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- Log: Log file open, 25/09/2018 14:18:59
- Log: GPsyonixBuildID 180912.59017.208087
- Log: Command line:
- Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- Log: ... running in INSTALLED mode
- Warning: Warning, Unknown language extension . Defaulting to INT
- Init: Language extension: INT
- Init: Language extension: INT
- DevConfig: GConfig::LoadFile associated file: ..\..\TAGame\Config\TAUI.ini
- Init: Version: 180912.59017.208087
- Init: Compiled (32-bit): Sep 5 2018 20:40:10
- Init: Command line:
- Init: Base directory: F:\Program Files (x86)\Steam\steamapps\common\rocketleague\Binaries\Win32\
- [0000.41] Init: Computer: DESKTOP-HP6T4UP
- [0000.41] Init: User: User
- [0000.41] Init: CPU Page size=4096, Processors=4
- [0000.41] Init: High frequency timer resolution =3.117192 MHz
- [0000.41] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=18.3GB Virtual=4.0GB
- [0000.47] Log: Steam Client API initialized 1
- [0000.69] Log: Steam Game Server API initialized 1
- [0000.69] Init: Presizing for 113000 objects not considered by GC, pre-allocating 0 bytes.
- [0000.69] Init: Object subsystem initialized
- [0000.78] Log: Using feature set FeatureUpdate22_1
- [0000.87] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 970
- [0000.87] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
- [0000.89] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
- [0000.89] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4095MB of shared system memory
- [0000.97] Log: Shader platform (RHI): PC-D3D-SM3
- [0005.22] Log: ProductDatabase_TA::PostLoad 0.09 sec total.
- [0005.33] Log: 112634 objects as part of root set at end of initial load.
- [0005.33] Log: 0 out of 0 bytes used by permanent object pool.
- [0005.33] Log: Initializing Engine...
- [0005.33] Log: BuildID: 708028087 from GPsyonixBuildID
- [0005.34] SystemSettings: Loading PC Settings
- [0005.34] Log: Is physics simulation enabled: 1
- [0005.58] Log: Running hardware survey...
- [0005.58] Log: OS: Microsoft Windows 10 Home (17134)
- [0005.58] Log: WinSAT: 8.0 [8.0 CPU, 8.7 2D, 9.9 3D, 8.1 Mem, 8.1 Disk]
- [0005.58] Log: Processor: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz (Intel64 Family 6 Model 94 Stepping 3) 4 Cores, 4 Threads
- [0005.58] Log: Memory: 8.00GB
- [0005.58] Log: Memory: 8.00GB
- [0005.58] Log: VideoController: NVIDIA GeForce GTX 970 (23.21.13.8813)
- [0005.58] Log: Wwise(R) SDK Version 2016.2.3 Build 6077. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
- [0005.68] Log: Network Adapter: Realtek PCIe GBE Family Controller
- [0006.36] Log: Disk C: 102.18GB free of 222.17GB
- [0006.36] Log: Disk F: 671.00GB free of 1862.89GB
- [0006.36] Log: Sound Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
- [0006.36] Log: Sound Device: NVIDIA High Definition Audio
- [0006.36] Log: Sound Device: Realtek High Definition Audio
- [0006.36] Log: Sound Device: USB Audio Class 1.0 and 2.0 DAC Device Driver
- [0006.36] DevOnline: Created named interface (RecentPlayersList) of type (Engine.OnlineRecentPlayersList)
- [0006.36] Log: Initializing Steamworks
- [0006.37] DevOnline: Steam ID: 76561198070954928
- [0006.37] DevOnline: Steam universe: PUBLIC
- [0006.37] DevOnline: Steam appid: 252950
- [0006.37] DevOnline: Steam IsSubscribed: 1
- [0006.37] DevOnline: Steam IsLowViolence: 0
- [0006.37] DevOnline: Steam IsCybercafe: 0
- [0006.37] DevOnline: Steam IsVACBanned: 0
- [0006.37] DevOnline: Steam IP country: CA
- [0006.37] DevOnline: Steam official server time: 1537899540
- [0006.37] DevOnline: Steam Cloud quota: 52173315 / 100000000
- [0006.37] DevOnline: Steam original app owner: 76561198070954928
- [0006.37] DevOnline: Logged in as 'big blog'
- [0006.38] VoiceChat: The desired playback sample rate is 11000.
- [0006.38] ScriptLog: PsyNet using environment DBE_Production Prod
- [0006.38] PsyNetStaticData: adding NetworkJitterSettings ConnectionQualityConfig ServerPerformanceConfig PrivateMatch Season OfflineSplitscreen Training Workshop UGCTrainingEditor UGCTraining LanMatch MapPrefsConfig NetworkConfig PhysicsConfig PsyNetConfig MtxConfig WordFilterConfig PartyConfig OnlinePlayerStorageConfig RankedConfig CrossplayConfig RPCConfig MetricsConfig SpecialEventsConfig TournamentConfig PlayerReportConfig ClubsConfig MusicPlayerConfig ServerConfig UrlConfig PlayerTitleConfig RocketPassConfig UIConfig SoccarConfig NetworkNextConfig EulaConfig
- [0006.38] PsyNetStaticData: HandleCacheExpired
- [0006.39] Auth: SetAuthLoginError {Error Type=OSCS_NotConnected Code=-1 Message=}
- [0006.39] Auth: OnlinePlayerAuthentication_TA_0 Unknown|0|0 LoggedOut
- [0006.39] PsyNet: PsyNetConnection_X_1 disabled OSCS_NotConnected
- [0006.39] Auth: OnlinePlayerAuthentication_TA_0 Unknown|0|0 HandleConnectionChanged
- [0006.39] Auth: OnlinePlayerAuthentication_TA_0 Unknown|0|0 UpdateLoginState
- [0006.39] Auth: SetAuthLoginError {Error Type=OSCS_NotConnected Code=-1 Message=}
- [0006.39] Auth: AuthLoginError={Error Type=OSCS_NotConnected Code=-1 Message=}
- [0006.39] DevOnline: Logged in as 'big blog'
- [0006.39] PsyNet: PsyNetConnection_X_1 enabled
- [0006.39] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198070954928|0 HandleConnectionChanged
- [0006.39] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198070954928|0 UpdateLoginState
- [0006.39] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198070954928|0 RequestAuthCode
- [0006.39] DevOnline: Issuing request for encrypted app ticket
- [0006.39] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198070954928|0 HandleLoginStatusChanged LS_LoggedIn
- [0006.39] DevOnline: Successfully set the friend join URL:
- [0006.39] Party: HandleLocalPlayerLoginStatusChanged PlayerName=big blog PlayerID=Steam|76561198070954928|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=False
- [0006.39] SaveGame: Load Player.ControllerId=0 SaveFileName=..\..\TAGame\SaveData\DBE_Production\76561198070954928.save
- [0006.40] DevNet: Browse: MENU_Main_p
- [0006.40] Log: LoadMap: MENU_Main_p
- [0006.60] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_GFxMenu_SF.upk
- [0006.62] Log: Game class is 'GameInfo_GFxMenu_TA'
- [0006.77] Log: Bringing World MENU_Main_p.TheWorld up for play (0) at 2018.09.25-14.19.05
- [0006.77] Log: Bringing up level for play took: 0.142064
- [0006.78] Warning: Warning, Failed to load 'SwfMovie GFX_Fonts.Fonts_EFIGS': Failed to find object 'SwfMovie GFX_Fonts.Fonts_EFIGS'
- [0006.78] Warning: Warning, Failed to load 'SwfMovie GFX_Fonts.Fonts_EFIGS': Failed to find object 'SwfMovie GFX_Fonts.Fonts_EFIGS'
- [0007.27] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0007.34] DevGFxUI: Error: [CLIK ScrollingList componentList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [0007.34] DevGFxUI: Error: [CLIK ScrollingList shardList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [0007.38] DevGFxUI: Error: [CLIK ScrollingList list], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [0007.40] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
- [0007.40] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is
- [0007.43] DevOnline: Set rich presence to: Main Menu data: Menu
- [0007.43] Log: ########### Finished loading level: 1.034688 seconds
- [0007.80] Log: Flushing async loaders.
- [0008.16] Log: Flushed async loaders.
- [0008.16] Log: Initializing Engine Completed
- [0008.16] Log: >>>>>>>>>>>>>> Initial startup: 8.16s <<<<<<<<<<<<<<<
- [0008.18] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198070954928|0 SendLoginRequest
- [0008.18] DevOnline: Logged in as 'big blog'
- [0008.18] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198070954928|0 HandleLoginStatusChanged LS_LoggedIn
- [0008.18] DevOnline: Successfully set the friend join URL:
- [0008.18] Party: HandleLocalPlayerLoginStatusChanged PlayerName=big blog PlayerID=Steam|76561198070954928|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=False
- [0008.21] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_0 [Settings/GetStaticDataURL]
- [0008.21] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_0
- [0008.21] PsyNet: HTTP send ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_0
- [0008.22] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_1 [Auth/AuthPlayer]
- [0008.22] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_1 Message=PsyNetMessage_X_1
- [0008.22] PsyNet: HTTP send ID=PsyNetMessage_X_1 Message=PsyNetMessage_X_1
- [0008.23] SaveGame: HandleDataLoaded Result.Code=BasicLoadResult_Success
- [0008.23] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:OnLoad ((Category="TournamentSettingsSave_TA",UpdateTick=4,LastSyncCompleteTime=1537854913),(Category="ExhibitionMatchSettingsSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(Category="PrivateMatchSettingsSave_TA",UpdateTick=5,LastSyncCompleteTime=1537854913),(Category="ServerBrowserSettingsSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(Category="ProductsOfflineSave_TA",UpdateTick=40,bPendingCommit=True,LastSyncCompleteTime=1537855967),(Category="MusicPlayerSave_TA",UpdateTick=2,LastSyncCompleteTime=1537854913),(Category="SoundSettingsSave_TA",UpdateTick=2,LastSyncCompleteTime=1537854913),(Category="UISavedValues_TA",UpdateTick=8,LastSyncCompleteTime=1537856006),(Category="MapPrefsSave_TA",UpdateTick=9,LastSyncCompleteTime=1537854913),(Category="RankedReconnectSave_TA",UpdateTick=230,LastSyncCompleteTime=1537854913),(Category="NetworkSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(Category="ConnectionQualitySave_TA",LastSyncCompleteTime=1533752344),(Category="TutorialSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(Category="BlogTileCache_TA",UpdateTick=16,LastSyncCompleteTime=1537854946),(Category="ProductsSave_TA",UpdateTick=164,LastSyncCompleteTime=1537856909),(Category="PlaylistSkillDataSave_TA",UpdateTick=430,LastSyncCompleteTime=1537854946),(Category="MatchmakingSettingsSave_TA",UpdateTick=74,LastSyncCompleteTime=1537854913),(Category="ClientXPSave_TA",UpdateTick=463,bPendingCommit=True,LastSyncCompleteTime=1537856025),(Category="SeasonSave_TA",LastSyncCompleteTime=1537854946),(Category="VideoSettingsSavePC_TA",LastSyncCompleteTime=1533752344),(Category="GameplaySettingsSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(Category="ProductsFavoriteSave_TA",UpdateTick=2,LastSyncCompleteTime=1537854913),(Category="EulaSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(Category="AchievementSave_TA",UpdateTick=80,LastSyncCompleteTime=1537854946),(Category="ProfileGameplaySave_TA",UpdateTick=2,LastSyncCompleteTime=1537854913),(Category="PlayerBannerSave_TA",UpdateTick=5,LastSyncCompleteTime=1537854913),(Category="ProfileStatsSave_TA",UpdateTick=459,bPendingCommit=True,LastSyncCompleteTime=1537855967),(Category="ProfileControlsSave_TA",UpdateTick=3,LastSyncCompleteTime=1537854913),(Category="ProfileAimAssistSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(Category="ProfileCameraSave_TA",UpdateTick=222,bPendingCommit=True,LastSyncCompleteTime=1537856004),(Category="ProfileQuickChatSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(Category="ProfileLoadoutSave_TA",UpdateTick=52,bPendingCommit=True,LastSyncCompleteTime=1537856006),(Category="ProfileGamepadSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(Category="ProfilePCSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(UpdateTick=22,LastSyncCompleteTime=1536608859),(Category="PersonaSave_TA",UpdateTick=17,bPendingCommit=True,LastSyncCompleteTime=1537642790),(Category="PlayerAvatarBorderSave_TA",UpdateTick=2,LastSyncCompleteTime=1537854913))
- [0008.23] ScriptLog: NetworkSave_TA_0 ApplySettings ReplicationRate=60 NetSpeed=10000 InputRate=60
- [0008.55] SaveData: Profile_TA_0 OnLoaded LocalID=0
- [0008.55] SaveData: Profile_TA_1 OnLoaded LocalID=1
- [0008.55] SaveData: Profile_TA_2 OnLoaded LocalID=2
- [0008.65] ScriptLog: GetDLCProducts, UnlockedDLCList=SuperSonic,Revenge,GreyCar,Wasteland,DarkCar,NBA,Body_NeoBike,Body_NeoCar,Body_Aftershock,Body_Marauder,body_charged,body_Melonpan
- [0008.65] SaveGame: LocalPlayer_TA_0 HandleSaveDataLoaded
- [0008.68] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
- [0008.68] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is
- [0008.68] Warning: Warning, Failed to load 'SwfMovie GFX_StartMenu.StartMenu': Failed to find object 'SwfMovie GFX_StartMenu.StartMenu'
- [0008.74] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0008.79] NetworkNext: Client disabled
- [0008.79] Log: Found controller by Product Guid
- [0008.79] PsyNet: HTTP recv ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_2
- [0008.79] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_0 Response=PsyNetMessage_X_2 Latency=0.6116
- [0008.79] PsyNet: HTTP recv ID=PsyNetMessage_X_1 Message=PsyNetMessage_X_3
- [0008.79] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_1 Response=PsyNetMessage_X_3 Latency=0.6116
- [0009.09] DevOnline: Obtained steam user stats, user: 76561198070954928
- [0009.12] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_0->PsyNetMessage_X_2 PsyTime=1537899542 [Settings/GetStaticDataURL]
- [0009.12] PsyNetStaticData: HandleGetURL RPC.URL=https://rl-cdn.psyonix.com/Static/ze9r3jg438dfj38dfu3/Steam/INT.json
- [0009.12] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_1->PsyNetMessage_X_3 PsyTime=1537899542 [Auth/AuthPlayer]
- [0009.12] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198070954928|0 LoggedIn
- [0009.12] Auth: HandleAuthLoginChange Auth.bLoggedIn=True
- [0009.12] PsyNet: Enabling PerCon
- [0009.12] PsyNet: PsyNetConnection_X_1 SetAuthorized bAuthorized=True
- [0009.12] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:CheckForRankedReconnect bOpenedStartMenu=False IsMenuLevel=True bLoggedIn=True IsPrimaryPlayer=True RankedReconnectAvailable=False RankedReconnectBeacon=
- [0009.21] PsyNetStaticData: HandleDataChanged
- [0009.21] PsyNetStaticData: removing ConnectionQualityConfig ServerPerformanceConfig PrivateMatch Season OfflineSplitscreen Training Workshop UGCTrainingEditor UGCTraining PhysicsConfig PsyNetConfig CrossplayConfig MetricsConfig PlayerReportConfig MusicPlayerConfig UrlConfig PlayerTitleConfig RocketPassConfig
- [0009.21] PsyNetStaticData: adding ConnectionQualityConfig ServerPerformanceConfig PrivateMatch Season OfflineSplitscreen Training Workshop UGCTrainingEditor UGCTraining PhysicsConfig PsyNetConfig CrossplayConfig MetricsConfig PlayerReportConfig MusicPlayerConfig UrlConfig PlayerTitleConfig RocketPassConfig OnlineMapSet Regions Standard Doubles Duel Chaos RankedStandard RankedTeamDoubles RankedSoloDuel RankedSoloStandard Breakout Rumble SnowDayPromotion BasketballDoubles Experimental Tournament RankedRumble RankedBreakout RankedBasketballDoubles RankedSnowDay
- [0009.29] Blog: HandleDataChanged
- [0009.48] PsyNet: PsyNetMessengerWebSocket_X_0 Connected
- [0009.48] PsyNet: PsyNetConnection_X_1 UpdateConnectionState bConnected=True bPerConConnected=True
- [0009.48] MTX: ConditionalClaimEntitlements bAllowEntitlements=True bClaimingEntitlements=False bEntitlementsDirty=False PsyNetConnected=True SplitscreenID=0 bMtxCodeExpired=False
- [0009.50] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_4 [Products/GetVanityLoadout Products/GetVanityLoadout Clubs/GetClubInvites GenericStorage/GetPlayerGenericStorage DLC/GetDLC Tournaments/Status/GetTournamentSubscriptions Skills/GetPlayerSkill Clubs/GetPlayerClubDetails RocketPass/GetPlayerInfo RocketPass/GetRewardContent]
- [0009.50] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_4 Message=PsyNetMessage_X_4
- [0009.50] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_5 [Products/GetPlayerProducts]
- [0009.50] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_5 Message=PsyNetMessage_X_5
- [0009.52] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_6 [RocketPass/GetPlayerPrestigeRewards Party/GetPlayerPartyInfo]
- [0009.52] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_6 Message=PsyNetMessage_X_6
- [0009.60] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_7 [Population/UpdatePlayerPlaylist]
- [0009.60] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_7 Message=PsyNetMessage_X_7
- [0011.02] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_4 Response=PsyNetMessage_X_8 Latency=1.5190
- [0011.03] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_4->PsyNetMessage_X_8 PsyTime=1537899543 [Products/GetVanityLoadout Products/GetVanityLoadout Clubs/GetClubInvites GenericStorage/GetPlayerGenericStorage DLC/GetDLC Tournaments/Status/GetTournamentSubscriptions Skills/GetPlayerSkill Clubs/GetPlayerClubDetails RocketPass/GetPlayerInfo RocketPass/GetRewardContent]
- [0011.03] OnlinePlayerStorage: Manifest SetChecksum MusicPlayerSave_TA Checksum=1091286827
- [0011.03] OnlinePlayerStorage: Manifest SetChecksum SoundSettingsSave_TA Checksum=-1812365224
- [0011.03] OnlinePlayerStorage: Manifest SetChecksum UISavedValues_TA Checksum=1852270662
- [0011.03] OnlinePlayerStorage: Manifest SetChecksum MapPrefsSave_TA Checksum=736397859
- [0011.03] OnlinePlayerStorage: Manifest SetChecksum RankedReconnectSave_TA Checksum=1091286827
- [0011.03] OnlinePlayerStorage: Manifest SetChecksum NetworkSave_TA Checksum=1091286827
- [0011.03] OnlinePlayerStorage: Manifest SetChecksum TutorialSave_TA Checksum=1905074978
- [0011.03] OnlinePlayerStorage: Manifest SetChecksum BlogTileCache_TA Checksum=1749455872
- [0011.03] OnlinePlayerStorage: Manifest SetChecksum ProductsSave_TA Checksum=-1707168713
- [0011.03] OnlinePlayerStorage: Manifest SetChecksum PlaylistSkillDataSave_TA Checksum=-975587323
- [0011.03] OnlinePlayerStorage: Manifest SetChecksum MatchmakingSettingsSave_TA Checksum=930664587
- [0011.03] OnlinePlayerStorage: Manifest SetChecksum ClientXPSave_TA Checksum=-597070854
- [0011.03] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.ClientXPSave_TA',ServerTick=463,Checksum=-597070854) Checksum Mismatch!!!
- [0011.03] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="ClientXPSave_TA",UpdateTick=463,bPendingCommit=True,LastSyncCompleteTime=1537856025) RemoteData=None
- [0011.03] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
- [0011.03] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 463
- [0011.03] OnlinePlayerStorage: Manifest SetChecksum TournamentSettingsSave_TA Checksum=-1659173400
- [0011.03] OnlinePlayerStorage: Manifest SetChecksum SeasonSave_TA Checksum=0
- [0011.03] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.SeasonSave_TA') Checksum Mismatch!!!
