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- local PlayersAllAround = pUnit:GetInRangePlayers()
- for a, players in pairs(PlayersAllAround) do
- if players ~= nil then
- if players:HasAura(33652) == true then
- players:RemoveAura(33652)
- pUnit:Strike(players,1,5679,200,350,1)
- local FriendsAllAround = players:GetInRangeFriends()
- for a, friends in pairs(FriendsAllAround) do
- if players:GetDistanceYards(friends) < 8 then
- pUnit:Strike(players,1,5679,200,350,1)
- pUnit:Strike(friends,1,5679,200,350,1)
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