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UE4 StatCrash Log

Dec 9th, 2019
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  1. Log file open, 12/09/19 17:31:52
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
  5. LogWindows: File 'VSPerf140.dll' does not exist
  6. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  7. LogWindows: File 'VtuneApi.dll' does not exist
  8. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  9. LogWindows: File 'VtuneApi32e.dll' does not exist
  10. LogInit: Display: Running engine for game: PluginTest
  11. LogPlatformFile: Not using cached read wrapper
  12. LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
  13. LogStats: Stats thread started at 0.423458
  14. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  15. LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: ''
  16. LogPluginManager: Mounting plugin Paper2D
  17. LogPluginManager: Mounting plugin AISupport
  18. LogPluginManager: Mounting plugin LightPropagationVolume
  19. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  20. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  21. LogPluginManager: Mounting plugin GitSourceControl
  22. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  23. LogPluginManager: Mounting plugin NullSourceCodeAccess
  24. LogPluginManager: Mounting plugin PerforceSourceControl
  25. LogPluginManager: Mounting plugin RenderDocPlugin
  26. LogPluginManager: Mounting plugin SubversionSourceControl
  27. LogPluginManager: Mounting plugin UObjectPlugin
  28. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  29. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  30. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  31. LogPluginManager: Mounting plugin AssetManagerEditor
  32. LogPluginManager: Mounting plugin CryptoKeys
  33. LogPluginManager: Mounting plugin DataValidation
  34. LogPluginManager: Mounting plugin FacialAnimation
  35. LogPluginManager: Mounting plugin GameplayTagsEditor
  36. LogPluginManager: Mounting plugin MacGraphicsSwitching
  37. LogPluginManager: Mounting plugin MeshEditor
  38. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  39. LogPluginManager: Mounting plugin PluginBrowser
  40. LogPluginManager: Mounting plugin SpeedTreeImporter
  41. LogPluginManager: Mounting plugin DatasmithContent
  42. LogPluginManager: Mounting plugin AlembicImporter
  43. LogPluginManager: Mounting plugin AppleImageUtils
  44. LogPluginManager: Mounting plugin AppleVision
  45. LogPluginManager: Mounting plugin BackChannel
  46. LogPluginManager: Mounting plugin CharacterAI
  47. LogPluginManager: Mounting plugin CodeView
  48. LogPluginManager: Mounting plugin GeometryCache
  49. LogPluginManager: Mounting plugin HTML5Networking
  50. LogPluginManager: Mounting plugin ProxyLODPlugin
  51. LogPluginManager: Mounting plugin MagicLeap
  52. LogPluginManager: Mounting plugin MagicLeapEmulator
  53. LogPluginManager: Mounting plugin MagicLeapMedia
  54. LogPluginManager: Mounting plugin AndroidMedia
  55. LogPluginManager: Mounting plugin AvfMedia
  56. LogPluginManager: Mounting plugin ImgMedia
  57. LogPluginManager: Mounting plugin LinearTimecode
  58. LogPluginManager: Mounting plugin MediaCompositing
  59. LogPluginManager: Mounting plugin MediaPlayerEditor
  60. LogPluginManager: Mounting plugin WmfMedia
  61. LogPluginManager: Mounting plugin TcpMessaging
  62. LogPluginManager: Mounting plugin UdpMessaging
  63. LogPluginManager: Mounting plugin ActorSequence
  64. LogPluginManager: Mounting plugin LevelSequenceEditor
  65. LogPluginManager: Mounting plugin MatineeToLevelSequence
  66. LogPluginManager: Mounting plugin NetcodeUnitTest
  67. LogPluginManager: Mounting plugin NUTUnrealEngine4
  68. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  69. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  70. LogPluginManager: Mounting plugin OnlineSubsystem
  71. LogPluginManager: Mounting plugin OnlineSubsystemNull
  72. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  73. LogPluginManager: Mounting plugin LauncherChunkInstaller
  74. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  75. LogPluginManager: Mounting plugin AndroidMoviePlayer
  76. LogPluginManager: Mounting plugin AndroidPermission
  77. LogPluginManager: Mounting plugin AppleMoviePlayer
  78. LogPluginManager: Mounting plugin ArchVisCharacter
  79. LogPluginManager: Mounting plugin AudioCapture
  80. LogPluginManager: Mounting plugin CableComponent
  81. LogPluginManager: Mounting plugin CustomMeshComponent
  82. LogPluginManager: Mounting plugin EditableMesh
  83. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  84. LogPluginManager: Mounting plugin GoogleCloudMessaging
  85. LogPluginManager: Mounting plugin ImmediatePhysics
  86. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  87. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  88. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  89. LogPluginManager: Mounting plugin MobilePatchingUtils
  90. LogPluginManager: Mounting plugin OculusVR
  91. LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
  92. LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
  93. LogPluginManager: Mounting plugin PhysXVehicles
  94. LogPluginManager: Mounting plugin ProceduralMeshComponent
  95. LogPluginManager: Mounting plugin RuntimePhysXCooking
  96. LogPluginManager: Mounting plugin SteamVR
  97. LogPluginManager: Mounting plugin WindowsMoviePlayer
  98. LogPluginManager: Mounting plugin ComputeTest
  99. LogPluginManager: Plugin shader directory ../../../../../UnrealProjects/PluginTest/Plugins/ComputeTest/Shaders found
  100. LogPluginManager: Mapping shader source directory ../../../../../UnrealProjects/PluginTest/Plugins/ComputeTest/Shaders to virtual directory /Plugin/ComputeTest
  101. LogPluginManager: Mounting plugin TexPixelShader
  102. LogPluginManager: Plugin shader directory ../../../../../UnrealProjects/PluginTest/Plugins/TexPixelShader/Shaders found
  103. LogPluginManager: Mapping shader source directory ../../../../../UnrealProjects/PluginTest/Plugins/TexPixelShader/Shaders to virtual directory /Plugin/TexPixelShader
  104. LogStreaming: Display: Took 0.116s to configure plugins.
  105. RenderDocPlugin: locating RenderDoc library (renderdoc.dll)...
  106. RenderDocPlugin: a RenderDoc library has been located at: C:\Program Files\RenderDoc/renderdoc.dll
  107. RenderDocPlugin: RenderDoc library has been loaded (RenderDoc API v1.4.0).
  108. RenderDocPlugin: plugin has been loaded successfully.
  109. RenderDocPlugin: RenderDoc plugin is ready!
  110. LogInit: Using libcurl 7.55.1-DEV
  111. LogInit: - built for x86_64-pc-win32
  112. LogInit: - supports SSL with OpenSSL/1.0.2h
  113. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  114. LogInit: - other features:
  115. LogInit: CURL_VERSION_SSL
  116. LogInit: CURL_VERSION_LIBZ
  117. LogInit: CURL_VERSION_IPV6
  118. LogInit: CURL_VERSION_ASYNCHDNS
  119. LogInit: CURL_VERSION_LARGEFILE
  120. LogInit: CURL_VERSION_IDN
  121. LogInit: CurlRequestOptions (configurable via config and command line):
  122. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  123. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  124. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  125. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  126. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  127. LogInit: - LocalHostAddr = Default
  128. LogInit: - BufferSize = 65536
  129. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  130. LogInit: Build: ++UE4+Release-4.20-CL-4369336
  131. LogInit: Engine Version: 4.20.3-4369336+++UE4+Release-4.20
  132. LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20
  133. LogInit: Net CL: 4212847
  134. LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, GPU: Intel(R) UHD Graphics 630
  135. LogInit: Compiled (64-bit): Sep 17 2018 12:26:19
  136. LogInit: Compiled with Visual C++: 19.13.26129.00
  137. LogInit: Build Configuration: Development
  138. LogInit: Branch Name: ++UE4+Release-4.20
  139. LogInit: Command Line:
  140. LogInit: Base Directory: D:/EpicGames/UE_4.20/Engine/Binaries/Win64/
  141. LogInit: Installed Engine Build: 1
  142. LogDevObjectVersion: Number of dev versions registered: 20
  143. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  144. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  145. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  146. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
  147. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  148. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  149. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  150. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  151. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  152. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  153. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
  154. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  155. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  156. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  157. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  158. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  159. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  160. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  161. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
  162. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
  163. LogStreaming: Display: Took 0.001s to delete old logs.
  164. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  165. LogInit: Object subsystem initialized
  166. [2019.12.09-23.31.53:043][ 0]LogInit: Selected Device Profile: [Windows]
  167. [2019.12.09-23.31.53:043][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  168. [2019.12.09-23.31.53:072][ 0]LogHAL: Display: Platform has ~ 16 GB [16983638016 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  169. [2019.12.09-23.31.53:072][ 0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
  170. [2019.12.09-23.31.53:072][ 0]LogInit: Going up to parent DeviceProfile []
  171. [2019.12.09-23.31.53:072][ 0]LogInit: Computer: DESKTOP-MFEP27G
  172. [2019.12.09-23.31.53:072][ 0]LogInit: User: soumitragoswami
  173. [2019.12.09-23.31.53:072][ 0]LogInit: CPU Page size=4096, Cores=6
  174. [2019.12.09-23.31.53:072][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  175. [2019.12.09-23.31.53:073][ 0]LogMemory: Memory total: Physical=15.8GB (16GB approx)
  176. [2019.12.09-23.31.53:073][ 0]LogMemory: Platform Memory Stats for Windows
  177. [2019.12.09-23.31.53:073][ 0]LogMemory: Process Physical Memory: 121.96 MB used, 121.97 MB peak
  178. [2019.12.09-23.31.53:073][ 0]LogMemory: Process Virtual Memory: 206.08 MB used, 206.08 MB peak
  179. [2019.12.09-23.31.53:073][ 0]LogMemory: Physical Memory: 8834.91 MB used, 7361.95 MB free, 16196.86 MB total
  180. [2019.12.09-23.31.53:073][ 0]LogMemory: Virtual Memory: 4784.99 MB used, 7361.95 MB free, 134217728.00 MB total
  181. [2019.12.09-23.31.53:240][ 0]LogInit: Using OS detected language (en-US).
