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- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local Mouse = LocalPlayer:GetMouse()
- local Character = LocalPlayer.Character
- local HRP = Character.HumanoidRootPart
- function GetLanes()
- for i,v in pairs(game.Workspace.FunctionalAssets.BowlingLanes.Lanes:GetChildren()) do
- for a,b in pairs(v.Scoring.Screen2.BowlingLaneBoard.BoardGui.ImageLabel:GetChildren()) do
- if b.Name == game.Players.LocalPlayer.Name then
- return b.Parent.Parent.Parent.Parent.Parent.Parent
- end
- end
- end
- end
- Mouse.KeyDown:Connect(function(Key)
- Key = Key:lower()
- if Key == "q" then
- for i,v in pairs(GetLanes().FunctioningAssets.Pins:GetChildren()) do
- v.Rotation = Vector3.new(90,0,0)
- end
- end
- end)
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