- [0011.03] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="SeasonSave_TA",LastSyncCompleteTime=1537854946) RemoteData=None
- [0011.03] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
- [0011.03] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart SeasonSave_TA 0
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum GameplaySettingsSave_TA Checksum=1091286827
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProductsFavoriteSave_TA Checksum=-734098809
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum ExhibitionMatchSettingsSave_TA Checksum=-496618528
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum PrivateMatchSettingsSave_TA Checksum=958681246
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum ServerBrowserSettingsSave_TA Checksum=-2017830999
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProductsOfflineSave_TA Checksum=-1962097165
- [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.ProductsOfflineSave_TA',ServerTick=40,Checksum=-1962097165) Checksum Mismatch!!!
- [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="ProductsOfflineSave_TA",UpdateTick=40,bPendingCommit=True,LastSyncCompleteTime=1537855967) RemoteData=None
- [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
- [0011.04] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsOfflineSave_TA 40
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum EulaSave_TA Checksum=1091286827
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum AchievementSave_TA Checksum=-834728319
- [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.AchievementSave_TA',ServerTick=80,Checksum=-834728319) Checksum Mismatch!!!
- [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="AchievementSave_TA",UpdateTick=80,LastSyncCompleteTime=1537854946) RemoteData=None
- [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
- [0011.04] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart AchievementSave_TA 80
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProfileGameplaySave_TA Checksum=1809085794
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum PlayerBannerSave_TA Checksum=1108843246
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum PlayerAvatarBorderSave_TA Checksum=-143233608
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProfileStatsSave_TA Checksum=823743336
- [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.ProfileStatsSave_TA',ServerTick=459,Checksum=823743336) Checksum Mismatch!!!
- [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="ProfileStatsSave_TA",UpdateTick=459,bPendingCommit=True,LastSyncCompleteTime=1537855967) RemoteData=None
- [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
- [0011.04] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileStatsSave_TA 459
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProfileControlsSave_TA Checksum=-142452138
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProfileAimAssistSave_TA Checksum=1091286827
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProfileCameraSave_TA Checksum=1259502021
- [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.ProfileCameraSave_TA',RemoteData=ProfileCameraSave_TA'Transient.SaveData_TA_1:ProfileCameraSave_TA_3',ServerTick=223,Checksum=1259502021) Checksum Mismatch!!!
- [0011.04] OnlinePlayerStorage: SyncComplete ProfileCameraSave_TA UpdateTick 222 -> 223
- [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="ProfileCameraSave_TA",UpdateTick=222,bPendingCommit=True,LastSyncCompleteTime=1537856004) RemoteData=ProfileCameraSave_TA_3
- [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data has diverged, Reconciling
- [0011.04] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 223
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProfileQuickChatSave_TA Checksum=-1754800349
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProfileLoadoutSave_TA Checksum=1295019268
- [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.ProfileLoadoutSave_TA',ServerTick=52,Checksum=1295019268) Checksum Mismatch!!!
- [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="ProfileLoadoutSave_TA",UpdateTick=52,bPendingCommit=True,LastSyncCompleteTime=1537856006) RemoteData=None
- [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
- [0011.04] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileLoadoutSave_TA 52
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProfileGamepadSave_TA Checksum=1931742376
- [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProfilePCSave_TA Checksum=-1054733253
- [0011.04] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_0 ClubID=80575 OwnerPlayerID=Steam|76561198070954928|0 bVerified=False Members=PlayerID=Steam|76561198070954928|0 PlayerName=big blog PlayerID=Steam|76561198161606494|0 PlayerName=Delta PlayerID=Steam|76561198239066764|0 PlayerName=SY1012 PlayerID=Steam|76561198058097944|0 PlayerName=Zetsu PlayerID=Steam|76561198072652376|0 PlayerName=Jish
- [0011.04] Clubs: HandleClubChanged 80575 5
- [0011.15] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_9 [Filters/FilterContent]
- [0011.15] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_9 Message=PsyNetMessage_X_9
- [0011.20] Vanity: All Vanity Queries Complete
- [0011.43] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_10 [Filters/FilterContent]
- [0011.43] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_10 Message=PsyNetMessage_X_10
- [0011.63] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_11 [Filters/FilterContent]
- [0011.63] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_11 Message=PsyNetMessage_X_11
- [0011.77] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_12 [Filters/FilterContent]
- [0011.77] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_12 Message=PsyNetMessage_X_12
- [0011.81] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_5 Response=PsyNetMessage_X_13 Latency=2.3105
- [0011.82] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_5->PsyNetMessage_X_13 PsyTime=1537899545 [Products/GetPlayerProducts]
- [0011.85] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsSave_TA 164
- [0011.85] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_14 [Players/GetXP]
- [0011.85] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_14 Message=PsyNetMessage_X_14
- [0011.89] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_6 Response=PsyNetMessage_X_15 Latency=2.3761
- [0011.91] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_6->PsyNetMessage_X_15 PsyTime=1537899545 [RocketPass/GetPlayerPrestigeRewards Party/GetPlayerPartyInfo]
- [0011.94] DevOnline: Steam GameOverlayActivated: 1
- [0011.94] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_7 Response=PsyNetMessage_X_16 Latency=2.3359
- [0011.95] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_7->PsyNetMessage_X_16 PsyTime=1537899546 [Population/UpdatePlayerPlaylist]
- [0012.06] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_9 Response=PsyNetMessage_X_17 Latency=0.9131
- [0012.08] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_9->PsyNetMessage_X_17 PsyTime=1537899546 [Filters/FilterContent]
- [0012.25] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_10 Response=PsyNetMessage_X_18 Latency=0.8123
- [0012.26] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_10->PsyNetMessage_X_18 PsyTime=1537899546 [Filters/FilterContent]
- [0012.38] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_11 Response=PsyNetMessage_X_19 Latency=0.7468
- [0012.40] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_11->PsyNetMessage_X_19 PsyTime=1537899546 [Filters/FilterContent]
- [0012.41] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_20 [Products/GetContainerDropTable]
- [0012.41] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_20 Message=PsyNetMessage_X_20
- [0012.50] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_12 Response=PsyNetMessage_X_21 Latency=0.7284
- [0012.51] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_12->PsyNetMessage_X_21 PsyTime=1537899546 [Filters/FilterContent]
- [0012.66] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_14 Response=PsyNetMessage_X_22 Latency=0.8225
- [0012.68] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_14->PsyNetMessage_X_22 PsyTime=1537899546 [Players/GetXP]
- [0012.70] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_20 Response=PsyNetMessage_X_23 Latency=0.2835
- [0012.71] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_20->PsyNetMessage_X_23 PsyTime=1537899546 [Products/GetContainerDropTable]
- [0023.21] DevOnline: Steam GameOverlayActivated: 0
- [0023.30] DevOnline: Set rich presence to: Main Menu data: Menu
- [0023.31] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
- [0023.31] Warning: Warning, Failed to load 'SwfMovie GFX_MainMenu.MainMenu': Failed to find object 'SwfMovie GFX_MainMenu.MainMenu'
- [0023.42] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0023.48] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:CheckForRankedReconnect bOpenedStartMenu=True IsMenuLevel=True bLoggedIn=True IsPrimaryPlayer=True RankedReconnectAvailable=False RankedReconnectBeacon=
- [0023.48] MTX: ConditionalClaimEntitlements bAllowEntitlements=True bClaimingEntitlements=False bEntitlementsDirty=True PsyNetConnected=True SplitscreenID=0 bMtxCodeExpired=False
- [0023.48] MTX: HandleMtxCode bSuccess=True
- [0023.49] DevGFxUI: [TAGAME SHELL] enableItemUnlockPopups()
- [0023.49] DevGFxUI: [TAGAME SHELL] checkForItemDrops() -
- [0023.49] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GroupsRemaining is 0
- [0023.49] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.AnyPlayerHasUnlocks() is false
- [0023.49] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GetUnseenContainerDrops().length is 0
- [0023.54] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_24 [Microtransaction/ClaimEntitlements]
- [0023.54] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_24 Message=PsyNetMessage_X_24
- [0023.54] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_25 [Players/GetChatBanStatus]
- [0023.54] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_25 Message=PsyNetMessage_X_25
- [0023.91] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_24 Response=PsyNetMessage_X_26 Latency=0.3714
- [0023.92] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_24->PsyNetMessage_X_26 PsyTime=1537899557 [Microtransaction/ClaimEntitlements]
- [0023.92] MTX: HandleClaimSuccess Products=0
- [0024.00] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_25 Response=PsyNetMessage_X_27 Latency=0.4684
- [0024.02] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_25->PsyNetMessage_X_27 PsyTime=1537899558 [Players/GetChatBanStatus]
- [0025.45] Warning: Warning, Failed to load 'SwfMovie GFX_OnlinePlaylistMenu.OnlinePlaylistMenu': Failed to find object 'SwfMovie GFX_OnlinePlaylistMenu.OnlinePlaylistMenu'
- [0025.56] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0025.64] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_28 [GameServer/GetGameServerPingList Population/GetPopulation]
- [0025.64] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_28 Message=PsyNetMessage_X_28
- [0025.81] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_28 Response=PsyNetMessage_X_29 Latency=0.1644
- [0025.82] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_28->PsyNetMessage_X_29 PsyTime=1537899559 [GameServer/GetGameServerPingList Population/GetPopulation]
- [0028.45] Matchmaking: All Regions Pinged: USE (0.0831), EU (0.1327), USW (0.1491), ASC (0.2833), ASM (0.2830), JPN (0.2338), ME (0.2999), OCE (0.2826), SAF (0.3330), SAM (0.1663)
- [0030.46] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart MatchmakingSettingsSave_TA 74
- [0037.95] Online: TryToPlayOnline ControllerID=-1
- [0037.95] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
- [0037.95] Online: HandlePrivilegeCheck PrivilegeCheck.bHasRestriction=False
- [0037.95] Matchmaking: StartMatchmaking at 2018-09-25 18:19:32 in USE,USW for playlists 29 on game server 0
- [0037.96] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_30 [Matchmaking/StartMatchmaking]
- [0037.96] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_30 Message=PsyNetMessage_X_30
- [0037.97] DevGFxUI: [TAGAME SHELL] checkForItemDrops() -
- [0037.97] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GroupsRemaining is 0
- [0037.97] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.AnyPlayerHasUnlocks() is false
- [0037.97] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GetUnseenContainerDrops().length is 0
- [0038.16] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_30 Response=PsyNetMessage_X_31 Latency=0.1996
- [0038.18] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_30->PsyNetMessage_X_31 PsyTime=1537899572 [Matchmaking/StartMatchmaking]
- [0038.46] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_32 [Population/UpdatePlayerPlaylist]
- [0038.46] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_32 Message=PsyNetMessage_X_32
- [0038.58] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_32 Response=PsyNetMessage_X_33 Latency=0.1166
- [0038.60] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_32->PsyNetMessage_X_33 PsyTime=1537899572 [Population/UpdatePlayerPlaylist]
- [0043.20] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_34 [Matchmaking/CheckReservation]
- [0043.20] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_34 Message=PsyNetMessage_X_34
- [0043.30] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_34 Response=PsyNetMessage_X_35 Latency=0.1000
- [0043.31] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_34->PsyNetMessage_X_35 PsyTime=1537899577 [Matchmaking/CheckReservation]
- [0045.33] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_36 [Matchmaking/CheckReservation]
- [0045.33] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_36 Message=PsyNetMessage_X_36
- [0045.55] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_36 Response=PsyNetMessage_X_37 Latency=0.2166
- [0045.56] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_36->PsyNetMessage_X_37 PsyTime=1537899579 [Matchmaking/CheckReservation]
- [0047.58] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_38 [Matchmaking/CheckReservation]
- [0047.58] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_38 Message=PsyNetMessage_X_38
- [0047.75] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_38 Response=PsyNetMessage_X_39 Latency=0.1665
- [0047.76] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_38->PsyNetMessage_X_39 PsyTime=1537899581 [Matchmaking/CheckReservation]
- [0049.76] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_40 [Matchmaking/CheckReservation]
- [0049.76] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_40 Message=PsyNetMessage_X_40
- [0049.88] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_40 Response=PsyNetMessage_X_41 Latency=0.1166
- [0049.90] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_40->PsyNetMessage_X_41 PsyTime=1537899583 [Matchmaking/CheckReservation]
- [0051.90] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_42 [Matchmaking/CheckReservation]
- [0051.90] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_42 Message=PsyNetMessage_X_42
- [0052.08] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_42 Response=PsyNetMessage_X_43 Latency=0.1836
- [0052.10] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_42->PsyNetMessage_X_43 PsyTime=1537899586 [Matchmaking/CheckReservation]
- [0052.10] CheckReservation: Received game server from RPC Reservation=(Address="ip104-153-87-26.datahound.com:7714",ServerName="USE",Playlist=29,Region="USE",ReservationID="7ADD9EE73E884B79A5AE63F81DDFC89B")
- [0052.10] JoinGame: StartJoin ip104-153-87-26.datahound.com:7714 JoinSettings.PlaylistID=29 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public JoinSettings.Password= JoinSettings.ReservationID=7ADD9EE73E884B79A5AE63F81DDFC89B
- [0052.10] DevOnline: Successfully set the friend join URL:
- [0052.10] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
- [0052.10] Online: TryToPlayOnline ControllerID=-1
- [0052.10] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
- [0052.10] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
- [0052.11] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_44 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
- [0052.11] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_44 Message=PsyNetMessage_X_44
- [0052.16] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Matchmaking/Reservation
- [0052.25] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_44 Response=PsyNetMessage_X_46 Latency=0.1333
- [0052.26] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_44->PsyNetMessage_X_46 PsyTime=1537899586 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
- [0052.26] DevNet: Add Network Security Key={ID=1878532390 PlayerID=Steam|76561198070954928|0 Key=394202EEB8ECFF254C5C657E1493A55E1AEB85B6EC9E35389CD92E3B91E68A70 IV=E5741A0640616152A629CF115E74FD6C HMAC=50B9FD7AC303BCEC17A378E2E2388FA2ED9A735059B8EAB18261AD121A2E047F Session=D9510145B2322AA0AEEED381B7C3D97C}
- [0052.26] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
- [0052.28] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart MapPrefsSave_TA 9
- [0052.61] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_47 [Population/UpdatePlayerPlaylist]
- [0052.61] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_47 Message=PsyNetMessage_X_47
- [0052.71] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_47 Response=PsyNetMessage_X_48 Latency=0.1000
- [0052.73] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_47->PsyNetMessage_X_48 PsyTime=1537899586 [Population/UpdatePlayerPlaylist]
- [0053.13] JoinGame: Waiting for more players to add reservations
- [0054.78] NetworkNext: JoinServer bUseNetworkNextDriver=False NetworkNextRouteData.Length=0
- [0054.78] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> JoinCountdown
- [0057.78] JoinGame: GotoJoinGameState JoinCountdown -> OpeningLoadingScreen
- [0057.78] DevNet: Browse: JoinGameTransition?game=TAGame.GameInfo_Transition_TA
- [0057.78] OnlinePlayerStorage: PartitionStorageRequests ProfileCameraSave_TA Request.Data.Length=444 Request.Checksum=1259502021 ManifestChecksum=1259502021 bChecksumMatch=True
- [0057.78] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=1843806862 ManifestChecksum=-597070854 bChecksumMatch=False
- [0057.78] OnlinePlayerStorage: PartitionStorageRequests SeasonSave_TA Request.Data.Length=26281 Request.Checksum=1562970147 ManifestChecksum=0 bChecksumMatch=False
- [0057.78] OnlinePlayerStorage: PartitionStorageRequests ProductsOfflineSave_TA Request.Data.Length=1183 Request.Checksum=-1283877356 ManifestChecksum=-1962097165 bChecksumMatch=False
- [0057.78] OnlinePlayerStorage: PartitionStorageRequests AchievementSave_TA Request.Data.Length=3227 Request.Checksum=1505385462 ManifestChecksum=-834728319 bChecksumMatch=False
- [0057.78] OnlinePlayerStorage: PartitionStorageRequests ProfileStatsSave_TA Request.Data.Length=28109 Request.Checksum=-1371817512 ManifestChecksum=823743336 bChecksumMatch=False
- [0057.78] OnlinePlayerStorage: PartitionStorageRequests ProfileLoadoutSave_TA Request.Data.Length=21397 Request.Checksum=1249289522 ManifestChecksum=1295019268 bChecksumMatch=False
- [0057.78] OnlinePlayerStorage: PartitionStorageRequests ProductsSave_TA Request.Data.Length=3034 Request.Checksum=-932739022 ManifestChecksum=-1707168713 bChecksumMatch=False
- [0057.78] OnlinePlayerStorage: PartitionStorageRequests MatchmakingSettingsSave_TA Request.Data.Length=321 Request.Checksum=90018557 ManifestChecksum=930664587 bChecksumMatch=False
- [0057.78] OnlinePlayerStorage: PartitionStorageRequests MapPrefsSave_TA Request.Data.Length=3536 Request.Checksum=1686036295 ManifestChecksum=736397859 bChecksumMatch=False
- [0057.78] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileCameraSave_TA_3 ServerTick=223
- [0057.79] Log: FSaveDataExportTask(0) wrote 323489 bytes to memory
- [0057.79] Log: SaveGameDataAsync game thread time: 4 ms
- [0057.80] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198070954928_1.save
- [0057.80] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198070954928.save] Result:[1]
- [0057.80] Log: LoadMap: JoinGameTransition?game=TAGame.GameInfo_Transition_TA
- [0057.80] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
- [0057.80] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
- [0057.87] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0057.91] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0058.78] Log: No archetype specifies for game class GameInfo_Transition_TA, make sure it's added to the GameArchetypes list in DefaultEngine.ini
- [0058.78] Log: Game class is 'GameInfo_Transition_TA'
- [0058.78] Log: Bringing World JoinGameTransition.TheWorld up for play (0) at 2018.09.25-14.19.57
- [0058.78] Log: Bringing up level for play took: 0.004746
- [0058.78] JoinGame: GotoJoinGameState OpeningLoadingScreen -> JoiningNewServer
- [0058.78] DevNet: SetProgress, MessageType=1, Title=, Message=Connecting...
- [0058.78] Log: ########### Finished loading level: 0.986625 seconds
- [0058.79] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_49 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics]
- [0058.79] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_49 Message=PsyNetMessage_X_49
- [0058.79] DevNet: Browse: 104.153.87.26:7712/MENU_Main_p?game=TAGame.GameInfo_Transition_TA?Name=big+blog
- [0058.79] DevNet: Game client on port 7712, rate 10000
- [0058.79] NetComeGo: First Packet Network Security Key={ID=1878532390 PlayerID=Steam|76561198070954928|0 Key=394202EEB8ECFF254C5C657E1493A55E1AEB85B6EC9E35389CD92E3B91E68A70 IV=E5741A0640616152A629CF115E74FD6C HMAC=50B9FD7AC303BCEC17A378E2E2388FA2ED9A735059B8EAB18261AD121A2E047F Session=D9510145B2322AA0AEEED381B7C3D97C}
- [0058.79] DevNet: First Packet Length=64 CRC=-1018041735
- [0058.91] NetComeGo: First packet IP=104.153.87.26:7712 Length=48 CRC=-99274084
- [0058.91] NetComeGo: Checking key ID=1878532390 Result=0
- [0059.09] DevNet: Failed to match package Core [4B9A354F44648688F83F7DA1C18546A8] in guid cache
- [0059.09] DevNet: Failed to match package Engine [687CAF9847D179F15EDA518773A46C63] in guid cache
- [0059.09] DevNet: Failed to match package GFxUI [069C626344B6D1762F3F5EAE1148A977] in guid cache
- [0059.09] DevNet: Failed to match package GameFramework [F2E4C9FA4EA55F3744AD1FAA46CF93A3] in guid cache
- [0059.09] DevNet: Failed to match package AkAudio [77227B7C4DF687C60DC383AE29C4DF22] in guid cache
- [0059.09] DevNet: Failed to match package ProjectX [6E9EFA54478CE5EAB9EB40B4608426F8] in guid cache
- [0059.09] DevNet: Failed to match package TAGame [1F2D19574A542F4AEE8FC3A9E4294AF5] in guid cache
- [0059.09] DevNet: Welcomed by server (Level: ShatterShot_P, Game: TAGame.GameInfo_Breakout_TA, GameTags: )
- [0059.10] Log: Flushing async loaders.
