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May 23rd, 2018
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  1. local PlayersAllAround = pUnit:GetInRangePlayers()
  2. for a, players in pairs(PlayersAllAround) do
  3. if players ~= nil then
  4. if players:HasAura(33652) == true then
  5. players:RemoveAura(33652)
  6. pUnit:Strike(players,1,5679,200,350,1)
  7. local FriendsAllAround = players:GetInRangeFriends()
  8. for a, friends in pairs(FriendsAllAround) do
  9. if players:GetDistanceYards(friends) < 8 then
  10. pUnit:Strike(players,1,5679,200,350,1)
  11. pUnit:Strike(friends,1,5679,200,350,1)
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