  182. [2019.12.09-23.31.53:240][ 0]LogInit: Using OS detected locale (en-US).
  183. [2019.12.09-23.31.53:241][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  184. [2019.12.09-23.31.53:571][ 0]LogStreaming: Display: Took 0.331s to InitEngineTextLocalization.
  185. [2019.12.09-23.31.53:571][ 0]LogInit: Setting process to per monitor DPI aware
  186. [2019.12.09-23.31.53:629][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  187. [2019.12.09-23.31.53:629][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  188. [2019.12.09-23.31.53:884][ 0]LogHMD: Failed to initialize OpenVR with code 110
  189. [2019.12.09-23.31.53:884][ 0]LogD3D11RHI: D3D11 adapters:
  190. [2019.12.09-23.31.54:069][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2060' (Feature Level 11_0)
  191. [2019.12.09-23.31.54:069][ 0]LogD3D11RHI: 5980/0/8098 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  192. [2019.12.09-23.31.54:132][ 0]LogD3D11RHI: 1. 'Intel(R) UHD Graphics 630' (Feature Level 11_0)
  193. [2019.12.09-23.31.54:132][ 0]LogD3D11RHI: 128/0/8098 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
  194. [2019.12.09-23.31.54:144][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  195. [2019.12.09-23.31.54:144][ 0]LogD3D11RHI: 0/0/8098 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  196. [2019.12.09-23.31.54:144][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  197. [2019.12.09-23.31.54:186][ 0]LogD3D11RHI: Creating new Direct3DDevice
  198. [2019.12.09-23.31.54:187][ 0]LogD3D11RHI: GPU DeviceId: 0x1f11 (for the marketing name, search the web for "GPU Device Id")
  199. [2019.12.09-23.31.54:187][ 0]LogWindows: EnumDisplayDevices:
  200. [2019.12.09-23.31.54:187][ 0]LogWindows: 0. 'Intel(R) UHD Graphics 630' (P:1 D:1)
  201. [2019.12.09-23.31.54:187][ 0]LogWindows: 1. 'Intel(R) UHD Graphics 630' (P:0 D:0)
  202. [2019.12.09-23.31.54:188][ 0]LogWindows: 2. 'Intel(R) UHD Graphics 630' (P:0 D:0)
  203. [2019.12.09-23.31.54:188][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0)
  204. [2019.12.09-23.31.54:188][ 0]LogWindows: 4. 'NVIDIA GeForce RTX 2060' (P:0 D:0)
  205. [2019.12.09-23.31.54:189][ 0]LogWindows: 5. 'NVIDIA GeForce RTX 2060' (P:0 D:0)
  206. [2019.12.09-23.31.54:189][ 0]LogWindows: 6. 'NVIDIA GeForce RTX 2060' (P:0 D:0)
  207. [2019.12.09-23.31.54:189][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
  208. [2019.12.09-23.31.54:189][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2060
  209. [2019.12.09-23.31.54:189][ 0]LogD3D11RHI: Driver Version: 436.30 (internal:26.21.14.3630, unified:436.30)
  210. [2019.12.09-23.31.54:189][ 0]LogD3D11RHI: Driver Date: 9-5-2019
  211. [2019.12.09-23.31.54:189][ 0]LogRHI: Texture pool is 4186 MB (70% of 5980 MB)
  212. [2019.12.09-23.31.54:279][ 0]LogD3D11RHI: NvAPI_D3D_GetCurrentSLIState failed: 0xfffffffd
  213. [2019.12.09-23.31.54:279][ 0]LogD3D11RHI: Async texture creation enabled
  214. [2019.12.09-23.31.54:279][ 0]LogRHI: Display: Setting GPU Capture Options: 1
  215. [2019.12.09-23.31.54:279][ 0]LogRHI: Display: Toggling draw events: 1
  216. [2019.12.09-23.31.54:279][ 0]LogRHI: Display: Toggling showmaterialdrawevents: 1
  217. [2019.12.09-23.31.54:295][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  218. [2019.12.09-23.31.54:295][ 0]LogD3D11RHI: Failed to enumerate display ID for NVAPI (\\.\DISPLAY1) () unable to
  219. [2019.12.09-23.31.54:295][ 0]LogShaderCompilers: Guid format shader working directory is 17 characters bigger than the processId version (../../../../../UnrealProjects/PluginTest/Intermediate/Shaders/WorkingDirectory/4956/).
  220. [2019.12.09-23.31.54:296][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/soumitra.goswami/AppData/Local/Temp/UnrealShaderWorkingDir/D92246064E5D4BD8C2F5858B33D93803/'.
  221. [2019.12.09-23.31.54:661][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  222. [2019.12.09-23.31.54:686][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
  223. [2019.12.09-23.31.54:708][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  224. [2019.12.09-23.31.54:728][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
  225. [2019.12.09-23.31.54:749][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
  226. [2019.12.09-23.31.54:769][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  227. [2019.12.09-23.31.54:789][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  228. [2019.12.09-23.31.54:809][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  229. [2019.12.09-23.31.54:821][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
  230. [2019.12.09-23.31.54:910][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  231. [2019.12.09-23.31.54:910][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  232. [2019.12.09-23.31.54:910][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  233. [2019.12.09-23.31.54:910][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  234. [2019.12.09-23.31.54:910][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  235. [2019.12.09-23.31.54:910][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  236. [2019.12.09-23.31.54:910][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  237. [2019.12.09-23.31.54:910][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  238. [2019.12.09-23.31.54:910][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  239. [2019.12.09-23.31.54:910][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  240. [2019.12.09-23.31.54:910][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  241. [2019.12.09-23.31.54:910][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  242. [2019.12.09-23.31.54:910][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  243. [2019.12.09-23.31.54:910][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  244. [2019.12.09-23.31.54:910][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  245. [2019.12.09-23.31.54:910][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  246. [2019.12.09-23.31.54:910][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  247. [2019.12.09-23.31.54:910][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  248. [2019.12.09-23.31.54:918][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
  249. [2019.12.09-23.31.54:996][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
  250. [2019.12.09-23.31.54:996][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
  251. [2019.12.09-23.31.55:023][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
  252. [2019.12.09-23.31.55:023][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
  253. [2019.12.09-23.31.55:042][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  254. [2019.12.09-23.31.55:061][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  255. [2019.12.09-23.31.55:080][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  256. [2019.12.09-23.31.55:106][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
  257. [2019.12.09-23.31.55:121][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
  258. [2019.12.09-23.31.55:121][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  259. [2019.12.09-23.31.55:341][ 0]LogXGEController: Cleaning working directory: C:/Users/soumitra.goswami/AppData/Local/Temp/UnrealXGEWorkingDir/
  260. [2019.12.09-23.31.55:341][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  261. [2019.12.09-23.31.55:341][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  262. [2019.12.09-23.31.55:342][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
  263. [2019.12.09-23.31.55:353][ 0]LogShaders: InitializeShaderTypes() begin
  264. [2019.12.09-23.31.55:353][ 0]LogShaders: Shader directory mapping /Engine -> ../../../Engine/Shaders
  265. [2019.12.09-23.31.55:353][ 0]LogShaders: Shader directory mapping /Plugin/OculusVR -> ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders
  266. [2019.12.09-23.31.55:353][ 0]LogShaders: Shader directory mapping /Plugin/ComputeTest -> ../../../../../UnrealProjects/PluginTest/Plugins/ComputeTest/Shaders
  267. [2019.12.09-23.31.55:353][ 0]LogShaders: Shader directory mapping /Plugin/TexPixelShader -> ../../../../../UnrealProjects/PluginTest/Plugins/TexPixelShader/Shaders
  268. [2019.12.09-23.31.55:902][ 0]LogShaders: InitializeShaderTypes() end
  269. [2019.12.09-23.31.56:074][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  270. [2019.12.09-23.31.56:129][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 81MB C:/Users/soumitra.goswami/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
  271. [2019.12.09-23.31.56:129][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/soumitra.goswami/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc
  272. [2019.12.09-23.31.56:129][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UnrealProjects/PluginTest/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  273. [2019.12.09-23.31.56:129][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  274. [2019.12.09-23.31.56:129][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UnrealProjects/PluginTest/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  275. [2019.12.09-23.31.56:129][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  276. [2019.12.09-23.31.56:144][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  277. [2019.12.09-23.31.56:157][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/soumitra.goswami/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  278. [2019.12.09-23.31.56:157][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  279. [2019.12.09-23.31.56:157][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  280. [2019.12.09-23.31.56:173][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  281. [2019.12.09-23.31.56:174][ 0]LogSlate: Using FreeType 2.6.0
  282. [2019.12.09-23.31.56:175][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  283. [2019.12.09-23.31.56:251][ 0]LogAssetRegistry: FAssetRegistry took 0.0260 seconds to start up
  284. [2019.12.09-23.31.57:781][ 0]LogInit: Selected Device Profile: [Windows]
  285. [2019.12.09-23.31.57:960][ 0]LogSimplygon: Simplygon DLL not present - disabling.
