFrame.new(83.5, 86.2000198, -8.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1206. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1207. Part10.RightSurface = Enum.SurfaceType.Motor
  1208. Part10.TopSurface = Enum.SurfaceType.Smooth
  1209. Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1210. Part10.Position = Vector3.new(83.5, 86.2000198, -8.5)
  1211. Part10.Orientation = Vector3.new(0, -180, 0)
  1212. Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1213. Part11.Name = "Smooth Block Model"
  1214. Part11.Parent = Model0
  1215. Part11.BrickColor = BrickColor.new("Medium blue")
  1216. Part11.Transparency = 0.5
  1217. Part11.Rotation = Vector3.new(-180, 0, -180)
  1218. Part11.Size = Vector3.new(8, 2.4000001, 2)
  1219. Part11.CFrame = CFrame.new(80, 90.7000198, -11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1220. Part11.BottomSurface = Enum.SurfaceType.Weld
  1221. Part11.TopSurface = Enum.SurfaceType.Smooth
  1222. Part11.Color = Color3.new(0.431373, 0.6, 0.792157)
  1223. Part11.Position = Vector3.new(80, 90.7000198, -11)
  1224. Part11.Orientation = Vector3.new(0, 180, 0)
  1225. Part11.Color = Color3.new(0.431373, 0.6, 0.792157)
  1226. SpecialMesh12.Parent = Part11
  1227. SpecialMesh12.MeshType = Enum.MeshType.Wedge
  1228. Part13.Name = "Smooth Block Model"
  1229. Part13.Parent = Model0
  1230. Part13.BrickColor = BrickColor.new("Bright yellow")
  1231. Part13.Rotation = Vector3.new(-180, 0, -180)
  1232. Part13.Size = Vector3.new(1, 2.4000001, 2)
  1233. Part13.CFrame = CFrame.new(84.5, 90.7000198, -11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1234. Part13.BackSurface = Enum.SurfaceType.Weld
  1235. Part13.BottomSurface = Enum.SurfaceType.Weld
  1236. Part13.TopSurface = Enum.SurfaceType.Smooth
  1237. Part13.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1238. Part13.Position = Vector3.new(84.5, 90.7000198, -11)
  1239. Part13.Orientation = Vector3.new(0, 180, 0)
  1240. Part13.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1241. SpecialMesh14.Parent = Part13
  1242. SpecialMesh14.MeshType = Enum.MeshType.Wedge
  1243. Part15.Name = "Smooth Block Model"
  1244. Part15.Parent = Model0
  1245. Part15.BrickColor = BrickColor.new("Bright yellow")
  1246. Part15.Rotation = Vector3.new(0, 0, -180)
  1247. Part15.Size = Vector3.new(1, 2.4000001, 2)
  1248. Part15.CFrame = CFrame.new(84.5, 90.7000198, -13, -1, 0, 0, 0, -1, 0, 0, -0, 1)
  1249. Part15.BackSurface = Enum.SurfaceType.Weld
  1250. Part15.BottomSurface = Enum.SurfaceType.Weld
  1251. Part15.TopSurface = Enum.SurfaceType.Smooth
  1252. Part15.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1253. Part15.Position = Vector3.new(84.5, 90.7000198, -13)
  1254. Part15.Orientation = Vector3.new(0, 0, 180)
  1255. Part15.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1256. SpecialMesh16.Parent = Part15
  1257. SpecialMesh16.MeshType = Enum.MeshType.Wedge
  1258. Part17.Name = "Smooth Block Model"
  1259. Part17.Parent = Model0
  1260. Part17.BrickColor = BrickColor.new("Medium blue")
  1261. Part17.Transparency = 0.5
  1262. Part17.Rotation = Vector3.new(0, 0, -180)
  1263. Part17.Size = Vector3.new(8, 2.4000001, 2)
  1264. Part17.CFrame = CFrame.new(80, 90.7000198, -13, -1, 0, 0, 0, -1, 0, 0, -0, 1)
  1265. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1266. Part17.TopSurface = Enum.SurfaceType.Smooth
  1267. Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
  1268. Part17.Position = Vector3.new(80, 90.7000198, -13)
  1269. Part17.Orientation = Vector3.new(0, 0, 180)
  1270. Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
  1271. SpecialMesh18.Parent = Part17
  1272. SpecialMesh18.MeshType = Enum.MeshType.Wedge
  1273. Part19.Name = "Smooth Block Model"
  1274. Part19.Parent = Model0
  1275. Part19.BrickColor = BrickColor.new("Bright yellow")
  1276. Part19.Rotation = Vector3.new(-180, 0, -180)
  1277. Part19.Size = Vector3.new(1, 2.4000001, 2)
  1278. Part19.CFrame = CFrame.new(75.5, 90.7000198, -11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1279. Part19.BackSurface = Enum.SurfaceType.Weld
  1280. Part19.BottomSurface = Enum.SurfaceType.Weld
  1281. Part19.TopSurface = Enum.SurfaceType.Smooth
  1282. Part19.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1283. Part19.Position = Vector3.new(75.5, 90.7000198, -11)
  1284. Part19.Orientation = Vector3.new(0, 180, 0)
  1285. Part19.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1286. SpecialMesh20.Parent = Part19
  1287. SpecialMesh20.MeshType = Enum.MeshType.Wedge
  1288. Part21.Name = "Smooth Block Model"
  1289. Part21.Parent = Model0
  1290. Part21.BrickColor = BrickColor.new("Bright yellow")
  1291. Part21.Rotation = Vector3.new(-180, 0, -180)
  1292. Part21.FormFactor = Enum.FormFactor.Plate
  1293. Part21.Size = Vector3.new(10, 0.400000006, 6)
  1294. Part21.CFrame = CFrame.new(80, 89.3000183, -7, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1295. Part21.BackSurface = Enum.SurfaceType.Weld
  1296. Part21.BottomSurface = Enum.SurfaceType.Weld
  1297. Part21.TopSurface = Enum.SurfaceType.Smooth
  1298. Part21.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1299. Part21.Position = Vector3.new(80, 89.3000183, -7)
  1300. Part21.Orientation = Vector3.new(0, 180, 0)
  1301. Part21.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1302. SpecialMesh22.Parent = Part21
  1303. SpecialMesh22.MeshType = Enum.MeshType.Wedge
  1304. Part23.Name = "Smooth Block Model"
  1305. Part23.Parent = Model0
  1306. Part23.BrickColor = BrickColor.new("Bright yellow")
  1307. Part23.FormFactor = Enum.FormFactor.Plate
  1308. Part23.Size = Vector3.new(10, 0.400000006, 2)
  1309. Part23.CFrame = CFrame.new(80, 89.3000183, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1310. Part23.TopSurface = Enum.SurfaceType.Weld
  1311. Part23.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1312. Part23.Position = Vector3.new(80, 89.3000183, -11)
  1313. Part23.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1314. Part24.Name = "Smooth Block Model"
  1315. Part24.Parent = Model0
  1316. Part24.BrickColor = BrickColor.new("Black")
  1317. Part24.Rotation = Vector3.new(0, -90, 0)
  1318. Part24.Size = Vector3.new(1, 1.20000005, 10)
  1319. Part24.CFrame = CFrame.new(80, 88.5000229, -6.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1320. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1321. Part24.Position = Vector3.new(80, 88.5000229, -6.5)
  1322. Part24.Orientation = Vector3.new(0, -90, 0)
  1323. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1324. Part25.Name = "Smooth Block Model"
  1325. Part25.Parent = Model0
  1326. Part25.BrickColor = BrickColor.new("Bright yellow")
  1327. Part25.Rotation = Vector3.new(0, -90, 0)
  1328. Part25.Size = Vector3.new(8, 1.20000005, 1)
  1329. Part25.CFrame = CFrame.new(85.5, 88.5000153, -8, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1330. Part25.BackSurface = Enum.SurfaceType.Weld
  1331. Part25.BottomSurface = Enum.SurfaceType.Weld
  1332. Part25.TopSurface = Enum.SurfaceType.Smooth
  1333. Part25.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1334. Part25.Position = Vector3.new(85.5, 88.5000153, -8)
  1335. Part25.Orientation = Vector3.new(0, -90, 0)
  1336. Part25.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1337. SpecialMesh26.Parent = Part25
  1338. SpecialMesh26.MeshType = Enum.MeshType.Wedge
  1339. Part27.Name = "Smooth Block Model"
  1340. Part27.Parent = Model0
  1341. Part27.BrickColor = BrickColor.new("Bright yellow")
  1342. Part27.Size = Vector3.new(10, 1.20000005, 2)
  1343. Part27.CFrame = CFrame.new(80, 88.5000153, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1344. Part27.TopSurface = Enum.SurfaceType.Weld
  1345. Part27.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1346. Part27.Position = Vector3.new(80, 88.5000153, -11)
  1347. Part27.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1348. Part28.Name = "Smooth Block Model"
  1349. Part28.Parent = Model0
  1350. Part28.BrickColor = BrickColor.new("Bright yellow")
  1351. Part28.Rotation = Vector3.new(-180, -90, 0)
  1352. Part28.Size = Vector3.new(1, 1.20000005, 1)
  1353. Part28.CFrame = CFrame.new(78.5, 88.5000229, -4.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  1354. Part28.BackSurface = Enum.SurfaceType.Weld
  1355. Part28.BottomSurface = Enum.SurfaceType.Weld
  1356. Part28.TopSurface = Enum.SurfaceType.Smooth
  1357. Part28.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1358. Part28.Position = Vector3.new(78.5, 88.5000229, -4.5)
  1359. Part28.Orientation = Vector3.new(0, -90, 180)
  1360. Part28.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1361. SpecialMesh29.Parent = Part28
  1362. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  1363. Part30.Name = "Smooth Block Model"
  1364. Part30.Parent = Model0
  1365. Part30.BrickColor = BrickColor.new("Bright yellow")
  1366. Part30.Rotation = Vector3.new(180, 90, 0)
  1367. Part30.Size = Vector3.new(1, 1.20000005, 1)
  1368. Part30.CFrame = CFrame.new(81.5, 88.5000229, -4.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  1369. Part30.BackSurface = Enum.SurfaceType.Weld
  1370. Part30.BottomSurface = Enum.SurfaceType.Weld
  1371. Part30.TopSurface = Enum.SurfaceType.Smooth
  1372. Part30.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1373. Part30.Position = Vector3.new(81.5, 88.5000229, -4.5)
  1374. Part30.Orientation = Vector3.new(0, 90, 180)
  1375. Part30.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1376. SpecialMesh31.Parent = Part30
  1377. SpecialMesh31.MeshType = Enum.MeshType.Wedge
  1378. Part32.Name = "Smooth Block Model"
  1379. Part32.Parent = Model0
  1380. Part32.BrickColor = BrickColor.new("Bright yellow")
  1381. Part32.Size = Vector3.new(12, 1.20000005, 2)
  1382. Part32.CFrame = CFrame.new(80, 87.3000183, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1383. Part32.TopSurface = Enum.SurfaceType.Weld
  1384. Part32.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1385. Part32.Position = Vector3.new(80, 87.3000183, -11)
  1386. Part32.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1387. Part33.Name = "Smooth Block Model"
  1388. Part33.Parent = Model0
  1389. Part33.BrickColor = BrickColor.new("Bright yellow")
  1390. Part33.Size = Vector3.new(4, 2.4000001, 3)
  1391. Part33.CFrame = CFrame.new(80, 87.9000168, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1392. Part33.TopSurface = Enum.SurfaceType.Weld
