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- Config = {}
- --------------------------
- -- Utility
- --------------------------
- Config.CoreName = "qb-core" -- qb-core or esx:getSharedObject
- Config.Target = "qb-target" -- Your target name
- Config.QBMenu = "qb-menu" -- Your qb-menu name
- Config.Job = "all" -- Allow only one job
- Config.InvLink = "qs-inventory/html/images/" -- Set this to your inventory Directory
- Config.PoliceJob = "police" -- For search tent's
- --------------------------
- -- Objects
- --------------------------
- Config.Objects = {
- ["box"] = { model = `prop_weed_tub_01b`, freeze = true },
- ["fire"] = { model = `prop_beach_fire`, freeze = true },
- ["tent"] = { model = `prop_skid_tent_01`, freeze = true },
- ["chair"] = { model = `prop_table_03b_chr`, freeze = true },
- ["table"] = { model = `prop_table_03b_cs`, freeze = true },
- ["yoga3"] = { model = `prop_yoga_mat_03`, freeze = true },
- ["yoga2"] = { model = `prop_yoga_mat_02`, freeze = true },
- ["yoga1"] = { model = `prop_yoga_mat_01`, freeze = true },
- }
- ---------------
- -- Zones
- ---------------
- Config.CampingZones = {
- EnableZones = false, -- Enable specific zones to camping?
- CampingZones = { -- Zone available to camping if enbalezones true -- https://forums.gta5-mods.com/topic/5749/reference-map-zone-names-and-zone-labels
- 'MTCHIL',
- 'CANNY',
- 'MTGORDO',
- 'CMSW',
- 'MTJOSE'
- },
- }
- --------------------------
- -- Yoga
- --------------------------
- Config.Yoga = {
- EnableZones = false, -- Enalbe specific zones to yoga?
- YogaZones = { -- Zone available to make yoga -- https://forums.gta5-mods.com/topic/5749/reference-map-zone-names-and-zone-labels
- 'MTCHIL',
- 'CANNY',
- 'MTGORDO',
- 'CMSW',
- 'MTJOSE'
- },
- RelieveStress = "hud:server:RelieveStress", -- Your trigger to relieve stress
- Amount = math.random(2,4), -- Amount relieve
- }
- Config.Skillbar = {
- duration = math.random(7500, 15000), -- Duration
- pos = math.random(10, 30), -- Position
- width = math.random(10, 20), -- Width
- }
- --------------------------
- -- Chairs
- --------------------------
- Config.Chairs = {
- 'prop_table_03b_chr',
- }
- Config.Position = {
- prop_table_03b_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
- }
- --------------------------
- -- Cooking
- --------------------------
- Config.CallCops = true -- Call cops when people cooking?
- Config.Percentage = 5 -- 1-10 | 5 = 50%
- Cooking = {
- ['grilledmeat'] = { -- Item name
- menuLabel = 'Grilled Meat', -- Item name (Label)
- itemName = 'grilledmeat', -- Item name
- xpNeed = 0, -- XP need to cooking
- xpEarn = 1, -- XP Earn after cooking
- },
- ['grilledfish'] = {
- menuLabel = 'Grilled Fish',
- itemName = 'grilledfish',
- xpNeed = 5,
- xpEarn = 1,
- },
- ['grilledcutlets'] = {
- menuLabel = 'Grilled Cutlets',
- itemName = 'grilledcutlets',
- xpNeed = 10,
- xpEarn = 1,
- },
- ['grilledskewers'] = {
- menuLabel = 'Grilled Skewers',
- itemName = 'grilledskewers',
- xpNeed = 15,
- xpEarn = 1,
- },
- }
- --------------------------
- -- Shop
- --------------------------
- Config.Peds = {
- {type = 4, hash = GetHashKey("s_m_m_gaffer_01"), x = -555.63, y = -618.76, z = 33.68, h = 180.61}, -- Los Santos
- }
- Config.Blips = {
- Enable = true, -- Enable blips?
- Sprite = 441, -- Blip Sprite
- Scale = 0.8, -- Blip Scale
- Colour = 35, -- Blip Colour
- Name = "Camping Shop", -- Name of the blip
- Location = vector3(-555.63, -618.76, 33.68) -- Blip Location
- }
- Config.Items = {
- [1] = { name = "box", price = 0, amount = 10, info = {}, type = "item", slot = 1 },
- [2] = { name = "fire", price = 0, amount = 10, info = {}, type = "item", slot = 2, },
- [3] = { name = "tent", price = 0, amount = 10, info = {}, type = "item", slot = 3, },
- [4] = { name = "table", price = 0, amount = 10, info = {}, type = "item", slot = 4, },
- [5] = { name = "chair", price = 0, amount = 10, info = {}, type = "item", slot = 5, },
- [6] = { name = "yoga1", price = 0, amount = 10, info = {}, type = "item", slot = 6, },
- [7] = { name = "yoga2", price = 0, amount = 10, info = {}, type = "item", slot = 7, },
- [8] = { name = "yoga3", price = 0, amount = 10, info = {}, type = "item", slot = 8, },
- }
- --------------------------
- -- Shower
- --------------------------
- Config.Shower = {
- Command = "shower", -- Command to have a bath on ocean
- Probability = 10, -- 1-10 | 5 = 50% -- Probability of player gaining smell after cooking
- WaitingTime = math.random(10000,25000), -- Waiting time until dirt appears on the player
- ProgBarTime = math.random(7500, 12500), -- Time it takes the player to bathe in the water/sea
- QtyGained = { -- Amount of dirt the player receives after cooking something
- Min = 1,
- Max = 5,
- },
- }
- --------------------------
- -- Commands
- --------------------------
- Config.Commands = {
- ["Points"] = {
- Enable = true, -- Enable Command for checking points?
- Command = "cookingpoints" -- Command to check points available to cooking
- },
- }
- function CallCops()
- -- Your trigger event
- end
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