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alt tab bug pt.1

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Sep 25th, 2018
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  1. Log: Log file open, 25/09/2018 14:18:59
  2. Log: GPsyonixBuildID 180912.59017.208087
  3. Log: Command line:
  4. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  5. Log: ... running in INSTALLED mode
  6. Warning: Warning, Unknown language extension . Defaulting to INT
  7. Init: Language extension: INT
  8. Init: Language extension: INT
  9. DevConfig: GConfig::LoadFile associated file: ..\..\TAGame\Config\TAUI.ini
  10. Init: Version: 180912.59017.208087
  11. Init: Compiled (32-bit): Sep 5 2018 20:40:10
  12. Init: Command line:
  13. Init: Base directory: F:\Program Files (x86)\Steam\steamapps\common\rocketleague\Binaries\Win32\
  14. [0000.41] Init: Computer: DESKTOP-HP6T4UP
  15. [0000.41] Init: User: User
  16. [0000.41] Init: CPU Page size=4096, Processors=4
  17. [0000.41] Init: High frequency timer resolution =3.117192 MHz
  18. [0000.41] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=18.3GB Virtual=4.0GB
  19. [0000.47] Log: Steam Client API initialized 1
  20. [0000.69] Log: Steam Game Server API initialized 1
  21. [0000.69] Init: Presizing for 113000 objects not considered by GC, pre-allocating 0 bytes.
  22. [0000.69] Init: Object subsystem initialized
  23. [0000.78] Log: Using feature set FeatureUpdate22_1
  24. [0000.87] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 970
  25. [0000.87] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
  26. [0000.89] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
  27. [0000.89] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4095MB of shared system memory
  28. [0000.97] Log: Shader platform (RHI): PC-D3D-SM3
  29. [0005.22] Log: ProductDatabase_TA::PostLoad 0.09 sec total.
  30. [0005.33] Log: 112634 objects as part of root set at end of initial load.
  31. [0005.33] Log: 0 out of 0 bytes used by permanent object pool.
  32. [0005.33] Log: Initializing Engine...
  33. [0005.33] Log: BuildID: 708028087 from GPsyonixBuildID
  34. [0005.34] SystemSettings: Loading PC Settings
  35. [0005.34] Log: Is physics simulation enabled: 1
  36. [0005.58] Log: Running hardware survey...
  37. [0005.58] Log: OS: Microsoft Windows 10 Home (17134)
  38. [0005.58] Log: WinSAT: 8.0 [8.0 CPU, 8.7 2D, 9.9 3D, 8.1 Mem, 8.1 Disk]
  39. [0005.58] Log: Processor: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz (Intel64 Family 6 Model 94 Stepping 3) 4 Cores, 4 Threads
  40. [0005.58] Log: Memory: 8.00GB
  41. [0005.58] Log: Memory: 8.00GB
  42. [0005.58] Log: VideoController: NVIDIA GeForce GTX 970 (23.21.13.8813)
  43. [0005.58] Log: Wwise(R) SDK Version 2016.2.3 Build 6077. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
  44. [0005.68] Log: Network Adapter: Realtek PCIe GBE Family Controller
  45. [0006.36] Log: Disk C: 102.18GB free of 222.17GB
  46. [0006.36] Log: Disk F: 671.00GB free of 1862.89GB
  47. [0006.36] Log: Sound Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
  48. [0006.36] Log: Sound Device: NVIDIA High Definition Audio
  49. [0006.36] Log: Sound Device: Realtek High Definition Audio
  50. [0006.36] Log: Sound Device: USB Audio Class 1.0 and 2.0 DAC Device Driver
  51. [0006.36] DevOnline: Created named interface (RecentPlayersList) of type (Engine.OnlineRecentPlayersList)
  52. [0006.36] Log: Initializing Steamworks
  53. [0006.37] DevOnline: Steam ID: 76561198070954928
  54. [0006.37] DevOnline: Steam universe: PUBLIC
  55. [0006.37] DevOnline: Steam appid: 252950
  56. [0006.37] DevOnline: Steam IsSubscribed: 1
  57. [0006.37] DevOnline: Steam IsLowViolence: 0
  58. [0006.37] DevOnline: Steam IsCybercafe: 0
  59. [0006.37] DevOnline: Steam IsVACBanned: 0
  60. [0006.37] DevOnline: Steam IP country: CA
  61. [0006.37] DevOnline: Steam official server time: 1537899540
  62. [0006.37] DevOnline: Steam Cloud quota: 52173315 / 100000000
  63. [0006.37] DevOnline: Steam original app owner: 76561198070954928
  64. [0006.37] DevOnline: Logged in as 'big blog'
  65. [0006.38] VoiceChat: The desired playback sample rate is 11000.
  66. [0006.38] ScriptLog: PsyNet using environment DBE_Production Prod
  67. [0006.38] PsyNetStaticData: adding NetworkJitterSettings ConnectionQualityConfig ServerPerformanceConfig PrivateMatch Season OfflineSplitscreen Training Workshop UGCTrainingEditor UGCTraining LanMatch MapPrefsConfig NetworkConfig PhysicsConfig PsyNetConfig MtxConfig WordFilterConfig PartyConfig OnlinePlayerStorageConfig RankedConfig CrossplayConfig RPCConfig MetricsConfig SpecialEventsConfig TournamentConfig PlayerReportConfig ClubsConfig MusicPlayerConfig ServerConfig UrlConfig PlayerTitleConfig RocketPassConfig UIConfig SoccarConfig NetworkNextConfig EulaConfig
  68. [0006.38] PsyNetStaticData: HandleCacheExpired
  69. [0006.39] Auth: SetAuthLoginError {Error Type=OSCS_NotConnected Code=-1 Message=}
  70. [0006.39] Auth: OnlinePlayerAuthentication_TA_0 Unknown|0|0 LoggedOut
  71. [0006.39] PsyNet: PsyNetConnection_X_1 disabled OSCS_NotConnected
  72. [0006.39] Auth: OnlinePlayerAuthentication_TA_0 Unknown|0|0 HandleConnectionChanged
  73. [0006.39] Auth: OnlinePlayerAuthentication_TA_0 Unknown|0|0 UpdateLoginState
  74. [0006.39] Auth: SetAuthLoginError {Error Type=OSCS_NotConnected Code=-1 Message=}
  75. [0006.39] Auth: AuthLoginError={Error Type=OSCS_NotConnected Code=-1 Message=}
  76. [0006.39] DevOnline: Logged in as 'big blog'
  77. [0006.39] PsyNet: PsyNetConnection_X_1 enabled
  78. [0006.39] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198070954928|0 HandleConnectionChanged
  79. [0006.39] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198070954928|0 UpdateLoginState
  80. [0006.39] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198070954928|0 RequestAuthCode
  81. [0006.39] DevOnline: Issuing request for encrypted app ticket
  82. [0006.39] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198070954928|0 HandleLoginStatusChanged LS_LoggedIn
  83. [0006.39] DevOnline: Successfully set the friend join URL:
  84. [0006.39] Party: HandleLocalPlayerLoginStatusChanged PlayerName=big blog PlayerID=Steam|76561198070954928|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=False
  85. [0006.39] SaveGame: Load Player.ControllerId=0 SaveFileName=..\..\TAGame\SaveData\DBE_Production\76561198070954928.save
  86. [0006.40] DevNet: Browse: MENU_Main_p
  87. [0006.40] Log: LoadMap: MENU_Main_p
  88. [0006.60] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_GFxMenu_SF.upk
  89. [0006.62] Log: Game class is 'GameInfo_GFxMenu_TA'
  90. [0006.77] Log: Bringing World MENU_Main_p.TheWorld up for play (0) at 2018.09.25-14.19.05
  91. [0006.77] Log: Bringing up level for play took: 0.142064
  92. [0006.78] Warning: Warning, Failed to load 'SwfMovie GFX_Fonts.Fonts_EFIGS': Failed to find object 'SwfMovie GFX_Fonts.Fonts_EFIGS'
  93. [0006.78] Warning: Warning, Failed to load 'SwfMovie GFX_Fonts.Fonts_EFIGS': Failed to find object 'SwfMovie GFX_Fonts.Fonts_EFIGS'
  94. [0007.27] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  95. [0007.34] DevGFxUI: Error: [CLIK ScrollingList componentList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  96. [0007.34] DevGFxUI: Error: [CLIK ScrollingList shardList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  97. [0007.38] DevGFxUI: Error: [CLIK ScrollingList list], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  98. [0007.40] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
  99. [0007.40] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is
  100. [0007.43] DevOnline: Set rich presence to: Main Menu data: Menu
  101. [0007.43] Log: ########### Finished loading level: 1.034688 seconds
  102. [0007.80] Log: Flushing async loaders.
  103. [0008.16] Log: Flushed async loaders.
  104. [0008.16] Log: Initializing Engine Completed
  105. [0008.16] Log: >>>>>>>>>>>>>> Initial startup: 8.16s <<<<<<<<<<<<<<<
  106. [0008.18] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198070954928|0 SendLoginRequest
  107. [0008.18] DevOnline: Logged in as 'big blog'
  108. [0008.18] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198070954928|0 HandleLoginStatusChanged LS_LoggedIn
  109. [0008.18] DevOnline: Successfully set the friend join URL:
  110. [0008.18] Party: HandleLocalPlayerLoginStatusChanged PlayerName=big blog PlayerID=Steam|76561198070954928|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=False
  111. [0008.21] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_0 [Settings/GetStaticDataURL]
  112. [0008.21] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_0
  113. [0008.21] PsyNet: HTTP send ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_0
  114. [0008.22] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_1 [Auth/AuthPlayer]
  115. [0008.22] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_1 Message=PsyNetMessage_X_1
  116. [0008.22] PsyNet: HTTP send ID=PsyNetMessage_X_1 Message=PsyNetMessage_X_1
  117. [0008.23] SaveGame: HandleDataLoaded Result.Code=BasicLoadResult_Success
  118. [0008.23] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:OnLoad ((Category="TournamentSettingsSave_TA",UpdateTick=4,LastSyncCompleteTime=1537854913),(Category="ExhibitionMatchSettingsSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(Category="PrivateMatchSettingsSave_TA",UpdateTick=5,LastSyncCompleteTime=1537854913),(Category="ServerBrowserSettingsSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(Category="ProductsOfflineSave_TA",UpdateTick=40,bPendingCommit=True,LastSyncCompleteTime=1537855967),(Category="MusicPlayerSave_TA",UpdateTick=2,LastSyncCompleteTime=1537854913),(Category="SoundSettingsSave_TA",UpdateTick=2,LastSyncCompleteTime=1537854913),(Category="UISavedValues_TA",UpdateTick=8,LastSyncCompleteTime=1537856006),(Category="MapPrefsSave_TA",UpdateTick=9,LastSyncCompleteTime=1537854913),(Category="RankedReconnectSave_TA",UpdateTick=230,LastSyncCompleteTime=1537854913),(Category="NetworkSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(Category="ConnectionQualitySave_TA",LastSyncCompleteTime=1533752344),(Category="TutorialSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(Category="BlogTileCache_TA",UpdateTick=16,LastSyncCompleteTime=1537854946),(Category="ProductsSave_TA",UpdateTick=164,LastSyncCompleteTime=1537856909),(Category="PlaylistSkillDataSave_TA",UpdateTick=430,LastSyncCompleteTime=1537854946),(Category="MatchmakingSettingsSave_TA",UpdateTick=74,LastSyncCompleteTime=1537854913),(Category="ClientXPSave_TA",UpdateTick=463,bPendingCommit=True,LastSyncCompleteTime=1537856025),(Category="SeasonSave_TA",LastSyncCompleteTime=1537854946),(Category="VideoSettingsSavePC_TA",LastSyncCompleteTime=1533752344),(Category="GameplaySettingsSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(Category="ProductsFavoriteSave_TA",UpdateTick=2,LastSyncCompleteTime=1537854913),(Category="EulaSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(Category="AchievementSave_TA",UpdateTick=80,LastSyncCompleteTime=1537854946),(Category="ProfileGameplaySave_TA",UpdateTick=2,LastSyncCompleteTime=1537854913),(Category="PlayerBannerSave_TA",UpdateTick=5,LastSyncCompleteTime=1537854913),(Category="ProfileStatsSave_TA",UpdateTick=459,bPendingCommit=True,LastSyncCompleteTime=1537855967),(Category="ProfileControlsSave_TA",UpdateTick=3,LastSyncCompleteTime=1537854913),(Category="ProfileAimAssistSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(Category="ProfileCameraSave_TA",UpdateTick=222,bPendingCommit=True,LastSyncCompleteTime=1537856004),(Category="ProfileQuickChatSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(Category="ProfileLoadoutSave_TA",UpdateTick=52,bPendingCommit=True,LastSyncCompleteTime=1537856006),(Category="ProfileGamepadSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(Category="ProfilePCSave_TA",UpdateTick=1,LastSyncCompleteTime=1537854913),(UpdateTick=22,LastSyncCompleteTime=1536608859),(Category="PersonaSave_TA",UpdateTick=17,bPendingCommit=True,LastSyncCompleteTime=1537642790),(Category="PlayerAvatarBorderSave_TA",UpdateTick=2,LastSyncCompleteTime=1537854913))
  119. [0008.23] ScriptLog: NetworkSave_TA_0 ApplySettings ReplicationRate=60 NetSpeed=10000 InputRate=60
  120. [0008.55] SaveData: Profile_TA_0 OnLoaded LocalID=0
  121. [0008.55] SaveData: Profile_TA_1 OnLoaded LocalID=1
  122. [0008.55] SaveData: Profile_TA_2 OnLoaded LocalID=2
  123. [0008.65] ScriptLog: GetDLCProducts, UnlockedDLCList=SuperSonic,Revenge,GreyCar,Wasteland,DarkCar,NBA,Body_NeoBike,Body_NeoCar,Body_Aftershock,Body_Marauder,body_charged,body_Melonpan
  124. [0008.65] SaveGame: LocalPlayer_TA_0 HandleSaveDataLoaded
  125. [0008.68] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
  126. [0008.68] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is
  127. [0008.68] Warning: Warning, Failed to load 'SwfMovie GFX_StartMenu.StartMenu': Failed to find object 'SwfMovie GFX_StartMenu.StartMenu'
  128. [0008.74] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  129. [0008.79] NetworkNext: Client disabled
  130. [0008.79] Log: Found controller by Product Guid
  131. [0008.79] PsyNet: HTTP recv ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_2
  132. [0008.79] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_0 Response=PsyNetMessage_X_2 Latency=0.6116
  133. [0008.79] PsyNet: HTTP recv ID=PsyNetMessage_X_1 Message=PsyNetMessage_X_3
  134. [0008.79] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_1 Response=PsyNetMessage_X_3 Latency=0.6116
  135. [0009.09] DevOnline: Obtained steam user stats, user: 76561198070954928
  136. [0009.12] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_0->PsyNetMessage_X_2 PsyTime=1537899542 [Settings/GetStaticDataURL]
  137. [0009.12] PsyNetStaticData: HandleGetURL RPC.URL=https://rl-cdn.psyonix.com/Static/ze9r3jg438dfj38dfu3/Steam/INT.json
  138. [0009.12] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_1->PsyNetMessage_X_3 PsyTime=1537899542 [Auth/AuthPlayer]
  139. [0009.12] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198070954928|0 LoggedIn
  140. [0009.12] Auth: HandleAuthLoginChange Auth.bLoggedIn=True
  141. [0009.12] PsyNet: Enabling PerCon
  142. [0009.12] PsyNet: PsyNetConnection_X_1 SetAuthorized bAuthorized=True
  143. [0009.12] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:CheckForRankedReconnect bOpenedStartMenu=False IsMenuLevel=True bLoggedIn=True IsPrimaryPlayer=True RankedReconnectAvailable=False RankedReconnectBeacon=
