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- γπ₯ππππ₯πππ‘π π£ππ₯ππ¦γ
- βΌ All items save for accessories are disallowed to speed up the flow of battles and account for the high health and defense values leading to frequent Time Overs.
- βΌ Perk stacking is not allowed. You can only equip one of each perk. This is to limit the number of exploits that can be done through stacking certain perks.
- βΌ Each player is allotted 3 PP (Perk Points) with each perk differing in how much PP they cost. The amount each perk costs was determined by risk-reward and ensuring that drawbacks from powerful perks are retained accordingly.
- βΌ Perks not listed are disallowed.
- βΌ 1 PP
- β« Focus I
- β« Fighting Spirit I
- β« Defense I
- β« Strikes I
- β« Kicks I
- β« Throws I
- β« Unique Attacks I
- β« Flash
- β« Rock Solid
- β« Strong Starter
- β« Explosive
- β« Meditative
- β« High Voltage
- β« Vandal
- β« Aware
- β« Provocateur
- β« Breakthrough
- β« Drive Time
- β« Quick Draw
- β« Sunset Gunslinger
- β« Aerial Striker
- β« Cross Counter
- β« Fatal Counter
- βΌ 2 PP
- β« Strikes and Kicks
- β« Strikes and Throws
- β« Kicks and Unique Attacks
- β« Strikes and Unique Attacks
- β« Enlightened
- β« Tenacious
- β« Temperamental
- β« Berserk
- β« Dedicated Pugilist
- β« Dedicated Martial Artist
- β« Dedicated Wrestler
- β« Ferocious
- β« Last Stand
- βΌ 3 PP
- β« Defiant
- β« Carnage
- β« Jack of all Trades
- β« Recomposition
- γπ₯ππππ₯πππ‘π ππ¨π¦π§π’π π π’π©ππ¦ππ§π¦γ
- βΌ Each player is allotted 2 MP (Move Points). Each of the following listed beneath takes up 1 MP.
- β« Anti-Airs with Invincibility
- β« Projectiles
- β« Command Grabs
- β« Corner-Evasive Movements (Yoga Teleport, Snake Step.)
- βΌ The maximum amount of moves permitted is 8.
- γπ₯ππππ₯πππ‘π ππ«π£ππ’ππ§ππππ ππππππ§π¦γ
- βΌ To prevent either hitboxes or hurtboxes from reaching disproportionate, game-breaking levels, these are the currently required minimums and maximums for styles that are known for causing trouble. This will require further testing.
- β« (45~100) Luke
- β« (20~100) Jamie
- β« (20~100) Ryu
- β« (20~100) Ken
- β« (0~50) Lily
- β« (5~100) Cammy
- β« (20~100) Rashid
- β« (10~100) Chun-Li
- β« (10~100) Kimberly
- β« (10~100) Juri
- β« (15~100) A.K.I.
- β« (50~80) JP
- β« (60~100) Blanka
- β« (45~100) Guile
- β« (45~100) Dee Jay
- β« (75~100) Zangief
- β« (65~100) Marisa
- β« (20~100) Manon
- β« (55~100) Honda
- β« (20~100) Dhalsim
- γπ₯ππππ₯πππ‘π ππ«π£ππ’ππ§ππππ ππ₯π πππ‘ππ§πγ
- βΌ To prevent either hitboxes or hurtboxes from reaching disproportionate, game-breaking levels, these are the currently required minimums and maximums for styles that are known for causing trouble. This will require further testing.
- β« (0~60) Lily
- β« (0~75) JP
- γπ₯ππππ₯πππ‘π ππ«π£ππ’ππ§ππππ πππ‘π π¦πππγ
- βΌ To prevent either hitboxes or hurtboxes from reaching disproportionate, game-breaking levels, these are the currently required minimums and maximums for styles that are known for causing trouble. This will require further testing.
- β« (0~65) Lily
- β« (0~75) JP
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