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- Let's make a game!
- name:Bullet Clicker
- by:Ematio
- desc:This is a simple idle game to showcase some of the basic functionalities of Idle Game Maker.<//>Make bunnies and shoot for the stars!
- created:25/7/2017
- updated:24/10/2017
- version:1
- Settings
- background:https://cdn.athlonoutdoors.com/wp-content/uploads/sites/8/2013/03/8347107651_4dd505a1ba_b.jpg
- building cost increase:120%
- building cost refund:60%
- spritesheet:icons, 48 by 48, https://s19.postimg.cc/88juobilv/Bullet_sprites_NEW.png
- stylesheet:stuff/bigBlue.css
- Layout
- use default
- Buttons
- *bulletButton
- name:Craft a bullet
- desc:Activate this machine to create more bullets!
- on click:anim icon wobble
- on click:yield 1 bullet
- on click:if (have goldenTouch and chance(1%)) yield 1 goldenBullet
- icon:stuff/bunny.png
- no text
- class:bigButton hasFlares
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- Resources
- *bullet|bullets
- name:Bullet|Bullets
- desc:This is your bullet stash. You can use them to purchase or shoot things. Store up as many bullets as possible!
- icon:icons[0,0]
- class:noBackground
- show earned
- *goldenBullet|goldenBullets
- name:Golden bullet|Golden bullets
- desc:These solid gold bullets are rare malfunctions of the bullet machine! They don't work, but they look cool!
- icon:icons[0,1]
- class:noBackground
- hidden when 0
- Shinies
- *luckyBullet
- on click:log Woop
- movement:onRight moveLeft fade bounce:0.05
- frequency:60
- frequency variation:30
- icon:stuff/luckyBunny.png
- class:bigButton
- on click:
- $boost=1
- if (have sentience) $boost=4
- if (chance(25%))
- //get at least 7, or between 1 and 3 minutes of our bullet production
- $amount=max(7,random(bullets:ps*60*1,bullets:ps*60*3))*$boost
- toast The lucky bullet grants you<//><b>[$amount] bullets</b>.
- yield $amount bullets
- else
- $amount=1*$boost
- toast The lucky bullet grants you<//><b>[$amount] golden bullet[s?$amount]</b>!
- yield $amount goldenBullet
- end
- end
- Buildings
- *TEMPLATE
- on click:anim glow
- *press|presses
- name:Hand press|Hand presses
- desc:You gotta start somewhere.<//><b>Effect:</b><.>Produces 1 bullet every 10 seconds.
- icon:icons[1,0]
- cost:15 bullets
- on tick:yield 0.1 bullet
- unlocked
- *grandpa|grandpas
- name:Grandpa|Grandpas
- desc:They might be slow, but someone's gotta help with this. Employ your grandpa!<//><b>Effect:</b><.>Produces 1 bullet every 2 seconds.
- icon:icons[2,0]
- cost:100 bullets
- on tick:yield 0.5 bullets
- req:80 bullets:earned
- *farm|farms
- name:Bullet farm|Bullet farms
- desc:These things don't grow on trees you know! They're more like potatoes...<//><b>Effect:</b><.>Produces 5 bullets per second.
- icon:icons[3,0]
- cost:600 bullets
- on tick:yield 5 bullets
- req:600 bullets:earned
- *owner|owners
- name:Gun Owner|Gun Owners
- desc:These guys know what they're doing!<//><b>Effect:</b><.>Produces 12 bullets per second.
- icon:icons[4,0]
- cost:4000 bullets
- on tick:yield 12 bullets
- req:4000 bullets:earned
- *machine|machines
- name:Bullet Machine|Bullet Machines
- desc:Takes bullets to make bullets!<//><b>Effect:</b><.>Produces 90 bullets per second.
- icon:icons[5,0]
- cost:20000 bullets
- on tick:yield 90 bullets
- req:20000 bullets:earned
- *factory|factories
- name:Bullet factory|Bullet factories
- desc:Now you've got a factory! What next?<//><b>Effect:</b><.>Produces 300 bullets per second.
- icon:icons[3,5]
- cost:200000 bullets, 1 goldenBullet
- on tick:yield 300 bullets
- req:200000 bullets:earned
- *living|livings
- name:Living bullet|Living bullets
- desc:You see son, when a mommy bullet and a daddy bullet love each other very much...<//><b>Effect:</b><.>Produces 1000 bullets per second.