  144. [0009.21] PsyNetStaticData: HandleDataChanged
  145. [0009.21] PsyNetStaticData: removing ConnectionQualityConfig ServerPerformanceConfig PrivateMatch Season OfflineSplitscreen Training Workshop UGCTrainingEditor UGCTraining PhysicsConfig PsyNetConfig CrossplayConfig MetricsConfig PlayerReportConfig MusicPlayerConfig UrlConfig PlayerTitleConfig RocketPassConfig
  146. [0009.21] PsyNetStaticData: adding ConnectionQualityConfig ServerPerformanceConfig PrivateMatch Season OfflineSplitscreen Training Workshop UGCTrainingEditor UGCTraining PhysicsConfig PsyNetConfig CrossplayConfig MetricsConfig PlayerReportConfig MusicPlayerConfig UrlConfig PlayerTitleConfig RocketPassConfig OnlineMapSet Regions Standard Doubles Duel Chaos RankedStandard RankedTeamDoubles RankedSoloDuel RankedSoloStandard Breakout Rumble SnowDayPromotion BasketballDoubles Experimental Tournament RankedRumble RankedBreakout RankedBasketballDoubles RankedSnowDay
  147. [0009.29] Blog: HandleDataChanged
  148. [0009.48] PsyNet: PsyNetMessengerWebSocket_X_0 Connected
  149. [0009.48] PsyNet: PsyNetConnection_X_1 UpdateConnectionState bConnected=True bPerConConnected=True
  150. [0009.48] MTX: ConditionalClaimEntitlements bAllowEntitlements=True bClaimingEntitlements=False bEntitlementsDirty=False PsyNetConnected=True SplitscreenID=0 bMtxCodeExpired=False
  151. [0009.50] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_4 [Products/GetVanityLoadout Products/GetVanityLoadout Clubs/GetClubInvites GenericStorage/GetPlayerGenericStorage DLC/GetDLC Tournaments/Status/GetTournamentSubscriptions Skills/GetPlayerSkill Clubs/GetPlayerClubDetails RocketPass/GetPlayerInfo RocketPass/GetRewardContent]
  152. [0009.50] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_4 Message=PsyNetMessage_X_4
  153. [0009.50] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_5 [Products/GetPlayerProducts]
  154. [0009.50] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_5 Message=PsyNetMessage_X_5
  155. [0009.52] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_6 [RocketPass/GetPlayerPrestigeRewards Party/GetPlayerPartyInfo]
  156. [0009.52] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_6 Message=PsyNetMessage_X_6
  157. [0009.60] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_7 [Population/UpdatePlayerPlaylist]
  158. [0009.60] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_7 Message=PsyNetMessage_X_7
  159. [0011.02] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_4 Response=PsyNetMessage_X_8 Latency=1.5190
  160. [0011.03] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_4->PsyNetMessage_X_8 PsyTime=1537899543 [Products/GetVanityLoadout Products/GetVanityLoadout Clubs/GetClubInvites GenericStorage/GetPlayerGenericStorage DLC/GetDLC Tournaments/Status/GetTournamentSubscriptions Skills/GetPlayerSkill Clubs/GetPlayerClubDetails RocketPass/GetPlayerInfo RocketPass/GetRewardContent]
  161. [0011.03] OnlinePlayerStorage: Manifest SetChecksum MusicPlayerSave_TA Checksum=1091286827
  162. [0011.03] OnlinePlayerStorage: Manifest SetChecksum SoundSettingsSave_TA Checksum=-1812365224
  163. [0011.03] OnlinePlayerStorage: Manifest SetChecksum UISavedValues_TA Checksum=1852270662
  164. [0011.03] OnlinePlayerStorage: Manifest SetChecksum MapPrefsSave_TA Checksum=736397859
  165. [0011.03] OnlinePlayerStorage: Manifest SetChecksum RankedReconnectSave_TA Checksum=1091286827
  166. [0011.03] OnlinePlayerStorage: Manifest SetChecksum NetworkSave_TA Checksum=1091286827
  167. [0011.03] OnlinePlayerStorage: Manifest SetChecksum TutorialSave_TA Checksum=1905074978
  168. [0011.03] OnlinePlayerStorage: Manifest SetChecksum BlogTileCache_TA Checksum=1749455872
  169. [0011.03] OnlinePlayerStorage: Manifest SetChecksum ProductsSave_TA Checksum=-1707168713
  170. [0011.03] OnlinePlayerStorage: Manifest SetChecksum PlaylistSkillDataSave_TA Checksum=-975587323
  171. [0011.03] OnlinePlayerStorage: Manifest SetChecksum MatchmakingSettingsSave_TA Checksum=930664587
  172. [0011.03] OnlinePlayerStorage: Manifest SetChecksum ClientXPSave_TA Checksum=-597070854
  173. [0011.03] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.ClientXPSave_TA',ServerTick=463,Checksum=-597070854) Checksum Mismatch!!!
  174. [0011.03] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="ClientXPSave_TA",UpdateTick=463,bPendingCommit=True,LastSyncCompleteTime=1537856025) RemoteData=None
  175. [0011.03] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
  176. [0011.03] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 463
  177. [0011.03] OnlinePlayerStorage: Manifest SetChecksum TournamentSettingsSave_TA Checksum=-1659173400
  178. [0011.03] OnlinePlayerStorage: Manifest SetChecksum SeasonSave_TA Checksum=0
  179. [0011.03] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.SeasonSave_TA') Checksum Mismatch!!!
  180. [0011.03] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="SeasonSave_TA",LastSyncCompleteTime=1537854946) RemoteData=None
  181. [0011.03] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
  182. [0011.03] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart SeasonSave_TA 0
  183. [0011.04] OnlinePlayerStorage: Manifest SetChecksum GameplaySettingsSave_TA Checksum=1091286827
  184. [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProductsFavoriteSave_TA Checksum=-734098809
  185. [0011.04] OnlinePlayerStorage: Manifest SetChecksum ExhibitionMatchSettingsSave_TA Checksum=-496618528
  186. [0011.04] OnlinePlayerStorage: Manifest SetChecksum PrivateMatchSettingsSave_TA Checksum=958681246
  187. [0011.04] OnlinePlayerStorage: Manifest SetChecksum ServerBrowserSettingsSave_TA Checksum=-2017830999
  188. [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProductsOfflineSave_TA Checksum=-1962097165
  189. [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.ProductsOfflineSave_TA',ServerTick=40,Checksum=-1962097165) Checksum Mismatch!!!
  190. [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="ProductsOfflineSave_TA",UpdateTick=40,bPendingCommit=True,LastSyncCompleteTime=1537855967) RemoteData=None
  191. [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
  192. [0011.04] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsOfflineSave_TA 40
  193. [0011.04] OnlinePlayerStorage: Manifest SetChecksum EulaSave_TA Checksum=1091286827
  194. [0011.04] OnlinePlayerStorage: Manifest SetChecksum AchievementSave_TA Checksum=-834728319
  195. [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.AchievementSave_TA',ServerTick=80,Checksum=-834728319) Checksum Mismatch!!!
  196. [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="AchievementSave_TA",UpdateTick=80,LastSyncCompleteTime=1537854946) RemoteData=None
  197. [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
  198. [0011.04] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart AchievementSave_TA 80
  199. [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProfileGameplaySave_TA Checksum=1809085794
  200. [0011.04] OnlinePlayerStorage: Manifest SetChecksum PlayerBannerSave_TA Checksum=1108843246
  201. [0011.04] OnlinePlayerStorage: Manifest SetChecksum PlayerAvatarBorderSave_TA Checksum=-143233608
  202. [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProfileStatsSave_TA Checksum=823743336
  203. [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.ProfileStatsSave_TA',ServerTick=459,Checksum=823743336) Checksum Mismatch!!!
  204. [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="ProfileStatsSave_TA",UpdateTick=459,bPendingCommit=True,LastSyncCompleteTime=1537855967) RemoteData=None
  205. [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
  206. [0011.04] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileStatsSave_TA 459
  207. [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProfileControlsSave_TA Checksum=-142452138
  208. [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProfileAimAssistSave_TA Checksum=1091286827
  209. [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProfileCameraSave_TA Checksum=1259502021
  210. [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.ProfileCameraSave_TA',RemoteData=ProfileCameraSave_TA'Transient.SaveData_TA_1:ProfileCameraSave_TA_3',ServerTick=223,Checksum=1259502021) Checksum Mismatch!!!
  211. [0011.04] OnlinePlayerStorage: SyncComplete ProfileCameraSave_TA UpdateTick 222 -> 223
  212. [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="ProfileCameraSave_TA",UpdateTick=222,bPendingCommit=True,LastSyncCompleteTime=1537856004) RemoteData=ProfileCameraSave_TA_3
  213. [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data has diverged, Reconciling
  214. [0011.04] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 223
  215. [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProfileQuickChatSave_TA Checksum=-1754800349
  216. [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProfileLoadoutSave_TA Checksum=1295019268
  217. [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.ProfileLoadoutSave_TA',ServerTick=52,Checksum=1295019268) Checksum Mismatch!!!
  218. [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="ProfileLoadoutSave_TA",UpdateTick=52,bPendingCommit=True,LastSyncCompleteTime=1537856006) RemoteData=None
  219. [0011.04] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
  220. [0011.04] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileLoadoutSave_TA 52
  221. [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProfileGamepadSave_TA Checksum=1931742376
  222. [0011.04] OnlinePlayerStorage: Manifest SetChecksum ProfilePCSave_TA Checksum=-1054733253
  223. [0011.04] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_0 ClubID=80575 OwnerPlayerID=Steam|76561198070954928|0 bVerified=False Members=PlayerID=Steam|76561198070954928|0 PlayerName=big blog PlayerID=Steam|76561198161606494|0 PlayerName=Delta PlayerID=Steam|76561198239066764|0 PlayerName=SY1012 PlayerID=Steam|76561198058097944|0 PlayerName=Zetsu PlayerID=Steam|76561198072652376|0 PlayerName=Jish
  224. [0011.04] Clubs: HandleClubChanged 80575 5
  225. [0011.15] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_9 [Filters/FilterContent]
  226. [0011.15] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_9 Message=PsyNetMessage_X_9
  227. [0011.20] Vanity: All Vanity Queries Complete
  228. [0011.43] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_10 [Filters/FilterContent]
  229. [0011.43] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_10 Message=PsyNetMessage_X_10
  230. [0011.63] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_11 [Filters/FilterContent]
  231. [0011.63] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_11 Message=PsyNetMessage_X_11
  232. [0011.77] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_12 [Filters/FilterContent]
  233. [0011.77] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_12 Message=PsyNetMessage_X_12
  234. [0011.81] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_5 Response=PsyNetMessage_X_13 Latency=2.3105
  235. [0011.82] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_5->PsyNetMessage_X_13 PsyTime=1537899545 [Products/GetPlayerProducts]
  236. [0011.85] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsSave_TA 164
  237. [0011.85] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_14 [Players/GetXP]
  238. [0011.85] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_14 Message=PsyNetMessage_X_14
  239. [0011.89] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_6 Response=PsyNetMessage_X_15 Latency=2.3761
  240. [0011.91] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_6->PsyNetMessage_X_15 PsyTime=1537899545 [RocketPass/GetPlayerPrestigeRewards Party/GetPlayerPartyInfo]
  241. [0011.94] DevOnline: Steam GameOverlayActivated: 1
  242. [0011.94] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_7 Response=PsyNetMessage_X_16 Latency=2.3359
  243. [0011.95] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_7->PsyNetMessage_X_16 PsyTime=1537899546 [Population/UpdatePlayerPlaylist]
  244. [0012.06] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_9 Response=PsyNetMessage_X_17 Latency=0.9131
  245. [0012.08] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_9->PsyNetMessage_X_17 PsyTime=1537899546 [Filters/FilterContent]
  246. [0012.25] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_10 Response=PsyNetMessage_X_18 Latency=0.8123
  247. [0012.26] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_10->PsyNetMessage_X_18 PsyTime=1537899546 [Filters/FilterContent]
  248. [0012.38] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_11 Response=PsyNetMessage_X_19 Latency=0.7468
  249. [0012.40] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_11->PsyNetMessage_X_19 PsyTime=1537899546 [Filters/FilterContent]
  250. [0012.41] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_20 [Products/GetContainerDropTable]
  251. [0012.41] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_20 Message=PsyNetMessage_X_20
  252. [0012.50] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_12 Response=PsyNetMessage_X_21 Latency=0.7284
  253. [0012.51] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_12->PsyNetMessage_X_21 PsyTime=1537899546 [Filters/FilterContent]
  254. [0012.66] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_14 Response=PsyNetMessage_X_22 Latency=0.8225
  255. [0012.68] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_14->PsyNetMessage_X_22 PsyTime=1537899546 [Players/GetXP]
  256. [0012.70] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_20 Response=PsyNetMessage_X_23 Latency=0.2835
  257. [0012.71] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_20->PsyNetMessage_X_23 PsyTime=1537899546 [Products/GetContainerDropTable]
  258. [0023.21] DevOnline: Steam GameOverlayActivated: 0
  259. [0023.30] DevOnline: Set rich presence to: Main Menu data: Menu
  260. [0023.31] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
  261. [0023.31] Warning: Warning, Failed to load 'SwfMovie GFX_MainMenu.MainMenu': Failed to find object 'SwfMovie GFX_MainMenu.MainMenu'
  262. [0023.42] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  263. [0023.48] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:CheckForRankedReconnect bOpenedStartMenu=True IsMenuLevel=True bLoggedIn=True IsPrimaryPlayer=True RankedReconnectAvailable=False RankedReconnectBeacon=
