Infintyboy

Notive | A Roblox Script

Sep 10th, 2018
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  1. warn([[
  2. all of the commands of my script
  3. l - victory if t-pose eat chips
  4. k - kill urself but if t-pose drink soda
  5. j- what huh and if t-pose laugh
  6. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  7. g- that was fun
  8. f- Xd
  9. r- AAH oh my god aah
  10. t- squat
  11. y- laugh and if t-pose think
  12. u- ooh boi and if t-pose is chew 5 gum
  13. i- fbi open up
  14. o- no u
  15. p - bug
  16. v- game over
  17. c- REEE and if tpose then change music
  18. x- dude shut up and if tpose then waiting
  19. z- dab
  20. e- wtf
  21. q- ur screwed
  22. m- to stop squat,think,waiting,wtf instantly
  23.  
  24. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  25. ]])
  26.  
  27. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  28. local Player,game,owner = owner,game
  29. local RealPlayer = Player
  30. do
  31.     warn("Notive_Memeboi Made by XDavodioX")
  32.     local rp = RealPlayer
  33.     script.Parent = rp.Character
  34.    
  35.     --RemoteEvent for communicating
  36.     local Event = Instance.new("RemoteEvent")
  37.     Event.Name = "UserInput_Event"
  38.  
  39.     --Fake event to make stuff like Mouse.KeyDown work
  40.     local function fakeEvent()
  41.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  42.         t.connect = t.Connect
  43.         return t
  44.     end
  45.  
  46.     --Creating fake input objects with fake variables
  47.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  48.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  49.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  50.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  51.     end}
  52.     --Merged 2 functions into one by checking amount of arguments
  53.     CAS.UnbindAction = CAS.BindAction
  54.  
  55.     --This function will trigger the events that have been :Connect()'ed
  56.     local function te(self,ev,...)
  57.         local t = m[ev]
  58.         if t and t._fakeEvent then
  59.             for _,f in pairs(t.Functions) do
  60.                 f(...)
  61.             end
  62.         end
  63.     end
  64.     m.TrigEvent = te
  65.     UIS.TrigEvent = te
  66.  
  67.     Event.OnServerEvent:Connect(function(plr,io)
  68.         if plr~=rp then return end
  69.         m.Target = io.Target
  70.         m.Hit = io.Hit
  71.         if not io.isMouse then
  72.             local b = io.UserInputState == Enum.UserInputState.Begin
  73.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  74.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  75.             end
  76.             for _,t in pairs(CAS.Actions) do
  77.                 for _,k in pairs(t.Keys) do
  78.                     if k==io.KeyCode then
  79.                         t.Function(t.Name,io.UserInputState,io)
  80.                     end
  81.                 end
  82.             end
  83.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  84.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  85.         end
  86.     end)
  87.     Event.Parent = NLS([==[
  88.     local Player = game:GetService("Players").LocalPlayer
  89.     local Event = script:WaitForChild("UserInput_Event")
  90.  
  91.     local Mouse = Player:GetMouse()
  92.     local UIS = game:GetService("UserInputService")
  93.     local input = function(io,a)
  94.         if a then return end
  95.         --Since InputObject is a client-side instance, we create and pass table instead
  96.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  97.     end
  98.     UIS.InputBegan:Connect(input)
  99.     UIS.InputEnded:Connect(input)
  100.  
  101.     local h,t
  102.     --Give the server mouse data 30 times every second, but only if the values changed
  103.     --If player is not moving their mouse, client won't fire events
  104.     while wait(1/30) do
  105.         if h~=Mouse.Hit or t~=Mouse.Target then
  106.             h,t=Mouse.Hit,Mouse.Target
  107.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  108.         end
  109.     end]==],Player.Character)
  110.  
  111.     ----Sandboxed game object that allows the usage of client-side methods and services
  112.     --Real game object
  113.     local _rg = game
  114.  
  115.     --Metatable for fake service
  116.     local fsmt = {
  117.         __index = function(self,k)
  118.             local s = rawget(self,"_RealService")
  119.             if s then return s[k] end
  120.         end,
  121.         __newindex = function(self,k,v)
  122.             local s = rawget(self,"_RealService")
  123.             if s then s[k]=v end
  124.         end,
  125.         __call = function(self,...)
  126.             local s = rawget(self,"_RealService")
  127.             if s then return s(...) end
  128.         end
  129.     }
  130.     local function FakeService(t,RealService)
  131.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  132.         return setmetatable(t,fsmt)
  133.     end
  134.  
  135.     --Fake game object
  136.     local g = {
  137.         GetService = function(self,s)
  138.             return self[s]
  139.         end,
  140.         Players = FakeService({
  141.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  142.         },"Players"),
  143.         UserInputService = FakeService(UIS,"UserInputService"),
  144.         ContextActionService = FakeService(CAS,"ContextActionService"),
  145.     }
  146.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  147.     g.service = g.GetService
  148.    
  149.     g.RunService = FakeService({
  150.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  151.         BindToRenderStep = function(self,name,_,fun)
  152.  
  153.         end,
  154.         UnbindFromRenderStep = function(self,name)
  155.             self._btrs[name]:Disconnect()
  156.         end,
  157.     },"RunService")
  158.  
  159.     setmetatable(g,{
  160.         __index=function(self,s)
  161.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  162.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  163.         end,
  164.         __newindex = fsmt.__newindex,
  165.         __call = fsmt.__call
  166.     })
  167.     --Changing owner to fake player object to support owner:GetMouse()
  168.     game,owner = g,g.Players.LocalPlayer
  169. end
  170. print("Good sir do not leak this.")
  171. print("Don't u dare report the audio.")
  172.  
  173. local cansilence = true
  174.  
  175. function SHUTUPXDD()
  176.     if cansilence then
  177.         cansilence = false
  178.         local function search(instance)
  179.             for i,v in pairs(instance:GetChildren()) do
  180.                 search(v)
  181.                 if v.ClassName == "Sound" then
  182.                     if v.Parent ~= game.Players.LocalPlayer.Character then
  183.                         v.Volume = 0
  184.                     end
  185.                 end
  186.             end
  187.         end
  188.         search(workspace)
  189.         wait(3)
  190.         cansilence = false
  191.     end
  192. end
  193.  
  194. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  195.  
  196. Player_Size = 1 --Size of the player.
  197.  
  198. wait()
  199. local Player = owner
  200. local Character = Player.Character
  201. local plr = owner
  202. local Humanoid = Character.Humanoid
  203. local char = plr.Character
  204. local hum = char.Humanoid
  205. local ra = char["Right Arm"]
  206. local la= char["Left Arm"]
  207. local rl= char["Right Leg"]
  208. local ll = char["Left Leg"]
  209. local hed = char.Head
  210. local root = char.HumanoidRootPart
  211. local rootj = root.RootJoint
  212. local tors = char.Torso
  213. local LeftArm = Character["Left Arm"]
  214. local RightArm = Character["Right Arm"]
  215. local LeftLeg = Character["Left Leg"]
  216. local RightLeg = Character["Right Leg"]
  217. local Head = Character.Head
  218. local Torso = Character.Torso
  219. local mouse = plr:GetMouse()
  220. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  221. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  222. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  223. local cam = game.Workspace.CurrentCamera
  224. trazx = Instance.new("ParticleEmitter")
  225. c = game.Players.LocalPlayer.Character
  226. local sine=0
  227. Character.Head.face.Texture = "rbxassetid://620619801"
  228.  
  229. hum.MaxHealth = "Inf"
  230. hum.Health = "Inf"
  231.  
  232. local forcefield = Instance.new("ForceField",char)
  233. forcefield.Name = "feaqurmam"
  234. forcefield.Visible = false
  235. -----------------------------------------------------------
  236. h = char.Head
  237. t = char.Torso
  238. rs = t["Right Shoulder"]
  239. ls = t["Left Shoulder"]
  240. rh = t["Right Hip"]
  241. lh = t["Left Hip"]
  242. nec = t.Neck
  243. rut = char.HumanoidRootPart
  244. rutj = rut.RootJoint
  245. it = Instance.new
  246.  
  247. local txt = Instance.new("BillboardGui", char)
  248. txt.Adornee = char.Head
  249. txt.Name = "_status"
  250. txt.Size = UDim2.new(2, 0, 1.2, 0)
  251. txt.StudsOffset = Vector3.new(-9, 8, 0)
  252. local text = Instance.new("TextLabel", txt)
  253. text.Size = UDim2.new(10, 0, 7, 0)
  254. text.FontSize = "Size24"
  255. text.TextScaled = true
  256. text.TextTransparency = 0
  257. text.BackgroundTransparency = 1
  258. text.TextTransparency = 0
  259. text.TextStrokeTransparency = 1
  260. text.Font = "Cartoon"
  261. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  262. v = Instance.new("Part")
  263. v.Name = "ColorBrick"
  264. v.Parent = Player.Character
  265. v.FormFactor = "Symmetric"
  266. v.Anchored = true
  267. v.CanCollide = false
  268. v.BottomSurface = "Smooth"
  269. v.TopSurface = "Smooth"
  270. v.Size = Vector3.new(10, 5, 3)
  271. v.Transparency = 1
  272. v.CFrame = char.Torso.CFrame
  273. v.BrickColor = BrickColor.new("Really black")
  274. v.Transparency = 1
  275. v.Shape = "Block"
  276. spawn(function()
  277. local TweenService = game:GetService("TweenService")
  278. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  279. local Int = 0
  280. while wait(0.5) do
  281.     if Int == #Colours then Int = 0 end
  282.     Int = Int+1
  283.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  284. end
  285. end)
  286. text.Text = "Noti˅ɐ "
  287.  
  288.  
  289. local txtd = Instance.new("BillboardGui", char)
  290. txtd.Adornee = char.Head
  291. txtd.Name = "_status"
  292. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  293. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  294. local texth = Instance.new("TextLabel", txtd)
  295. texth.Size = UDim2.new(10, 0, 7, 0)
  296. texth.FontSize = "Size24"
  297. texth.TextScaled = true
  298. texth.TextTransparency = 0
  299. texth.BackgroundTransparency = 1
  300. texth.TextTransparency = 0
  301. texth.TextStrokeTransparency = 1
  302. texth.Font = "Cartoon"
  303. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  304. v = Instance.new("Part")
  305. v.Name = "ColorBrick"
  306. v.Parent = Player.Character
  307. v.FormFactor = "Symmetric"
  308. v.Anchored = true
  309. v.CanCollide = false
  310. v.BottomSurface = "Smooth"
  311. v.TopSurface = "Smooth"
  312. v.Size = Vector3.new(10, 5, 3)
  313. v.Transparency = 1
  314. v.CFrame = char.Torso.CFrame
  315. v.BrickColor = BrickColor.new("Really black")
  316. v.Transparency = 1
  317. v.Shape = "Block"
  318. spawn(function()
  319. local TweenService = game:GetService("TweenService")
  320. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  321. local Intt = 0
  322. while wait(0.2) do
  323.     if Intt == #Colourss then Intt = 0 end
  324.     Intt = Intt+1
  325.     TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  326. end
  327. end)
  328. texth.Text = ""
  329.  
  330.  
  331. spawn(function()
  332.     while wait() do
  333.         Head.BrickColor = BrickColor.new("Bright yellow")
  334.         RightArm.BrickColor = BrickColor.new("Bright yellow")
  335.         LeftArm.BrickColor = BrickColor.new("Bright yellow")
  336.         Torso.BrickColor = BrickColor.new("Shamrock")
  337.         RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  338.         LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  339.     end
  340. end)
  341. for i,v in pairs(Character:children()) do
  342.     if v:IsA("Hat") then
  343.         v:Destroy()
  344.     end
  345. end
  346. for i,v in pairs(Character:children()) do
  347.     if v:IsA("Accessory") then
  348.         v:Destroy()
  349.     end
  350. end
  351. for i,v in pairs(Character:children()) do
  352.     if v:IsA("Hair") then
  353.         v:Destroy()
  354.     end
  355. end
  356. for i,v in pairs(Character:children()) do
  357.     if v:IsA("Shirt") then
  358.         v:Destroy()
  359.     end
  360. end
  361. for i,v in pairs(Character:children()) do
  362.     if v:IsA("Pants") then
  363.         v:Destroy()
  364.     end
  365. end
  366. for i,v in pairs(Character:children()) do
  367.     if v:IsA("Graphic Shirt") then
  368.         v:Destroy()
  369.     end
  370. end
  371. for i,v in pairs(Character:children()) do
  372.     if v:IsA("GraphicShirt") then
  373.         v:Destroy()
  374.     end
  375. end
  376.  
  377. for _,v in pairs(Character:children()) do
  378. if v:IsA("Shirt") then
  379. v.ShirtTemplate = "rbxassetid://0"
  380. elseif v:IsA("Pants") then
  381. v.PantsTemplate = "rbxassetid://0"
  382. elseif v:IsA("ShirtGraphic") then
  383. v:Remove()
  384. wait(.1)
  385. Torso.roblox:Remove()
  386. elseif v:IsA("Accessory") then
  387. v:Remove()
  388. end
  389. end
  390.  
