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May 12th, 2017
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  1. Well first of all let me establish flaws with 1 and 3 that 2 doesn't have
  2. 1 falls off a fucking cliff in terms of level design and content after anor London because the developers ran out of money
  3. Also pre lordvessel the backtracking gets really tedious if you wanna just explore and end up in a place that you're not supposed to be at yet
  4. The early game is really strong but it feels like they kinda ran out of stuff after that
  5. For 3, they have 3 main problems
  6. 1- everything is gray and yellow and reuses bloodborne assets but it looks like shit
  7. 2- "HEY DO YOU REMEMBER THIS AREA/NPC FROM DARK SOULS ONE COOL SO DO I"
  8. 3- enemies have really fucking long attack strings and combat becomes a tedious wait and pop game
  9. Every single enemy in the game has like at least 5-long attack strings and that's just lame design
  10. 1.5 - the middle areas of 3 are just filler flat levels and the swamp is terrible
  11. 1.8- they try real hard to be interconnected for the sake of it because 1 was and they have to ape that but it leads to bad level design
  12. Now to the strengths of DS2
  13. It has the most content of all 3 even without the dlcs which are amazing
  14. It has the most variety in terms of areas both visually and encounter design
  15. I prefer sotfs over vanilla honestly but it's mostly the same for the sake of this argument
  16. The lore is actually an interesting twist on 1's more that treats it as myth and builds something new on it instead of 3 just reusing everything from 1 (and ignoring 2 completely)
  17. 2 has a bunch of quality of life features that were removed from 3
  18. 2 has the most build variety
  19. Thing is, 2 didn't have Miyazaki at the helm even though he was involved in a secondary capacity, so the creators experimented with the formula in ways his Steve jobs-isms wouldn't allow for
  20. And he ignored almost every improvement 2 made and went back to some bone headed decisions when he came back for 3
  21. Because he's an ~~auteur~~
  22. Souls 2 especially SOTFS introduced an interesting combat design where you have to actually do crowd control and manage groups of enemies
  23. A common criticism of souls games is that a good player can never lose a one on one fight
  24. Adding more enemies increases the cognitive load and makes you make more interesting tactical decisions
  25. 2 is the only game in the series that did that
  26. I think that just because you're decent at souls games doesn't mean they shouldn't introduce new challenges to keep you on your toes
  27. That's why 3 feels so stagnant to me
  28. It doesn't do anything new
  29. Whereas BB and 2 had different expectations of players
  30. And that makes them interesting to me, because why do the same thing you did before, the entire point of these games is to put you out of your comfort zone and force you to learn to play
  31. BB is proactive crowd control
  32. Whereas 2 is reactive crowd control
  33. Because you are incentivized to be aggressive in BB and the opposite in 2, and most encounters in 2 involve more enemies than most encounters in BB
  34. And finally the stat system is more interesting to me
  35. You have way more control over how your character plays
  36. I also love the rustic look and feel of 2, 1 looks too clean due to being older and 3 looks like a bad bloodborne ripoff
  37. 3 had the shortest development cycle in the series and imo it shows
  38. 2 also came at the very end of a generation when most games had surpassed it technically so I get that, but I like what it did with what it had
  39. It wasn't just generic fantasy
  40. To me 2 feels more like a dying world than 3 does
  41. Because it uses color more effectively
  42. So overall 3 feels like a game they made because it would make money, whereas 2 feels like a new team exploring different things and I prefer that even when it doesn't always end up ridiculously polished
  43. Also 3 runs like shit
  44. Has the worst frame rate drops and frame pacing of the entire series minus blighttown
  45. Also has terrible pop in
  46. I appreciate creativity and ambition more than whatever 3 is
  47. As for 2 vs 1 it comes down to preference as they're flawed in different ways and it depends on what you prefer
  48. I love the series and I've spent more time in 2 than any one of the games because it has so much more replayability
  49. 3 feels like it apes the success of previous games too much without having anything to say of its own and whatever additions to the formula it has feel tacked on and not well designed
  50. It does do some cool things but not enough to make up for how much of a slog it is
  51. 3 is by far the least replayable to me
  52. 1 has some miyazaki-isms that are flat out boneheaded
  53. The humanity system is pretty bad imo and the game has little customization and opportunity to choose or re-align the way you play
  54. No respec, +10 upgrade item is one per playthrough, humanity is way too scarce unless you grind rats in the sewers
  55. Magic is terrible
  56. Also 2 is the best for pvp
  57. The pvp covenants are the most interesting and it's the most balanced one that also is the most convenient to do pvp in
  58. The rat covenant is hilarious
  59. So more on encounter design:
  60. Almost every enemy in 3 rushes you and does a 5-long attack string or shoots some annoying magic projectile at you from afar
  61. 2 has a big variety of types, like the slow turtle knights, fast but weak enemies, medium tier enemies with long reach, enemies that rush you and explode etc
  62. There's a lot more variety to how enemies engage you and with the whole crowd mechanic of throwing multiple enemy types at you simultaneously every situation is interesting
  63. It's baffling how 3 has nothing equivalent to the turtle knight
  64. Every enemy has a specific role in 2 and managing different enemy types and taking them down in order of threat and combined threat is the meta mechanic you learn
  65. Most enemies in 3 have many attacks with different roles and they string them together in really long combos so that uniqueness is lost and encounters end up repetitive
  66. I'm salty about how 3 ignores 2 almost entirely except for some very minor inconsequential things
  67. oh also
  68. what's your favorite DS3 boss?
  69. the fast guy with the sword?
  70. or the quick guy with the blade?
  71. or the swift guy with the saber?
  72. i prefer the agile guy with the scimitar, really
  73. and one of the encounters was 2 guys with swords
  74. and another one was a group of guys with swords
  75. with ~~auteur~~miyazaki not being at the helm people used it as an excuse to trash the game, calling it "b-team"
  76. plus the fact that the game forces you to learn new mechanics, and how stubborn and picky the souls community is, people were very salty
  77. I can remember fights from 2 easier than 3, especially because they're not all "sword guy"
  78. It has some lame bosses but the DLC has amazing bosses
  79. But it also feels like the game where they actually gave a shit about a lot of non boss encounters
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