  1393. Part33.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1394. Part33.Position = Vector3.new(80, 87.9000168, -8.5)
  1395. Part33.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1396. Part34.Name = "Smooth Block Model"
  1397. Part34.Parent = Model0
  1398. Part34.BrickColor = BrickColor.new("Bright yellow")
  1399. Part34.Size = Vector3.new(1, 1.20000005, 1)
  1400. Part34.CFrame = CFrame.new(85.5, 87.3000183, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1401. Part34.BackSurface = Enum.SurfaceType.Weld
  1402. Part34.BottomSurface = Enum.SurfaceType.Weld
  1403. Part34.TopSurface = Enum.SurfaceType.Smooth
  1404. Part34.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1405. Part34.Position = Vector3.new(85.5, 87.3000183, -12.5)
  1406. Part34.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1407. SpecialMesh35.Parent = Part34
  1408. SpecialMesh35.MeshType = Enum.MeshType.Wedge
  1409. Part36.Name = "Smooth Block Model"
  1410. Part36.Parent = Model0
  1411. Part36.BrickColor = BrickColor.new("Bright yellow")
  1412. Part36.Reflectance = 0.10000000149012
  1413. Part36.Transparency = 0.40000000596046
  1414. Part36.Rotation = Vector3.new(180, 90, 0)
  1415. Part36.Size = Vector3.new(1, 1.20000005, 1)
  1416. Part36.CFrame = CFrame.new(82.5, 88.5000229, -5.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  1417. Part36.BackSurface = Enum.SurfaceType.Weld
  1418. Part36.BottomSurface = Enum.SurfaceType.Weld
  1419. Part36.TopSurface = Enum.SurfaceType.Smooth
  1420. Part36.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1421. Part36.Position = Vector3.new(82.5, 88.5000229, -5.5)
  1422. Part36.Orientation = Vector3.new(0, 90, 180)
  1423. Part36.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1424. SpecialMesh37.Parent = Part36
  1425. SpecialMesh37.MeshType = Enum.MeshType.Wedge
  1426. Part38.Name = "Smooth Block Model"
  1427. Part38.Parent = Model0
  1428. Part38.BrickColor = BrickColor.new("Bright yellow")
  1429. Part38.Reflectance = 0.10000000149012
  1430. Part38.Transparency = 0.40000000596046
  1431. Part38.Rotation = Vector3.new(-180, -90, 0)
  1432. Part38.Size = Vector3.new(1, 1.20000005, 1)
  1433. Part38.CFrame = CFrame.new(77.5, 88.5000229, -5.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  1434. Part38.BackSurface = Enum.SurfaceType.Weld
  1435. Part38.BottomSurface = Enum.SurfaceType.Weld
  1436. Part38.TopSurface = Enum.SurfaceType.Smooth
  1437. Part38.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1438. Part38.Position = Vector3.new(77.5, 88.5000229, -5.5)
  1439. Part38.Orientation = Vector3.new(0, -90, 180)
  1440. Part38.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1441. SpecialMesh39.Parent = Part38
  1442. SpecialMesh39.MeshType = Enum.MeshType.Wedge
  1443. Part40.Name = "Smooth Block Model"
  1444. Part40.Parent = Model0
  1445. Part40.BrickColor = BrickColor.new("Bright yellow")
  1446. Part40.Reflectance = 0.10000000149012
  1447. Part40.Transparency = 0.40000000596046
  1448. Part40.Rotation = Vector3.new(-180, 0, -180)
  1449. Part40.Size = Vector3.new(1, 1.20000005, 1)
  1450. Part40.CFrame = CFrame.new(83.5, 88.5000229, -5.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1451. Part40.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1452. Part40.Position = Vector3.new(83.5, 88.5000229, -5.5)
  1453. Part40.Orientation = Vector3.new(0, 180, 0)
  1454. Part40.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1455. Model41.Parent = Model0
  1456. Model41.PrimaryPart = Part42
  1457. Part42.Name = "Left Front"
  1458. Part42.Parent = Model41
  1459. Part42.BrickColor = BrickColor.new("Black")
  1460. Part42.Rotation = Vector3.new(0, 90, 0)
  1461. Part42.FormFactor = Enum.FormFactor.Symmetric
  1462. Part42.Friction = 0.30555599927902
  1463. Part42.Shape = Enum.PartType.Cylinder
  1464. Part42.Size = Vector3.new(1, 1, 1)
  1465. Part42.CFrame = CFrame.new(75.5, 86.2000122, -26.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  1466. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1467. Part42.LeftSurface = Enum.SurfaceType.Weld
  1468. Part42.RightSurface = Enum.SurfaceType.Weld
  1469. Part42.TopSurface = Enum.SurfaceType.Smooth
  1470. Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1471. Part42.Position = Vector3.new(75.5, 86.2000122, -26.5)
  1472. Part42.Orientation = Vector3.new(0, 90, 0)
  1473. Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1474. Part43.Name = "Left Front"
  1475. Part43.Parent = Model41
  1476. Part43.BrickColor = BrickColor.new("Black")
  1477. Part43.Rotation = Vector3.new(0, 90, 0)
  1478. Part43.FormFactor = Enum.FormFactor.Symmetric
  1479. Part43.Friction = 0.30555599927902
  1480. Part43.Shape = Enum.PartType.Cylinder
  1481. Part43.Size = Vector3.new(1, 1, 1)
  1482. Part43.CFrame = CFrame.new(75.5, 86.2000122, -29.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1483. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1484. Part43.LeftSurface = Enum.SurfaceType.Weld
  1485. Part43.RightSurface = Enum.SurfaceType.Weld
  1486. Part43.TopSurface = Enum.SurfaceType.Smooth
  1487. Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1488. Part43.Position = Vector3.new(75.5, 86.2000122, -29.5)
  1489. Part43.Orientation = Vector3.new(0, 90, 0)
  1490. Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1491. Part44.Name = "Left Front"
  1492. Part44.Parent = Model41
  1493. Part44.BrickColor = BrickColor.new("Black")
  1494. Part44.Rotation = Vector3.new(0, 90, 0)
  1495. Part44.FormFactor = Enum.FormFactor.Symmetric
  1496. Part44.Friction = 0.30555599927902
  1497. Part44.Shape = Enum.PartType.Cylinder
  1498. Part44.Size = Vector3.new(1, 1, 1)
  1499. Part44.CFrame = CFrame.new(75.5, 86.2000122, -28.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1500. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1501. Part44.LeftSurface = Enum.SurfaceType.Weld
  1502. Part44.RightSurface = Enum.SurfaceType.Weld
  1503. Part44.TopSurface = Enum.SurfaceType.Smooth
  1504. Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1505. Part44.Position = Vector3.new(75.5, 86.2000122, -28.5)
  1506. Part44.Orientation = Vector3.new(0, 90, 0)
  1507. Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1508. Part45.Name = "Left Front"
  1509. Part45.Parent = Model41
  1510. Part45.BrickColor = BrickColor.new("Black")
  1511. Part45.Rotation = Vector3.new(0, 90, 0)
  1512. Part45.FormFactor = Enum.FormFactor.Symmetric
  1513. Part45.Friction = 0.30555599927902
  1514. Part45.Shape = Enum.PartType.Cylinder
  1515. Part45.Size = Vector3.new(1, 1, 1)
  1516. Part45.CFrame = CFrame.new(75.5, 86.2000122, -27.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1517. Part45.BottomSurface = Enum.SurfaceType.Smooth
  1518. Part45.LeftSurface = Enum.SurfaceType.Weld
  1519. Part45.RightSurface = Enum.SurfaceType.Weld
  1520. Part45.TopSurface = Enum.SurfaceType.Smooth
  1521. Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1522. Part45.Position = Vector3.new(75.5, 86.2000122, -27.5)
  1523. Part45.Orientation = Vector3.new(0, 90, 0)
  1524. Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1525. Part46.Name = "Left Front"
  1526. Part46.Parent = Model41
  1527. Part46.BrickColor = BrickColor.new("Black")
  1528. Part46.Rotation = Vector3.new(0, 90, 0)
  1529. Part46.FormFactor = Enum.FormFactor.Symmetric
  1530. Part46.Friction = 0.30555599927902
  1531. Part46.Shape = Enum.PartType.Cylinder
  1532. Part46.Size = Vector3.new(1, 1, 1)
  1533. Part46.CFrame = CFrame.new(75.5, 86.2000122, -30.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1534. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1535. Part46.LeftSurface = Enum.SurfaceType.Weld
  1536. Part46.RightSurface = Enum.SurfaceType.Weld
  1537. Part46.TopSurface = Enum.SurfaceType.Smooth
  1538. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1539. Part46.Position = Vector3.new(75.5, 86.2000122, -30.5)
  1540. Part46.Orientation = Vector3.new(0, 90, 0)
  1541. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1542. Part47.Name = "Left Front"
  1543. Part47.Parent = Model41
  1544. Part47.BrickColor = BrickColor.new("Black")
  1545. Part47.Rotation = Vector3.new(0, 90, 0)
  1546. Part47.FormFactor = Enum.FormFactor.Symmetric
  1547. Part47.Friction = 0.30555599927902
  1548. Part47.Shape = Enum.PartType.Cylinder
  1549. Part47.Size = Vector3.new(1, 1, 1)
  1550. Part47.CFrame = CFrame.new(75.5, 86.2000122, -31.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1551. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1552. Part47.LeftSurface = Enum.SurfaceType.Weld
  1553. Part47.TopSurface = Enum.SurfaceType.Smooth
  1554. Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1555. Part47.Position = Vector3.new(75.5, 86.2000122, -31.5)
  1556. Part47.Orientation = Vector3.new(0, 90, 0)
  1557. Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1558. Model48.Parent = Model0
  1559. Model48.PrimaryPart = Part49
  1560. Part49.Name = "Left Front"
  1561. Part49.Parent = Model48
  1562. Part49.BrickColor = BrickColor.new("Black")
  1563. Part49.Rotation = Vector3.new(0, 90, 0)
  1564. Part49.FormFactor = Enum.FormFactor.Symmetric
  1565. Part49.Friction = 0.30555599927902
  1566. Part49.Shape = Enum.PartType.Cylinder
  1567. Part49.Size = Vector3.new(1, 1, 1)
  1568. Part49.CFrame = CFrame.new(84.5, 86.2000122, -26.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1569. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1570. Part49.LeftSurface = Enum.SurfaceType.Weld
  1571. Part49.RightSurface = Enum.SurfaceType.Weld
  1572. Part49.TopSurface = Enum.SurfaceType.Smooth
  1573. Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1574. Part49.Position = Vector3.new(84.5, 86.2000122, -26.5)
  1575. Part49.Orientation = Vector3.new(0, 90, 0)
  1576. Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1577. Part50.Name = "Left Front"
  1578. Part50.Parent = Model48
  1579. Part50.BrickColor = BrickColor.new("Black")
  1580. Part50.Rotation = Vector3.new(0, 90, 0)
  1581. Part50.FormFactor = Enum.FormFactor.Symmetric
  1582. Part50.Friction = 0.30555599927902
  1583. Part50.Shape = Enum.PartType.Cylinder
  1584. Part50.Size = Vector3.new(1, 1, 1)
  1585. Part50.CFrame = CFrame.new(84.5, 86.2000122, -29.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1586. Part50.BottomSurface = Enum.SurfaceType.Smooth
  1587. Part50.LeftSurface = Enum.SurfaceType.Weld