  391. local Hair = Instance.new("Part")
  392. Hair.Parent = char
  393. Hair.Name = "GreenTopHat"
  394. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  395. Hair.CFrame = char.Head.CFrame
  396. Hair:BreakJoints()
  397. Hair.CanCollide = false
  398. Hair.BrickColor = BrickColor.new("Medium Stone")
  399. Hair.TopSurface = "Smooth"
  400. Hair.BottomSurface = "Smooth"
  401. Weld = Instance.new("Weld")
  402. Weld.Name = "Weld"
  403. Weld.Part0 = char.Head
  404. Weld.Part1 = Hair
  405. Weld.Parent = char.Head
  406. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  407. Mesh = Instance.new("SpecialMesh")
  408. Mesh.Parent = Hair
  409. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  410. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  411. Mesh.Scale = Vector3.new(1, 1, 1)
  412. -------------------------------------------------------
  413. --Start Good Stuff--
  414. -------------------------------------------------------
  415. CF = CFrame.new
  416. angles = CFrame.Angles
  417. attack = false
  418. timetofly = true
  419. Euler = CFrame.fromEulerAnglesXYZ
  420. Rad = math.rad
  421. IT = Instance.new
  422. BrickC = BrickColor.new
  423. Cos = math.cos
  424. Acos = math.acos
  425. Sin = math.sin
  426. Asin = math.asin
  427. Abs = math.abs
  428. Mrandom = math.random
  429. Floor = math.floor
  430. random = math.random
  431. radian = math.rad
  432. Vec3 = Vector3.new
  433. cFrame = CFrame.new
  434. Euler = CFrame.fromEulerAnglesXYZ
  435. -------------------------------------------------------
  436. --End Good Stuff--
  437. -------------------------------------------------------
  438. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  439. RSH, LSH = nil, nil
  440. RW = Instance.new("Weld")
  441. LW = Instance.new("Weld")
  442. RH = tors["Right Hip"]
  443. LH = tors["Left Hip"]
  444. RSH = tors["Right Shoulder"]
  445. LSH = tors["Left Shoulder"]
  446. RSH.Parent = nil
  447. LSH.Parent = nil
  448. RW.Name = "RW"
  449. RW.Part0 = tors
  450. RW.C0 = CF(1.5, 0.5, 0)
  451. RW.C1 = CF(0, 0.5, 0)
  452. RW.Part1 = ra
  453. RW.Parent = tors
  454. LW.Name = "LW"
  455. LW.Part0 = tors
  456. LW.C0 = CF(-1.5, 0.5, 0)
  457. LW.C1 = CF(0, 0.5, 0)
  458. LW.Part1 = la
  459. LW.Parent = tors
  460. Effects = {}
  461.  
  462. BTAUNT = Instance.new("Sound", tors)
  463. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  464. BTAUNT.Volume = 10
  465. BTAUNT.Pitch = 1
  466. BTAUNT.Looped = false
  467. BTAUNT.TimePosition = 0.2
  468.  
  469. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  470.  
  471. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  472. bat.Size = Vector3.new(1, 1, 5)
  473. bat.CanCollide = false
  474. bat:BreakJoints()
  475.  
  476. LeDrink = it("Model")
  477. LeDrink.Parent = char
  478. LeDrink.Name = "LeDrink"
  479. RHe = it("Part")
  480. RHe.Parent = LeDrink
  481. RHe.BrickColor = BrickColor.new("Really black")
  482. RHe.Locked = true
  483. RHe.CanCollide = false
  484. RHe.Transparency = 1
  485. PMesh = it("SpecialMesh")
  486. RHe.formFactor =  "Symmetric"
  487. PMesh.MeshType = "FileMesh"
  488. PMesh.MeshId = "rbxassetid://10470609"
  489. PMesh.TextureId = "rbxassetid://111405256"
  490. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  491. PMesh.Parent = RHe
  492. local RWeld = it("Weld")
  493. RWeld.Parent = RHe
  494. RWeld.Part0 = RHe
  495. RWeld.Part1 = ra
  496. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  497.  
  498. LeChips = it("Model")
  499. LeChips.Parent = char
  500. LeChips.Name = "LeChips"
  501. RHk = it("Part")
  502. RHk.Parent = LeChips
  503. RHk.BrickColor = BrickColor.new("Really black")
  504. RHk.Locked = true
  505. RHk.CanCollide = false
  506. RHk.Transparency = 1
  507. PMeshe = it("SpecialMesh")
  508. RHk.formFactor =  "Symmetric"
  509. PMeshe.MeshType = "FileMesh"
  510. PMeshe.MeshId = "rbxassetid://19106014"
  511. PMeshe.TextureId = "rbxassetid://342435650"
  512. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  513. PMeshe.Parent = RHk
  514. local RWelds = it("Weld")
  515. RWelds.Parent = RHk
  516. RWelds.Part0 = RHk
  517. RWelds.Part1 = ra
  518. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  519.  
  520. local LeDrink = "wiplolnotyet"
  521. local LeChips = "wipaswelllol"
  522. local Sitt = false
  523.  
  524. -------------------------------------------------------
  525. --Start HeartBeat--
  526. -------------------------------------------------------
  527. ArtificialHB = Instance.new("BindableEvent", script)
  528. ArtificialHB.Name = "Heartbeat"
  529. script:WaitForChild("Heartbeat")
  530.  
  531. frame = 1 / 60
  532. tf = 0
  533. allowframeloss = false
  534. tossremainder = false
  535.  
  536.  
  537. lastframe = tick()
  538. script.Heartbeat:Fire()
  539.  
  540.  
  541. game:GetService("RunService").Heartbeat:connect(function(s, p)
  542.     tf = tf + s
  543.     if tf >= frame then
  544.         if allowframeloss then
  545.             script.Heartbeat:Fire()
  546.             lastframe = tick()
  547.         else
  548.             for i = 1, math.floor(tf / frame) do
  549.                 script.Heartbeat:Fire()
  550.             end
  551.             lastframe = tick()
  552.         end
  553.         if tossremainder then
  554.             tf = 0
  555.         else
  556.             tf = tf - frame * math.floor(tf / frame)
  557.         end
  558.     end
  559. end)
  560. -------------------------------------------------------
  561. --End HeartBeat--
  562. -------------------------------------------------------
  563.  
  564.  
  565. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  566.     coroutine.resume(coroutine.create(function()
  567.         local intensity = 1 * Intensity
  568.         local rotM = 0.01 * Intensity
  569.         for i = 0, Length, 0.1 do
  570.             swait()
  571.             intensity = intensity - 0.05 * Intensity / Length
  572.             rotM = rotM - 5.0E-4 * Intensity / Length
  573.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  574.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  575.         end
  576.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  577.     end))
  578. end
  579.  
  580.         local joyemoji = Instance.new('ParticleEmitter', tors)
  581.         joyemoji.VelocitySpread = 2000
  582.         joyemoji.Lifetime = NumberRange.new(1)
  583.         joyemoji.Speed = NumberRange.new(40)
  584. joy= {}
  585. for i=0, 19 do
  586.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  587. end
  588. joyemoji.Size = NumberSequence.new(joy)
  589.         joyemoji.Rate = 0
  590.         joyemoji.LockedToPart = false
  591.         joyemoji.LightEmission = 0
  592.         joyemoji.Texture = "rbxassetid://1176402123"
  593.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  594.  
  595.  
  596.         local LIT = Instance.new('ParticleEmitter', tors)
  597.         LIT.VelocitySpread = 2000
  598.         LIT.Lifetime = NumberRange.new(1)
  599.         LIT.Speed = NumberRange.new(45)
  600. nani= {}
  601. for i=0, 19 do
  602.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  603. end
  604. LIT.Size = NumberSequence.new(nani)
  605.         LIT.Rate = 0
  606.         LIT.LockedToPart = false
  607.         LIT.LightEmission = 0
  608.         LIT.Texture = "rbxassetid://1492670151"
  609.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  610.  
  611.         local toast = Instance.new('ParticleEmitter', tors)
  612.         toast.VelocitySpread = 2000
  613.         toast.Lifetime = NumberRange.new(1)
  614.         toast.Speed = NumberRange.new(60)
  615. toasterstoasttoast= {}
  616. for i=0, 19 do
  617.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  618. end
  619. toast.Size = NumberSequence.new(toasterstoasttoast)
  620.         toast.Rate = 0
  621.         toast.LockedToPart = false
  622.         toast.LightEmission = 0
  623.         toast.Texture = "rbxassetid://436096230"
  624.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  625.  
  626.         local ok = Instance.new('ParticleEmitter', tors)
  627.         ok.VelocitySpread = 2000
  628.         ok.Lifetime = NumberRange.new(1)
  629.         ok.Speed = NumberRange.new(50)
  630. cool= {}
  631. for i=0, 19 do
  632.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  633. end
  634. ok.Size = NumberSequence.new(cool)
  635.         ok.Rate = 0
  636.         ok.LockedToPart = false
  637.         ok.LightEmission = 0
  638.         ok.Texture = "rbxassetid://636768448"
  639.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  640.  
  641. maincolor = BrickC("Really red")
  642. -------------------------------------------------------
  643. --Start Kyu's shitty stuff--
  644. -------------------------------------------------------
  645. function un_fun()
  646.         attack = true
  647.     hum.WalkSpeed = 0
  648.         BTAUNT:Play()
  649.         repeat
  650.         swait()
  651.         BTAUNT.Parent = tors
  652.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  653.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  654.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  655.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  656.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  657.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  658.     until BTAUNT.Playing == false
  659.         attack = false
  660.     hum.WalkSpeed = 40
  661. end
  662.  
  663. function Tauntmelon()
  664.     attack = true
  665.     hum.WalkSpeed = 0
  666.         CreateSound("1486343908", tors, 10, 1)
  667.     for i = 0, 9, 0.1 do
  668.         swait()
  669.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  670.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  671.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  672.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  673.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  674.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  675.     end
  676.     attack = false
  677.     hum.WalkSpeed = 40
  678. end
  679.  
  680. function fbiopenup()
  681.     attack = true
  682.     hum.WalkSpeed = 6
  683.         CreateSound("2156386052", tors, 10, 1)
  684.         Character.Head.face.Texture = "rbxassetid://12117740"
  685.     for i = 0, 5.56, 0.1 do
  686.         swait()
  687.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  688.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  689.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  690.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  691.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  692.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  693.     end
  694.     for i = 0,1.57,0.1 do
  695.         swait()
  696.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  697.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  698.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  699.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  700.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  701.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  702.     end
  703.     for i = 0,1.2,0.1 do
  704.         swait()
  705.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  706.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  707.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  708.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  709.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  710.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  711.     end
  712.     for i = 0,1.2,0.1 do
  713.         swait()
  714.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  715.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  716.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  717.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  718.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  719.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  720.     end
  721.     for i = 0,1.2,0.1 do
  722.         swait()
  723.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  724.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  725.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  726.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  727.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  728.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  729.     end
  730.     for i = 0,1.2,0.1 do
  731.         swait()
  732.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  733.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  734.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  735.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  736.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  737.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  738.     end
  739.     for i = 0,1,0.1 do
  740.         swait()
  741.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  742.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  743.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  744.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  745.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  746.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  747.     end
  748.     for i = 0,1,0.1 do
  749.         swait()
  750.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  751.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  752.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  753.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  754.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  755.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  756.     end
  757.     attack = false
  758.         Character.Head.face.Texture = "rbxassetid://620619801"
  759.     hum.WalkSpeed = 40
  760. end
  761.  
  762. function FindNearestHead(Position, Distance, SinglePlayer)
  763.     if SinglePlayer then
  764.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  765.     end
  766.     local List = {}
  767.     for i, v in pairs(workspace:GetChildren()) do
  768.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  769.             table.insert(List, v)
  770.         end
  771.     end
  772.     return List
  773. end
  774.  
  775. function SoulSteal(dude)
  776. if dude.Name ~= char then
  777. local bgf = IT("BodyGyro", dude.Head)
  778. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  779. local val = IT("BoolValue", dude)
  780. val.Name = "IsHit"
  781. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  782. local soulst = coroutine.wrap(function()
  783. local soul = Instance.new("Part",dude)
  784. soul.Size = Vector3.new(1,1,1)
  785. soul.CanCollide = false
  786. soul.Anchored = false
  787. soul.Position = torso.Position
  788. soul.Transparency = 1
  789. local PartEmmit1 = IT("ParticleEmitter", soul)
  790. PartEmmit1.LightEmission = 1
  791. PartEmmit1.Texture = "rbxassetid://569507414"
  792. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  793. PartEmmit1.Rate = 250
  794. PartEmmit1.Lifetime = NumberRange.new(1.6)
  795. PartEmmit1.Size = NumberSequence.new({
  796.     NumberSequenceKeypoint.new(0, 1, 0),
  797.     NumberSequenceKeypoint.new(1, 0, 0)
  798. })
  799. PartEmmit1.Transparency = NumberSequence.new({
  800.     NumberSequenceKeypoint.new(0, 0, 0),
  801.     NumberSequenceKeypoint.new(1, 1, 0)
  802. })
  803. PartEmmit1.Speed = NumberRange.new(0, 0)
  804. PartEmmit1.VelocitySpread = 30000
  805. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  806. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  807. local BodPoss = IT("BodyPosition", soul)
  808. BodPoss.P = 3000
  809. BodPoss.D = 1000
  810. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  811. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  812. wait(1.6)
  813. soul.Touched:connect(function(hit)
  814.     if hit.Parent == char then
  815.     soul:Destroy()
  816.     end
  817. end)
  818. wait(1.2)
  819. while soul do
  820.     swait()
  821.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  822.     BodPoss.Position = tors.Position
  823. end
  824. end)
  825.     soulst()
  826.     end
  827. end
  828. function FaceMouse()
  829. local   Cam = workspace.CurrentCamera
  830.     return {
  831.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  832.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  833.     }
  834. end
  835.  