  286. [2019.12.09-23.31.57:977][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
  287. [2019.12.09-23.31.57:977][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  288. [2019.12.09-23.31.57:977][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  289. [2019.12.09-23.31.57:977][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
  290. [2019.12.09-23.31.57:988][ 0]LogNetVersion: PluginTest 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 1633188532)
  291. [2019.12.09-23.31.58:469][ 0]LogPackageLocalizationCache: Processed 13 localized package path(s) for 2 prioritized culture(s) in 0.103733 seconds
  292. [2019.12.09-23.31.58:476][ 0]LogUObjectArray: 38481 objects as part of root set at end of initial load.
  293. [2019.12.09-23.31.58:476][ 0]LogUObjectAllocator: 6705016 out of 0 bytes used by permanent object pool.
  294. [2019.12.09-23.31.58:476][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  295. [2019.12.09-23.31.59:585][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  296. [2019.12.09-23.31.59:605][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  297. [2019.12.09-23.32.00:011][ 0]SourceControl: Source control is disabled
  298. [2019.12.09-23.32.00:011][ 0]SourceControl: Source control is disabled
  299. [2019.12.09-23.32.00:027][ 0]SourceControl: Source control is disabled
  300. [2019.12.09-23.32.00:040][ 0]SourceControl: Source control is disabled
  301. [2019.12.09-23.32.00:598][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  302. [2019.12.09-23.32.01:574][ 0]LogOcInput: OculusInput pre-init called
  303. [2019.12.09-23.32.01:670][ 0]LogEngine: Initializing Engine...
  304. [2019.12.09-23.32.01:672][ 0]LogHMD: Failed to initialize OpenVR with code 110
  305. [2019.12.09-23.32.01:673][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  306. [2019.12.09-23.32.01:673][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  307. [2019.12.09-23.32.01:673][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  308. [2019.12.09-23.32.01:673][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  309. [2019.12.09-23.32.01:842][ 0]LogInit: Initializing FReadOnlyCVARCache
  310. [2019.12.09-23.32.01:862][ 0]LogAIModule: Creating AISystem for world Untitled
  311. [2019.12.09-23.32.01:963][ 0]LogInit: XAudio2 using 'Speakers/Headphones (3- Realtek(R) Audio)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
  312. [2019.12.09-23.32.02:098][ 0]LogInit: FAudioDevice initialized.
  313. [2019.12.09-23.32.02:098][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  314. [2019.12.09-23.32.02:189][ 0]LogDerivedDataCache: Saved boot cache 0.09s 77MB C:/Users/soumitra.goswami/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
  315. [2019.12.09-23.32.02:195][ 0]LogInit: Texture streaming: Enabled
  316. [2019.12.09-23.32.02:250][ 0]LogEngineSessionManager: EngineSessionManager initialized
  317. [2019.12.09-23.32.02:281][ 0]LogInit: Transaction tracking system initialized
  318. [2019.12.09-23.32.02:349][ 0]BlueprintLog: New page: Editor Load
  319. [2019.12.09-23.32.02:650][ 0]LocalizationService: Localization service is disabled
  320. [2019.12.09-23.32.03:046][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  321. [2019.12.09-23.32.03:046][ 0]LogCook: Display: Mobile HDR setting 1
  322. [2019.12.09-23.32.03:046][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  323. [2019.12.09-23.32.03:046][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  324. [2019.12.09-23.32.03:046][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  325. [2019.12.09-23.32.03:046][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  326. [2019.12.09-23.32.03:046][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  327. [2019.12.09-23.32.03:475][ 0]LogFileCache: Scanning file cache for directory 'D:/UnrealProjects/PluginTest/Content/' took 0.01s
  328. [2019.12.09-23.32.03:475][ 0]SourceControl: Source control is disabled
  329. [2019.12.09-23.32.03:475][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
  330. [2019.12.09-23.32.03:475][ 0]LightingResults: New page: Lighting Build
  331. [2019.12.09-23.32.03:477][ 0]MapCheck: New page: Map Check
  332. [2019.12.09-23.32.03:477][ 0]LightingResults: New page: Lighting Build
  333. [2019.12.09-23.32.03:663][ 0]LogAIModule: Creating AISystem for world Untitled_1
  334. [2019.12.09-23.32.03:668][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  335. [2019.12.09-23.32.03:692][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  336. [2019.12.09-23.32.03:734][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 42.482ms to complete.
  337. [2019.12.09-23.32.03:734][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.259
  338. [2019.12.09-23.32.03:853][ 0]RenderDocPlugin: Attaching toolbar extension...
  339. [2019.12.09-23.32.03:856][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  340. [2019.12.09-23.32.03:861][ 0]RenderDocPlugin: Attaching toolbar extension...
  341. [2019.12.09-23.32.03:865][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  342. [2019.12.09-23.32.03:869][ 0]RenderDocPlugin: Attaching toolbar extension...
  343. [2019.12.09-23.32.03:873][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  344. [2019.12.09-23.32.03:877][ 0]RenderDocPlugin: Attaching toolbar extension...
  345. [2019.12.09-23.32.03:880][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  346. [2019.12.09-23.32.03:898][ 0]LogCollectionManager: Loaded 0 collections in 0.001114 seconds
  347. [2019.12.09-23.32.03:938][ 0]LogFileCache: Scanning file cache for directory 'D:/UnrealProjects/PluginTest/Saved/Collections/' took 0.01s
  348. [2019.12.09-23.32.03:938][ 0]LogFileCache: Scanning file cache for directory 'D:/UnrealProjects/PluginTest/Content/Developers/soumitragoswami/Collections/' took 0.01s
  349. [2019.12.09-23.32.03:938][ 0]LogFileCache: Scanning file cache for directory 'D:/UnrealProjects/PluginTest/Content/Collections/' took 0.01s
  350. [2019.12.09-23.32.03:938][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
  351. [2019.12.09-23.32.03:951][ 0]LogContentBrowser: Native class hierarchy populated in 0.0133 seconds. Added 2580 classes and 616 folders.
  352. [2019.12.09-23.32.03:960][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
  353. [2019.12.09-23.32.04:009][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
  354. [2019.12.09-23.32.04:024][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
  355. [2019.12.09-23.32.04:087][ 0]LogSlate: Took 0.000185 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  356. [2019.12.09-23.32.04:090][ 0]LogSlate: Took 0.000218 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  357. [2019.12.09-23.32.04:097][ 0]LogSlate: Took 0.000240 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  358. [2019.12.09-23.32.04:174][ 0]LogRenderer: Reallocating scene render targets to support 832x412 Format 10 NumSamples 1 (Frame:1).
  359. [2019.12.09-23.32.04:432][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 0 classes and 0 folders.
  360. [2019.12.09-23.32.04:432][ 0]LogLoad: (Engine Initialization) Total time: 13.31 seconds
  361. [2019.12.09-23.32.04:432][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  362. [2019.12.09-23.32.04:450][ 0]RenderDocPlugin: Creating dummy input device (for intercepting engine ticks)
  363. [2019.12.09-23.32.04:470][ 0]LogContentStreaming: Texture pool size now 1000 MB
  364. [2019.12.09-23.32.04:513][ 1]LogAssetRegistry: Asset discovery search completed in 8.2854 seconds
  365. [2019.12.09-23.32.04:515][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  366. [2019.12.09-23.32.04:515][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000048 seconds (updated 0 objects)
  367. [2019.12.09-23.32.05:465][ 46]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  368. [2019.12.09-23.32.07:046][141]LogSlate: FSceneViewport::OnFocusLost() reason 0
  369. [2019.12.09-23.32.07:136][146]LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  370. [2019.12.09-23.32.10:373][325]LogAIModule: Creating AISystem for world SingleDropTest
  371. [2019.12.09-23.32.10:382][325]LogAssetEditorManager: Opening Asset editor for World /Game/SDFMethods/SingleDropTest.SingleDropTest
  372. [2019.12.09-23.32.10:410][325]Cmd: MAP LOAD FILE="../../../../../UnrealProjects/PluginTest/Content/SDFMethods/SingleDropTest.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  373. [2019.12.09-23.32.10:410][325]LightingResults: New page: Lighting Build
  374. [2019.12.09-23.32.10:410][325]LoadErrors: New page: Loading map: SingleDropTest.umap
  375. [2019.12.09-23.32.10:411][325]MapCheck: New page: Map Check
  376. [2019.12.09-23.32.10:411][325]LightingResults: New page: Lighting Build
  377. [2019.12.09-23.32.10:499][325]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  378. [2019.12.09-23.32.10:547][325]Cmd: MAP CHECKDEP NOCLEARLOG
  379. [2019.12.09-23.32.10:601][325]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 54.039ms to complete.
  380. [2019.12.09-23.32.10:602][325]LogFileHelpers: Loading map 'SingleDropTest' took 0.193
  381. [2019.12.09-23.32.10:680][326]LogStaticMesh: Allocated 256x128x128 distance field atlas = 8.0Mb, with 32 objects containing 6.1Mb backing data
  382. [2019.12.09-23.32.10:690][327]LogD3D11RHI: Error: NvAPI_D3D11_SetDepthBoundsTest(1,0.000000, 1.000000) returned error code -3. **********PLEASE UPDATE YOUR VIDEO DRIVERS*********
  383. [2019.12.09-23.32.10:744][327]LogRenderer: Reallocating scene render targets to support 832x512 Format 10 NumSamples 1 (Frame:1).