  264. [0023.48] MTX: ConditionalClaimEntitlements bAllowEntitlements=True bClaimingEntitlements=False bEntitlementsDirty=True PsyNetConnected=True SplitscreenID=0 bMtxCodeExpired=False
  265. [0023.48] MTX: HandleMtxCode bSuccess=True
  266. [0023.49] DevGFxUI: [TAGAME SHELL] enableItemUnlockPopups()
  267. [0023.49] DevGFxUI: [TAGAME SHELL] checkForItemDrops() -
  268. [0023.49] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GroupsRemaining is 0
  269. [0023.49] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.AnyPlayerHasUnlocks() is false
  270. [0023.49] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GetUnseenContainerDrops().length is 0
  271. [0023.54] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_24 [Microtransaction/ClaimEntitlements]
  272. [0023.54] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_24 Message=PsyNetMessage_X_24
  273. [0023.54] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_25 [Players/GetChatBanStatus]
  274. [0023.54] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_25 Message=PsyNetMessage_X_25
  275. [0023.91] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_24 Response=PsyNetMessage_X_26 Latency=0.3714
  276. [0023.92] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_24->PsyNetMessage_X_26 PsyTime=1537899557 [Microtransaction/ClaimEntitlements]
  277. [0023.92] MTX: HandleClaimSuccess Products=0
  278. [0024.00] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_25 Response=PsyNetMessage_X_27 Latency=0.4684
  279. [0024.02] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_25->PsyNetMessage_X_27 PsyTime=1537899558 [Players/GetChatBanStatus]
  280. [0025.45] Warning: Warning, Failed to load 'SwfMovie GFX_OnlinePlaylistMenu.OnlinePlaylistMenu': Failed to find object 'SwfMovie GFX_OnlinePlaylistMenu.OnlinePlaylistMenu'
  281. [0025.56] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  282. [0025.64] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_28 [GameServer/GetGameServerPingList Population/GetPopulation]
  283. [0025.64] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_28 Message=PsyNetMessage_X_28
  284. [0025.81] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_28 Response=PsyNetMessage_X_29 Latency=0.1644
  285. [0025.82] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_28->PsyNetMessage_X_29 PsyTime=1537899559 [GameServer/GetGameServerPingList Population/GetPopulation]
  286. [0028.45] Matchmaking: All Regions Pinged: USE (0.0831), EU (0.1327), USW (0.1491), ASC (0.2833), ASM (0.2830), JPN (0.2338), ME (0.2999), OCE (0.2826), SAF (0.3330), SAM (0.1663)
  287. [0030.46] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart MatchmakingSettingsSave_TA 74
  288. [0037.95] Online: TryToPlayOnline ControllerID=-1
  289. [0037.95] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  290. [0037.95] Online: HandlePrivilegeCheck PrivilegeCheck.bHasRestriction=False
  291. [0037.95] Matchmaking: StartMatchmaking at 2018-09-25 18:19:32 in USE,USW for playlists 29 on game server 0
  292. [0037.96] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_30 [Matchmaking/StartMatchmaking]
  293. [0037.96] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_30 Message=PsyNetMessage_X_30
  294. [0037.97] DevGFxUI: [TAGAME SHELL] checkForItemDrops() -
  295. [0037.97] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GroupsRemaining is 0
  296. [0037.97] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.AnyPlayerHasUnlocks() is false
  297. [0037.97] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GetUnseenContainerDrops().length is 0
  298. [0038.16] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_30 Response=PsyNetMessage_X_31 Latency=0.1996
  299. [0038.18] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_30->PsyNetMessage_X_31 PsyTime=1537899572 [Matchmaking/StartMatchmaking]
  300. [0038.46] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_32 [Population/UpdatePlayerPlaylist]
  301. [0038.46] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_32 Message=PsyNetMessage_X_32
  302. [0038.58] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_32 Response=PsyNetMessage_X_33 Latency=0.1166
  303. [0038.60] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_32->PsyNetMessage_X_33 PsyTime=1537899572 [Population/UpdatePlayerPlaylist]
  304. [0043.20] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_34 [Matchmaking/CheckReservation]
  305. [0043.20] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_34 Message=PsyNetMessage_X_34
  306. [0043.30] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_34 Response=PsyNetMessage_X_35 Latency=0.1000
  307. [0043.31] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_34->PsyNetMessage_X_35 PsyTime=1537899577 [Matchmaking/CheckReservation]
  308. [0045.33] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_36 [Matchmaking/CheckReservation]
  309. [0045.33] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_36 Message=PsyNetMessage_X_36
  310. [0045.55] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_36 Response=PsyNetMessage_X_37 Latency=0.2166
  311. [0045.56] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_36->PsyNetMessage_X_37 PsyTime=1537899579 [Matchmaking/CheckReservation]
  312. [0047.58] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_38 [Matchmaking/CheckReservation]
  313. [0047.58] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_38 Message=PsyNetMessage_X_38
  314. [0047.75] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_38 Response=PsyNetMessage_X_39 Latency=0.1665
  315. [0047.76] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_38->PsyNetMessage_X_39 PsyTime=1537899581 [Matchmaking/CheckReservation]
  316. [0049.76] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_40 [Matchmaking/CheckReservation]
  317. [0049.76] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_40 Message=PsyNetMessage_X_40
  318. [0049.88] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_40 Response=PsyNetMessage_X_41 Latency=0.1166
  319. [0049.90] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_40->PsyNetMessage_X_41 PsyTime=1537899583 [Matchmaking/CheckReservation]
  320. [0051.90] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_42 [Matchmaking/CheckReservation]
  321. [0051.90] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_42 Message=PsyNetMessage_X_42
  322. [0052.08] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_42 Response=PsyNetMessage_X_43 Latency=0.1836
  323. [0052.10] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_42->PsyNetMessage_X_43 PsyTime=1537899586 [Matchmaking/CheckReservation]
  324. [0052.10] CheckReservation: Received game server from RPC Reservation=(Address="ip104-153-87-26.datahound.com:7714",ServerName="USE",Playlist=29,Region="USE",ReservationID="7ADD9EE73E884B79A5AE63F81DDFC89B")
  325. [0052.10] JoinGame: StartJoin ip104-153-87-26.datahound.com:7714 JoinSettings.PlaylistID=29 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public JoinSettings.Password= JoinSettings.ReservationID=7ADD9EE73E884B79A5AE63F81DDFC89B
  326. [0052.10] DevOnline: Successfully set the friend join URL:
  327. [0052.10] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  328. [0052.10] Online: TryToPlayOnline ControllerID=-1
  329. [0052.10] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  330. [0052.10] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  331. [0052.11] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_44 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  332. [0052.11] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_44 Message=PsyNetMessage_X_44
  333. [0052.16] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Matchmaking/Reservation
  334. [0052.25] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_44 Response=PsyNetMessage_X_46 Latency=0.1333
  335. [0052.26] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_44->PsyNetMessage_X_46 PsyTime=1537899586 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  336. [0052.26] DevNet: Add Network Security Key={ID=1878532390 PlayerID=Steam|76561198070954928|0 Key=394202EEB8ECFF254C5C657E1493A55E1AEB85B6EC9E35389CD92E3B91E68A70 IV=E5741A0640616152A629CF115E74FD6C HMAC=50B9FD7AC303BCEC17A378E2E2388FA2ED9A735059B8EAB18261AD121A2E047F Session=D9510145B2322AA0AEEED381B7C3D97C}
  337. [0052.26] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  338. [0052.28] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart MapPrefsSave_TA 9
  339. [0052.61] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_47 [Population/UpdatePlayerPlaylist]
  340. [0052.61] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_47 Message=PsyNetMessage_X_47
  341. [0052.71] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_47 Response=PsyNetMessage_X_48 Latency=0.1000
  342. [0052.73] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_47->PsyNetMessage_X_48 PsyTime=1537899586 [Population/UpdatePlayerPlaylist]
  343. [0053.13] JoinGame: Waiting for more players to add reservations
  344. [0054.78] NetworkNext: JoinServer bUseNetworkNextDriver=False NetworkNextRouteData.Length=0
  345. [0054.78] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> JoinCountdown
  346. [0057.78] JoinGame: GotoJoinGameState JoinCountdown -> OpeningLoadingScreen
  347. [0057.78] DevNet: Browse: JoinGameTransition?game=TAGame.GameInfo_Transition_TA
  348. [0057.78] OnlinePlayerStorage: PartitionStorageRequests ProfileCameraSave_TA Request.Data.Length=444 Request.Checksum=1259502021 ManifestChecksum=1259502021 bChecksumMatch=True
  349. [0057.78] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=1843806862 ManifestChecksum=-597070854 bChecksumMatch=False
  350. [0057.78] OnlinePlayerStorage: PartitionStorageRequests SeasonSave_TA Request.Data.Length=26281 Request.Checksum=1562970147 ManifestChecksum=0 bChecksumMatch=False
  351. [0057.78] OnlinePlayerStorage: PartitionStorageRequests ProductsOfflineSave_TA Request.Data.Length=1183 Request.Checksum=-1283877356 ManifestChecksum=-1962097165 bChecksumMatch=False
  352. [0057.78] OnlinePlayerStorage: PartitionStorageRequests AchievementSave_TA Request.Data.Length=3227 Request.Checksum=1505385462 ManifestChecksum=-834728319 bChecksumMatch=False
  353. [0057.78] OnlinePlayerStorage: PartitionStorageRequests ProfileStatsSave_TA Request.Data.Length=28109 Request.Checksum=-1371817512 ManifestChecksum=823743336 bChecksumMatch=False
  354. [0057.78] OnlinePlayerStorage: PartitionStorageRequests ProfileLoadoutSave_TA Request.Data.Length=21397 Request.Checksum=1249289522 ManifestChecksum=1295019268 bChecksumMatch=False
  355. [0057.78] OnlinePlayerStorage: PartitionStorageRequests ProductsSave_TA Request.Data.Length=3034 Request.Checksum=-932739022 ManifestChecksum=-1707168713 bChecksumMatch=False
  356. [0057.78] OnlinePlayerStorage: PartitionStorageRequests MatchmakingSettingsSave_TA Request.Data.Length=321 Request.Checksum=90018557 ManifestChecksum=930664587 bChecksumMatch=False
  357. [0057.78] OnlinePlayerStorage: PartitionStorageRequests MapPrefsSave_TA Request.Data.Length=3536 Request.Checksum=1686036295 ManifestChecksum=736397859 bChecksumMatch=False
  358. [0057.78] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileCameraSave_TA_3 ServerTick=223
  359. [0057.79] Log: FSaveDataExportTask(0) wrote 323489 bytes to memory
  360. [0057.79] Log: SaveGameDataAsync game thread time: 4 ms
  361. [0057.80] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198070954928_1.save
  362. [0057.80] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198070954928.save] Result:[1]
  363. [0057.80] Log: LoadMap: JoinGameTransition?game=TAGame.GameInfo_Transition_TA
  364. [0057.80] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  365. [0057.80] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  366. [0057.87] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  367. [0057.91] Log: UGFxDataStore_X::RemoveObject - object is NULL
  368. [0058.78] Log: No archetype specifies for game class GameInfo_Transition_TA, make sure it's added to the GameArchetypes list in DefaultEngine.ini
  369. [0058.78] Log: Game class is 'GameInfo_Transition_TA'
  370. [0058.78] Log: Bringing World JoinGameTransition.TheWorld up for play (0) at 2018.09.25-14.19.57
  371. [0058.78] Log: Bringing up level for play took: 0.004746
  372. [0058.78] JoinGame: GotoJoinGameState OpeningLoadingScreen -> JoiningNewServer
  373. [0058.78] DevNet: SetProgress, MessageType=1, Title=, Message=Connecting...
  374. [0058.78] Log: ########### Finished loading level: 0.986625 seconds
  375. [0058.79] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_49 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics]
  376. [0058.79] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_49 Message=PsyNetMessage_X_49
  377. [0058.79] DevNet: Browse: 104.153.87.26:7712/MENU_Main_p?game=TAGame.GameInfo_Transition_TA?Name=big+blog
  378. [0058.79] DevNet: Game client on port 7712, rate 10000
  379. [0058.79] NetComeGo: First Packet Network Security Key={ID=1878532390 PlayerID=Steam|76561198070954928|0 Key=394202EEB8ECFF254C5C657E1493A55E1AEB85B6EC9E35389CD92E3B91E68A70 IV=E5741A0640616152A629CF115E74FD6C HMAC=50B9FD7AC303BCEC17A378E2E2388FA2ED9A735059B8EAB18261AD121A2E047F Session=D9510145B2322AA0AEEED381B7C3D97C}
  380. [0058.79] DevNet: First Packet Length=64 CRC=-1018041735
  381. [0058.91] NetComeGo: First packet IP=104.153.87.26:7712 Length=48 CRC=-99274084
  382. [0058.91] NetComeGo: Checking key ID=1878532390 Result=0
  383. [0059.09] DevNet: Failed to match package Core [4B9A354F44648688F83F7DA1C18546A8] in guid cache
  384. [0059.09] DevNet: Failed to match package Engine [687CAF9847D179F15EDA518773A46C63] in guid cache
  385. [0059.09] DevNet: Failed to match package GFxUI [069C626344B6D1762F3F5EAE1148A977] in guid cache
  386. [0059.09] DevNet: Failed to match package GameFramework [F2E4C9FA4EA55F3744AD1FAA46CF93A3] in guid cache
  387. [0059.09] DevNet: Failed to match package AkAudio [77227B7C4DF687C60DC383AE29C4DF22] in guid cache
  388. [0059.09] DevNet: Failed to match package ProjectX [6E9EFA54478CE5EAB9EB40B4608426F8] in guid cache
  389. [0059.09] DevNet: Failed to match package TAGame [1F2D19574A542F4AEE8FC3A9E4294AF5] in guid cache
  390. [0059.09] DevNet: Welcomed by server (Level: ShatterShot_P, Game: TAGame.GameInfo_Breakout_TA, GameTags: )
  391. [0059.10] Log: Flushing async loaders.
  392. [0059.13] Log: Flushed async loaders.
