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Xanmyral

FEF: Alchemy

Sep 13th, 2014
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  1. Alchemy:
  2. - Requires either a character with the Alchemy skill, or the services of an alchemist.
  3.  
  4. - Has a (31-Luck)% failure rate during creation that could waste the ingredients, the luck taken from the alchemist.
  5. NPC Alchemist Lck Rates
  6. - Novice: 1 Luck
  7. "Cheap as they come, but you get what you pay for. Should probably bring back up ingredients."
  8. - Apprentice: 6 Luck
  9. "So you can't afford the actual alchemist, but his/her prodigy offers to do it for you at a cheaper cost."
  10. - Journeyman: 11 Luck
  11. "Probably found this guy/gal in a village. No fancy training, but has enough to succeed more often than not."
  12. - Proficient: 16 Luck
  13. "Could find him/her in a city or keep, knows his stuff and has been doing this for a while."
  14. - Master: 21 Luck
  15. "A good alchemist, probably known in the region for his skill. Expensive."
  16. - Grandmaster: 26
  17. "A major person of note, most likely known throughout the country. Good luck affording them."
  18. - Legendary: 30
  19. "Affording this guy will be tough, much less finding one this good."
  20.  
  21. Items
  22. - Metal Draft: A 3 QL item that raises DEF by 6 for 3 rounds. Each round this bonus drops by 2.
  23. - Pure Water: A 3 QL item that raises RES by 6 for 3 rounds. Each round this bonus drops by 2.
  24. - Muscle Tonic: A 3 QL item that raises STR by 6 for 3 rounds. Each round this bonus drops by 2.
  25. - Imbued Tea: A 3 QL item that raises MAG by 6 for 3 rounds. Each round this bonus drops by 2.
  26. - Bitter Drink: A 3 QL item that raises SPD by 6 for 3 rounds. Each round this bonus drops by 2.
  27. - Lucky Liquor: A 3 QL item that raises LCK by 6 for 3 rounds. Each round this bonus drops by 2.
  28. - Steady Brew: A 3 QL item that raises SKL by 6 for 3 rounds. Each round this bonus drops by 2.
  29. - Fortifying Tincture: A 3 QL item that raises CON by 6 for 3 rounds. Each round this bonus drops by 2.
  30. - Healthy Salve: A 3 QL item that raises Max HP by 15 for 3 rounds. Each round this bonus drops by 5.
  31. - Jittery Juice: A 3 QL item that raises EVA by 15 for 3 rounds. Each round this bonus drops by 5.
  32. - Focusing Drug: A 3 QL item that raises HIT by 15 for 3 rounds. Each round this bonus drops by 5.
  33. - Wrath Extract: A 3 QL item that raises CRIT by 15 for 3 rounds. Each round this bonus drops by 5.
  34. - Satisfying Spirit: A 3 QL item that raises DODGE by 15 for 3 rounds. Each round this bonus drops by 5.
  35.  
  36. - Smelling Salt: A 3 QL item has 100% prevention/cure of Sleep and Fear for 3 rounds. Each round the %'s drops by half.
  37. - Fragile Bone: A 3 QL item has a 100% prevention/cure of Paralyze and Silence for 3 rounds. Each round the %'s drops by half.
  38. - Antitoxin: A 3 QL item has a 100% prevention/cure of Poison and Scurvy for 3 rounds. Each round the %'s drops by half.
  39. - Memorable Memento: A 3 QL item has a 100% prevention/cure of Berserk for 3 rounds. each round the %'s drops by half.
  40. - Slate Pearl: A 3 QL item has a 100% prevention/cure of Stone for 3 rounds. Each round the %'s drops by half.
  41. - Nul Needle: A 3 QL item has a 100% prevention/cure of any ailment for 3 rounds. Each round the %'s drops by half.
  42.  
  43. - Vulnerary: A 3 QL item that heals 15 HP for 3 rounds. Each round the amount healed drops by half.
  44. - Concoction: A 3 QL item that heals 30 HP for 3 rounds. Each round the amount healed drops by half.
  45. - Elixir: A 3 QL item that heals 100% HP for 3 rounds. Each round the amount healed drops by half.
  46. - Panacea: A 1 QL item has a 100% prevention/cure of any ailment and heals 100% HP for 3 rounds. Each round the %'s drop by half.
  47. - Potion: A 3 QL item that restores the number of times someone may be downed for 3 rounds. Each round it restores it by one point.
  48.  
  49. - Elements can conflict with one another, either ruining the brew or harming the user of the items with the conflict. If there is a conflict, the effects of all items involved in the conflict are nulled the turn after the use of the conflicting item, and the unit gains all conflict effects that are valid.
  50. Different conflicts give different effects:
  51. - Conflict of the Soul and Body/Mind causes Poison.
  52. - Conflict of the Body and Ethos causes Sleep.
  53. - Conflict of the Mind and Ethos causes Fear.
  54.  
