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- AddBlipForCar(Vehicle, BlipIcon, VisibilitySetting) | Returns created blip
- AddBlipForChar(Ped, 0, BlipIcon, VisibilitySetting) | Returns created blip
- AreaTransitionXYZ(AreaCode, X coord, Y coord, Z coord) | Move the player and his allies/enemies to a new area and/or position
- BlipAddXYZ(X coord, Y coord, Z coord, BlipIcon) | Returns created blip
- BlipRemove(Blip) | Delete a blip
- CameraSetXYZ(X coord, Y coord, Z coord) | Set the position of the game camera
- GameGetPedStat(Ped, Stat) | Returns the value of the stat of the ped
- GameSetPedStat(Ped, Stat, NewValue) | Set the stat of the ped to the new value
- GetStickValue(StickID,ControllerID) | Returns -1.0 - 1.0 representing how much the stick is pressed
- IsButtonBeingPressed(ButtonID,ControllerID) | Returns true/false if the button specified was JUST pressed
- IsButtonBeingReleased(ButtonID,ControllerID) | Returns true/false if the button specified was JUST released
- IsButtonPressed(ButtonID,ControllerID) | Returns true/false if the button specified is being held down
- PedCreateXYZ(PedIndex, X coord, Y coord, Z coord) | Returns created ped
- PedDelete(Ped) | Delete a ped
- PedDismissAllAllies(Ped) | Dismiss all allies of the ped
- PedGetAllyFollower(Ped) | Returns the ped's ally follower
- PedGetAllyLeader(Ped) | Returns the ped's ally leader
- PedGetPosXYZ(Ped) | Returns the ped's position (3 values)
- PedGetUniqueModelStatus(PedIndex) | Returns ped's unique model status -1 = Never Spawn, 1 = One Copy, 2 = Can Have Duplicates
- PedHasAllyFollower(Ped) | Returns true/false if the ped has a follower
- PedHasAllyLeader(Ped) | Returns true/false if the ped has a leader
- PedInRectangle(Ped, Max X, Max Y, Min X, Min Y) | Returns true/false if ped is in the rectangle (Z coord is ignored)
- PedMoveToXYZ(Ped, Speed, X coord, Y coord, Z coord) | Speed: 0 = Walk, 1 = Jog, 2 = Sprint
- PedOverrideStat(Ped, Stat, NewValue) | Override the stat of the ped with the new value
- PedRecruitAlly(Ped, Ped) | 1 ped can only have 1 follower, but that ped's follower can also have 1 follower to "chain" allies
- PedSetEmotionTowardsPed(Ped, Ped, Emotion) | Set the 1st ped's emotion to the 2nd ped
- PedSetInfiniteSprint(Ped, True/False) | Set if a ped can sprint forever
- PedSetPedToTypeAttitude(Ped, Faction, Attitude) | Set the ped's attitude towards the faction
- PedSetPosXYZ(Ped, X coord, Y coord, Z coord) | Set the position of a ped
- PedSetTypeToTypeAttitude(Faction, Faction, Attitude) | Set the 1st faction's attitude towards the 2nd faction
- PedSetUniqueModelStatus(PedIndex, Unique) | Unique: -1 = Never Spawn, 1 = One Copy, 2 = Can Have Duplicates
- PedSetWeapon(Ped, Weapon, Ammo) | Set the weapon of the ped with the desired ammo
- PlayerSetControl(Control) | Control: 0 = Controls disabled, 1 = Controls enabled
- SoundPlayAmbientSpeechEvent(Ped, SpeechEvent) | Plays a speech event on a ped
- SoundStopCurrentSpeechEvent(Ped) | Makes the ped shut up
- VehicleCreateXYZ(VehicleIndex, X coord, Y coord, Z coord) | Returns created vehicle
- VehicleDelete(Vehicle) | Delete a vehicle
- VehicleGetPosXYZ(Vehicle) | Returns the vehicle's position (3 values)
- VehicleSetPosXYZ(Vehicle, X coord, Y coord, Z coord) | Set the position of a vehicle
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