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graphchartanimation

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Sep 6th, 2025
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  1. {
  2. Tools = ordered() {
  3. Dark_Gray = TextPlus {
  4. NameSet = true,
  5. Inputs = {
  6. Softness4 = Input {
  7. Value = Number {
  8. Value = 1
  9. },
  10. },
  11. Softness3 = Input {
  12. Value = Number {
  13. Value = 1
  14. },
  15. },
  16. Softness2 = Input {
  17. Value = Number {
  18. Value = 1
  19. },
  20. },
  21. ExtendHorizontal4 = Input {
  22. Value = Number {
  23. Value = 2
  24. },
  25. },
  26. Thickness2 = Input {
  27. Value = Number {
  28. Value = 0.05
  29. },
  30. },
  31. Alpha4 = Input {
  32. Value = Number {
  33. Value = 0.5
  34. },
  35. },
  36. Opacity3 = Input {
  37. Value = Number {
  38. Value = 0.5
  39. },
  40. },
  41. JoinStyle2 = Input {
  42. Value = Number {
  43. Value = 3
  44. },
  45. },
  46. GlobalOut = Input { Value = 500, },
  47. Width = Input { Value = 1920, },
  48. Height = Input { Value = 1080, },
  49. Depth = Input { Value = 1, },
  50. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  51. LayoutRotation = Input { Value = 1, },
  52. Red = Input { Value = 0.10196078568697, },
  53. Green = Input { Value = 0.10196078568697, },
  54. Blue = Input { Value = 0.10196078568697, },
  55. Alpha = Input { Value = 1, },
  56. TransformRotation = Input { Value = 1, },
  57. Name2 = Input { Value = "Black Outline", },
  58. Name4 = Input { Value = "Black Border", },
  59. Red1 = Input { Value = 0.207843137254902, },
  60. Green1 = Input { Value = 0.207843137254902, },
  61. Blue1 = Input { Value = 0.207843137254902, },
  62. Softness1 = Input { Value = 1, },
  63. Font = Input { Value = "Open Sans", },
  64. Style = Input { Value = "Bold", },
  65. Size = Input { Value = 0.1, },
  66. VerticalJustificationNew = Input { Value = 3, },
  67. HorizontalJustificationNew = Input { Value = 3, }
  68. },
  69. ViewInfo = OperatorInfo { Pos = { 473.006, 62.9322 } },
  70. },
  71. BSpline1 = BSplineMask {
  72. DrawMode = "InsertAndModify",
  73. DrawMode2 = "InsertAndModify",
  74. Inputs = {
  75. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  76. BorderWidth = Input { Value = 0.0266, },
  77. Solid = Input { Value = 0, },
  78. JoinStyle = Input { Value = 3, },
  79. WritePosition = Input { Value = -1, },
  80. WriteLength = Input {
  81. Value = 0.15625,
  82. Expression = "SetDomain1.Right",
  83. },
  84. MaskWidth = Input { Value = 1920, },
  85. MaskHeight = Input { Value = 1080, },
  86. PixelAspect = Input { Value = { 1, 1 }, },
  87. UseFrameFormatSettings = Input { Value = 1, },
  88. Polyline = Input {
  89. SourceOp = "BSpline1Polyline",
  90. Source = "Value",
  91. },
  92. Polyline2 = Input {
  93. Value = BSplinePolyline {
  94. Order = 4,
  95. Type = "Tensioned",
  96. Knots = { }
  97. },
  98. Disabled = true,
  99. }
  100. },
  101. ViewInfo = OperatorInfo { Pos = { 307.341, -44.5423 } },
  102. },
  103. BSpline1Polyline = BezierSpline {
  104. SplineColor = { Red = 173, Green = 255, Blue = 47 },
  105. CtrlWZoom = false,
  106. KeyFrames = {
  107. [0] = { 0, Flags = { Linear = true, LockedY = true }, Value = BSplinePolyline {
  108. Closed = true,
  109. Points = {
  110. { X = -0.576622418879056, Y = -0.176594919526857, W = 2 },
  111. { X = -0.573521749016716, Y = 0.0777953590588844, W = 2 },
  112. { X = -0.375330991887906, Y = 0.188845821213884, W = 2 },
  113. { X = -0.330629547689282, Y = 0.0497025402365717, W = 2 },
  114. { X = -0.184365781710914, Y = 0.24869109947644, W = 2 },
  115. { X = -0.151917404129793, Y = 0.0235602094240838, W = 2 },
  116. { X = -0.0486725663716814, Y = 0.269633507853403, W = 2 },
  117. { X = -0.0339233038348082, Y = 0.0863874345549738, W = 2 },