  55. - Elements:
  56. - Elements of War/Body
  57. - Fire (Power/Might/Health): Conflicts with Light, Anima
  58. - Ice (Endurance/Toughness/Resilience): Conflicts with Light, Anima
  59. - Thunder (Speed/Agility/Aim): Conflicts with Light, Anima
  60. - Elements of Morality/Ethos
  61. - Light (Humble/Selflessness/Order): Conflicts with Fire, Ice, Thunder
  62. - Dark (Strength/Selfishness/Chaos): Conflicts with Water, Wind, Earth
  63. - Elements of Peace/Mind
  64. - Water (Calm/Ease/Malleable): Conflicts with Dark, Anima
  65. - Wind (Wit/Acuity/Intellect): Conflicts with Dark, Anima
  66. - Earth (Willpower/Wisdom/Sagacity): Conflicts with Dark, Anima
  67. - Elements of Soul/Spirit
  68. - Anima (Healing/Large Changes/Renewal): Conflicts with Fire, Ice, Thunder, Water, Wind, Earth
  69. - Heaven (Cleansing/Resetting/Null): Conflicts with None.
  70.  
  71. - Three elements in a combination creates an item.
  72. Item Element Combinations:
  73. - Metal Draft: Ice, Ice, Ice
  74. - Pure Water: Earth, Earth, Earth
  75. - Muscle Tonic: Fire, Fire, Fire
  76. - Imbued Tea: Wind, Wind, Wind
  77. - Bitter Drink: Thunder, Thunder, Thunder
  78. - Lucky Liquor: Water, Water, Water
  79. - Steady Brew: Wind, Thunder, Fire
  80. - Fortifying Tincture: Ice, Water, Fire
  81. - Healthy Salve: Ice, Ice, Fire
  82. - Jittery Juice: Thunder, Thunder, Wind
  83. - Focusing Drug: Wind, Wind, Thunder
  84. - Wrath Extract: Fire, Thunder, Dark
  85. - Satisfying Spirit: Light, Water, Earth
  86.  
  87. - Smelling Salt: Heaven, Thunder, Water
  88. - Fragile Bone: Heaven, Earth, Ice
  89. - Antitoxin: Heaven, Fire, Ice
  90. - Memorable Memento: Heaven, Water, Water
  91. - Slate Pearl: Heaven, Fire, Thunder
  92. - Nul Needle: Heaven, Heaven, Anima
  93.  
  94. - Vulnerary: Anima, Light, Light Anima, Dark, Dark
  95. - Concoction: Anima, Light, Dark
  96. - Elixir: Anima, Anima, Light Anima, Anima, Dark
  97. - Panacea: Anima, Anima, Heaven
  98. - Potion: Anima, Anima, Anima
  99.  
  100. Ingredients (Max stack of 3):
  101. - Fire Extract: Distilled, pure fire. Contains 3 Fire. Can be brewed with 3 Fire Shrouds.
  102. - Ice Extract: Distilled, pure ice. Contains 3 Ice. Can be brewed with 3 Kelvin's Scales.
  103. - Thunder Extract: Distilled, pure thunder. Contains 3 Thunder. Can be brewed with 3 Novice's Folly.
  104. - Water Extract: Distilled, pure water. Contains 3 Water. Can be brewed with 3 Weeping Caps.
  105. - Earth Extract: Distilled, pure earth. Contains 3 Earth. Can be brewed with 3 Gregarious Reeds.
  106. - Wind Extract: Distilled, pure wind. Contains 3 Wind. Can be brewed with 3 Bluster Pitchers.
  107. - Anima Extract: Distilled, pure anima. Contains 3 Anima. Can be brewed with 3 Angel's Tears.
  108. - Heaven Extract: Distilled, pure heaven. Contains 3 Heaven. Can be brewed with 3 Death Stalks.
  109. - Dark Extract: Distilled, pure dark. Contains 3 Dark. Can only be brewed with 3 Solumnis Weeds.
  110. - Light Extract: Distilled, pure light. Contains 2 Light. Can only be brewed with 3 Lumin Notiri.
  111.  
  112. - Solumnis Weed: A dark colored plant that glows faintly in moonlight. Contains 1 Dark
  113. - Angel's Tear: A blood-red bulb plant that grows under small pools of water. Contains 1 Anima
  114. - Fire Shroud: A moss that often catches fire during particularly hot days. Contains 1 Fire
  115. - Bluster Pitcher: A pitcher plant that emits a foul smelling odor. Contains 1 Wind
  116. - Weeping Cap: A capped mushroom that leaks a clear fluid. Contains 1 Water
  117. - Gregarious Reed: A particularly hard reed that shivers when approached. Contains 1 Earth
  118. - Lumin Notoria: A multi-colored fern who's hues seem to shift overtime. Contains 1 Light
  119. - Kelvin's Scale: A merchant's scale-shaped plant that only grows in the cold. Contains 1 Ice
  120. - Death Stalk: A single leafed plant that only grows out of corpses. Contains 1 Heaven
  121. - Novice's Folly: An innocent looking shrub who's berries cause paralysis. Contains 1 Thunder
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