  393. [0059.13] Log: LoadMap: 104.153.87.26:7712/ShatterShot_P?Name=big+blog?game=TAGame.GameInfo_Breakout_TA
  394. [0059.15] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_Breakout_SF.upk
  395. [0059.68] Log: Bringing World ShatterShot_P.TheWorld up for play (0) at 2018.09.25-14.19.58
  396. [0059.68] Log: Bringing up level for play took: 0.057431
  397. [0059.68] SimTimeScaling: SetUsingSimTimeScaling False
  398. [0059.68] JoinGame: OnJoinGameComplete bSuccess=True FailReason=
  399. [0059.68] JoinGame: GotoJoinGameState JoiningNewServer -> None
  400. [0059.69] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  401. [0059.79] DevGFxUI: Error: [CLIK ScrollingList componentList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  402. [0059.79] DevGFxUI: Error: [CLIK ScrollingList shardList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  403. [0059.80] Clubs: HandleClubChanged 80575 5
  404. [0059.83] DevGFxUI: Error: [CLIK ScrollingList list], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  405. [0059.85] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
  406. [0059.85] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is
  407. [0059.91] Log: ########### Finished loading level: 0.777846 seconds
  408. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  409. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  410. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  411. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  412. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  413. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  414. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  415. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  416. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  417. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  418. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  419. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  420. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  421. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  422. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  423. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  424. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  425. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  426. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  427. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  428. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  429. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  430. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  431. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  432. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  433. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  434. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  435. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  436. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  437. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  438. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  439. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  440. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  441. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  442. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  443. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  444. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  445. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  446. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  447. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  448. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  449. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  450. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  451. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  452. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  453. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  454. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  455. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  456. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  457. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  458. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  459. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  460. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  461. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  462. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  463. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  464. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  465. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  466. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  467. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  468. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  469. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  470. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  471. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  472. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  473. [0059.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  474. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  475. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  476. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  477. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  478. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  479. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  480. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  481. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  482. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  483. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  484. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  485. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  486. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  487. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  488. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  489. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  490. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  491. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  492. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  493. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  494. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  495. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  496. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  497. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  498. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  499. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  500. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  501. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  502. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  503. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  504. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  505. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  506. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  507. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  508. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  509. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  510. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  511. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  512. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  513. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  514. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  515. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  516. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  517. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  518. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  519. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  520. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  521. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  522. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  523. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  524. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  525. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  526. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  527. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  528. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  529. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  530. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  531. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  532. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  533. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  534. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  535. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  536. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  537. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  538. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  539. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  540. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  541. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  542. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  543. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  544. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  545. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  546. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  547. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  548. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  549. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  550. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  551. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  552. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  553. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  554. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  555. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  556. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  557. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  558. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  559. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  560. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  561. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  562. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  563. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  564. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  565. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  566. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  567. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  568. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  569. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  570. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  571. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  572. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  573. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  574. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  575. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  576. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  577. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  578. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  579. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  580. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  581. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  582. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  583. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  584. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  585. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  586. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  587. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  588. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  589. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  590. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  591. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  592. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  593. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  594. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  595. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  596. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  597. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  598. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  599. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  600. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  601. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  602. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  603. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  604. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  605. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  606. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  607. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  608. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  609. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  610. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  611. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  612. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  613. [0059.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  614. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  615. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  616. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  617. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  618. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  619. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  620. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  621. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  622. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  623. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  624. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  625. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  626. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  627. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  628. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  629. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  630. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  631. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  632. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  633. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  634. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  635. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  636. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  637. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  638. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  639. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  640. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  641. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  642. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  643. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  644. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  645. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  646. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  647. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  648. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  649. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  650. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  651. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  652. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  653. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  654. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  655. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  656. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  657. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  658. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  659. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  660. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  661. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  662. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  663. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  664. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  665. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  666. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  667. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  668. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  669. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  670. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  671. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  672. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  673. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  674. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  675. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  676. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  677. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  678. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  679. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  680. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  681. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  682. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  683. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  684. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  685. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  686. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  687. [0059.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  688. [0059.93] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 223
  689. [0059.94] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_50 [Clubs/GetClubInvites]
  690. [0059.94] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_50 Message=PsyNetMessage_X_50
  691. [0059.94] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_49 Response=PsyNetMessage_X_51 Latency=1.1483
  692. [0059.95] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_49->PsyNetMessage_X_51 PsyTime=1537899593 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics]
  693. [0059.95] OnlinePlayerStorage: Manifest SetChecksum ClientXPSave_TA Checksum=1843806862
  694. [0059.95] OnlinePlayerStorage: Manifest SetChecksum SeasonSave_TA Checksum=1562970147
  695. [0059.95] OnlinePlayerStorage: Manifest SetChecksum ProductsOfflineSave_TA Checksum=-1283877356
  696. [0059.95] OnlinePlayerStorage: Manifest SetChecksum AchievementSave_TA Checksum=1505385462
  697. [0059.95] OnlinePlayerStorage: Manifest SetChecksum ProfileStatsSave_TA Checksum=-1371817512
  698. [0059.95] OnlinePlayerStorage: Manifest SetChecksum ProfileLoadoutSave_TA Checksum=1249289522
  699. [0059.95] OnlinePlayerStorage: Manifest SetChecksum ProductsSave_TA Checksum=-932739022
  700. [0059.95] OnlinePlayerStorage: Manifest SetChecksum MatchmakingSettingsSave_TA Checksum=90018557
  701. [0059.95] OnlinePlayerStorage: Manifest SetChecksum MapPrefsSave_TA Checksum=1686036295
  702. [0059.95] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=464
  703. [0059.95] OnlinePlayerStorage: SyncComplete ClientXPSave_TA UpdateTick 463 -> 464
  704. [0059.95] OnlinePlayerStorage: HandleOnlineStorageCommit SeasonSave_TA_0 ServerTick=0
  705. [0059.95] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsOfflineSave_TA_0 ServerTick=41
  706. [0059.95] OnlinePlayerStorage: SyncComplete ProductsOfflineSave_TA UpdateTick 40 -> 41
  707. [0059.95] OnlinePlayerStorage: HandleOnlineStorageCommit AchievementSave_TA_0 ServerTick=81
  708. [0059.95] OnlinePlayerStorage: SyncComplete AchievementSave_TA UpdateTick 80 -> 81
  709. [0059.95] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileStatsSave_TA_0 ServerTick=460
  710. [0059.95] OnlinePlayerStorage: SyncComplete ProfileStatsSave_TA UpdateTick 459 -> 460
  711. [0059.95] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileLoadoutSave_TA_0 ServerTick=53
  712. [0059.95] OnlinePlayerStorage: SyncComplete ProfileLoadoutSave_TA UpdateTick 52 -> 53
  713. [0059.95] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsSave_TA_0 ServerTick=165
  714. [0059.95] OnlinePlayerStorage: SyncComplete ProductsSave_TA UpdateTick 164 -> 165
  715. [0059.95] OnlinePlayerStorage: HandleOnlineStorageCommit MatchmakingSettingsSave_TA_0 ServerTick=75
  716. [0059.95] OnlinePlayerStorage: SyncComplete MatchmakingSettingsSave_TA UpdateTick 74 -> 75
  717. [0059.95] OnlinePlayerStorage: HandleOnlineStorageCommit MapPrefsSave_TA_0 ServerTick=10
  718. [0059.95] OnlinePlayerStorage: SyncComplete MapPrefsSave_TA UpdateTick 9 -> 10
  719. [0059.95] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
  720. [0059.96] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
  721. [0059.96] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
  722. [0059.96] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  723. [0060.02] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  724. [0060.14] Log: UGFxDataStore_X::RemoveObject - object is NULL
  725. [0060.15] ScriptLog: Client InputRate=60
  726. [0060.15] DevNet: PlayerController_TA_1 setplayer LocalPlayer_TA_0
  727. [0060.15] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
  728. [0060.15] ScriptWarning: ScriptWarning, Accessed None 'Sounds'
  729. CrowdSoundManager_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_0.CrowdSoundManager_TA_0
  730. Function TAGame.CrowdSoundManager_TA:Attached:00DD
  731. Script call stack:
  732. Function TAGame.CrowdSoundManager_TA:Attached
  733.  
  734. [0060.15] Clubs: GFxData_PRI_TA_0 HandleClubID Steam|76561198070954928|0 ClubID=80575
  735. [0060.15] Log: UGFxDataStore_X::RemoveObject - object is NULL
  736. [0060.15] Log: UGFxDataStore_X::RemoveObject - object is NULL
  737. [0060.15] Log: UGFxDataStore_X::RemoveObject - object is NULL
  738. [0060.15] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  739. [0060.20] Clubs: GFxData_PRI_TA_1 HandleClubID Steam|76561198070954928|0 ClubID=80575
  740. [0060.21] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
  741. [0060.21] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:HandleGameDataSelected bAllowReconnect=True ServerBeaconAddress=ip104-153-87-26.datahound.com:7714 Playlist?.bRanked=True Playlist?.PlayerCount=6 Playlist?.bDisableRankedReconnect=False
  742. [0060.21] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:SetRankedReconnect RankedReconnectBeacon=ip104-153-87-26.datahound.com:7714
  743. [0060.21] Clubs: GFxData_PRI_TA_4 HandleClubID Steam|76561198840099121|0 ClubID=0
  744. [0060.22] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_52 [Filters/FilterContent]
  745. [0060.22] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_52 Message=PsyNetMessage_X_52
  746. [0060.22] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
  747. [0060.22] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  748. [0060.31] Clubs: GFxData_PRI_TA_1 HandleClub Steam|76561198070954928|0 ClubID=80575
  749. [0060.31] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart RankedReconnectSave_TA 230
  750. [0060.31] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 464
  751. [0060.33] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_50 Response=PsyNetMessage_X_53 Latency=0.3816
  752. [0060.35] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_50->PsyNetMessage_X_53 PsyTime=1537899594 [Clubs/GetClubInvites]
  753. [0060.37] Clubs: GFxData_PRI_TA_6 HandleClubID Steam|76561198088252284|0 ClubID=165589
  754. [0060.37] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_54 [Clubs/GetClubDetails]
  755. [0060.37] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_54 Message=PsyNetMessage_X_54
  756. [0060.48] Clubs: GFxData_PRI_TA_5 HandleClubID Steam|76561198120900434|0 ClubID=0
  757. [0060.50] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_52 Response=PsyNetMessage_X_55 Latency=0.3612
  758. [0060.52] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_52->PsyNetMessage_X_55 PsyTime=1537899594 [Filters/FilterContent]
  759. [0060.54] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_54 Response=PsyNetMessage_X_56 Latency=0.1656
  760. [0060.56] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_54->PsyNetMessage_X_56 PsyTime=1537899594 [Clubs/GetClubDetails]
  761. [0060.56] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_1 ClubID=165589 OwnerPlayerID=Steam|76561198088252284|0 bVerified=False Members=PlayerID=Steam|76561198088252284|0 PlayerName=ReActed
  762. [0060.56] Clubs: HandleClubChanged 165589 1
  763. [0060.57] Clubs: GFxData_PRI_TA_6 HandleClub Steam|76561198088252284|0 ClubID=165589
  764. [0060.70] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_57 [Filters/FilterContent]
  765. [0060.70] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_57 Message=PsyNetMessage_X_57
  766. [0060.71] Clubs: GFxData_PRI_TA_2 HandleClubID Steam|76561198146031809|0 ClubID=406402
  767. [0060.71] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_58 [Clubs/GetClubDetails]
  768. [0060.71] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_58 Message=PsyNetMessage_X_58
  769. [0060.77] Clubs: GFxData_PRI_TA_3 HandleClubID Steam|76561198384353278|0 ClubID=0
  770. [0060.80] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_57 Response=PsyNetMessage_X_59 Latency=0.1024
  771. [0060.81] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_57->PsyNetMessage_X_59 PsyTime=1537899594 [Filters/FilterContent]
  772. [0060.89] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_58 Response=PsyNetMessage_X_60 Latency=0.1768
  773. [0060.91] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_58->PsyNetMessage_X_60 PsyTime=1537899594 [Clubs/GetClubDetails]
  774. [0060.91] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_2 ClubID=406402 OwnerPlayerID=Steam|76561198084462732|0 bVerified=False Members=PlayerID=Steam|76561198084462732|0 PlayerName=Flying Pingouin PlayerID=Steam|76561198044723848|0 PlayerName=Butter (Unsalted) PlayerID=Steam|76561198146031809|0 PlayerName=Le Matou
  775. [0060.91] Clubs: HandleClubChanged 406402 3
  776. [0060.92] Clubs: GFxData_PRI_TA_2 HandleClub Steam|76561198146031809|0 ClubID=406402
  777. [0061.01] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_61 [Filters/FilterContent]
  778. [0061.01] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_61 Message=PsyNetMessage_X_61
  779. [0061.11] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_61 Response=PsyNetMessage_X_62 Latency=0.0997
  780. [0061.12] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_61->PsyNetMessage_X_62 PsyTime=1537899595 [Filters/FilterContent]
  781. [0061.17] Vanity: All Vanity Queries Complete
  782. [0067.08] Log: Assigning DI controller to 0
  783. [0068.30] Achievements: IncrementStat 2 50
  784. [0068.36] DevOnline: Stored steam user stats.
  785. [0120.15] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_63 [Metrics/RecordMetrics]
  786. [0120.15] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_63 Message=PsyNetMessage_X_63
  787. [0120.38] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_63 Response=PsyNetMessage_X_64 Latency=0.2341
  788. [0120.40] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_63->PsyNetMessage_X_64 PsyTime=1537899654 [Metrics/RecordMetrics]
  789. [0184.89] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_67 [Products/GetVanityLoadout]
  790. [0184.89] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_67 Message=PsyNetMessage_X_67
  791. [0185.05] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_67 Response=PsyNetMessage_X_68 Latency=0.1636
  792. [0185.07] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_67->PsyNetMessage_X_68 PsyTime=1537899719 [Products/GetVanityLoadout]
  793. [0185.10] Vanity: All Vanity Queries Complete
  794. [0320.85] PsyNetStaticData: HandleCacheExpired
  795. [0354.00] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_73 [Population/UpdatePlayerPlaylist]
  796. [0354.00] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_73 Message=PsyNetMessage_X_73
  797. [0354.15] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_73 Response=PsyNetMessage_X_74 Latency=0.1484
  798. [0354.17] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_73->PsyNetMessage_X_74 PsyTime=1537899888 [Population/UpdatePlayerPlaylist]
  799. [0358.32] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_75 [Products/GetVanityLoadout]
  800. [0358.32] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_75 Message=PsyNetMessage_X_75
  801. [0358.43] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_75 Response=PsyNetMessage_X_76 Latency=0.1157
  802. [0358.45] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_75->PsyNetMessage_X_76 PsyTime=1537899892 [Products/GetVanityLoadout]
  803. [0358.48] Vanity: All Vanity Queries Complete
  804. [0365.79] DevOnline: Gamepad text: not running in big picture mode.
  805. [0365.99] Log: FSaveDataExportTask(0) wrote 323695 bytes to memory
  806. [0365.99] Log: SaveGameDataAsync game thread time: 5 ms
  807. [0366.00] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198070954928_2.save
  808. [0366.00] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198070954928_1.save] Result:[1]
  809. [0366.64] OnlinePlayerStorage: PartitionStorageRequests ProfileCameraSave_TA Request.Data.Length=498 Request.Checksum=-2056273424 ManifestChecksum=1259502021 bChecksumMatch=False
  810. [0366.64] OnlinePlayerStorage: PartitionStorageRequests RankedReconnectSave_TA Request.Data.Length=173 Request.Checksum=412774617 ManifestChecksum=1091286827 bChecksumMatch=False
  811. [0366.64] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=1843806862 ManifestChecksum=1843806862 bChecksumMatch=True
  812. [0366.64] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=464
  813. [0366.64] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_77 [GenericStorage/SetPlayerGenericStorage]
  814. [0366.64] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_77 Message=PsyNetMessage_X_77
  815. [0366.84] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_77 Response=PsyNetMessage_X_78 Latency=0.1999
  816. [0366.85] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_77->PsyNetMessage_X_78 PsyTime=1537899900 [GenericStorage/SetPlayerGenericStorage]
  817. [0366.85] OnlinePlayerStorage: Manifest SetChecksum ProfileCameraSave_TA Checksum=-2056273424
  818. [0366.85] OnlinePlayerStorage: Manifest SetChecksum RankedReconnectSave_TA Checksum=412774617
  819. [0366.85] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileCameraSave_TA_3 ServerTick=224
  820. [0366.85] OnlinePlayerStorage: SyncComplete ProfileCameraSave_TA UpdateTick 223 -> 224
  821. [0366.85] OnlinePlayerStorage: HandleOnlineStorageCommit RankedReconnectSave_TA_0 ServerTick=231
  822. [0366.85] OnlinePlayerStorage: SyncComplete RankedReconnectSave_TA UpdateTick 230 -> 231
  823. [0367.98] Log: FUniqueNetId::FromString - could not parse ''
  824. [0420.57] DevOnline: Gamepad text: not running in big picture mode.