  118. { X = 0.205014749262537, Y = -0.049738219895288, W = 2 },
  119. { X = 0.26401179941003, Y = 0.253926701570681, W = 2 },
  120. { X = 0.305309734513274, Y = 0.0340314136125655, W = 2 },
  121. { X = 0.411504424778761, Y = 0.081151832460733, W = 2 },
  122. { X = 0.494100294985251, Y = 0.264397905759162, W = 2 },
  123. { X = 0.617994100294985, Y = -0.00261780104712039, W = 2 },
  124. { X = 0.622916666666667, Y = -0.585185185185185, W = 2 },
  125. { X = -0.575408249128634, Y = -0.62962962962963, W = 2 }
  126. },
  127. Order = 4,
  128. Type = "Tensioned",
  129. Knots = { 0, 1, 2, 3, 3.071, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 18.071, 19, 20 }
  130. } }
  131. }
  132. },
  133. Cyan = TextPlus {
  134. NameSet = true,
  135. Inputs = {
  136. Softness4 = Input {
  137. Value = Number {
  138. Value = 1
  139. },
  140. },
  141. Softness3 = Input {
  142. Value = Number {
  143. Value = 1
  144. },
  145. },
  146. Softness2 = Input {
  147. Value = Number {
  148. Value = 1
  149. },
  150. },
  151. ExtendHorizontal4 = Input {
  152. Value = Number {
  153. Value = 2
  154. },
  155. },
  156. Thickness2 = Input {
  157. Value = Number {
  158. Value = 0.05
  159. },
  160. },
  161. Alpha4 = Input {
  162. Value = Number {
  163. Value = 0.5
  164. },
  165. },
  166. Opacity3 = Input {
  167. Value = Number {
  168. Value = 0.5
  169. },
  170. },
  171. JoinStyle2 = Input {
  172. Value = Number {
  173. Value = 3
  174. },
  175. },
  176. GlobalOut = Input { Value = 500, },
  177. Width = Input { Value = 1920, },
  178. Height = Input { Value = 1080, },
  179. Depth = Input { Value = 1, },
  180. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  181. LayoutRotation = Input { Value = 1, },
  182. Red = Input { Value = 0.431372553110123, },
  183. Green = Input { Value = 0.996078431606293, },
  184. Blue = Input { Value = 0.866666674613953, },
  185. Alpha = Input { Value = 1, },
  186. TransformRotation = Input { Value = 1, },
  187. Name2 = Input { Value = "Black Outline", },
  188. Name4 = Input { Value = "Black Border", },
  189. Softness1 = Input { Value = 1, },
  190. Font = Input { Value = "Open Sans", },
  191. Style = Input { Value = "Bold", },
  192. Size = Input { Value = 0.1, },
  193. VerticalJustificationNew = Input { Value = 3, },
  194. HorizontalJustificationNew = Input { Value = 3, },
  195. EffectMask = Input {
  196. SourceOp = "BSpline1",
  197. Source = "Mask",
  198. }
  199. },
  200. ViewInfo = OperatorInfo { Pos = { 448.336, -44.5423 } },
  201. },
  202. SetDomain1 = SetDomain {
  203. Inputs = {
  204. Mode = Input { Value = FuID { "Set" }, },
  205. Right = Input {
  206. SourceOp = "SetDomain1Right",
  207. Source = "Value",
  208. },
  209. Input = Input {
  210. SourceOp = "Cyan",
  211. Source = "Output",
  212. }
  213. },
  214. ViewInfo = OperatorInfo { Pos = { 661.259, -44.5423 } },
  215. },
  216. SetDomain1Right = BezierSpline {
  217. SplineColor = { Red = 215, Green = 78, Blue = 244 },
  218. CtrlWZoom = false,
  219. NameSet = true,
  220. KeyFrames = {
  221. [0] = { 0, RH = { 26.6666666666667, 0 } },
  222. [80] = { 1, LH = { 53.3333333333333, 1 } }
  223. }
  224. },
  225. Instance_BSpline1 = BSplineMask {
  226. DrawMode = "InsertAndModify",
  227. DrawMode2 = "InsertAndModify",
  228. SourceOp = "BSpline1",
  229. Inputs = {
  230. SettingsNest = Input {
  231. },
  232. LayersNest = Input {
  233. },
  234. BorderWidth = Input {
  235. },
  236. Solid = Input {
  237. },
  238. WriteLength = Input { Expression = "SetDomain1.Right", },
  239. Polyline2 = Input { Disabled = true, },
  240. CommentsNest = Input {
  241. },
  242. FrameRenderScriptNest = Input {
  243. },
  244. StartRenderScripts = Input {
  245. },
