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- Silently Caught Exception: Index was outside the bounds of the array. at Terraria.ModLoader.PlayerHooks.GetModPlayer(Player player, Mod mod, String name) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
- at Terraria.ModLoader.PlayerHooks.GetModPlayer(Player player, Mod mod, String name)
- at Terraria.Player.GetModPlayer(Mod mod, String name)
- at ThoriumMod.Projectiles.Minions.MinionHatchling.CheckActive()
- at ThoriumMod.Projectiles.Minions.Minion.AI()
- at Terraria.ModLoader.ProjectileLoader.AI(Projectile projectile)
- at Terraria.ModLoader.ProjectileLoader.ProjectileAI(Projectile projectile)
- at Terraria.Projectile.Update(Int32 i)
- at Terraria.Main.DoUpdate(GameTime gameTime)
- at Terraria.Main.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
- at Terraria.WindowsLaunch.Main(String[] args)
- Silently Caught Exception: Index was outside the bounds of the array. at Terraria.ModLoader.PlayerHooks.GetModPlayer(Player player, Mod mod, String name) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
- at Terraria.ModLoader.PlayerHooks.GetModPlayer(Player player, Mod mod, String name)
- at Terraria.Player.GetModPlayer(Mod mod, String name)
- at Terraria.Player.GetModPlayer[T](Mod mod)
- at WeaponOut.ProjFX.LunarAccessoryVisuals(Projectile projectile)
- at WeaponOut.ProjFX.PostAI(Projectile projectile)
- at Terraria.ModLoader.ProjectileLoader.PostAI(Projectile projectile)
- at Terraria.ModLoader.ProjectileLoader.ProjectileAI(Projectile projectile)
- at Terraria.Projectile.Update(Int32 i)
- at Terraria.Main.DoUpdate(GameTime gameTime)
- at Terraria.Main.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
- at Terraria.WindowsLaunch.Main(String[] args)
- Silently Caught Exception: Cannot access a disposed object.
- Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at Terraria.UI.GameInterfaceLayer.Draw()
- at Terraria.Main.DrawInterface(GameTime gameTime)
- at Terraria.Main.do_Draw(GameTime gameTime)
- at Terraria.Main.DoDraw(GameTime gameTime)
- at Terraria.Main.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
- at Terraria.WindowsLaunch.Main(String[] args)
- Silently Caught Exception: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Terraria.Main.do_Draw(GameTime gameTime)
- at Terraria.Main.DoDraw(GameTime gameTime)
- at Terraria.Main.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
- at Terraria.WindowsLaunch.Main(String[] args)
- Silently Caught Exception: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Terraria.Main.do_Draw(GameTime gameTime)
- at Terraria.Main.DoDraw(GameTime gameTime) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
- at Terraria.Main.DoDraw(GameTime gameTime)
- at Terraria.Main.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
- at Terraria.WindowsLaunch.Main(String[] args)
- Silently Caught Exception: Thread was being aborted. at System.Threading.Thread.AbortInternal()
- at System.Threading.Thread.Abort() at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
- at System.Threading.Thread.AbortInternal()
- at System.Threading.Thread.Abort()
- at Microsoft.Xna.Framework.WindowsManagedCallbackHandler.WaitForAsyncOperationToFinish(ManagedCallType& managedCallType, UInt32& managedCallArgs)
- at Microsoft.Xna.Framework.UserAsyncDispatcher.AsyncDispatcherThreadFunction()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
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