  384. [2019.12.09-23.32.11:625][375]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SDFMethods/SingleDropTest" FILE="../../../../../UnrealProjects/PluginTest/Content/SDFMethods/SingleDropTest.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
  385. [2019.12.09-23.32.11:749][375]LogSavePackage: Moving '../../../../../UnrealProjects/PluginTest/Saved/SingleDropTestAF2EA185435DA5B7E27E18AE8DB45476.tmp' to '../../../../../UnrealProjects/PluginTest/Content/SDFMethods/SingleDropTest.umap'
  386. [2019.12.09-23.32.11:784][375]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/SDFMethods/SingleDropTest_BuiltData" FILE="../../../../../UnrealProjects/PluginTest/Content/SDFMethods/SingleDropTest_BuiltData.uasset" SILENT=true
  387. [2019.12.09-23.32.11:846][375]LogSavePackage: Moving '../../../../../UnrealProjects/PluginTest/Saved/SingleDropTest_BuiltData912AA35643987AD064B63588A941314B.tmp' to '../../../../../UnrealProjects/PluginTest/Content/SDFMethods/SingleDropTest_BuiltData.uasset'
  388. [2019.12.09-23.32.18:270][747]LogAssetEditorManager: Opening Asset editor for MaterialInstanceConstant /Game/Materials/HeightMaterial512_Inst.HeightMaterial512_Inst
  389. [2019.12.09-23.32.18:670][747]LogRenderer: Reallocating scene render targets to support 832x928 Format 10 NumSamples 1 (Frame:1).
  390. [2019.12.09-23.32.24:072][ 57]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/HeightMaterial512_Inst" FILE="../../../../../UnrealProjects/PluginTest/Content/Materials/HeightMaterial512_Inst.uasset" SILENT=true
  391. [2019.12.09-23.32.24:100][ 57]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy HeightMaterial512_Inst, compiling.
  392. [2019.12.09-23.32.24:101][ 57]LogShaders: Warning: Compiling FDebugViewModeMaterialProxy HeightMaterial512_Inst: Platform=PCD3D_SM5, Usage=FDebugViewModeMaterialProxy HeightMaterial512_Inst, StaticSwitch'UseHeightOffset2-1'=True, StaticSwitch'UseFoam2-1'=False, StaticMaterialLayers=
  393. [2019.12.09-23.32.24:105][ 57]LogShaders: Warning: 1 Shaders among 1 VertexFactories
  394. [2019.12.09-23.32.24:697][ 57]LogShaderCompilers: Display: Shaders left to compile 1
  395. [2019.12.09-23.32.24:697][ 57]LogShaders: FinishCompilation FDebugViewModeMaterialProxy HeightMaterial512_Inst 0.591s
  396. [2019.12.09-23.32.24:699][ 57]TextureStreamingBuild: Display: Compiling optional shaders took 0.604 seconds.
  397. [2019.12.09-23.32.24:748][ 57]LogSavePackage: Moving '../../../../../UnrealProjects/PluginTest/Saved/HeightMaterial512_InstFFAAEB4341283CCF19A57D93B720B34A.tmp' to '../../../../../UnrealProjects/PluginTest/Content/Materials/HeightMaterial512_Inst.uasset'
  398. [2019.12.09-23.32.34:739][645]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/HeightMaterial512_Inst" FILE="../../../../../UnrealProjects/PluginTest/Content/Materials/HeightMaterial512_Inst.uasset" SILENT=true
  399. [2019.12.09-23.32.34:766][645]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy HeightMaterial512_Inst, compiling.
  400. [2019.12.09-23.32.34:767][645]LogShaders: Warning: Compiling FDebugViewModeMaterialProxy HeightMaterial512_Inst: Platform=PCD3D_SM5, Usage=FDebugViewModeMaterialProxy HeightMaterial512_Inst, StaticSwitch'UseHeightOffset2-1'=True, StaticSwitch'UseFoam2-1'=False, StaticMaterialLayers=
  401. [2019.12.09-23.32.34:769][645]LogShaders: Warning: 1 Shaders among 1 VertexFactories
  402. [2019.12.09-23.32.34:934][645]LogShaderCompilers: Display: Shaders left to compile 1
  403. [2019.12.09-23.32.34:934][645]LogShaders: FinishCompilation FDebugViewModeMaterialProxy HeightMaterial512_Inst 0.165s
  404. [2019.12.09-23.32.34:936][645]TextureStreamingBuild: Display: Compiling optional shaders took 0.174 seconds.
  405. [2019.12.09-23.32.34:974][645]LogSavePackage: Moving '../../../../../UnrealProjects/PluginTest/Saved/HeightMaterial512_Inst0B43485746532C4313791A88BB9C149C.tmp' to '../../../../../UnrealProjects/PluginTest/Content/Materials/HeightMaterial512_Inst.uasset'
  406. [2019.12.09-23.32.39:727][930]LogTemp: Repeating last play command: New Editor Window (PIE)
  407. [2019.12.09-23.32.39:740][930]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/SDFMethods/SingleDropTest.SingleDropTest:PersistentLevel' has LevelScriptBlueprint '/Game/SDFMethods/SingleDropTest.SingleDropTest:PersistentLevel.SingleDropTest' with GeneratedClass '/Game/SDFMethods/SingleDropTest.SingleDropTest_C' with ClassGeneratedBy '/Game/SDFMethods/SingleDropTest.SingleDropTest:PersistentLevel.SingleDropTest'
  408. [2019.12.09-23.32.39:740][930]LogPlayLevel: PlayLevel: No blueprints needed recompiling
  409. [2019.12.09-23.32.39:752][930]PIE: New page: PIE session: SingleDropTest (Dec 9, 2019, 11:32:39 AM)
  410. [2019.12.09-23.32.39:752][930]LogPlayLevel: Creating play world package: /Game/SDFMethods/UEDPIE_0_SingleDropTest
  411. [2019.12.09-23.32.39:754][930]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002056s)
  412. [2019.12.09-23.32.39:755][930]LogAIModule: Creating AISystem for world SingleDropTest
  413. [2019.12.09-23.32.39:755][930]LogPlayLevel: PIE: World Init took: (0.000689s)
  414. [2019.12.09-23.32.39:755][930]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/SDFMethods/SingleDropTest.SingleDropTest to /Game/SDFMethods/UEDPIE_0_SingleDropTest.SingleDropTest (0.002863s)
  415. [2019.12.09-23.32.39:793][930]LogInit: XAudio2 using 'Speakers/Headphones (3- Realtek(R) Audio)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
  416. [2019.12.09-23.32.39:894][930]LogInit: FAudioDevice initialized.
  417. [2019.12.09-23.32.39:901][930]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  418. [2019.12.09-23.32.39:954][930]LogLoad: Game class is 'MyGameMode_C'
  419. [2019.12.09-23.32.39:955][930]PIE: Warning: Invalid Simulate Options: Body (Sphere_27.StaticMeshComponent0 SM_URockA) is set to simulate physics but Collision Enabled is incompatible
  420. [2019.12.09-23.32.39:955][930]PIE: Warning: Invalid Simulate Options: Body (Sphere_27.StaticMeshComponent0 SM_URockA) is set to simulate physics but Collision Enabled is incompatible
  421. [2019.12.09-23.32.39:956][930]LogWorld: Bringing World /Game/SDFMethods/UEDPIE_0_SingleDropTest.SingleDropTest up for play (max tick rate 60) at 2019.12.09-17.32.39
  422. [2019.12.09-23.32.39:956][930]LogWorld: Bringing up level for play took: 0.001137
  423. [2019.12.09-23.32.39:971][930]LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0003 seconds. Added 10 classes and 0 folders.
  424. [2019.12.09-23.32.39:983][930]ComputeLog: Warning: OutTexture Extracted, Dimensions: 512, 512
  425. [2019.12.09-23.32.39:997][930]PIE: Play in editor start time for /Game/SDFMethods/UEDPIE_0_SingleDropTest 1.197
  426. [2019.12.09-23.32.39:998][930]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/SDFMethods/SingleDropTest.SingleDropTest:PersistentLevel' has LevelScriptBlueprint '/Game/SDFMethods/SingleDropTest.SingleDropTest:PersistentLevel.SingleDropTest' with GeneratedClass '/Game/SDFMethods/SingleDropTest.SingleDropTest_C' with ClassGeneratedBy '/Game/SDFMethods/SingleDropTest.SingleDropTest:PersistentLevel.SingleDropTest'
  427. [2019.12.09-23.32.40:043][930]LogRenderer: Reallocating scene render targets to support 1932x1116 Format 10 NumSamples 1 (Frame:1).
  428. [2019.12.09-23.32.46:909][334]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/SDFMethods/SingleDropTest.SingleDropTest:PersistentLevel' has LevelScriptBlueprint '/Game/SDFMethods/SingleDropTest.SingleDropTest:PersistentLevel.SingleDropTest' with GeneratedClass '/Game/SDFMethods/SingleDropTest.SingleDropTest_C' with ClassGeneratedBy '/Game/SDFMethods/SingleDropTest.SingleDropTest:PersistentLevel.SingleDropTest'
  429. [2019.12.09-23.32.46:909][334]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  430. [2019.12.09-23.32.46:924][334]LogSlate: Window 'PluginTest Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
  431. [2019.12.09-23.32.46:962][334]LogPlayLevel: Display: Shutting down PIE online subsystems
  432. [2019.12.09-23.32.46:963][334]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/SDFMethods/SingleDropTest.SingleDropTest:PersistentLevel' has LevelScriptBlueprint '/Game/SDFMethods/SingleDropTest.SingleDropTest:PersistentLevel.SingleDropTest' with GeneratedClass '/Game/SDFMethods/SingleDropTest.SingleDropTest_C' with ClassGeneratedBy '/Game/SDFMethods/SingleDropTest.SingleDropTest:PersistentLevel.SingleDropTest'
  433. [2019.12.09-23.32.47:010][335]LogPlayLevel: Display: Destroying online subsystem :Context_4
  434. [2019.12.09-23.33.22:440][146]LogAIModule: Creating AISystem for world ShowcaseLevel
  435. [2019.12.09-23.33.22:444][146]LogAssetEditorManager: Opening Asset editor for World /Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel
  436. [2019.12.09-23.33.22:466][146]Cmd: MAP LOAD FILE="../../../../../UnrealProjects/PluginTest/Content/ExampleLevel/ShowcaseLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  437. [2019.12.09-23.33.22:466][146]LightingResults: New page: Lighting Build
  438. [2019.12.09-23.33.22:466][146]LoadErrors: New page: Loading map: ShowcaseLevel.umap
  439. [2019.12.09-23.33.22:467][146]MapCheck: New page: Map Check
  440. [2019.12.09-23.33.22:467][146]LightingResults: New page: Lighting Build
  441. [2019.12.09-23.33.22:575][146]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  442. [2019.12.09-23.33.22:619][146]Cmd: MAP CHECKDEP NOCLEARLOG
  443. [2019.12.09-23.33.22:669][146]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 50.239ms to complete.