  246. EndRenderScripts = Input {
  247. },
  248. EffectMask = Input {
  249. }
  250. },
  251. ViewInfo = OperatorInfo { Pos = { 308.674, -125.148 } },
  252. },
  253. Green = TextPlus {
  254. NameSet = true,
  255. Inputs = {
  256. Softness4 = Input {
  257. Value = Number {
  258. Value = 1
  259. },
  260. },
  261. Softness3 = Input {
  262. Value = Number {
  263. Value = 1
  264. },
  265. },
  266. Softness2 = Input {
  267. Value = Number {
  268. Value = 1
  269. },
  270. },
  271. ExtendHorizontal4 = Input {
  272. Value = Number {
  273. Value = 2
  274. },
  275. },
  276. Thickness2 = Input {
  277. Value = Number {
  278. Value = 0.05
  279. },
  280. },
  281. Alpha4 = Input {
  282. Value = Number {
  283. Value = 0.5
  284. },
  285. },
  286. Opacity3 = Input {
  287. Value = Number {
  288. Value = 0.5
  289. },
  290. },
  291. JoinStyle2 = Input {
  292. Value = Number {
  293. Value = 3
  294. },
  295. },
  296. GlobalOut = Input { Value = 500, },
  297. Width = Input { Value = 1920, },
  298. Height = Input { Value = 1080, },
  299. Depth = Input { Value = 1, },
  300. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  301. LayoutRotation = Input { Value = 1, },
  302. Red = Input { Value = 0.172549024224281, },
  303. Green = Input { Value = 0.290196090936661, },
  304. Blue = Input { Value = 0.258823543787003, },
  305. Alpha = Input { Value = 1, },
  306. TransformRotation = Input { Value = 1, },
  307. Name2 = Input { Value = "Black Outline", },
  308. Name4 = Input { Value = "Black Border", },
  309. Softness1 = Input { Value = 1, },
  310. Font = Input { Value = "Open Sans", },
  311. Style = Input { Value = "Bold", },
  312. Size = Input { Value = 0.1, },
  313. VerticalJustificationNew = Input { Value = 3, },
  314. HorizontalJustificationNew = Input { Value = 3, },
  315. EffectMask = Input {
  316. SourceOp = "Instance_BSpline1",
  317. Source = "Mask",
  318. }
  319. },
  320. ViewInfo = OperatorInfo { Pos = { 446.213, -125.148 } },
  321. },
  322. Instance_SetDomain1 = SetDomain {
  323. SourceOp = "SetDomain1",
  324. Inputs = {
  325. SettingsNest = Input {
  326. },
  327. LayersNest = Input {
  328. },
  329. Input = Input {
  330. SourceOp = "Green",
  331. Source = "Output",
  332. },
  333. Foreground = Input {
  334. },
  335. CommentsNest = Input {
  336. },
  337. FrameRenderScriptNest = Input {
  338. },
  339. StartRenderScripts = Input {
  340. },
  341. EndRenderScripts = Input {
  342. }
  343. },
  344. ViewInfo = OperatorInfo { Pos = { 661.512, -125.148 } },
  345. },
  346. Merge2 = Merge {
  347. Inputs = {
  348. Background = Input {
  349. SourceOp = "SetDomain1",
  350. Source = "Output",
  351. },
  352. Foreground = Input {
  353. SourceOp = "Instance_SetDomain1",
  354. Source = "Output",
  355. },
  356. PerformDepthMerge = Input { Value = 0, }
  357. },
  358. ViewInfo = OperatorInfo { Pos = { 850.455, -44.5423 } },
  359. },
  360. Rectangle1 = RectangleMask {
  361. Inputs = {
  362. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  363. MaskWidth = Input { Value = 1920, },
  364. MaskHeight = Input { Value = 1080, },
  365. PixelAspect = Input { Value = { 1, 1 }, },
  366. Center = Input { Value = { 0.505, 0.5 }, },
  367. Width = Input { Value = 0.01, },
  368. Height = Input { Value = 1, }
  369. },
  370. ViewInfo = OperatorInfo { Pos = { 303.244, -190.676 } },
  371. },
  372. Blue = TextPlus {
  373. NameSet = true,
  374. Inputs = {
  375. Softness4 = Input {
  376. Value = Number {
  377. Value = 1
  378. },
  379. },
  380. Softness3 = Input {
  381. Value = Number {
  382. Value = 1
  383. },
  384. },
  385. Softness2 = Input {
  386. Value = Number {
  387. Value = 1
  388. },
  389. },
  390. ExtendHorizontal4 = Input {
  391. Value = Number {
  392. Value = 2
