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  1. Silently Caught Exception: Index was outside the bounds of the array. at Terraria.ModLoader.PlayerHooks.GetModPlayer(Player player, Mod mod, String name) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  2. at Terraria.ModLoader.PlayerHooks.GetModPlayer(Player player, Mod mod, String name)
  3. at Terraria.Player.GetModPlayer(Mod mod, String name)
  4. at ThoriumMod.Projectiles.Minions.MinionHatchling.CheckActive()
  5. at ThoriumMod.Projectiles.Minions.Minion.AI()
  6. at Terraria.ModLoader.ProjectileLoader.AI(Projectile projectile)
  7. at Terraria.ModLoader.ProjectileLoader.ProjectileAI(Projectile projectile)
  8. at Terraria.Projectile.Update(Int32 i)
  9. at Terraria.Main.DoUpdate(GameTime gameTime)
  10. at Terraria.Main.Update(GameTime gameTime)
  11. at Microsoft.Xna.Framework.Game.Tick()
  12. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  13. at Microsoft.Xna.Framework.GameHost.OnIdle()
  14. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  15. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  16. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  17. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  18. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  19. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  20. at System.Windows.Forms.Application.Run(Form mainForm)
  21. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  22. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  23. at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
  24. at Terraria.WindowsLaunch.Main(String[] args)
  25.  
  26. Silently Caught Exception: Index was outside the bounds of the array. at Terraria.ModLoader.PlayerHooks.GetModPlayer(Player player, Mod mod, String name) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  27. at Terraria.ModLoader.PlayerHooks.GetModPlayer(Player player, Mod mod, String name)
  28. at Terraria.Player.GetModPlayer(Mod mod, String name)
  29. at Terraria.Player.GetModPlayer[T](Mod mod)
  30. at WeaponOut.ProjFX.LunarAccessoryVisuals(Projectile projectile)
  31. at WeaponOut.ProjFX.PostAI(Projectile projectile)
  32. at Terraria.ModLoader.ProjectileLoader.PostAI(Projectile projectile)
  33. at Terraria.ModLoader.ProjectileLoader.ProjectileAI(Projectile projectile)
  34. at Terraria.Projectile.Update(Int32 i)
  35. at Terraria.Main.DoUpdate(GameTime gameTime)
  36. at Terraria.Main.Update(GameTime gameTime)
  37. at Microsoft.Xna.Framework.Game.Tick()
  38. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  39. at Microsoft.Xna.Framework.GameHost.OnIdle()
  40. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  41. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  42. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  43. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  44. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  45. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  46. at System.Windows.Forms.Application.Run(Form mainForm)
  47. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  48. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  49. at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
  50. at Terraria.WindowsLaunch.Main(String[] args)
  51.  
  52. Silently Caught Exception: Cannot access a disposed object.
  53. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  54. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  55. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  56. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  57. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  58. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  59. at Terraria.UI.GameInterfaceLayer.Draw()
  60. at Terraria.Main.DrawInterface(GameTime gameTime)
  61. at Terraria.Main.do_Draw(GameTime gameTime)
  62. at Terraria.Main.DoDraw(GameTime gameTime)
  63. at Terraria.Main.Draw(GameTime gameTime)
  64. at Microsoft.Xna.Framework.Game.DrawFrame()
  65. at Microsoft.Xna.Framework.Game.Tick()
  66. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  67. at Microsoft.Xna.Framework.GameHost.OnIdle()
  68. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  69. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  70. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  71. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  72. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  73. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  74. at System.Windows.Forms.Application.Run(Form mainForm)
  75. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  76. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  77. at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
  78. at Terraria.WindowsLaunch.Main(String[] args)
  79.  
  80. Silently Caught Exception: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  81. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  82. at Terraria.Main.do_Draw(GameTime gameTime)
  83. at Terraria.Main.DoDraw(GameTime gameTime)
  84. at Terraria.Main.Draw(GameTime gameTime)
  85. at Microsoft.Xna.Framework.Game.DrawFrame()
  86. at Microsoft.Xna.Framework.Game.Tick()
  87. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  88. at Microsoft.Xna.Framework.GameHost.OnIdle()
  89. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  90. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  91. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  92. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  93. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  94. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  95. at System.Windows.Forms.Application.Run(Form mainForm)
  96. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  97. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  98. at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
  99. at Terraria.WindowsLaunch.Main(String[] args)
  100.  
  101. Silently Caught Exception: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  102. at Terraria.Main.do_Draw(GameTime gameTime)
  103. at Terraria.Main.DoDraw(GameTime gameTime) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  104. at Terraria.Main.DoDraw(GameTime gameTime)
  105. at Terraria.Main.Draw(GameTime gameTime)
  106. at Microsoft.Xna.Framework.Game.DrawFrame()
  107. at Microsoft.Xna.Framework.Game.Tick()
  108. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  109. at Microsoft.Xna.Framework.GameHost.OnIdle()
  110. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  111. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  112. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  113. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  114. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  115. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  116. at System.Windows.Forms.Application.Run(Form mainForm)
  117. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  118. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  119. at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
  120. at Terraria.WindowsLaunch.Main(String[] args)
  121.  
  122. Silently Caught Exception: Thread was being aborted. at System.Threading.Thread.AbortInternal()
  123. at System.Threading.Thread.Abort() at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  124. at System.Threading.Thread.AbortInternal()
  125. at System.Threading.Thread.Abort()
  126. at Microsoft.Xna.Framework.WindowsManagedCallbackHandler.WaitForAsyncOperationToFinish(ManagedCallType& managedCallType, UInt32& managedCallArgs)
  127. at Microsoft.Xna.Framework.UserAsyncDispatcher.AsyncDispatcherThreadFunction()
  128. at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  129. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  130. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  131. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  132. at System.Threading.ThreadHelper.ThreadStart()
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