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tzAria

Evocati 3.17.2 - June 16th, Build 8106090

Jun 16th, 2022 (edited)
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  1. Star Citizen Patch 3.17.2
  2. Alpha Patch 3.17.2 has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.17.2-PTU.8106090.
  3.  
  4. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here %localappdata%\Star Citizen.
  5.  
  6. Audience: Evocati
  7. Servers: US Servers
  8. Database Reset: Yes
  9. Long Term Persistence: Enabled
  10. Pledge Copy: Disabled (starter ships only)
  11. Starting aUEC: 10,000
  12.  
  13. The current build is under NDA
  14. For information regarding Evocati IC reporting please reference this document: https://robertsspaceindustries.com/spectrum/community/SC/forum/260633/thread/v2-26-only-show-contributions-to-those-with-access
  15.  
  16. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  17. USER.cfg settings: r_displaySessionInfo = 1
  18.  
  19. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  20.  
  21. Testing Focus
  22. Siege of Orison Dynamic Mission Playtest (Tonight shortly after release)
  23. Derelict Reclaimers V1
  24. Derelict Colonialism Outposts
  25.  
  26. Known Issues
  27. Spaceport Elevators leaving HAB may not respond
  28. Lagrange point EZ Hab Elevators have another elevator of a different style inside of them
  29. Combat AI - FPS NPCs rubberbanding
  30. Shopping / Selling - Search Bar - Search Bar does not allow players to search by keyword or specific item names ; forces players to search for general item types
  31. MISC Hull A - The "Extend Cargo Spindle" animation does not complete
  32. Retrieval Op/Delivery Mission - When close enough to the outpost, the mission marker disappears
  33. Retrieval Op/Delivery Mission - AI reinforcements do not arrive to the derelict outposts after the player arrives
  34. Derelict Colonial Outposts - Player will experience a severe FPS drop around certain areas of the Derelict Outpost
  35. Derelict Colonial Outposts - The Lootable crates are missing from the Derelict Outpost locations
  36. Refinery Kiosk - Refinery at R&R stations ARC-L2 and ARC-L4 doesn't allow player to refine their materials and screen is missing station specialization
  37. Performance - Framerate drops on the surface of planets and moons when approaching UGF locations
  38. Bunker turrets - lawful missions - bunker turrets will shoot at a player with a lawful mission to be at the bunker
  39. UGF Raid - Missions / AI / Combat AI - Some Enemy AI will not engage Security AI or Players
  40. Orison, New Babbage & Calliope Mining Facility can stream out and in again randomly
  41. Medical - Downed players may become desynced
  42. FPS Weapons - Weapon holsters or un-holsters unintentionally
  43. aUEC sent in the app does not populate on mobiGlas until relog
  44.  
  45. Siege of Orison Mission
  46. Client Crash can occur on the shuttle from Orison to Solanki or Orison to Spaceport after looting and equipping clothing / armor from corpses
  47. After mission completion the shuttle back to Orison will teleport back to Solanki
  48. HUD UI shows that there are still some hostiles remaining on an island, but there are no AI left to neutralize, preventing completion of the objective
  49. The Lieutenant on Solanki Island never spawned in
  50. Enemy AI can spawn in the floor of the tower
  51. Certain AI will not be aggressive towards the player
  52. IFFI screen turns back on when being streamed back in after being disconnected
  53. IFFIs from the previous mission instance will remain during future instances of the mission
  54.  
  55. New Features
  56. Locations
  57. Derelict Reclaimers V1
  58. Adding additional points of interest that will be scattered both on planets and in space. These derelict Reclaimers come with puzzle traversal elements along with multiple legal and illegal mission types which include delivery and FPS combat in and around the crash sites using the new planetary navigation mesh. There are three Reclaimer Derelicts in space around Yela, MIC L1, and ARC L2 associated with three different missions that can bring players to these locations (delivery, investigation, and mercenary). The new derelict site "Ghost Hollow" on microTech has NPCs that can navigate on the planetary surface and has three lawful missions associated with this location that bring the player to the derelict (delivery, bounty hunter, and mercenary).