  836. function Eviscerate(dude)
  837.     if dude.Name ~= char then
  838.         local bgf = IT("BodyGyro", dude.Head)
  839.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  840.         local val = IT("BoolValue", dude)
  841.         val.Name = "IsHit"
  842.         local ds = coroutine.wrap(function()
  843.             dude:WaitForChild("Head"):BreakJoints()
  844.             wait(0.5)
  845.             target = nil
  846.             coroutine.resume(coroutine.create(function()
  847.                 for i, v in pairs(dude:GetChildren()) do
  848.                     if v:IsA("Accessory") then
  849.                         v:Destroy()
  850.                     end
  851.                     if v:IsA("Humanoid") then
  852.                         v:Destroy()
  853.                     end
  854.                     if v:IsA("CharacterMesh") then
  855.                         v:Destroy()
  856.                     end
  857.                     if v:IsA("Model") then
  858.                         v:Destroy()
  859.                     end
  860.                     if v:IsA("Part") or v:IsA("MeshPart") then
  861.                         for x, o in pairs(v:GetChildren()) do
  862.                             if o:IsA("Decal") then
  863.                                 o:Destroy()
  864.                             end
  865.                         end
  866.                         coroutine.resume(coroutine.create(function()
  867.                             v.Material = "Neon"
  868.                             v.CanCollide = false
  869.                             local PartEmmit1 = IT("ParticleEmitter", v)
  870.                             PartEmmit1.LightEmission = 1
  871.                             PartEmmit1.Texture = "rbxassetid://284205403"
  872.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  873.                             PartEmmit1.Rate = 150
  874.                             PartEmmit1.Lifetime = NumberRange.new(1)
  875.                             PartEmmit1.Size = NumberSequence.new({
  876.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  877.                                 NumberSequenceKeypoint.new(1, 0, 0)
  878.                             })
  879.                             PartEmmit1.Transparency = NumberSequence.new({
  880.                                 NumberSequenceKeypoint.new(0, 0, 0),
  881.                                 NumberSequenceKeypoint.new(1, 1, 0)
  882.                             })
  883.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  884.                             PartEmmit1.VelocitySpread = 30000
  885.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  886.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  887.                             local BodPoss = IT("BodyPosition", v)
  888.                             BodPoss.P = 3000
  889.                             BodPoss.D = 1000
  890.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  891.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  892.                             v.Color = maincolor.Color
  893.                             coroutine.resume(coroutine.create(function()
  894.                                 for i = 0, 49 do
  895.                                     swait(1)
  896.                                     v.Transparency = v.Transparency + 0.08
  897.                                 end
  898.                                 wait(0.5)
  899.                                 PartEmmit1.Enabled = false
  900.                                 wait(3)
  901.                                 v:Destroy()
  902.                                 dude:Destroy()
  903.                             end))
  904.                         end))
  905.                     end
  906.                 end
  907.             end))
  908.         end)
  909.         ds()
  910.     end
  911. end
  912.  
  913. function ragdoll(model)
  914.     local char = model
  915.     torso = char.HumanoidRootPart
  916.     torso2 = char.Torso
  917.     LW.Parent = nil
  918.     RW.Parent = nil
  919.     LH.Parent = nil
  920.     RH.Parent = nil
  921.         if hum ~= nil then
  922.         hum.PlatformStand = true
  923.         end
  924.  
  925.         local Head = char:FindFirstChild("Head")
  926.         if Head then
  927.             local Neck = Instance.new("Weld")
  928.             Neck.Name = "Neck"
  929.             Neck.Part0 = torso
  930.             Neck.Part1 = Head
  931.             Neck.C0 = CFrame.new(0, 1.5, 0)
  932.             Neck.C1 = CFrame.new()
  933.             Neck.Parent = torso
  934.         end
  935.         local Limb = char:FindFirstChild("Right Arm")
  936.         if Limb then
  937.  
  938.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  939.             local Joint = Instance.new("Glue")
  940.             Joint.Name = "RightShoulder"
  941.             Joint.Part0 = torso
  942.             Joint.Part1 = Limb
  943.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  944.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  945.             Joint.Parent = torso
  946.  
  947.             local B = Instance.new("Part")
  948.             B.TopSurface = 0
  949.             B.BottomSurface = 0
  950.             B.formFactor = "Symmetric"
  951.             B.Size = Vector3.new(1, 1, 1)
  952.             B.Transparency = 1
  953.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  954.             B.Parent = char
  955.             local W = Instance.new("Weld")
  956.             W.Part0 = Limb
  957.             W.Part1 = B
  958.             W.C0 = CFrame.new(0, -0.5, 0)
  959.             W.Parent = Limb
  960.  
  961.         end
  962.         local Limb = char:FindFirstChild("Left Arm")
  963.         if Limb then
  964.  
  965.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  966.             local Joint = Instance.new("Glue")
  967.             Joint.Name = "LeftShoulder"
  968.             Joint.Part0 = torso
  969.             Joint.Part1 = Limb
  970.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  971.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  972.             Joint.Parent = torso
  973.  
  974.             local B = Instance.new("Part")
  975.             B.TopSurface = 0
  976.             B.BottomSurface = 0
  977.             B.formFactor = "Symmetric"
  978.             B.Size = Vector3.new(1, 1, 1)
  979.             B.Transparency = 1
  980.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  981.             B.Parent = char
  982.             local W = Instance.new("Weld")
  983.             W.Part0 = Limb
  984.             W.Part1 = B
  985.             W.C0 = CFrame.new(0, -0.5, 0)
  986.             W.Parent = Limb
  987.  
  988.         end
  989.         local Limb = char:FindFirstChild("Right Leg")
  990.         if Limb then
  991.  
  992.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  993.             local Joint = Instance.new("Glue")
  994.             Joint.Name = "RightHip"
  995.             Joint.Part0 = torso
  996.             Joint.Part1 = Limb
  997.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  998.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  999.             Joint.Parent = torso
  1000.  
  1001.             local B = Instance.new("Part")
  1002.             B.TopSurface = 0
  1003.             B.BottomSurface = 0
  1004.             B.formFactor = "Symmetric"
  1005.             B.Size = Vector3.new(1, 1, 1)
  1006.             B.Transparency = 1
  1007.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1008.             B.Parent = char
  1009.             local W = Instance.new("Weld")
  1010.             W.Part0 = Limb
  1011.             W.Part1 = B
  1012.             W.C0 = CFrame.new(0, -0.5, 0)
  1013.             W.Parent = Limb
  1014.  
  1015.         end
  1016.         local Limb = char:FindFirstChild("Left Leg")
  1017.         if Limb then
  1018.  
  1019.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1020.             local Joint = Instance.new("Glue")
  1021.             Joint.Name = "LeftHip"
  1022.             Joint.Part0 = torso
  1023.             Joint.Part1 = Limb
  1024.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1025.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1026.             Joint.Parent = torso
  1027.  
  1028.             local B = Instance.new("Part")
  1029.             B.TopSurface = 0
  1030.             B.BottomSurface = 0
  1031.             B.formFactor = "Symmetric"
  1032.             B.Size = Vector3.new(1, 1, 1)
  1033.             B.Transparency = 1
  1034.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1035.             B.Parent = char
  1036.             local W = Instance.new("Weld")
  1037.             W.Part0 = Limb
  1038.             W.Part1 = B
  1039.             W.C0 = CFrame.new(0, -0.5, 0)
  1040.             W.Parent = Limb
  1041.  
  1042.         end
  1043.         --[
  1044.         local Bar = Instance.new("Part")
  1045.         Bar.TopSurface = 0
  1046.         Bar.BottomSurface = 0
  1047.         Bar.formFactor = "Symmetric"
  1048.         Bar.Size = Vector3.new(1, 1, 1)
  1049.         Bar.Transparency = 1
  1050.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1051.         Bar.Parent = char
  1052.         local Weld = Instance.new("Weld")
  1053.         Weld.Part0 = torso
  1054.         Weld.Part1 = Bar
  1055.         Weld.C0 = CFrame.new(0, 0.5, 0)
  1056.         Weld.Parent = torso
  1057.         --]]
  1058.  
  1059. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1060.  
  1061. end
  1062.  
  1063. -------------------------------------------------------
  1064. --End Kyu's shitty stuff--
  1065. -------------------------------------------------------
  1066.  
  1067. -------------------------------------------------------
  1068. --Start Important Functions--
  1069. -------------------------------------------------------
  1070. function swait(num)
  1071.     if num == 0 or num == nil then
  1072.         game:service("RunService").Stepped:wait(0)
  1073.     else
  1074.         for i = 0, num do
  1075.             game:service("RunService").Stepped:wait(0)
  1076.         end
  1077.     end
  1078. end
  1079. function thread(f)
  1080.     coroutine.resume(coroutine.create(f))
  1081. end
  1082. function clerp(a, b, t)
  1083.     local qa = {
  1084.         QuaternionFromCFrame(a)
  1085.     }
  1086.     local qb = {
  1087.         QuaternionFromCFrame(b)
  1088.     }
  1089.     local ax, ay, az = a.x, a.y, a.z
  1090.     local bx, by, bz = b.x, b.y, b.z
  1091.     local _t = 1 - t
  1092.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1093. end
  1094. function QuaternionFromCFrame(cf)
  1095.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1096.     local trace = m00 + m11 + m22
  1097.     if trace > 0 then
  1098.         local s = math.sqrt(1 + trace)
  1099.         local recip = 0.5 / s
  1100.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1101.     else
  1102.         local i = 0
  1103.         if m00 < m11 then
  1104.             i = 1
  1105.         end
  1106.         if m22 > (i == 0 and m00 or m11) then
  1107.             i = 2
  1108.         end
  1109.         if i == 0 then
  1110.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1111.             local recip = 0.5 / s
  1112.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1113.         elseif i == 1 then
  1114.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1115.             local recip = 0.5 / s
  1116.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1117.         elseif i == 2 then
  1118.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1119.             local recip = 0.5 / s
  1120.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1121.         end
  1122.     end
  1123. end
  1124. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1125.     local xs, ys, zs = x + x, y + y, z + z
  1126.     local wx, wy, wz = w * xs, w * ys, w * zs
  1127.     local xx = x * xs
  1128.     local xy = x * ys
  1129.     local xz = x * zs
  1130.     local yy = y * ys
  1131.     local yz = y * zs
  1132.     local zz = z * zs
  1133.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1134. end
  1135. function QuaternionSlerp(a, b, t)
  1136.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1137.     local startInterp, finishInterp
  1138.     if cosTheta >= 1.0E-4 then
  1139.         if 1 - cosTheta > 1.0E-4 then
  1140.             local theta = math.acos(cosTheta)
  1141.             local invSinTheta = 1 / Sin(theta)
  1142.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1143.             finishInterp = Sin(t * theta) * invSinTheta
  1144.         else
  1145.             startInterp = 1 - t
  1146.             finishInterp = t
  1147.         end
  1148.     elseif 1 + cosTheta > 1.0E-4 then
  1149.         local theta = math.acos(-cosTheta)
  1150.         local invSinTheta = 1 / Sin(theta)
  1151.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1152.         finishInterp = Sin(t * theta) * invSinTheta
  1153.     else
  1154.         startInterp = t - 1
  1155.         finishInterp = t
  1156.     end
  1157.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1158. end
  1159. function rayCast(Position, Direction, Range, Ignore)
  1160.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1161. end
  1162. local RbxUtility = LoadLibrary("RbxUtility")
  1163. local Create = RbxUtility.Create
  1164. local insta = true
  1165.  
  1166. -------------------------------------------------------
  1167. --Start Damage Function--
  1168. -------------------------------------------------------
  1169. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1170.     if hit.Parent == nil then
  1171.         return
  1172.     end
  1173.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1174.     for _, v in pairs(hit.Parent:children()) do
  1175.         if v:IsA("Humanoid") then
  1176.             h = v
  1177.         end
  1178.     end
  1179.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1180.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1181.          end
  1182.  
  1183.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1184.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1185.             if hit.Parent.DebounceHit.Value == true then
  1186.                 return
  1187.             end
  1188.         end
  1189.          if insta == true then
  1190.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1191.          end
  1192.         local c = Create("ObjectValue"){
  1193.             Name = "creator",
  1194.             Value = game:service("Players").LocalPlayer,
  1195.             Parent = h,
  1196.         }
  1197.         game:GetService("Debris"):AddItem(c, .5)
  1198.         CreateSound("958257111", hit, 10, 1)
  1199.         local Damage = math.random(minim, maxim)
  1200.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1201.         local blocked = false
  1202.         local block = hit.Parent:findFirstChild("Block")
  1203.         if block ~= nil then
  1204.             if block.className == "IntValue" then
  1205.                 if block.Value > 0 then
  1206.                     blocked = true
  1207.                     block.Value = block.Value - 1
  1208.                 end
  1209.             end
  1210.         end
  1211.         if blocked == false then
  1212.             h.Health = h.Health - Damage
  1213.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1214.         else
  1215.             h.Health = h.Health - (Damage / 2)
  1216.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1217.         end
  1218.         if Type == "Knockdown" then
  1219.             local hum = hit.Parent.Humanoid
  1220.             hum.PlatformStand = true
  1221.             coroutine.resume(coroutine.create(function(HHumanoid)
  1222.                 swait(1)
  1223.                 HHumanoid.PlatformStand = false
  1224.             end), hum)
  1225.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1226.             local bodvol = Create("BodyVelocity"){
  1227.                 velocity = angle * knockback,
  1228.                 P = 5000,
  1229.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1230.                 Parent = hit,
  1231.             }
  1232.             local rl = Create("BodyAngularVelocity"){
  1233.                 P = 3000,
  1234.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1235.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1236.                 Parent = hit,
  1237.             }
  1238.             game:GetService("Debris"):AddItem(bodvol, .5)
  1239.             game:GetService("Debris"):AddItem(rl, .5)
  1240.         elseif Type == "Normal" then
  1241.             local vp = Create("BodyVelocity"){
  1242.                 P = 500,
  1243.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1244.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1245.             }
  1246.             if knockback > 0 then
  1247.                 vp.Parent = hit.Parent.Torso
  1248.             end
  1249.             game:GetService("Debris"):AddItem(vp, .5)
  1250.         elseif Type == "Up" then
  1251.             local bodyVelocity = Create("BodyVelocity"){
  1252.                 velocity = Vector3.new(0, 20, 0),
  1253.                 P = 5000,
  1254.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1255.                 Parent = hit,
  1256.             }
  1257.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1258.         elseif Type == "DarkUp" then
  1259.             coroutine.resume(coroutine.create(function()
  1260.                 for i = 0, 1, 0.1 do
  1261.                     swait()
  1262.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1263.                 end
  1264.             end))
  1265.             local bodyVelocity = Create("BodyVelocity"){
  1266.                 velocity = Vector3.new(0, 20, 0),
  1267.                 P = 5000,
  1268.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1269.                 Parent = hit,
  1270.             }
  1271.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1272.         elseif Type == "Snare" then
  1273.             local bp = Create("BodyPosition"){
  1274.                 P = 2000,
  1275.                 D = 100,
  1276.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1277.                 position = hit.Parent.Torso.Position,
  1278.                 Parent = hit.Parent.Torso,
  1279.             }
  1280.             game:GetService("Debris"):AddItem(bp, 1)
  1281.         elseif Type == "Freeze" then
  1282.             local BodPos = Create("BodyPosition"){
  1283.                 P = 50000,
  1284.                 D = 1000,
  1285.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1286.                 position = hit.Parent.Torso.Position,
  1287.                 Parent = hit.Parent.Torso,
  1288.             }
  1289.             local BodGy = Create("BodyGyro") {
  1290.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1291.                 P = 20e+003,
  1292.                 Parent = hit.Parent.Torso,
  1293.                 cframe = hit.Parent.Torso.CFrame,
  1294.             }
  1295.             hit.Parent.Torso.Anchored = true
  1296.             coroutine.resume(coroutine.create(function(Part)
  1297.                 swait(1.5)
  1298.                 Part.Anchored = false
  1299.             end), hit.Parent.Torso)
  1300.             game:GetService("Debris"):AddItem(BodPos, 3)
  1301.             game:GetService("Debris"):AddItem(BodGy, 3)
  1302.         end
  1303.         local debounce = Create("BoolValue"){
  1304.             Name = "DebounceHit",
  1305.             Parent = hit.Parent,
  1306.             Value = true,
  1307.         }
  1308.         game:GetService("Debris"):AddItem(debounce, Delay)
  1309.         c = Create("ObjectValue"){
  1310.             Name = "creator",
  1311.             Value = Player,
  1312.             Parent = h,
  1313.         }
  1314.         game:GetService("Debris"):AddItem(c, .5)
  1315.     end
  1316. end
  1317. -------------------------------------------------------
  1318. --End Damage Function--
  1319. -------------------------------------------------------
  1320.  