- [0059.13] Log: Flushed async loaders.
- [0059.13] Log: LoadMap: 104.153.87.26:7712/ShatterShot_P?Name=big+blog?game=TAGame.GameInfo_Breakout_TA
- [0059.15] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_Breakout_SF.upk
- [0059.68] Log: Bringing World ShatterShot_P.TheWorld up for play (0) at 2018.09.25-14.19.58
- [0059.68] Log: Bringing up level for play took: 0.057431
- [0059.68] SimTimeScaling: SetUsingSimTimeScaling False
- [0059.68] JoinGame: OnJoinGameComplete bSuccess=True FailReason=
- [0059.68] JoinGame: GotoJoinGameState JoiningNewServer -> None
- [0059.69] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0059.79] DevGFxUI: Error: [CLIK ScrollingList componentList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [0059.79] DevGFxUI: Error: [CLIK ScrollingList shardList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [0059.80] Clubs: HandleClubChanged 80575 5
- [0059.83] DevGFxUI: Error: [CLIK ScrollingList list], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [0059.85] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
- [0059.85] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is
- [0059.91] Log: ########### Finished loading level: 0.777846 seconds
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0059.93] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 223
- [0059.94] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_50 [Clubs/GetClubInvites]
- [0059.94] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_50 Message=PsyNetMessage_X_50
- [0059.94] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_49 Response=PsyNetMessage_X_51 Latency=1.1483
- [0059.95] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_49->PsyNetMessage_X_51 PsyTime=1537899593 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics]
- [0059.95] OnlinePlayerStorage: Manifest SetChecksum ClientXPSave_TA Checksum=1843806862
- [0059.95] OnlinePlayerStorage: Manifest SetChecksum SeasonSave_TA Checksum=1562970147
- [0059.95] OnlinePlayerStorage: Manifest SetChecksum ProductsOfflineSave_TA Checksum=-1283877356
- [0059.95] OnlinePlayerStorage: Manifest SetChecksum AchievementSave_TA Checksum=1505385462
- [0059.95] OnlinePlayerStorage: Manifest SetChecksum ProfileStatsSave_TA Checksum=-1371817512
- [0059.95] OnlinePlayerStorage: Manifest SetChecksum ProfileLoadoutSave_TA Checksum=1249289522
- [0059.95] OnlinePlayerStorage: Manifest SetChecksum ProductsSave_TA Checksum=-932739022
- [0059.95] OnlinePlayerStorage: Manifest SetChecksum MatchmakingSettingsSave_TA Checksum=90018557
- [0059.95] OnlinePlayerStorage: Manifest SetChecksum MapPrefsSave_TA Checksum=1686036295
- [0059.95] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=464
- [0059.95] OnlinePlayerStorage: SyncComplete ClientXPSave_TA UpdateTick 463 -> 464
- [0059.95] OnlinePlayerStorage: HandleOnlineStorageCommit SeasonSave_TA_0 ServerTick=0
- [0059.95] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsOfflineSave_TA_0 ServerTick=41
- [0059.95] OnlinePlayerStorage: SyncComplete ProductsOfflineSave_TA UpdateTick 40 -> 41
- [0059.95] OnlinePlayerStorage: HandleOnlineStorageCommit AchievementSave_TA_0 ServerTick=81
- [0059.95] OnlinePlayerStorage: SyncComplete AchievementSave_TA UpdateTick 80 -> 81
- [0059.95] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileStatsSave_TA_0 ServerTick=460
- [0059.95] OnlinePlayerStorage: SyncComplete ProfileStatsSave_TA UpdateTick 459 -> 460
- [0059.95] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileLoadoutSave_TA_0 ServerTick=53
- [0059.95] OnlinePlayerStorage: SyncComplete ProfileLoadoutSave_TA UpdateTick 52 -> 53
- [0059.95] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsSave_TA_0 ServerTick=165
- [0059.95] OnlinePlayerStorage: SyncComplete ProductsSave_TA UpdateTick 164 -> 165
- [0059.95] OnlinePlayerStorage: HandleOnlineStorageCommit MatchmakingSettingsSave_TA_0 ServerTick=75
- [0059.95] OnlinePlayerStorage: SyncComplete MatchmakingSettingsSave_TA UpdateTick 74 -> 75
- [0059.95] OnlinePlayerStorage: HandleOnlineStorageCommit MapPrefsSave_TA_0 ServerTick=10
- [0059.95] OnlinePlayerStorage: SyncComplete MapPrefsSave_TA UpdateTick 9 -> 10
- [0059.95] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
- [0059.96] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
- [0059.96] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
- [0059.96] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
- [0060.02] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0060.14] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0060.15] ScriptLog: Client InputRate=60
- [0060.15] DevNet: PlayerController_TA_1 setplayer LocalPlayer_TA_0
- [0060.15] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
- [0060.15] ScriptWarning: ScriptWarning, Accessed None 'Sounds'
- CrowdSoundManager_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_0.CrowdSoundManager_TA_0
- Function TAGame.CrowdSoundManager_TA:Attached:00DD
- Script call stack:
- Function TAGame.CrowdSoundManager_TA:Attached
- [0060.15] Clubs: GFxData_PRI_TA_0 HandleClubID Steam|76561198070954928|0 ClubID=80575
- [0060.15] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0060.15] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0060.15] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0060.15] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0060.20] Clubs: GFxData_PRI_TA_1 HandleClubID Steam|76561198070954928|0 ClubID=80575
- [0060.21] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
- [0060.21] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:HandleGameDataSelected bAllowReconnect=True ServerBeaconAddress=ip104-153-87-26.datahound.com:7714 Playlist?.bRanked=True Playlist?.PlayerCount=6 Playlist?.bDisableRankedReconnect=False
- [0060.21] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:SetRankedReconnect RankedReconnectBeacon=ip104-153-87-26.datahound.com:7714
- [0060.21] Clubs: GFxData_PRI_TA_4 HandleClubID Steam|76561198840099121|0 ClubID=0
- [0060.22] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_52 [Filters/FilterContent]
- [0060.22] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_52 Message=PsyNetMessage_X_52
- [0060.22] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
- [0060.22] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
- [0060.31] Clubs: GFxData_PRI_TA_1 HandleClub Steam|76561198070954928|0 ClubID=80575
- [0060.31] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart RankedReconnectSave_TA 230
- [0060.31] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 464
- [0060.33] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_50 Response=PsyNetMessage_X_53 Latency=0.3816
- [0060.35] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_50->PsyNetMessage_X_53 PsyTime=1537899594 [Clubs/GetClubInvites]
- [0060.37] Clubs: GFxData_PRI_TA_6 HandleClubID Steam|76561198088252284|0 ClubID=165589
- [0060.37] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_54 [Clubs/GetClubDetails]
- [0060.37] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_54 Message=PsyNetMessage_X_54
- [0060.48] Clubs: GFxData_PRI_TA_5 HandleClubID Steam|76561198120900434|0 ClubID=0
- [0060.50] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_52 Response=PsyNetMessage_X_55 Latency=0.3612
- [0060.52] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_52->PsyNetMessage_X_55 PsyTime=1537899594 [Filters/FilterContent]
- [0060.54] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_54 Response=PsyNetMessage_X_56 Latency=0.1656
- [0060.56] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_54->PsyNetMessage_X_56 PsyTime=1537899594 [Clubs/GetClubDetails]
- [0060.56] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_1 ClubID=165589 OwnerPlayerID=Steam|76561198088252284|0 bVerified=False Members=PlayerID=Steam|76561198088252284|0 PlayerName=ReActed
- [0060.56] Clubs: HandleClubChanged 165589 1
- [0060.57] Clubs: GFxData_PRI_TA_6 HandleClub Steam|76561198088252284|0 ClubID=165589
- [0060.70] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_57 [Filters/FilterContent]
- [0060.70] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_57 Message=PsyNetMessage_X_57
- [0060.71] Clubs: GFxData_PRI_TA_2 HandleClubID Steam|76561198146031809|0 ClubID=406402
- [0060.71] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_58 [Clubs/GetClubDetails]
- [0060.71] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_58 Message=PsyNetMessage_X_58
- [0060.77] Clubs: GFxData_PRI_TA_3 HandleClubID Steam|76561198384353278|0 ClubID=0
- [0060.80] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_57 Response=PsyNetMessage_X_59 Latency=0.1024
- [0060.81] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_57->PsyNetMessage_X_59 PsyTime=1537899594 [Filters/FilterContent]
- [0060.89] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_58 Response=PsyNetMessage_X_60 Latency=0.1768
- [0060.91] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_58->PsyNetMessage_X_60 PsyTime=1537899594 [Clubs/GetClubDetails]
- [0060.91] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_2 ClubID=406402 OwnerPlayerID=Steam|76561198084462732|0 bVerified=False Members=PlayerID=Steam|76561198084462732|0 PlayerName=Flying Pingouin PlayerID=Steam|76561198044723848|0 PlayerName=Butter (Unsalted) PlayerID=Steam|76561198146031809|0 PlayerName=Le Matou
- [0060.91] Clubs: HandleClubChanged 406402 3
- [0060.92] Clubs: GFxData_PRI_TA_2 HandleClub Steam|76561198146031809|0 ClubID=406402
- [0061.01] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_61 [Filters/FilterContent]
- [0061.01] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_61 Message=PsyNetMessage_X_61
- [0061.11] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_61 Response=PsyNetMessage_X_62 Latency=0.0997
- [0061.12] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_61->PsyNetMessage_X_62 PsyTime=1537899595 [Filters/FilterContent]
- [0061.17] Vanity: All Vanity Queries Complete
- [0067.08] Log: Assigning DI controller to 0
- [0068.30] Achievements: IncrementStat 2 50
- [0068.36] DevOnline: Stored steam user stats.
- [0120.15] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_63 [Metrics/RecordMetrics]
- [0120.15] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_63 Message=PsyNetMessage_X_63
- [0120.38] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_63 Response=PsyNetMessage_X_64 Latency=0.2341
- [0120.40] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_63->PsyNetMessage_X_64 PsyTime=1537899654 [Metrics/RecordMetrics]
- [0184.89] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_67 [Products/GetVanityLoadout]
- [0184.89] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_67 Message=PsyNetMessage_X_67
- [0185.05] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_67 Response=PsyNetMessage_X_68 Latency=0.1636
- [0185.07] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_67->PsyNetMessage_X_68 PsyTime=1537899719 [Products/GetVanityLoadout]
- [0185.10] Vanity: All Vanity Queries Complete
- [0320.85] PsyNetStaticData: HandleCacheExpired
- [0354.00] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_73 [Population/UpdatePlayerPlaylist]
- [0354.00] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_73 Message=PsyNetMessage_X_73
- [0354.15] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_73 Response=PsyNetMessage_X_74 Latency=0.1484
- [0354.17] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_73->PsyNetMessage_X_74 PsyTime=1537899888 [Population/UpdatePlayerPlaylist]
- [0358.32] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_75 [Products/GetVanityLoadout]
- [0358.32] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_75 Message=PsyNetMessage_X_75
- [0358.43] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_75 Response=PsyNetMessage_X_76 Latency=0.1157
- [0358.45] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_75->PsyNetMessage_X_76 PsyTime=1537899892 [Products/GetVanityLoadout]
- [0358.48] Vanity: All Vanity Queries Complete
- [0365.79] DevOnline: Gamepad text: not running in big picture mode.
- [0365.99] Log: FSaveDataExportTask(0) wrote 323695 bytes to memory
- [0365.99] Log: SaveGameDataAsync game thread time: 5 ms
- [0366.00] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198070954928_2.save
- [0366.00] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198070954928_1.save] Result:[1]
- [0366.64] OnlinePlayerStorage: PartitionStorageRequests ProfileCameraSave_TA Request.Data.Length=498 Request.Checksum=-2056273424 ManifestChecksum=1259502021 bChecksumMatch=False
- [0366.64] OnlinePlayerStorage: PartitionStorageRequests RankedReconnectSave_TA Request.Data.Length=173 Request.Checksum=412774617 ManifestChecksum=1091286827 bChecksumMatch=False
- [0366.64] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=1843806862 ManifestChecksum=1843806862 bChecksumMatch=True
- [0366.64] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=464
- [0366.64] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_77 [GenericStorage/SetPlayerGenericStorage]
- [0366.64] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_77 Message=PsyNetMessage_X_77
- [0366.84] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_77 Response=PsyNetMessage_X_78 Latency=0.1999
- [0366.85] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_77->PsyNetMessage_X_78 PsyTime=1537899900 [GenericStorage/SetPlayerGenericStorage]
- [0366.85] OnlinePlayerStorage: Manifest SetChecksum ProfileCameraSave_TA Checksum=-2056273424
- [0366.85] OnlinePlayerStorage: Manifest SetChecksum RankedReconnectSave_TA Checksum=412774617
- [0366.85] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileCameraSave_TA_3 ServerTick=224
- [0366.85] OnlinePlayerStorage: SyncComplete ProfileCameraSave_TA UpdateTick 223 -> 224
- [0366.85] OnlinePlayerStorage: HandleOnlineStorageCommit RankedReconnectSave_TA_0 ServerTick=231
- [0366.85] OnlinePlayerStorage: SyncComplete RankedReconnectSave_TA UpdateTick 230 -> 231
- [0367.98] Log: FUniqueNetId::FromString - could not parse ''
- [0420.57] DevOnline: Gamepad text: not running in big picture mode.
- [0422.37] Log: FUniqueNetId::FromString - could not parse ''
- [0451.98] Party: Ranked Game Finished, Clear party member server
- [0451.98] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect RankedReconnectBeacon=ip104-153-87-26.datahound.com:7714
- [0451.98] ScriptLog: Script call stack:
- [0451.98] ScriptLog: Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
- [0451.98] ScriptLog: Function TAGame.GameEvent_TA:ReplicatedEvent
- [0451.98] ScriptLog: Function TAGame.GameEvent_TA:OnGameStateChanged
- [0451.98] ScriptLog: Function TAGame.LocalPlayer_TA:HandleGameStateChanged
- [0451.98] ScriptLog: Function TAGame.RankedReconnectSave_TA:ClearRankedReconnect
- [0451.98] ScriptWarning: ScriptWarning, Accessed None 'Sounds'
- CrowdSoundManager_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_0.CrowdSoundManager_TA_0
- Function TAGame.CrowdSoundManager_TA:HandleMatchEnded:003A
- Script call stack:
- Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
- Function TAGame.GameEvent_Soccar_TA:OnMatchEnded
- Function TAGame.CrowdSoundManager_TA:HandleMatchEnded
- [0451.99] Achievements: IncrementStat 11 20
- [0451.99] Warning: Warning, Failed to load 'SwfMovie GFX_WinnerMenu.WinnerMenu': Failed to find object 'SwfMovie GFX_WinnerMenu.WinnerMenu'
- [0452.04] DevOnline: Stored steam user stats.
- [0452.04] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0452.06] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart RankedReconnectSave_TA 231
- [0452.08] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_81 [Products/GetVanityLoadout]
- [0452.08] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_81 Message=PsyNetMessage_X_81
- [0452.26] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_81 Response=PsyNetMessage_X_82 Latency=0.1777
- [0452.28] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_81->PsyNetMessage_X_82 PsyTime=1537899986 [Products/GetVanityLoadout]
- [0452.29] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Reward/RewardResult
- [0452.29] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 464
- [0452.31] Vanity: All Vanity Queries Complete
- [0452.52] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart PlaylistSkillDataSave_TA 430
- [0453.00] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileStatsSave_TA 460
- [0453.00] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsOfflineSave_TA 41
- [0453.75] DevOnline: UnregisterRemoteTalker(0x011000010B1290C1) returned 0x00000000
- [0453.77] Log: Could not find a skeletal mesh component with socket or bone named 'chassis_jnt'
- [0454.93] Party: Ranked Game Finished, Clear party member server
- [0454.93] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect RankedReconnectBeacon=
- [0454.93] ScriptLog: Script call stack:
- [0454.93] ScriptLog: Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
- [0454.93] ScriptLog: Function TAGame.GameEvent_TA:ReplicatedEvent
- [0454.93] ScriptLog: Function TAGame.GameEvent_TA:OnGameStateChanged
- [0454.93] ScriptLog: Function TAGame.LocalPlayer_TA:HandleGameStateChanged
- [0454.93] ScriptLog: Function TAGame.RankedReconnectSave_TA:ClearRankedReconnect
- [0459.98] Party: Ranked Game Finished, Clear party member server
- [0459.98] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect RankedReconnectBeacon=
- [0459.98] ScriptLog: Script call stack:
- [0459.98] ScriptLog: Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
- [0459.98] ScriptLog: Function TAGame.GameEvent_TA:ReplicatedEvent
- [0459.98] ScriptLog: Function TAGame.GameEvent_TA:OnGameStateChanged
- [0459.98] ScriptLog: Function TAGame.LocalPlayer_TA:HandleGameStateChanged
- [0459.98] ScriptLog: Function TAGame.RankedReconnectSave_TA:ClearRankedReconnect
- [0459.98] Warning: Warning, Failed to load 'SwfMovie GFX_EndGameMenu.EndGameMenu': Failed to find object 'SwfMovie GFX_EndGameMenu.EndGameMenu'
- [0460.07] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0460.13] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is XPProgress
- [0460.13] Warning: Warning, Failed to load 'SwfMovie GFx_XPProgressMenu.XPProgressMenu': Failed to find object 'SwfMovie GFx_XPProgressMenu.XPProgressMenu'
- [0460.22] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0461.05] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is XPProgress and System.SharedUIState is
- [0462.05] DevGFxUI: Sprite::AddDisplayObject(): unknown cid = 0
- [0464.15] Warning: Warning, Failed to load 'SwfMovie GFX_OnlinePlaylistMenu.OnlinePlaylistMenu': Failed to find object 'SwfMovie GFX_OnlinePlaylistMenu.OnlinePlaylistMenu'
- [0464.25] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0464.37] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_84 [GameServer/GetGameServerPingList Population/GetPopulation]
- [0464.37] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_84 Message=PsyNetMessage_X_84
- [0464.47] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_84 Response=PsyNetMessage_X_85 Latency=0.0957
- [0464.48] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_84->PsyNetMessage_X_85 PsyTime=1537899998 [GameServer/GetGameServerPingList Population/GetPopulation]
- [0465.17] Online: TryToPlayOnline ControllerID=-1
- [0465.17] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
- [0465.17] Online: HandlePrivilegeCheck PrivilegeCheck.bHasRestriction=False
- [0465.19] DevGFxUI: [TAGAME SHELL] checkForItemDrops() -
- [0465.19] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - System.UIState is HUDSoccar
- [0465.19] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GroupsRemaining is 0
- [0465.19] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.AnyPlayerHasUnlocks() is false
- [0465.19] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GetUnseenContainerDrops().length is 0
- [0465.19] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - m_bItemDropsDisabled is true
- [0465.68] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_86 [Population/UpdatePlayerPlaylist]
- [0465.68] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_86 Message=PsyNetMessage_X_86
- [0465.78] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_86 Response=PsyNetMessage_X_87 Latency=0.0993
- [0465.80] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_86->PsyNetMessage_X_87 PsyTime=1537899999 [Population/UpdatePlayerPlaylist]
- [0466.22] Matchmaking: All Regions Pinged: USE (0.0863), EU (0.1398), USW (0.1557), ASC (0.2905), ASM (0.2902), JPN (0.2414), ME (0.3069), OCE (0.2898), SAF (0.3397), SAM (0.1746)
- [0466.22] Matchmaking: StartMatchmaking at 2018-09-25 18:26:40 in USE,USW for playlists 29 on game server 611106
- [0466.23] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_88 [Matchmaking/StartMatchmaking]
- [0466.23] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_88 Message=PsyNetMessage_X_88
- [0466.40] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_88 Response=PsyNetMessage_X_89 Latency=0.1665
- [0466.42] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_88->PsyNetMessage_X_89 PsyTime=1537900000 [Matchmaking/StartMatchmaking]
- [0466.99] DevOnline: Gamepad text: not running in big picture mode.