  393. },
  394. },
  395. Thickness2 = Input {
  396. Value = Number {
  397. Value = 0.05
  398. },
  399. },
  400. Alpha4 = Input {
  401. Value = Number {
  402. Value = 0.5
  403. },
  404. },
  405. Opacity3 = Input {
  406. Value = Number {
  407. Value = 0.5
  408. },
  409. },
  410. JoinStyle2 = Input {
  411. Value = Number {
  412. Value = 3
  413. },
  414. },
  415. GlobalOut = Input { Value = 500, },
  416. Width = Input { Value = 1920, },
  417. Height = Input { Value = 1080, },
  418. Depth = Input { Value = 1, },
  419. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  420. LayoutRotation = Input { Value = 1, },
  421. Red = Input { Value = 0.686274509803922, },
  422. Green = Input { Value = 0.901960784313726, },
  423. Blue = Input { Value = 1, },
  424. Alpha = Input { Value = 1, },
  425. TransformRotation = Input { Value = 1, },
  426. Name2 = Input { Value = "Black Outline", },
  427. Name4 = Input { Value = "Black Border", },
  428. Softness1 = Input { Value = 1, },
  429. Font = Input { Value = "Open Sans", },
  430. Style = Input { Value = "Bold", },
  431. Size = Input { Value = 0.1, },
  432. VerticalJustificationNew = Input { Value = 3, },
  433. HorizontalJustificationNew = Input { Value = 3, },
  434. EffectMask = Input {
  435. SourceOp = "Rectangle1",
  436. Source = "Mask",
  437. }
  438. },
  439. ViewInfo = OperatorInfo { Pos = { 444.666, -189.819 } },
  440. },
  441. Transform2 = Transform {
  442. Inputs = {
  443. Center = Input {
  444. SourceOp = "XYPath1",
  445. Source = "Value",
  446. },
  447. Pivot = Input { Value = { 0, 0.5 }, },
  448. Input = Input {
  449. SourceOp = "Blue",
  450. Source = "Output",
  451. }
  452. },
  453. ViewInfo = OperatorInfo { Pos = { 661.512, -189.819 } },
  454. },
  455. XYPath1 = XYPath {
  456. ShowKeyPoints = false,
  457. DrawMode = "ModifyOnly",
  458. CtrlWZoom = false,
  459. Inputs = {
  460. X = Input {
  461. Value = 0,
  462. Expression = "SetDomain1.Right",
  463. },
  464. Y = Input { Value = 0.4, }
  465. },
  466. },
  467. SoftGlow1 = SoftGlow {
  468. Inputs = {
  469. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  470. Input = Input {
  471. SourceOp = "Transform2",
  472. Source = "Output",
  473. }
  474. },
  475. ViewInfo = OperatorInfo { Pos = { 976.792, -189.819 } },
  476. },
  477. Merge3 = Merge {
  478. Inputs = {
  479. Blend = Input {
  480. SourceOp = "Merge3Blend",
  481. Source = "Value",
  482. },
  483. Background = Input {
  484. SourceOp = "Merge2",
  485. Source = "Output",
  486. },
  487. Foreground = Input {
  488. SourceOp = "SoftGlow1",
  489. Source = "Output",
  490. },
  491. PerformDepthMerge = Input { Value = 0, }
  492. },
  493. ViewInfo = OperatorInfo { Pos = { 976.792, -44.5423 } },
  494. },
  495. Merge3Blend = BezierSpline {
  496. SplineColor = { Red = 205, Green = 205, Blue = 205 },
  497. CtrlWZoom = false,
  498. NameSet = true,
  499. KeyFrames = {
  500. [0] = { 0, RH = { 6.66666666666667, 0 } },
  501. [20] = { 1, LH = { 13.3333333333333, 1 } }
  502. }
  503. },
  504. Transform1 = Transform {
  505. Inputs = {
  506. Center = Input { Value = { 0.5, 0.267 }, },
  507. Input = Input {
  508. SourceOp = "Merge3",
  509. Source = "Output",
  510. }
  511. },
  512. ViewInfo = OperatorInfo { Pos = { 976.792, 4.74259 } },
  513. },
  514. Merge1 = Merge {
  515. CtrlWZoom = false,
  516. Inputs = {
  517. Background = Input {
  518. SourceOp = "Dark_Gray",
  519. Source = "Output",
  520. },
  521. Foreground = Input {
  522. SourceOp = "Transform1",
  523. Source = "Output",
  524. },
  525. PerformDepthMerge = Input { Value = 0, }
  526. },
  527. ViewInfo = OperatorInfo { Pos = { 976.792, 62.9322 } },
  528. }
  529. }
  530. }
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