  1321. -------------------------------------------------------
  1322. --Start Damage Function Customization--
  1323. -------------------------------------------------------
  1324. function ShowDamage(Pos, Text, Time, Color)
  1325.     local Rate = (1 / 30)
  1326.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1327.     local Text = (Text or "")
  1328.     local Time = (Time or 2)
  1329.     local Color = (Color or Color3.new(1, 0, 1))
  1330.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1331.     EffectPart.Anchored = true
  1332.     local BillboardGui = Create("BillboardGui"){
  1333.         Size = UDim2.new(3, 0, 3, 0),
  1334.         Adornee = EffectPart,
  1335.         Parent = EffectPart,
  1336.     }
  1337.     local TextLabel = Create("TextLabel"){
  1338.         BackgroundTransparency = 1,
  1339.         Size = UDim2.new(1, 0, 1, 0),
  1340.         Text = Text,
  1341.         Font = "Bodoni",
  1342.         TextColor3 = Color,
  1343.         TextScaled = true,
  1344.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1345.         Parent = BillboardGui,
  1346.     }
  1347.     game.Debris:AddItem(EffectPart, (Time))
  1348.     EffectPart.Parent = game:GetService("Workspace")
  1349.     delay(0, function()
  1350.         local Frames = (Time / Rate)
  1351.         for Frame = 1, Frames do
  1352.             wait(Rate)
  1353.             local Percent = (Frame / Frames)
  1354.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1355.             TextLabel.TextTransparency = Percent
  1356.         end
  1357.         if EffectPart and EffectPart.Parent then
  1358.             EffectPart:Destroy()
  1359.         end
  1360.     end)
  1361. end
  1362. -------------------------------------------------------
  1363. --End Damage Function Customization--
  1364. -------------------------------------------------------
  1365.  
  1366. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1367.   for _, c in pairs(workspace:children()) do
  1368.     local hum = c:findFirstChild("Humanoid")
  1369.     if hum ~= nil then
  1370.       local head = c:findFirstChild("Head")
  1371.       if head ~= nil then
  1372.         local targ = head.Position - Part.Position
  1373.         local mag = targ.magnitude
  1374.         if magni >= mag and c.Name ~= plr.Name then
  1375.            
  1376.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1377.         end
  1378.       end
  1379.     end
  1380.   end
  1381. end
  1382.  
  1383.  
  1384. CFuncs = {
  1385.     Part = {
  1386.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1387.             local Part = Create("Part")({
  1388.                 Parent = Parent,
  1389.                 Reflectance = Reflectance,
  1390.                 Transparency = Transparency,
  1391.                 CanCollide = false,
  1392.                 Locked = true,
  1393.                 BrickColor = BrickColor.new(tostring(BColor)),
  1394.                 Name = Name,
  1395.                 Size = Size,
  1396.                 Material = Material
  1397.             })
  1398.             RemoveOutlines(Part)
  1399.             return Part
  1400.         end
  1401.     },
  1402.     Mesh = {
  1403.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1404.             local Msh = Create(Mesh)({
  1405.                 Parent = Part,
  1406.                 Offset = OffSet,
  1407.                 Scale = Scale
  1408.             })
  1409.             if Mesh == "SpecialMesh" then
  1410.                 Msh.MeshType = MeshType
  1411.                 Msh.MeshId = MeshId
  1412.             end
  1413.             return Msh
  1414.         end
  1415.     },
  1416.     Mesh = {
  1417.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1418.             local Msh = Create(Mesh)({
  1419.                 Parent = Part,
  1420.                 Offset = OffSet,
  1421.                 Scale = Scale
  1422.             })
  1423.             if Mesh == "SpecialMesh" then
  1424.                 Msh.MeshType = MeshType
  1425.                 Msh.MeshId = MeshId
  1426.             end
  1427.             return Msh
  1428.         end
  1429.     },
  1430.     Weld = {
  1431.         Create = function(Parent, Part0, Part1, C0, C1)
  1432.             local Weld = Create("Weld")({
  1433.                 Parent = Parent,
  1434.                 Part0 = Part0,
  1435.                 Part1 = Part1,
  1436.                 C0 = C0,
  1437.                 C1 = C1
  1438.             })
  1439.             return Weld
  1440.         end
  1441.     },
  1442.     Sound = {
  1443.         Create = function(id, par, vol, pit)
  1444.             coroutine.resume(coroutine.create(function()
  1445.                 local S = Create("Sound")({
  1446.                     Volume = vol,
  1447.                     Pitch = pit or 1,
  1448.                     SoundId = id,
  1449.                     Parent = par or workspace
  1450.                 })
  1451.                 wait()
  1452.                 S:play()
  1453.                 game:GetService("Debris"):AddItem(S, 6)
  1454.             end))
  1455.         end
  1456.     },
  1457.     ParticleEmitter = {
  1458.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1459.             local fp = Create("ParticleEmitter")({
  1460.                 Parent = Parent,
  1461.                 Color = ColorSequence.new(Color1, Color2),
  1462.                 LightEmission = LightEmission,
  1463.                 Size = Size,
  1464.                 Texture = Texture,
  1465.                 Transparency = Transparency,
  1466.                 ZOffset = ZOffset,
  1467.                 Acceleration = Accel,
  1468.                 Drag = Drag,
  1469.                 LockedToPart = LockedToPart,
  1470.                 VelocityInheritance = VelocityInheritance,
  1471.                 EmissionDirection = EmissionDirection,
  1472.                 Enabled = Enabled,
  1473.                 Lifetime = LifeTime,
  1474.                 Rate = Rate,
  1475.                 Rotation = Rotation,
  1476.                 RotSpeed = RotSpeed,
  1477.                 Speed = Speed,
  1478.                 VelocitySpread = VelocitySpread
  1479.             })
  1480.             return fp
  1481.         end
  1482.     }
  1483. }
  1484. function RemoveOutlines(part)
  1485.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1486. end
  1487. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1488.     local Part = Create("Part")({
  1489.         formFactor = FormFactor,
  1490.         Parent = Parent,
  1491.         Reflectance = Reflectance,
  1492.         Transparency = Transparency,
  1493.         CanCollide = false,
  1494.         Locked = true,
  1495.         BrickColor = BrickColor.new(tostring(BColor)),
  1496.         Name = Name,
  1497.         Size = Size,
  1498.         Material = Material
  1499.     })
  1500.     RemoveOutlines(Part)
  1501.     return Part
  1502. end
  1503. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1504.     local Msh = Create(Mesh)({
  1505.         Parent = Part,
  1506.         Offset = OffSet,
  1507.         Scale = Scale
  1508.     })
  1509.     if Mesh == "SpecialMesh" then
  1510.         Msh.MeshType = MeshType
  1511.         Msh.MeshId = MeshId
  1512.     end
  1513.     return Msh
  1514. end
  1515. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1516.     local Weld = Create("Weld")({
  1517.         Parent = Parent,
  1518.         Part0 = Part0,
  1519.         Part1 = Part1,
  1520.         C0 = C0,
  1521.         C1 = C1
  1522.     })
  1523.     return Weld
  1524. end
  1525.  
  1526. -------------------------------------------------------
  1527. --Start Effect Function--
  1528. -------------------------------------------------------
  1529. EffectModel = Instance.new("Model", char)
  1530. Effects = {
  1531.   Block = {
  1532.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1533.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1534.       prt.Anchored = true
  1535.       prt.CFrame = cframe
  1536.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1537.       game:GetService("Debris"):AddItem(prt, 10)
  1538.       if Type == 1 or Type == nil then
  1539.         table.insert(Effects, {
  1540.           prt,
  1541.           "Block1",
  1542.           delay,
  1543.           x3,
  1544.           y3,
  1545.           z3,
  1546.           msh
  1547.         })
  1548.       elseif Type == 2 then
  1549.         table.insert(Effects, {
  1550.           prt,
  1551.           "Block2",
  1552.           delay,
  1553.           x3,
  1554.           y3,
  1555.           z3,
  1556.           msh
  1557.         })
  1558.       else
  1559.         table.insert(Effects, {
  1560.           prt,
  1561.           "Block3",
  1562.           delay,
  1563.           x3,
  1564.           y3,
  1565.           z3,
  1566.           msh
  1567.         })
  1568.       end
  1569.     end
  1570.   },
  1571.   Sphere = {
  1572.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1573.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1574.       prt.Anchored = true
  1575.       prt.CFrame = cframe
  1576.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1577.       game:GetService("Debris"):AddItem(prt, 10)
  1578.       table.insert(Effects, {
  1579.         prt,
  1580.         "Cylinder",
  1581.         delay,
  1582.         x3,
  1583.         y3,
  1584.         z3,
  1585.         msh
  1586.       })
  1587.     end
  1588.   },
  1589.   Cylinder = {
  1590.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1591.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1592.       prt.Anchored = true
  1593.       prt.CFrame = cframe
  1594.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1595.       game:GetService("Debris"):AddItem(prt, 10)
  1596.       table.insert(Effects, {
  1597.         prt,
  1598.         "Cylinder",
  1599.         delay,
  1600.         x3,
  1601.         y3,
  1602.         z3,
  1603.         msh
  1604.       })
  1605.     end
  1606.   },
  1607.   Wave = {
  1608.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1609.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1610.       prt.Anchored = true
  1611.       prt.CFrame = cframe
  1612.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1613.       game:GetService("Debris"):AddItem(prt, 10)
  1614.       table.insert(Effects, {
  1615.         prt,
  1616.         "Cylinder",
  1617.         delay,
  1618.         x3 / 60,
  1619.         y3 / 60,
  1620.         z3 / 60,
  1621.         msh
  1622.       })
  1623.     end
  1624.   },
  1625.   Ring = {
  1626.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1627.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1628.       prt.Anchored = true
  1629.       prt.CFrame = cframe
  1630.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1631.       game:GetService("Debris"):AddItem(prt, 10)
  1632.       table.insert(Effects, {
  1633.         prt,
  1634.         "Cylinder",
  1635.         delay,
  1636.         x3,
  1637.         y3,
  1638.         z3,
  1639.         msh
  1640.       })
  1641.     end
  1642.   },
  1643.   Break = {
  1644.     Create = function(brickcolor, cframe, x1, y1, z1)
  1645.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1646.       prt.Anchored = true
  1647.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1648.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1649.       local num = math.random(10, 50) / 1000
  1650.       game:GetService("Debris"):AddItem(prt, 10)
  1651.       table.insert(Effects, {
  1652.         prt,
  1653.         "Shatter",
  1654.         num,
  1655.         prt.CFrame,
  1656.         math.random() - math.random(),
  1657.         0,
  1658.         math.random(50, 100) / 100
  1659.       })
  1660.     end
  1661.   },
  1662. Spiral = {
  1663.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1664.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1665.       prt.Anchored = true
  1666.       prt.CFrame = cframe
  1667.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1668.       game:GetService("Debris"):AddItem(prt, 10)
  1669.       table.insert(Effects, {
  1670.         prt,
  1671.         "Cylinder",
  1672.         delay,
  1673.         x3,
  1674.         y3,
  1675.         z3,
  1676.         msh
  1677.       })
  1678.     end
  1679.   },
  1680. Push = {
  1681.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1682.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1683.       prt.Anchored = true
  1684.       prt.CFrame = cframe
  1685.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1686.       game:GetService("Debris"):AddItem(prt, 10)
  1687.       table.insert(Effects, {
  1688.         prt,
  1689.         "Cylinder",
  1690.         delay,
  1691.         x3,
  1692.         y3,
  1693.         z3,
  1694.         msh
  1695.       })
  1696.     end
  1697.   }
  1698. }
  1699. -------------------------------------------------------
  1700. --End Effect Function--
  1701. -------------------------------------------------------
  1702.  
  1703. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1704.     local NSound = nil
  1705.     coroutine.resume(coroutine.create(function()
  1706.         NSound = Instance.new("Sound", PARENT)
  1707.         NSound.Volume = VOLUME
  1708.         NSound.Pitch = PITCH
  1709.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1710.         swait()
  1711.         NSound:play()
  1712.         game:GetService("Debris"):AddItem(NSound, 10)
  1713.     end))
  1714.     return NSound
  1715. end
  1716.  
  1717.  
  1718. coroutine.resume(coroutine.create(function()
  1719.     while text ~= nil do
  1720.         swait()
  1721.         text.Rotation = math.random(-1.8,1.8)
  1722.     end
  1723. end))
  1724.  
  1725. angery = false
  1726.  
  1727.  
  1728. -------------------------------------------------------
  1729. --End Important Functions--
  1730. -------------------------------------------------------
  1731.  
  1732. lul = Instance.new("Sound", tors) --le musice
  1733. lul.Pitch = 1
  1734.  