  444. [2019.12.09-23.33.22:670][146]LogFileHelpers: Loading map 'ShowcaseLevel' took 0.205
  445. [2019.12.09-23.33.40:310][195]LogSlate: FSceneViewport::OnFocusLost() reason 0
  446. [2019.12.09-23.33.40:413][200]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ExampleLevel/ShowcaseLevel" FILE="../../../../../UnrealProjects/PluginTest/Content/ExampleLevel/ShowcaseLevel.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
  447. [2019.12.09-23.33.40:544][200]LogSavePackage: Moving '../../../../../UnrealProjects/PluginTest/Saved/ShowcaseLevel1F152D724B8DBF611F153B940A1ADE71.tmp' to '../../../../../UnrealProjects/PluginTest/Content/ExampleLevel/ShowcaseLevel.umap'
  448. [2019.12.09-23.33.40:572][200]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ExampleLevel/ShowcaseLevel_BuiltData" FILE="../../../../../UnrealProjects/PluginTest/Content/ExampleLevel/ShowcaseLevel_BuiltData.uasset" SILENT=true
  449. [2019.12.09-23.33.40:591][200]LogSavePackage: Moving '../../../../../UnrealProjects/PluginTest/Saved/ShowcaseLevel_BuiltData0DCACC8442A46B964F76DF8D59EAC92A.tmp' to '../../../../../UnrealProjects/PluginTest/Content/ExampleLevel/ShowcaseLevel_BuiltData.uasset'
  450. [2019.12.09-23.34.03:725][576]LogMaterial: Display: Missing cached shader map for material HeightMaterial, compiling.
  451. [2019.12.09-23.34.03:726][576]LogShaders: Warning: Compiling HeightMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticSwitch'UseHeightOffset2-1'=True, StaticSwitch'UseFoam2-1'=True, StaticMaterialLayers=
  452. [2019.12.09-23.34.03:848][576]LogShaders: Warning: 69 Shaders among 1 VertexFactories
  453. [2019.12.09-23.34.03:866][576]LogShaderCompilers: Display: Shaders left to compile 69
  454. [2019.12.09-23.34.03:866][576]LogShaderCompilers: Display: Shaders left to compile 59
  455. [2019.12.09-23.34.03:866][576]LogShaderCompilers: Display: Shaders left to compile 49
  456. [2019.12.09-23.34.03:866][576]LogShaderCompilers: Display: Shaders left to compile 39
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  458. [2019.12.09-23.34.03:866][576]LogShaderCompilers: Display: Shaders left to compile 19
  459. [2019.12.09-23.34.03:866][576]LogShaderCompilers: Display: Shaders left to compile 9
  460. [2019.12.09-23.34.12:477][988]LogAssetEditorManager: Opening Asset editor for TextureRenderTarget2D /Game/RenderTargets/OutHeight.OutHeight
  461. [2019.12.09-23.34.12:512][988]LogContentBrowser: Native class hierarchy updated for 'TextureEditor' in 0.0005 seconds. Added 1 classes and 2 folders.
  462. [2019.12.09-23.34.23:430][588]LogAssetEditorManager: Opening Asset editor for Material /Game/Materials/HeightMaterial.HeightMaterial
  463. [2019.12.09-23.34.23:448][588]LogMaterial: Display: Missing cached shader map for material HeightMaterial, compiling.
  464. [2019.12.09-23.34.23:449][588]LogShaders: Warning: Compiling HeightMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticMaterialLayers=
  465. [2019.12.09-23.34.23:501][588]LogShaders: Warning: 68 Shaders among 1 VertexFactories
  466. [2019.12.09-23.34.23:502][588]LogShaderCompilers: Display: Shaders left to compile 68
  467. [2019.12.09-23.34.23:502][588]LogShaderCompilers: Display: Shaders left to compile 67
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  471. [2019.12.09-23.34.23:502][588]LogShaderCompilers: Display: Shaders left to compile 63
  472. [2019.12.09-23.34.23:502][588]LogShaders: CancelCompilation HeightMaterial
  473. [2019.12.09-23.34.23:671][588]LogShaders: CancelCompilation HeightMaterial
  474. [2019.12.09-23.34.23:678][588]LogMaterial: Display: Missing cached shader map for material HeightMaterial, compiling.
  475. [2019.12.09-23.34.23:679][588]LogShaders: Warning: Compiling HeightMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticMaterialLayers=
  476. [2019.12.09-23.34.23:729][588]LogShaders: Warning: 68 Shaders among 1 VertexFactories
  477. [2019.12.09-23.34.23:732][588]LogShaders: CancelCompilation HeightMaterial
  478. [2019.12.09-23.34.23:738][588]LogMaterial: Display: Missing cached shader map for material HeightMaterial, compiling.
  479. [2019.12.09-23.34.23:740][588]LogShaders: Warning: Compiling HeightMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticMaterialLayers=
  480. [2019.12.09-23.34.23:789][588]LogShaders: Warning: 68 Shaders among 1 VertexFactories
  481. [2019.12.09-23.34.23:800][588]LogShaderCompilers: Display: Shaders left to compile 68
  482. [2019.12.09-23.34.23:800][588]LogShaderCompilers: Display: Shaders left to compile 67
  483. [2019.12.09-23.34.23:800][588]LogShaderCompilers: Display: Shaders left to compile 66
  484. [2019.12.09-23.34.23:813][588]LogShaderCompilers: Display: Shaders left to compile 65
  485. [2019.12.09-23.34.23:829][588]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling.
  486. [2019.12.09-23.34.23:830][588]LogShaders: Warning: Compiling FMatExpressionPreview MaterialExpressionVectorParameter_0: Platform=PCD3D_SM5, Usage=FMatExpressionPreview MaterialExpressionVectorParameter_0, StaticMaterialLayers=
  487. [2019.12.09-23.34.23:835][588]LogShaders: Warning: 2 Shaders among 1 VertexFactories
  488. [2019.12.09-23.34.23:837][588]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionDepthFade_3, compiling.
  489. [2019.12.09-23.34.23:841][588]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling.
  490. [2019.12.09-23.34.23:841][588]LogShaders: Warning: Compiling FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1: Platform=PCD3D_SM5, Usage=FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, StaticMaterialLayers=
  491. [2019.12.09-23.34.23:846][588]LogShaders: Warning: 2 Shaders among 1 VertexFactories
  492. [2019.12.09-23.34.23:849][588]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_2, compiling.
  493. [2019.12.09-23.34.23:850][588]LogShaders: Warning: Compiling FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_2: Platform=PCD3D_SM5, Usage=FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_2, StaticMaterialLayers=
  494. [2019.12.09-23.34.23:857][588]LogShaders: Warning: 2 Shaders among 1 VertexFactories
  495. [2019.12.09-23.34.23:859][588]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling.
  496. [2019.12.09-23.34.23:860][588]LogShaders: Warning: Compiling FMatExpressionPreview MaterialExpressionVectorParameter_1: Platform=PCD3D_SM5, Usage=FMatExpressionPreview MaterialExpressionVectorParameter_1, StaticMaterialLayers=
  497. [2019.12.09-23.34.23:866][588]LogShaders: Warning: 2 Shaders among 1 VertexFactories
  498. [2019.12.09-23.34.23:922][588]LogMaterial: Display: Missing cached shader map for material HeightMaterial, compiling.