- icon:icons[3,6]
- cost:3000000 bullets, 4 goldenBullets
- on tick:yield 1000 bullets
- req:3000000 bullets:earned and munitionsMagic
- *reversegun|reverseguns
- name:Reverse gun|Reverse guns
- desc:These guns put the bullets together instead of taking them apart!<//><b>Effect:</b><.>Produces 4000 bullets per second.
- icon:icons[3,7]
- cost:70000000 bullets, 16 goldenBullets
- on tick:yield 4000 bullets
- on tick:if (have bulletology) yield 0.01 goldenBullets
- req:70000000 bullets:earned and munitionsMagic
- *quantum|quantums
- name:Quantum bullet|Quantum bullets
- desc:Don't even ask. What do I look like, a rocket surgeon?<//><b>Effect:</b><.>Produces 16000 bullets per second.
- icon:icons[3,8]
- cost:150000000 bullets, 64 goldenBullets
- on tick:yield 16000 bullets
- on tick:if (have bulletology) yield 0.01 goldenBullets
- req:100000000 bullets:earned and munitionsMagic
- *megabullet
- name:Megabullet
- text:Megabullet ([this]%)
- desc:One bullet to rule them all. Capable of creating a black hole wherever it hit. This one's gonna take a while<//><b>The fortress is [this]% complete.</b>
- icon:icons[3,9]
- cost:200000000 bullets, 100 goldenBullets
- req:150000000 bullets:earned and munitionsMagic
- limit:100
- cost increase:105%
- Upgrades
- *TEMPLATE
- on click:anim glow
- //food upgrades
- //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
- *roundshot
- name:Round Shot
- desc:The basic bullet. You probably should've read a book before making bullets.<//><b>Effect:</b><.>+1 bullet/click
- icon:icons[0,2]
- cost:100 bullets
- passive:increase bullet yield of bulletButton by 1
- req:10 bullets:earned
- *miniball
- name:Minié Ball
- desc:A more accurate version of round shot. Sounds like it'd be tiny.<//><b>Effect:</b><.>+1 bullet/click
- icon:icons[0,3]
- cost:200 bullets
- passive:increase bullet yield of bulletButton by 1
- req:50 bullets:earned
- *copperjacket
- name:Copper Jacket
- desc:A nice jacket so your bullets don't melt mid-flight.<//><b>Effect:</b><.>+1 bullet/click
- icon:icons[0,4]
- cost:400 bullets
- passive:increase bullets yield of bulletButton by 1
- req:200 bullets:earned
- *spitzer
- name:Spitzer Bullets
- desc:Super pointy! Less resistance!<//><b>Effect:</b><.>bullets/click x2<.>bullet production +5%
- icon:icons[0,5]
- cost:3000 bullets
- passive:multiply bullet yield of bulletButton by 2
- passive:multiply yield of bullet by 1.05
- req:1000 bullets:earned
- *ballistictip
- name:Ballistic Tip
- desc:Hollow point without all the air resistance!<//><b>Effect:</b><.>bullets/click x1.5<.>bullet production +5%
- icon:icons[0,6]
- cost:10000 bullets
- passive:multiply bullet yield of bulletButton by 1.5
- passive:multiply yield of bullet by 1.05
- req:1000 bullets:earned
- *fmj
- name:Full metal jacket
- desc:An even better jacket to go with your shoes.<//><b>Effect:</b><.>bullets/click x1.5<.>bullet production +5%
- icon:icons[0,7]
- cost:50000 bullets
- passive:multiply bullet yield of bulletButton by 1.5
- passive:multiply yield of bullets by 1.05
- req:10000 bullets:earned
- *incendiary
- name:Incendiary bullets
- desc:Good for burning your house down.<//><b>Effect:</b><.>bullets/click x1.5<.>bullet production +5%
- icon:icons[0,8]
- cost:100000 bullets
- passive:multiply bullet yield of bulletButton by 1.5
- passive:multiply yield of bullets by 1.05
- req:50000 bullets:earned
- *explosive
- name:Explosive bullets
- desc:KA-BOOM!<//><b>Effect:</b><.>bullets/click x1.5<.>bullet production +5%
- icon:icons[0,9]
- cost:500000 bullets
- passive:multiply bullet yield of bulletButton by 1.5
- passive:multiply yield of bullets by 1.05
- req:100000 bullets:earned
- *diamond
- name:Diamond bullets
- desc:They said it wouldn't work. You'll show them wrong.<//><b>Effect:</b><.>bullets/click x1.5<.>bullet production +5%