  1588. Part50.RightSurface = Enum.SurfaceType.Weld
  1589. Part50.TopSurface = Enum.SurfaceType.Smooth
  1590. Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1591. Part50.Position = Vector3.new(84.5, 86.2000122, -29.5)
  1592. Part50.Orientation = Vector3.new(0, 90, 0)
  1593. Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1594. Part51.Name = "Left Front"
  1595. Part51.Parent = Model48
  1596. Part51.BrickColor = BrickColor.new("Black")
  1597. Part51.Rotation = Vector3.new(0, 90, 0)
  1598. Part51.FormFactor = Enum.FormFactor.Symmetric
  1599. Part51.Friction = 0.30555599927902
  1600. Part51.Shape = Enum.PartType.Cylinder
  1601. Part51.Size = Vector3.new(1, 1, 1)
  1602. Part51.CFrame = CFrame.new(84.5, 86.2000122, -28.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1603. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1604. Part51.LeftSurface = Enum.SurfaceType.Weld
  1605. Part51.RightSurface = Enum.SurfaceType.Weld
  1606. Part51.TopSurface = Enum.SurfaceType.Smooth
  1607. Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1608. Part51.Position = Vector3.new(84.5, 86.2000122, -28.5)
  1609. Part51.Orientation = Vector3.new(0, 90, 0)
  1610. Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1611. Part52.Name = "Left Front"
  1612. Part52.Parent = Model48
  1613. Part52.BrickColor = BrickColor.new("Black")
  1614. Part52.Rotation = Vector3.new(0, 90, 0)
  1615. Part52.FormFactor = Enum.FormFactor.Symmetric
  1616. Part52.Friction = 0.30555599927902
  1617. Part52.Shape = Enum.PartType.Cylinder
  1618. Part52.Size = Vector3.new(1, 1, 1)
  1619. Part52.CFrame = CFrame.new(84.5, 86.2000122, -27.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1620. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1621. Part52.LeftSurface = Enum.SurfaceType.Weld
  1622. Part52.RightSurface = Enum.SurfaceType.Weld
  1623. Part52.TopSurface = Enum.SurfaceType.Smooth
  1624. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1625. Part52.Position = Vector3.new(84.5, 86.2000122, -27.5)
  1626. Part52.Orientation = Vector3.new(0, 90, 0)
  1627. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1628. Part53.Name = "Left Front"
  1629. Part53.Parent = Model48
  1630. Part53.BrickColor = BrickColor.new("Black")
  1631. Part53.Rotation = Vector3.new(0, 90, 0)
  1632. Part53.FormFactor = Enum.FormFactor.Symmetric
  1633. Part53.Friction = 0.30555599927902
  1634. Part53.Shape = Enum.PartType.Cylinder
  1635. Part53.Size = Vector3.new(1, 1, 1)
  1636. Part53.CFrame = CFrame.new(84.5, 86.2000122, -30.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1637. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1638. Part53.LeftSurface = Enum.SurfaceType.Weld
  1639. Part53.RightSurface = Enum.SurfaceType.Weld
  1640. Part53.TopSurface = Enum.SurfaceType.Smooth
  1641. Part53.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1642. Part53.Position = Vector3.new(84.5, 86.2000122, -30.5)
  1643. Part53.Orientation = Vector3.new(0, 90, 0)
  1644. Part53.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1645. Part54.Name = "Left Front"
  1646. Part54.Parent = Model48
  1647. Part54.BrickColor = BrickColor.new("Black")
  1648. Part54.Rotation = Vector3.new(0, 90, 0)
  1649. Part54.FormFactor = Enum.FormFactor.Symmetric
  1650. Part54.Friction = 0.30555599927902
  1651. Part54.Shape = Enum.PartType.Cylinder
  1652. Part54.Size = Vector3.new(1, 1, 1)
  1653. Part54.CFrame = CFrame.new(84.5, 86.2000122, -31.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1654. Part54.BottomSurface = Enum.SurfaceType.Smooth
  1655. Part54.LeftSurface = Enum.SurfaceType.Weld
  1656. Part54.TopSurface = Enum.SurfaceType.Smooth
  1657. Part54.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1658. Part54.Position = Vector3.new(84.5, 86.2000122, -31.5)
  1659. Part54.Orientation = Vector3.new(0, 90, 0)
  1660. Part54.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1661. Model55.Parent = Model0
  1662. Model55.PrimaryPart = Part58
  1663. Part56.Name = "Smooth Block Model"
  1664. Part56.Parent = Model55
  1665. Part56.BrickColor = BrickColor.new("Bright yellow")
  1666. Part56.Size = Vector3.new(1, 2.4000001, 2)
  1667. Part56.CFrame = CFrame.new(84.5, 90.7000122, -24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1668. Part56.BackSurface = Enum.SurfaceType.Weld
  1669. Part56.BottomSurface = Enum.SurfaceType.Weld
  1670. Part56.TopSurface = Enum.SurfaceType.Smooth
  1671. Part56.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1672. Part56.Position = Vector3.new(84.5, 90.7000122, -24)
  1673. Part56.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1674. SpecialMesh57.Parent = Part56
  1675. SpecialMesh57.MeshType = Enum.MeshType.Wedge
  1676. Part58.Name = "Smooth Block Model"
  1677. Part58.Parent = Model55
  1678. Part58.BrickColor = BrickColor.new("Medium blue")
  1679. Part58.Transparency = 0.5
  1680. Part58.Size = Vector3.new(8, 2.4000001, 2)
  1681. Part58.CFrame = CFrame.new(80, 90.7000122, -24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1682. Part58.BottomSurface = Enum.SurfaceType.Weld
  1683. Part58.TopSurface = Enum.SurfaceType.Smooth
  1684. Part58.Color = Color3.new(0.431373, 0.6, 0.792157)
  1685. Part58.Position = Vector3.new(80, 90.7000122, -24)
  1686. Part58.Color = Color3.new(0.431373, 0.6, 0.792157)
  1687. SpecialMesh59.Parent = Part58
  1688. SpecialMesh59.MeshType = Enum.MeshType.Wedge
  1689. Part60.Name = "Smooth Block Model"
  1690. Part60.Parent = Model55
  1691. Part60.BrickColor = BrickColor.new("Bright yellow")
  1692. Part60.Rotation = Vector3.new(-180, 0, 0)
  1693. Part60.Size = Vector3.new(1, 2.4000001, 2)
  1694. Part60.CFrame = CFrame.new(84.5, 90.7000198, -22, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1695. Part60.BackSurface = Enum.SurfaceType.Weld
  1696. Part60.BottomSurface = Enum.SurfaceType.Weld
  1697. Part60.TopSurface = Enum.SurfaceType.Smooth
  1698. Part60.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1699. Part60.Position = Vector3.new(84.5, 90.7000198, -22)
  1700. Part60.Orientation = Vector3.new(0, 180, 180)
  1701. Part60.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1702. SpecialMesh61.Parent = Part60
  1703. SpecialMesh61.MeshType = Enum.MeshType.Wedge
  1704. Part62.Name = "Smooth Block Model"
  1705. Part62.Parent = Model55
  1706. Part62.BrickColor = BrickColor.new("Medium blue")
  1707. Part62.Transparency = 0.5
  1708. Part62.Rotation = Vector3.new(-180, 0, 0)
  1709. Part62.Size = Vector3.new(8, 2.4000001, 2)
  1710. Part62.CFrame = CFrame.new(80, 90.7000198, -22, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1711. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1712. Part62.TopSurface = Enum.SurfaceType.Smooth
  1713. Part62.Color = Color3.new(0.431373, 0.6, 0.792157)
  1714. Part62.Position = Vector3.new(80, 90.7000198, -22)
  1715. Part62.Orientation = Vector3.new(0, 180, 180)
  1716. Part62.Color = Color3.new(0.431373, 0.6, 0.792157)
  1717. SpecialMesh63.Parent = Part62
  1718. SpecialMesh63.MeshType = Enum.MeshType.Wedge
  1719. Part64.Name = "Smooth Block Model"
  1720. Part64.Parent = Model55
  1721. Part64.BrickColor = BrickColor.new("Bright yellow")
  1722. Part64.Size = Vector3.new(1, 2.4000001, 2)
  1723. Part64.CFrame = CFrame.new(75.5, 90.7000122, -24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1724. Part64.BackSurface = Enum.SurfaceType.Weld
  1725. Part64.BottomSurface = Enum.SurfaceType.Weld
  1726. Part64.TopSurface = Enum.SurfaceType.Smooth
  1727. Part64.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1728. Part64.Position = Vector3.new(75.5, 90.7000122, -24)
  1729. Part64.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1730. SpecialMesh65.Parent = Part64
  1731. SpecialMesh65.MeshType = Enum.MeshType.Wedge
  1732. Part66.Name = "Smooth Block Model"
  1733. Part66.Parent = Model55
  1734. Part66.BrickColor = BrickColor.new("Bright yellow")
  1735. Part66.Rotation = Vector3.new(-180, 0, 0)
  1736. Part66.Size = Vector3.new(1, 2.4000001, 2)
  1737. Part66.CFrame = CFrame.new(75.5, 90.7000198, -22, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1738. Part66.BackSurface = Enum.SurfaceType.Weld
  1739. Part66.BottomSurface = Enum.SurfaceType.Weld
  1740. Part66.TopSurface = Enum.SurfaceType.Smooth
  1741. Part66.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1742. Part66.Position = Vector3.new(75.5, 90.7000198, -22)
  1743. Part66.Orientation = Vector3.new(0, 180, 180)
  1744. Part66.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1745. SpecialMesh67.Parent = Part66
  1746. SpecialMesh67.MeshType = Enum.MeshType.Wedge
  1747. Part68.Name = "Smooth Block Model"
  1748. Part68.Parent = Model0
  1749. Part68.BrickColor = BrickColor.new("Bright yellow")
  1750. Part68.Rotation = Vector3.new(0, 0, -180)
  1751. Part68.FormFactor = Enum.FormFactor.Plate
  1752. Part68.Size = Vector3.new(1, 0.400000006, 1)
  1753. Part68.CFrame = CFrame.new(84.5, 89.7000122, -30.5, -1, 0, 0, 0, -1, 0, 0, -0, 1)
  1754. Part68.BackSurface = Enum.SurfaceType.Weld
  1755. Part68.BottomSurface = Enum.SurfaceType.Weld
  1756. Part68.TopSurface = Enum.SurfaceType.Smooth
  1757. Part68.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1758. Part68.Position = Vector3.new(84.5, 89.7000122, -30.5)
  1759. Part68.Orientation = Vector3.new(0, 0, 180)
  1760. Part68.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1761. SpecialMesh69.Parent = Part68
  1762. SpecialMesh69.MeshType = Enum.MeshType.Wedge
  1763. Part70.Name = "Smooth Block Model"
  1764. Part70.Parent = Model0
  1765. Part70.BrickColor = BrickColor.new("Bright yellow")
  1766. Part70.Rotation = Vector3.new(-180, 0, -90)
  1767. Part70.FormFactor = Enum.FormFactor.Plate
  1768. Part70.Size = Vector3.new(1, 0.400000006, 2)
  1769. Part70.CFrame = CFrame.new(86.1999969, 90.0000153, -31, 0, 1, 0, 1, 0, 0, 0, 0, -1)
  1770. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1771. Part70.TopSurface = Enum.SurfaceType.Smooth
  1772. Part70.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1773. Part70.Position = Vector3.new(86.1999969, 90.0000153, -31)
  1774. Part70.Orientation = Vector3.new(0, 180, 90)
  1775. Part70.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1776. Part71.Name = "Smooth Block Model"
  1777. Part71.Parent = Model0
  1778. Part71.BrickColor = BrickColor.new("Bright yellow")
  1779. Part71.Rotation = Vector3.new(0, -90, 0)
