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- 17.12.2023 23:58:32 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 17.12.2023 23:58:46 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 17.12.2023 23:59:06 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 17.12.2023 23:59:06 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 17.12.2023 23:59:22 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 17.12.2023 23:59:26 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 17.12.2023 23:59:28 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 17.12.2023 23:59:57 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:00:03 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:00:15 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:00:27 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:00:33 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:00:42 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:00:43 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:00:50 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:00:50 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:00:59 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:01:01 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:01:01 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:01:01 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:01:01 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:01:01 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:01:05 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:01:05 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:01:05 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:01:23 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:01:32 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:01:32 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:01:39 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:01:45 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:01:45 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:01:50 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:01:50 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:01:59 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:01:59 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:02:05 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:02:05 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:02:10 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:02:12 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:02:15 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.Common.ClassRegistryAPI.CreateEntity(EntityProperties entityType) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ClassRegistryAPI.cs:line 85
- at Vintagestory.Server.ServerSystemEntitySpawner.DoSpawn(EntityProperties entityType, Vec3d spawnPosition, Int64 herdid) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 409
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts, IWorldChunk[] chunkCol) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 254
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 239
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnMobs(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 155
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:02:18 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:02:18 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.Common.ClassRegistryAPI.CreateEntity(EntityProperties entityType) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ClassRegistryAPI.cs:line 85
- at Vintagestory.Server.ServerSystemEntitySpawner.DoSpawn(EntityProperties entityType, Vec3d spawnPosition, Int64 herdid) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 409
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts, IWorldChunk[] chunkCol) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 254
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 239
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnMobs(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 155
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:02:20 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.Common.ClassRegistryAPI.CreateEntity(EntityProperties entityType) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ClassRegistryAPI.cs:line 85
- at Vintagestory.Server.ServerSystemEntitySpawner.DoSpawn(EntityProperties entityType, Vec3d spawnPosition, Int64 herdid) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 409
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts, IWorldChunk[] chunkCol) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 254
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 239
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnMobs(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 155
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:02:23 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:02:23 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:02:24 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:02:29 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.Common.ClassRegistryAPI.CreateEntity(EntityProperties entityType) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ClassRegistryAPI.cs:line 85
- at Vintagestory.Server.ServerSystemEntitySpawner.DoSpawn(EntityProperties entityType, Vec3d spawnPosition, Int64 herdid) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 409
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts, IWorldChunk[] chunkCol) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 254
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 239
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnMobs(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 155
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:02:37 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:02:37 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.Common.ClassRegistryAPI.CreateEntity(EntityProperties entityType) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ClassRegistryAPI.cs:line 85
- at Vintagestory.Server.ServerSystemEntitySpawner.DoSpawn(EntityProperties entityType, Vec3d spawnPosition, Int64 herdid) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 409
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts, IWorldChunk[] chunkCol) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 254
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 239
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnMobs(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 155
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:02:38 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:02:38 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:02:45 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:02:45 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:02:45 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:02:46 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:02:46 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:02:46 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:02:46 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:02:50 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:02:50 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:02:50 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:03:07 [Event] Mods and systems notified, now saving everything...
- 18.12.2023 00:03:07 [Event] Will do offthread savegamedata saving...
- 18.12.2023 00:03:07 [Event] Saved player world data...
- 18.12.2023 00:03:07 [Event] Saved map regions...
- 18.12.2023 00:03:07 [Event] Saved map chunks...
- 18.12.2023 00:03:07 [Event] World saved! Saved 0 chunks, 0 mapchunks, 8 mapregions.
- 18.12.2023 00:03:07 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.Common.ClassRegistryAPI.CreateEntity(EntityProperties entityType) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ClassRegistryAPI.cs:line 85
- at Vintagestory.Server.ServerSystemEntitySpawner.DoSpawn(EntityProperties entityType, Vec3d spawnPosition, Int64 herdid) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 409
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts, IWorldChunk[] chunkCol) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 254
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 239
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnMobs(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 155
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:03:07 [Event] Offthread save of 90 chunks done.
- 18.12.2023 00:03:07 [Event] Offthread save of 475 map chunks done.
- 18.12.2023 00:03:07 [Event] Offthread save of savegame done.
- 18.12.2023 00:03:14 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:03:14 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:03:15 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:03:15 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:03:17 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:03:17 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:03:17 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:03:17 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:03:18 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:03:24 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:03:28 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.Common.ClassRegistryAPI.CreateEntity(EntityProperties entityType) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ClassRegistryAPI.cs:line 85
- at Vintagestory.Server.ServerSystemEntitySpawner.DoSpawn(EntityProperties entityType, Vec3d spawnPosition, Int64 herdid) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 409
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts, IWorldChunk[] chunkCol) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 254
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 239
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnMobs(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 155
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:03:33 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:03:39 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:03:39 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:03:39 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:03:44 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.Common.ClassRegistryAPI.CreateEntity(EntityProperties entityType) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ClassRegistryAPI.cs:line 85
- at Vintagestory.Server.ServerSystemEntitySpawner.DoSpawn(EntityProperties entityType, Vec3d spawnPosition, Int64 herdid) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 409
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts, IWorldChunk[] chunkCol) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 254
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 239
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnMobs(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 155
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:04:00 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:04:07 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.Common.ClassRegistryAPI.CreateEntity(EntityProperties entityType) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ClassRegistryAPI.cs:line 85
- at Vintagestory.Server.ServerSystemEntitySpawner.DoSpawn(EntityProperties entityType, Vec3d spawnPosition, Int64 herdid) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 409
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts, IWorldChunk[] chunkCol) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 254
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 239
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnMobs(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 155
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:04:11 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:04:11 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:04:19 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:04:25 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:04:29 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:04:29 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:04:39 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:04:43 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:04:43 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:04:56 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:04:56 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:04:57 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:05:17 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:05:17 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:05:17 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:05:20 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:05:20 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:05:21 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:05:27 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.Common.ClassRegistryAPI.CreateEntity(EntityProperties entityType) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ClassRegistryAPI.cs:line 85
- at Vintagestory.Server.ServerSystemEntitySpawner.DoSpawn(EntityProperties entityType, Vec3d spawnPosition, Int64 herdid) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 409
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts, IWorldChunk[] chunkCol) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 254
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Int32 baseX, Int32 baseY, Int32 baseZ, Dictionary`2 spawnCounts) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 239
- at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnMobs(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 155
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:05:30 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:05:32 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:05:32 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:05:32 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:05:32 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:05:33 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:05:54 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:05:57 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:05:57 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:05:58 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:05:59 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:05:59 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:06:13 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:06:13 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:06:14 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:06:15 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:06:30 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:06:30 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:06:30 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:06:44 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:06:44 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:06:44 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:06:47 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.trySpawnDrifters() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 404
- at Vintagestory.GameContent.SystemTemporalStability.onTempStormTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 373
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
- at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
- 18.12.2023 00:07:10 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:07:10 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:07:10 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
- 18.12.2023 00:07:11 : System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity(IBlockAccessor blockAccessor, EntityProperties& properties, Vec3d spawnPosition, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\TemporalStability\TemporalStability.cs:line 508
- at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 432
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