  499. [2019.12.09-23.34.23:925][588]LogShaders: Warning: Compiling HeightMaterial: Platform=PCD3D_SM5, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=1, WritesEveryPixel=1, ModifiesMeshPosition=1, Usage={}, StaticMaterialLayers=
  500. [2019.12.09-23.34.23:995][588]LogShaders: Warning: 69 Shaders among 1 VertexFactories
  501. [2019.12.09-23.34.24:007][588]LogSlate: Took 0.000618 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
  502. [2019.12.09-23.34.24:033][588]LogShaderCompilers: Display: Shaders left to compile 141
  503. [2019.12.09-23.34.24:052][588]LogShaderCompilers: Display: Shaders left to compile 140
  504. [2019.12.09-23.34.24:079][588]LogShaderCompilers: Display: Shaders left to compile 139
  505. [2019.12.09-23.34.24:348][589]LogShaderCompilers: Display: Shaders left to compile 138
  506. [2019.12.09-23.34.24:348][589]LogShaderCompilers: Display: Shaders left to compile 137
  507. [2019.12.09-23.34.24:348][589]LogShaderCompilers: Display: Shaders left to compile 136
  508. [2019.12.09-23.34.24:348][589]LogShaderCompilers: Display: Shaders left to compile 135
  509. [2019.12.09-23.34.24:348][589]LogShaderCompilers: Display: Shaders left to compile 134
  510. [2019.12.09-23.34.24:351][589]LogShaders: Completed 1 async shader maps, 0 more pending, 7 being compiled
  511. [2019.12.09-23.34.24:360][589]LogSlate: Took 0.000425 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
  512. [2019.12.09-23.34.24:401][590]LogShaderCompilers: Display: Shaders left to compile 133
  513. [2019.12.09-23.34.24:410][590]LogShaderCompilers: Display: Shaders left to compile 132
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  533. [2019.12.09-23.34.25:777][637]LogShaderCompilers: Display: Shaders left to compile 112
  534. [2019.12.09-23.34.25:904][642]LogShaderCompilers: Display: Shaders left to compile 111
  535. [2019.12.09-23.34.25:904][642]LogShaderCompilers: Display: Shaders left to compile 110
  536. [2019.12.09-23.34.25:927][643]LogShaderCompilers: Display: Shaders left to compile 109
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  541. [2019.12.09-23.34.26:663][671]LogShaderCompilers: Display: Shaders left to compile 104
  542. [2019.12.09-23.34.26:713][672]LogShaders: Completed 1 async shader maps, 0 more pending, 6 being compiled
  543. [2019.12.09-23.34.27:091][686]LogShaderCompilers: Display: Shaders left to compile 103
  544. [2019.12.09-23.34.27:256][692]LogShaderCompilers: Display: Shaders left to compile 102
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  575. [2019.12.09-23.34.36:502][ 59]LogShaders: Completed 1 async shader maps, 0 more pending, 5 being compiled
  576. [2019.12.09-23.34.36:755][ 68]LogShaderCompilers: Display: Shaders left to compile 71
  577. [2019.12.09-23.34.36:799][ 70]LogShaderCompilers: Display: Shaders left to compile 70
  578. [2019.12.09-23.34.36:803][ 70]LogShaders: Completed 1 async shader maps, 0 more pending, 4 being compiled
  579. [2019.12.09-23.34.36:892][ 73]LogShaderCompilers: Display: Shaders left to compile 69
  580. [2019.12.09-23.34.36:986][ 77]LogShaderCompilers: Display: Shaders left to compile 59
  581. [2019.12.09-23.34.36:996][ 77]LogShaders: Completed 1 async shader maps, 0 more pending, 3 being compiled
  582. [2019.12.09-23.34.37:198][ 84]LogShaderCompilers: Display: Shaders left to compile 49
  583. [2019.12.09-23.34.37:317][ 88]LogShaderCompilers: Display: Shaders left to compile 39
  584. [2019.12.09-23.34.37:328][ 88]LogShaders: Completed 1 async shader maps, 0 more pending, 2 being compiled
  585. [2019.12.09-23.34.38:262][119]LogMaterialEditor: Saving and Compiling material HeightMaterial
  586. [2019.12.09-23.34.38:345][119]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/HeightMaterial" FILE="../../../../../UnrealProjects/PluginTest/Content/Materials/HeightMaterial.uasset" SILENT=true
  587. [2019.12.09-23.34.38:421][119]LogSavePackage: Moving '../../../../../UnrealProjects/PluginTest/Saved/HeightMaterial114DA6D4434D972039694A8436C99DB4.tmp' to '../../../../../UnrealProjects/PluginTest/Content/Materials/HeightMaterial.uasset'
  588. [2019.12.09-23.34.38:856][132]LogShaderCompilers: Display: Shaders left to compile 29
  589. [2019.12.09-23.34.39:349][147]LogShaderCompilers: Display: Shaders left to compile 19
  590. [2019.12.09-23.34.39:642][157]LogShaderCompilers: Display: Shaders left to compile 9
  591. [2019.12.09-23.34.40:323][185]LogShaders: Completed 1 async shader maps, 0 more pending, 1 being compiled
  592. [2019.12.09-23.34.40:340][186]MaterialEditorStats: Base pass shader: 312 instructions
  593. [2019.12.09-23.34.40:340][186]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 397 instructions
  594. [2019.12.09-23.34.40:341][186]MaterialEditorStats: Base pass vertex shader: 110 instructions
  595. [2019.12.09-23.34.40:341][186]MaterialEditorStats: Texture samplers: 4/16
  596. [2019.12.09-23.34.40:341][186]MaterialEditorStats: Texture Lookups (Est.): VS(1), PS(1)
  597. [2019.12.09-23.34.40:341][186]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
  598. [2019.12.09-23.34.40:882][206]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/HeightMaterial512_Inst" FILE="../../../../../UnrealProjects/PluginTest/Content/Materials/HeightMaterial512_Inst.uasset" SILENT=true
  599. [2019.12.09-23.34.40:929][206]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy HeightMaterial512_Inst, compiling.
  600. [2019.12.09-23.34.40:931][206]LogShaders: Warning: Compiling FDebugViewModeMaterialProxy HeightMaterial512_Inst: Platform=PCD3D_SM5, Usage=FDebugViewModeMaterialProxy HeightMaterial512_Inst, StaticSwitch'UseHeightOffset2-1'=True, StaticSwitch'UseFoam2-1'=True, StaticMaterialLayers=
  601. [2019.12.09-23.34.40:935][206]LogShaders: Warning: 1 Shaders among 1 VertexFactories
  602. [2019.12.09-23.34.41:243][206]LogShaderCompilers: Display: Shaders left to compile 1
  603. [2019.12.09-23.34.41:243][206]LogShaders: FinishCompilation FDebugViewModeMaterialProxy HeightMaterial512_Inst 0.307s
  604. [2019.12.09-23.34.41:246][206]TextureStreamingBuild: Display: Compiling optional shaders took 0.326 seconds.
  605. [2019.12.09-23.34.41:313][206]LogSavePackage: Moving '../../../../../UnrealProjects/PluginTest/Saved/HeightMaterial512_InstA2B654C648BCDA2C99DC3E88D0810AC2.tmp' to '../../../../../UnrealProjects/PluginTest/Content/Materials/HeightMaterial512_Inst.uasset'
  606. [2019.12.09-23.34.55:886][940]LogShaders: Completed 1 async shader maps, 0 more pending, 0 being compiled
  607. [2019.12.09-23.35.19:953][116]LogTemp: Repeating last play command: New Editor Window (PIE)
  608. [2019.12.09-23.35.19:966][116]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel' has LevelScriptBlueprint '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel' with GeneratedClass '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel_C' with ClassGeneratedBy '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel'
  609. [2019.12.09-23.35.19:966][116]LogPlayLevel: PlayLevel: No blueprints needed recompiling
  610. [2019.12.09-23.35.19:966][116]PIE: New page: PIE session: ShowcaseLevel (Dec 9, 2019, 11:35:19 AM)
  611. [2019.12.09-23.35.19:966][116]LogPlayLevel: Creating play world package: /Game/ExampleLevel/UEDPIE_0_ShowcaseLevel
  612. [2019.12.09-23.35.19:968][116]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002450s)
  613. [2019.12.09-23.35.19:969][116]LogAIModule: Creating AISystem for world ShowcaseLevel
  614. [2019.12.09-23.35.19:969][116]LogPlayLevel: PIE: World Init took: (0.000658s)
  615. [2019.12.09-23.35.19:969][116]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel to /Game/ExampleLevel/UEDPIE_0_ShowcaseLevel.ShowcaseLevel (0.003247s)
  616. [2019.12.09-23.35.20:010][116]LogInit: XAudio2 using 'Speakers/Headphones (3- Realtek(R) Audio)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
  617. [2019.12.09-23.35.20:113][116]LogInit: FAudioDevice initialized.
  618. [2019.12.09-23.35.20:119][116]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  619. [2019.12.09-23.35.20:206][116]LogLoad: Game class is 'MyGameMode_C'
  620. [2019.12.09-23.35.20:208][116]LogWorld: Bringing World /Game/ExampleLevel/UEDPIE_0_ShowcaseLevel.ShowcaseLevel up for play (max tick rate 60) at 2019.12.09-17.35.20
  621. [2019.12.09-23.35.20:353][116]LogWorld: Bringing up level for play took: 0.145943
  622. [2019.12.09-23.35.20:393][116]ComputeLog: Warning: OutTexture Extracted, Dimensions: 512, 512
  623. [2019.12.09-23.35.20:503][116]PIE: Play in editor start time for /Game/ExampleLevel/UEDPIE_0_ShowcaseLevel -0.298
  624. [2019.12.09-23.35.20:503][116]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel' has LevelScriptBlueprint '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel' with GeneratedClass '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel_C' with ClassGeneratedBy '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel'
  625. [2019.12.09-23.35.23:670][299]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel' has LevelScriptBlueprint '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel' with GeneratedClass '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel_C' with ClassGeneratedBy '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel'
  626. [2019.12.09-23.35.23:670][299]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  627. [2019.12.09-23.35.23:688][299]LogSlate: Window 'PluginTest Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
  628. [2019.12.09-23.35.23:722][299]LogPlayLevel: Display: Shutting down PIE online subsystems
  629. [2019.12.09-23.35.23:723][299]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel' has LevelScriptBlueprint '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel' with GeneratedClass '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel_C' with ClassGeneratedBy '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel'
  630. [2019.12.09-23.35.23:778][301]LogPlayLevel: Display: Destroying online subsystem :Context_6
  631. [2019.12.09-23.35.25:046][377]LogEditorViewport: Clicking on Actor (LMB): BP_MyCSTestSim_C (BP_MyCSTestSim)
  632. [2019.12.09-23.35.30:286][522]LogSlate: FSceneViewport::OnFocusLost() reason 0
  633. [2019.12.09-23.35.36:252][875]LogEditorViewport: Clicking on Actor (LMB): BP_MyCSTestSim_C (BP_MyCSTestSim)
  634. [2019.12.09-23.35.57:528][142]LogSlate: FSceneViewport::OnFocusLost() reason 0
  635. [2019.12.09-23.35.57:594][146]LogTemp: Repeating last play command: New Editor Window (PIE)
  636. [2019.12.09-23.35.57:608][146]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel' has LevelScriptBlueprint '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel' with GeneratedClass '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel_C' with ClassGeneratedBy '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel'
  637. [2019.12.09-23.35.57:608][146]LogPlayLevel: PlayLevel: No blueprints needed recompiling
  638. [2019.12.09-23.35.57:608][146]PIE: New page: PIE session: ShowcaseLevel (Dec 9, 2019, 11:35:57 AM)
  639. [2019.12.09-23.35.57:608][146]LogPlayLevel: Creating play world package: /Game/ExampleLevel/UEDPIE_0_ShowcaseLevel
  640. [2019.12.09-23.35.57:611][146]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002813s)
  641. [2019.12.09-23.35.57:611][146]LogAIModule: Creating AISystem for world ShowcaseLevel
  642. [2019.12.09-23.35.57:611][146]LogPlayLevel: PIE: World Init took: (0.000643s)
  643. [2019.12.09-23.35.57:612][146]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel to /Game/ExampleLevel/UEDPIE_0_ShowcaseLevel.ShowcaseLevel (0.003571s)
  644. [2019.12.09-23.35.57:660][146]LogInit: XAudio2 using 'Speakers/Headphones (3- Realtek(R) Audio)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
  645. [2019.12.09-23.35.57:775][146]LogInit: FAudioDevice initialized.
