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Jackafur

40k cheat sheet

Nov 2nd, 2020
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  1. *unit coherency*
  2. models 2'' of each other
  3.  
  4. *shooting general*
  5. roll a dice for each model shooting
  6. shots hit on BS# and up
  7. roll accurate shots S(strength) against T(toughness) of enemy (refer to chart)
  8. example 4S vs 4T means roll 4 up to wound
  9. for each succesful wound, roll dice for save roll
  10. check weapon data sheet for D(damage) to see how many wounds
  11.  
  12. *grenades*
  13. have random # of attacks (grenade d6)
  14. roll d6 to determine number of attacks
  15. example d6 rolls 4. so you get 4 shots
  16. proceed as though it is a normal gun
  17.  
  18. *morale*
  19. 1 is auto pass
  20. roll a dice and add the amount of units lost this turn
  21. example: rolled a 4 and lost 3 units. 4+3=7. if L(leadership) is 7 or higher you pass morale
  22. if Morale test is failed, one model flees that unit, and you must then take Combat Attrition tests for the remaining models in the unit
  23. If a unit fails a Morale test, then after the first model has fled the unit, you must take Combat Attrition tests.
  24. To do so, roll one D6 for each remaining model in that unit, subtracting 1 from the result if the unit is below Half-strength (pg 6); for each result of 1, one additional model flees that unit.
  25.  
  26. *charge, pile in and consolidate*
  27. advancing is 1d6
  28. charge is 2d6
  29. can't advance and then charge in same turn?
  30. 3 inch move when fight phase begins
  31. can fight if 1/2'' of enemy model or 1/2'' of model within 1/2''
  32. 3 inch consolidation. must end up closer to nearest enemy model
  33.  
  34. *Fighting*
  35. A(attack) is how many dice you roll per model
  36. WS(weapon skill) is the # you need to land on to hit
  37. Then S vs T like normal
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