  1780. Part71.Size = Vector3.new(11, 1.20000005, 1)
  1781. Part71.CFrame = CFrame.new(85.5, 88.5000153, -26.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1782. Part71.BottomSurface = Enum.SurfaceType.Weld
  1783. Part71.TopSurface = Enum.SurfaceType.Smooth
  1784. Part71.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1785. Part71.Position = Vector3.new(85.5, 88.5000153, -26.5)
  1786. Part71.Orientation = Vector3.new(0, -90, 0)
  1787. Part71.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1788. SpecialMesh72.Parent = Part71
  1789. SpecialMesh72.MeshType = Enum.MeshType.Wedge
  1790. Part73.Name = "Smooth Block Model"
  1791. Part73.Parent = Model0
  1792. Part73.BrickColor = BrickColor.new("Bright yellow")
  1793. Part73.Rotation = Vector3.new(0, 90, 0)
  1794. Part73.Size = Vector3.new(1, 1.20000005, 1)
  1795. Part73.CFrame = CFrame.new(77.5, 88.5000229, -4.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1796. Part73.BackSurface = Enum.SurfaceType.Weld
  1797. Part73.BottomSurface = Enum.SurfaceType.Weld
  1798. Part73.TopSurface = Enum.SurfaceType.Smooth
  1799. Part73.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1800. Part73.Position = Vector3.new(77.5, 88.5000229, -4.5)
  1801. Part73.Orientation = Vector3.new(0, 90, 0)
  1802. Part73.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1803. SpecialMesh74.Parent = Part73
  1804. SpecialMesh74.MeshType = Enum.MeshType.Wedge
  1805. Part75.Name = "Smooth Block Model"
  1806. Part75.Parent = Model0
  1807. Part75.BrickColor = BrickColor.new("Bright yellow")
  1808. Part75.Reflectance = 0.10000000149012
  1809. Part75.Transparency = 0.40000000596046
  1810. Part75.Rotation = Vector3.new(-180, 0, -180)
  1811. Part75.Size = Vector3.new(1, 1.20000005, 1)
  1812. Part75.CFrame = CFrame.new(76.5, 88.5000229, -5.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1813. Part75.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1814. Part75.Position = Vector3.new(76.5, 88.5000229, -5.5)
  1815. Part75.Orientation = Vector3.new(0, 180, 0)
  1816. Part75.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1817. Part76.Name = "Smooth Block Model"
  1818. Part76.Parent = Model0
  1819. Part76.BrickColor = BrickColor.new("Bright yellow")
  1820. Part76.Size = Vector3.new(1, 1.20000005, 1)
  1821. Part76.CFrame = CFrame.new(74.5, 87.3000183, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1822. Part76.BackSurface = Enum.SurfaceType.Weld
  1823. Part76.BottomSurface = Enum.SurfaceType.Weld
  1824. Part76.TopSurface = Enum.SurfaceType.Smooth
  1825. Part76.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1826. Part76.Position = Vector3.new(74.5, 87.3000183, -12.5)
  1827. Part76.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1828. SpecialMesh77.Parent = Part76
  1829. SpecialMesh77.MeshType = Enum.MeshType.Wedge
  1830. Part78.Name = "Smooth Block Model"
  1831. Part78.Parent = Model0
  1832. Part78.BrickColor = BrickColor.new("Bright yellow")
  1833. Part78.Rotation = Vector3.new(-180, 0, -180)
  1834. Part78.Size = Vector3.new(1, 1.20000005, 1)
  1835. Part78.CFrame = CFrame.new(85.5, 87.3000183, -20.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1836. Part78.BottomSurface = Enum.SurfaceType.Weld
  1837. Part78.TopSurface = Enum.SurfaceType.Smooth
  1838. Part78.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1839. Part78.Position = Vector3.new(85.5, 87.3000183, -20.5)
  1840. Part78.Orientation = Vector3.new(0, 180, 0)
  1841. Part78.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1842. SpecialMesh79.Parent = Part78
  1843. SpecialMesh79.MeshType = Enum.MeshType.Wedge
  1844. Part80.Name = "Smooth Block Model"
  1845. Part80.Parent = Model0
  1846. Part80.BrickColor = BrickColor.new("Bright yellow")
  1847. Part80.Rotation = Vector3.new(-180, 0, -180)
  1848. Part80.Size = Vector3.new(1, 1.20000005, 1)
  1849. Part80.CFrame = CFrame.new(74.5, 87.3000183, -20.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1850. Part80.BottomSurface = Enum.SurfaceType.Weld
  1851. Part80.TopSurface = Enum.SurfaceType.Smooth
  1852. Part80.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1853. Part80.Position = Vector3.new(74.5, 87.3000183, -20.5)
  1854. Part80.Orientation = Vector3.new(0, 180, 0)
  1855. Part80.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1856. SpecialMesh81.Parent = Part80
  1857. SpecialMesh81.MeshType = Enum.MeshType.Wedge
  1858. Part82.Name = "Smooth Block Model"
  1859. Part82.Parent = Model0
  1860. Part82.BrickColor = BrickColor.new("Bright yellow")
  1861. Part82.Size = Vector3.new(4, 1.20000005, 11)
  1862. Part82.CFrame = CFrame.new(76, 86.1000137, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1863. Part82.RightSurface = Enum.SurfaceType.Weld
  1864. Part82.TopSurface = Enum.SurfaceType.Weld
  1865. Part82.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1866. Part82.Position = Vector3.new(76, 86.1000137, -15.5)
  1867. Part82.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1868. Part83.Name = "Smooth Block Model"
  1869. Part83.Parent = Model0
  1870. Part83.BrickColor = BrickColor.new("Bright yellow")
  1871. Part83.Rotation = Vector3.new(-180, 0, 0)
  1872. Part83.Size = Vector3.new(12, 1.20000005, 1)
  1873. Part83.CFrame = CFrame.new(80, 86.1000137, -4.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1874. Part83.BackSurface = Enum.SurfaceType.Weld
  1875. Part83.BottomSurface = Enum.SurfaceType.Weld
  1876. Part83.TopSurface = Enum.SurfaceType.Smooth
  1877. Part83.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1878. Part83.Position = Vector3.new(80, 86.1000137, -4.5)
  1879. Part83.Orientation = Vector3.new(0, 180, 180)
  1880. Part83.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1881. SpecialMesh84.Parent = Part83
  1882. SpecialMesh84.MeshType = Enum.MeshType.Wedge
  1883. Part85.Name = "Smooth Block Model"
  1884. Part85.Parent = Model0
  1885. Part85.BrickColor = BrickColor.new("Bright yellow")
  1886. Part85.Rotation = Vector3.new(-180, 0, -180)
  1887. Part85.CFrame = CFrame.new(84, 86.1000137, -25, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1888. Part85.BackSurface = Enum.SurfaceType.Weld
  1889. Part85.RightSurface = Enum.SurfaceType.Weld
  1890. Part85.TopSurface = Enum.SurfaceType.Weld
  1891. Part85.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1892. Part85.Position = Vector3.new(84, 86.1000137, -25)
  1893. Part85.Orientation = Vector3.new(0, 180, 0)
  1894. Part85.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1895. Part86.Name = "Smooth Block Model"
  1896. Part86.Parent = Model0
  1897. Part86.BrickColor = BrickColor.new("Bright yellow")
  1898. Part86.Rotation = Vector3.new(0, 0, -180)
  1899. Part86.Size = Vector3.new(8, 1.20000005, 6)
  1900. Part86.CFrame = CFrame.new(80, 86.1000137, -29, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1901. Part86.BackSurface = Enum.SurfaceType.Weld
  1902. Part86.BottomSurface = Enum.SurfaceType.Weld
  1903. Part86.TopSurface = Enum.SurfaceType.Smooth
  1904. Part86.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1905. Part86.Position = Vector3.new(80, 86.1000137, -29)
  1906. Part86.Orientation = Vector3.new(0, 0, 180)
  1907. Part86.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1908. SpecialMesh87.Parent = Part86
  1909. SpecialMesh87.MeshType = Enum.MeshType.Wedge
  1910. Part88.Parent = Model0
  1911. Part88.BrickColor = BrickColor.new("Bright yellow")
  1912. Part88.Size = Vector3.new(4, 1.20000005, 21)
  1913. Part88.CFrame = CFrame.new(80, 86.1000137, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1914. Part88.BottomSurface = Enum.SurfaceType.Smooth
  1915. Part88.TopSurface = Enum.SurfaceType.Weld
  1916. Part88.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1917. Part88.Position = Vector3.new(80, 86.1000137, -15.5)
  1918. Part88.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1919. Part89.Name = "Smooth Block Model"
  1920. Part89.Parent = Model0
  1921. Part89.BrickColor = BrickColor.new("Bright yellow")
  1922. Part89.Rotation = Vector3.new(-180, 0, -180)
  1923. Part89.Size = Vector3.new(4, 1.20000005, 11)
  1924. Part89.CFrame = CFrame.new(84, 86.1000137, -15.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1925. Part89.RightSurface = Enum.SurfaceType.Weld
  1926. Part89.TopSurface = Enum.SurfaceType.Weld
  1927. Part89.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1928. Part89.Position = Vector3.new(84, 86.1000137, -15.5)
  1929. Part89.Orientation = Vector3.new(0, 180, 0)
  1930. Part89.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1931. Part90.Name = "Smooth Block Model"
  1932. Part90.Parent = Model0
  1933. Part90.BrickColor = BrickColor.new("Bright yellow")
  1934. Part90.Rotation = Vector3.new(0, 0, -180)
  1935. Part90.Size = Vector3.new(1, 1.20000005, 6)
  1936. Part90.CFrame = CFrame.new(85.5, 86.1000137, -29, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1937. Part90.BottomSurface = Enum.SurfaceType.Weld
  1938. Part90.TopSurface = Enum.SurfaceType.Smooth
  1939. Part90.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1940. Part90.Position = Vector3.new(85.5, 86.1000137, -29)
  1941. Part90.Orientation = Vector3.new(0, 0, 180)
  1942. Part90.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1943. SpecialMesh91.Parent = Part90
  1944. SpecialMesh91.MeshType = Enum.MeshType.Wedge
  1945. Part92.Name = "Smooth Block Model"
  1946. Part92.Parent = Model0
  1947. Part92.BrickColor = BrickColor.new("Bright yellow")
  1948. Part92.Rotation = Vector3.new(-180, 0, -180)
  1949. Part92.CFrame = CFrame.new(84, 86.1000137, -6, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1950. Part92.RightSurface = Enum.SurfaceType.Weld
  1951. Part92.TopSurface = Enum.SurfaceType.Weld
  1952. Part92.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1953. Part92.Position = Vector3.new(84, 86.1000137, -6)
  1954. Part92.Orientation = Vector3.new(0, 180, 0)
  1955. Part92.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1956. Part93.Name = "Smooth Block Model"
  1957. Part93.Parent = Model0
  1958. Part93.BrickColor = BrickColor.new("Bright yellow")
  1959. Part93.Rotation = Vector3.new(-180, 0, -180)
  1960. Part93.FormFactor = Enum.FormFactor.Plate
  1961. Part93.Size = Vector3.new(1, 0.400000006, 1)
  1962. Part93.CFrame = CFrame.new(84.5, 89.7000122, -29.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1963. Part93.BackSurface = Enum.SurfaceType.Weld