  646. [2019.12.09-23.35.57:783][146]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  647. [2019.12.09-23.35.57:823][146]LogLoad: Game class is 'MyGameMode_C'
  648. [2019.12.09-23.35.57:825][146]LogWorld: Bringing World /Game/ExampleLevel/UEDPIE_0_ShowcaseLevel.ShowcaseLevel up for play (max tick rate 60) at 2019.12.09-17.35.57
  649. [2019.12.09-23.35.57:826][146]LogWorld: Bringing up level for play took: 0.001634
  650. [2019.12.09-23.35.57:852][146]ComputeLog: Warning: OutTexture Extracted, Dimensions: 512, 512
  651. [2019.12.09-23.35.57:875][146]PIE: Play in editor start time for /Game/ExampleLevel/UEDPIE_0_ShowcaseLevel 1.075
  652. [2019.12.09-23.35.57:875][146]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel' has LevelScriptBlueprint '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel' with GeneratedClass '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel_C' with ClassGeneratedBy '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel'
  653. [2019.12.09-23.36.02:165][394]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel' has LevelScriptBlueprint '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel' with GeneratedClass '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel_C' with ClassGeneratedBy '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel'
  654. [2019.12.09-23.36.02:165][394]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  655. [2019.12.09-23.36.02:181][394]LogSlate: Window 'PluginTest Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
  656. [2019.12.09-23.36.02:211][394]LogPlayLevel: Display: Shutting down PIE online subsystems
  657. [2019.12.09-23.36.02:211][394]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel' has LevelScriptBlueprint '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel' with GeneratedClass '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel_C' with ClassGeneratedBy '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel'
  658. [2019.12.09-23.36.02:265][395]LogPlayLevel: Display: Destroying online subsystem :Context_7
  659. [2019.12.09-23.36.04:045][501]LogEditorViewport: Clicking on Actor (LMB): BP_MyCSTestSim_C (BP_MyCSTestSim)
  660. [2019.12.09-23.36.11:441][941]LogSlate: FSceneViewport::OnFocusLost() reason 0
  661. [2019.12.09-23.36.11:524][946]LogTemp: Repeating last play command: New Editor Window (PIE)
  662. [2019.12.09-23.36.11:540][946]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel' has LevelScriptBlueprint '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel' with GeneratedClass '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel_C' with ClassGeneratedBy '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel'
  663. [2019.12.09-23.36.11:540][946]LogPlayLevel: PlayLevel: No blueprints needed recompiling
  664. [2019.12.09-23.36.11:540][946]PIE: New page: PIE session: ShowcaseLevel (Dec 9, 2019, 11:36:11 AM)
  665. [2019.12.09-23.36.11:540][946]LogPlayLevel: Creating play world package: /Game/ExampleLevel/UEDPIE_0_ShowcaseLevel
  666. [2019.12.09-23.36.11:545][946]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004444s)
  667. [2019.12.09-23.36.11:545][946]LogAIModule: Creating AISystem for world ShowcaseLevel
  668. [2019.12.09-23.36.11:545][946]LogPlayLevel: PIE: World Init took: (0.000741s)
  669. [2019.12.09-23.36.11:546][946]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel to /Game/ExampleLevel/UEDPIE_0_ShowcaseLevel.ShowcaseLevel (0.005365s)
  670. [2019.12.09-23.36.11:592][946]LogInit: XAudio2 using 'Speakers/Headphones (3- Realtek(R) Audio)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
  671. [2019.12.09-23.36.11:711][946]LogInit: FAudioDevice initialized.
  672. [2019.12.09-23.36.11:718][946]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  673. [2019.12.09-23.36.11:756][946]LogLoad: Game class is 'MyGameMode_C'
  674. [2019.12.09-23.36.11:758][946]LogWorld: Bringing World /Game/ExampleLevel/UEDPIE_0_ShowcaseLevel.ShowcaseLevel up for play (max tick rate 60) at 2019.12.09-17.36.11
  675. [2019.12.09-23.36.11:758][946]LogWorld: Bringing up level for play took: 0.001258
  676. [2019.12.09-23.36.11:782][946]ComputeLog: Warning: OutTexture Extracted, Dimensions: 512, 512
  677. [2019.12.09-23.36.11:800][946]PIE: Play in editor start time for /Game/ExampleLevel/UEDPIE_0_ShowcaseLevel 1
  678. [2019.12.09-23.36.11:801][946]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel' has LevelScriptBlueprint '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel' with GeneratedClass '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel_C' with ClassGeneratedBy '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel'
  679. [2019.12.09-23.36.18:589][346]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel' has LevelScriptBlueprint '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel' with GeneratedClass '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel_C' with ClassGeneratedBy '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel'
  680. [2019.12.09-23.36.18:589][346]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  681. [2019.12.09-23.36.18:605][346]LogSlate: Window 'PluginTest Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
  682. [2019.12.09-23.36.18:637][346]LogPlayLevel: Display: Shutting down PIE online subsystems
  683. [2019.12.09-23.36.18:637][346]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel' has LevelScriptBlueprint '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel' with GeneratedClass '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel_C' with ClassGeneratedBy '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel'
  684. [2019.12.09-23.36.18:712][348]LogPlayLevel: Display: Destroying online subsystem :Context_8
  685. [2019.12.09-23.36.33:245][219]LogSlate: FSceneViewport::OnFocusLost() reason 0
  686. [2019.12.09-23.36.59:008][657]LogAssetEditorManager: Opening Asset editor for TextureRenderTarget2D /Game/RenderTargets/NormalMapRT.NormalMapRT
  687. [2019.12.09-23.37.41:215][138]LogEditorViewport: Clicking on Actor (LMB): StaticPawn2_C (StaticPawn2)
  688. [2019.12.09-23.37.46:076][427]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_URockD2)
  689. [2019.12.09-23.37.47:184][486]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SM_URockD2)
  690. [2019.12.09-23.37.47:465][486]LogSlate: FSceneViewport::OnFocusLost() reason 2
  691. [2019.12.09-23.38.15:859][164]LogTexture: Display: Building textures: SrcRT1_Tex1 (RGBA16F, 512X512)
  692. [2019.12.09-23.38.38:433][512]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_URockD2)
  693. [2019.12.09-23.38.40:324][622]LogSlate: FSceneViewport::OnFocusLost() reason 0
  694. [2019.12.09-23.38.47:273][ 37]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ExampleLevel/ShowcaseLevel" FILE="../../../../../UnrealProjects/PluginTest/Content/ExampleLevel/ShowcaseLevel.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
  695. [2019.12.09-23.38.47:397][ 37]LogSavePackage: Moving '../../../../../UnrealProjects/PluginTest/Saved/ShowcaseLevel6854728642EA663C159C9CBB19B5C19D.tmp' to '../../../../../UnrealProjects/PluginTest/Content/ExampleLevel/ShowcaseLevel.umap'
  696. [2019.12.09-23.38.47:427][ 37]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ExampleLevel/ShowcaseLevel_BuiltData" FILE="../../../../../UnrealProjects/PluginTest/Content/ExampleLevel/ShowcaseLevel_BuiltData.uasset" SILENT=true
  697. [2019.12.09-23.38.47:475][ 37]LogSavePackage: Moving '../../../../../UnrealProjects/PluginTest/Saved/ShowcaseLevel_BuiltData3D0E15D347E998E078216EA47EFA058F.tmp' to '../../../../../UnrealProjects/PluginTest/Content/ExampleLevel/ShowcaseLevel_BuiltData.uasset'
  698. [2019.12.09-23.38.48:700][110]LogEditorViewport: Clicking on Actor (LMB): StaticPawn2_C (StaticPawn2)
  699. [2019.12.09-23.38.50:096][192]LogSlate: FSceneViewport::OnFocusLost() reason 0
  700. [2019.12.09-23.38.59:902][763]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ExampleLevel/ShowcaseLevel" FILE="../../../../../UnrealProjects/PluginTest/Content/ExampleLevel/ShowcaseLevel.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
  701. [2019.12.09-23.39.00:029][763]LogSavePackage: Moving '../../../../../UnrealProjects/PluginTest/Saved/ShowcaseLevel2084D5114794FB424BCFDDBB47255D22.tmp' to '../../../../../UnrealProjects/PluginTest/Content/ExampleLevel/ShowcaseLevel.umap'
  702. [2019.12.09-23.39.00:057][763]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ExampleLevel/ShowcaseLevel_BuiltData" FILE="../../../../../UnrealProjects/PluginTest/Content/ExampleLevel/ShowcaseLevel_BuiltData.uasset" SILENT=true
  703. [2019.12.09-23.39.00:072][763]LogSavePackage: Moving '../../../../../UnrealProjects/PluginTest/Saved/ShowcaseLevel_BuiltData1256472A4E7BA2373B1295A012A5F1CF.tmp' to '../../../../../UnrealProjects/PluginTest/Content/ExampleLevel/ShowcaseLevel_BuiltData.uasset'
  704. [2019.12.09-23.39.07:568][121]LogSlate: Window 'Delete Assets' being destroyed
  705. [2019.12.09-23.39.16:352][626]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/RenderTargets/obs512_tex" FILE="../../../../../UnrealProjects/PluginTest/Content/RenderTargets/obs512_tex.uasset" SILENT=true
  706. [2019.12.09-23.39.16:362][626]LogSavePackage: Moving '../../../../../UnrealProjects/PluginTest/Saved/obs512_tex64F6524D4BFCCFED1138F48AF14A768E.tmp' to '../../../../../UnrealProjects/PluginTest/Content/RenderTargets/obs512_tex.uasset'
  707. [2019.12.09-23.39.16:366][626]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/RenderTargets/SrcRT1_Tex1" FILE="../../../../../UnrealProjects/PluginTest/Content/RenderTargets/SrcRT1_Tex1.uasset" SILENT=true
  708. [2019.12.09-23.39.16:368][626]LogSavePackage: Moving '../../../../../UnrealProjects/PluginTest/Saved/SrcRT1_Tex18219C5B64ED2BEB138C796924D3B5AD7.tmp' to '../../../../../UnrealProjects/PluginTest/Content/RenderTargets/SrcRT1_Tex1.uasset'
  709. [2019.12.09-23.39.25:771][ 93]LogTemp: Repeating last play command: New Editor Window (PIE)
  710. [2019.12.09-23.39.25:795][ 93]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel' has LevelScriptBlueprint '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel' with GeneratedClass '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel_C' with ClassGeneratedBy '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel'
  711. [2019.12.09-23.39.25:795][ 93]BlueprintLog: New page: Pre-Play auto-recompile
  712. [2019.12.09-23.39.25:797][ 93]LogPlayLevel: [PlayLevel] Compiling ShowcaseLevel before play...