- icon:icons[0,10]
- cost:1000000 bullets
- passive:multiply bullet yield of bulletButton by 1.5
- passive:multiply yield of bullets by 1.05
- req:500000 bullets:earned
- *highdensity
- name:High density bullets
- desc:These bullets weigh as much as the moon! It's crazy how they don't drop in 2 feet!<//><b>Effect:</b><.>bullets/click x2<.>bullet production +10%
- icon:icons[0,11]
- cost:50000000 bullets
- passive:multiply bullet yield of bulletButton by 2
- passive:multiply yield of bullets by 1.1
- req:1000000 bullets:earned
- *ultradensity
- name:Ultra high density bullets
- desc:Made of the same stuff as Thor's Hammer!<//><b>Effect:</b><.>bullets/click x2<.>bullet production +10%
- icon:icons[1,0]
- cost:100000000 bullets
- passive:multiply bullet yield of bulletButton by 2
- passive:multiply yield of bullets by 1.1
- req:50000000 bullets:earned
- //building upgrades
- *buildingUpgrade1
- name:Smokeless powder
- desc:Now you can see!<//><b>Effect:</b><.>bullet press production x2<.>bullet grandpa production x2<.>bullet farm production x2
- icon:icons[2,0] icons[3,0]
- cost:1000 bullets
- passive:multiply yield of press by 2
- passive:multiply yield of grandpa by 2
- passive:multiply yield of farm by 2
- req:(presses>=10 or grandpas>=10 or farms>=10)
- *buildingUpgrade2
- name:Fewer duds
- desc:Nobody like misfires!<//><b>Effect:</b><.>bullet press production x2<.>bullet grandpa production x2<.>bullet farm production x2
- icon:icons[2,0] icons[3,1]
- cost:100000 bullets
- passive:multiply yield of press by 2
- passive:multiply yield of grandpa by 2
- passive:multiply yield of farm by 2
- req:(presses>=50 or grandpas>=50 or farms>=50)
- *buildingUpgrade3
- name:Advanced primers
- desc:Makes you go more pew pew pew.<//><b>Effect:</b><.>bullet press production x2<.>bullet grandpa production x2<.>bullet farm production x2
- icon:icons[2,0] icons[3,2]
- cost:5000000 bullets
- passive:multiply yield of press by 2
- passive:multiply yield of grandpa by 2
- passive:multiply yield of farm by 2
- req:(presses>=100 or grandpas>=100 or farms>=100)
- *buildingUpgrade4
- name:Shotgun shells
- desc:The fat cousin in the family.<//><b>Effect:</b><.>bullet owner production x2<.>bullet machine production x2
- icon:icons[2,0] icons[3,3]
- cost:50000 bullets
- passive:multiply yield of owner by 2
- passive:multiply yield of machine by 2
- req:(owners>=10 or machines>=10)
- *buildingUpgrade5
- name:50 cal
- desc:I like big bullets and I cannot lie.<//><b>Effect:</b><.>buller owner production x2<.>bullet machine production x2
- icon:icons[2,0] icons[3,4]
- cost:5000000 bullets
- passive:multiply yield of owner by 2
- passive:multiply yield of machine by 2
- req:(owners>=50 or machines>=50)
- *buildingUpgrade6
- name:Artillery shells
- desc:The bullet's big brother.<//><b>Effect:</b><.>bullet factory production x2<.>bullet living production x2
- icon:icons[2,0] icons[3,5]
- cost:1000000 bullets
- passive:multiply yield of factory by 2
- passive:multiply yield of living by 2
- req:(factories>=10 or livings>=10)
- *buildingUpgrade7
- name:Infinity bullets
- desc:Every bullet fired finds its way home.<//><b>Effect:</b><.>bullet factory production x2<.>bullet living production x2
- icon:icons[2,0] icons[3,6]
- cost:300000000 bullets
- passive:multiply yield of factory by 2
- passive:multiply yield of living by 2
- req:(factories>=50 or livings>=50)
- *buildingUpgrade8
- name:Paradox Bullets
- desc:Shoots the person who made them before they were made.<//><b>Effect:</b><.>reversegun production x2
- icon:icons[2,0] icons[3,7]
- cost:500000000 bullets
- passive:multiply yield of reversegun by 2
- req:10 reverseguns
- *buildingUpgrade9
- name:Bullet bullets