  825. [0422.37] Log: FUniqueNetId::FromString - could not parse ''
  826. [0451.98] Party: Ranked Game Finished, Clear party member server
  827. [0451.98] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect RankedReconnectBeacon=ip104-153-87-26.datahound.com:7714
  828. [0451.98] ScriptLog: Script call stack:
  829. [0451.98] ScriptLog: Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
  830. [0451.98] ScriptLog: Function TAGame.GameEvent_TA:ReplicatedEvent
  831. [0451.98] ScriptLog: Function TAGame.GameEvent_TA:OnGameStateChanged
  832. [0451.98] ScriptLog: Function TAGame.LocalPlayer_TA:HandleGameStateChanged
  833. [0451.98] ScriptLog: Function TAGame.RankedReconnectSave_TA:ClearRankedReconnect
  834. [0451.98] ScriptWarning: ScriptWarning, Accessed None 'Sounds'
  835. CrowdSoundManager_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_0.CrowdSoundManager_TA_0
  836. Function TAGame.CrowdSoundManager_TA:HandleMatchEnded:003A
  837. Script call stack:
  838. Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
  839. Function TAGame.GameEvent_Soccar_TA:OnMatchEnded
  840. Function TAGame.CrowdSoundManager_TA:HandleMatchEnded
  841.  
  842. [0451.99] Achievements: IncrementStat 11 20
  843. [0451.99] Warning: Warning, Failed to load 'SwfMovie GFX_WinnerMenu.WinnerMenu': Failed to find object 'SwfMovie GFX_WinnerMenu.WinnerMenu'
  844. [0452.04] DevOnline: Stored steam user stats.
  845. [0452.04] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  846. [0452.06] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart RankedReconnectSave_TA 231
  847. [0452.08] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_81 [Products/GetVanityLoadout]
  848. [0452.08] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_81 Message=PsyNetMessage_X_81
  849. [0452.26] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_81 Response=PsyNetMessage_X_82 Latency=0.1777
  850. [0452.28] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_81->PsyNetMessage_X_82 PsyTime=1537899986 [Products/GetVanityLoadout]
  851. [0452.29] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Reward/RewardResult
  852. [0452.29] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 464
  853. [0452.31] Vanity: All Vanity Queries Complete
  854. [0452.52] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart PlaylistSkillDataSave_TA 430
  855. [0453.00] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileStatsSave_TA 460
  856. [0453.00] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsOfflineSave_TA 41
  857. [0453.75] DevOnline: UnregisterRemoteTalker(0x011000010B1290C1) returned 0x00000000
  858. [0453.77] Log: Could not find a skeletal mesh component with socket or bone named 'chassis_jnt'
  859. [0454.93] Party: Ranked Game Finished, Clear party member server
  860. [0454.93] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect RankedReconnectBeacon=
  861. [0454.93] ScriptLog: Script call stack:
  862. [0454.93] ScriptLog: Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
  863. [0454.93] ScriptLog: Function TAGame.GameEvent_TA:ReplicatedEvent
  864. [0454.93] ScriptLog: Function TAGame.GameEvent_TA:OnGameStateChanged
  865. [0454.93] ScriptLog: Function TAGame.LocalPlayer_TA:HandleGameStateChanged
  866. [0454.93] ScriptLog: Function TAGame.RankedReconnectSave_TA:ClearRankedReconnect
  867. [0459.98] Party: Ranked Game Finished, Clear party member server
  868. [0459.98] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect RankedReconnectBeacon=
  869. [0459.98] ScriptLog: Script call stack:
  870. [0459.98] ScriptLog: Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
  871. [0459.98] ScriptLog: Function TAGame.GameEvent_TA:ReplicatedEvent
  872. [0459.98] ScriptLog: Function TAGame.GameEvent_TA:OnGameStateChanged
  873. [0459.98] ScriptLog: Function TAGame.LocalPlayer_TA:HandleGameStateChanged
  874. [0459.98] ScriptLog: Function TAGame.RankedReconnectSave_TA:ClearRankedReconnect
  875. [0459.98] Warning: Warning, Failed to load 'SwfMovie GFX_EndGameMenu.EndGameMenu': Failed to find object 'SwfMovie GFX_EndGameMenu.EndGameMenu'
  876. [0460.07] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  877. [0460.13] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is XPProgress
  878. [0460.13] Warning: Warning, Failed to load 'SwfMovie GFx_XPProgressMenu.XPProgressMenu': Failed to find object 'SwfMovie GFx_XPProgressMenu.XPProgressMenu'
  879. [0460.22] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  880. [0461.05] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is XPProgress and System.SharedUIState is
  881. [0462.05] DevGFxUI: Sprite::AddDisplayObject(): unknown cid = 0
  882. [0464.15] Warning: Warning, Failed to load 'SwfMovie GFX_OnlinePlaylistMenu.OnlinePlaylistMenu': Failed to find object 'SwfMovie GFX_OnlinePlaylistMenu.OnlinePlaylistMenu'
  883. [0464.25] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  884. [0464.37] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_84 [GameServer/GetGameServerPingList Population/GetPopulation]
  885. [0464.37] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_84 Message=PsyNetMessage_X_84
  886. [0464.47] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_84 Response=PsyNetMessage_X_85 Latency=0.0957
  887. [0464.48] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_84->PsyNetMessage_X_85 PsyTime=1537899998 [GameServer/GetGameServerPingList Population/GetPopulation]
  888. [0465.17] Online: TryToPlayOnline ControllerID=-1
  889. [0465.17] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  890. [0465.17] Online: HandlePrivilegeCheck PrivilegeCheck.bHasRestriction=False
  891. [0465.19] DevGFxUI: [TAGAME SHELL] checkForItemDrops() -
  892. [0465.19] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - System.UIState is HUDSoccar
  893. [0465.19] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GroupsRemaining is 0
  894. [0465.19] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.AnyPlayerHasUnlocks() is false
  895. [0465.19] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GetUnseenContainerDrops().length is 0
  896. [0465.19] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - m_bItemDropsDisabled is true
  897. [0465.68] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_86 [Population/UpdatePlayerPlaylist]
  898. [0465.68] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_86 Message=PsyNetMessage_X_86
  899. [0465.78] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_86 Response=PsyNetMessage_X_87 Latency=0.0993
  900. [0465.80] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_86->PsyNetMessage_X_87 PsyTime=1537899999 [Population/UpdatePlayerPlaylist]
  901. [0466.22] Matchmaking: All Regions Pinged: USE (0.0863), EU (0.1398), USW (0.1557), ASC (0.2905), ASM (0.2902), JPN (0.2414), ME (0.3069), OCE (0.2898), SAF (0.3397), SAM (0.1746)
  902. [0466.22] Matchmaking: StartMatchmaking at 2018-09-25 18:26:40 in USE,USW for playlists 29 on game server 611106
  903. [0466.23] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_88 [Matchmaking/StartMatchmaking]
  904. [0466.23] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_88 Message=PsyNetMessage_X_88
  905. [0466.40] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_88 Response=PsyNetMessage_X_89 Latency=0.1665
  906. [0466.42] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_88->PsyNetMessage_X_89 PsyTime=1537900000 [Matchmaking/StartMatchmaking]
  907. [0466.99] DevOnline: Gamepad text: not running in big picture mode.
  908. [0469.17] Log: FUniqueNetId::FromString - could not parse ''
  909. [0471.42] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_90 [Matchmaking/CheckReservation]
  910. [0471.42] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_90 Message=PsyNetMessage_X_90
  911. [0471.53] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_90 Response=PsyNetMessage_X_91 Latency=0.1167
  912. [0471.55] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_90->PsyNetMessage_X_91 PsyTime=1537900005 [Matchmaking/CheckReservation]
  913. [0473.57] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_92 [Matchmaking/CheckReservation]
  914. [0473.57] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_92 Message=PsyNetMessage_X_92
  915. [0473.73] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_92 Response=PsyNetMessage_X_93 Latency=0.1664
  916. [0473.75] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_92->PsyNetMessage_X_93 PsyTime=1537900007 [Matchmaking/CheckReservation]
  917. [0475.77] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_94 [Matchmaking/CheckReservation]
  918. [0475.77] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_94 Message=PsyNetMessage_X_94
  919. [0475.88] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_94 Response=PsyNetMessage_X_95 Latency=0.1172
  920. [0475.90] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_94->PsyNetMessage_X_95 PsyTime=1537900009 [Matchmaking/CheckReservation]
  921. [0477.90] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_96 [Matchmaking/CheckReservation]
  922. [0477.90] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_96 Message=PsyNetMessage_X_96
  923. [0478.00] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_96 Response=PsyNetMessage_X_97 Latency=0.1000
  924. [0478.02] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_96->PsyNetMessage_X_97 PsyTime=1537900012 [Matchmaking/CheckReservation]
  925. [0480.02] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_98 [Matchmaking/CheckReservation]
  926. [0480.02] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_98 Message=PsyNetMessage_X_98
  927. [0480.15] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_98 Response=PsyNetMessage_X_99 Latency=0.1338
  928. [0480.17] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_98->PsyNetMessage_X_99 PsyTime=1537900014 [Matchmaking/CheckReservation]
  929. [0482.18] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_100 [Matchmaking/CheckReservation]
  930. [0482.18] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_100 Message=PsyNetMessage_X_100
  931. [0482.30] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_100 Response=PsyNetMessage_X_101 Latency=0.1169
  932. [0482.32] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_100->PsyNetMessage_X_101 PsyTime=1537900016 [Matchmaking/CheckReservation]
  933. [0484.33] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_102 [Matchmaking/CheckReservation]
  934. [0484.33] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_102 Message=PsyNetMessage_X_102
  935. [0484.48] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_102 Response=PsyNetMessage_X_103 Latency=0.1501
  936. [0484.50] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_102->PsyNetMessage_X_103 PsyTime=1537900018 [Matchmaking/CheckReservation]
  937. [0486.50] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_104 [Matchmaking/CheckReservation]
  938. [0486.50] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_104 Message=PsyNetMessage_X_104
  939. [0486.63] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_104 Response=PsyNetMessage_X_105 Latency=0.1330
  940. [0486.65] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_104->PsyNetMessage_X_105 PsyTime=1537900020 [Matchmaking/CheckReservation]
  941. [0488.18] DevOnline: UnregisterRemoteTalker(0x0110000109931752) returned 0x00000000
  942. [0488.67] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_106 [Matchmaking/CheckReservation]
  943. [0488.67] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_106 Message=PsyNetMessage_X_106
  944. [0488.78] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_106 Response=PsyNetMessage_X_107 Latency=0.1163
  945. [0488.80] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_106->PsyNetMessage_X_107 PsyTime=1537900022 [Matchmaking/CheckReservation]
  946. [0489.25] Log: FUniqueNetId::FromString - could not parse ''
  947. [0490.82] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_108 [Matchmaking/CheckReservation]
  948. [0490.82] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_108 Message=PsyNetMessage_X_108
  949. [0490.94] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_108 Response=PsyNetMessage_X_109 Latency=0.1175
  950. [0490.95] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_108->PsyNetMessage_X_109 PsyTime=1537900024 [Matchmaking/CheckReservation]
  951. [0492.97] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_110 [Matchmaking/CheckReservation]
  952. [0492.97] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_110 Message=PsyNetMessage_X_110
  953. [0493.07] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_110 Response=PsyNetMessage_X_111 Latency=0.1001
  954. [0493.08] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_110->PsyNetMessage_X_111 PsyTime=1537900027 [Matchmaking/CheckReservation]
  955. [0495.10] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_112 [Matchmaking/CheckReservation]
  956. [0495.10] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_112 Message=PsyNetMessage_X_112
  957. [0495.22] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_112 Response=PsyNetMessage_X_113 Latency=0.1176
  958. [0495.24] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_112->PsyNetMessage_X_113 PsyTime=1537900029 [Matchmaking/CheckReservation]
  959. [0497.24] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_114 [Matchmaking/CheckReservation]
  960. [0497.24] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_114 Message=PsyNetMessage_X_114
  961. [0497.38] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_114 Response=PsyNetMessage_X_115 Latency=0.1487
  962. [0497.40] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_114->PsyNetMessage_X_115 PsyTime=1537900031 [Matchmaking/CheckReservation]
  963. [0499.40] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_116 [Matchmaking/CheckReservation]
  964. [0499.40] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_116 Message=PsyNetMessage_X_116
  965. [0499.52] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_116 Response=PsyNetMessage_X_117 Latency=0.1172
  966. [0499.53] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_116->PsyNetMessage_X_117 PsyTime=1537900033 [Matchmaking/CheckReservation]
  967. [0501.55] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_118 [Matchmaking/CheckReservation]
  968. [0501.55] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_118 Message=PsyNetMessage_X_118
  969. [0501.67] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_118 Response=PsyNetMessage_X_119 Latency=0.1168
  970. [0501.68] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_118->PsyNetMessage_X_119 PsyTime=1537900035 [Matchmaking/CheckReservation]
  971. [0503.68] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_120 [Matchmaking/CheckReservation]
  972. [0503.68] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_120 Message=PsyNetMessage_X_120
  973. [0503.78] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_120 Response=PsyNetMessage_X_121 Latency=0.0982
  974. [0503.80] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_120->PsyNetMessage_X_121 PsyTime=1537900037 [Matchmaking/CheckReservation]
  975. [0505.82] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_122 [Matchmaking/CheckReservation]
  976. [0505.82] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_122 Message=PsyNetMessage_X_122
  977. [0505.93] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_122 Response=PsyNetMessage_X_123 Latency=0.1171
  978. [0505.95] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_122->PsyNetMessage_X_123 PsyTime=1537900039 [Matchmaking/CheckReservation]
  979. [0507.95] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_124 [Matchmaking/CheckReservation]
  980. [0507.95] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_124 Message=PsyNetMessage_X_124
  981. [0508.12] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_124 Response=PsyNetMessage_X_125 Latency=0.1672
  982. [0508.13] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_124->PsyNetMessage_X_125 PsyTime=1537900042 [Matchmaking/CheckReservation]
  983. [0510.15] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_126 [Matchmaking/CheckReservation]
  984. [0510.15] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_126 Message=PsyNetMessage_X_126
  985. [0510.29] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_126 Response=PsyNetMessage_X_127 Latency=0.1357
  986. [0510.30] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_126->PsyNetMessage_X_127 PsyTime=1537900044 [Matchmaking/CheckReservation]
  987. [0512.32] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_128 [Matchmaking/CheckReservation]
  988. [0512.32] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_128 Message=PsyNetMessage_X_128
  989. [0512.50] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_128 Response=PsyNetMessage_X_129 Latency=0.1833
  990. [0512.52] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_128->PsyNetMessage_X_129 PsyTime=1537900046 [Matchmaking/CheckReservation]
  991. [0512.70] DevOnline: Steam GameOverlayActivated: 1
  992. [0514.52] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_130 [Matchmaking/CheckReservation]
  993. [0514.52] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_130 Message=PsyNetMessage_X_130
  994. [0514.62] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_130 Response=PsyNetMessage_X_131 Latency=0.0994
  995. [0514.63] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_130->PsyNetMessage_X_131 PsyTime=1537900048 [Matchmaking/CheckReservation]
  996. [0516.65] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_132 [Matchmaking/CheckReservation]
  997. [0516.65] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_132 Message=PsyNetMessage_X_132
  998. [0516.77] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_132 Response=PsyNetMessage_X_133 Latency=0.1166
  999. [0516.78] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_132->PsyNetMessage_X_133 PsyTime=1537900050 [Matchmaking/CheckReservation]
  1000. [0518.80] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_134 [Matchmaking/CheckReservation]
  1001. [0518.80] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_134 Message=PsyNetMessage_X_134
  1002. [0518.90] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_134 Response=PsyNetMessage_X_135 Latency=0.0996
  1003. [0518.92] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_134->PsyNetMessage_X_135 PsyTime=1537900052 [Matchmaking/CheckReservation]
  1004. [0519.98] NetComeGo: TcpNetDriver_0 TcpipConnection_0 Control channel closed, reason=Disconnect command
  1005. [0519.98] DevNet: (GameViewportClient_TA_0) GameViewportClient::None:SetProgressMessage MessageType=PMT_ConnectionFailure Message=The ranked match has concluded. : host migration not enabled.. handling connection error.
