KhainesKorner

Darkness Falls V4 Patch Notes

Feb 7th, 2022
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  1. Darkness Falls V4 Patch Notes
  2.  
  3. - Swapped over Transhuman (now bio, not tech) and Gotta Go Fast (now tech, not bio).
  4. - Lowered Gotta Go Fast from 5%/level to 3%/level.
  5. - Moved coffee to T2 Sous Chef.
  6. - Moved all 3 pumpkin items to T5 Sous Chef.
  7. - Adjusted coffee and pumpkin food stats to account for new tiers (coffee gives less wellness, pumpkin food gives more food/health/health temp bonus and wellness).
  8. - Player now does less damage to zombies at higher difficulties if they DON'T hit the head (starts at Warrior).
  9. - Rebalanced gamestages based on difficulty.
  10. - Added an Advanced Generator Bank to Master Laborer. This takes V8 engines to create some synergy between it and Mechanic.
  11. - Reworked The Huntsman perk. Level 1 - Leather armor and Scrap Machete recipes. Level 2 - Hunting Rifle and ammo recipes. Level 3 - Hunting Knife recipe. Level 4 - Marksman Rifle recipe.
  12. - Lowered The Huntsman from 5 perk levels to 4.
  13. - Changed harvest bonus of The Huntsman from 20%/lvl to 25%/lvl.
  14. - Added a recipe to allow players to craft Generic Schematics.
  15. - Generic schematics no longer scrap into skill notes.
  16. - Quality Joe now grants larger benefits depending on player level to make it more attractive as the player levels.
  17. - Fixed dyes so they all have the same economic value.
  18. - Redid loot lists for Gun safe, munitions box and gun racks.
  19. - Fixed titanium bars dropping scrap iron when harvested instead of scrap titanium.
  20.  
  21. - Added scrap iron bolts/arrows to trader lists.
  22. - Added scrap iron weapons to trader lists.
  23. - Added stainless steel log spikes and upgrade path from steel log spikes.
  24. - Added titanium log spikes and upgrade path from stainless steel log spikes.
  25. - Slightly increased damage dealt and damage received of all log spikes.
  26. - Renamed The Survivor back to Slow Metabolism like vanilla.
  27. - Well Insulated and Intrinsic Immunity under the Survivor class combined into one perk - The Survivor.
  28. - Well Maintained perk created and added to the Survivor class (10% less degradation per level on weapon and tool use).
  29. - Newbie protection buff now ONLY lasts for level 1.
  30. - Coilguns level 1 now increased to level 60 requirement.
  31. - Most mastery perks lowered to level 40 requirement (except laborer).
  32. - Coilshell increased from 8 pellets to 10.
  33. - Moved biofuel and gunpowder bundle from the scientist mastery to the survivalist mastery.
  34. - Added gas can recipe to the survivalist mastery so they can actually use the biofuel.
  35. - Removed Radio from the survivalist mastery.
  36. - Added Crowbar recipe to scientist mastery.
  37. - Irrigation moved from Living off the Land 3 to Living off the Land 5.
  38. - Added Fertilizer item, unlocked at Living off the Land 3.
  39. - Added Dried Orange food item.
  40. - Increased entity damage of the titanium fireaxe.
  41.  
  42. - Removed both combat axes as they're technically not needed anymore.
  43. - Lowered food poisoning chance on the Can of Sham.
  44. - Lowered food poisoning chance on the Can of Tuna.
  45. - Added a small amount of water to Oranges, Coconuts and Tomatos.
  46. - Added Can of Baked Beans, Bag of Peanuts, Jar of Peanut Butter, Bag of Dried Fruit and Bag of Trail Mix items.
  47. - Added Baked Beans on Toast and Peanut Butter Sandwich items (and recipes).
  48. - Added recipes for players to make their own Peanut Butter, Bags of Dried Fruit and Bags of Trail Mix.
  49. - Added Blueberry Jam and PB&J Sandwich recipes.
  50. - Added buffTrailMix (localization needed) that lowers food/water consumption.