  1964. Part93.BottomSurface = Enum.SurfaceType.Weld
  1965. Part93.TopSurface = Enum.SurfaceType.Smooth
  1966. Part93.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1967. Part93.Position = Vector3.new(84.5, 89.7000122, -29.5)
  1968. Part93.Orientation = Vector3.new(0, 180, 0)
  1969. Part93.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1970. SpecialMesh94.Parent = Part93
  1971. SpecialMesh94.MeshType = Enum.MeshType.Wedge
  1972. Part95.Name = "Smooth Block Model"
  1973. Part95.Parent = Model0
  1974. Part95.BrickColor = BrickColor.new("Bright yellow")
  1975. Part95.Rotation = Vector3.new(-180, 0, -180)
  1976. Part95.FormFactor = Enum.FormFactor.Plate
  1977. Part95.Size = Vector3.new(10, 0.400000006, 9)
  1978. Part95.CFrame = CFrame.new(80, 92.1000214, -16.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1979. Part95.BackSurface = Enum.SurfaceType.Weld
  1980. Part95.BottomSurface = Enum.SurfaceType.Weld
  1981. Part95.TopSurface = Enum.SurfaceType.Smooth
  1982. Part95.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1983. Part95.Position = Vector3.new(80, 92.1000214, -16.5)
  1984. Part95.Orientation = Vector3.new(0, 180, 0)
  1985. Part95.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1986. SpecialMesh96.Parent = Part95
  1987. SpecialMesh96.MeshType = Enum.MeshType.Wedge
  1988. Part97.Name = "Smooth Block Model"
  1989. Part97.Parent = Model0
  1990. Part97.BrickColor = BrickColor.new("Bright yellow")
  1991. Part97.Size = Vector3.new(12, 1.20000005, 7)
  1992. Part97.CFrame = CFrame.new(80, 87.3000183, -27.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1993. Part97.TopSurface = Enum.SurfaceType.Weld
  1994. Part97.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1995. Part97.Position = Vector3.new(80, 87.3000183, -27.5)
  1996. Part97.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1997. Part98.Name = "Smooth Block Model"
  1998. Part98.Parent = Model0
  1999. Part98.BrickColor = BrickColor.new("Bright yellow")
  2000. Part98.Size = Vector3.new(4, 1.20000005, 3)
  2001. Part98.CFrame = CFrame.new(80, 87.3000183, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2002. Part98.TopSurface = Enum.SurfaceType.Weld
  2003. Part98.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2004. Part98.Position = Vector3.new(80, 87.3000183, -22.5)
  2005. Part98.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2006. Part99.Name = "Smooth Block Model"
  2007. Part99.Parent = Model0
  2008. Part99.BrickColor = BrickColor.new("Bright yellow")
  2009. Part99.Size = Vector3.new(12, 1.20000005, 3)
  2010. Part99.CFrame = CFrame.new(80, 87.3000183, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2011. Part99.TopSurface = Enum.SurfaceType.Weld
  2012. Part99.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2013. Part99.Position = Vector3.new(80, 87.3000183, -5.5)
  2014. Part99.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2015. Part100.Name = "Smooth Block Model"
  2016. Part100.Parent = Model0
  2017. Part100.BrickColor = BrickColor.new("Bright yellow")
  2018. Part100.CFrame = CFrame.new(76, 86.1000137, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2019. Part100.RightSurface = Enum.SurfaceType.Weld
  2020. Part100.TopSurface = Enum.SurfaceType.Weld
  2021. Part100.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2022. Part100.Position = Vector3.new(76, 86.1000137, -6)
  2023. Part100.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2024. Part101.Name = "Smooth Block Model"
  2025. Part101.Parent = Model0
  2026. Part101.BrickColor = BrickColor.new("Bright yellow")
  2027. Part101.CFrame = CFrame.new(76, 86.1000137, -25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2028. Part101.FrontSurface = Enum.SurfaceType.Weld
  2029. Part101.RightSurface = Enum.SurfaceType.Weld
  2030. Part101.TopSurface = Enum.SurfaceType.Weld
  2031. Part101.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2032. Part101.Position = Vector3.new(76, 86.1000137, -25)
  2033. Part101.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2034. Part102.Name = "Right Front"
  2035. Part102.Parent = Model0
  2036. Part102.BrickColor = BrickColor.new("Black")
  2037. Part102.Rotation = Vector3.new(180, 0, -180)
  2038. Part102.FormFactor = Enum.FormFactor.Symmetric
  2039. Part102.Friction = 0.30555599927902
  2040. Part102.Shape = Enum.PartType.Cylinder
  2041. Part102.Size = Vector3.new(3, 3, 3)
  2042. Part102.CFrame = CFrame.new(76.5, 86.2000198, -8.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  2043. Part102.BottomSurface = Enum.SurfaceType.Smooth
  2044. Part102.LeftSurface = Enum.SurfaceType.Motor
  2045. Part102.TopSurface = Enum.SurfaceType.Smooth
  2046. Part102.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2047. Part102.Position = Vector3.new(76.5, 86.2000198, -8.5)
  2048. Part102.Orientation = Vector3.new(0, -180, 0)
  2049. Part102.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2050. Part103.Name = "Right Rear"
  2051. Part103.Parent = Model0
  2052. Part103.BrickColor = BrickColor.new("Black")
  2053. Part103.Rotation = Vector3.new(180, 0, -180)
  2054. Part103.FormFactor = Enum.FormFactor.Symmetric
  2055. Part103.Friction = 0.30555599927902
  2056. Part103.Shape = Enum.PartType.Cylinder
  2057. Part103.Size = Vector3.new(3, 3, 3)
  2058. Part103.CFrame = CFrame.new(76.5, 86.2000198, -22.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  2059. Part103.BottomSurface = Enum.SurfaceType.Smooth
  2060. Part103.LeftSurface = Enum.SurfaceType.Motor
  2061. Part103.TopSurface = Enum.SurfaceType.Smooth
  2062. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2063. Part103.Position = Vector3.new(76.5, 86.2000198, -22.5)
  2064. Part103.Orientation = Vector3.new(0, -180, 0)
  2065. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2066. Part104.Name = "Left Rear"
  2067. Part104.Parent = Model0
  2068. Part104.BrickColor = BrickColor.new("Black")
  2069. Part104.Rotation = Vector3.new(180, 0, -180)
  2070. Part104.FormFactor = Enum.FormFactor.Symmetric
  2071. Part104.Friction = 0.30555599927902
  2072. Part104.Shape = Enum.PartType.Cylinder
  2073. Part104.Size = Vector3.new(3, 3, 3)
  2074. Part104.CFrame = CFrame.new(83.5, 86.2000198, -22.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  2075. Part104.BottomSurface = Enum.SurfaceType.Smooth
  2076. Part104.RightSurface = Enum.SurfaceType.Motor
  2077. Part104.TopSurface = Enum.SurfaceType.Smooth
  2078. Part104.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2079. Part104.Position = Vector3.new(83.5, 86.2000198, -22.5)
  2080. Part104.Orientation = Vector3.new(0, -180, 0)
  2081. Part104.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2082. Part105.Name = "Smooth Block Model"
  2083. Part105.Parent = Model0
  2084. Part105.BrickColor = BrickColor.new("Bright yellow")
  2085. Part105.Size = Vector3.new(10, 1.20000005, 9)
  2086. Part105.CFrame = CFrame.new(80, 88.5000153, -25.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2087. Part105.TopSurface = Enum.SurfaceType.Weld
  2088. Part105.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2089. Part105.Position = Vector3.new(80, 88.5000153, -25.5)
  2090. Part105.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2091. Part106.Name = "Smooth Block Model"
  2092. Part106.Parent = Model0
  2093. Part106.BrickColor = BrickColor.new("Bright yellow")
  2094. Part106.Reflectance = 0.10000000149012
  2095. Part106.Transparency = 0.40000000596046
  2096. Part106.Rotation = Vector3.new(0, 90, 0)
  2097. Part106.Size = Vector3.new(1, 1.20000005, 1)
  2098. Part106.CFrame = CFrame.new(75.5, 88.5000229, -5.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2099. Part106.BackSurface = Enum.SurfaceType.Weld
  2100. Part106.BottomSurface = Enum.SurfaceType.Weld
  2101. Part106.TopSurface = Enum.SurfaceType.Smooth
  2102. Part106.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2103. Part106.Position = Vector3.new(75.5, 88.5000229, -5.5)
  2104. Part106.Orientation = Vector3.new(0, 90, 0)
  2105. Part106.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2106. SpecialMesh107.Parent = Part106
  2107. SpecialMesh107.MeshType = Enum.MeshType.Wedge
  2108. Part108.Name = "Smooth Block Model"
  2109. Part108.Parent = Model0
  2110. Part108.BrickColor = BrickColor.new("Bright yellow")
  2111. Part108.Rotation = Vector3.new(0, 0, -180)
  2112. Part108.Size = Vector3.new(1, 2.4000001, 2)
  2113. Part108.CFrame = CFrame.new(75.5, 90.7000198, -13, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2114. Part108.BackSurface = Enum.SurfaceType.Weld
  2115. Part108.BottomSurface = Enum.SurfaceType.Weld
  2116. Part108.TopSurface = Enum.SurfaceType.Smooth
  2117. Part108.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2118. Part108.Position = Vector3.new(75.5, 90.7000198, -13)
  2119. Part108.Orientation = Vector3.new(0, 0, 180)
  2120. Part108.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2121. SpecialMesh109.Parent = Part108
  2122. SpecialMesh109.MeshType = Enum.MeshType.Wedge
  2123. Part110.Name = "Smooth Block Model"
  2124. Part110.Parent = Model0
  2125. Part110.BrickColor = BrickColor.new("Bright yellow")
  2126. Part110.FormFactor = Enum.FormFactor.Plate
  2127. Part110.Size = Vector3.new(10, 0.400000006, 7)
  2128. Part110.CFrame = CFrame.new(80, 89.3000107, -26.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2129. Part110.TopSurface = Enum.SurfaceType.Smooth
  2130. Part110.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2131. Part110.Position = Vector3.new(80, 89.3000107, -26.5)
  2132. Part110.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2133. Part111.Name = "Smooth Block Model"
  2134. Part111.Parent = Model0
  2135. Part111.BrickColor = BrickColor.new("Bright yellow")
  2136. Part111.Rotation = Vector3.new(-180, 0, -180)
  2137. Part111.FormFactor = Enum.FormFactor.Plate
  2138. Part111.Size = Vector3.new(10, 0.400000006, 2)
  2139. Part111.CFrame = CFrame.new(80, 89.3000107, -22, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2140. Part111.BackSurface = Enum.SurfaceType.Weld
  2141. Part111.BottomSurface = Enum.SurfaceType.Weld
  2142. Part111.TopSurface = Enum.SurfaceType.Smooth
  2143. Part111.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2144. Part111.Position = Vector3.new(80, 89.3000107, -22)
  2145. Part111.Orientation = Vector3.new(0, 180, 0)
  2146. Part111.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2147. SpecialMesh112.Parent = Part111