  1006. [0519.98] DevNet: (GameViewportClient_TA_0) GameViewportClient::None:NotifyConnectionError Title= Message=The ranked match has concluded. NetMode:'NM_Client' Map=ShatterShot_P
  1007. [0519.98] DevNet: URL: Adding default option Name=big+blog
  1008. [0519.99] DevNet: URL: Adding default option Name=big+blog
  1009. [0519.99] DevNet: Browse: MENU_Main_p?failed?Name=big+blog
  1010. [0519.99] Log: Failed; returning to Entry
  1011. [0519.99] OnlinePlayerStorage: PartitionStorageRequests RankedReconnectSave_TA Request.Data.Length=21 Request.Checksum=1091286827 ManifestChecksum=412774617 bChecksumMatch=False
  1012. [0519.99] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=599130360 ManifestChecksum=1843806862 bChecksumMatch=False
  1013. [0519.99] OnlinePlayerStorage: PartitionStorageRequests PlaylistSkillDataSave_TA Request.Data.Length=1395 Request.Checksum=-556353441 ManifestChecksum=-975587323 bChecksumMatch=False
  1014. [0519.99] OnlinePlayerStorage: PartitionStorageRequests ProfileStatsSave_TA Request.Data.Length=28109 Request.Checksum=-1870009266 ManifestChecksum=-1371817512 bChecksumMatch=False
  1015. [0519.99] OnlinePlayerStorage: PartitionStorageRequests ProductsOfflineSave_TA Request.Data.Length=1183 Request.Checksum=1792641647 ManifestChecksum=-1283877356 bChecksumMatch=False
  1016. [0519.99] Log: FSaveDataExportTask(0) wrote 323543 bytes to memory
  1017. [0519.99] Log: SaveGameDataAsync game thread time: 4 ms
  1018. [0520.00] Log: LoadMap: MENU_Main_p?failed?Name=big+blog
  1019. [0520.00] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198070954928.save
  1020. [0520.00] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198070954928_2.save] Result:[1]
  1021. [0520.00] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  1022. [0520.03] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1023. [0520.03] DevOnline: UnregisterRemoteTalker(0x011000010698FBB0) returned 0x00000000
  1024. [0520.03] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1025. [0520.03] DevOnline: UnregisterRemoteTalker(0x0110000134713131) returned 0x00000000
  1026. [0520.03] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1027. [0520.03] DevOnline: UnregisterRemoteTalker(0x0110000107A0EB7C) returned 0x00000000
  1028. [0520.03] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1029. [0520.03] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1030. [0520.03] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1031. [0520.03] DevOnline: UnregisterRemoteTalker(0x0110000119470FFE) returned 0x00000000
  1032. [0520.03] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1033. [0521.36] DevOnline: Send Reconnect Message to 104.153.87.26:7712
  1034. [0521.36] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 104.153.87.26:7712 25/09/2018 14:27:40 'UNetConnection::CleanUp'
  1035. [0521.36] Exit: TcpNetDriver_0 shut down
  1036. [0521.55] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_GFxMenu_SF.upk
  1037. [0521.57] Log: Game class is 'GameInfo_GFxMenu_TA'
  1038. [0521.79] Log: Bringing World MENU_Main_p.TheWorld up for play (0) at 2018.09.25-14.27.40
  1039. [0521.79] Matchmaking: Update Search USE,USW for playlists 29 on game server 0
  1040. [0521.79] DevOnline: UnregisterLocalTalker(0) returned 0x00000000
  1041. [0521.79] DevOnline: Successfully set the friend join URL:
  1042. [0521.79] Log: Bringing up level for play took: 0.227220
  1043. [0521.80] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  1044. [0521.89] DevGFxUI: Error: [CLIK ScrollingList componentList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  1045. [0521.90] DevGFxUI: Error: [CLIK ScrollingList shardList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  1046. [0521.91] Clubs: HandleClubChanged 80575 5
  1047. [0521.91] Clubs: HandleClubChanged 165589 1
  1048. [0521.91] Clubs: HandleClubChanged 406402 3
  1049. [0521.94] DevGFxUI: Error: [CLIK ScrollingList list], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  1050. [0521.95] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
  1051. [0521.96] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is
  1052. [0522.02] DevOnline: Set rich presence to: Main Menu data: Menu
  1053. [0522.02] Log: ########### Finished loading level: 2.015336 seconds
  1054. [0522.02] Log: Flushing async loaders.
  1055. [0522.37] Log: Flushed async loaders.
  1056. [0522.38] DevNet: SetProgress, MessageType=4, Title=Connection Lost, Message=Your connection to the game has been lost. (Error: 42)
  1057. [0522.38] DevNet: (GameViewportClient_TA_0) GameViewportClient::None:SetProgressMessage MessageType=PMT_ConnectionFailure Message=Your connection to the game has been lost. (Error: 42) : host migration not enabled.. handling connection error.
  1058. [0522.38] DevNet: (GameViewportClient_TA_0) GameViewportClient::None:NotifyConnectionError Title=Connection Lost Message=Your connection to the game has been lost. (Error: 42) NetMode:'NM_Standalone' Map=MENU_Main_p
  1059. [0522.38] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 224
  1060. [0522.39] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_136 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Matchmaking/StartMatchmaking Clubs/GetClubInvites]
  1061. [0522.39] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_136 Message=PsyNetMessage_X_136
  1062. [0522.39] Clubs: Destroy ClubDetails_X_1 ClubID=165589 OwnerPlayerID=Steam|76561198088252284|0 bVerified=False Members=PlayerID=Steam|76561198088252284|0 PlayerName=ReActed
  1063. [0522.39] Clubs: HandleClubChanged 165589 0
  1064. [0522.39] Clubs: Destroy ClubDetails_X_2 ClubID=406402 OwnerPlayerID=Steam|76561198084462732|0 bVerified=False Members=PlayerID=Steam|76561198084462732|0 PlayerName=Flying Pingouin PlayerID=Steam|76561198044723848|0 PlayerName=Butter (Unsalted) PlayerID=Steam|76561198146031809|0 PlayerName=Le Matou
  1065. [0522.39] Clubs: HandleClubChanged 406402 0
  1066. [0522.96] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Matchmaking/Reservation
  1067. [0522.96] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_138 [Population/UpdatePlayerPlaylist]
  1068. [0522.96] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_138 Message=PsyNetMessage_X_138
  1069. [0522.97] Vanity: All Vanity Queries Complete
  1070. [0522.97] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
  1071. [0522.97] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
  1072. [0522.97] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
  1073. [0523.00] Log: Flushing async loaders.
  1074. [0523.00] Log: Flushed async loaders.
  1075. [0523.00] Warning: Warning, Failed to load 'SwfMovie GFX_MainMenu.MainMenu': Failed to find object 'SwfMovie GFX_MainMenu.MainMenu'
  1076. [0523.10] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  1077. [0523.38] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_136 Response=PsyNetMessage_X_139 Latency=1.0013
  1078. [0523.39] DevGFxUI: [TAGAME SHELL] enableItemUnlockPopups()
  1079. [0523.39] DevGFxUI: [TAGAME SHELL] checkForItemDrops() -
  1080. [0523.39] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GroupsRemaining is 0
  1081. [0523.39] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.AnyPlayerHasUnlocks() is false
  1082. [0523.39] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GetUnseenContainerDrops().length is 0
  1083. [0523.39] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - ModalView.getModalViewCount is 1
  1084. [0523.44] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_136->PsyNetMessage_X_139 PsyTime=1537900057 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Matchmaking/StartMatchmaking Clubs/GetClubInvites]
  1085. [0523.44] OnlinePlayerStorage: Manifest SetChecksum RankedReconnectSave_TA Checksum=1091286827
  1086. [0523.44] OnlinePlayerStorage: Manifest SetChecksum ClientXPSave_TA Checksum=599130360
  1087. [0523.44] OnlinePlayerStorage: Manifest SetChecksum PlaylistSkillDataSave_TA Checksum=-556353441
  1088. [0523.44] OnlinePlayerStorage: Manifest SetChecksum ProfileStatsSave_TA Checksum=-1870009266
  1089. [0523.44] OnlinePlayerStorage: Manifest SetChecksum ProductsOfflineSave_TA Checksum=1792641647
  1090. [0523.44] OnlinePlayerStorage: HandleOnlineStorageCommit RankedReconnectSave_TA_0 ServerTick=232
  1091. [0523.44] OnlinePlayerStorage: SyncComplete RankedReconnectSave_TA UpdateTick 231 -> 232
  1092. [0523.44] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=465
  1093. [0523.44] OnlinePlayerStorage: SyncComplete ClientXPSave_TA UpdateTick 464 -> 465
  1094. [0523.44] OnlinePlayerStorage: HandleOnlineStorageCommit PlaylistSkillDataSave_TA_0 ServerTick=431
  1095. [0523.44] OnlinePlayerStorage: SyncComplete PlaylistSkillDataSave_TA UpdateTick 430 -> 431
  1096. [0523.44] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileStatsSave_TA_0 ServerTick=461
  1097. [0523.44] OnlinePlayerStorage: SyncComplete ProfileStatsSave_TA UpdateTick 460 -> 461
  1098. [0523.44] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsOfflineSave_TA_0 ServerTick=42
  1099. [0523.44] OnlinePlayerStorage: SyncComplete ProductsOfflineSave_TA UpdateTick 41 -> 42
  1100. [0523.47] Log: FSaveDataExportTask(0) wrote 323543 bytes to memory
  1101. [0523.47] Log: SaveGameDataAsync game thread time: 5 ms
  1102. [0523.49] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198070954928_1.save
  1103. [0523.49] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198070954928.save] Result:[1]
  1104. [0523.49] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_138 Response=PsyNetMessage_X_140 Latency=0.5417
  1105. [0523.51] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_138->PsyNetMessage_X_140 PsyTime=1537900057 [Population/UpdatePlayerPlaylist]
  1106. [0528.44] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_141 [Matchmaking/CheckReservation]
  1107. [0528.44] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_141 Message=PsyNetMessage_X_141
  1108. [0528.62] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_141 Response=PsyNetMessage_X_142 Latency=0.1839
  1109. [0528.64] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_141->PsyNetMessage_X_142 PsyTime=1537900062 [Matchmaking/CheckReservation]
  1110. [0528.64] CheckReservation: Received game server from RPC Reservation=(Address="ip104-238-179-171.datahound.com:7762",ServerName="USE",Playlist=29,Region="USE",ReservationID="4A44E717D5AF4EAFAD27A9CF371F7289")
  1111. [0528.64] JoinGame: StartJoin ip104-238-179-171.datahound.com:7762 JoinSettings.PlaylistID=29 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public JoinSettings.Password= JoinSettings.ReservationID=4A44E717D5AF4EAFAD27A9CF371F7289
  1112. [0528.64] DevOnline: Successfully set the friend join URL:
  1113. [0528.64] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  1114. [0528.64] Online: TryToPlayOnline ControllerID=-1
  1115. [0528.64] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  1116. [0528.64] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  1117. [0528.66] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_143 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  1118. [0528.66] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_143 Message=PsyNetMessage_X_143
  1119. [0528.79] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_143 Response=PsyNetMessage_X_144 Latency=0.1317
  1120. [0528.80] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_143->PsyNetMessage_X_144 PsyTime=1537900062 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  1121. [0528.80] DevNet: Add Network Security Key={ID=-798027599 PlayerID=Steam|76561198070954928|0 Key=122560EBA71F4D3033284830E4E410790888D1006394903600534D8AFB30D071 IV=73023C514C6199203E476AD7C3FD903F HMAC=747A1B39DDBE138DC238FA5E30BDEEA3097807BB3B1A2C62806BC96889898A8F Session=09C1D71B7EE8493F105140C4313AB5F0}
  1122. [0528.80] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  1123. [0529.14] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_145 [Population/UpdatePlayerPlaylist]
  1124. [0529.14] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_145 Message=PsyNetMessage_X_145
  1125. [0529.25] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_145 Response=PsyNetMessage_X_146 Latency=0.1163
  1126. [0529.27] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_145->PsyNetMessage_X_146 PsyTime=1537900063 [Population/UpdatePlayerPlaylist]
  1127. [0529.52] DevOnline: Steam GameOverlayActivated: 0
  1128. [0529.79] DevOnline: Logged in as 'big blog'
  1129. [0529.79] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198070954928|0 HandleLoginStatusChanged LS_LoggedIn
  1130. [0529.79] DevOnline: Successfully set the friend join URL:
  1131. [0529.79] Party: HandleLocalPlayerLoginStatusChanged PlayerName=big blog PlayerID=Steam|76561198070954928|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=False
  1132. [0529.79] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_147 [Skills/GetPlayerSkill]
  1133. [0529.79] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_147 Message=PsyNetMessage_X_147
  1134. [0529.84] Vanity: All Vanity Queries Complete
  1135. [0529.89] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_147 Response=PsyNetMessage_X_148 Latency=0.0985
  1136. [0529.90] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_147->PsyNetMessage_X_148 PsyTime=1537900063 [Skills/GetPlayerSkill]
  1137. [0530.12] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:CheckForRankedReconnect bOpenedStartMenu=True IsMenuLevel=True bLoggedIn=True IsPrimaryPlayer=True RankedReconnectAvailable=False RankedReconnectBeacon=
  1138. [0530.12] DevGFxUI: [TAGAME SHELL] checkForItemDrops() -
  1139. [0530.12] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GroupsRemaining is 0
  1140. [0530.12] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.AnyPlayerHasUnlocks() is false
  1141. [0530.12] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GetUnseenContainerDrops().length is 0
  1142. [0530.38] DevOnline: Logged in as 'big blog'
  1143. [0530.38] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198070954928|0 HandleLoginStatusChanged LS_LoggedIn
  1144. [0530.38] DevOnline: Successfully set the friend join URL:
  1145. [0530.38] Party: HandleLocalPlayerLoginStatusChanged PlayerName=big blog PlayerID=Steam|76561198070954928|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=False
  1146. [0530.38] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_149 [Skills/GetPlayerSkill]
  1147. [0530.39] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_149 Message=PsyNetMessage_X_149
  1148. [0530.43] Vanity: All Vanity Queries Complete
  1149. [0530.48] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_149 Response=PsyNetMessage_X_150 Latency=0.1002
  1150. [0530.48] NetworkNext: JoinServer bUseNetworkNextDriver=False NetworkNextRouteData.Length=0
  1151. [0530.48] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> JoinCountdown
  1152. [0530.50] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_149->PsyNetMessage_X_150 PsyTime=1537900064 [Skills/GetPlayerSkill]
  1153. [0531.30] DevOnline: Steam GameOverlayActivated: 1
  1154. [0533.48] JoinGame: GotoJoinGameState JoinCountdown -> OpeningLoadingScreen
  1155. [0533.49] DevNet: Browse: JoinGameTransition?Name=big+blog?game=TAGame.GameInfo_Transition_TA
  1156. [0533.49] OnlinePlayerStorage: PartitionStorageRequests ProfileCameraSave_TA Request.Data.Length=498 Request.Checksum=-2056273424 ManifestChecksum=-2056273424 bChecksumMatch=True
  1157. [0533.49] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileCameraSave_TA_3 ServerTick=224
  1158. [0533.50] Log: Flushing async loaders.