- [0469.17] Log: FUniqueNetId::FromString - could not parse ''
- [0471.42] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_90 [Matchmaking/CheckReservation]
- [0471.42] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_90 Message=PsyNetMessage_X_90
- [0471.53] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_90 Response=PsyNetMessage_X_91 Latency=0.1167
- [0471.55] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_90->PsyNetMessage_X_91 PsyTime=1537900005 [Matchmaking/CheckReservation]
- [0473.57] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_92 [Matchmaking/CheckReservation]
- [0473.57] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_92 Message=PsyNetMessage_X_92
- [0473.73] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_92 Response=PsyNetMessage_X_93 Latency=0.1664
- [0473.75] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_92->PsyNetMessage_X_93 PsyTime=1537900007 [Matchmaking/CheckReservation]
- [0475.77] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_94 [Matchmaking/CheckReservation]
- [0475.77] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_94 Message=PsyNetMessage_X_94
- [0475.88] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_94 Response=PsyNetMessage_X_95 Latency=0.1172
- [0475.90] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_94->PsyNetMessage_X_95 PsyTime=1537900009 [Matchmaking/CheckReservation]
- [0477.90] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_96 [Matchmaking/CheckReservation]
- [0477.90] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_96 Message=PsyNetMessage_X_96
- [0478.00] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_96 Response=PsyNetMessage_X_97 Latency=0.1000
- [0478.02] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_96->PsyNetMessage_X_97 PsyTime=1537900012 [Matchmaking/CheckReservation]
- [0480.02] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_98 [Matchmaking/CheckReservation]
- [0480.02] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_98 Message=PsyNetMessage_X_98
- [0480.15] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_98 Response=PsyNetMessage_X_99 Latency=0.1338
- [0480.17] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_98->PsyNetMessage_X_99 PsyTime=1537900014 [Matchmaking/CheckReservation]
- [0482.18] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_100 [Matchmaking/CheckReservation]
- [0482.18] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_100 Message=PsyNetMessage_X_100
- [0482.30] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_100 Response=PsyNetMessage_X_101 Latency=0.1169
- [0482.32] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_100->PsyNetMessage_X_101 PsyTime=1537900016 [Matchmaking/CheckReservation]
- [0484.33] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_102 [Matchmaking/CheckReservation]
- [0484.33] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_102 Message=PsyNetMessage_X_102
- [0484.48] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_102 Response=PsyNetMessage_X_103 Latency=0.1501
- [0484.50] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_102->PsyNetMessage_X_103 PsyTime=1537900018 [Matchmaking/CheckReservation]
- [0486.50] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_104 [Matchmaking/CheckReservation]
- [0486.50] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_104 Message=PsyNetMessage_X_104
- [0486.63] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_104 Response=PsyNetMessage_X_105 Latency=0.1330
- [0486.65] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_104->PsyNetMessage_X_105 PsyTime=1537900020 [Matchmaking/CheckReservation]
- [0488.18] DevOnline: UnregisterRemoteTalker(0x0110000109931752) returned 0x00000000
- [0488.67] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_106 [Matchmaking/CheckReservation]
- [0488.67] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_106 Message=PsyNetMessage_X_106
- [0488.78] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_106 Response=PsyNetMessage_X_107 Latency=0.1163
- [0488.80] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_106->PsyNetMessage_X_107 PsyTime=1537900022 [Matchmaking/CheckReservation]
- [0489.25] Log: FUniqueNetId::FromString - could not parse ''
- [0490.82] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_108 [Matchmaking/CheckReservation]
- [0490.82] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_108 Message=PsyNetMessage_X_108
- [0490.94] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_108 Response=PsyNetMessage_X_109 Latency=0.1175
- [0490.95] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_108->PsyNetMessage_X_109 PsyTime=1537900024 [Matchmaking/CheckReservation]
- [0492.97] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_110 [Matchmaking/CheckReservation]
- [0492.97] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_110 Message=PsyNetMessage_X_110
- [0493.07] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_110 Response=PsyNetMessage_X_111 Latency=0.1001
- [0493.08] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_110->PsyNetMessage_X_111 PsyTime=1537900027 [Matchmaking/CheckReservation]
- [0495.10] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_112 [Matchmaking/CheckReservation]
- [0495.10] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_112 Message=PsyNetMessage_X_112
- [0495.22] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_112 Response=PsyNetMessage_X_113 Latency=0.1176
- [0495.24] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_112->PsyNetMessage_X_113 PsyTime=1537900029 [Matchmaking/CheckReservation]
- [0497.24] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_114 [Matchmaking/CheckReservation]
- [0497.24] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_114 Message=PsyNetMessage_X_114
- [0497.38] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_114 Response=PsyNetMessage_X_115 Latency=0.1487
- [0497.40] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_114->PsyNetMessage_X_115 PsyTime=1537900031 [Matchmaking/CheckReservation]
- [0499.40] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_116 [Matchmaking/CheckReservation]
- [0499.40] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_116 Message=PsyNetMessage_X_116
- [0499.52] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_116 Response=PsyNetMessage_X_117 Latency=0.1172
- [0499.53] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_116->PsyNetMessage_X_117 PsyTime=1537900033 [Matchmaking/CheckReservation]
- [0501.55] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_118 [Matchmaking/CheckReservation]
- [0501.55] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_118 Message=PsyNetMessage_X_118
- [0501.67] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_118 Response=PsyNetMessage_X_119 Latency=0.1168
- [0501.68] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_118->PsyNetMessage_X_119 PsyTime=1537900035 [Matchmaking/CheckReservation]
- [0503.68] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_120 [Matchmaking/CheckReservation]
- [0503.68] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_120 Message=PsyNetMessage_X_120
- [0503.78] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_120 Response=PsyNetMessage_X_121 Latency=0.0982
- [0503.80] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_120->PsyNetMessage_X_121 PsyTime=1537900037 [Matchmaking/CheckReservation]
- [0505.82] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_122 [Matchmaking/CheckReservation]
- [0505.82] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_122 Message=PsyNetMessage_X_122
- [0505.93] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_122 Response=PsyNetMessage_X_123 Latency=0.1171
- [0505.95] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_122->PsyNetMessage_X_123 PsyTime=1537900039 [Matchmaking/CheckReservation]
- [0507.95] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_124 [Matchmaking/CheckReservation]
- [0507.95] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_124 Message=PsyNetMessage_X_124
- [0508.12] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_124 Response=PsyNetMessage_X_125 Latency=0.1672
- [0508.13] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_124->PsyNetMessage_X_125 PsyTime=1537900042 [Matchmaking/CheckReservation]
- [0510.15] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_126 [Matchmaking/CheckReservation]
- [0510.15] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_126 Message=PsyNetMessage_X_126
- [0510.29] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_126 Response=PsyNetMessage_X_127 Latency=0.1357
- [0510.30] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_126->PsyNetMessage_X_127 PsyTime=1537900044 [Matchmaking/CheckReservation]
- [0512.32] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_128 [Matchmaking/CheckReservation]
- [0512.32] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_128 Message=PsyNetMessage_X_128
- [0512.50] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_128 Response=PsyNetMessage_X_129 Latency=0.1833
- [0512.52] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_128->PsyNetMessage_X_129 PsyTime=1537900046 [Matchmaking/CheckReservation]
- [0512.70] DevOnline: Steam GameOverlayActivated: 1
- [0514.52] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_130 [Matchmaking/CheckReservation]
- [0514.52] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_130 Message=PsyNetMessage_X_130
- [0514.62] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_130 Response=PsyNetMessage_X_131 Latency=0.0994
- [0514.63] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_130->PsyNetMessage_X_131 PsyTime=1537900048 [Matchmaking/CheckReservation]
- [0516.65] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_132 [Matchmaking/CheckReservation]
- [0516.65] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_132 Message=PsyNetMessage_X_132
- [0516.77] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_132 Response=PsyNetMessage_X_133 Latency=0.1166
- [0516.78] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_132->PsyNetMessage_X_133 PsyTime=1537900050 [Matchmaking/CheckReservation]
- [0518.80] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_134 [Matchmaking/CheckReservation]
- [0518.80] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_134 Message=PsyNetMessage_X_134
- [0518.90] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_134 Response=PsyNetMessage_X_135 Latency=0.0996
- [0518.92] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_134->PsyNetMessage_X_135 PsyTime=1537900052 [Matchmaking/CheckReservation]
- [0519.98] NetComeGo: TcpNetDriver_0 TcpipConnection_0 Control channel closed, reason=Disconnect command
- [0519.98] DevNet: (GameViewportClient_TA_0) GameViewportClient::None:SetProgressMessage MessageType=PMT_ConnectionFailure Message=The ranked match has concluded. : host migration not enabled.. handling connection error.
- [0519.98] DevNet: (GameViewportClient_TA_0) GameViewportClient::None:NotifyConnectionError Title= Message=The ranked match has concluded. NetMode:'NM_Client' Map=ShatterShot_P
- [0519.98] DevNet: URL: Adding default option Name=big+blog
- [0519.99] DevNet: URL: Adding default option Name=big+blog
- [0519.99] DevNet: Browse: MENU_Main_p?failed?Name=big+blog
- [0519.99] Log: Failed; returning to Entry
- [0519.99] OnlinePlayerStorage: PartitionStorageRequests RankedReconnectSave_TA Request.Data.Length=21 Request.Checksum=1091286827 ManifestChecksum=412774617 bChecksumMatch=False
- [0519.99] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=599130360 ManifestChecksum=1843806862 bChecksumMatch=False
- [0519.99] OnlinePlayerStorage: PartitionStorageRequests PlaylistSkillDataSave_TA Request.Data.Length=1395 Request.Checksum=-556353441 ManifestChecksum=-975587323 bChecksumMatch=False
- [0519.99] OnlinePlayerStorage: PartitionStorageRequests ProfileStatsSave_TA Request.Data.Length=28109 Request.Checksum=-1870009266 ManifestChecksum=-1371817512 bChecksumMatch=False
- [0519.99] OnlinePlayerStorage: PartitionStorageRequests ProductsOfflineSave_TA Request.Data.Length=1183 Request.Checksum=1792641647 ManifestChecksum=-1283877356 bChecksumMatch=False
- [0519.99] Log: FSaveDataExportTask(0) wrote 323543 bytes to memory
- [0519.99] Log: SaveGameDataAsync game thread time: 4 ms
- [0520.00] Log: LoadMap: MENU_Main_p?failed?Name=big+blog
- [0520.00] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198070954928.save
- [0520.00] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198070954928_2.save] Result:[1]
- [0520.00] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
- [0520.03] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0520.03] DevOnline: UnregisterRemoteTalker(0x011000010698FBB0) returned 0x00000000
- [0520.03] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0520.03] DevOnline: UnregisterRemoteTalker(0x0110000134713131) returned 0x00000000
- [0520.03] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0520.03] DevOnline: UnregisterRemoteTalker(0x0110000107A0EB7C) returned 0x00000000
- [0520.03] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0520.03] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0520.03] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0520.03] DevOnline: UnregisterRemoteTalker(0x0110000119470FFE) returned 0x00000000
- [0520.03] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0521.36] DevOnline: Send Reconnect Message to 104.153.87.26:7712
- [0521.36] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 104.153.87.26:7712 25/09/2018 14:27:40 'UNetConnection::CleanUp'
- [0521.36] Exit: TcpNetDriver_0 shut down
- [0521.55] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_GFxMenu_SF.upk
- [0521.57] Log: Game class is 'GameInfo_GFxMenu_TA'
- [0521.79] Log: Bringing World MENU_Main_p.TheWorld up for play (0) at 2018.09.25-14.27.40
- [0521.79] Matchmaking: Update Search USE,USW for playlists 29 on game server 0
- [0521.79] DevOnline: UnregisterLocalTalker(0) returned 0x00000000
- [0521.79] DevOnline: Successfully set the friend join URL:
- [0521.79] Log: Bringing up level for play took: 0.227220
- [0521.80] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0521.89] DevGFxUI: Error: [CLIK ScrollingList componentList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [0521.90] DevGFxUI: Error: [CLIK ScrollingList shardList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [0521.91] Clubs: HandleClubChanged 80575 5
- [0521.91] Clubs: HandleClubChanged 165589 1
- [0521.91] Clubs: HandleClubChanged 406402 3
- [0521.94] DevGFxUI: Error: [CLIK ScrollingList list], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [0521.95] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
- [0521.96] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is
- [0522.02] DevOnline: Set rich presence to: Main Menu data: Menu
- [0522.02] Log: ########### Finished loading level: 2.015336 seconds
- [0522.02] Log: Flushing async loaders.
- [0522.37] Log: Flushed async loaders.
- [0522.38] DevNet: SetProgress, MessageType=4, Title=Connection Lost, Message=Your connection to the game has been lost. (Error: 42)
- [0522.38] DevNet: (GameViewportClient_TA_0) GameViewportClient::None:SetProgressMessage MessageType=PMT_ConnectionFailure Message=Your connection to the game has been lost. (Error: 42) : host migration not enabled.. handling connection error.
- [0522.38] DevNet: (GameViewportClient_TA_0) GameViewportClient::None:NotifyConnectionError Title=Connection Lost Message=Your connection to the game has been lost. (Error: 42) NetMode:'NM_Standalone' Map=MENU_Main_p
- [0522.38] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 224
- [0522.39] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_136 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Matchmaking/StartMatchmaking Clubs/GetClubInvites]
- [0522.39] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_136 Message=PsyNetMessage_X_136
- [0522.39] Clubs: Destroy ClubDetails_X_1 ClubID=165589 OwnerPlayerID=Steam|76561198088252284|0 bVerified=False Members=PlayerID=Steam|76561198088252284|0 PlayerName=ReActed
- [0522.39] Clubs: HandleClubChanged 165589 0
- [0522.39] Clubs: Destroy ClubDetails_X_2 ClubID=406402 OwnerPlayerID=Steam|76561198084462732|0 bVerified=False Members=PlayerID=Steam|76561198084462732|0 PlayerName=Flying Pingouin PlayerID=Steam|76561198044723848|0 PlayerName=Butter (Unsalted) PlayerID=Steam|76561198146031809|0 PlayerName=Le Matou
- [0522.39] Clubs: HandleClubChanged 406402 0
- [0522.96] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Matchmaking/Reservation
- [0522.96] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_138 [Population/UpdatePlayerPlaylist]
- [0522.96] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_138 Message=PsyNetMessage_X_138
- [0522.97] Vanity: All Vanity Queries Complete
- [0522.97] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
- [0522.97] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
- [0522.97] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
- [0523.00] Log: Flushing async loaders.
- [0523.00] Log: Flushed async loaders.
- [0523.00] Warning: Warning, Failed to load 'SwfMovie GFX_MainMenu.MainMenu': Failed to find object 'SwfMovie GFX_MainMenu.MainMenu'
- [0523.10] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0523.38] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_136 Response=PsyNetMessage_X_139 Latency=1.0013
- [0523.39] DevGFxUI: [TAGAME SHELL] enableItemUnlockPopups()
- [0523.39] DevGFxUI: [TAGAME SHELL] checkForItemDrops() -
- [0523.39] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GroupsRemaining is 0
- [0523.39] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.AnyPlayerHasUnlocks() is false
- [0523.39] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GetUnseenContainerDrops().length is 0
- [0523.39] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - ModalView.getModalViewCount is 1
- [0523.44] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_136->PsyNetMessage_X_139 PsyTime=1537900057 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Matchmaking/StartMatchmaking Clubs/GetClubInvites]
- [0523.44] OnlinePlayerStorage: Manifest SetChecksum RankedReconnectSave_TA Checksum=1091286827
- [0523.44] OnlinePlayerStorage: Manifest SetChecksum ClientXPSave_TA Checksum=599130360
- [0523.44] OnlinePlayerStorage: Manifest SetChecksum PlaylistSkillDataSave_TA Checksum=-556353441
- [0523.44] OnlinePlayerStorage: Manifest SetChecksum ProfileStatsSave_TA Checksum=-1870009266
- [0523.44] OnlinePlayerStorage: Manifest SetChecksum ProductsOfflineSave_TA Checksum=1792641647
- [0523.44] OnlinePlayerStorage: HandleOnlineStorageCommit RankedReconnectSave_TA_0 ServerTick=232
- [0523.44] OnlinePlayerStorage: SyncComplete RankedReconnectSave_TA UpdateTick 231 -> 232
- [0523.44] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=465
- [0523.44] OnlinePlayerStorage: SyncComplete ClientXPSave_TA UpdateTick 464 -> 465
- [0523.44] OnlinePlayerStorage: HandleOnlineStorageCommit PlaylistSkillDataSave_TA_0 ServerTick=431
- [0523.44] OnlinePlayerStorage: SyncComplete PlaylistSkillDataSave_TA UpdateTick 430 -> 431
- [0523.44] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileStatsSave_TA_0 ServerTick=461
- [0523.44] OnlinePlayerStorage: SyncComplete ProfileStatsSave_TA UpdateTick 460 -> 461
- [0523.44] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsOfflineSave_TA_0 ServerTick=42
- [0523.44] OnlinePlayerStorage: SyncComplete ProductsOfflineSave_TA UpdateTick 41 -> 42
- [0523.47] Log: FSaveDataExportTask(0) wrote 323543 bytes to memory
- [0523.47] Log: SaveGameDataAsync game thread time: 5 ms
- [0523.49] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198070954928_1.save
- [0523.49] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198070954928.save] Result:[1]
- [0523.49] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_138 Response=PsyNetMessage_X_140 Latency=0.5417
- [0523.51] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_138->PsyNetMessage_X_140 PsyTime=1537900057 [Population/UpdatePlayerPlaylist]
- [0528.44] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_141 [Matchmaking/CheckReservation]
- [0528.44] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_141 Message=PsyNetMessage_X_141
- [0528.62] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_141 Response=PsyNetMessage_X_142 Latency=0.1839
- [0528.64] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_141->PsyNetMessage_X_142 PsyTime=1537900062 [Matchmaking/CheckReservation]
- [0528.64] CheckReservation: Received game server from RPC Reservation=(Address="ip104-238-179-171.datahound.com:7762",ServerName="USE",Playlist=29,Region="USE",ReservationID="4A44E717D5AF4EAFAD27A9CF371F7289")
- [0528.64] JoinGame: StartJoin ip104-238-179-171.datahound.com:7762 JoinSettings.PlaylistID=29 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public JoinSettings.Password= JoinSettings.ReservationID=4A44E717D5AF4EAFAD27A9CF371F7289
- [0528.64] DevOnline: Successfully set the friend join URL:
- [0528.64] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
- [0528.64] Online: TryToPlayOnline ControllerID=-1
- [0528.64] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
- [0528.64] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
- [0528.66] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_143 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
- [0528.66] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_143 Message=PsyNetMessage_X_143
- [0528.79] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_143 Response=PsyNetMessage_X_144 Latency=0.1317
- [0528.80] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_143->PsyNetMessage_X_144 PsyTime=1537900062 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
- [0528.80] DevNet: Add Network Security Key={ID=-798027599 PlayerID=Steam|76561198070954928|0 Key=122560EBA71F4D3033284830E4E410790888D1006394903600534D8AFB30D071 IV=73023C514C6199203E476AD7C3FD903F HMAC=747A1B39DDBE138DC238FA5E30BDEEA3097807BB3B1A2C62806BC96889898A8F Session=09C1D71B7EE8493F105140C4313AB5F0}
- [0528.80] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
- [0529.14] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_145 [Population/UpdatePlayerPlaylist]
- [0529.14] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_145 Message=PsyNetMessage_X_145
- [0529.25] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_145 Response=PsyNetMessage_X_146 Latency=0.1163
- [0529.27] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_145->PsyNetMessage_X_146 PsyTime=1537900063 [Population/UpdatePlayerPlaylist]
- [0529.52] DevOnline: Steam GameOverlayActivated: 0
- [0529.79] DevOnline: Logged in as 'big blog'
- [0529.79] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198070954928|0 HandleLoginStatusChanged LS_LoggedIn
- [0529.79] DevOnline: Successfully set the friend join URL:
- [0529.79] Party: HandleLocalPlayerLoginStatusChanged PlayerName=big blog PlayerID=Steam|76561198070954928|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=False
- [0529.79] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_147 [Skills/GetPlayerSkill]
- [0529.79] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_147 Message=PsyNetMessage_X_147
- [0529.84] Vanity: All Vanity Queries Complete
- [0529.89] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_147 Response=PsyNetMessage_X_148 Latency=0.0985
- [0529.90] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_147->PsyNetMessage_X_148 PsyTime=1537900063 [Skills/GetPlayerSkill]
- [0530.12] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:CheckForRankedReconnect bOpenedStartMenu=True IsMenuLevel=True bLoggedIn=True IsPrimaryPlayer=True RankedReconnectAvailable=False RankedReconnectBeacon=
- [0530.12] DevGFxUI: [TAGAME SHELL] checkForItemDrops() -
- [0530.12] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GroupsRemaining is 0
- [0530.12] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.AnyPlayerHasUnlocks() is false
- [0530.12] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GetUnseenContainerDrops().length is 0
- [0530.38] DevOnline: Logged in as 'big blog'
- [0530.38] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198070954928|0 HandleLoginStatusChanged LS_LoggedIn
- [0530.38] DevOnline: Successfully set the friend join URL:
- [0530.38] Party: HandleLocalPlayerLoginStatusChanged PlayerName=big blog PlayerID=Steam|76561198070954928|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=False
- [0530.38] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_149 [Skills/GetPlayerSkill]
- [0530.39] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_149 Message=PsyNetMessage_X_149
- [0530.43] Vanity: All Vanity Queries Complete
- [0530.48] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_149 Response=PsyNetMessage_X_150 Latency=0.1002
- [0530.48] NetworkNext: JoinServer bUseNetworkNextDriver=False NetworkNextRouteData.Length=0
- [0530.48] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> JoinCountdown
- [0530.50] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_149->PsyNetMessage_X_150 PsyTime=1537900064 [Skills/GetPlayerSkill]
- [0531.30] DevOnline: Steam GameOverlayActivated: 1
- [0533.48] JoinGame: GotoJoinGameState JoinCountdown -> OpeningLoadingScreen
- [0533.49] DevNet: Browse: JoinGameTransition?Name=big+blog?game=TAGame.GameInfo_Transition_TA
- [0533.49] OnlinePlayerStorage: PartitionStorageRequests ProfileCameraSave_TA Request.Data.Length=498 Request.Checksum=-2056273424 ManifestChecksum=-2056273424 bChecksumMatch=True
- [0533.49] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileCameraSave_TA_3 ServerTick=224
- [0533.50] Log: Flushing async loaders.