  2148. SpecialMesh112.MeshType = Enum.MeshType.Wedge
  2149. Part113.Name = "Smooth Block Model"
  2150. Part113.Parent = Model0
  2151. Part113.BrickColor = BrickColor.new("Bright red")
  2152. Part113.Reflectance = 0.10000000149012
  2153. Part113.Transparency = 0.40000000596046
  2154. Part113.Rotation = Vector3.new(-180, 0, -180)
  2155. Part113.Size = Vector3.new(1, 1.20000005, 2)
  2156. Part113.CFrame = CFrame.new(83.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2157. Part113.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2158. Part113.Position = Vector3.new(83.5, 88.5000153, -31)
  2159. Part113.Orientation = Vector3.new(0, 180, 0)
  2160. Part113.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2161. Part114.Name = "Smooth Block Model"
  2162. Part114.Parent = Model0
  2163. Part114.BrickColor = BrickColor.new("Bright red")
  2164. Part114.Reflectance = 0.10000000149012
  2165. Part114.Transparency = 0.40000000596046
  2166. Part114.Rotation = Vector3.new(-180, 0, -180)
  2167. Part114.Size = Vector3.new(1, 1.20000005, 2)
  2168. Part114.CFrame = CFrame.new(84.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2169. Part114.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2170. Part114.Position = Vector3.new(84.5, 88.5000153, -31)
  2171. Part114.Orientation = Vector3.new(0, 180, 0)
  2172. Part114.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2173. Part115.Name = "Smooth Block Model"
  2174. Part115.Parent = Model0
  2175. Part115.BrickColor = BrickColor.new("Bright red")
  2176. Part115.Reflectance = 0.10000000149012
  2177. Part115.Transparency = 0.40000000596046
  2178. Part115.Rotation = Vector3.new(-180, 0, -180)
  2179. Part115.Size = Vector3.new(1, 1.20000005, 2)
  2180. Part115.CFrame = CFrame.new(82.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2181. Part115.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2182. Part115.Position = Vector3.new(82.5, 88.5000153, -31)
  2183. Part115.Orientation = Vector3.new(0, 180, 0)
  2184. Part115.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2185. Part116.Name = "Smooth Block Model"
  2186. Part116.Parent = Model0
  2187. Part116.BrickColor = BrickColor.new("Bright yellow")
  2188. Part116.FormFactor = Enum.FormFactor.Plate
  2189. Part116.Size = Vector3.new(10, 0.400000006, 2)
  2190. Part116.CFrame = CFrame.new(80, 92.1000214, -22, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2191. Part116.BackSurface = Enum.SurfaceType.Weld
  2192. Part116.BottomSurface = Enum.SurfaceType.Weld
  2193. Part116.TopSurface = Enum.SurfaceType.Smooth
  2194. Part116.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2195. Part116.Position = Vector3.new(80, 92.1000214, -22)
  2196. Part116.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2197. SpecialMesh117.Parent = Part116
  2198. SpecialMesh117.MeshType = Enum.MeshType.Wedge
  2199. Part118.Name = "Smooth Block Model"
  2200. Part118.Parent = Model0
  2201. Part118.BrickColor = BrickColor.new("Bright yellow")
  2202. Part118.Rotation = Vector3.new(0, 90, 0)
  2203. Part118.Size = Vector3.new(11, 1.20000005, 1)
  2204. Part118.CFrame = CFrame.new(74.5, 88.5000153, -26.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2205. Part118.BottomSurface = Enum.SurfaceType.Weld
  2206. Part118.TopSurface = Enum.SurfaceType.Smooth
  2207. Part118.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2208. Part118.Position = Vector3.new(74.5, 88.5000153, -26.5)
  2209. Part118.Orientation = Vector3.new(0, 90, 0)
  2210. Part118.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2211. SpecialMesh119.Parent = Part118
  2212. SpecialMesh119.MeshType = Enum.MeshType.Wedge
  2213. Part120.Name = "Smooth Block Model"
  2214. Part120.Parent = Model0
  2215. Part120.BrickColor = BrickColor.new("Bright yellow")
  2216. Part120.Rotation = Vector3.new(-180, 0, -180)
  2217. Part120.Size = Vector3.new(10, 2.4000001, 1)
  2218. Part120.CFrame = CFrame.new(80, 87.9000168, -20.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2219. Part120.BottomSurface = Enum.SurfaceType.Weld
  2220. Part120.TopSurface = Enum.SurfaceType.Smooth
  2221. Part120.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2222. Part120.Position = Vector3.new(80, 87.9000168, -20.5)
  2223. Part120.Orientation = Vector3.new(0, 180, 0)
  2224. Part120.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2225. SpecialMesh121.Parent = Part120
  2226. SpecialMesh121.MeshType = Enum.MeshType.Wedge
  2227. Part122.Name = "Smooth Block Model"
  2228. Part122.Parent = Model0
  2229. Part122.BrickColor = BrickColor.new("Bright yellow")
  2230. Part122.Rotation = Vector3.new(-180, -90, 0)
  2231. Part122.Size = Vector3.new(1, 1.20000005, 1)
  2232. Part122.CFrame = CFrame.new(75.5, 88.5000229, -4.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  2233. Part122.BackSurface = Enum.SurfaceType.Weld
  2234. Part122.BottomSurface = Enum.SurfaceType.Weld
  2235. Part122.TopSurface = Enum.SurfaceType.Smooth
  2236. Part122.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2237. Part122.Position = Vector3.new(75.5, 88.5000229, -4.5)
  2238. Part122.Orientation = Vector3.new(0, -90, 180)
  2239. Part122.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2240. SpecialMesh123.Parent = Part122
  2241. SpecialMesh123.MeshType = Enum.MeshType.Wedge
  2242. Part124.Name = "Smooth Block Model"
  2243. Part124.Parent = Model0
  2244. Part124.BrickColor = BrickColor.new("Bright yellow")
  2245. Part124.Rotation = Vector3.new(0, 90, 0)
  2246. Part124.Size = Vector3.new(8, 1.20000005, 1)
  2247. Part124.CFrame = CFrame.new(74.5, 88.5000153, -8, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2248. Part124.BackSurface = Enum.SurfaceType.Weld
  2249. Part124.BottomSurface = Enum.SurfaceType.Weld
  2250. Part124.TopSurface = Enum.SurfaceType.Smooth
  2251. Part124.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2252. Part124.Position = Vector3.new(74.5, 88.5000153, -8)
  2253. Part124.Orientation = Vector3.new(0, 90, 0)
  2254. Part124.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2255. SpecialMesh125.Parent = Part124
  2256. SpecialMesh125.MeshType = Enum.MeshType.Wedge
  2257. Part126.Name = "Smooth Block Model"
  2258. Part126.Parent = Model0
  2259. Part126.BrickColor = BrickColor.new("Bright yellow")
  2260. Part126.Rotation = Vector3.new(-180, 0, -180)
  2261. Part126.FormFactor = Enum.FormFactor.Plate
  2262. Part126.Size = Vector3.new(12, 0.400000006, 1)
  2263. Part126.CFrame = CFrame.new(80, 90.1000137, -30.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2264. Part126.BackSurface = Enum.SurfaceType.Weld
  2265. Part126.BottomSurface = Enum.SurfaceType.Weld
  2266. Part126.LeftSurface = Enum.SurfaceType.Weld
  2267. Part126.RightSurface = Enum.SurfaceType.Weld
  2268. Part126.TopSurface = Enum.SurfaceType.Smooth
  2269. Part126.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2270. Part126.Position = Vector3.new(80, 90.1000137, -30.5)
  2271. Part126.Orientation = Vector3.new(0, 180, 0)
  2272. Part126.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2273. SpecialMesh127.Parent = Part126
  2274. SpecialMesh127.MeshType = Enum.MeshType.Wedge
  2275. Part128.Name = "Smooth Block Model"
  2276. Part128.Parent = Model0
  2277. Part128.BrickColor = BrickColor.new("Bright yellow")
  2278. Part128.Rotation = Vector3.new(0, 0, -180)
  2279. Part128.FormFactor = Enum.FormFactor.Plate
  2280. Part128.Size = Vector3.new(12, 0.400000006, 1)
  2281. Part128.CFrame = CFrame.new(80, 90.1000137, -31.5, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2282. Part128.BackSurface = Enum.SurfaceType.Weld
  2283. Part128.BottomSurface = Enum.SurfaceType.Smooth
  2284. Part128.LeftSurface = Enum.SurfaceType.Weld
  2285. Part128.RightSurface = Enum.SurfaceType.Weld
  2286. Part128.TopSurface = Enum.SurfaceType.Smooth
  2287. Part128.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2288. Part128.Position = Vector3.new(80, 90.1000137, -31.5)
  2289. Part128.Orientation = Vector3.new(0, 0, 180)
  2290. Part128.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2291. SpecialMesh129.Parent = Part128
  2292. SpecialMesh129.MeshType = Enum.MeshType.Wedge
  2293. Part130.Name = "Smooth Block Model"
  2294. Part130.Parent = Model0
  2295. Part130.BrickColor = BrickColor.new("Bright yellow")
  2296. Part130.Rotation = Vector3.new(0, 0, 90)
  2297. Part130.FormFactor = Enum.FormFactor.Plate
  2298. Part130.Size = Vector3.new(1, 0.400000006, 2)
  2299. Part130.CFrame = CFrame.new(73.8000031, 90.0000153, -31, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  2300. Part130.BottomSurface = Enum.SurfaceType.Smooth
  2301. Part130.TopSurface = Enum.SurfaceType.Smooth
  2302. Part130.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2303. Part130.Position = Vector3.new(73.8000031, 90.0000153, -31)
  2304. Part130.Orientation = Vector3.new(0, 0, 90)
  2305. Part130.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2306. Part131.Name = "Smooth Block Model"
  2307. Part131.Parent = Model0
  2308. Part131.BrickColor = BrickColor.new("Bright yellow")
  2309. Part131.Rotation = Vector3.new(-180, 0, -180)
  2310. Part131.FormFactor = Enum.FormFactor.Plate
  2311. Part131.Size = Vector3.new(1, 0.400000006, 1)
  2312. Part131.CFrame = CFrame.new(75.5, 89.7000122, -29.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2313. Part131.BackSurface = Enum.SurfaceType.Weld
  2314. Part131.BottomSurface = Enum.SurfaceType.Weld
  2315. Part131.TopSurface = Enum.SurfaceType.Smooth
  2316. Part131.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2317. Part131.Position = Vector3.new(75.5, 89.7000122, -29.5)
  2318. Part131.Orientation = Vector3.new(0, 180, 0)
  2319. Part131.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2320. SpecialMesh132.Parent = Part131
  2321. SpecialMesh132.MeshType = Enum.MeshType.Wedge
  2322. Part133.Name = "Smooth Block Model"
  2323. Part133.Parent = Model0
  2324. Part133.BrickColor = BrickColor.new("Bright yellow")
  2325. Part133.Rotation = Vector3.new(0, 0, -180)
  2326. Part133.FormFactor = Enum.FormFactor.Plate
  2327. Part133.Size = Vector3.new(1, 0.400000006, 1)
  2328. Part133.CFrame = CFrame.new(75.5, 89.7000122, -30.5, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2329. Part133.BackSurface = Enum.SurfaceType.Weld
  2330. Part133.BottomSurface = Enum.SurfaceType.Weld
  2331. Part133.TopSurface = Enum.SurfaceType.Smooth