  713. [2019.12.09-23.39.25:885][ 93]LogPlayLevel: PlayLevel: Blueprint regeneration took 90 ms (1 blueprints)
  714. [2019.12.09-23.39.25:886][ 93]PIE: New page: PIE session: ShowcaseLevel (Dec 9, 2019, 11:39:25 AM)
  715. [2019.12.09-23.39.25:886][ 93]LogPlayLevel: Creating play world package: /Game/ExampleLevel/UEDPIE_0_ShowcaseLevel
  716. [2019.12.09-23.39.25:891][ 93]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005154s)
  717. [2019.12.09-23.39.25:893][ 93]LogAIModule: Creating AISystem for world ShowcaseLevel
  718. [2019.12.09-23.39.25:893][ 93]LogPlayLevel: PIE: World Init took: (0.002030s)
  719. [2019.12.09-23.39.25:893][ 93]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel to /Game/ExampleLevel/UEDPIE_0_ShowcaseLevel.ShowcaseLevel (0.007348s)
  720. [2019.12.09-23.39.25:938][ 93]LogInit: XAudio2 using 'Speakers/Headphones (3- Realtek(R) Audio)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
  721. [2019.12.09-23.39.26:044][ 93]LogInit: FAudioDevice initialized.
  722. [2019.12.09-23.39.26:052][ 93]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  723. [2019.12.09-23.39.26:093][ 93]LogLoad: Game class is 'MyGameMode_C'
  724. [2019.12.09-23.39.26:096][ 93]LogWorld: Bringing World /Game/ExampleLevel/UEDPIE_0_ShowcaseLevel.ShowcaseLevel up for play (max tick rate 60) at 2019.12.09-17.39.26
  725. [2019.12.09-23.39.26:096][ 93]LogWorld: Bringing up level for play took: 0.001706
  726. [2019.12.09-23.39.26:122][ 93]ComputeLog: Warning: OutTexture Extracted, Dimensions: 512, 512
  727. [2019.12.09-23.39.26:150][ 93]PIE: Play in editor start time for /Game/ExampleLevel/UEDPIE_0_ShowcaseLevel 1.35
  728. [2019.12.09-23.39.26:150][ 93]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel' has LevelScriptBlueprint '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel' with GeneratedClass '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel_C' with ClassGeneratedBy '/Game/ExampleLevel/ShowcaseLevel.ShowcaseLevel:PersistentLevel.ShowcaseLevel'
  729. [2019.12.09-23.39.26:483][104]LogWindows: Windows GetLastError: The operation completed successfully. (0)
  730. [2019.12.09-23.39.42:670][107]LogThreadingWindows: Error: Runnable thread StatsThread crashed.
  731. [2019.12.09-23.39.42:670][107]LogWindows: Error: === Critical error: ===
  732. [2019.12.09-23.39.42:670][107]LogWindows: Error:
  733. [2019.12.09-23.39.42:670][107]LogWindows: Error: Assertion failed: Item.NameAndInfo.GetFlag(EStatMetaFlags::DummyAlwaysOne) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Stats\StatsData.cpp] [Line: 818]
  734. [2019.12.09-23.39.42:670][107]LogWindows: Error:
  735. [2019.12.09-23.39.42:670][107]LogWindows: Error:
  736. [2019.12.09-23.39.42:670][107]LogWindows: Error:
  737. [2019.12.09-23.39.42:670][107]LogWindows: Error: [Callstack] 0x00007ffcc106a839 KERNELBASE.dll!UnknownFunction []
  738. [2019.12.09-23.39.42:670][107]LogWindows: Error: [Callstack] 0x00007ffc90526850 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
  739. [2019.12.09-23.39.42:670][107]LogWindows: Error: [Callstack] 0x00007ffc4b5862fc UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
  740. [2019.12.09-23.39.42:670][107]LogWindows: Error: [Callstack] 0x00007ffc4b5151db UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
  741. [2019.12.09-23.39.42:670][107]LogWindows: Error: [Callstack] 0x00007ffc4b6a24b6 UE4Editor-Core.dll!FStatsThreadState::ProcessNonFrameStats() [d:\build\++ue4\sync\engine\source\runtime\core\private\stats\statsdata.cpp:818]
  742. [2019.12.09-23.39.42:670][107]LogWindows: Error: [Callstack] 0x00007ffc4b66ff14 UE4Editor-Core.dll!FStatsThreadState::AddToHistoryAndEmpty() [d:\build\++ue4\sync\engine\source\runtime\core\private\stats\statsdata.cpp:921]
  743. [2019.12.09-23.39.42:670][107]LogWindows: Error: [Callstack] 0x00007ffc4b6c1211 UE4Editor-Core.dll!FStatsThread::Tick() [d:\build\++ue4\sync\engine\source\runtime\core\private\stats\stats2.cpp:963]
  744. [2019.12.09-23.39.42:670][107]LogWindows: Error: [Callstack] 0x00007ffc4b6bf22c UE4Editor-Core.dll!FStatsThread::StatMessage() [d:\build\++ue4\sync\engine\source\runtime\core\private\stats\stats2.cpp:991]
  745. [2019.12.09-23.39.42:670][107]LogWindows: Error: [Callstack] 0x00007ffc4b689cbe UE4Editor-Core.dll!TGraphTask<FStatMessagesTask>::ExecuteTask() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]
  746. [2019.12.09-23.39.42:670][107]LogWindows: Error: [Callstack] 0x00007ffc4b3a1f92 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:665]
  747. [2019.12.09-23.39.42:670][107]LogWindows: Error: [Callstack] 0x00007ffc4b3a2456 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:574]
  748. [2019.12.09-23.39.42:670][107]LogWindows: Error: [Callstack] 0x00007ffc4b6b572d UE4Editor-Core.dll!FStatsThread::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\stats\stats2.cpp:890]
  749. [2019.12.09-23.39.42:670][107]LogWindows: Error: [Callstack] 0x00007ffc4b7e6b7c UE4Editor-Core.dll!FRunnableThreadWin::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
  750. [2019.12.09-23.39.42:670][107]LogWindows: Error: [Callstack] 0x00007ffc4b7e17c7 UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:33]
  751. [2019.12.09-23.39.42:670][107]LogWindows: Error: [Callstack] 0x00007ffcc2257bd4 KERNEL32.DLL!UnknownFunction []
  752. [2019.12.09-23.39.42:670][107]LogWindows: Error: [Callstack] 0x00007ffcc378ced1 ntdll.dll!UnknownFunction []
  753. [2019.12.09-23.39.42:670][107]LogWindows: Error:
  754. [2019.12.09-23.39.42:670][107]LogWindows: Error: Crash in runnable thread StatsThread
  755. [2019.12.09-23.39.42:737][107]LogExit: Executing StaticShutdownAfterError
  756. [2019.12.09-23.39.42:737][107]LogWindows: FPlatformMisc::RequestExit(1)
  757. [2019.12.09-23.39.42:742][107]Log file closed, 12/09/19 17:39:42
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