- [0533.50] Log: Flushed async loaders.
- [0533.50] Log: LoadMap: JoinGameTransition?Name=big+blog?game=TAGame.GameInfo_Transition_TA
- [0533.50] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
- [0533.53] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0533.60] Log: Flushing async loaders.
- [0533.61] Log: Flushed async loaders.
- [0533.65] Log: No archetype specifies for game class GameInfo_Transition_TA, make sure it's added to the GameArchetypes list in DefaultEngine.ini
- [0533.65] Log: Game class is 'GameInfo_Transition_TA'
- [0533.66] Log: Bringing World JoinGameTransition.TheWorld up for play (0) at 2018.09.25-14.27.52
- [0533.66] Log: Bringing up level for play took: 0.006496
- [0533.66] JoinGame: GotoJoinGameState OpeningLoadingScreen -> JoiningNewServer
- [0533.66] DevNet: SetProgress, MessageType=1, Title=, Message=Connecting...
- [0533.66] Log: ########### Finished loading level: 0.157540 seconds
- [0533.66] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_151 [Metrics/RecordMetrics]
- [0533.66] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_151 Message=PsyNetMessage_X_151
- [0533.66] DevNet: Browse: 104.238.179.171:7760/MENU_Main_p?Name=big+blog?game=TAGame.GameInfo_Transition_TA
- [0533.66] DevNet: Game client on port 7760, rate 10000
- [0533.66] NetComeGo: First Packet Network Security Key={ID=-798027599 PlayerID=Steam|76561198070954928|0 Key=122560EBA71F4D3033284830E4E410790888D1006394903600534D8AFB30D071 IV=73023C514C6199203E476AD7C3FD903F HMAC=747A1B39DDBE138DC238FA5E30BDEEA3097807BB3B1A2C62806BC96889898A8F Session=09C1D71B7EE8493F105140C4313AB5F0}
- [0533.66] DevNet: First Packet Length=64 CRC=-918955559
- [0533.72] NetComeGo: First packet IP=104.238.179.171:7760 Length=48 CRC=-505521791
- [0533.72] NetComeGo: Checking key ID=-798027599 Result=0
- [0533.80] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_151 Response=PsyNetMessage_X_152 Latency=0.1404
- [0533.90] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_151->PsyNetMessage_X_152 PsyTime=1537900067 [Metrics/RecordMetrics]
- [0534.11] DevBeacon: FWebSocket::ReadCloseReason this=466DBDC0 received opcode CLOSE. Code=0 Reason=
- [0534.11] DevNet: Failed to match package Core [4B9A354F44648688F83F7DA1C18546A8] in guid cache
- [0534.11] DevNet: Failed to match package Engine [687CAF9847D179F15EDA518773A46C63] in guid cache
- [0534.11] DevNet: Failed to match package GFxUI [069C626344B6D1762F3F5EAE1148A977] in guid cache
- [0534.11] DevNet: Failed to match package GameFramework [F2E4C9FA4EA55F3744AD1FAA46CF93A3] in guid cache
- [0534.11] DevNet: Failed to match package AkAudio [77227B7C4DF687C60DC383AE29C4DF22] in guid cache
- [0534.11] DevNet: Failed to match package ProjectX [6E9EFA54478CE5EAB9EB40B4608426F8] in guid cache
- [0534.11] DevNet: Failed to match package TAGame [1F2D19574A542F4AEE8FC3A9E4294AF5] in guid cache
- [0534.11] DevNet: Welcomed by server (Level: ShatterShot_P, Game: TAGame.GameInfo_Breakout_TA, GameTags: )
- [0535.28] Log: Flushing async loaders.
- [0535.29] Log: Flushed async loaders.
- [0535.29] Log: LoadMap: 104.238.179.171:7760/ShatterShot_P?Name=big+blog?game=TAGame.GameInfo_Breakout_TA
- [0535.31] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_Breakout_SF.upk
- [0535.79] Log: Bringing World ShatterShot_P.TheWorld up for play (0) at 2018.09.25-14.27.54
- [0535.79] Log: Bringing up level for play took: 0.124161
- [0535.79] SimTimeScaling: SetUsingSimTimeScaling False
- [0535.79] JoinGame: OnJoinGameComplete bSuccess=True FailReason=
- [0535.79] JoinGame: GotoJoinGameState JoiningNewServer -> None
- [0535.79] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0535.89] DevGFxUI: Error: [CLIK ScrollingList componentList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [0535.89] DevGFxUI: Error: [CLIK ScrollingList shardList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [0535.91] Clubs: HandleClubChanged 80575 5
- [0535.94] DevGFxUI: Error: [CLIK ScrollingList list], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [0535.95] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
- [0535.95] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is
- [0536.01] Log: ########### Finished loading level: 0.719439 seconds
- [0536.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0536.04] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 224
- [0536.04] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_153 [Metrics/RecordMetrics Clubs/GetClubInvites]
- [0536.04] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_153 Message=PsyNetMessage_X_153
- [0536.07] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
- [0536.08] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
- [0536.08] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
- [0536.08] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
- [0536.14] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0536.25] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0536.27] ScriptLog: Client InputRate=60
- [0536.27] DevNet: PlayerController_TA_3 setplayer LocalPlayer_TA_0
- [0536.27] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
- [0536.27] ScriptWarning: ScriptWarning, Accessed None 'Sounds'
- CrowdSoundManager_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_1.CrowdSoundManager_TA_1
- Function TAGame.CrowdSoundManager_TA:Attached:00DD
- Script call stack:
- Function TAGame.CrowdSoundManager_TA:Attached
- [0536.27] Clubs: GFxData_PRI_TA_7 HandleClubID Steam|76561198070954928|0 ClubID=80575
- [0536.27] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0536.27] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0536.27] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0536.27] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0536.32] Clubs: GFxData_PRI_TA_8 HandleClubID Steam|76561198070954928|0 ClubID=80575
- [0536.33] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
- [0536.33] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:HandleGameDataSelected bAllowReconnect=True ServerBeaconAddress=ip104-238-179-171.datahound.com:7762 Playlist?.bRanked=True Playlist?.PlayerCount=6 Playlist?.bDisableRankedReconnect=False
- [0536.33] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:SetRankedReconnect RankedReconnectBeacon=ip104-238-179-171.datahound.com:7762
- [0536.33] Clubs: GFxData_PRI_TA_12 HandleClubID Steam|76561198122312234|0 ClubID=654913
- [0536.34] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_154 [Clubs/GetClubDetails Filters/FilterContent]
- [0536.34] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_154 Message=PsyNetMessage_X_154
- [0536.34] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_153 Response=PsyNetMessage_X_155 Latency=0.2167
- [0536.34] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
- [0536.34] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
- [0536.43] Clubs: GFxData_PRI_TA_8 HandleClub Steam|76561198070954928|0 ClubID=80575
- [0536.43] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart RankedReconnectSave_TA 232
- [0536.43] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 465
- [0536.45] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_153->PsyNetMessage_X_155 PsyTime=1537900070 [Metrics/RecordMetrics Clubs/GetClubInvites]
- [0536.53] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_154 Response=PsyNetMessage_X_156 Latency=0.2705
- [0536.54] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_154->PsyNetMessage_X_156 PsyTime=1537900070 [Clubs/GetClubDetails Filters/FilterContent]
- [0536.54] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_3 ClubID=654913 OwnerPlayerID=Steam|76561198098808895|0 bVerified=False Members=PlayerID=Steam|76561198098808895|0 PlayerName=KennyGsmooth PlayerID=Steam|76561198122312234|0 PlayerName=Dsizzle_Yolo PlayerID=Steam|76561198144481312|0 PlayerName=TwTV TUCT PlayerID=Steam|76561198068032714|0 PlayerName=Munchymonk
- [0536.54] Clubs: HandleClubChanged 654913 4
- [0536.56] Clubs: GFxData_PRI_TA_12 HandleClub Steam|76561198122312234|0 ClubID=654913
- [0536.58] Clubs: GFxData_PRI_TA_13 HandleClubID Steam|76561197987930248|0 ClubID=37104
- [0536.58] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_157 [Clubs/GetClubDetails]
- [0536.58] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_157 Message=PsyNetMessage_X_157
- [0536.65] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_158 [Filters/FilterContent]
- [0536.65] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_158 Message=PsyNetMessage_X_158
- [0536.69] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_157 Response=PsyNetMessage_X_159 Latency=0.1078
- [0536.71] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_157->PsyNetMessage_X_159 PsyTime=1537900070 [Clubs/GetClubDetails]
- [0536.71] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_4 ClubID=37104 OwnerPlayerID=Steam|76561197986945324|0 bVerified=False Members=PlayerID=Steam|76561197986945324|0 PlayerName=TM MariachiU PlayerID=Steam|76561197987930248|0 PlayerName=Luinky. G
- [0536.71] Clubs: HandleClubChanged 37104 2
- [0536.74] Clubs: GFxData_PRI_TA_13 HandleClub Steam|76561197987930248|0 ClubID=37104
- [0536.76] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_158 Response=PsyNetMessage_X_160 Latency=0.1036
- [0536.77] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_158->PsyNetMessage_X_160 PsyTime=1537900070 [Filters/FilterContent]
- [0536.81] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_161 [Filters/FilterContent]
- [0536.81] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_161 Message=PsyNetMessage_X_161
- [0536.92] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_161 Response=PsyNetMessage_X_162 Latency=0.1058
- [0536.95] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_161->PsyNetMessage_X_162 PsyTime=1537900070 [Filters/FilterContent]
- [0537.30] Vanity: All Vanity Queries Complete
- [0538.51] Clubs: GFxData_PRI_TA_9 HandleClubID XboxOne|2535444558134426|0 ClubID=0
- [0538.88] DevOnline: RemoteUserDataReplicated Name: PRI_TA_9 Role: 1 RemoteRole: 3
- [0539.32] DevOnline: Steam GameOverlayActivated: 0
- [0545.39] Clubs: GFxData_PRI_TA_10 HandleClubID Switch|8604621287154648822|0 ClubID=0
- [0546.21] Clubs: GFxData_PRI_TA_11 HandleClubID Switch|18420057822558185488|0 ClubID=0
- [0596.27] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_163 [Metrics/RecordMetrics]
- [0596.27] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_163 Message=PsyNetMessage_X_163
- [0596.39] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_163 Response=PsyNetMessage_X_164 Latency=0.1166
- [0596.40] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_163->PsyNetMessage_X_164 PsyTime=1537900130 [Metrics/RecordMetrics]
- [0619.32] Vanity: All Vanity Queries Complete
- [0648.99] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_165 [Products/GetVanityLoadout]
- [0648.99] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_165 Message=PsyNetMessage_X_165
- [0649.03] PsyNetStaticData: HandleCacheExpired
- [0649.08] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_165 Response=PsyNetMessage_X_166 Latency=0.0986
- [0649.10] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_165->PsyNetMessage_X_166 PsyTime=1537900183 [Products/GetVanityLoadout]
- [0649.14] Vanity: All Vanity Queries Complete
- [0831.09] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_173 [Population/UpdatePlayerPlaylist]
- [0831.09] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_173 Message=PsyNetMessage_X_173
- [0831.29] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_173 Response=PsyNetMessage_X_174 Latency=0.1998
- [0831.30] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_173->PsyNetMessage_X_174 PsyTime=1537900365 [Population/UpdatePlayerPlaylist]
- [0941.44] Party: Ranked Game Finished, Clear party member server
- [0941.44] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect RankedReconnectBeacon=ip104-238-179-171.datahound.com:7762
- [0941.44] ScriptLog: Script call stack:
- [0941.44] ScriptLog: Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
- [0941.44] ScriptLog: Function TAGame.GameEvent_TA:ReplicatedEvent
- [0941.44] ScriptLog: Function TAGame.GameEvent_TA:OnGameStateChanged
- [0941.44] ScriptLog: Function TAGame.LocalPlayer_TA:HandleGameStateChanged
- [0941.44] ScriptLog: Function TAGame.RankedReconnectSave_TA:ClearRankedReconnect
- [0941.44] ScriptWarning: ScriptWarning, Accessed None 'Sounds'
- CrowdSoundManager_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_1.CrowdSoundManager_TA_1
- Function TAGame.CrowdSoundManager_TA:HandleMatchEnded:003A
- Script call stack:
- Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
- Function TAGame.GameEvent_Soccar_TA:OnMatchEnded
- Function TAGame.CrowdSoundManager_TA:HandleMatchEnded
- [0941.44] Achievements: IncrementStat 11 20
- [0941.45] Warning: Warning, Failed to load 'SwfMovie GFX_WinnerMenu.WinnerMenu': Failed to find object 'SwfMovie GFX_WinnerMenu.WinnerMenu'
- [0941.50] DevOnline: Stored steam user stats.
- [0941.50] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0941.54] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_177 [Products/GetVanityLoadout]
- [0941.54] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_177 Message=PsyNetMessage_X_177
- [0941.67] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_177 Response=PsyNetMessage_X_178 Latency=0.1298
- [0941.69] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart PlaylistSkillDataSave_TA 431
- [0941.69] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_177->PsyNetMessage_X_178 PsyTime=1537900475 [Products/GetVanityLoadout]
- [0941.70] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Reward/RewardResult
- [0941.72] Vanity: All Vanity Queries Complete
- [0942.45] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileStatsSave_TA 461
- [0942.45] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsOfflineSave_TA 42
- [0944.39] Party: Ranked Game Finished, Clear party member server
- [0944.39] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect RankedReconnectBeacon=
- [0944.39] ScriptLog: Script call stack:
- [0944.39] ScriptLog: Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
- [0944.39] ScriptLog: Function TAGame.GameEvent_TA:ReplicatedEvent
- [0944.39] ScriptLog: Function TAGame.GameEvent_TA:OnGameStateChanged
- [0944.39] ScriptLog: Function TAGame.LocalPlayer_TA:HandleGameStateChanged
- [0944.39] ScriptLog: Function TAGame.RankedReconnectSave_TA:ClearRankedReconnect
- [0944.62] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0949.39] Party: Ranked Game Finished, Clear party member server
- [0949.39] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect RankedReconnectBeacon=
- [0949.39] ScriptLog: Script call stack:
- [0949.39] ScriptLog: Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
- [0949.39] ScriptLog: Function TAGame.GameEvent_TA:ReplicatedEvent
- [0949.39] ScriptLog: Function TAGame.GameEvent_TA:OnGameStateChanged
- [0949.39] ScriptLog: Function TAGame.LocalPlayer_TA:HandleGameStateChanged
- [0949.39] ScriptLog: Function TAGame.RankedReconnectSave_TA:ClearRankedReconnect
- [0949.39] Warning: Warning, Failed to load 'SwfMovie GFX_EndGameMenu.EndGameMenu': Failed to find object 'SwfMovie GFX_EndGameMenu.EndGameMenu'
- [0949.49] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0949.54] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is XPProgress
- [0949.54] Warning: Warning, Failed to load 'SwfMovie GFx_XPProgressMenu.XPProgressMenu': Failed to find object 'SwfMovie GFx_XPProgressMenu.XPProgressMenu'
- [0949.64] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0949.90] Log: FSaveDataExportTask(0) wrote 323543 bytes to memory
- [0949.90] Log: SaveGameDataAsync game thread time: 5 ms
- [0949.92] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198070954928_2.save
- [0949.92] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198070954928_1.save] Result:[1]
- [0950.19] OnlinePlayerStorage: PartitionStorageRequests ProfileCameraSave_TA Request.Data.Length=498 Request.Checksum=-2056273424 ManifestChecksum=-2056273424 bChecksumMatch=True
- [0950.19] OnlinePlayerStorage: PartitionStorageRequests RankedReconnectSave_TA Request.Data.Length=21 Request.Checksum=1091286827 ManifestChecksum=1091286827 bChecksumMatch=True
- [0950.19] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=1868961009 ManifestChecksum=599130360 bChecksumMatch=False
- [0950.19] OnlinePlayerStorage: PartitionStorageRequests PlaylistSkillDataSave_TA Request.Data.Length=1395 Request.Checksum=-205014863 ManifestChecksum=-556353441 bChecksumMatch=False
- [0950.19] OnlinePlayerStorage: PartitionStorageRequests ProfileStatsSave_TA Request.Data.Length=28109 Request.Checksum=732961114 ManifestChecksum=-1870009266 bChecksumMatch=False
- [0950.19] OnlinePlayerStorage: PartitionStorageRequests ProductsOfflineSave_TA Request.Data.Length=1183 Request.Checksum=2097855282 ManifestChecksum=1792641647 bChecksumMatch=False
- [0950.19] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileCameraSave_TA_3 ServerTick=224
- [0950.19] OnlinePlayerStorage: HandleOnlineStorageCommit RankedReconnectSave_TA_0 ServerTick=232
- [0950.19] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_180 [GenericStorage/SetPlayerGenericStorage]
- [0950.19] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_180 Message=PsyNetMessage_X_180
- [0950.42] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_180 Response=PsyNetMessage_X_181 Latency=0.2176
- [0950.43] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_180->PsyNetMessage_X_181 PsyTime=1537900484 [GenericStorage/SetPlayerGenericStorage]
- [0950.43] OnlinePlayerStorage: Manifest SetChecksum ClientXPSave_TA Checksum=1868961009
- [0950.43] OnlinePlayerStorage: Manifest SetChecksum PlaylistSkillDataSave_TA Checksum=-205014863
- [0950.43] OnlinePlayerStorage: Manifest SetChecksum ProfileStatsSave_TA Checksum=732961114
- [0950.43] OnlinePlayerStorage: Manifest SetChecksum ProductsOfflineSave_TA Checksum=2097855282
- [0950.43] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=466
- [0950.43] OnlinePlayerStorage: SyncComplete ClientXPSave_TA UpdateTick 465 -> 466
- [0950.43] OnlinePlayerStorage: HandleOnlineStorageCommit PlaylistSkillDataSave_TA_0 ServerTick=432
- [0950.43] OnlinePlayerStorage: SyncComplete PlaylistSkillDataSave_TA UpdateTick 431 -> 432
- [0950.43] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileStatsSave_TA_0 ServerTick=462
- [0950.43] OnlinePlayerStorage: SyncComplete ProfileStatsSave_TA UpdateTick 461 -> 462
- [0950.43] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsOfflineSave_TA_0 ServerTick=43
- [0950.43] OnlinePlayerStorage: SyncComplete ProductsOfflineSave_TA UpdateTick 42 -> 43
- [0953.37] PsyNetStaticData: HandleCacheExpired
- [0955.13] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is XPProgress and System.SharedUIState is
- [0956.12] DevGFxUI: Sprite::AddDisplayObject(): unknown cid = 0
- [0957.18] Log: Flushing async loaders.