- desc:Bullets that shoot bullets. 'Nuff said.<//><b>Effect:</b><.>quantum production x2
- icon:icons[2,0] icons[3,7]
- cost:750000000 bullets
- passive:multiply yield of quantum by 2
- req:10 quantums
- *buildingUpgrade10
- name:Imaginary bullet
- desc:Mind over matter.<//><b>Effect:</b><.>megabullet production x2
- icon:icons[2,0] icons[3,7]
- cost:1000000000 bullets
- passive:multiply yield of megabullet by 2
- req:10 megabullet
- //golden carrot upgrades
- *goldenTouch
- name:Gem encrusted
- desc:Who's putting gems in the bullet press?.<//><b>Effect:</b><.>1% chance of gaining 1 golden bullet per bullet click
- icon:icons[2,5]
- cost:1 goldenBullet
- req:1 goldenBullet:earned
- *bulletInspector
- name:Bullet inspector
- desc:Probably should've had one of these before.<//><b>Effect:</b><.>lucky bullets appear 30% more often
- icon:icons[2,6]
- passive:multiply frequency of luckyBullet by 0.7
- cost:5 goldenBullets
- req:1 goldenBullet:earned
- *munitionsMagic
- name:Munitions Magic
- desc:The bullet wizards rise, creating bullets which defy the laws of space and time!<//><b>Effect:</b><.>unlocks new buildings
- icon:icons[2,7]
- cost:10 goldenBullets
- req:5 goldenBullets:earned
- *sentience
- name:Sentient Bullet
- desc:It knows.<//><b>Effect:</b><.>lucky bullet effects are 4 times more powerful
- icon:icons[2,8]
- cost:100 goldenBullets
- req:50 goldenBullets:earned
- *bulletology
- name:Bulletology
- desc:The study of bullets on a micro and macro scale.<//><b>Effect:</b><.>quantums now produce 1 golden carrot every 100 seconds
- icon:icons[2,9]
- cost:100 goldenBullets
- req:50 goldenBullets:earned
- Achievements
- *TEMPLATE
- on click:anim glow
- *bulletAchiev1
- name:One shot
- desc:Have <b>1</b> bullet.
- req:1 bullet
- icon:icons[2,4] icons[0,2] icons[0,6]
- *bulletAchiev2
- name:Whole lotta bullets
- desc:Have <b>1000</b> bullets.
- req:1000 bullets
- icon:icons[2,4] icons[0,3] icons[0,6]
- *bunnyAchiev3
- name:400,000 bullets
- desc:Have <b>400000</b> bullets.
- req:400000 bullets
- icon:icons[2,4] icons[0,4] icons[0,6]
- *bunnyAchiev4
- name:Brand name
- desc:Have <b>1000000</b> bullets.
- req:1000000 bullets
- icon:icons[2,4] icons[0,4] icons[0,6]
- *clickAchiev1
- name:Homemade
- desc:Click the bullet <b>10</b> times.
- req:10 bulletButton clicks
- icon:icons[2,2] icons[0,2] icons[0,6]
- *clickAchiev2
- name:BANG BANG BANG
- desc:Click the bullet <b>100</b> times.
- req:100 bulletButton clicks
- icon:icons[2,2] icons[0,3] icons[0,6]
- *clickAchiev3
- name:Bleeding hands
- desc:Click the bullet <b>2000</b> times.
- req:2000 bulletButton clicks
- icon:icons[2,2] icons[0,4] icons[0,6]
- *bulletPsAchiev1
- name:Hasta la Vista
- desc:Produce <b>10</b> bullets per second.
- req:10 bullets per second
- icon:icons[2,3] icons[0,2] icons[0,6]
- *bulletPsAchiev2
- name:Firing on all cylinders
- desc:Produce <b>1000</b> bullets per second.
- req:1000 bullets per second
- icon:icons[2,3] icons[0,3] icons[0,6]
- *bunnyPsAchiev3
- name:Bullet hose
- desc:Produce <b>100000</b> bullets per second.
- req:100000 bullets per second
- icon:icons[2,3] icons[0,4] icons[0,6]
- *goldAchiev1
- name:Golden gun
- desc:Have <b>1</b> golden bullets.
- req:1 goldenBullet
- icon:icons[0,1] icons[0,2]
- *goldAchiev2
- name:Stockpiling
- desc:Have <b>100</b> golden bullets.
- req:100 goldenBullet
- icon:icons[0,1] icons[0,3]
- *goldAchiev3
- name:Fort Knox
- desc:Have <b>1000</b> golden bullets.
- req:1000 goldenBullet
- icon:icons[0,1] icons[0,4]
- *megabulletAchiev
- name:The End
- desc:Complete building the <b>Megabullet</b>.<//>This is it. You beat the game! And destroyed the universe...
- req:100 megabullet
- icon:icons[3,8] icons[0,4]
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