  1735. local mu = math.random(1,14)
  1736. if mu == 1 then
  1737.     lul.SoundId = "rbxassetid://193889412"
  1738. end
  1739. if mu == 2 then
  1740.     lul.SoundId = "rbxassetid://274690929"
  1741. end
  1742. if mu == 3 then
  1743.     lul.SoundId = "rbxassetid://1241998626"
  1744. end
  1745. if mu == 4 then
  1746.     lul.SoundId = "rbxassetid://1878962648"
  1747. end
  1748. if mu == 5 then
  1749.     lul.SoundId = "rbxassetid://185117072"
  1750. end
  1751. if mu == 6 then
  1752.     lul.SoundId = "rbxassetid://295856024"
  1753. end
  1754. if mu == 7 then
  1755.     lul.SoundId = "rbxassetid://2054013600"
  1756. end
  1757. if mu == 8 then
  1758.     lul.SoundId = "rbxassetid://1463709693"
  1759.     lul.Pitch = 1.4
  1760. end
  1761. if mu == 9 then
  1762.     lul.SoundId = "rbxassetid://575705300"
  1763. end
  1764. if mu == 10 then
  1765.     lul.SoundId = "rbxassetid://142924062"
  1766. end
  1767. if mu == 11 then
  1768.     lul.SoundId = "rbxassetid://251072363"
  1769. end
  1770. if mu == 12 then
  1771.     lul.SoundId = "rbxassetid://731061980"
  1772. end
  1773. if mu == 13 then
  1774.     lul.SoundId = "rbxassetid://455682677"
  1775. end
  1776. if mu == 14 then
  1777.     lul.SoundId = "rbxassetid://1283123885"
  1778. end
  1779.  
  1780. lul.Volume = 4.7
  1781. lul.TimePosition = 0
  1782. lul.Looped = true
  1783. lul:Play()
  1784.  
  1785. NEWS = Instance.new("Sound", tors) --O NO
  1786. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1787. NEWS.Volume = 100
  1788. NEWS.Pitch = 1
  1789. NEWS.Looped = false
  1790. NEWS.TimePosition = 1
  1791.  
  1792. AAAAA = Instance.new("Sound", tors) --aaa
  1793. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1794. AAAAA.Volume = 10
  1795. AAAAA.Pitch = 1
  1796. AAAAA.Looped = false
  1797. AAAAA.TimePosition = 1
  1798.  
  1799. MERKIO = Instance.new("Sound", tors) --why
  1800. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1801. MERKIO.Volume = 10
  1802. MERKIO.Pitch = 1
  1803. MERKIO.Looped = false
  1804. MERKIO.TimePosition = 0
  1805.  
  1806. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1807. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1808. MERKIO2.Volume = 10
  1809. MERKIO2.Pitch = 1
  1810. MERKIO2.Looped = false
  1811. MERKIO2.TimePosition = 0
  1812.  
  1813. thonks = Instance.new("Sound", tors) --wat?
  1814. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1815. thonks.Volume = 10
  1816. thonks.Pitch = 1
  1817. thonks.Looped = false
  1818. thonks.TimePosition = 0
  1819.  
  1820. gudsong = Instance.new("Sound", tors) --seizure time
  1821. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1822. gudsong.Volume = 10
  1823. gudsong.Pitch = 1
  1824. gudsong.Looped = true
  1825. gudsong.TimePosition = 6.6
  1826.  
  1827. -------------------------------------------------------
  1828. --Start Music Option--
  1829. -------------------------------------------------------
  1830. ;
  1831. -------------------------------------------------------
  1832. --End Music Option--
  1833. -------------------------------------------------------
  1834. --hi fat >:)
  1835. -------------------------------------------------------
  1836. --Start Attacks N Stuff--
  1837. -------------------------------------------------------
  1838.  
  1839. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1840.     attack = true
  1841.  
  1842.     hum.WalkSpeed = 40
  1843.     lul:Pause()
  1844.         Character.Head.face.Texture = "rbxassetid://620619801"
  1845.         NEWS:Play()
  1846.         repeat
  1847.                 NEWS.Parent = tors
  1848.         swait()
  1849.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1850.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1851.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1852.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1853.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1854.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1855.     until NEWS.Playing == false
  1856.         local S = Instance.new("Explosion",workspace)    
  1857.         S.Position = tors.Position
  1858.         S.BlastPressure = 999
  1859.         S.BlastRadius = 45
  1860.         S.ExplosionType = 0
  1861.     attack = false
  1862.     hum.WalkSpeed = 40
  1863.     lul:Resume()
  1864.         Character.Head.face.Texture = "rbxassetid://620619801"
  1865.     attack = false
  1866.     hum.WalkSpeed = 40
  1867. end
  1868.  
  1869. function sneakonehundred()
  1870.     attack = true
  1871.     hum.WalkSpeed = 0.03
  1872.         Character.Head.face.Texture = "rbxassetid://1667792"
  1873.         CreateSound("1542642349", tors, 10, 1.05)
  1874.     for i = 0,20,0.1 do
  1875.         swait()
  1876.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1877.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1878.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1879.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1880.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1881.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1882.     end
  1883.         CreateSound("753450324", tors, 10, 1.05)
  1884.         wait(0.25)
  1885.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1886.     for i = 0,7,0.1 do
  1887.         swait()
  1888.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1889.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1890.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1891.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1892.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1893.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1894.     end
  1895.         Character.Head.face.Texture = "rbxassetid://620619801"
  1896.     attack = false
  1897.     hum.WalkSpeed = 40
  1898. end
  1899.  
  1900. function WRY() --WRYYYYYYY
  1901.     attack = true
  1902.     hum.WalkSpeed = 0.30
  1903.     CreateSound("794081034", hed, 10, 1)
  1904.         Character.Head.face.Texture = "rbxassetid://396389196"
  1905.     for i = 0,2,0.1 do
  1906.         swait()
  1907.         CameraEnshaking(1, 2)
  1908.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1909.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1910.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1911.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1912.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1913.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1914.     end
  1915.     for i = 0,14.7,0.1 do
  1916.         swait()
  1917.         CameraEnshaking(1, 3)
  1918.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1919.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1920.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1921.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1922.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1923.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1924.     end
  1925.     attack = false
  1926.         Character.Head.face.Texture = "rbxassetid://620619801"
  1927.     hum.WalkSpeed = 40
  1928. end
  1929.  
  1930. function DANCEFORME()
  1931.     attack = true
  1932.     texth.Text = "Squɑƚing."
  1933.     text.Text = ""
  1934.     lul:Pause()
  1935.         Character.Head.face.Texture = "rbxassetid://1676553712"
  1936.         MERKIO:Play()
  1937.         repeat
  1938.     for i = 0,0.37,0.03 do
  1939.         swait()
  1940.                 MERKIO.Parent = tors
  1941.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1942.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1943.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1944.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1945.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1946.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1947.     end
  1948.         for i = 0,0.37,0.03 do
  1949.                 swait()
  1950.                 MERKIO.Parent = tors
  1951.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1952.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1953.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1954.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1955.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1956.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1957.         end
  1958.         until MERKIO.Playing == false
  1959.         MERKIO:Stop()
  1960.         Character.Head.face.Texture = "rbxassetid://620619801"
  1961.     attack = false
  1962.     lul:Resume()
  1963.     texth.Text = ""
  1964.     text.Text = "Noti˅ɐ "
  1965.     hum.WalkSpeed = 40
  1966. end
  1967.  
  1968. function takethat()
  1969.         attack = true
  1970.         hum.WalkSpeed = 0
  1971.         CreateSound("1238240145", tors, 10, 1.05)
  1972.     for i = 0,8.3,0.1 do
  1973.         swait()
  1974.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1975.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1976.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1977.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1978.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1979.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1980.         end
  1981.         CreateSound("135165859", tors, 10, 1.05)
  1982.     for i = 0,6,0.1 do
  1983.         swait()
  1984.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1985.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1986.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1987.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1988.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1989.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1990.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1991.         end
  1992.         attack = false
  1993.         Character.Head.face.Texture = "rbxassetid://620619801"
  1994.         hum.WalkSpeed = 40
  1995. end
  1996. function thonki()
  1997.         attack = true
  1998.     text.Text = "Thinking..."
  1999.         hum.WalkSpeed = 6.5
  2000.         Character.Head.face.Texture = "rbxassetid://1528105298"
  2001.         thonks:Play()
  2002.     lul:Pause()
  2003.         repeat
  2004.     for i = 0,8.3,0.1 do
  2005.         swait()
  2006.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2007.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2008.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2009.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2010.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2011.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2012.         end
  2013.         until thonks.Playing == false
  2014.         thonks:Stop()
  2015.         attack = false
  2016.     text.Text = "Noti˅ɐ "
  2017.         Character.Head.face.Texture = "rbxassetid://620619801"
  2018.     lul:Resume()
  2019.         hum.WalkSpeed = 40
  2020. end
  2021. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2022. attack = true
  2023.         Character.Head.face.Texture = "rbxassetid://266304560"
  2024.     for i = 0,6,0.1 do
  2025.         swait()
  2026.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2027.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2028.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2029.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2030.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2031.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2032.     end
  2033.     CreateSound("1093102664", hed, 10, 1)
  2034.     CameraEnshaking(3, 8)
  2035.     for i = 0,2,0.1 do
  2036.         swait()
  2037.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2038.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2039.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2040.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2041.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2042.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2043.     end
  2044. Character.Head.face.Texture = "rbxassetid://30128383"
  2045. hum.MaxHealth = 0
  2046. ragdoll(char)
  2047. CreateSound("534269232", hed, 5, 1)
  2048. end
  2049.  
  2050. function dead()
  2051.     attack = true
  2052.     hum.WalkSpeed = 0.20
  2053.     CreateSound("137225991", hed, 10, 1)
  2054.         Character.Head.face.Texture = "rbxassetid://297512410"
  2055.     for i = 0,1.1,0.1 do
  2056.         swait()
  2057.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2058.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2059.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2060.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2061.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2062.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2063.     end
  2064.     for i = 0,1.1,0.1 do
  2065.         swait()
  2066.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2067.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2068.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2069.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2070.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2071.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2072.     end
  2073.     for i = 0,1.1,0.1 do
  2074.         swait()
  2075.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2076.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2077.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2078.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2079.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2080.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2081.     end
  2082.     for i = 0,1.1,0.1 do
  2083.         swait()
  2084.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2085.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2086.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2087.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2088.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2089.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2090.     end
  2091.     for i = 0,1.1,0.1 do
  2092.         swait()
  2093.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2094.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2095.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2096.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2097.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2098.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2099.     end
  2100.     for i = 0,1.1,0.1 do
  2101.         swait()
  2102.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2103.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2104.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2105.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2106.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2107.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2108.     end
  2109.     for i = 0,1.1,0.1 do
  2110.         swait()
  2111.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2112.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2113.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2114.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2115.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2116.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2117.     end
  2118.     for i = 0,1.1,0.1 do
  2119.         swait()
  2120.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2121.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2122.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2123.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2124.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2125.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2126.     end
  2127.     for i = 0,1.1,0.1 do
  2128.         swait()
  2129.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2130.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2131.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2132.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2133.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2134.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2135.     end
  2136.         Character.Head.face.Texture = "rbxassetid://273309187"
  2137.     for i = 0,9,0.1 do
  2138.         swait()
  2139.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2140.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2141.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2142.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2143.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2144.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2145.     end
  2146.     attack = false
  2147.         Character.Head.face.Texture = "rbxassetid://620619801"
  2148.     hum.WalkSpeed = 40
  2149. end
  2150.  
  2151. function ShutTheHellUp()
  2152.     attack = true
  2153.     hum.WalkSpeed = 2.01
  2154.     CreateSound("336377340", hed, 10, 1)
  2155.     for i = 0,3,0.1 do
  2156.         swait()
  2157.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2158.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2159.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2160.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2161.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2162.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2163.     end
  2164.     for i = 0,1.2,0.1 do
  2165.         swait()
  2166.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2167.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2168.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2169.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2170.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2171.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2172.     end
  2173.     for i = 0,1.2,0.1 do
  2174.         swait()
  2175.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2176.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2177.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2178.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2179.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2180.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2181.     end
  2182.     for i = 0,1.2,0.1 do
  2183.         swait()
  2184.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2185.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2186.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2187.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2188.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2189.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2190.     end
  2191.     for i = 0,1.2,0.1 do
  2192.         swait()
  2193.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2194.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2195.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2197.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2198.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2199.     end
  2200.     for i = 0,2,0.1 do
  2201.         swait()
  2202.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2203.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2204.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2205.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2206.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2207.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2208.     end
  2209.     for i = 0,2,0.1 do
  2210.         swait()
  2211.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2212.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2213.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2214.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2215.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2216.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2217.     end
  2218.     hum.WalkSpeed = 40
  2219.     attack = false
  2220. end
  2221.  
  2222. function NO_U()
  2223.     attack = true
  2224.     hum.WalkSpeed = 4.01
  2225.         Character.Head.face.Texture = "rbxassetid://304904077"
  2226.     CreateSound("1543318456", hed, 10, 1)
  2227.     for i = 0,6,0.1 do
  2228.         swait()
  2229.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2230.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2231.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2232.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2233.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2234.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2235.     end
  2236.     for i = 0,3.2,0.1 do
  2237.         swait()
  2238.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2239.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2240.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2241.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2242.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2243.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2244.     end
  2245.     hum.WalkSpeed = 40
  2246.         Character.Head.face.Texture = "rbxassetid://620619801"
  2247.     attack = false
  2248. end
  2249.  
  2250. function EndMySufferingV2()
  2251.     attack = true
  2252.     hum.WalkSpeed = 1.01
  2253.     CreateSound("577475178", hed, 10, 1)
  2254.     for i = 0,18,0.1 do
  2255.         swait()
  2256.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2257.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2258.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2259.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2260.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2261.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2262.     end
  2263.     attack = false
  2264.     hum.WalkSpeed = 40
  2265. end
  2266.  