  1159. [0533.50] Log: Flushed async loaders.
  1160. [0533.50] Log: LoadMap: JoinGameTransition?Name=big+blog?game=TAGame.GameInfo_Transition_TA
  1161. [0533.50] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  1162. [0533.53] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1163. [0533.60] Log: Flushing async loaders.
  1164. [0533.61] Log: Flushed async loaders.
  1165. [0533.65] Log: No archetype specifies for game class GameInfo_Transition_TA, make sure it's added to the GameArchetypes list in DefaultEngine.ini
  1166. [0533.65] Log: Game class is 'GameInfo_Transition_TA'
  1167. [0533.66] Log: Bringing World JoinGameTransition.TheWorld up for play (0) at 2018.09.25-14.27.52
  1168. [0533.66] Log: Bringing up level for play took: 0.006496
  1169. [0533.66] JoinGame: GotoJoinGameState OpeningLoadingScreen -> JoiningNewServer
  1170. [0533.66] DevNet: SetProgress, MessageType=1, Title=, Message=Connecting...
  1171. [0533.66] Log: ########### Finished loading level: 0.157540 seconds
  1172. [0533.66] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_151 [Metrics/RecordMetrics]
  1173. [0533.66] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_151 Message=PsyNetMessage_X_151
  1174. [0533.66] DevNet: Browse: 104.238.179.171:7760/MENU_Main_p?Name=big+blog?game=TAGame.GameInfo_Transition_TA
  1175. [0533.66] DevNet: Game client on port 7760, rate 10000
  1176. [0533.66] NetComeGo: First Packet Network Security Key={ID=-798027599 PlayerID=Steam|76561198070954928|0 Key=122560EBA71F4D3033284830E4E410790888D1006394903600534D8AFB30D071 IV=73023C514C6199203E476AD7C3FD903F HMAC=747A1B39DDBE138DC238FA5E30BDEEA3097807BB3B1A2C62806BC96889898A8F Session=09C1D71B7EE8493F105140C4313AB5F0}
  1177. [0533.66] DevNet: First Packet Length=64 CRC=-918955559
  1178. [0533.72] NetComeGo: First packet IP=104.238.179.171:7760 Length=48 CRC=-505521791
  1179. [0533.72] NetComeGo: Checking key ID=-798027599 Result=0
  1180. [0533.80] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_151 Response=PsyNetMessage_X_152 Latency=0.1404
  1181. [0533.90] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_151->PsyNetMessage_X_152 PsyTime=1537900067 [Metrics/RecordMetrics]
  1182. [0534.11] DevBeacon: FWebSocket::ReadCloseReason this=466DBDC0 received opcode CLOSE. Code=0 Reason=
  1183. [0534.11] DevNet: Failed to match package Core [4B9A354F44648688F83F7DA1C18546A8] in guid cache
  1184. [0534.11] DevNet: Failed to match package Engine [687CAF9847D179F15EDA518773A46C63] in guid cache
  1185. [0534.11] DevNet: Failed to match package GFxUI [069C626344B6D1762F3F5EAE1148A977] in guid cache
  1186. [0534.11] DevNet: Failed to match package GameFramework [F2E4C9FA4EA55F3744AD1FAA46CF93A3] in guid cache
  1187. [0534.11] DevNet: Failed to match package AkAudio [77227B7C4DF687C60DC383AE29C4DF22] in guid cache
  1188. [0534.11] DevNet: Failed to match package ProjectX [6E9EFA54478CE5EAB9EB40B4608426F8] in guid cache
  1189. [0534.11] DevNet: Failed to match package TAGame [1F2D19574A542F4AEE8FC3A9E4294AF5] in guid cache
  1190. [0534.11] DevNet: Welcomed by server (Level: ShatterShot_P, Game: TAGame.GameInfo_Breakout_TA, GameTags: )
  1191. [0535.28] Log: Flushing async loaders.
  1192. [0535.29] Log: Flushed async loaders.
  1193. [0535.29] Log: LoadMap: 104.238.179.171:7760/ShatterShot_P?Name=big+blog?game=TAGame.GameInfo_Breakout_TA
  1194. [0535.31] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_Breakout_SF.upk
  1195. [0535.79] Log: Bringing World ShatterShot_P.TheWorld up for play (0) at 2018.09.25-14.27.54
  1196. [0535.79] Log: Bringing up level for play took: 0.124161
  1197. [0535.79] SimTimeScaling: SetUsingSimTimeScaling False
  1198. [0535.79] JoinGame: OnJoinGameComplete bSuccess=True FailReason=
  1199. [0535.79] JoinGame: GotoJoinGameState JoiningNewServer -> None
  1200. [0535.79] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  1201. [0535.89] DevGFxUI: Error: [CLIK ScrollingList componentList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  1202. [0535.89] DevGFxUI: Error: [CLIK ScrollingList shardList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  1203. [0535.91] Clubs: HandleClubChanged 80575 5
  1204. [0535.94] DevGFxUI: Error: [CLIK ScrollingList list], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  1205. [0535.95] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
  1206. [0535.95] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is
  1207. [0536.01] Log: ########### Finished loading level: 0.719439 seconds
  1208. [0536.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1209. [0536.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1210. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1211. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1212. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1213. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1214. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1215. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1216. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1217. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1218. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1219. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1220. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1221. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1222. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1223. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1224. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1225. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1226. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1227. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1228. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1229. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1230. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1231. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1232. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1233. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1234. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1235. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1236. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1237. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1238. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1239. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1240. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1241. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1242. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1243. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1244. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1245. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1246. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1247. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1248. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1249. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1250. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1251. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1252. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1253. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1254. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1255. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1256. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1257. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1258. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1259. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1260. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1261. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1262. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1263. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1264. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1265. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1266. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1267. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1268. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1269. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1270. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1271. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1272. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1273. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1274. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1275. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1276. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1277. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1278. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1279. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1280. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1281. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1282. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1283. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1284. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1285. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1286. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1287. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1288. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1289. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1290. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1291. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1292. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1293. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1294. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1295. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1296. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1297. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1298. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1299. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1300. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1301. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1302. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1303. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1304. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1305. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1306. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1307. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1308. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1309. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1310. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1311. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1312. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1313. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1314. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1315. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1316. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1317. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1318. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1319. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1320. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1321. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1322. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1323. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1324. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1325. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1326. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1327. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1328. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1329. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1330. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1331. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1332. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1333. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1334. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1335. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1336. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1337. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1338. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1339. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1340. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1341. [0536.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1342. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1343. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1344. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1345. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1346. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1347. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1348. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1349. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1350. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1351. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1352. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1353. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1354. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1355. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1356. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1357. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1358. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1359. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1360. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1361. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1362. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1363. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1364. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1365. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1366. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1367. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1368. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1369. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1370. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1371. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1372. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1373. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1374. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1375. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1376. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1377. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1378. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1379. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1380. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1381. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1382. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1383. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1384. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1385. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1386. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1387. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1388. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1389. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1390. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1391. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1392. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1393. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1394. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1395. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1396. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1397. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1398. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1399. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1400. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1401. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1402. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1403. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1404. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1405. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1406. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1407. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1408. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1409. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1410. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1411. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1412. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1413. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1414. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1415. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1416. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1417. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1418. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1419. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1420. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1421. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1422. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1423. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1424. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1425. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1426. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1427. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1428. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1429. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1430. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1431. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1432. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1433. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1434. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1435. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1436. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1437. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1438. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1439. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1440. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1441. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1442. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1443. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1444. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1445. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1446. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1447. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1448. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1449. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1450. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1451. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1452. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1453. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1454. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1455. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1456. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1457. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1458. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1459. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1460. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1461. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1462. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1463. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1464. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1465. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1466. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1467. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1468. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1469. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1470. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1471. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1472. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1473. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1474. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1475. [0536.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1476. [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1477. [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1478. [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1479. [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1480. [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1481. [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1482. [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1483. [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1484. [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1485. [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1486. [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1487. [0536.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1488. [0536.04] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 224
  1489. [0536.04] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_153 [Metrics/RecordMetrics Clubs/GetClubInvites]
  1490. [0536.04] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_153 Message=PsyNetMessage_X_153
  1491. [0536.07] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
  1492. [0536.08] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
  1493. [0536.08] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
  1494. [0536.08] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  1495. [0536.14] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  1496. [0536.25] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1497. [0536.27] ScriptLog: Client InputRate=60
  1498. [0536.27] DevNet: PlayerController_TA_3 setplayer LocalPlayer_TA_0
  1499. [0536.27] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
  1500. [0536.27] ScriptWarning: ScriptWarning, Accessed None 'Sounds'
  1501. CrowdSoundManager_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_1.CrowdSoundManager_TA_1
  1502. Function TAGame.CrowdSoundManager_TA:Attached:00DD
  1503. Script call stack:
  1504. Function TAGame.CrowdSoundManager_TA:Attached
  1505.  
  1506. [0536.27] Clubs: GFxData_PRI_TA_7 HandleClubID Steam|76561198070954928|0 ClubID=80575
  1507. [0536.27] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1508. [0536.27] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1509. [0536.27] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1510. [0536.27] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  1511. [0536.32] Clubs: GFxData_PRI_TA_8 HandleClubID Steam|76561198070954928|0 ClubID=80575
  1512. [0536.33] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
  1513. [0536.33] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:HandleGameDataSelected bAllowReconnect=True ServerBeaconAddress=ip104-238-179-171.datahound.com:7762 Playlist?.bRanked=True Playlist?.PlayerCount=6 Playlist?.bDisableRankedReconnect=False
  1514. [0536.33] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:SetRankedReconnect RankedReconnectBeacon=ip104-238-179-171.datahound.com:7762
  1515. [0536.33] Clubs: GFxData_PRI_TA_12 HandleClubID Steam|76561198122312234|0 ClubID=654913
  1516. [0536.34] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_154 [Clubs/GetClubDetails Filters/FilterContent]
  1517. [0536.34] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_154 Message=PsyNetMessage_X_154
  1518. [0536.34] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_153 Response=PsyNetMessage_X_155 Latency=0.2167
  1519. [0536.34] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
  1520. [0536.34] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  1521. [0536.43] Clubs: GFxData_PRI_TA_8 HandleClub Steam|76561198070954928|0 ClubID=80575
  1522. [0536.43] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart RankedReconnectSave_TA 232
  1523. [0536.43] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 465
  1524. [0536.45] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_153->PsyNetMessage_X_155 PsyTime=1537900070 [Metrics/RecordMetrics Clubs/GetClubInvites]
  1525. [0536.53] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_154 Response=PsyNetMessage_X_156 Latency=0.2705
  1526. [0536.54] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_154->PsyNetMessage_X_156 PsyTime=1537900070 [Clubs/GetClubDetails Filters/FilterContent]
  1527. [0536.54] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_3 ClubID=654913 OwnerPlayerID=Steam|76561198098808895|0 bVerified=False Members=PlayerID=Steam|76561198098808895|0 PlayerName=KennyGsmooth PlayerID=Steam|76561198122312234|0 PlayerName=Dsizzle_Yolo PlayerID=Steam|76561198144481312|0 PlayerName=TwTV TUCT PlayerID=Steam|76561198068032714|0 PlayerName=Munchymonk
  1528. [0536.54] Clubs: HandleClubChanged 654913 4
  1529. [0536.56] Clubs: GFxData_PRI_TA_12 HandleClub Steam|76561198122312234|0 ClubID=654913
  1530. [0536.58] Clubs: GFxData_PRI_TA_13 HandleClubID Steam|76561197987930248|0 ClubID=37104
  1531. [0536.58] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_157 [Clubs/GetClubDetails]
  1532. [0536.58] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_157 Message=PsyNetMessage_X_157
  1533. [0536.65] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_158 [Filters/FilterContent]
  1534. [0536.65] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_158 Message=PsyNetMessage_X_158
  1535. [0536.69] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_157 Response=PsyNetMessage_X_159 Latency=0.1078
  1536. [0536.71] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_157->PsyNetMessage_X_159 PsyTime=1537900070 [Clubs/GetClubDetails]
  1537. [0536.71] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_4 ClubID=37104 OwnerPlayerID=Steam|76561197986945324|0 bVerified=False Members=PlayerID=Steam|76561197986945324|0 PlayerName=TM MariachiU PlayerID=Steam|76561197987930248|0 PlayerName=Luinky. G
  1538. [0536.71] Clubs: HandleClubChanged 37104 2
  1539. [0536.74] Clubs: GFxData_PRI_TA_13 HandleClub Steam|76561197987930248|0 ClubID=37104
  1540. [0536.76] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_158 Response=PsyNetMessage_X_160 Latency=0.1036
  1541. [0536.77] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_158->PsyNetMessage_X_160 PsyTime=1537900070 [Filters/FilterContent]
  1542. [0536.81] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_161 [Filters/FilterContent]
  1543. [0536.81] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_161 Message=PsyNetMessage_X_161
  1544. [0536.92] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_161 Response=PsyNetMessage_X_162 Latency=0.1058
  1545. [0536.95] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_161->PsyNetMessage_X_162 PsyTime=1537900070 [Filters/FilterContent]
  1546. [0537.30] Vanity: All Vanity Queries Complete
  1547. [0538.51] Clubs: GFxData_PRI_TA_9 HandleClubID XboxOne|2535444558134426|0 ClubID=0
  1548. [0538.88] DevOnline: RemoteUserDataReplicated Name: PRI_TA_9 Role: 1 RemoteRole: 3
  1549. [0539.32] DevOnline: Steam GameOverlayActivated: 0
  1550. [0545.39] Clubs: GFxData_PRI_TA_10 HandleClubID Switch|8604621287154648822|0 ClubID=0
  1551. [0546.21] Clubs: GFxData_PRI_TA_11 HandleClubID Switch|18420057822558185488|0 ClubID=0
  1552. [0596.27] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_163 [Metrics/RecordMetrics]
  1553. [0596.27] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_163 Message=PsyNetMessage_X_163
  1554. [0596.39] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_163 Response=PsyNetMessage_X_164 Latency=0.1166
  1555. [0596.40] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_163->PsyNetMessage_X_164 PsyTime=1537900130 [Metrics/RecordMetrics]
  1556. [0619.32] Vanity: All Vanity Queries Complete
  1557. [0648.99] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_165 [Products/GetVanityLoadout]
  1558. [0648.99] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_165 Message=PsyNetMessage_X_165
  1559. [0649.03] PsyNetStaticData: HandleCacheExpired
  1560. [0649.08] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_165 Response=PsyNetMessage_X_166 Latency=0.0986
  1561. [0649.10] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_165->PsyNetMessage_X_166 PsyTime=1537900183 [Products/GetVanityLoadout]
  1562. [0649.14] Vanity: All Vanity Queries Complete
  1563. [0831.09] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_173 [Population/UpdatePlayerPlaylist]
  1564. [0831.09] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_173 Message=PsyNetMessage_X_173
  1565. [0831.29] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_173 Response=PsyNetMessage_X_174 Latency=0.1998
  1566. [0831.30] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_173->PsyNetMessage_X_174 PsyTime=1537900365 [Population/UpdatePlayerPlaylist]
  1567. [0941.44] Party: Ranked Game Finished, Clear party member server
  1568. [0941.44] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect RankedReconnectBeacon=ip104-238-179-171.datahound.com:7762
  1569. [0941.44] ScriptLog: Script call stack:
  1570. [0941.44] ScriptLog: Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
  1571. [0941.44] ScriptLog: Function TAGame.GameEvent_TA:ReplicatedEvent
  1572. [0941.44] ScriptLog: Function TAGame.GameEvent_TA:OnGameStateChanged
  1573. [0941.44] ScriptLog: Function TAGame.LocalPlayer_TA:HandleGameStateChanged
  1574. [0941.44] ScriptLog: Function TAGame.RankedReconnectSave_TA:ClearRankedReconnect
  1575. [0941.44] ScriptWarning: ScriptWarning, Accessed None 'Sounds'
  1576. CrowdSoundManager_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_1.CrowdSoundManager_TA_1
  1577. Function TAGame.CrowdSoundManager_TA:HandleMatchEnded:003A
  1578. Script call stack:
  1579. Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
  1580. Function TAGame.GameEvent_Soccar_TA:OnMatchEnded
  1581. Function TAGame.CrowdSoundManager_TA:HandleMatchEnded
  1582.  
