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- HANDLE m_hViewModel()
- {
- return *(HANDLE*)((uintptr_t)this + offsetz.DT_BasePlayer.m_hViewModel);
- }
- int m_iShotsFired()
- {
- static int meme = NetVarManager->GetOffset("DT_CSPlayer", "m_iShotsFired");
- return *(int*)((uintptr_t)this + meme);
- }
- bool m_bSpotted()
- {
- static int meme = NetVarManager->GetOffset("DT_BaseEntity", "m_bSpotted");
- return *(bool*)((uintptr_t)this + meme);
- }
- float GetNextAttack()
- {
- return *(float*)((DWORD)this + 0x2D60);
- }
- Vector GetAbsOrigin2()
- {
- return *(Vector*)((DWORD)this + 0x84 + 0x1C);
- }
- int GetHitboxSet()
- {
- return *(int*)((DWORD)this + offsetz.DT_BaseAnimating.m_nHitboxSet);
- }
- bool hasDefuser()
- {
- return *(bool*)((DWORD)this + offsetz.DT_CSPlayer.m_bHasDefuser);
- }
- bool m_bHasHeavyArmor()
- {
- return *(bool*)((DWORD)this + offsetz.DT_CSPlayer.m_bHasHeavyArmor);
- }
- int GetFlags()
- {
- return *(int*)((uintptr_t)this + offsetz.DT_BasePlayer.m_fFlags);
- }
- Vector GetOrigin()
- {
- return *(Vector*)((uintptr_t)this + offsetz.DT_BaseEntity.m_vecOrigin);
- }
- Vector GetRotation()
- {
- return *(Vector*)((uintptr_t)this + offsetz.DT_BaseEntity.m_angRotation);
- }
- int GetTeamNum()
- {
- return *(int*)((uintptr_t)this + offsetz.DT_BaseEntity.m_iTeamNum);
- }
- int GetMaxHealth()
- {
- return *(int*)((uintptr_t)this + offsetz.DT_BasePlayer.m_iMaxHealth);
- }
- int GetHealth()
- {
- return *(int*)((uintptr_t)this + offsetz.DT_BasePlayer.m_iHealth);
- }
- unsigned char GetLifeState()
- {
- return *(unsigned char*)((uintptr_t)this + offsetz.DT_BasePlayer.m_lifeState);
- }
- HANDLE GetActiveWeaponHandle()
- {
- return *(HANDLE*)((uintptr_t)this + offsetz.DT_BaseCombatCharacter.m_hActiveWeapon);
- }
- CBaseHandle* m_hMyWeapons()
- {
- return (CBaseHandle*)((uintptr_t)this + offsetz.DT_BaseCombatCharacter.m_hMyWeapons);
- }
- int GetTickBase()
- {
- return *(int*)((uintptr_t)this + offsetz.DT_BasePlayer.m_nTickBase);
- }
- Vector GetViewOffset()
- {
- return *(Vector*)((uintptr_t)this + offsetz.DT_BasePlayer.m_vecViewOffset);
- }
- Vector GetVelocity()
- {
- return *(Vector*)((uintptr_t)this + offsetz.DT_BasePlayer.m_vecVelocity);
- }
- bool HasGunGameImmunity()
- {
- return *(bool*)((uintptr_t)this + offsetz.DT_CSPlayer.m_bGunGameImmunity);
- }
- bool IsDefusing()
- {
- return *(bool*)((uintptr_t)this + offsetz.DT_CSPlayer.m_bIsDefusing);
- }
- int ArmorValue()
- {
- return *(int*)((uintptr_t)this + offsetz.DT_CSPlayer.m_ArmorValue);
- }
- bool HasHelmet()
- {
- return *(bool*)((uintptr_t)this + offsetz.DT_CSPlayer.m_bHasHelmet);
- }
- bool IsScoped()
- {
- return *(bool*)((uintptr_t)this + offsetz.DT_CSPlayer.m_bIsScoped);
- }
- int GetMoney()
- {
- return *(int*)((uintptr_t)this + offsetz.DT_CSPlayer.m_iAccount);
- }
- HANDLE GetObserverTargetHandle()
- {
- return *(HANDLE*)((uintptr_t)this + offsetz.DT_BasePlayer.m_hObserverTarget);
- }
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