  59. Derelict Colonialism Outposts
  60. Adding new derelict versions of the Colonialism Outposts into Stanton. This initial release will see 5 unique outpost locations on microTech with new delivery missions, small traversal puzzles, and all but one of them having AI guards that utilize the new planetary navmesh along with the new drop ship reinforcement system. (Drop Ship Reinforcement not working in this initial release)
  61.  
  62. AI
  63. AI - Planetary Navigation
  64. This system allows NPCs to move on planetary surfaces using a dynamically generated navigation mesh. This will efficiently process planetary terrain and objects to prioritize the processing of the environment around the players into navmesh, allowing the use of all existing functionalities on planets. The first implementation of this feature will be at the Reclaimer and Colonialism Outpost Derelict Points of Interest.
  65.  
  66. Gameplay
  67. Added Illegal Collect and Delivery Missions
  68. New set of delivery missions focusing on illegal cargo. These will be offered by Red Wind Linehaul once the player reaches rank 2 reputation with them as a courier. The player will be sent generally to sketchy, run-down locations like drug labs and stash houses and is tasked with delivering goods between them, some of which may not be legal. The intro mission should be available in Hurston if you have rank 2 courier rep with Red Wind Linehaul. The illegal missions should be available outside Hurston (in Crusader, ArcCorp, and microTech) if you have rank 2 courier rep with Red Wind Linehaul and have completed the intro mission in Hurston. These missions come in 5 different versions, each with a different quantity of cargo and a corresponding monetary and reputation reward given on completion.
  69. Added Siege of Orison Dynamic Mission
  70. Added Marker for Friendly AI that are Associated with your current FPS Mission
  71.  
  72. Weapons and Items
  73. Added New Lootable Item: Greycat Salvage Backpack
  74. Added New Armor to Shops (New Babbage, Area18, and Port Olisar) and Lootable Containers: RRS Specialist Heavy Armor (Morozov-SH Brushdrift, Redshift, and Snowdrift variants)
  75.  
  76. Feature Updates
  77. Locations
  78. Reststop Hangar Additions
  79. Updated existing reststops to have small and medium hangars.
  80. Additional Stanton Lagrange Points
  81. Implementing additional, unique reststop locations surrounding microTech and ArcCorp with full amenities such as clinics, habs, shopping, and services. This update includes both the stations themselves and the gas clouds surrounding them.
  82. Grim HEX Hospital Expansion
  83. Expanded Grim HEX to add many additional medical rooms.
  84.  
  85. AI
  86. Improved NPC face randomization to be more diverse
  87.  
  88. Gameplay
  89. Shopping Kiosk QoL Updates
  90. General UI polish pass. Added check functionality to Quick Buy confirmation popup, so that it is now a quick passive popup and requires no interaction. Updated filter section to be multi-line and added field to support search inputs.
  91. Higher-Valued Gems Will Now Be Much More Rare in Loot Crates
  92. Added Friendly AI Marker to Mission NPCs
  93.  
  94. Ships and Vehicles
  95. Blade Performance Polish
  96. Retuned weapons to increase velocity. Increase wing hull health. Changed lateral velocities, boost multiplier, and aerodynamics.
  97. Decreased Scorpius max speed in atmosphere
  98. Updated Scorpius Passby Audio
  99. Adjusted Drake Mule weapon rack interactions to be easier to select
  100.  
  101. Weapons and Items
  102. Updated dimensions and micro SCU for missiles and torpedoes
  103.  
  104. Core Tech
  105. Performance Polish Pass on Large Planetary Storms
  106. Performance Polish Pass for Entity Streaming
  107. Updated ReShade to version 5.2.1
  108.  