  51. - Added buffJerky (localization needed) that lowers food/water consumption more-so than red tea. Also provides heat/cold resist. Will not stack with the trail mix but will stack with red tea.
  52. - Lowered food and water amounts on the jerky due to the new buff.
  53. - Laser Battery mod can now be installed in the Sledge Turret and Junk Turret.
  54. - Lowered requirements on Steel Crafting from Player Level 50 to Player Level 30 so the gap between non-Laborer and Laborer doesn't feel as large.
  55. - Turned NVG's into a helmet mod.
  56. - Fixed missing tags on titanium, uranium and plutonium ore.
  57. - Fixed Feel the Heat not working due to referencing non-existing perk (now works off The Outlaw).
  58. - Added Broken Glass trap.
  59. - Lowered healing amounts on all banages and first aid kits.
  60. - Added a potential fix for bandages/first aid kits not working on other players.
  61. - Animals are now more dangerous.
  62.  
  63. - Added Junk Drone to the scientist mastery.
  64. - Average Food/Drink buffs have been reduced in effectiveness.
  65. - Good Food/Drink buffs have been lowered to the old values of average food.
  66. - Excellent Food/Drink buffs added (values similar to the old good buffs).
  67. - All of the above should be stackable, so a player could run average, good and excellent food together AND average, good and excellent drink to get very good health regen + the special effects of master farmer food.
  68. - Lathe can now only be found in Supply Crates, Working Stiff boxes and Shotgun Messiah boxes.
  69. - Rocks should now ALWAYS mark the appropriate ore vein.
  70. - Slightly reduced the amounts of carrots, tomatos and wheat in the forest biome.
  71. - Cannabis plants added to the desert.
  72. - Cannabis seed recipe added to Living Off The Land 3.
  73. - Added new "White River Scout" NPC to replace the Guard Captain.
  74. - Added new quest list for the White River Scout.
  75. - Honey now only has a 50% chance to start curing you.
  76. - Removed Snowberries from the forest biome.
  77. - Added Yucca to the forest biome.
  78. - Added new RangedAttack AI Task in prep for ranged Bandits.
  79. - Added new Compass and Toolbelt textures made by TobiC.
  80. - Changed background of "squares" on the toolbelt, backpack and storage containers to black instead of grey.
  81. - Incubus now hits harder.
  82. - Succubus/Incubus fireballs are now more dangerous to blocks.
  83.  
  84. - Fire from Succubus/Incubus should now display the correct timer, not 1 hour.
  85. - Fixed demons not running when they are supposed to.
  86. - Increased HP on all demons.
  87. - Removed the Incubus from the portal spawn list (the bunker one) so players don't get their progression blocked by an unkillable demon.
  88. - Survivors and Bandits can now have guns.
  89. - Survivors and Bandits now have a chance to run away when sufficiently injured.
  90. - Multiple melee versions of Survivors/Bandits added (ranged versions to come later).
  91. - Cheerleader, Cowboy and Footballer zombies re-added.
  92. - Added damage reduction for the player to the first 2 difficulties to help out new players.
  93. - Slightly increased the sale/purchase price of gun parts.
  94. - Increased the swing rate of Erik's Hammer.
  95. - Full Trader Rewrite is done.
  96. - Added a "Chain Link Block Placecholder" block. This works like the wood frames, except you make it and can then select a huge variety of chain link fences for decorative purposes.
  97. - Added a "Working Ovens Block Placecholder" block. This works like the wood frames, except you make it and can then select whichever oven you want.
  98. - Added a "Working Sinks Block Placecholder" block. This works like the wood frames, except you make it and can then select whichever sink you want.
  99. - Added a "Lockable Fridge Block Placecholder" block. This works like the wood frames, except you make it and can then select whichever fridge you want.
  100. - Added a "Lockable Cabinets Block Placecholder" block. This works like the wood frames, except you make it and can then select whichever cabinets you want.
  101. - Loot goggles and Myth's shades now have a scaling loot bonus based on player level.
  102. - Redid most per-zombie loot lists.
  103. - All non-mastery item mods should now be in loot.
  104.  
  105. - Supply Crates should now scale to player gamestage.
  106. - Added player variants of a LOT of the POI only lights.
  107. - Removed all player light recipes and replaced with a single recipe the player can make and then select which light they want from a menu (not including spotlight).
  108. - Adjusted the Lockpicking perk so lockpicks are less likely to break and time to lockpick is lower at higher levels.
  109. - Reduced the cost to make Hazmat clothing.
  110. - Slightly increased the cost of Radiation Ready mods.
  111. - Edited all zombie hand items to only apply their debuffs if they're attacking a player to prevent NRE's.
  112. - Orange Tea and Tomato Juice lowered from 60 water to 50.
  113. - Beer increased to 65 water.
  114. - Moved Cannabis from the Desert to the Forest biome.
  115. - Added Rice Plant to the Desert biome.
  116. - Added Rice Milk item.
  117. - Added Rice pudding.
  118. - Added Cheese.
  119. - Added 2 different Pizza's and a Philly Cheesesteak food items.
  120. - Added Coffee Cake.
  121. - Added Bacon and Egg Sandwich.
  122. - Added English Breakfast.
  123. - Added Pork Pie.
  124. - Added Pear Smoothie and Pear Toast items.
  125.  
  126. - Pear Smoothie doesn't give a lot of water, but slowly tops up your water for 3 minutes.
  127. - Pear Toast doesn't give a lot of food, but slowly tops up your food for 3 minutes.
  128. - All stews now slowly top up player food for 5 minutes.
  129. - Tomato juice now works like red tea and grants 50% resistance to sprained and broken bones.
  130. - Orange tea now grants a 50% resistance to infection and food poisoning.
  131. - The Survivor changed to have a 5/10/15% chance to shrug off Dysentry/Food Poisoning/Pneumonia/Infection (lowest stage) at levels 3/4/5.
  132. - Doing quests for the trader scout should give you +1 faction to ALL traders every 5 quests (max 50 quests for +10 to all traders).
  133. - Enabled the new mutant spider for the wasteland.
  134. - Added "Signal Flare" item to the survivalist mastery. Grants a quest that spawns a supply crate and gamestaged zombies.
  135. - Added seeds for non-tree DF Crops to the seeds loot list so they can now be found in loot.
  136. - Radiation Ready mods are now Scientist Mastery. Hazmat suit pieces can be made by anyone.
  137. - Balance pass on A16 houses for their loot rooms (these may get completely remade later to space loot out across the POI, time permitting).
  138. - Block hit and block destroy sounds for metal and wood should now be "more noisy" (this is just noise, not heat map).
  139. - Player now only gets 1 class book on login (modlet created and included to grant 2 for folks who want that).
  140. - Decreased amount of yucca that cacti give.
  141. - Growing Lights now have a repair item so they can be repaired.
  142. - Increased concussion duration from 10 mins to 30 mins.
  143. - Average/Good/Excellent Food and Drink should now display remaining time in the buffs list on the bottom left of the HUD.
  144. - Slightly increased crit resistance of light armor.
  145. - Drastically increased crit resistance of heavy armor.
  146.  
  147. - Combining items in workbenches should no longer give XP.
  148. - Desert adds 25% to player gamestage. Snow adds 50% to player gamestage. Wasteland adds 100% to player gamestage. These numbers are not final.
  149. - Master Scavenger now increases the item rewards by 50% from quests (stacks with charismatic nature for 75%).
  150. - Master Scavenger now grants a 25% XP bonus from finishing quests.
  151. - Increased the cost of Anti-Rad pills.
  152. - Players can no longer punch seeds to destroy them.
  153. - Seeds can now be picked up with E if they need to be moved.
  154. - Increased rifle damage of diazepam to 20%
  155. - Rechargable battery moved from Future Tech crafting to Science Crafting 5 to make it more useful for coilweapons.
  156. - Moved Cheese Pizza, Blueberry Pancakes, Banana Pancakes and Marmalade Toast from Sous Chef 2 to Sous Chef 3 (need to update localization).
  157. - Changed Corn Bread to be craftable by anyone since it has very little bonuses.
  158. - Increased output window sizes of a few craft stations.
  159. - Lowered noise reduction granted by From The Shadows from 10%/lvl to 5%/lvl as it appears to be applying to weapons.
  160. - Sleepers are slightly more sensitive to noise at close range.
  161. - Feral/Feral Rad/Demon zombies now have a chance to be immune to shock and knockdown. Shock immunity does not apply to batons/nicd battery mod/eriks hammer.
  162. - All behemoths now have a chance to be immune to shock and knockdown. Shock immunity does not apply to batons/nicd battery mod/eriks hammer.
  163. - Demon bosses are now immune to shock and knockdown. Shock immunity does not apply to batons/nicd battery mod/eriks hammer.
  164. - Empty Apple Trees no longer give seed when destroyed.
  165. - All DF specific seed schematics added to loot.
  166. - All DF specific food and drink schematics of Sous Chef 3 or lower added to loot. 4+ have been removed from loot (but completed food/drink can be found).
  167.  
  168. - Quest items should no longer be scrappable to prevent duping issues.
  169. - Class books have a recipe to craft back into a blank class book in-case of player mis-click due to scrapping being removed.
  170. - Laser Workbench moved from Future Tech 2 to Future Tech 1.
  171. - Fusion Forge moved from Future Tech 3 to Future Tech 1.
  172. - Laser Battery mod moved from Future Tech 2 to Future Tech 1.
  173. - Laser Sniper moved from Future Tech 5 to Future Tech 3.
  174. - Laser Pistol moved from Future Tech 4 to Future Tech 3.
  175. - Added Laser Carbine.
  176. - Added Laser Shotgun.
  177. - Laser Carbine and Laser Shotgun unlocked with Future Tech 4.
  178. - Power Armor moved from Future Tech 3 to Future Tech 5.
  179. - All laser weapons had muzzle flash removed.
  180. - Added new laser weapon sounds. Old laser pistol sound now used as a "silenced laser" sound.
  181. - Re-added the Adobe blocks from A15 and earlier as a cobblestone alternative.
  182. - Added Sewing Kit to the trader list under the clothes group.
  183. - Removed laser stuff from Caitlin since Jen has a chance to stock the Laser Workbench.
  184. - Potentially added a custom particle effect to laser guns.
  185. - Made the holosight/reflex sight on the M4A1 a little bigger so it should now align with the iron sights.
  186. - Added a red dot sight to all gun.
  187. - Fixed issue with Scavenger quest 5 and laborer quest 2.
  188.  
  189. - Added Pulse Rocket. Works like the Pulse Grenade, unlocked with Future Tech 3.
  190. - Items with harvest chances, such as wheels, engines and batteries, should now have a higher chance to drop with higher tier tools (Wrench/Ratchet/Impact Driver/Multitool).
  191. - Changed the stun batons to work like the NiCd battery instead of needing charging. 30%/50% on normal/power attack for normal baton. 50%/70% with Master Scientist. 50%/70% for Plasma Baton, 70%/90% with Master Scientist.
  192. - Rebalanced the damage on Energy Cells so the gun type matters.
  193. - Fixed Titanium Arrows and Bolts giving back Iron Arrowheads when opened.
  194. - Added a very "hacky" smell system for testing purposes as I'm concerned about potential FPS issues.
  195. - Slightly increased the amount of XP the player gets from crafting items so that's more viable.
  196. - Increased noise values of heavy armor (30%/piece for scrap, 25%/piece for iron, 20%/piece for steel, 15%/piece for titanium).
  197. - Increased muffled connector mod bonuses from 4%/8% to 5%/10%. This change will allow military armor to be completely silent with all 5 mods installed.
  198. - From The Shadows no longer reduces noise.
  199. - From The Shadows now decreases how long zombies search for you when alerted.
  200. - The whole heart attack thing from the blood draw kit should be fixed.
  201. - Rebalanced knives/machetes to have slightly less stamina usage vs clubs, but not too much.
  202. - Slightly reduced stamina usage of spears to make them a little more useful.
  203. - Various workstation tools now have a loot chance based on gamestage.
  204. - Lathe now has a loot chance based on gamestage.
  205. - Mining tools 61+ should now properly state it's extra benefits.
  206. - Guard Captain renamed to White River Scout.
  207. - White River Scout now has a quest to send the player to Razor (after 20 quests specifically for the scout), who then sends the player to Eve once his quest line is completed.
  208. - Removed small backpack recipe as it's no longer needed.
  209.  
  210. - Changed Power Armor to the same noise amount as Military Armor.
  211. - Added Demonic Vulture.
  212. - Added Hellbear.
  213. - Iron tools (Axe/Pickaxe/Shovel) now requires forged iron to repair.
  214. - Steel tools (Axe/Pickaxe/Shovel) now requires forged steel to repair.
  215. - Fixed brass catcher giving brass back when the gun is broken.
  216. - Fixed codeine to stack to 10 like painkillers.
  217. - Slightly rebalanced stamina usage of tools and clubs across all tiers.
  218. - Self Medicated should now work correctly for side effects.
  219. - Tweaked shotgun ranges a bit.
  220. - Changed Laborer 6 to "Gather Baseball Bat" to prevent potential crafting bugs.
  221. - Laser Battery mod is now much more expensive since you can get it earlier.
  222. - Dying now lowers all skills by 1, just like concussion.
  223. - Added reload speed increase to the archery action skill because it should've been there, but wasn't. (need to fix localization later)
  224. - Archery action skill now increases the rounds per minute of a crossbow so it should fire faster.
  225. - Crossbows now do less sneak damage.
  226. - Fixed incorrect rotation and model on titanium knuckles.
  227. - Reduced respawn rate on all animals to see if that helps them be a little more plentiful.
  228. - Stealth Assassin (hunter perk) no longer generates noise walking over trash piles at level 5.
  229. - Added Ablative Armor mod at Future Tech crafting 1 (grants 10% fire resistance per piece, but makes you more noisy. cannot be installed in power armor).
  230.  
  231. - Power Armor now grants 15% fire resistance per piece.
  232. - Lowered Laser Pistol magazine size.
  233. - Increase Laser Carbine magazine size.
  234. - Tube extender mod can now be installed on the auto shotgun and winchester rifle.
  235. - Gunpowder now stacks to 6k (gunpowder bundle and gunpowder bundle recipe changed accordingly.)
  236. - Slightly lowered the damage of the titanium machete.
  237. - Slightly lowered the damage of the laser sword.
  238. - Slightly increased the damage of the plasma axe.
  239. - Slightly increased the damage of the plasma baton.
  240. - Added easier recipe for moldy bread.
  241. - Added recipe for sham sandwich.
  242. - Lowered sledgehammers perk to 2 levels and removed titanium sledgehammer.
  243. - Lowered butchering tools perk to 2 levels and removed titanium hunting knife.
  244. - Titanium sledgehammer, Titanium hunting knife, Titanium Machete, Titanium Crossbow Bolt and Titanium Crossbow added to Titanium crafting (can still be unlocked with mastery too)
  245. - Added Titanium Club and Titanium Sledgehammer to the Mechanic mastery.
  246. - Added Titanium Hunting Knife and Titanium Spear to the Scientist mastery.
  247. - Slightly increased the block damage of the Laser Multitool.
  248. - Sex Rex lowered from 5 levels to 3, at 10% stamina regen per level. Requirements are 1/20/60. (Was 5 levels at 5%/lvl for 25%)
  249. - Lowered Pack Mule from 5 levels to 3 and changed it to grant 7 slots per level instead of 6 (Most players were only buying up to 3 anyway).
  250. - Lowered Quicker Crafting from 5 levels to 3, increased level requirements and changed it to 10% craft time reduction per level (Max 30%, was 5%/lvl for 25%)
  251.  
  252. - Slightly adjusted Warrior/Survivalist/Insane gamestages. (from .5/1/2 to .75/1.5/3)
  253. - Increased the damage of the hunting rifle to make it a little more useful.
  254. - Moved the physical damage resistance from Transhuman to Physical Conditioning.
  255. - Added melee attack speed to Gotta Go Fast (5%/lvl).
  256. - Added a loot gamestage bonus depending on biome (desert/snow/wasteland only).
  257. - Legendary items now have coloured names to make them easier to spot at a glance.
  258. - Changed Coilrifle to Coilcarbine because people were apparently getting confused on if it uses auto or rifle perks.
  259. - Made the hunting knife a little faster.
  260. - Turrets should no longer level action skills.
  261. - Traders now have all 5 quest reward options unlocked. You can still only pick 1 unless you take Charismatic Nature.
  262. - Bonus quest options removed from Charismatic Nature as it's now included into all quests by default.
  263. - Swapped over SMG and shotgun crafting levels. So farmer now gets shotguns, mechanic gets SMG.
  264. - Swapped over the SMG and Auto Shotgun recipes. Mechanic gets SMG, Farmer gets Auto Shotgun.
  265. - Farmer now ignores the armor increase of shotgun shells on class completion.
  266. - Research notes now scrap into skill notes.
  267. - Slightly lowered food amounts on baked apple, grilled yucca and dried orange slices.
  268. - Slightly adjusted the gamestage calc for MP if more than 2 players.
  269. - Changed spears to use arrowheads in crafting.
  270. - Spears no longer need schematics to make since they use arrowheads that are already locked.
  271. - Spear schematics removed from loot.
  272.  
  273. - Workbenches, Electric Basics and Electric Melee perks now reset if laborer is taken (Intended but forgot to do it).
  274. - Stalkers now have a new hand animation that should make their attack and actually being hit sync up better.
  275. - Zombies and Mutants no longer attack anything with the EntityEnemyAnimal class so they don't attack each other on horde night (Also why the fuck would they attack dangerous animals anyway???)
  276. - Trader pseudo-gamestaging is now complete.
  277. - Player level now slowly unlocks trader secret stash.
  278. - Very slightly lowered the buy/sell bonuses from Charismatic Nature (from 5%/lvl sell, 3%/lvl buy to 3%/lvl sell, 2%/lvl buy).
  279. - Lowered the normal Titanium Crafting perk from Player Level 100 to Player Level 75 to match Future Tech crafting so players can make the workbench/multi tool/fusion forge around the same time.
  280. - Slightly increased the magazine capacity of the coilpistol to make it a little more useful.
  281. - Added titanium armor to loot. Mostly dropped by soldiers.
  282. - Fixed Murky Water not giving the player dysentry and just crashing the game.
  283. - Behemoths made a little smaller so their fat ass can fit through smaller spaces easier (except demonic).
  284. - Reduced block damage of behemoths, but increased entity damage.
  285. - Titanium Blade Trap now does slightly more damage.
  286. - Added Iron Hoe to Master Farmer, with fast attack speed and a bonus 1 crop when used to harvest.
  287. - Coilweapon drop chances rebalanced and full guns can now be found in loot.
  288. - Full fruit trees now give sticks. Bare fruit trees have more HP and give more wood.
  289. - Changed XP Per Level cost increase to cap at 75, instead of 100.
  290. - Slightly reduced rate of fire on coilsniper, but slightly increased damage bonus.
  291. - All non-laser gun parts now require oil in their construction.
  292. - All non-laser guns (not bows) now require oil in their construction.
  293.  
  294. - Power armor and anti-rad meds should make the player immune to radiation caused by twitch stuff.
  295. - Increased damage of steel arrows/bolts because they weren't much better than iron.
  296. - Traders should now fully reset their inventory on reset day.
  297. - Slightly redid the loot prob for the ammo loot group to scale better AND now includes coilammo.
  298. - Added a small damage bonus to all T1 or higher shotguns (2/4/6/8 for db shotgun/pump shotgun/auto shotgun/coilshotgun).
  299. - Lowered stack sizes of all instant heal items.
  300. - Cloth armor changed to needing cloth for repairs.
  301. - Scrap armor changed to needing scrap iron for repairs.
  302. - Added bundles for all instant heal items for storage purposes.
  303. - Changed food poisoning to give -50 food instead of setting to 3.
  304. - Slightly lowered the range on behemoth hand weapons.
  305. - New perk added for farmer: Get Off My Land.
  306. - Increased damage of all sledgehammers so the stamina cost is actually worth it.
  307. - Zombies should now have different spawn rates based on wilderness/city spawn (less in wilderness, more in city).
  308. - Animals should now only spawn in the wilderness.
  309. - Added armor penetration to spears as they have it in vanilla. Amount depends on spear tier (5% stone, 10% scrap, 15% iron, 20% steel, 25% titanium.)
  310. - Darts added as ammo for the junk turret as a bit of an "upgrade" later.
  311. - Added titanium dart trap.
  312. - Added titanium darts.
  313. - Added titanium fence post trap (different shocked buff that has a better chance of working on feral+).
  314.  
  315. - Removed some unnecessary itemicons and items.
  316. - Coilsniper now has the correct icon.
  317. - Changed both hoe's to work like they used to in A16. Right-click to make land fertile, but you need to leave a 1 block gap now to make "rows" of fertile land.
  318. - Reduced amount of grass spawn in the forest biome to help with performance and so plants can be seen easier.
  319. - Readded the junk baton.
  320. - Action skills should now display current xp/total xp to level as correct as possible.
  321. - Elevators should now be fixed.
  322. - Slightly increased damage of all arrows (less than vanilla cos it's kinda OP, but more than A19).
  323. - Slightly increase damage of the pipe rifle.
  324. - Slightly lowered damage of the pipe machine gun.
  325. - Rifles should have less spread after firing now.
  326. - Iron+ Armor/Tools/Weapons now mostly need repair kits to be repaired. Laser tier melee still needs energy cells, but ranged uses repair kits.
  327. - Ragdoll effects from the junk sledge and the repulsor mod should no longer break custom animals.
  328. - Fire Hydrants can be used to fill jars and buckets with water.
  329. - Added food buffs to sham chowder (slowly refills food, this one may change), fish tacos (resistance to sprains/breaks), chili dog (resistance to lacerations/abrasions/bleeding), meat pizza (slowly refills food and stamina) and meat burrito (+50% melee damage, amount subject to change based on feedback)
  330. - Fruit smoothie buff changed. Now grants resistance to dysentry, food poisoning and infection.
  331. - Remade plants needing water code for slightly better performance.
  332. - Increased casino coin and old cash stacks to 50,000 as b233 fixed a bug with large stack sizes.
  333. - Respawn rate of cities now depends on biomes (Forest easiest, Wasteland hardest).
  334. - Silencers can now be used on shotguns since people complained about that.
  335.  
  336. - Rebalanced heat map of silenced weapons (but NOT noise).
  337. - Changed scientist quest so you only need to get cloth, not cotton.
  338. - Traders now have defenses, that players need to fill and look after.
  339. - Removed casino coins from cash registers and increased old cash amount.
  340. - Adjusted hand range values as per Jax's zombie reach modlet so zombies should feel more like earlier alphas.
  341. - onSelfExplosionDamagedOther now works, so changed demon fireballs to use this as it should reduce the "going through walls" stuff.
  342. - Changed sledgehammers to have a CHANCE to knockdown (stone - 20%, iron - 30%, steel - 40%, titanium - 50%, power - 60%).
  343. - Honey description adjusted to state it only has a 50% chance of curing infection.
  344. - Added BDubs Vehicles.
  345. - Added Arc Gun (unlocks at future crafting 3, no localization or icon yet but all mods should work)
  346. - All axes now benefit from, and level, the bladed weapons skill.
  347. - Chainsaws also benefit from, and level, the bladed weapons skil.
  348. - Fixed coffee seeds not upgrading to the next growth stage when fertilizer is used.
  349. - All workstations in the world now have a chance to be working like they did in A19.
  350. - Bicycle parts are no longer perk locked (Bicycle perk and Grease Monkey will be adjusted later).
  351. - Updated tailoring station icon.
  352. - Bicycle perk and book removed.
  353. - Minibike perk changed to level 10.
  354. - Bicycle removed from grease monkey 1.
  355. - Minibike moved from grease monkey 2 to grease monkey 1.
  356.  
  357. - Vehicle Workstation moved from grease monkey 3 to grease monkey 2.
  358. - Laborer 5 now gives 1 generic skill point instead of a point into Hammer And Forge to allow a little more player customization.
  359. - Scientist 3 now gives Yeah, Science as the free perk level instead of Self Medicated.
  360. - Scientist 6 now requires gathering parts and making a junk baton instead of a mortar and pestle.
  361. - Mechanic questline re-written as per Torqqed's suggestion, so blame him if it sucks.
  362. - Every single class now gets a reward of some kind after all 6 quests are completed.
  363. - Lowered loot drop chance increase of Lucky Looter 5 from 20% to 10%.
  364. - Jerky slightly nerfed (increased craft cost from 2 meat to 5).
  365. - Advanced Forge icon updated.
  366. - Cars and bikes being half in the ground fixed (some may appear to float. They reset to the proper position when damaged)
  367. - New model added for Chicken Coop, plus new icon and re-did the code.
  368. - Lowered the volume of the auto shotgun so it's less offensive to the ears (only sound volume, how zombies react is unaffected.)
  369. - Added a failsafe to bladed weapons causing bleed/knockdown to NOT target players to help with server issues.
  370. - Changed animal spawns from "Any" time to seperate "Day" and "Night" spawns. This forces respawns at... well... Day and Night which should help with lack of animals.
  371. - Tweaked animal AI so large hostile animals (Lion, Coyote, Wolf, Bear) will only hunt small, prey animals (chicken, rabbit).
  372. - Changed the value of generic schematics so they're cheaper to buy. This should also help balance mod values.
  373. - Added a new perk for the Hunter: Threat Assessment. Allows zombie tracking. Localization done.
  374. - Repulsor mod changed to have a 25%/50% chance to ragdoll.
  375.  
  376. - Increased harvest bonus of the iron hoe.
  377. - Added a second farm plot recipe that uses fertilizer instead of rotten flesh and nitrate for farmers.
  378. - Lowered the XP/lvl cap from 75 to 50 so higher levels will be faster.
  379. - Removed some old localization that was no longer needed to cut down file size.
  380. - Removed autoreload from the crossbow as it was causing the rapid fire bug.
  381. - Moved Gas Can recipe to Grease Monkey 1.
  382. - Moved vehicle mods to Grease Monkey 2.
  383. - Moved motorcycle from Mastery to Grease Monkey 3.
  384. - Added 4th level of Grease Monkey and moved 4x4 to it.
  385. - Added gyro to mechanic mastery.
  386. - Removed Motorcycle recipe from Bob as it is no longer needed.
  387. - Added flying vehicles to traders as buy only items (Caitlin, Bob and Rekt).
  388. - Added edited RWG mixer for more and larger cities/towns based on map size.
  389. - Lowered block damage of ratchet, impact driver and multitool to the same as wrench, but increased the attack speed so harvesting is still faster. This should cut down on potential resource loss.
  390. - Stopped SMG benefiting from Better Lead Than Dead as it wasn't supposed to.
  391. - Molotovs are now a lot more dangerous, including to players.
  392. - Flamethrower can no longer take elemental mods.
  393.  
  394. - Made electric parts slightly easier to craft.
  395. - Pipe weapons can now take steel ammo.
  396. - Swapped over Mechanic 2 and Mechanic 3 rewards so the player gets a wrench so they can actually get an engine, battery and headlights.
  397. - Eve's "go to the bunker" quest should now actually show on the map.
  398. - Increased the duration of Taza's Wrath to make the spear and bow a little more useful.
  399. - Taza's bow can now take exploding and titanium arrows.
  400. - Succubus is now faster.
  401. - Mutated stalkers now have a higher crit chance.
  402. - Wasteland radiation now works with PvP off AND is more deadly.
  403. - DFalls-Navezgane added for folks who enjoy that map.
  404. - Removed non-english languages as the localization file was getting too big and crashing servers.
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