- [0957.18] Log: Flushed async loaders.
- [0957.18] Warning: Warning, Failed to load 'SwfMovie GFX_OnlinePlaylistMenu.OnlinePlaylistMenu': Failed to find object 'SwfMovie GFX_OnlinePlaylistMenu.OnlinePlaylistMenu'
- [0957.27] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0957.36] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_182 [GameServer/GetGameServerPingList Population/GetPopulation]
- [0957.36] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_182 Message=PsyNetMessage_X_182
- [0957.48] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_182 Response=PsyNetMessage_X_183 Latency=0.1207
- [0957.50] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_182->PsyNetMessage_X_183 PsyTime=1537900491 [GameServer/GetGameServerPingList Population/GetPopulation]
- [0957.97] Online: TryToPlayOnline ControllerID=-1
- [0957.97] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
- [0957.97] Online: HandlePrivilegeCheck PrivilegeCheck.bHasRestriction=False
- [0957.99] DevGFxUI: [TAGAME SHELL] checkForItemDrops() -
- [0957.99] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - System.UIState is HUDSoccar
- [0957.99] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GroupsRemaining is 0
- [0957.99] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.AnyPlayerHasUnlocks() is false
- [0957.99] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GetUnseenContainerDrops().length is 0
- [0957.99] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - m_bItemDropsDisabled is true
- [0958.47] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_184 [Population/UpdatePlayerPlaylist]
- [0958.47] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_184 Message=PsyNetMessage_X_184
- [0958.60] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_184 Response=PsyNetMessage_X_185 Latency=0.1328
- [0958.62] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_184->PsyNetMessage_X_185 PsyTime=1537900492 [Population/UpdatePlayerPlaylist]
- [0961.89] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0962.50] DevBeacon: SSL_shutdown() this=5D23CC00 SSL_Error Code=1
- [0962.50] DevBeacon: ErrString=error:140E0197:SSL routines:SSL_shutdown:shutdown while in init
- [0962.50] DevBeacon: SSL_shutdown() this=5D23C720 SSL_Error Code=1
- [0962.50] DevBeacon: ErrString=error:140E0197:SSL routines:SSL_shutdown:shutdown while in init
- [0962.50] Matchmaking: All Regions Pinged: USE (0.0900), EU (0.1469), USW (0.1557), ASC (0.2905), ASM (0.2973), JPN (0.2414), ME (0.3138), OCE (0.2969), SAF (0.3463), SAM (0.1829)
- [0962.50] Matchmaking: StartMatchmaking at 2018-09-25 18:34:56 in USE,USW for playlists 29 on game server 385416
- [0962.50] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_186 [Matchmaking/StartMatchmaking]
- [0962.50] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_186 Message=PsyNetMessage_X_186
- [0962.69] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_186 Response=PsyNetMessage_X_187 Latency=0.1833
- [0962.70] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_186->PsyNetMessage_X_187 PsyTime=1537900496 [Matchmaking/StartMatchmaking]
- [0967.72] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_188 [Matchmaking/CheckReservation]
- [0967.72] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_188 Message=PsyNetMessage_X_188
- [0967.84] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_188 Response=PsyNetMessage_X_189 Latency=0.1168
- [0967.86] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_188->PsyNetMessage_X_189 PsyTime=1537900501 [Matchmaking/CheckReservation]
- [0969.87] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_190 [Matchmaking/CheckReservation]
- [0969.87] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_190 Message=PsyNetMessage_X_190
- [0970.01] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_190 Response=PsyNetMessage_X_191 Latency=0.1320
- [0970.02] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_190->PsyNetMessage_X_191 PsyTime=1537900504 [Matchmaking/CheckReservation]
- [0972.02] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_192 [Matchmaking/CheckReservation]
- [0972.02] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_192 Message=PsyNetMessage_X_192
- [0972.14] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_192 Response=PsyNetMessage_X_193 Latency=0.1154
- [0972.15] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_192->PsyNetMessage_X_193 PsyTime=1537900506 [Matchmaking/CheckReservation]
- [0974.17] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_194 [Matchmaking/CheckReservation]
- [0974.17] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_194 Message=PsyNetMessage_X_194
- [0974.30] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_194 Response=PsyNetMessage_X_195 Latency=0.1333
- [0974.32] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_194->PsyNetMessage_X_195 PsyTime=1537900508 [Matchmaking/CheckReservation]
- [0976.32] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_196 [Matchmaking/CheckReservation]
- [0976.32] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_196 Message=PsyNetMessage_X_196
- [0976.45] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_196 Response=PsyNetMessage_X_197 Latency=0.1339
- [0976.47] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_196->PsyNetMessage_X_197 PsyTime=1537900510 [Matchmaking/CheckReservation]
- [0978.49] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_198 [Matchmaking/CheckReservation]
- [0978.49] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_198 Message=PsyNetMessage_X_198
- [0978.60] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_198 Response=PsyNetMessage_X_199 Latency=0.1169
- [0978.62] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_198->PsyNetMessage_X_199 PsyTime=1537900512 [Matchmaking/CheckReservation]
- [0980.09] DevOnline: UnregisterRemoteTalker(0x0110000109A8A22A) returned 0x00000000
- [0980.64] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_200 [Matchmaking/CheckReservation]
- [0980.64] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_200 Message=PsyNetMessage_X_200
- [0980.82] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_200 Response=PsyNetMessage_X_201 Latency=0.1851
- [0980.84] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_200->PsyNetMessage_X_201 PsyTime=1537900514 [Matchmaking/CheckReservation]
- [0982.85] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_202 [Matchmaking/CheckReservation]
- [0982.85] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_202 Message=PsyNetMessage_X_202
- [0983.04] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_202 Response=PsyNetMessage_X_203 Latency=0.1833
- [0983.05] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_202->PsyNetMessage_X_203 PsyTime=1537900517 [Matchmaking/CheckReservation]
- [0985.05] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_204 [Matchmaking/CheckReservation]
- [0985.05] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_204 Message=PsyNetMessage_X_204
- [0985.20] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_204 Response=PsyNetMessage_X_205 Latency=0.1500
- [0985.22] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_204->PsyNetMessage_X_205 PsyTime=1537900519 [Matchmaking/CheckReservation]
- [0987.07] CheckReservation: Received game server from notification Reservation=(Address="ip104-153-85-53.datahound.com:7843",ServerName="USE",Playlist=29,Region="USE",ReservationID="86D7CB368CBD404EADCE90E5138212B7")
- [0987.07] JoinGame: StartJoin ip104-153-85-53.datahound.com:7843 JoinSettings.PlaylistID=29 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public JoinSettings.Password= JoinSettings.ReservationID=86D7CB368CBD404EADCE90E5138212B7
- [0987.07] DevOnline: Successfully set the friend join URL:
- [0987.07] DevOnline: Successfully set the friend join URL:
- [0987.07] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
- [0987.07] Online: TryToPlayOnline ControllerID=-1
- [0987.07] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
- [0987.07] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
- [0987.09] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Matchmaking/Reservation
- [0987.09] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_207 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
- [0987.09] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_207 Message=PsyNetMessage_X_207
- [0987.24] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_207 Response=PsyNetMessage_X_208 Latency=0.1504
- [0987.25] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_207->PsyNetMessage_X_208 PsyTime=1537900521 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
- [0987.26] DevNet: Add Network Security Key={ID=-1489839710 PlayerID=Steam|76561198070954928|0 Key=8546065E7FCF5DA2B0E73A20BF732A113DA9D090CB0F7CE3BEC3D3C501B0F3D3 IV=35720A6627A7E31DD63CD7E0328717CF HMAC=E546E736236CBF087668B1E98A6D223AE4D38EC42013FC136EEC2176DD8170C7 Session=BE872EC977F10C2AD69E6BFDCEFEDAB3}
- [0987.26] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
- [0987.59] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_209 [Population/UpdatePlayerPlaylist]
- [0987.59] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_209 Message=PsyNetMessage_X_209
- [0987.72] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_209 Response=PsyNetMessage_X_210 Latency=0.1354
- [0987.74] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_209->PsyNetMessage_X_210 PsyTime=1537900521 [Population/UpdatePlayerPlaylist]
- [0989.56] NetworkNext: JoinServer bUseNetworkNextDriver=False NetworkNextRouteData.Length=0
- [0989.56] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> JoinCountdown
- [0992.57] JoinGame: GotoJoinGameState JoinCountdown -> OpeningLoadingScreen
- [0992.57] DevNet: Browse: JoinGameTransition?Name=big+blog?game=TAGame.GameInfo_Transition_TA
- [0992.59] Log: LoadMap: JoinGameTransition?Name=big+blog?game=TAGame.GameInfo_Transition_TA
- [0992.60] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
- [0992.62] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0992.62] DevOnline: UnregisterRemoteTalker(0x011000010698FBB0) returned 0x00000000
- [0992.63] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0992.63] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0992.63] DevOnline: UnregisterRemoteTalker(0x0110000101A62088) returned 0x00000000
- [0992.63] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0992.63] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0992.63] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0992.63] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0992.63] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0993.73] DevOnline: Send Reconnect Message to 104.238.179.171:7760
- [0993.73] NetComeGo: Close TcpNetDriver_1 TcpipConnection_1 104.238.179.171:7760 25/09/2018 14:35:32 'Control channel cleanup'
- [0993.73] NetComeGo: TcpNetDriver_1 TcpipConnection_1 Control channel closed, reason=Control channel cleanup
- [0993.75] Exit: TcpNetDriver_1 shut down
- [0993.77] Log: No archetype specifies for game class GameInfo_Transition_TA, make sure it's added to the GameArchetypes list in DefaultEngine.ini
- [0993.77] Log: Game class is 'GameInfo_Transition_TA'
- [0993.77] Log: Bringing World JoinGameTransition.TheWorld up for play (0) at 2018.09.25-14.35.32
- [0993.77] Log: Bringing up level for play took: 0.003688
- [0993.77] JoinGame: GotoJoinGameState OpeningLoadingScreen -> JoiningNewServer
- [0993.77] DevNet: SetProgress, MessageType=1, Title=, Message=Connecting...
- [0993.77] Log: ########### Finished loading level: 1.176092 seconds
- [0993.77] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_211 [Metrics/RecordMetrics]
- [0993.77] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_211 Message=PsyNetMessage_X_211
- [0993.77] DevNet: Browse: 104.153.85.53:7841/MENU_Main_p?Name=big+blog?game=TAGame.GameInfo_Transition_TA
- [0993.77] DevNet: Game client on port 7841, rate 10000
- [0993.77] NetComeGo: First Packet Network Security Key={ID=-1489839710 PlayerID=Steam|76561198070954928|0 Key=8546065E7FCF5DA2B0E73A20BF732A113DA9D090CB0F7CE3BEC3D3C501B0F3D3 IV=35720A6627A7E31DD63CD7E0328717CF HMAC=E546E736236CBF087668B1E98A6D223AE4D38EC42013FC136EEC2176DD8170C7 Session=BE872EC977F10C2AD69E6BFDCEFEDAB3}
- [0993.77] DevNet: First Packet Length=64 CRC=-367523881
- [0993.79] Clubs: Destroy ClubDetails_X_3 ClubID=654913 OwnerPlayerID=Steam|76561198098808895|0 bVerified=False Members=PlayerID=Steam|76561198098808895|0 PlayerName=KennyGsmooth PlayerID=Steam|76561198122312234|0 PlayerName=Dsizzle_Yolo PlayerID=Steam|76561198144481312|0 PlayerName=TwTV TUCT PlayerID=Steam|76561198068032714|0 PlayerName=Munchymonk
- [0993.79] Clubs: Destroy ClubDetails_X_4 ClubID=37104 OwnerPlayerID=Steam|76561197986945324|0 bVerified=False Members=PlayerID=Steam|76561197986945324|0 PlayerName=TM MariachiU PlayerID=Steam|76561197987930248|0 PlayerName=Luinky. G
- [0993.95] NetComeGo: First packet IP=104.153.85.53:7841 Length=48 CRC=-689907745
- [0993.95] NetComeGo: Checking key ID=-1489839710 Result=0
- [0994.20] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_211 Response=PsyNetMessage_X_212 Latency=0.4323
- [0994.70] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_211->PsyNetMessage_X_212 PsyTime=1537900527 [Metrics/RecordMetrics]
- [0995.70] DevBeacon: FWebSocket::ReadCloseReason this=4A213780 received opcode CLOSE. Code=0 Reason=
- [0995.70] DevNet: Failed to match package Core [4B9A354F44648688F83F7DA1C18546A8] in guid cache
- [0995.70] DevNet: Failed to match package Engine [687CAF9847D179F15EDA518773A46C63] in guid cache
- [0995.70] DevNet: Failed to match package GFxUI [069C626344B6D1762F3F5EAE1148A977] in guid cache
- [0995.70] DevNet: Failed to match package GameFramework [F2E4C9FA4EA55F3744AD1FAA46CF93A3] in guid cache
- [0995.70] DevNet: Failed to match package AkAudio [77227B7C4DF687C60DC383AE29C4DF22] in guid cache
- [0995.70] DevNet: Failed to match package ProjectX [6E9EFA54478CE5EAB9EB40B4608426F8] in guid cache
- [0995.70] DevNet: Failed to match package TAGame [1F2D19574A542F4AEE8FC3A9E4294AF5] in guid cache
- [0995.70] DevNet: Welcomed by server (Level: ShatterShot_P, Game: TAGame.GameInfo_Breakout_TA, GameTags: )
- [0995.72] Log: Flushing async loaders.
- [0995.73] Log: Flushed async loaders.
- [0995.73] Log: LoadMap: 104.153.85.53:7841/ShatterShot_P?Name=big+blog?game=TAGame.GameInfo_Breakout_TA
- [0995.74] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_Breakout_SF.upk
- [0996.47] Log: Bringing World ShatterShot_P.TheWorld up for play (0) at 2018.09.25-14.35.35
- [0996.47] Log: Bringing up level for play took: 0.366586
- [0996.47] SimTimeScaling: SetUsingSimTimeScaling False
- [0996.47] JoinGame: OnJoinGameComplete bSuccess=True FailReason=
- [0996.47] JoinGame: GotoJoinGameState JoiningNewServer -> None
- [0996.47] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0996.57] DevGFxUI: Error: [CLIK ScrollingList componentList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [0996.57] DevGFxUI: Error: [CLIK ScrollingList shardList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [0996.58] Clubs: HandleClubChanged 80575 5
- [0996.61] DevGFxUI: Error: [CLIK ScrollingList list], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [0996.63] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
- [0996.63] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is
- [0996.69] Log: ########### Finished loading level: 0.960651 seconds
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0996.71] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 224
- [0996.72] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_213 [Metrics/RecordMetrics Clubs/GetClubInvites]
- [0996.72] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_213 Message=PsyNetMessage_X_213
- [0996.97] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0996.98] ScriptLog: Client InputRate=60
- [0996.98] DevNet: PlayerController_TA_5 setplayer LocalPlayer_TA_0
- [0996.98] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
- [0996.98] ScriptWarning: ScriptWarning, Accessed None 'Sounds'
- CrowdSoundManager_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_2.CrowdSoundManager_TA_2
- Function TAGame.CrowdSoundManager_TA:Attached:00DD
- Script call stack:
- Function TAGame.CrowdSoundManager_TA:Attached
- [0996.98] DevOnline: RegisterLocalTalker(0) returned 0x80004005
- [0996.98] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:HandleGameDataSelected bAllowReconnect=True ServerBeaconAddress=ip104-153-85-53.datahound.com:7843 Playlist?.bRanked=True Playlist?.PlayerCount=6 Playlist?.bDisableRankedReconnect=False
- [0996.98] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:SetRankedReconnect RankedReconnectBeacon=ip104-153-85-53.datahound.com:7843
- [0997.00] Clubs: GFxData_PRI_TA_15 HandleClubID Steam|76561197996280665|0 ClubID=417543
- [0997.00] Clubs: GFxData_PRI_TA_19 HandleClubID Steam|76561198070954928|0 ClubID=80575
- [0997.00] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
- [0997.00] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
- [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [0997.00] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0997.05] Clubs: GFxData_PRI_TA_20 HandleClubID Steam|76561197996280665|0 ClubID=417543
- [0997.05] Clubs: GFxData_PRI_TA_21 HandleClubID Steam|76561198070954928|0 ClubID=80575
- [0997.06] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
- [0997.07] Clubs: GFxData_PRI_TA_24 HandleClubID Steam|76561198089350360|0 ClubID=0
- [0997.07] Clubs: GFxData_PRI_TA_22 HandleClubID Steam|76561198122570068|0 ClubID=38377
- [0997.07] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_214 [Clubs/GetClubDetails Clubs/GetClubDetails Filters/FilterContent]
- [0997.07] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_214 Message=PsyNetMessage_X_214
- [0997.08] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
- [0997.08] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
- [0997.15] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [0997.24] Clubs: GFxData_PRI_TA_21 HandleClub Steam|76561198070954928|0 ClubID=80575
- [0997.24] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart RankedReconnectSave_TA 232
- [0997.24] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 466
- [0997.24] Clubs: GFxData_PRI_TA_25 HandleClubID Steam|76561197987930248|0 ClubID=37104
- [0997.25] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_215 [Clubs/GetClubDetails]
- [0997.25] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_215 Message=PsyNetMessage_X_215
- [0997.25] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_213 Response=PsyNetMessage_X_216 Latency=0.5305
- [0997.33] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_213->PsyNetMessage_X_216 PsyTime=1537900531 [Metrics/RecordMetrics Clubs/GetClubInvites]
- [0997.42] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_214 Response=PsyNetMessage_X_217 Latency=0.4456
- [0997.43] Clubs: GFxData_PRI_TA_23 HandleClubID Steam|76561198001372432|0 ClubID=417543
- [0997.44] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_214->PsyNetMessage_X_217 PsyTime=1537900531 [Clubs/GetClubDetails Clubs/GetClubDetails Filters/FilterContent]
- [0997.44] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_5 ClubID=417543 OwnerPlayerID=Steam|76561198049008499|0 bVerified=False Members=PlayerID=Steam|76561198049008499|0 PlayerName=COLDMEX PlayerID=Steam|76561197996280665|0 PlayerName=HAYW1RE PlayerID=Steam|76561198001372432|0 PlayerName=Fat ??aych
- [0997.44] Clubs: HandleClubChanged 417543 3
- [0997.44] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_6 ClubID=38377 OwnerPlayerID=Steam|76561198122570068|0 bVerified=False Members=PlayerID=Steam|76561198122570068|0 PlayerName=Mac
- [0997.44] Clubs: HandleClubChanged 38377 1
- [0997.44] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_215 Response=PsyNetMessage_X_218 Latency=0.1909
- [0997.44] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.waitingForPlayersView.instance3.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [0997.46] Clubs: GFxData_PRI_TA_20 HandleClub Steam|76561197996280665|0 ClubID=417543
- [0997.46] Clubs: GFxData_PRI_TA_23 HandleClub Steam|76561198001372432|0 ClubID=417543
- [0997.46] Clubs: GFxData_PRI_TA_22 HandleClub Steam|76561198122570068|0 ClubID=38377
- [0997.46] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_215->PsyNetMessage_X_218 PsyTime=1537900531 [Clubs/GetClubDetails]
- [0997.46] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_7 ClubID=37104 OwnerPlayerID=Steam|76561197986945324|0 bVerified=False Members=PlayerID=Steam|76561197986945324|0 PlayerName=TM MariachiU PlayerID=Steam|76561197987930248|0 PlayerName=Luinky. G
- [0997.46] Clubs: HandleClubChanged 37104 2
- [0997.48] Clubs: GFxData_PRI_TA_25 HandleClub Steam|76561197987930248|0 ClubID=37104
- [0997.54] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_219 [Filters/FilterContent]
- [0997.54] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_219 Message=PsyNetMessage_X_219
- [0997.54] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [0997.54] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [0997.69] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_219 Response=PsyNetMessage_X_220 Latency=0.1443
- [0997.71] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_219->PsyNetMessage_X_220 PsyTime=1537900531 [Filters/FilterContent]
- [0998.29] Vanity: All Vanity Queries Complete
- [0998.42] DevGFxUI: Missing "$SmallFont" glyph '`' (0x2560) in ".root1.taskBar.globalChatView.panel.chatLogTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallFont"
- Movie resource: "$SmallFont" not found.
