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Piticarus

OoT SRM vs No SRM

Apr 9th, 2021
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  1. All I did was look at the OoT speedrunning page and searched for active players within the past 3 months for each category, excluding Glitchless where the SRM vs no SRM debate isn't applicable. Note: any data could be slightly off, I was doing this just for fun to see the numbers, but it should be fairly close to accurate.
  2.  
  3.  
  4. any% within 3 months: 4 + 7 + 7 + 2 = 20
  5. 100% srm within 3 months: 5
  6. AD srm within 3 months: 1 + 12 = 13
  7. Defeat Ganon SRM: 7 + 12 = 19
  8. No Wrong Warp SRM: 1 + 4 + 1 + 3 = 9
  9. total SRM: 62
  10.  
  11.  
  12. 100% no srm: 3 + 2 + 6 + 3 + 3 = 17
  13. AD No SRM: 1 + 4 + 3 + 5 = 13
  14. GSR: 2 + 4 + 7 + 3 + 6 = 22
  15. MST: 1 + 1 + 6 + 2 + 1 = 11
  16. Defeat Ganon no SRM: 2 + 11 + 17 + 6 + 11 = 47
  17. No Wrong Warp no SRM: 1 + 3 + 2 = 6
  18. total no srm: 116
  19.  
  20. head to heads: 100% No SRM more popular, being 17 unique players within the past 3 months vs 100% with SRM having 5, total: +12 for no SRM
  21. AD SRM and AD no SRM are tied at 13 unique players each total: TIE
  22. Defeat Ganon No SRM beats Defeat Ganon with SRM, being 47 players vs 19 total: +28 for No SRM
  23. No Wrong Warp SRM beats No Wrong Warp no SRM, being 9 players vs 6 total: +3 for SRM
  24.  
  25. Total active SRM vs No SRM in the past 3 months, any%, gsr, and mst included: 116 for no SRM, 62 for SRM, total: +54 for no SRM
  26. Comparing unique categories that don't have an equivalent SRM/NoSRM varient:
  27.  
  28. No SRM has:
  29. MST: 11 players
  30. GSR: 22 players
  31.  
  32. SRM has:
  33. Any%: 20 players
  34.  
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