  2267. function Victory()
  2268.     attack = true
  2269.     hum.WalkSpeed = 1.01
  2270.         Character.Head.face.Texture = "rbxassetid://616284160"
  2271.         Humanoid.Jump = true
  2272.         CreateSound("130834939", hed, 10, 1)
  2273.         for i = 0,3.7,0.1 do
  2274.         swait()
  2275.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2276.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2277.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2278.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2279.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2280.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2281.         end
  2282.         Humanoid.Jump = true
  2283.         for i = 0,3.7,0.1 do
  2284.         swait()
  2285.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2286.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2287.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2288.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2289.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2290.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2291.         end
  2292.         Humanoid.Jump = true
  2293.         for i = 0,3.7,0.1 do
  2294.         swait()
  2295.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2296.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2297.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2298.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2299.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2300.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2301.         end
  2302.         Humanoid.Jump = true
  2303.         for i = 0,3.7,0.1 do
  2304.         swait()
  2305.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2306.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2307.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2308.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2309.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2310.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2311.         end
  2312.         Humanoid.Jump = true
  2313.         for i = 0,3.7,0.1 do
  2314.         swait()
  2315.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2316.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2317.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2318.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2319.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2320.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2321.         end
  2322.     attack = false
  2323.         Character.Head.face.Texture = "rbxassetid://620619801"
  2324.     hum.WalkSpeed = 40
  2325. end
  2326.  
  2327. function WhatHuh()
  2328.     attack = true
  2329.     hum.WalkSpeed = 1.01
  2330.     CreateSound("130766865", hed, 10, 1)
  2331.         Character.Head.face.Texture = "rbxassetid://276732672"
  2332.     for i = 0,4,0.1 do
  2333.         swait()
  2334.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2335.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2336.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2337.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2338.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2339.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2340.     end
  2341.     for i = 0,6.7,0.1 do
  2342.         swait()
  2343.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2344.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2345.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2346.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2347.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2348.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2349.     end
  2350.     for i = 0,8.1,0.1 do
  2351.         swait()
  2352.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2353.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2354.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2355.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2356.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2357.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2358.     end
  2359.     for i = 0,1,0.1 do
  2360.         swait()
  2361.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2362.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2363.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2364.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2365.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2366.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2367.     end
  2368.     for i = 0,1,0.1 do
  2369.         swait()
  2370.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2371.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2372.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2373.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2374.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2375.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2376.     end
  2377.     for i = 0,4,0.1 do
  2378.         swait()
  2379.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2380.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2381.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2382.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2383.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2384.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2385.     end
  2386.     attack = false
  2387.         Character.Head.face.Texture = "rbxassetid://620619801"
  2388.     hum.WalkSpeed = 40
  2389. end
  2390.  
  2391. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2392. attack = true
  2393.         Character.Head.face.Texture = "rbxassetid://266304560"
  2394.     for i = 0,6,0.1 do
  2395.         swait()
  2396.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2397.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2398.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2399.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2400.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2401.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2402.     end
  2403.     CreateSound("1093102664", hed, 10, 1)
  2404.     CameraEnshaking(3, 8)
  2405.     for i = 0,2,0.1 do
  2406.         swait()
  2407.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2408.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2409.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2410.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2411.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2412.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2413.     end
  2414. Character.Head.face.Texture = "rbxassetid://30128383"
  2415. hum.MaxHealth = 0
  2416. ragdoll(char)
  2417. CreateSound("534269232", hed, 5, 1)
  2418. end
  2419.  
  2420. function AnotherOne() --WhAT ANOTHER ONE
  2421.     attack = true
  2422.     hum.WalkSpeed = 1.01
  2423.     local icri = CreateSound("1205111204", hed, 10, 1)
  2424.     swait(165)
  2425.     local FRAME = tors.CFrame
  2426.     repeat
  2427.         swait()
  2428.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2429.         CameraEnshaking(1, 10)
  2430.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2431.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2432.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2433.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2434.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2435.         tors.CFrame = FRAME * CF(0,1,0)
  2436.         swait()
  2437.         tors.CFrame = FRAME
  2438.     until icri.Playing == false
  2439.         Character.Head.face.Texture = "rbxassetid://620619801"
  2440.     attack = false
  2441.     hum.WalkSpeed = 40
  2442. end
  2443.  
  2444.  
  2445. function NEN()
  2446.     attack = true
  2447.     hum.WalkSpeed = 1.01
  2448.     CreateSound("230292011", hed, 10, 1)
  2449.         Character.Head.face.Texture = "rbxassetid://705269463"
  2450.     for i = 0,4,0.1 do
  2451.         swait()
  2452.         CameraEnshaking(1, 3)
  2453.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2454.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2455.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2456.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2457.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2458.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2459.     end
  2460.     attack = false
  2461.         Character.Head.face.Texture = "rbxassetid://620619801"
  2462.     hum.WalkSpeed = 40
  2463. end
  2464.  
  2465. function Ashes() --Straight from... Whatever it was called.
  2466.         attack = true
  2467.     hum.WalkSpeed = 1.01
  2468.         Character.Head.face.Texture = "rbxassetid://360687027"
  2469.     CreateSound("290084602", tors, 10, 1)
  2470.     for i = 0,6.2,0.1 do
  2471.             swait()
  2472.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2473.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2474.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2475.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2476.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2477.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2478.     end
  2479.     for i = 0,6.2,0.1 do
  2480.             swait()
  2481.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2482.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2483.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2484.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2485.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2486.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2487.     end
  2488.     attack = false
  2489.         Character.Head.face.Texture = "rbxassetid://620619801"
  2490.     hum.WalkSpeed = 40
  2491. end
  2492.  
  2493.  
  2494. function BOI()
  2495.     attack = true
  2496.     hum.WalkSpeed = 1.01
  2497.     CreateSound("390901873", hed, 10, 1)
  2498.         Character.Head.face.Texture = "rbxassetid://282463320"
  2499.     for i = 0,4,0.1 do
  2500.         swait()
  2501.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2502.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2503.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2504.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2505.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2506.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2507.     end
  2508.     for i = 0,4,0.1 do
  2509.         swait()
  2510.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2511.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2512.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2513.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2514.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2515.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2516.     end
  2517.     attack = false
  2518.         Character.Head.face.Texture = "rbxassetid://620619801"
  2519.     hum.WalkSpeed = 40
  2520. end
  2521.  
  2522. function DrinkdaDrink()
  2523.     attack = true
  2524.     RHe.Transparency = 0
  2525.     hum.WalkSpeed = 3
  2526.     local Munch = CreateSound("554208103", hed, 5, 1)
  2527.     swait(2)
  2528.     repeat
  2529.     for i = 0,6,0.1 do
  2530.         swait()
  2531.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2532.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2533.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2534.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2535.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2536.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2537.     end
  2538.     until Munch.Playing == false
  2539.     hum.WalkSpeed = 40
  2540.     RHe.Transparency = 1
  2541.     attack = false
  2542. end
  2543.  
  2544. function EatdaChips()
  2545.     attack = true
  2546.     RHk.Transparency = 0
  2547.     hum.WalkSpeed = 3
  2548.     local Muncha = CreateSound("1575472350", hed, 5, 1)
  2549.     swait(2)
  2550.     repeat
  2551.     for i = 0,6,0.1 do
  2552.         swait()
  2553.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2554.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2555.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2556.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2557.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2558.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2559.     end
  2560.     until Muncha.Playing == false
  2561.     hum.WalkSpeed = 40
  2562.     RHk.Transparency = 1
  2563.     attack = false
  2564. end
  2565.  
  2566. function Sittyboi()
  2567.     attack = true
  2568.         lul:Pause()
  2569.     text.Text = "Waiting..."
  2570.         AAAAA.SoundId = "rbxassetid://1239136800"
  2571.         AAAAA.TimePosition = 0
  2572.         AAAAA:Play()
  2573.     hum.WalkSpeed = 0
  2574.     repeat
  2575.     swait()
  2576.     for i = 0, 1, 0.1 do
  2577.         swait()
  2578.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2579.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2580.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2581.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2582.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2583.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2584.     end
  2585.     until AAAAA.Playing == false
  2586.     attack = false
  2587.         AAAAA:Stop()
  2588.         lul:Resume()
  2589.     text.Text = "Noti˅ɐ "
  2590.     hum.WalkSpeed = 40
  2591. end
  2592.  
  2593. function HELP()
  2594.     attack = true
  2595.     hum.WalkSpeed = 1.01
  2596.         Character.Head.face.Texture = "rbxassetid://307972876"
  2597.     CreateSound("1123321019", hed, 10, 1)
  2598.     for i = 0,15,0.1 do
  2599.         swait()
  2600.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2601.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2602.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2603.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2604.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2605.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2606.     end
  2607.     CreateSound("198462271", hed, 10, 1)
  2608.     for i = 0,8,0.1 do
  2609.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2610.         swait()
  2611.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2612.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2613.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2614.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2615.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2616.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2617.     end
  2618.     for i = 0,8,0.1 do
  2619.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2620.         swait()
  2621.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2622.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2623.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2624.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2625.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2626.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2627.     end
  2628.     CreateSound("948494432", hed, 10, 1)
  2629.     for i = 0,7.5,0.1 do
  2630.                 Character.Head.face.Texture = "rbxassetid://249062487"
  2631.         swait()
  2632.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2633.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2634.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2635.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2636.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2637.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2638.     end
  2639.     CreateSound("1542642349", hed, 10, 1)
  2640.     for i = 0,10,0.1 do
  2641.                 Character.Head.face.Texture = "rbxassetid://270636807"
  2642.         swait()
  2643.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2644.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2645.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2646.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2647.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2648.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2649.     end
  2650.     CreateSound("269597232", hed, 10, 1)
  2651.     for i = 0,6,0.1 do
  2652.                 Character.Head.face.Texture = "rbxassetid://265057155"
  2653.         swait()
  2654.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2655.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2656.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2657.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2658.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2659.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2660.     end
  2661.     attack = false
  2662.         Character.Head.face.Texture = "rbxassetid://620619801"
  2663.     hum.WalkSpeed = 40
  2664. end
  2665.  
  2666. danci = false
  2667.  
  2668. function dingidongo() --my head burns
  2669.     attack = true
  2670.     danci = true
  2671.     hum.WalkSpeed = 27.6
  2672.     texth.Text = "Having a Seizure."
  2673.     text.Text = ""
  2674.         gudsong:Play()
  2675.         lul:Pause()
  2676.     gudsong.TimePosition = 6.6
  2677.         Character.Head.face.Texture = "rbxassetid://315792941"
  2678.         repeat
  2679.     for i = 0,1.87,0.23 do
  2680.         swait()
  2681.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2682.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2683.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2684.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2685.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2686.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2687.     end
  2688.     if gudsong.TimePosition == 11.937 then
  2689.         gudsong.TimePosition = 6.6
  2690.     end
  2691.         for i = 0,1.87,0.23 do
  2692.                 swait()
  2693.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2694.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2695.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2696.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2697.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2698.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2699.         end
  2700.         until danci == false
  2701.         gudsong:Stop()
  2702.     attack = false
  2703.     lul:Resume()
  2704.     texth.Text = ""
  2705.     text.Text = "Noti˅ɐ "
  2706.     attack = false
  2707.         Character.Head.face.Texture = "rbxassetid://620619801"
  2708.     hum.WalkSpeed = 40
  2709. end
  2710.  
  2711. function hap() --much hap
  2712.     attack = true
  2713.     hum.WalkSpeed = 0.10
  2714.     CreateSound("363808674", hed, 10, 1)
  2715.         Character.Head.face.Texture = "rbxassetid://315792941"
  2716.     for i = 0,12,0.1 do
  2717.         swait()
  2718.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2719.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2720.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2721.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2722.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2723.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2724.     end
  2725.     CreateSound("233168827", hed, 10, 1)
  2726.         Character.Head.face.Texture = "rbxassetid://335761015"
  2727.     for i = 0,10,0.1 do
  2728.         swait()
  2729.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2730.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2731.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2732.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2733.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2734.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2735.     end
  2736.         CreateSound("363808674", hed, 10, 1)
  2737.     attack = false
  2738.         Character.Head.face.Texture = "rbxassetid://620619801"
  2739.     hum.WalkSpeed = 40
  2740. end
  2741.  
  2742. function Gumilol()
  2743.     attack = true
  2744.     hum.WalkSpeed = 0
  2745.     local Senses = CreateSound("605297168", hed, 6, 1)
  2746.     swait(2)
  2747.     repeat
  2748.         swait()
  2749.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2750.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2751.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2752.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2753.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2754.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2755.     until Senses.TimePosition > 2.7
  2756.     for i = 0, 3, 0.1 do
  2757.         swait()
  2758.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2759.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2760.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2761.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2762.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2763.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2764.     end
  2765.     root.Anchored = true
  2766.     repeat
  2767.         swait()
  2768.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2769.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2770.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2771.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2772.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2773.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2774.     until Senses.Playing == false
  2775.     hum.WalkSpeed = 40
  2776.     attack = false
  2777.     root.Anchored = false
  2778. end
  2779. function oofmyass()
  2780.     attack = true
  2781.     hum.WalkSpeed = 0
  2782.     CreateSound("663306786", tors, 3, 1)
  2783.     for i = 0, 12, 0.1 do
  2784.         swait()
  2785.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2786.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2787.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2788.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2789.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2790.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2791.     end
  2792.     CreateSound("663307468", tors, 6, 1)
  2793.     for i = 0, 6, 0.1 do
  2794.         swait()
  2795.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2796.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2797.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2798.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2799.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2800.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2801.     end
  2802.     hum.WalkSpeed = 40
  2803.     attack = false
  2804. end
  2805. function WoodyGotWood()
  2806.     attack = true
  2807.     hum.WalkSpeed = 0
  2808.     local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2809.     swait(2)
  2810.     repeat
  2811.         swait()
  2812.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2813.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2814.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2815.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2816.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2817.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2818.     until Woodlenny.TimePosition > 3.6
  2819.     root.Anchored = true
  2820.     repeat
  2821.         swait()
  2822.         for i = 0, 2, 0.1 do
  2823.             swait()
  2824.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2825.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2826.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2827.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2828.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2829.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2830.         end
  2831.         for i = 0, 1.6, 0.1 do
  2832.             swait()
  2833.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2834.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2835.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2836.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2837.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2838.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2839.         end
  2840.     until Woodlenny.Playing == false
  2841.     hum.WalkSpeed = 40
  2842.     attack = false
  2843.     root.Anchored = false
  2844. end
  2845.  