- Imports : "$SmallFont" not found.
- Exported : "$SmallFont" not found.
- Registered fonts: "$SmallFont" not found.
- Applying FontMap: "$SmallFont" mapped to "Arial Narrow"
- Searching FontLib: "Arial Narrow" found.
- [0998.42] DevGFxUI: Missing "$SmallFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallFont"
- Movie resource: "$SmallFont" not found.
- Imports : "$SmallFont" not found.
- Exported : "$SmallFont" not found.
- Registered fonts: "$SmallFont" not found.
- Applying FontMap: "$SmallFont" mapped to "Arial Narrow"
- Searching FontLib: "Arial Narrow" found.
- [1046.79] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1046.79] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1056.97] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_221 [Metrics/RecordMetrics]
- [1056.97] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_221 Message=PsyNetMessage_X_221
- [1057.11] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_221 Response=PsyNetMessage_X_222 Latency=0.1339
- [1057.12] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_221->PsyNetMessage_X_222 PsyTime=1537900591 [Metrics/RecordMetrics]
- [1082.02] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1082.02] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1082.65] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1082.65] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1126.15] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance32.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1126.16] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance32.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1127.05] DevGFxUI: Missing "$HeaderThinFont" glyph '`' (0x2560) in ".root1.scoreReplayView.skipReplayView.waitingForPlayersTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderThinFont"
- Movie resource: "$HeaderThinFont" not found.
- Imports : "$HeaderThinFont" not found.
- Exported : "$HeaderThinFont" not found.
- Registered fonts: "$HeaderThinFont" not found.
- Applying FontMap: "$HeaderThinFont" mapped to "Bourgeois Thin"
- Searching FontLib: "Bourgeois Thin" found.
- [1127.06] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_225 [Products/GetVanityLoadout]
- [1127.06] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_225 Message=PsyNetMessage_X_225
- [1127.06] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance2.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1127.06] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance2.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1127.20] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_225 Response=PsyNetMessage_X_226 Latency=0.1479
- [1127.22] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_225->PsyNetMessage_X_226 PsyTime=1537900661 [Products/GetVanityLoadout]
- [1127.25] Vanity: All Vanity Queries Complete
- [1129.05] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance32.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1136.91] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance3.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1136.91] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance3.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1162.17] DevGFxUI: Missing "$SmallFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallFont"
- Movie resource: "$SmallFont" not found.
- Imports : "$SmallFont" not found.
- Exported : "$SmallFont" not found.
- Registered fonts: "$SmallFont" not found.
- Applying FontMap: "$SmallFont" mapped to "Arial Narrow"
- Searching FontLib: "Arial Narrow" found.
- [1162.82] DevGFxUI: Missing "$SmallFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallFont"
- Movie resource: "$SmallFont" not found.
- Imports : "$SmallFont" not found.
- Exported : "$SmallFont" not found.
- Registered fonts: "$SmallFont" not found.
- Applying FontMap: "$SmallFont" mapped to "Arial Narrow"
- Searching FontLib: "Arial Narrow" found.
- [1165.76] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_227 [Products/GetVanityLoadout]
- [1165.76] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_227 Message=PsyNetMessage_X_227
- [1165.87] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_227 Response=PsyNetMessage_X_228 Latency=0.1151
- [1165.89] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_227->PsyNetMessage_X_228 PsyTime=1537900699 [Products/GetVanityLoadout]
- [1165.92] Vanity: All Vanity Queries Complete
- [1167.45] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance32.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1174.96] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance32.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1175.83] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance32.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1193.57] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1193.57] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1229.84] DevGFxUI: Missing "$SmallFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallFont"
- Movie resource: "$SmallFont" not found.
- Imports : "$SmallFont" not found.
- Exported : "$SmallFont" not found.
- Registered fonts: "$SmallFont" not found.
- Applying FontMap: "$SmallFont" mapped to "Arial Narrow"
- Searching FontLib: "Arial Narrow" found.
- [1235.97] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1235.97] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1265.41] PsyNetStaticData: HandleCacheExpired
- [1276.25] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance32.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1278.54] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance2.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1278.55] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance2.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1286.55] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance4.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1288.08] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance32.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1288.79] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1288.79] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1289.69] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_233 [Population/UpdatePlayerPlaylist]
- [1289.69] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_233 Message=PsyNetMessage_X_233
- [1289.81] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_233 Response=PsyNetMessage_X_234 Latency=0.1168
- [1289.82] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_233->PsyNetMessage_X_234 PsyTime=1537900823 [Population/UpdatePlayerPlaylist]
- [1295.22] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1295.22] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1305.16] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1305.16] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1326.52] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1326.53] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1326.71] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1326.71] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1326.71] DevGFxUI: Missing "$HeaderThinFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.gameMessageView.messageTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderThinFont"
- Movie resource: "$HeaderThinFont" not found.
- Imports : "$HeaderThinFont" not found.
- Exported : "$HeaderThinFont" not found.
- Registered fonts: "$HeaderThinFont" not found.
- Applying FontMap: "$HeaderThinFont" mapped to "Bourgeois Thin"
- Searching FontLib: "Bourgeois Thin" found.
- [1326.91] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1327.81] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance35.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1327.82] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance35.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1329.42] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1330.23] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance35.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1330.44] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1330.44] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1330.53] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.scoreReplayView.scoreReplayInfoView.playerBannerComponent.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1330.54] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_235 [Products/GetVanityLoadout]
- [1330.54] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_235 Message=PsyNetMessage_X_235
- [1330.73] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_235 Response=PsyNetMessage_X_236 Latency=0.1881
- [1330.74] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_235->PsyNetMessage_X_236 PsyTime=1537900864 [Products/GetVanityLoadout]
- [1330.78] Vanity: All Vanity Queries Complete
- [1335.11] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance35.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1337.95] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance2.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1337.95] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance2.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1338.85] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance35.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1360.61] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".rightLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1360.61] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.statTickerView.instance6.rightLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1382.88] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1382.88] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1384.09] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance39.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1384.10] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance39.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1463.29] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".rightLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1463.29] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.statTickerView.instance7.rightLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1470.66] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1471.01] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1471.39] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1471.59] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1472.37] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1472.51] SplitScreen: Press Start ControllerId=0 Player=LocalPlayer_TA_0
- [1472.51] Warning: Warning, Failed to load 'SwfMovie GFX_MidGameMenu.MidGameMenu': Failed to find object 'SwfMovie GFX_MidGameMenu.MidGameMenu'
- [1472.60] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [1473.00] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1473.64] Log: Could not find a skeletal mesh component with socket or bone named 'chassis_jnt'
- [1474.23] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect RankedReconnectBeacon=ip104-153-85-53.datahound.com:7843
- [1474.23] ScriptLog: Script call stack:
- [1474.23] ScriptLog: Function TAGame.GFxShell_TA:LeaveMatch
- [1474.23] ScriptLog: Function TAGame.GFxShell_TA:ExitToMainMenu
- [1474.23] ScriptLog: Function TAGame.RankedReconnectSave_TA:ClearRankedReconnect
- [1474.23] NetComeGo: TcpNetDriver_2 TcpipConnection_2 Control channel closed, reason=Disconnect command
- [1474.23] DevGFxUI: [TAGAME SHELL] checkForItemDrops() -
- [1474.23] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - System.UIState is HUDSoccar
- [1474.23] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GroupsRemaining is 0
- [1474.23] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.AnyPlayerHasUnlocks() is false
- [1474.23] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GetUnseenContainerDrops().length is 0
- [1474.23] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - m_bItemDropsDisabled is true
- [1474.23] DevNet: URL: Adding default option Name=big+blog
- [1474.23] DevNet: Browse: MENU_Main_p?closed?Name=big+blog
- [1474.23] Log: Failed; returning to Entry
- [1474.23] OnlinePlayerStorage: PartitionStorageRequests ProfileCameraSave_TA Request.Data.Length=498 Request.Checksum=-2056273424 ManifestChecksum=-2056273424 bChecksumMatch=True
- [1474.23] OnlinePlayerStorage: PartitionStorageRequests RankedReconnectSave_TA Request.Data.Length=21 Request.Checksum=1091286827 ManifestChecksum=1091286827 bChecksumMatch=True
- [1474.23] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=1868961009 ManifestChecksum=1868961009 bChecksumMatch=True
- [1474.23] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileCameraSave_TA_3 ServerTick=224
- [1474.23] OnlinePlayerStorage: HandleOnlineStorageCommit RankedReconnectSave_TA_0 ServerTick=232
- [1474.23] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=466
- [1474.24] Log: FSaveDataExportTask(0) wrote 323543 bytes to memory
- [1474.24] Log: SaveGameDataAsync game thread time: 4 ms
- [1474.25] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198070954928.save
- [1474.25] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198070954928_2.save] Result:[1]
- [1474.25] Log: LoadMap: MENU_Main_p?closed?Name=big+blog
- [1474.25] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
- [1474.28] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [1474.28] DevOnline: UnregisterRemoteTalker(0x0110000102258B59) returned 0x00000000
- [1474.28] ScriptWarning: ScriptWarning, Accessed None
- GameEvent_Breakout_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_2
- Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:0755
- Script call stack:
- Function TAGame.PRI_TA:Destroyed
- Function Engine.PlayerReplicationInfo:Destroyed
- Function TAGame.PRI_TA:Unregister
- Function TAGame.PRI_TA:SetGameEvent
- Function TAGame.GameEvent_Soccar_TA:RemovePRI
- Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
- [1474.28] ScriptWarning: ScriptWarning, Accessed None
- GameEvent_Breakout_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_2
- Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:0769
- Script call stack:
- Function TAGame.PRI_TA:Destroyed
- Function Engine.PlayerReplicationInfo:Destroyed
- Function TAGame.PRI_TA:Unregister
- Function TAGame.PRI_TA:SetGameEvent
- Function TAGame.GameEvent_Soccar_TA:RemovePRI
- Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
- [1474.28] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [1474.28] DevOnline: UnregisterRemoteTalker(0x011000010698FBB0) returned 0x00000000
- [1474.28] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [1474.28] DevOnline: UnregisterRemoteTalker(0x0110000107B1ACD8) returned 0x00000000
- [1474.28] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [1474.28] DevOnline: UnregisterRemoteTalker(0x0110000109AC9154) returned 0x00000000
- [1474.28] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [1474.28] DevOnline: UnregisterRemoteTalker(0x0110000101A62088) returned 0x00000000
- [1474.28] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [1474.28] DevOnline: UnregisterRemoteTalker(0x0110000102733D10) returned 0x00000000
- [1474.28] ScriptWarning: ScriptWarning, Accessed None
- GameEvent_Breakout_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_2
- Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:0755
- Script call stack:
- Function TAGame.PRI_TA:Destroyed
- Function Engine.PlayerReplicationInfo:Destroyed
- Function TAGame.PRI_TA:Unregister
- Function TAGame.PRI_TA:SetGameEvent
- Function TAGame.GameEvent_Soccar_TA:RemovePRI
- Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
- [1474.28] ScriptWarning: ScriptWarning, Accessed None
- GameEvent_Breakout_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_2
- Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:0769
- Script call stack:
- Function TAGame.PRI_TA:Destroyed
- Function Engine.PlayerReplicationInfo:Destroyed
- Function TAGame.PRI_TA:Unregister
- Function TAGame.PRI_TA:SetGameEvent
- Function TAGame.GameEvent_Soccar_TA:RemovePRI
- Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
- [1474.28] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [1475.07] DevOnline: Send Reconnect Message to 104.153.85.53:7841
- [1475.07] NetComeGo: Close TcpNetDriver_2 TcpipConnection_2 104.153.85.53:7841 25/09/2018 14:43:34 'UNetConnection::CleanUp'
- [1475.07] Exit: TcpNetDriver_2 shut down
- [1475.27] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_GFxMenu_SF.upk
- [1475.28] Log: Game class is 'GameInfo_GFxMenu_TA'
- [1475.50] Log: Bringing World MENU_Main_p.TheWorld up for play (0) at 2018.09.25-14.43.34
- [1475.51] DevOnline: UnregisterLocalTalker(0) returned 0x00000000
- [1475.51] DevOnline: Successfully set the friend join URL:
- [1475.51] Log: Bringing up level for play took: 0.226648
- [1475.51] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [1475.61] DevGFxUI: Error: [CLIK ScrollingList componentList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [1475.61] DevGFxUI: Error: [CLIK ScrollingList shardList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [1475.62] Clubs: HandleClubChanged 80575 5
- [1475.62] Clubs: HandleClubChanged 417543 3
- [1475.63] Clubs: HandleClubChanged 38377 1
- [1475.63] Clubs: HandleClubChanged 37104 2
- [1475.66] DevGFxUI: Error: [CLIK ScrollingList list], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [1475.67] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
- [1475.67] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is
- [1475.72] DevOnline: Set rich presence to: Main Menu data: Menu
- [1475.72] Log: ########### Finished loading level: 1.469752 seconds
- [1475.72] Log: Flushing async loaders.
- [1476.08] Log: Flushed async loaders.
- [1476.08] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart RankedReconnectSave_TA 232
- [1476.08] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 224
- [1476.08] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_241 [Metrics/RecordMetrics Clubs/GetClubInvites]
- [1476.08] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_241 Message=PsyNetMessage_X_241
- [1476.09] Clubs: Destroy ClubDetails_X_5 ClubID=417543 OwnerPlayerID=Steam|76561198049008499|0 bVerified=False Members=PlayerID=Steam|76561198049008499|0 PlayerName=COLDMEX PlayerID=Steam|76561197996280665|0 PlayerName=HAYW1RE PlayerID=Steam|76561198001372432|0 PlayerName=Fat ??aych
- [1476.09] Clubs: HandleClubChanged 417543 0
- [1476.09] Clubs: Destroy ClubDetails_X_6 ClubID=38377 OwnerPlayerID=Steam|76561198122570068|0 bVerified=False Members=PlayerID=Steam|76561198122570068|0 PlayerName=Mac
- [1476.09] Clubs: HandleClubChanged 38377 0
- [1476.09] Clubs: Destroy ClubDetails_X_7 ClubID=37104 OwnerPlayerID=Steam|76561197986945324|0 bVerified=False Members=PlayerID=Steam|76561197986945324|0 PlayerName=TM MariachiU PlayerID=Steam|76561197987930248|0 PlayerName=Luinky. G
- [1476.09] Clubs: HandleClubChanged 37104 0
- [1476.39] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_242 [Population/UpdatePlayerPlaylist]
- [1476.39] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_242 Message=PsyNetMessage_X_242
- [1477.01] Vanity: All Vanity Queries Complete
- [1477.01] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_241 Response=PsyNetMessage_X_243 Latency=0.9240
- [1477.01] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
- [1477.01] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
- [1477.01] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
- [1477.03] Log: Flushing async loaders.
- [1477.03] Log: Flushed async loaders.