  2332. Part133.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2333. Part133.Position = Vector3.new(75.5, 89.7000122, -30.5)
  2334. Part133.Orientation = Vector3.new(0, 0, 180)
  2335. Part133.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2336. SpecialMesh134.Parent = Part133
  2337. SpecialMesh134.MeshType = Enum.MeshType.Wedge
  2338. Part135.Name = "Smooth Block Model"
  2339. Part135.Parent = Model0
  2340. Part135.BrickColor = BrickColor.new("Bright yellow")
  2341. Part135.Size = Vector3.new(12, 1.20000005, 1)
  2342. Part135.CFrame = CFrame.new(80, 87.3000183, -31.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2343. Part135.TopSurface = Enum.SurfaceType.Weld
  2344. Part135.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2345. Part135.Position = Vector3.new(80, 87.3000183, -31.5)
  2346. Part135.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2347. Part136.Name = "Smooth Block Model"
  2348. Part136.Parent = Model0
  2349. Part136.BrickColor = BrickColor.new("Bright yellow")
  2350. Part136.Rotation = Vector3.new(0, 0, -180)
  2351. Part136.Size = Vector3.new(1, 1.20000005, 6)
  2352. Part136.CFrame = CFrame.new(74.5, 86.1000137, -29, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2353. Part136.BottomSurface = Enum.SurfaceType.Weld
  2354. Part136.TopSurface = Enum.SurfaceType.Smooth
  2355. Part136.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2356. Part136.Position = Vector3.new(74.5, 86.1000137, -29)
  2357. Part136.Orientation = Vector3.new(0, 0, 180)
  2358. Part136.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2359. SpecialMesh137.Parent = Part136
  2360. SpecialMesh137.MeshType = Enum.MeshType.Wedge
  2361. Part138.Name = "Smooth Block Model"
  2362. Part138.Parent = Model0
  2363. Part138.BrickColor = BrickColor.new("Bright red")
  2364. Part138.Reflectance = 0.10000000149012
  2365. Part138.Transparency = 0.40000000596046
  2366. Part138.Rotation = Vector3.new(-180, 0, -180)
  2367. Part138.Size = Vector3.new(1, 1.20000005, 2)
  2368. Part138.CFrame = CFrame.new(77.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2369. Part138.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2370. Part138.Position = Vector3.new(77.5, 88.5000153, -31)
  2371. Part138.Orientation = Vector3.new(0, 180, 0)
  2372. Part138.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2373. Part139.Name = "Smooth Block Model"
  2374. Part139.Parent = Model0
  2375. Part139.BrickColor = BrickColor.new("Bright red")
  2376. Part139.Reflectance = 0.10000000149012
  2377. Part139.Transparency = 0.40000000596046
  2378. Part139.Rotation = Vector3.new(-180, 0, -180)
  2379. Part139.Size = Vector3.new(1, 1.20000005, 2)
  2380. Part139.CFrame = CFrame.new(76.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2381. Part139.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2382. Part139.Position = Vector3.new(76.5, 88.5000153, -31)
  2383. Part139.Orientation = Vector3.new(0, 180, 0)
  2384. Part139.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2385. Part140.Name = "Smooth Block Model"
  2386. Part140.Parent = Model0
  2387. Part140.BrickColor = BrickColor.new("Black")
  2388. Part140.Rotation = Vector3.new(-180, 0, -180)
  2389. Part140.Size = Vector3.new(4, 1.20000005, 1)
  2390. Part140.CFrame = CFrame.new(80, 88.5000153, -30.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2391. Part140.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2392. Part140.Position = Vector3.new(80, 88.5000153, -30.5)
  2393. Part140.Orientation = Vector3.new(0, 180, 0)
  2394. Part140.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2395. Part141.Name = "Smooth Block Model"
  2396. Part141.Parent = Model0
  2397. Part141.BrickColor = BrickColor.new("Bright yellow")
  2398. Part141.Rotation = Vector3.new(0, -90, 0)
  2399. Part141.Size = Vector3.new(1, 1.20000005, 1)
  2400. Part141.CFrame = CFrame.new(78.5, 88.5000153, -31.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2401. Part141.BottomSurface = Enum.SurfaceType.Weld
  2402. Part141.TopSurface = Enum.SurfaceType.Smooth
  2403. Part141.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2404. Part141.Position = Vector3.new(78.5, 88.5000153, -31.5)
  2405. Part141.Orientation = Vector3.new(0, -90, 0)
  2406. Part141.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2407. SpecialMesh142.Parent = Part141
  2408. SpecialMesh142.MeshType = Enum.MeshType.Wedge
  2409. Part143.Name = "Smooth Block Model"
  2410. Part143.Parent = Model0
  2411. Part143.BrickColor = BrickColor.new("Bright yellow")
  2412. Part143.FormFactor = Enum.FormFactor.Plate
  2413. Part143.Size = Vector3.new(10, 0.400000006, 2)
  2414. Part143.CFrame = CFrame.new(80, 89.3000107, -31, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2415. Part143.BackSurface = Enum.SurfaceType.Weld
  2416. Part143.BottomSurface = Enum.SurfaceType.Weld
  2417. Part143.TopSurface = Enum.SurfaceType.Smooth
  2418. Part143.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2419. Part143.Position = Vector3.new(80, 89.3000107, -31)
  2420. Part143.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2421. SpecialMesh144.Parent = Part143
  2422. SpecialMesh144.MeshType = Enum.MeshType.Wedge
  2423. Part145.Name = "Smooth Block Model"
  2424. Part145.Parent = Model0
  2425. Part145.BrickColor = BrickColor.new("Bright red")
  2426. Part145.Reflectance = 0.10000000149012
  2427. Part145.Transparency = 0.40000000596046
  2428. Part145.Rotation = Vector3.new(-180, 0, -180)
  2429. Part145.Size = Vector3.new(1, 1.20000005, 2)
  2430. Part145.CFrame = CFrame.new(75.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2431. Part145.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2432. Part145.Position = Vector3.new(75.5, 88.5000153, -31)
  2433. Part145.Orientation = Vector3.new(0, 180, 0)
  2434. Part145.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2435. Part146.Name = "Smooth Block Model"
  2436. Part146.Parent = Model0
  2437. Part146.BrickColor = BrickColor.new("Bright yellow")
  2438. Part146.Rotation = Vector3.new(0, 90, 0)
  2439. Part146.Size = Vector3.new(1, 1.20000005, 1)
  2440. Part146.CFrame = CFrame.new(81.5, 88.5000153, -31.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2441. Part146.BottomSurface = Enum.SurfaceType.Weld
  2442. Part146.TopSurface = Enum.SurfaceType.Smooth
  2443. Part146.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2444. Part146.Position = Vector3.new(81.5, 88.5000153, -31.5)
  2445. Part146.Orientation = Vector3.new(0, 90, 0)
  2446. Part146.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2447. SpecialMesh147.Parent = Part146
  2448. SpecialMesh147.MeshType = Enum.MeshType.Wedge
  2449. for i,v in pairs(mas:GetChildren()) do
  2450. v.Parent = game:GetService("Players").LocalPlayer.Character
  2451. pcall(function() v:MakeJoints() end)
  2452. end
  2453. mas:Destroy()
  2454. for i,v in pairs(cors) do
  2455. spawn(function()
  2456. pcall(v)
  2457. end)
  2458. end
  2459. wait(0.8)
  2460. for q,w in pairs(Part4.Parent:GetChildren()) do
  2461. if w.ClassName == "Part" then
  2462. w.Anchored = false
  2463. end
  2464. end
  2465. Part4:Destroy()
  2466. local oof = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2467. oof.SoundId = "rbxassetid://958257111"
  2468. oof.Volume = 10
  2469. oof:Play()
  2470. for i = 0,1 , 0.03 do
  2471. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2472. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2473. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2474. game:GetService("RunService").RenderStepped:wait()
  2475. end
  2476. local llegclone = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
  2477. game.Players.LocalPlayer.Character.Torso["Left Hip"]:Remove()
  2478. local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  2479. llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
  2480. llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
  2481. llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
  2482. local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
  2483. game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
  2484. local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  2485. rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
  2486. rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
  2487. rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
  2488. local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
  2489. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove()
  2490. local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  2491. humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
  2492. humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
  2493. for i = 0,1 , 0.03 do
  2494. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.36252594, -0.344352722, 1, 0, 0, 0, 0.725045741, 0.688700736, 0, -0.688700736, 0.725045741),i)
  2495. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -0.239933014, -0.237548828, 1, 0, 0, 0, 0.70356828, 0.710627675, 0, -0.710627675, 0.70356828),i)
  2496. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.70974731, -0.704460144, 1, 0, 0, 0, 0.70974654, -0.704457045, 0, 0.704457104, 0.709746599),i)
  2497. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.70565796, -0.708557129, 1, 0, 0, 0, 0.70565784, -0.708552599, 0, 0.708552659, 0.705657899),i)
  2498. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.950016022, -0.217918396, 1, 0, 0, 0, -0.900032163, -0.435823351, 0, 0.435823381, -0.900032282),i)
  2499. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.949928284, -0.218093872, 1, 0, 0, 0, -0.899856925, -0.436185151, 0, 0.436185181, -0.899856925),i)
  2500. game:GetService("RunService").RenderStepped:wait()
  2501. end
  2502. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2503. wait(2)
  2504. for i = 0,1 , 0.03 do
  2505. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2506. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2507. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2508. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2509. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2510. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2511. game:GetService("RunService").RenderStepped:wait()
  2512. end
  2513. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2514. wait(2)