  2846. function LeChange()
  2847.     attack = true
  2848.     hum.WalkSpeed = 40
  2849.     lul.Pitch = 1
  2850.         lul:Stop()
  2851.     local mue = math.random(1,14)
  2852.     if mue == 1 then
  2853.         lul.SoundId = "rbxassetid://193889412"
  2854.     end
  2855.     if mue == 2 then
  2856.         lul.SoundId = "rbxassetid://274690929"
  2857.     end
  2858.     if mue == 3 then
  2859.         lul.SoundId = "rbxassetid://1241998626"
  2860.     end
  2861.     if mue == 4 then
  2862.         lul.SoundId = "rbxassetid://1878962648"
  2863.     end
  2864.     if mue == 5 then
  2865.         lul.SoundId = "rbxassetid://185117072"
  2866.     end
  2867.     if mue == 6 then
  2868.         lul.SoundId = "rbxassetid://295856024"
  2869.     end
  2870.     if mue == 7 then
  2871.         lul.SoundId = "rbxassetid://2054013600"
  2872.     end
  2873.     if mue == 8 then
  2874.         lul.SoundId = "rbxassetid://1463709693"
  2875.         lul.Pitch = 1.4
  2876.     end
  2877.     if mue == 9 then
  2878.         lul.SoundId = "rbxassetid://575705300"
  2879.     end
  2880.     if mue == 10 then
  2881.         lul.SoundId = "rbxassetid://142924062"
  2882.     end
  2883.     if mue == 11 then
  2884.         lul.SoundId = "rbxassetid://251072363"
  2885.     end
  2886.     if mue == 12 then
  2887.         lul.SoundId = "rbxassetid://731061980"
  2888.     end
  2889.     if mue == 13 then
  2890.         lul.SoundId = "rbxassetid://455682677"
  2891.     end
  2892.     if mue == 14 then
  2893.         lul.SoundId = "rbxassetid://1283123885"
  2894.     end
  2895.     hum.WalkSpeed = 40
  2896.         lul:Play()
  2897.     attack = false
  2898.     root.Anchored = false
  2899. end
  2900.  
  2901. function SCREAM()
  2902.     attack = true
  2903.     hum.WalkSpeed = 70
  2904.     lul:Pause()
  2905.         Character.Head.face.Texture = "rbxassetid://1667792"
  2906.         local A = math.random(1,83)
  2907.         if A == 1 then
  2908.             AAAAA.SoundId = "rbxassetid://580806904"
  2909.             AAAAA.TimePosition = 0
  2910.         end
  2911.         if A == 2 then
  2912.             AAAAA.SoundId = "rbxassetid://569124237"
  2913.             AAAAA.TimePosition = 0
  2914.         end
  2915.         if A == 3 then
  2916.             AAAAA.SoundId = "rbxassetid://824995694"
  2917.             AAAAA.TimePosition = 0
  2918.         end
  2919.         if A == 4 then
  2920.             AAAAA.SoundId = "rbxassetid://619398081"
  2921.             AAAAA.TimePosition = 0
  2922.         end
  2923.         if A == 5 then
  2924.             AAAAA.SoundId = "rbxassetid://561567000"
  2925.             AAAAA.TimePosition = 0
  2926.         end
  2927.         if A == 6 then
  2928.             AAAAA.SoundId = "rbxassetid://780544434"
  2929.             AAAAA.TimePosition = 0
  2930.         end
  2931.         if A == 7 then
  2932.             AAAAA.SoundId = "rbxassetid://1127778994"
  2933.             AAAAA.TimePosition = 0
  2934.         end
  2935.         if A == 8 then
  2936.             AAAAA.SoundId = "rbxassetid://2016152738"
  2937.             AAAAA.TimePosition = 0
  2938.         end
  2939.         if A == 9 then
  2940.             AAAAA.SoundId = "rbxassetid://1649268255"
  2941.             AAAAA.TimePosition = 0
  2942.         end
  2943.         if A == 10 then
  2944.             AAAAA.SoundId = "rbxassetid://318925857"
  2945.             AAAAA.TimePosition = 0
  2946.         end
  2947.         if A == 11 then
  2948.             AAAAA.SoundId = "rbxassetid://1231447409"
  2949.             AAAAA.TimePosition = 0
  2950.         end
  2951.         if A == 12 then
  2952.             AAAAA.SoundId = "rbxassetid://1173662546"
  2953.             AAAAA.TimePosition = 0
  2954.         end
  2955.         if A == 13 then
  2956.             AAAAA.SoundId = "rbxassetid://1731102335"
  2957.             AAAAA.TimePosition = 0
  2958.         end
  2959.         if A == 14 then
  2960.             AAAAA.SoundId = "rbxassetid://597084853"
  2961.             AAAAA.TimePosition = 0
  2962.         end
  2963.         if A == 15 then
  2964.             AAAAA.SoundId = "rbxassetid://255219578"
  2965.             AAAAA.TimePosition = 0
  2966.         end
  2967.         if A == 16 then
  2968.             AAAAA.SoundId = "rbxassetid://968042399"
  2969.             AAAAA.TimePosition = 0
  2970.         end
  2971.         if A == 17 then
  2972.             AAAAA.SoundId = "rbxassetid://2088388847"
  2973.             AAAAA.TimePosition = 0
  2974.         end
  2975.         if A == 18 then
  2976.             AAAAA.SoundId = "rbxassetid://1958305455"
  2977.             AAAAA.TimePosition = 0
  2978.         end
  2979.         if A == 19 then
  2980.             AAAAA.SoundId = "rbxassetid://1171758804"
  2981.             AAAAA.TimePosition = 0
  2982.         end
  2983.         if A == 20 then
  2984.             AAAAA.SoundId = "rbxassetid://1453459167"
  2985.             AAAAA.TimePosition = 0
  2986.         end
  2987.         if A == 21 then
  2988.             AAAAA.SoundId = "rbxassetid://2000897208"
  2989.             AAAAA.TimePosition = 0
  2990.         end
  2991.         if A == 22 then
  2992.             AAAAA.SoundId = "rbxassetid://841541884"
  2993.             AAAAA.TimePosition = 0
  2994.         end
  2995.         if A == 23 then
  2996.             AAAAA.SoundId = "rbxassetid://839044936"
  2997.             AAAAA.TimePosition = 0
  2998.         end
  2999.         if A == 24 then
  3000.             AAAAA.SoundId = "rbxassetid://520168377"
  3001.             AAAAA.TimePosition = 0
  3002.         end
  3003.         if A == 25 then
  3004.             AAAAA.SoundId = "rbxassetid://655669511"
  3005.             AAAAA.TimePosition = 0
  3006.         end
  3007.         if A == 26 then
  3008.             AAAAA.SoundId = "rbxassetid://1125711065"
  3009.             AAAAA.TimePosition = 0
  3010.         end
  3011.         if A == 27 then
  3012.             AAAAA.SoundId = "rbxassetid://482886779"
  3013.             AAAAA.TimePosition = 0
  3014.         end
  3015.         if A == 28 then
  3016.             AAAAA.SoundId = "rbxassetid://470406966"
  3017.             AAAAA.TimePosition = 0
  3018.         end
  3019.         if A == 29 then
  3020.             AAAAA.SoundId = "rbxassetid://363239413"
  3021.             AAAAA.TimePosition = 0
  3022.         end
  3023.         if A == 30 then
  3024.             AAAAA.SoundId = "rbxassetid://1183260037"
  3025.             AAAAA.TimePosition = 0
  3026.         end
  3027.         if A == 31 then
  3028.             AAAAA.SoundId = "rbxassetid://644321050"
  3029.             AAAAA.TimePosition = 0
  3030.         end
  3031.         if A == 32 then
  3032.             AAAAA.SoundId = "rbxassetid://962124783"
  3033.             AAAAA.TimePosition = 0
  3034.         end
  3035.         if A == 33 then
  3036.             AAAAA.SoundId = "rbxassetid://328782098"
  3037.             AAAAA.TimePosition = 0
  3038.         end
  3039.         if A == 34 then
  3040.             AAAAA.SoundId = "rbxassetid://1868475933"
  3041.             AAAAA.TimePosition = 0
  3042.         end
  3043.         if A == 35 then
  3044.             AAAAA.SoundId = "rbxassetid://606775826"
  3045.             AAAAA.TimePosition = 0
  3046.         end
  3047.         if A == 36 then
  3048.             AAAAA.SoundId = "rbxassetid://299132320"
  3049.             AAAAA.TimePosition = 0
  3050.         end
  3051.         if A == 37 then
  3052.             AAAAA.SoundId = "rbxassetid://153109732"
  3053.             AAAAA.TimePosition = 0
  3054.         end
  3055.         if A == 37 then
  3056.             AAAAA.SoundId = "rbxassetid://457506669"
  3057.             AAAAA.TimePosition = 0
  3058.         end
  3059.         if A == 38 then
  3060.             AAAAA.SoundId = "rbxassetid://335628150"
  3061.             AAAAA.TimePosition = 0
  3062.         end
  3063.         if A == 39 then
  3064.             AAAAA.SoundId = "rbxassetid://488032404"
  3065.             AAAAA.TimePosition = 0
  3066.         end
  3067.         if A == 40 then
  3068.             AAAAA.SoundId = "rbxassetid://1375131348"
  3069.             AAAAA.TimePosition = 0
  3070.         end
  3071.         if A == 41 then
  3072.             AAAAA.SoundId = "rbxassetid://1314602285"
  3073.             AAAAA.TimePosition = 0
  3074.         end
  3075.         if A == 42 then
  3076.             AAAAA.SoundId = "rbxassetid://744281932"
  3077.             AAAAA.TimePosition = 0
  3078.         end
  3079.         if A == 43 then
  3080.             AAAAA.SoundId = "rbxassetid://434976383"
  3081.             AAAAA.TimePosition = 0
  3082.         end
  3083.         if A == 44 then
  3084.             AAAAA.SoundId = "rbxassetid://1842306658"
  3085.             AAAAA.TimePosition = 0
  3086.         end
  3087.         if A == 45 then
  3088.             AAAAA.SoundId = "rbxassetid://643472343"
  3089.             AAAAA.TimePosition = 0
  3090.         end
  3091.         if A == 46 then
  3092.             AAAAA.SoundId = "rbxassetid://221258319"
  3093.             AAAAA.TimePosition = 0
  3094.         end
  3095.         if A == 47 then
  3096.             AAAAA.SoundId = "rbxassetid://1679015957"
  3097.             AAAAA.TimePosition = 0
  3098.         end
  3099.         if A == 48 then
  3100.             AAAAA.SoundId = "rbxassetid://567908972"
  3101.             AAAAA.TimePosition = 0
  3102.         end
  3103.         if A == 49 then
  3104.             AAAAA.SoundId = "rbxassetid://717014037"
  3105.             AAAAA.TimePosition = 0
  3106.         end
  3107.         if A == 50 then
  3108.             AAAAA.SoundId = "rbxassetid://744323533"
  3109.             AAAAA.TimePosition = 0
  3110.         end
  3111.         if A == 51 then
  3112.             AAAAA.SoundId = "rbxassetid://889774006"
  3113.             AAAAA.TimePosition = 0
  3114.         end
  3115.         if A == 52 then
  3116.             AAAAA.SoundId = "rbxassetid://167137736"
  3117.             AAAAA.TimePosition = 0
  3118.         end
  3119.         if A == 53 then
  3120.             AAAAA.SoundId = "rbxassetid://251074756"
  3121.             AAAAA.TimePosition = 0
  3122.         end
  3123.         if A == 54 then
  3124.             AAAAA.SoundId = "rbxassetid://977558364"
  3125.             AAAAA.TimePosition = 0
  3126.         end
  3127.         if A == 55 then
  3128.             AAAAA.SoundId = "rbxassetid://328728034"
  3129.             AAAAA.TimePosition = 0
  3130.         end
  3131.         if A == 56 then
  3132.             AAAAA.SoundId = "rbxassetid://1266243649"
  3133.             AAAAA.TimePosition = 0
  3134.         end
  3135.         if A == 57 then
  3136.             AAAAA.SoundId = "rbxassetid://964618925"
  3137.             AAAAA.TimePosition = 0
  3138.         end
  3139.         if A == 58 then
  3140.             AAAAA.SoundId = "rbxassetid://1803630339"
  3141.             AAAAA.TimePosition = 0
  3142.         end
  3143.         if A == 59 then
  3144.             AAAAA.SoundId = "rbxassetid://840189092"
  3145.             AAAAA.TimePosition = 0
  3146.         end
  3147.         if A == 60 then
  3148.             AAAAA.SoundId = "rbxassetid://1559029429"
  3149.             AAAAA.TimePosition = 0
  3150.         end
  3151.         if A == 61 then
  3152.             AAAAA.SoundId = "rbxassetid://1638542850"
  3153.             AAAAA.TimePosition = 0
  3154.         end
  3155.         if A == 62 then
  3156.             AAAAA.SoundId = "rbxassetid://803576871"
  3157.             AAAAA.TimePosition = 0
  3158.         end
  3159.         if A == 63 then
  3160.             AAAAA.SoundId = "rbxassetid://698882646"
  3161.             AAAAA.TimePosition = 0
  3162.         end
  3163.         if A == 64 then
  3164.             AAAAA.SoundId = "rbxassetid://1151976352"
  3165.             AAAAA.TimePosition = 0
  3166.         end
  3167.         if A == 65 then
  3168.             AAAAA.SoundId = "rbxassetid://406116544"
  3169.             AAAAA.TimePosition = 0
  3170.         end
  3171.         if A == 66 then
  3172.             AAAAA.SoundId = "rbxassetid://316022829"
  3173.             AAAAA.TimePosition = 0
  3174.         end
  3175.         if A == 67 then
  3176.             AAAAA.SoundId = "rbxassetid://171914461"
  3177.             AAAAA.TimePosition = 0
  3178.         end
  3179.         if A == 68 then
  3180.             AAAAA.SoundId = "rbxassetid://287491840"
  3181.             AAAAA.TimePosition = 0
  3182.         end
  3183.         if A == 69 then
  3184.             AAAAA.SoundId = "rbxassetid://430752531"
  3185.             AAAAA.TimePosition = 0
  3186.         end
  3187.         if A == 70 then
  3188.             AAAAA.SoundId = "rbxassetid://531023877"
  3189.             AAAAA.TimePosition = 0
  3190.         end
  3191.         if A == 71 then
  3192.             AAAAA.SoundId = "rbxassetid://271588868"
  3193.             AAAAA.TimePosition = 0
  3194.         end
  3195.         if A == 72 then
  3196.             AAAAA.SoundId = "rbxassetid://602958674"
  3197.             AAAAA.TimePosition = 0
  3198.         end
  3199.         if A == 73 then
  3200.             AAAAA.SoundId = "rbxassetid://899472110"
  3201.             AAAAA.TimePosition = 0
  3202.         end
  3203.         if A == 74 then
  3204.             AAAAA.SoundId = "rbxassetid://793986125"
  3205.             AAAAA.TimePosition = 0
  3206.         end
  3207.         if A == 75 then
  3208.             AAAAA.SoundId = "rbxassetid://317643401"
  3209.             AAAAA.TimePosition = 0
  3210.         end
  3211.         if A == 76 then
  3212.             AAAAA.SoundId = "rbxassetid://427265119"
  3213.             AAAAA.TimePosition = 0
  3214.         end
  3215.         if A == 77 then
  3216.             AAAAA.SoundId = "rbxassetid://318250043"
  3217.             AAAAA.TimePosition = 0
  3218.         end
  3219.         if A == 78 then
  3220.             AAAAA.SoundId = "rbxassetid://272135781"
  3221.             AAAAA.TimePosition = 0
  3222.         end
  3223.         if A == 79 then
  3224.             AAAAA.SoundId = "rbxassetid://302662929"
  3225.             AAAAA.TimePosition = 0
  3226.         end
  3227.         if A == 80 then
  3228.             AAAAA.SoundId = "rbxassetid://1226918619"
  3229.             AAAAA.TimePosition = 0
  3230.         end
  3231.         if A == 81 then
  3232.             AAAAA.SoundId = "rbxassetid://973891000"
  3233.             AAAAA.TimePosition = 0
  3234.         end
  3235.         if A == 82 then
  3236.             AAAAA.SoundId = "rbxassetid://1002843959"
  3237.             AAAAA.TimePosition = 0
  3238.         end
  3239.         if A == 83 then
  3240.             AAAAA.SoundId = "rbxassetid://1441494988"
  3241.             AAAAA.TimePosition = 0
  3242.         end
  3243.         AAAAA:Play()
  3244.         repeat
  3245.         swait()
  3246.                 AAAAA.Parent = tors
  3247.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3248.     until AAAAA.Playing == false
  3249.     hum.WalkSpeed = 40
  3250.     attack = false
  3251.     lul:Resume()
  3252.     Character.Head.face.Texture = "rbxassetid://620619801"
  3253.     hum.WalkSpeed = 40
  3254. end
  3255.  
