OWB_Devs

OWB 3.3.9 Patch Notes

Sep 9th, 2021
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  1. -- Update 3.3.9 --
  2.  
  3. ### Added
  4. - Added support equipment technology to Maxson Chapter as they start with Anti-Tank support technology.
  5. - Added two new Exodus scripted effects for submod/main mod usage: exodus_add_refugees, adds a given amount to that nation's unassimilated refugee pool, exodus_send_refugees_to_THIS, sends unassimilated refugees from one tag to another.
  6. - Added a new gamerule to allow you to have the audio holotape backstory decisions hidden from the start instead of having to click a decision to hide them.
  7. - Added Special Forces technology to the Navajo on start.
  8. - Added some factories to Eastern Oklahoma states on start.
  9.  
  10. ### Changed
  11. - Changed how the Washington Brotherhood gets Midwest Power armor from the Alaskan Expedition event to the ‘Dark Foundries’ focus also fixed the technology missing proper localisation.
  12. - Changed production costs of Laser Muskets up by 0.5 and Slashing Melee weapons down by 0.5.
  13. - Changed terrain penalties for Demolition and Fireteam battalions giving them a buff in most terrains from their previous stats also Increased their organization by 20.
  14. - Changed the effect of the ‘Clans Farmsteads’ Focus of Choctaw, Chickasaw-Muscogee Coalition and Cherokee Nation to give monthly population instead of recruitable population.
  15. - Changed code that sets all main nations as majors in a war so any that weren’t majors before the war lose their forced major status.
  16. - Changed the game rule to enable the vanilla faction system to allow every nation to also join any faction instead of only being able to create them.
  17. - Changed base reduction of defense from air superiority from -0.40 to -0.35 and reduced the buff to air superiority from the ‘Airborne Assaults’ and ‘Shock and Awe’ technologies from 0.20 to 0.10.
  18. - Changed a large amount of values for the Exodus system:
  19. - Doubled the time it takes for passive assimilation.
  20. - Slight decrease to the stability penalty required to expel refugees.
  21. - Made the force assimilation/expel decisions take time instead of being instant.
  22. - Caped stability penalty of refugees to 60%.
  23. - Increased base assimilation percentage to 17.5% from 15%.
  24. - Slightly decreased the cost for force assimilation/expel decisions.
  25. - Added the 'always_exodus_target' flag, allowing a TAG to be made always an Exodus target.
  26. - Update to several tooltips.
  27. - Lightly tie Exodus into the difficulty settings.
  28. - Changed AI templates so they should build more 20-width divisions with fewer support companies.
  29. - Buffed Lanius’ revolter path and made it so Twin Mothers will join in on their war with Caesar as well as giving Oroborous a chance to declare on Caesar at the same time.
  30. - Nerfed Texas again, includes focus time increases, no free cores, and larger debuff on unification.
  31. - Changed Texas Arms Association so they don’t become Demilitarized if they are the Texas Economic Development Zone.
  32. - Changed a few add_manpower tooltips so they look nicer and make it more clear that it’s population added to the state and not to your nation’s manpower pool.
  33. - Changed the North Pole Enclave gamerule so the Kongo Bongo stuff for New Victoria/Broken Coast is separated into a different gamerule.
  34. - Changed faction diplomacy effects/triggers for performance improvements.
  35. - Changed the Brotherhood of Steels outsider laws exodus factor to not be negative when they talk about letting in outsiders.
  36.  
  37. ### Fixed
  38. - Fixed pipe guns having higher stats then they were supposed to.
  39. - Fixed issue of certain nations using vanilla Hearts of Iron 4 names for equipment.
  40. - Fixed issue of WARDEN having both Settler and Tribal manpower laws from a bad trigger.
  41. - Fixed WARDEN having generic advisors.
  42. - Fixed Plasma and Gauss infantry equipment not being the correct production cost.
  43. - Fixed Twin Mothers ttm_control_facility_dynamic_modifier not being properly localised.
  44. - Fixed several event typos.
  45. - Fixed Gente del Sol giving out free money.
  46. - Fixed the Invest in a node decision not taking 200k caps.
  47.  
  48. ### Removed
  49. - Removed forced major status for Lanius, Choctaw, Cheroke, and Chicasaw since it was a fix till we had something in place to make them not auto capitulate.
  50. - Removed the vanilla ‘Ask to join Faction’ button if you don’t have the game rule enabled for it.
  51. - Removed array calls in two ideas for arrays that don’t exist.
  52. - Removed War Tension causing AI to not trade with certain nations.
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