- [1477.03] Warning: Warning, Failed to load 'SwfMovie GFX_MainMenu.MainMenu': Failed to find object 'SwfMovie GFX_MainMenu.MainMenu'
- [1477.13] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [1477.35] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_241->PsyNetMessage_X_243 PsyTime=1537901010 [Metrics/RecordMetrics Clubs/GetClubInvites]
- [1477.35] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_242 Response=PsyNetMessage_X_244 Latency=0.9639
- [1477.37] DevGFxUI: [TAGAME SHELL] enableItemUnlockPopups()
- [1477.37] DevGFxUI: [TAGAME SHELL] checkForItemDrops() -
- [1477.37] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GroupsRemaining is 0
- [1477.37] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.AnyPlayerHasUnlocks() is false
- [1477.37] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GetUnseenContainerDrops().length is 0
- [1477.42] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_242->PsyNetMessage_X_244 PsyTime=1537901011 [Population/UpdatePlayerPlaylist]
- [1478.24] Warning: Warning, Failed to load 'SwfMovie GFX_OnlinePlaylistMenu.OnlinePlaylistMenu': Failed to find object 'SwfMovie GFX_OnlinePlaylistMenu.OnlinePlaylistMenu'
- [1478.34] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [1478.45] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_245 [GameServer/GetGameServerPingList Population/GetPopulation]
- [1478.45] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_245 Message=PsyNetMessage_X_245
- [1478.77] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_245 Response=PsyNetMessage_X_246 Latency=0.3212
- [1478.79] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_245->PsyNetMessage_X_246 PsyTime=1537901012 [GameServer/GetGameServerPingList Population/GetPopulation]
- [1479.00] SplitScreen: Press Start ControllerId=0 Player=LocalPlayer_TA_0
- [1479.00] Online: TryToPlayOnline ControllerID=-1
- [1479.00] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
- [1479.00] Online: HandlePrivilegeCheck PrivilegeCheck.bHasRestriction=False
- [1479.02] DevGFxUI: [TAGAME SHELL] checkForItemDrops() -
- [1479.02] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GroupsRemaining is 0
- [1479.02] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.AnyPlayerHasUnlocks() is false
- [1479.02] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GetUnseenContainerDrops().length is 0
- [1479.51] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_247 [Population/UpdatePlayerPlaylist]
- [1479.51] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_247 Message=PsyNetMessage_X_247
- [1479.62] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_247 Response=PsyNetMessage_X_248 Latency=0.1165
- [1479.64] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_247->PsyNetMessage_X_248 PsyTime=1537901013 [Population/UpdatePlayerPlaylist]
- [1481.24] DevOnline: Steam GameOverlayActivated: 1
- [1483.79] DevBeacon: SSL_shutdown() this=16BB3F60 SSL_Error Code=1
- [1483.79] DevBeacon: ErrString=error:140E0197:SSL routines:SSL_shutdown:shutdown while in init
- [1483.79] Matchmaking: All Regions Pinged: USE (0.0942), EU (0.1469), USW (0.1616), ASC (0.2976), ASM (0.3043), JPN (0.2490), ME (0.3207), OCE (0.3039), SAF (0.3528), SAM (0.1910)
- [1483.79] Matchmaking: StartMatchmaking at 2018-09-25 18:43:37 in USE,USW for playlists 29 on game server 0
- [1483.79] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_249 [Matchmaking/StartMatchmaking]
- [1483.79] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_249 Message=PsyNetMessage_X_249
- [1484.12] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_249 Response=PsyNetMessage_X_250 Latency=0.3330
- [1484.14] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_249->PsyNetMessage_X_250 PsyTime=1537901017 [Matchmaking/StartMatchmaking]
- [1489.16] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_251 [Matchmaking/CheckReservation]
- [1489.16] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_251 Message=PsyNetMessage_X_251
- [1489.27] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_251 Response=PsyNetMessage_X_252 Latency=0.1166
- [1489.29] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_251->PsyNetMessage_X_252 PsyTime=1537901023 [Matchmaking/CheckReservation]
- [1491.29] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_253 [Matchmaking/CheckReservation]
- [1491.29] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_253 Message=PsyNetMessage_X_253
- [1491.41] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_253 Response=PsyNetMessage_X_254 Latency=0.1168
- [1491.42] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_253->PsyNetMessage_X_254 PsyTime=1537901025 [Matchmaking/CheckReservation]
- [1493.42] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_255 [Matchmaking/CheckReservation]
- [1493.42] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_255 Message=PsyNetMessage_X_255
- [1493.53] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_255 Response=PsyNetMessage_X_256 Latency=0.1003
- [1493.54] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_255->PsyNetMessage_X_256 PsyTime=1537901027 [Matchmaking/CheckReservation]
- [1495.56] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_257 [Matchmaking/CheckReservation]
- [1495.56] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_257 Message=PsyNetMessage_X_257
- [1495.67] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_257 Response=PsyNetMessage_X_258 Latency=0.1166
- [1495.69] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_257->PsyNetMessage_X_258 PsyTime=1537901029 [Matchmaking/CheckReservation]
- [1497.69] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_259 [Matchmaking/CheckReservation]
- [1497.69] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_259 Message=PsyNetMessage_X_259
- [1497.81] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_259 Response=PsyNetMessage_X_260 Latency=0.1166
- [1497.83] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_259->PsyNetMessage_X_260 PsyTime=1537901031 [Matchmaking/CheckReservation]
- [1499.83] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_261 [Matchmaking/CheckReservation]
- [1499.83] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_261 Message=PsyNetMessage_X_261
- [1499.94] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_261 Response=PsyNetMessage_X_262 Latency=0.1179
- [1499.96] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_261->PsyNetMessage_X_262 PsyTime=1537901033 [Matchmaking/CheckReservation]
- [1501.98] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_263 [Matchmaking/CheckReservation]
- [1501.98] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_263 Message=PsyNetMessage_X_263
- [1502.11] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_263 Response=PsyNetMessage_X_264 Latency=0.1334
- [1502.13] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_263->PsyNetMessage_X_264 PsyTime=1537901036 [Matchmaking/CheckReservation]
- [1504.13] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_265 [Matchmaking/CheckReservation]
- [1504.13] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_265 Message=PsyNetMessage_X_265
- [1504.26] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_265 Response=PsyNetMessage_X_266 Latency=0.1329
- [1504.28] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_265->PsyNetMessage_X_266 PsyTime=1537901038 [Matchmaking/CheckReservation]
- [1506.28] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_267 [Matchmaking/CheckReservation]
- [1506.28] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_267 Message=PsyNetMessage_X_267
- [1506.43] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_267 Response=PsyNetMessage_X_268 Latency=0.1504
- [1506.44] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_267->PsyNetMessage_X_268 PsyTime=1537901040 [Matchmaking/CheckReservation]
- [1507.73] CheckReservation: Received game server from notification Reservation=(Address="ip104-207-144-120.datahound.com:7750",ServerName="USE",Playlist=29,Region="USE",ReservationID="B1C7C2B66D16413FA158AF4CFF8A7F10")
- [1507.73] JoinGame: StartJoin ip104-207-144-120.datahound.com:7750 JoinSettings.PlaylistID=29 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public JoinSettings.Password= JoinSettings.ReservationID=B1C7C2B66D16413FA158AF4CFF8A7F10
- [1507.73] DevOnline: Successfully set the friend join URL:
- [1507.73] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
- [1507.73] Online: TryToPlayOnline ControllerID=-1
- [1507.73] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
- [1507.73] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
- [1507.74] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Matchmaking/Reservation
- [1507.74] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_270 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
- [1507.74] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_270 Message=PsyNetMessage_X_270
- [1508.09] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_270 Response=PsyNetMessage_X_271 Latency=0.3500
- [1508.11] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_270->PsyNetMessage_X_271 PsyTime=1537901041 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
- [1508.11] DevNet: Add Network Security Key={ID=-956719815 PlayerID=Steam|76561198070954928|0 Key=E0A8F4F7EF845AFD07AB5F5F9C873ACE28EE3E6400981D8399AE3E149CA8AC38 IV=80D49065CD6C0B8491AB82DEFEB75929 HMAC=3558F3F30AF302F4D53E2BF3CDC374401846CECB499DD4CE178BCEFD58AFEA68 Session=475D1873891C82B684D06B355190DC88}
- [1508.11] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
- [1508.24] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_272 [Population/UpdatePlayerPlaylist]
- [1508.24] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_272 Message=PsyNetMessage_X_272
- [1508.34] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_272 Response=PsyNetMessage_X_273 Latency=0.0999
- [1508.36] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_272->PsyNetMessage_X_273 PsyTime=1537901042 [Population/UpdatePlayerPlaylist]
- [1510.13] NetworkNext: JoinServer bUseNetworkNextDriver=False NetworkNextRouteData.Length=0
- [1510.13] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> JoinCountdown
- [1513.13] JoinGame: GotoJoinGameState JoinCountdown -> OpeningLoadingScreen
- [1513.13] DevNet: Browse: JoinGameTransition?Name=big+blog?game=TAGame.GameInfo_Transition_TA
- [1513.13] OnlinePlayerStorage: PartitionStorageRequests RankedReconnectSave_TA Request.Data.Length=21 Request.Checksum=1091286827 ManifestChecksum=1091286827 bChecksumMatch=True
- [1513.13] OnlinePlayerStorage: PartitionStorageRequests ProfileCameraSave_TA Request.Data.Length=498 Request.Checksum=-2056273424 ManifestChecksum=-2056273424 bChecksumMatch=True
- [1513.13] OnlinePlayerStorage: HandleOnlineStorageCommit RankedReconnectSave_TA_0 ServerTick=232
- [1513.13] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileCameraSave_TA_3 ServerTick=224
- [1513.13] Log: FSaveDataExportTask(0) wrote 323543 bytes to memory
- [1513.13] Log: SaveGameDataAsync game thread time: 5 ms
- [1513.14] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198070954928_1.save
- [1513.14] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198070954928.save] Result:[1]
- [1513.14] Log: LoadMap: JoinGameTransition?Name=big+blog?game=TAGame.GameInfo_Transition_TA
- [1513.14] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
- [1513.17] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [1513.29] Log: No archetype specifies for game class GameInfo_Transition_TA, make sure it's added to the GameArchetypes list in DefaultEngine.ini
- [1513.29] Log: Game class is 'GameInfo_Transition_TA'
- [1513.30] Log: Bringing World JoinGameTransition.TheWorld up for play (0) at 2018.09.25-14.44.12
- [1513.30] Log: Bringing up level for play took: 0.005001
- [1513.30] JoinGame: GotoJoinGameState OpeningLoadingScreen -> JoiningNewServer
- [1513.30] DevNet: SetProgress, MessageType=1, Title=, Message=Connecting...
- [1513.30] Log: ########### Finished loading level: 0.156871 seconds
- [1513.30] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_274 [Metrics/RecordMetrics]
- [1513.30] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_274 Message=PsyNetMessage_X_274
- [1513.30] DevNet: Browse: 104.207.144.120:7748/MENU_Main_p?Name=big+blog?game=TAGame.GameInfo_Transition_TA
- [1513.30] DevNet: Game client on port 7748, rate 10000
- [1513.30] NetComeGo: First Packet Network Security Key={ID=-956719815 PlayerID=Steam|76561198070954928|0 Key=E0A8F4F7EF845AFD07AB5F5F9C873ACE28EE3E6400981D8399AE3E149CA8AC38 IV=80D49065CD6C0B8491AB82DEFEB75929 HMAC=3558F3F30AF302F4D53E2BF3CDC374401846CECB499DD4CE178BCEFD58AFEA68 Session=475D1873891C82B684D06B355190DC88}
- [1513.30] DevNet: First Packet Length=64 CRC=-1257191167
- [1513.39] NetComeGo: First packet IP=104.207.144.120:7748 Length=48 CRC=1702878461
- [1513.39] NetComeGo: Checking key ID=-956719815 Result=0
- [1513.44] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_274 Response=PsyNetMessage_X_275 Latency=0.1421
- [1513.46] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_274->PsyNetMessage_X_275 PsyTime=1537901047 [Metrics/RecordMetrics]
- [1513.62] DevBeacon: FWebSocket::ReadCloseReason this=6452B040 received opcode CLOSE. Code=0 Reason=
- [1513.62] DevNet: Failed to match package Core [4B9A354F44648688F83F7DA1C18546A8] in guid cache
- [1513.62] DevNet: Failed to match package Engine [687CAF9847D179F15EDA518773A46C63] in guid cache
- [1513.62] DevNet: Failed to match package GFxUI [069C626344B6D1762F3F5EAE1148A977] in guid cache
- [1513.63] DevNet: Failed to match package GameFramework [F2E4C9FA4EA55F3744AD1FAA46CF93A3] in guid cache
- [1513.63] DevNet: Failed to match package AkAudio [77227B7C4DF687C60DC383AE29C4DF22] in guid cache
- [1513.63] DevNet: Failed to match package ProjectX [6E9EFA54478CE5EAB9EB40B4608426F8] in guid cache
- [1513.63] DevNet: Failed to match package TAGame [1F2D19574A542F4AEE8FC3A9E4294AF5] in guid cache
- [1513.63] DevNet: Welcomed by server (Level: ShatterShot_P, Game: TAGame.GameInfo_Breakout_TA, GameTags: )
- [1513.64] Log: Flushing async loaders.
- [1513.65] Log: Flushed async loaders.
- [1513.65] Log: LoadMap: 104.207.144.120:7748/ShatterShot_P?Name=big+blog?game=TAGame.GameInfo_Breakout_TA
- [1513.66] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_Breakout_SF.upk
- [1514.18] Log: Bringing World ShatterShot_P.TheWorld up for play (0) at 2018.09.25-14.44.13
- [1514.18] Log: Bringing up level for play took: 0.160683
- [1514.18] SimTimeScaling: SetUsingSimTimeScaling False
- [1514.18] JoinGame: OnJoinGameComplete bSuccess=True FailReason=
- [1514.18] JoinGame: GotoJoinGameState JoiningNewServer -> None
- [1514.18] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [1514.28] DevGFxUI: Error: [CLIK ScrollingList componentList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [1514.28] DevGFxUI: Error: [CLIK ScrollingList shardList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [1514.29] Clubs: HandleClubChanged 80575 5
- [1514.32] DevGFxUI: Error: [CLIK ScrollingList list], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
- [1514.34] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
- [1514.34] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is
- [1514.40] Log: ########### Finished loading level: 0.749225 seconds
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [1514.42] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 224
- [1514.43] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_276 [Metrics/RecordMetrics Clubs/GetClubInvites]
- [1514.43] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_276 Message=PsyNetMessage_X_276
- [1514.45] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
- [1514.46] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
- [1514.46] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
- [1514.46] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
- [1514.52] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [1514.63] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [1514.64] ScriptLog: Client InputRate=60
- [1514.64] DevNet: PlayerController_TA_7 setplayer LocalPlayer_TA_0
- [1514.65] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
- [1514.65] ScriptWarning: ScriptWarning, Accessed None 'Sounds'
- CrowdSoundManager_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_3.CrowdSoundManager_TA_3
- Function TAGame.CrowdSoundManager_TA:Attached:00DD
- Script call stack:
- Function TAGame.CrowdSoundManager_TA:Attached
- [1514.65] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:HandleGameDataSelected bAllowReconnect=True ServerBeaconAddress=ip104-207-144-120.datahound.com:7750 Playlist?.bRanked=True Playlist?.PlayerCount=6 Playlist?.bDisableRankedReconnect=False
- [1514.65] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:SetRankedReconnect RankedReconnectBeacon=ip104-207-144-120.datahound.com:7750
- [1514.65] Clubs: GFxData_PRI_TA_31 HandleClubID Steam|76561198070954928|0 ClubID=80575
- [1514.65] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
- [1514.65] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
- [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
- [1514.65] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
- [1514.70] Clubs: GFxData_PRI_TA_32 HandleClubID Steam|76561198070954928|0 ClubID=80575
- [1514.71] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
- [1514.72] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_277 [Filters/FilterContent]
- [1514.72] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_277 Message=PsyNetMessage_X_277
- [1514.72] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_276 Response=PsyNetMessage_X_278 Latency=0.2070
- [1514.72] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
- [1514.72] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
- [1514.77] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance3.waitingForPlayersView.instance4.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1514.81] Clubs: GFxData_PRI_TA_32 HandleClub Steam|76561198070954928|0 ClubID=80575
- [1514.81] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart RankedReconnectSave_TA 232
- [1514.81] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 466
- [1514.81] Clubs: GFxData_PRI_TA_33 HandleClubID Steam|76561198044878260|0 ClubID=776065
- [1514.82] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_279 [Clubs/GetClubDetails]
- [1514.82] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_279 Message=PsyNetMessage_X_279
- [1514.82] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_276->PsyNetMessage_X_278 PsyTime=1537901048 [Metrics/RecordMetrics Clubs/GetClubInvites]
- [1514.92] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_277 Response=PsyNetMessage_X_280 Latency=0.2870
- [1514.93] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_277->PsyNetMessage_X_280 PsyTime=1537901048 [Filters/FilterContent]
- [1515.03] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_279 Response=PsyNetMessage_X_281 Latency=0.2201
- [1515.05] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_279->PsyNetMessage_X_281 PsyTime=1537901049 [Clubs/GetClubDetails]
- [1515.05] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_8 ClubID=776065 OwnerPlayerID=Steam|76561198044878260|0 bVerified=False Members=PlayerID=Steam|76561198044878260|0 PlayerName=BigBabyBurke PlayerID=Steam|76561198099285935|0 PlayerName=SPECKROD PlayerID=Steam|76561198838837315|0 PlayerName=TheDominator232
- [1515.05] Clubs: HandleClubChanged 776065 3
- [1515.07] Clubs: GFxData_PRI_TA_33 HandleClub Steam|76561198044878260|0 ClubID=776065
- [1515.16] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_282 [Filters/FilterContent]
- [1515.16] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_282 Message=PsyNetMessage_X_282
- [1515.27] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_282 Response=PsyNetMessage_X_283 Latency=0.1106
- [1515.29] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_282->PsyNetMessage_X_283 PsyTime=1537901049 [Filters/FilterContent]
- [1515.56] Clubs: GFxData_PRI_TA_37 HandleClubID Steam|76561197973543948|0 ClubID=280414
- [1515.56] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_284 [Clubs/GetClubDetails]
- [1515.56] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_284 Message=PsyNetMessage_X_284
- [1515.56] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance3.waitingForPlayersView.instance4.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1515.66] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_284 Response=PsyNetMessage_X_285 Latency=0.0994
- [1515.70] Vanity: All Vanity Queries Complete
- [1515.70] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_284->PsyNetMessage_X_285 PsyTime=1537901049 [Clubs/GetClubDetails]
- [1515.70] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_9 ClubID=280414 OwnerPlayerID=Steam|76561197994109700|0 bVerified=False Members=PlayerID=Steam|76561197994109700|0 PlayerName=Fowly PlayerID=Steam|76561197973543948|0 PlayerName=Voccar
- [1515.70] Clubs: HandleClubChanged 280414 2
- [1515.71] Clubs: GFxData_PRI_TA_37 HandleClub Steam|76561197973543948|0 ClubID=280414
- [1515.81] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_286 [Filters/FilterContent]
- [1515.81] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_286 Message=PsyNetMessage_X_286
- [1516.04] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_286 Response=PsyNetMessage_X_287 Latency=0.2363
- [1516.06] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_286->PsyNetMessage_X_287 PsyTime=1537901049 [Filters/FilterContent]
- [1516.69] DevOnline: Steam GameOverlayActivated: 0
- [1516.80] Clubs: GFxData_PRI_TA_34 HandleClubID Steam|76561197996280665|0 ClubID=417543
- [1516.80] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_288 [Clubs/GetClubDetails]
- [1516.81] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_288 Message=PsyNetMessage_X_288
- [1516.92] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_288 Response=PsyNetMessage_X_289 Latency=0.1210
- [1516.94] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_288->PsyNetMessage_X_289 PsyTime=1537901050 [Clubs/GetClubDetails]
- [1516.94] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_10 ClubID=417543 OwnerPlayerID=Steam|76561198049008499|0 bVerified=False Members=PlayerID=Steam|76561198049008499|0 PlayerName=COLDMEX PlayerID=Steam|76561197996280665|0 PlayerName=HAYW1RE PlayerID=Steam|76561198001372432|0 PlayerName=Fat ??aych
- [1516.94] Clubs: HandleClubChanged 417543 3
- [1516.96] Clubs: GFxData_PRI_TA_34 HandleClub Steam|76561197996280665|0 ClubID=417543
- [1517.94] Clubs: GFxData_PRI_TA_35 HandleClubID Steam|76561198001372432|0 ClubID=417543
- [1517.94] DevGFxUI: Missing "$SmallFont" glyph '`' (0x2560) in ".root1.taskBar.globalChatView.panel.chatLogTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallFont"
- Movie resource: "$SmallFont" not found.
- Imports : "$SmallFont" not found.
- Exported : "$SmallFont" not found.
- Registered fonts: "$SmallFont" not found.
- Applying FontMap: "$SmallFont" mapped to "Arial Narrow"
- Searching FontLib: "Arial Narrow" found.
- [1517.94] DevGFxUI: Missing "$SmallFont" glyph '`' (0x2560) in ".root1.screenContainer.instance3.chatLogView.chatLogTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallFont"
- Movie resource: "$SmallFont" not found.
- Imports : "$SmallFont" not found.
- Exported : "$SmallFont" not found.
- Registered fonts: "$SmallFont" not found.
- Applying FontMap: "$SmallFont" mapped to "Arial Narrow"
- Searching FontLib: "Arial Narrow" found.
- [1517.94] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance3.instance38.scoreboardView.tfSpectators".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1517.94] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance3.waitingForPlayersView.instance4.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1517.96] Clubs: GFxData_PRI_TA_35 HandleClub Steam|76561198001372432|0 ClubID=417543
- [1518.04] Clubs: GFxData_PRI_TA_36 HandleClubID Steam|76561198116602640|0 ClubID=0
- [1518.23] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance3.instance38.scoreboardView.team0View.instance39.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1518.27] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1518.27] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1518.28] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1518.28] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1518.76] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_290 [Filters/FilterContent]
- [1518.76] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_290 Message=PsyNetMessage_X_290
- [1518.94] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_290 Response=PsyNetMessage_X_291 Latency=0.1836
- [1518.96] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_290->PsyNetMessage_X_291 PsyTime=1537901052 [Filters/FilterContent]
- [1522.33] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance3.instance38.scoreboardView.team0View.instance39.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1535.96] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1535.96] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1536.89] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1536.89] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1556.02] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1556.03] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1558.86] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1558.86] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
- Imports : "$SmallBoldFont" not found.
- Exported : "$SmallBoldFont" not found.
- Registered fonts: "$SmallBoldFont" not found.
- Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
- Searching FontLib: "Arial Narrow Bold" [Bold] found.
- [1574.64] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_292 [Metrics/RecordMetrics]
- [1574.65] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_292 Message=PsyNetMessage_X_292
- [1574.78] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_292 Response=PsyNetMessage_X_293 Latency=0.1337
- [1574.79] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_292->PsyNetMessage_X_293 PsyTime=1537901108 [Metrics/RecordMetrics]
- [1576.76] PsyNetStaticData: HandleCacheExpired
- [1608.20] DevGFxUI: Missing "$HeaderThinFont" glyph '`' (0x2560) in ".root1.scoreReplayView.skipReplayView.waitingForPlayersTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderThinFont"
- Movie resource: "$HeaderThinFont" not found.
- Imports : "$HeaderThinFont" not found.
- Exported : "$HeaderThinFont" not found.
- Registered fonts: "$HeaderThinFont" not found.
- Applying FontMap: "$HeaderThinFont" mapped to "Bourgeois Thin"
- Searching FontLib: "Bourgeois Thin" found.
- [1608.21] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_294 [Products/GetVanityLoadout]
- [1608.21] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_294 Message=PsyNetMessage_X_294
- [1608.38] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_294 Response=PsyNetMessage_X_295 Latency=0.1666
- [1608.39] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_294->PsyNetMessage_X_295 PsyTime=1537901142 [Products/GetVanityLoadout]
- [1608.43] Vanity: All Vanity Queries Complete
- [1618.75] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance3.instance38.scoreboardView.team0View.instance39.playerNameTextField".
- Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
- Search log:
- Searching for font: "$HeaderFont"
- Movie resource: "$HeaderFont" not found.
- Imports : "$HeaderFont" not found.
- Exported : "$HeaderFont" not found.
- Registered fonts: "$HeaderFont" not found.
- Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
- Searching FontLib: "Bourgeois Medium" found.
- [1619.83] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance2.nameTextField".
- Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
- Search log:
- Searching for font: "$SmallBoldFont"
- Movie resource: "$SmallBoldFont" not found.
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