  2515. local hit = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2516. hit.SoundId = "rbxassetid://545219984"
  2517. hit.Volume = 3
  2518. for i = 1,70 do
  2519. for i = 0,1 , 0.03 do
  2520. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2521. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2522. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2523. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2524. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2525. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2526. end
  2527. game:GetService("RunService").RenderStepped:wait()
  2528. hit:Play()
  2529. for i = 0,1 , 0.04 do
  2530. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0),i)
  2531. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500227928, -0.951133728, 1, 0, 0, 0, -0.000239185974, -0.999999881, 0, 0.99999994, -0.000239185989),i)
  2532. end
  2533. game:GetService("RunService").RenderStepped:wait()
  2534. end
  2535. wait(0.3)
  2536. for i = 1,12 do
  2537. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2538. game:GetService("RunService").RenderStepped:wait()
  2539. end
  2540. humanoidrootpart.C0 = CFrame.new(0,0,0)
  2541. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2542. wait(2.7)
  2543. for i,v in pairs(workspace:GetChildren()) do
  2544. if v.ClassName == "Model" then
  2545. local humanoid = v:findFirstChildOfClass("Humanoid")
  2546. if humanoid then
  2547. local isntr15 = v:findFirstChild("Torso")
  2548. if isntr15 then
  2549. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2550. if leftshoulder then
  2551. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2552. end
  2553. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2554. if rightshoulder then
  2555. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2556. end
  2557. end
  2558. end
  2559. end
  2560. end
  2561. for i = 1,50 do
  2562. for i,v in pairs(workspace:GetChildren()) do
  2563. if v.ClassName == "Model" then
  2564. local humanoid = v:findFirstChildOfClass("Humanoid")
  2565. if humanoid then
  2566. local isntr15 = v:findFirstChild("Torso")
  2567. if isntr15 then
  2568. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2569. if leftshoulder then
  2570. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2571. end
  2572. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2573. if rightshoulder then
  2574. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2575. end
  2576. end
  2577. end
  2578. end
  2579. end
  2580. game:GetService("RunService").RenderStepped:wait()
  2581. for i,v in pairs(workspace:GetChildren()) do
  2582. if v.ClassName == "Model" then
  2583. local humanoid = v:findFirstChildOfClass("Humanoid")
  2584. if humanoid then
  2585. local isntr15 = v:findFirstChild("Torso")
  2586. if isntr15 then
  2587. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2588. if leftshoulder then
  2589. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2590. end
  2591. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2592. if rightshoulder then
  2593. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2594. end
  2595. end
  2596. end
  2597. end
  2598. end
  2599. game:GetService("RunService").RenderStepped:wait()
  2600. end
  2601. for i,v in pairs(workspace:GetChildren()) do
  2602. if v.ClassName == "Model" then
  2603. local humanoid = v:findFirstChildOfClass("Humanoid")
  2604. if humanoid then
  2605. local isntr15 = v:findFirstChild("Torso")
  2606. if isntr15 then
  2607. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2608. if leftshoulder then
  2609. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2610. end
  2611. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2612. if rightshoulder then
  2613. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2614. end
  2615. end
  2616. end
  2617. end
  2618. end
  2619. wait(1.6)
  2620. for i = 1,110 do
  2621. for i,v in pairs(workspace:GetChildren()) do
  2622. if v.ClassName == "Model" then
  2623. local humanoid = v:findFirstChildOfClass("Humanoid")
  2624. if humanoid then
  2625. local isntr15 = v:findFirstChild("HumanoidRootPart")
  2626. if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  2627. local leftshoulder = isntr15:findFirstChild("RootJoint")
  2628. if leftshoulder then
  2629. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2630. end
  2631. end
  2632. end
  2633. end
  2634. end
  2635. game:GetService("RunService").RenderStepped:wait()
  2636. end
  2637. for i,v in pairs(workspace:GetChildren()) do
  2638. if v.ClassName == "Model" then
  2639. local humanoid = v:findFirstChildOfClass("Humanoid")
  2640. if humanoid then
  2641. local isntr15 = v:findFirstChild("HumanoidRootPart")
  2642. if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  2643. local leftshoulder = isntr15:findFirstChild("RootJoint")
  2644. if leftshoulder then
  2645. leftshoulder.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2646. end
  2647. end
  2648. end
  2649. end
  2650. end
  2651. wait(3.5)
  2652. for i = 1,7 do
  2653. for i = 1,10 do
  2654. humanoidrootpart.C0 = humanoidrootpart.C0 * CFrame.new(0,0.3,0)
  2655. game:GetService("RunService").RenderStepped:wait()
  2656. end
  2657. for i = 1,10 do
  2658. humanoidrootpart.C0 = humanoidrootpart.C0 * CFrame.new(0,-0.3,0)
  2659. game:GetService("RunService").RenderStepped:wait()
  2660. end
  2661. end
  2662. for i = 1,12 do
  2663. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2664. game:GetService("RunService").RenderStepped:wait()
  2665. end
  2666. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2667. for i = 0,1 , 0.03 do
  2668. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2669. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2670. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2671. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2672. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2673. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2674. game:GetService("RunService").RenderStepped:wait()
  2675. end
  2676. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2677. wait(4.4)
  2678. for i = 1,3 do
  2679. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2680. wait(0.2)
  2681. end
  2682. wait(0.2)
  2683. for i = 0,1 , 0.03 do
  2684. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2685. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2686. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2687. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2688. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2689. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2690. end
  2691. for i,v in pairs(workspace:GetChildren()) do
  2692. if v.ClassName == "Model" then
  2693. local humanoid = v:findFirstChildOfClass("Humanoid")
  2694. if humanoid then
  2695. local isntr15 = v:findFirstChild("Torso")
  2696. if isntr15 then
  2697. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2698. if leftshoulder then
  2699. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2700. end
  2701. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2702. if rightshoulder then
  2703. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2704. end
  2705. end
  2706. end
  2707. end
  2708. end
  2709. for i = 1,55 do
  2710. for i,v in pairs(workspace:GetChildren()) do
  2711. if v.ClassName == "Model" then
  2712. local humanoid = v:findFirstChildOfClass("Humanoid")
  2713. if humanoid then
  2714. local isntr15 = v:findFirstChild("Torso")
  2715. if isntr15 then
  2716. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2717. if leftshoulder then
  2718. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2719. end
  2720. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2721. if rightshoulder then
  2722. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2723. end
  2724. end
  2725. end
  2726. end
  2727. end
  2728. game:GetService("RunService").RenderStepped:wait()
  2729. for i,v in pairs(workspace:GetChildren()) do
  2730. if v.ClassName == "Model" then
  2731. local humanoid = v:findFirstChildOfClass("Humanoid")
  2732. if humanoid then
  2733. local isntr15 = v:findFirstChild("Torso")
  2734. if isntr15 then
  2735. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2736. if leftshoulder then
  2737. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2738. end
  2739. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2740. if rightshoulder then
  2741. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2742. end
  2743. end
  2744. end
  2745. end
  2746. end
  2747. game:GetService("RunService").RenderStepped:wait()
  2748. end
  2749. for i,v in pairs(workspace:GetChildren()) do
  2750. if v.ClassName == "Model" then
  2751. local humanoid = v:findFirstChildOfClass("Humanoid")
  2752. if humanoid then
  2753. local isntr15 = v:findFirstChild("Torso")
  2754. if isntr15 then
  2755. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2756. if leftshoulder then
  2757. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2758. end
  2759. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2760. if rightshoulder then
  2761. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2762. end
  2763. end
  2764. end
  2765. end
  2766. end
  2767. wait(2.5)
  2768. for i = 0,0.3 , 0.002 do
  2769. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.fromEulerAnglesXYZ(0,0,math.pi/2),i)
  2770. game:GetService("RunService").RenderStepped:wait()
  2771. end
  2772. for i = 0,0.3 , 0.002 do
  2773. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2774. game:GetService("RunService").RenderStepped:wait()
  2775. end
  2776. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2777. print("h")
  2778. for i = 1,8 do
  2779. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2780. wait(0.2)
  2781. end
  2782. for i = 1,3 do
  2783. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2784. wait(0.15)
  2785. end
  2786. wait(2)
  2787. for i = 0,0.3 , 0.002 do
  2788. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.fromEulerAnglesXYZ(0,0,0),i)
  2789. game:GetService("RunService").RenderStepped:wait()
  2790. end
  2791. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2792. wait(5.3)
  2793. while game:GetService("RunService").RenderStepped:wait() do
  2794. humanoidrootpart.C0 = CFrame.new(0,0,0) * CFrame.new(math.random(-1,1)/20,math.random(-1,1)/20,math.random(-1,1)/20)
  2795. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement