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- class FUniformExpressionSet : public FRefCountedObject
- {
- ....
- uint32 GetAllocatedSize() const
- {
- return UniformVectorExpressions.GetAllocatedSize()
- + UniformScalarExpressions.GetAllocatedSize()
- + Uniform2DTextureExpressions.GetAllocatedSize()
- + UniformCubeTextureExpressions.GetAllocatedSize()
- + ParameterCollections.GetAllocatedSize()
- + UniformBufferStruct
- ?
- (sizeof(FUniformBufferStruct) +
- UniformBufferStruct->GetMembers().GetAllocatedSize())
- :
- 0;
- }
- ....
- };
- This suspicious code was found in UnrealEngine4 project by PVS-Studio static code analyzer.
- Warning message is:
- V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. materialshared.h 224
- PVS-Studio is a static analyzer for detecting bugs in the source code of applications written in C, C++, C++11, C++/CX. Site: http://www.viva64.com/en/pvs-studio/
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