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- ---- Minecraft Crash Report ----
- // Don't do that.
- Time: 1/22/18 9:26 PM
- Description: Batching chunks
- java.lang.NullPointerException: Batching chunks
- at akb.<init>(SourceFile:36)
- at bte.createRegionRenderCache(RenderChunk.java:686)
- at bte.makeChunkCacheOF(RenderChunk.java:634)
- at bte.b(RenderChunk.java:193)
- at bta.a(ChunkRenderWorker.java:119)
- at bta.run(ChunkRenderWorker.java:47)
- at java.lang.Thread.run(Thread.java:745)
- A detailed walkthrough of the error, its code path and all known details is as follows:
- ---------------------------------------------------------------------------------------
- -- System Details --
- Details:
- Minecraft Version: 1.11.2
- Operating System: Windows 10 (x86) version 10.0
- Java Version: 1.8.0_92, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 201283048 bytes (191 MB) / 500719616 bytes (477 MB) up to 1060372480 bytes (1011 MB)
- JVM Flags: 7 total; -XX:HeapDumpPath=ThisTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1024M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -XX:+DisableAttachMechanism
- IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
- Launched Version: 1.11.2
- LWJGL: 2.9.4
- OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
- GL Caps: Using GL 1.3 multitexturing.
- Using GL 1.3 texture combiners.
- Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
- Shaders are available because OpenGL 2.1 is supported.
- VBOs are available because OpenGL 1.5 is supported.
- Using VBOs: Yes
- Is Modded: Definitely; Client brand changed to 'LiteLoader'
- Type: Client (map_client.txt)
- Resource Packs: [MW] Faithful.zip, [MW] ItemBound.zip
- Current Language: Русский (Россия)
- Profiler Position: N/A (disabled)
- CPU: 2x AMD Athlon(tm) 64 X2 Dual Core Processor 4800+
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