  109. Bug Fixes
  110. Players should no longer be able to directly call another player to constantly monitor their location
  111. Players should now be able to see and add other players on their friends list from the main menu
  112. Shopping kiosks search filter should no longer reset to default after transaction success
  113. Dragging and dropping a magazine into the players armor should no longer cause the inventory to infinitely load and stop responding
  114. On foot Players/NPCs should no longer appear to pause and teleport when viewed through a scope at a distance
  115. AI should now spawn in appropriate numbers during Infiltrate/Defend UGF Missions
  116. Player Injuries should now fully persist through sessions
  117. Fixed an issue causing the Argo Mole to have no cargo capacity which prevented mining
  118. Hospital pharmacy kiosks should no longer display Invalid Location message upon purchase
  119. Orison Pharmacy Kiosk screen should no longer flash at a distance
  120. Crusader Showroom sales terminal should no longer display a black screen
  121. Players should no longer be able to duplicate ship components by transferring them from read-only ships on the claim timer and claiming the ship at another location
  122. Item boxes left in hangars should now be cleaned up and no longer block a ship that is being spawned
  123. Functional claim button should no longer briefly appear after player selects to store a ship
  124. Area 18 Centermass elevator doors should no longer be duplicated
  125. Astro Armada ship consoles displays should no longer have Z-Fighting
  126. Orison Covalex Shipping and Trading kiosks should now have proper interaction
  127. Refinery shop kiosks should no longer have blank displays
  128. Defiance core armors should no longer have the wrong color in inventory
  129. Players should now be able to interact with and buy Tigersclaw cryptokeys off the shelf in GrimHEX
  130. Shubin Interstellar kiosk in New Babbage should now correctly use the new shop UI
  131. Filtered out items on the "Sell" tab should now be correctly removed from the current items list
  132. Uncommon loot crates should no longer be missing from Caterpillar derelicts
  133. Ships should no longer hop and jump around after being spawned
  134. Starfarer Gemini should no longer be missing its table and benches
  135. Fixed an issue causing players to impact into planets when quantum traveling to a party marker on the surface
  136. The Scorpius quantum drive UI should no longer be very small making hard to read
  137. Players should now be able to change the lower weapons on the Scorpius's turret
  138. Scorpius headlights should no longer be dim and hardly usable in dark terrain and cause particles effects to blind the pilot's view
  139. Players should now be able to interact with top right MFD of the Cutlass series
  140. Remote turrets can now be slaved to the driver in the Nova Tank, ARGO RAFT, Ursa Rover, Anvil Ballista, and Anvil Spartan
  141. Redeemer Nose Turret should now fire correctly
  142. Fixed an issue causing the control panel and guard rails of the Reclaimer's elevator to not follow along with it
  143. Reclaimer's elevator should now correctly show option to "go up" when on the bridge level
  144. Jettison Cargo inner thought prompt should be visible inside of the Prospector
  145. Hammerhead's front interior airlock doors should now allow players to open and close them correctly when docked to a station
  146. Atmosphere should no longer be missing from the lower deck corridor of the rear elevator of the 600i
  147. Players should no longer be able to fall through the closed rear ramp of the Cutlass Steel
  148. Starfarer should no longer be able to quantum travel when another ship is docked to it
  149. Players should now be able to access the Origin 135c cargo bay
  150. AI corpses should no longer despawn too quickly while players are near
  151. Vaulting over objects should no longer seriously injure or knock out a player
  152. Player EVA animation should no longer appear as them standing in space
  153. Legal and Illegal Deploy Probe Missions should now show up correctly in the Contract Manager
  154. Arlington Gang Idris should now be able to maintain its flight in atmosphere
  155. Morozov-SH Helmet cheek lights should no longer present externally for female characters
  156. Klescher Prison Escape rover should no longer spawn offset inside of its garage
  157. Players should now suffocate when their suit runs out of oxygen while in the Klescher mines
  158. Hacking chips should no longer appear sideways when equipped by a player
  159. There should no longer be ReplaceMe balls on the surface near outposts on Daymar
  160.  
  161. Technical
  162. Fixed 19 Client Crashes
  163. Fixed 17 Server Crashes
  164. Fixed multiple backend server crashes
  165. AC score board should no longer crash the client
  166.  
  167. trans rights | epic leak moment
  168. ~aria
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