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- -- Update 3.3.9 --
- ### Added
- - Added support equipment technology to Maxson Chapter as they start with Anti-Tank support technology.
- - Added two new Exodus scripted effects for submod/main mod usage: exodus_add_refugees, adds a given amount to that nation's unassimilated refugee pool, exodus_send_refugees_to_THIS, sends unassimilated refugees from one tag to another.
- - Added a new gamerule to allow you to have the audio holotape backstory decisions hidden from the start instead of having to click a decision to hide them.
- - Added Special Forces technology to the Navajo on start.
- - Added some factories to Eastern Oklahoma states on start.
- ### Changed
- - Changed how the Washington Brotherhood gets Midwest Power armor from the Alaskan Expedition event to the ‘Dark Foundries’ focus also fixed the technology missing proper localisation.
- - Changed production costs of Laser Muskets up by 0.5 and Slashing Melee weapons down by 0.5.
- - Changed terrain penalties for Demolition and Fireteam battalions giving them a buff in most terrains from their previous stats also Increased their organization by 20.
- - Changed the effect of the ‘Clans Farmsteads’ Focus of Choctaw, Chickasaw-Muscogee Coalition and Cherokee Nation to give monthly population instead of recruitable population.
- - Changed code that sets all main nations as majors in a war so any that weren’t majors before the war lose their forced major status.
- - Changed the game rule to enable the vanilla faction system to allow every nation to also join any faction instead of only being able to create them.
- - Changed base reduction of defense from air superiority from -0.40 to -0.35 and reduced the buff to air superiority from the ‘Airborne Assaults’ and ‘Shock and Awe’ technologies from 0.20 to 0.10.
- - Changed a large amount of values for the Exodus system:
- - Doubled the time it takes for passive assimilation.
- - Slight decrease to the stability penalty required to expel refugees.
- - Made the force assimilation/expel decisions take time instead of being instant.
- - Caped stability penalty of refugees to 60%.
- - Increased base assimilation percentage to 17.5% from 15%.
- - Slightly decreased the cost for force assimilation/expel decisions.
- - Added the 'always_exodus_target' flag, allowing a TAG to be made always an Exodus target.
- - Update to several tooltips.
- - Lightly tie Exodus into the difficulty settings.
- - Changed AI templates so they should build more 20-width divisions with fewer support companies.
- - Buffed Lanius’ revolter path and made it so Twin Mothers will join in on their war with Caesar as well as giving Oroborous a chance to declare on Caesar at the same time.
- - Nerfed Texas again, includes focus time increases, no free cores, and larger debuff on unification.
- - Changed Texas Arms Association so they don’t become Demilitarized if they are the Texas Economic Development Zone.
- - Changed a few add_manpower tooltips so they look nicer and make it more clear that it’s population added to the state and not to your nation’s manpower pool.
- - Changed the North Pole Enclave gamerule so the Kongo Bongo stuff for New Victoria/Broken Coast is separated into a different gamerule.
- - Changed faction diplomacy effects/triggers for performance improvements.
- - Changed the Brotherhood of Steels outsider laws exodus factor to not be negative when they talk about letting in outsiders.
- ### Fixed
- - Fixed pipe guns having higher stats then they were supposed to.
- - Fixed issue of certain nations using vanilla Hearts of Iron 4 names for equipment.
- - Fixed issue of WARDEN having both Settler and Tribal manpower laws from a bad trigger.
- - Fixed WARDEN having generic advisors.
- - Fixed Plasma and Gauss infantry equipment not being the correct production cost.
- - Fixed Twin Mothers ttm_control_facility_dynamic_modifier not being properly localised.
- - Fixed several event typos.
- - Fixed Gente del Sol giving out free money.
- - Fixed the Invest in a node decision not taking 200k caps.
- ### Removed
- - Removed forced major status for Lanius, Choctaw, Cheroke, and Chicasaw since it was a fix till we had something in place to make them not auto capitulate.
- - Removed the vanilla ‘Ask to join Faction’ button if you don’t have the game rule enabled for it.
- - Removed array calls in two ideas for arrays that don’t exist.
- - Removed War Tension causing AI to not trade with certain nations.
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