  3256. lolxdtest = false --dont remove or script wont work
  3257. MoreTaunts = false
  3258. mouse.KeyDown:connect(function(key)
  3259.     if key == 'm' then
  3260.         MERKIO:Stop()
  3261.         AAAAA:Stop()
  3262.         thonks:Stop()
  3263.         danci = false
  3264.     elseif key == 'n' and angery == true then
  3265.         angery = false
  3266.         MoreTaunts = false
  3267.         print"Back to normal Taunts"
  3268.     end
  3269.     if attack == false then
  3270.         if lolxdtest == false then
  3271.         if key == 'q' then
  3272.             THEBESTOVERUSEDJOKEEVER()
  3273.         elseif key == 'e' then
  3274.             SCREAM()
  3275.         elseif key == 'b' and angery == false then
  3276.             angery = true
  3277.             MoreTaunts = true
  3278.             print"Replaced y,u,h,j,k,x,l with new Taunts"
  3279.         elseif key == 'n' and angery == true then
  3280.             angery = false
  3281.         elseif key == 'r' then
  3282.                         sneakonehundred()
  3283.         elseif key == 't' then
  3284.                         DANCEFORME()
  3285.         elseif key == 'y' and MoreTaunts == false then
  3286.                         takethat()
  3287.         elseif key == 'f' then
  3288.                         Tauntmelon()
  3289.         elseif key == 'z' then
  3290.             EndMySufferingV2()
  3291.         elseif key == 'g' then
  3292.                         un_fun()
  3293.                 elseif key == 'p' then
  3294.                         HELP()
  3295.                 elseif key == 'u' and MoreTaunts == false then
  3296.                         BOI()
  3297.                 elseif key == 'o' then
  3298.                         NO_U()
  3299.                 elseif key == 'f' then
  3300.                         Ashes()
  3301.         elseif key == 'h' and MoreTaunts == false then
  3302.             NEN()
  3303.                 elseif key == 'g' then
  3304.                         AnotherOne()
  3305.                 elseif key == 'k' and MoreTaunts == false then
  3306.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3307.                 elseif key == 'j' and MoreTaunts == false then
  3308.                         WhatHuh()
  3309.                 elseif key == 'i' then
  3310.                         fbiopenup()
  3311.                 elseif key == 'l' and MoreTaunts == false then
  3312.                         Victory()
  3313.         elseif key == 'z' then
  3314.             EndMySufferingV2()
  3315.         elseif key == 'x' and MoreTaunts == false then
  3316.             ShutTheHellUp()
  3317.         elseif key == 'v' then
  3318.             dead()
  3319.                 elseif key == 'c' and MoreTaunts == false then
  3320.                         WRY()
  3321.         elseif key == "y" and MoreTaunts == true then
  3322.             thonki()
  3323.         elseif key == "u" and MoreTaunts == true then
  3324.             Gumilol()
  3325.         elseif key == "j" and MoreTaunts == true then
  3326.             WoodyGotWood()
  3327.         elseif key == "h" and MoreTaunts == true then
  3328.             oofmyass()
  3329.         elseif key == "k" and MoreTaunts == true then
  3330.             DrinkdaDrink()
  3331.         elseif key == "l" and MoreTaunts == true then
  3332.             EatdaChips()
  3333.         elseif key == "x" and MoreTaunts == true then
  3334.             Sittyboi()
  3335.         elseif key == "c" and MoreTaunts == true then
  3336.             LeChange()
  3337.         end
  3338.         end
  3339.         end
  3340.     end)
  3341.  
  3342. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3343.   local Hitboxpart = Instance.new("Part", EffectModel)
  3344.   RemoveOutlines(Hitboxpart)
  3345.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3346.   Hitboxpart.CanCollide = false
  3347.   Hitboxpart.Transparency = 1
  3348.   Hitboxpart.Anchored = true
  3349.   Hitboxpart.CFrame = Pose
  3350.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3351.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3352. end
  3353. wait2 = false
  3354. combo = 1
  3355.  
  3356.  
  3357.  
  3358.  
  3359. mouse.Button1Down:connect(function(key)
  3360.   if attack == false then
  3361.     attack = true
  3362.     hum.WalkSpeed = 3.01
  3363.     if combo == 1 then
  3364.     for i = 0, 1.2, 0.1 do
  3365.         swait()
  3366.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3367.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3368.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3369.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3370.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3371.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3372.           end
  3373.         CreateSound("608537390", ra, 3, .8)
  3374.         local sude = Instance.new("Part", ra)
  3375.         sude.Size = Vector3.new(1, 1, 1)
  3376.         sude:BreakJoints()
  3377.         sude.Transparency = 1
  3378.         sude.CanCollide = false
  3379.         local dmgweld = Instance.new("Weld", sude)
  3380.         dmgweld.Part0 = ra
  3381.         dmgweld.Part1 = sude
  3382.         dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3383.             local function death(part)
  3384.                 local tor = part.Parent:findFirstChild("Torso")
  3385.                 if tor ~= nil then
  3386.                     CreateSound("1615641704", ra, 7, 1)
  3387.                     local heds = part.Parent:findFirstChild("Head")
  3388.                     local vel = Instance.new("BodyVelocity", tor)
  3389.                     vel.Velocity = tor.CFrame.lookVector * -754
  3390.                     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3391.                     local vels = Instance.new("BodyVelocity", heds)
  3392.                     vels.Velocity = heds.CFrame.lookVector * -546745
  3393.                     vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3394.                     tor:BreakJoints()
  3395.                     if tor then
  3396.                         tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3397.                         tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3398.                     end
  3399.                     wait(1.4)
  3400.                     sude:destroy()
  3401.                 end
  3402.             end
  3403.             sude.Touched:connect(death)
  3404.       for i = 0, 1.2, 0.1 do
  3405.         swait()
  3406.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3407.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3408.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3409.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3410.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3411.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3412.       end
  3413.     end
  3414.     hum.WalkSpeed = 40
  3415.     wait2 = false
  3416.     attack = false
  3417.     end
  3418. end)
  3419.  
  3420. -------------------------------------------------------
  3421. --End Attacks N Stuff--
  3422. -------------------------------------------------------
  3423.  
  3424.  
  3425. while jumping do
  3426.  Humanoid.Jump = true
  3427.  wait(0.9)
  3428. end
  3429.  
  3430.  
  3431.  
  3432.  
  3433. -------------------------------------------------------
  3434. --Start Animations--
  3435. -------------------------------------------------------
  3436. local PlayerSize = 1
  3437. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3438. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3439. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3440. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3441. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3442. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3443.  
  3444.  
  3445. local equipped = false
  3446. local idle = 0
  3447. local change = 1
  3448. local val = 0
  3449. local toim = 0
  3450. local idleanim = 0.4
  3451. hum.Animator.Parent = nil
  3452. while true do
  3453.     swait()
  3454.     sine = sine + change
  3455.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3456.     local velderp = root.Velocity.y
  3457.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3458.     if equipped == true or equipped == false then
  3459.         if attack == false then
  3460.             idle = idle + 1
  3461.         else
  3462.             idle = 0
  3463.         end
  3464.         if 1 < root.Velocity.y and hitfloor == nil then
  3465.             Anim = "Jump"
  3466.             if attack == false then
  3467.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3468.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3469.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3470.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3471.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3472.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3473.             end
  3474.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3475.             Anim = "Fall"
  3476.             if attack == false then
  3477.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3478.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3479.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3480.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3481.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3482.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3483.             end
  3484.         elseif torvel < 1 and hitfloor ~= nil then
  3485.             Anim = "Idle"
  3486.             change = .5
  3487.             if attack == false then
  3488. if angery == false then
  3489. VALUE1 = false
  3490.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3491.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3492.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3493.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3494.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3495.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3496. if VALUE1 == false and math.random(1,200) == 1 then
  3497.                 coroutine.resume(coroutine.create(function()
  3498.                     VALUE1 = true
  3499.                 for i = 1, 25 do
  3500.                         swait()
  3501.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3502.                     end
  3503.                     VALUE1 = false
  3504.                    
  3505.                 end))
  3506. end
  3507. elseif angery == true then
  3508.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3509.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3510.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3511.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3512.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3513.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3514. if VALUE1 == false and math.random(1,200) == 1 then
  3515.                 coroutine.resume(coroutine.create(function()
  3516.                     VALUE1 = true
  3517.                     for i = 1, 25 do
  3518.                         swait()
  3519.         FT.Parent = tors
  3520.         RA.Parent = ra
  3521.         LA.Parent = la
  3522.         RL.Parent = rl
  3523.         LL.Parent = ll
  3524.         for _,v in next, char:GetDescendants() do
  3525.             if(v:IsA'DataModelMesh')then
  3526.                 v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3527.             end
  3528.         end
  3529.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3530.                     end
  3531.                     VALUE1 = false
  3532.         FT.Parent = nil
  3533.         RA.Parent = nil
  3534.         LA.Parent = nil
  3535.         RL.Parent = nil
  3536.         LL.Parent = nil
  3537.         for _,v in next, char:GetDescendants() do
  3538.             if(v:IsA'DataModelMesh')then
  3539.                 v.Offset = Vector3.new(0,0,0)
  3540.             end
  3541.         end
  3542.                    
  3543.                 end))
  3544.     end
  3545. end
  3546. end
  3547.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3548.             Anim = "Walk"
  3549.             change = 1
  3550.             if attack == false then
  3551.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3552.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3553.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3554.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3555.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3556.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3557.             end
  3558.         end
  3559.     end
  3560.     if 0 < #Effects then
  3561.         for e = 1, #Effects do
  3562.             if Effects[e] ~= nil then
  3563.                 local Thing = Effects[e]
  3564.                 if Thing ~= nil then
  3565.                     local Part = Thing[1]
  3566.                     local Mode = Thing[2]
  3567.                     local Delay = Thing[3]
  3568.                     local IncX = Thing[4]
  3569.                     local IncY = Thing[5]
  3570.                     local IncZ = Thing[6]
  3571.                     if 1 >= Thing[1].Transparency then
  3572.                         if Thing[2] == "Block1" then
  3573.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3574.                             local Mesh = Thing[1].Mesh
  3575.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3576.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3577.                         elseif Thing[2] == "Block2" then
  3578.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3579.                             local Mesh = Thing[7]
  3580.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3581.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3582.                         elseif Thing[2] == "Block3" then
  3583.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3584.                             local Mesh = Thing[7]
  3585.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3586.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3587.                         elseif Thing[2] == "Cylinder" then
  3588.                             local Mesh = Thing[1].Mesh
  3589.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3590.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3591.                         elseif Thing[2] == "Blood" then
  3592.                             local Mesh = Thing[7]
  3593.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3594.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3595.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3596.                         elseif Thing[2] == "Elec" then
  3597.                             local Mesh = Thing[1].Mesh
  3598.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3599.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3600.                         elseif Thing[2] == "Disappear" then
  3601.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3602.                         elseif Thing[2] == "Shatter" then
  3603.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3604.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3605.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3606.                             Thing[6] = Thing[6] + Thing[5]
  3607.                         end
  3608.                     else
  3609.                         Part.Parent = nil
  3610.                         table.remove(Effects, e)
  3611.                     end
  3612.                 end
  3613.             end
  3614.         end
  3615.     end
  3616. end
  3617. -------------------------------------------------------
  3618. --End Animations And Script--
  3619. -------------------------------------------------------
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