  1583. [0941.44] Achievements: IncrementStat 11 20
  1584. [0941.45] Warning: Warning, Failed to load 'SwfMovie GFX_WinnerMenu.WinnerMenu': Failed to find object 'SwfMovie GFX_WinnerMenu.WinnerMenu'
  1585. [0941.50] DevOnline: Stored steam user stats.
  1586. [0941.50] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  1587. [0941.54] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_177 [Products/GetVanityLoadout]
  1588. [0941.54] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_177 Message=PsyNetMessage_X_177
  1589. [0941.67] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_177 Response=PsyNetMessage_X_178 Latency=0.1298
  1590. [0941.69] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart PlaylistSkillDataSave_TA 431
  1591. [0941.69] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_177->PsyNetMessage_X_178 PsyTime=1537900475 [Products/GetVanityLoadout]
  1592. [0941.70] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Reward/RewardResult
  1593. [0941.72] Vanity: All Vanity Queries Complete
  1594. [0942.45] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileStatsSave_TA 461
  1595. [0942.45] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsOfflineSave_TA 42
  1596. [0944.39] Party: Ranked Game Finished, Clear party member server
  1597. [0944.39] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect RankedReconnectBeacon=
  1598. [0944.39] ScriptLog: Script call stack:
  1599. [0944.39] ScriptLog: Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
  1600. [0944.39] ScriptLog: Function TAGame.GameEvent_TA:ReplicatedEvent
  1601. [0944.39] ScriptLog: Function TAGame.GameEvent_TA:OnGameStateChanged
  1602. [0944.39] ScriptLog: Function TAGame.LocalPlayer_TA:HandleGameStateChanged
  1603. [0944.39] ScriptLog: Function TAGame.RankedReconnectSave_TA:ClearRankedReconnect
  1604. [0944.62] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1605. [0949.39] Party: Ranked Game Finished, Clear party member server
  1606. [0949.39] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect RankedReconnectBeacon=
  1607. [0949.39] ScriptLog: Script call stack:
  1608. [0949.39] ScriptLog: Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
  1609. [0949.39] ScriptLog: Function TAGame.GameEvent_TA:ReplicatedEvent
  1610. [0949.39] ScriptLog: Function TAGame.GameEvent_TA:OnGameStateChanged
  1611. [0949.39] ScriptLog: Function TAGame.LocalPlayer_TA:HandleGameStateChanged
  1612. [0949.39] ScriptLog: Function TAGame.RankedReconnectSave_TA:ClearRankedReconnect
  1613. [0949.39] Warning: Warning, Failed to load 'SwfMovie GFX_EndGameMenu.EndGameMenu': Failed to find object 'SwfMovie GFX_EndGameMenu.EndGameMenu'
  1614. [0949.49] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  1615. [0949.54] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is XPProgress
  1616. [0949.54] Warning: Warning, Failed to load 'SwfMovie GFx_XPProgressMenu.XPProgressMenu': Failed to find object 'SwfMovie GFx_XPProgressMenu.XPProgressMenu'
  1617. [0949.64] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  1618. [0949.90] Log: FSaveDataExportTask(0) wrote 323543 bytes to memory
  1619. [0949.90] Log: SaveGameDataAsync game thread time: 5 ms
  1620. [0949.92] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198070954928_2.save
  1621. [0949.92] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198070954928_1.save] Result:[1]
  1622. [0950.19] OnlinePlayerStorage: PartitionStorageRequests ProfileCameraSave_TA Request.Data.Length=498 Request.Checksum=-2056273424 ManifestChecksum=-2056273424 bChecksumMatch=True
  1623. [0950.19] OnlinePlayerStorage: PartitionStorageRequests RankedReconnectSave_TA Request.Data.Length=21 Request.Checksum=1091286827 ManifestChecksum=1091286827 bChecksumMatch=True
  1624. [0950.19] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=1868961009 ManifestChecksum=599130360 bChecksumMatch=False
  1625. [0950.19] OnlinePlayerStorage: PartitionStorageRequests PlaylistSkillDataSave_TA Request.Data.Length=1395 Request.Checksum=-205014863 ManifestChecksum=-556353441 bChecksumMatch=False
  1626. [0950.19] OnlinePlayerStorage: PartitionStorageRequests ProfileStatsSave_TA Request.Data.Length=28109 Request.Checksum=732961114 ManifestChecksum=-1870009266 bChecksumMatch=False
  1627. [0950.19] OnlinePlayerStorage: PartitionStorageRequests ProductsOfflineSave_TA Request.Data.Length=1183 Request.Checksum=2097855282 ManifestChecksum=1792641647 bChecksumMatch=False
  1628. [0950.19] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileCameraSave_TA_3 ServerTick=224
  1629. [0950.19] OnlinePlayerStorage: HandleOnlineStorageCommit RankedReconnectSave_TA_0 ServerTick=232
  1630. [0950.19] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_180 [GenericStorage/SetPlayerGenericStorage]
  1631. [0950.19] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_180 Message=PsyNetMessage_X_180
  1632. [0950.42] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_180 Response=PsyNetMessage_X_181 Latency=0.2176
  1633. [0950.43] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_180->PsyNetMessage_X_181 PsyTime=1537900484 [GenericStorage/SetPlayerGenericStorage]
  1634. [0950.43] OnlinePlayerStorage: Manifest SetChecksum ClientXPSave_TA Checksum=1868961009
  1635. [0950.43] OnlinePlayerStorage: Manifest SetChecksum PlaylistSkillDataSave_TA Checksum=-205014863
  1636. [0950.43] OnlinePlayerStorage: Manifest SetChecksum ProfileStatsSave_TA Checksum=732961114
  1637. [0950.43] OnlinePlayerStorage: Manifest SetChecksum ProductsOfflineSave_TA Checksum=2097855282
  1638. [0950.43] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=466
  1639. [0950.43] OnlinePlayerStorage: SyncComplete ClientXPSave_TA UpdateTick 465 -> 466
  1640. [0950.43] OnlinePlayerStorage: HandleOnlineStorageCommit PlaylistSkillDataSave_TA_0 ServerTick=432
  1641. [0950.43] OnlinePlayerStorage: SyncComplete PlaylistSkillDataSave_TA UpdateTick 431 -> 432
  1642. [0950.43] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileStatsSave_TA_0 ServerTick=462
  1643. [0950.43] OnlinePlayerStorage: SyncComplete ProfileStatsSave_TA UpdateTick 461 -> 462
  1644. [0950.43] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsOfflineSave_TA_0 ServerTick=43
  1645. [0950.43] OnlinePlayerStorage: SyncComplete ProductsOfflineSave_TA UpdateTick 42 -> 43
  1646. [0953.37] PsyNetStaticData: HandleCacheExpired
  1647. [0955.13] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is XPProgress and System.SharedUIState is
  1648. [0956.12] DevGFxUI: Sprite::AddDisplayObject(): unknown cid = 0
  1649. [0957.18] Log: Flushing async loaders.
  1650. [0957.18] Log: Flushed async loaders.
  1651. [0957.18] Warning: Warning, Failed to load 'SwfMovie GFX_OnlinePlaylistMenu.OnlinePlaylistMenu': Failed to find object 'SwfMovie GFX_OnlinePlaylistMenu.OnlinePlaylistMenu'
  1652. [0957.27] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  1653. [0957.36] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_182 [GameServer/GetGameServerPingList Population/GetPopulation]
  1654. [0957.36] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_182 Message=PsyNetMessage_X_182
  1655. [0957.48] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_182 Response=PsyNetMessage_X_183 Latency=0.1207
  1656. [0957.50] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_182->PsyNetMessage_X_183 PsyTime=1537900491 [GameServer/GetGameServerPingList Population/GetPopulation]
  1657. [0957.97] Online: TryToPlayOnline ControllerID=-1
  1658. [0957.97] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  1659. [0957.97] Online: HandlePrivilegeCheck PrivilegeCheck.bHasRestriction=False
  1660. [0957.99] DevGFxUI: [TAGAME SHELL] checkForItemDrops() -
  1661. [0957.99] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - System.UIState is HUDSoccar
  1662. [0957.99] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GroupsRemaining is 0
  1663. [0957.99] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.AnyPlayerHasUnlocks() is false
  1664. [0957.99] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GetUnseenContainerDrops().length is 0
  1665. [0957.99] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - m_bItemDropsDisabled is true
  1666. [0958.47] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_184 [Population/UpdatePlayerPlaylist]
  1667. [0958.47] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_184 Message=PsyNetMessage_X_184
  1668. [0958.60] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_184 Response=PsyNetMessage_X_185 Latency=0.1328
  1669. [0958.62] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_184->PsyNetMessage_X_185 PsyTime=1537900492 [Population/UpdatePlayerPlaylist]
  1670. [0961.89] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1671. [0962.50] DevBeacon: SSL_shutdown() this=5D23CC00 SSL_Error Code=1
  1672. [0962.50] DevBeacon: ErrString=error:140E0197:SSL routines:SSL_shutdown:shutdown while in init
  1673. [0962.50] DevBeacon: SSL_shutdown() this=5D23C720 SSL_Error Code=1
  1674. [0962.50] DevBeacon: ErrString=error:140E0197:SSL routines:SSL_shutdown:shutdown while in init
  1675. [0962.50] Matchmaking: All Regions Pinged: USE (0.0900), EU (0.1469), USW (0.1557), ASC (0.2905), ASM (0.2973), JPN (0.2414), ME (0.3138), OCE (0.2969), SAF (0.3463), SAM (0.1829)
  1676. [0962.50] Matchmaking: StartMatchmaking at 2018-09-25 18:34:56 in USE,USW for playlists 29 on game server 385416
  1677. [0962.50] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_186 [Matchmaking/StartMatchmaking]
  1678. [0962.50] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_186 Message=PsyNetMessage_X_186
  1679. [0962.69] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_186 Response=PsyNetMessage_X_187 Latency=0.1833
  1680. [0962.70] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_186->PsyNetMessage_X_187 PsyTime=1537900496 [Matchmaking/StartMatchmaking]
  1681. [0967.72] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_188 [Matchmaking/CheckReservation]
  1682. [0967.72] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_188 Message=PsyNetMessage_X_188
  1683. [0967.84] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_188 Response=PsyNetMessage_X_189 Latency=0.1168
  1684. [0967.86] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_188->PsyNetMessage_X_189 PsyTime=1537900501 [Matchmaking/CheckReservation]
  1685. [0969.87] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_190 [Matchmaking/CheckReservation]
  1686. [0969.87] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_190 Message=PsyNetMessage_X_190
  1687. [0970.01] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_190 Response=PsyNetMessage_X_191 Latency=0.1320
  1688. [0970.02] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_190->PsyNetMessage_X_191 PsyTime=1537900504 [Matchmaking/CheckReservation]
  1689. [0972.02] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_192 [Matchmaking/CheckReservation]
  1690. [0972.02] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_192 Message=PsyNetMessage_X_192
  1691. [0972.14] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_192 Response=PsyNetMessage_X_193 Latency=0.1154
  1692. [0972.15] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_192->PsyNetMessage_X_193 PsyTime=1537900506 [Matchmaking/CheckReservation]
  1693. [0974.17] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_194 [Matchmaking/CheckReservation]
  1694. [0974.17] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_194 Message=PsyNetMessage_X_194
  1695. [0974.30] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_194 Response=PsyNetMessage_X_195 Latency=0.1333
  1696. [0974.32] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_194->PsyNetMessage_X_195 PsyTime=1537900508 [Matchmaking/CheckReservation]
  1697. [0976.32] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_196 [Matchmaking/CheckReservation]
  1698. [0976.32] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_196 Message=PsyNetMessage_X_196
  1699. [0976.45] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_196 Response=PsyNetMessage_X_197 Latency=0.1339
  1700. [0976.47] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_196->PsyNetMessage_X_197 PsyTime=1537900510 [Matchmaking/CheckReservation]
  1701. [0978.49] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_198 [Matchmaking/CheckReservation]
  1702. [0978.49] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_198 Message=PsyNetMessage_X_198
  1703. [0978.60] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_198 Response=PsyNetMessage_X_199 Latency=0.1169
  1704. [0978.62] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_198->PsyNetMessage_X_199 PsyTime=1537900512 [Matchmaking/CheckReservation]
  1705. [0980.09] DevOnline: UnregisterRemoteTalker(0x0110000109A8A22A) returned 0x00000000
  1706. [0980.64] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_200 [Matchmaking/CheckReservation]
  1707. [0980.64] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_200 Message=PsyNetMessage_X_200
  1708. [0980.82] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_200 Response=PsyNetMessage_X_201 Latency=0.1851
  1709. [0980.84] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_200->PsyNetMessage_X_201 PsyTime=1537900514 [Matchmaking/CheckReservation]
  1710. [0982.85] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_202 [Matchmaking/CheckReservation]
  1711. [0982.85] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_202 Message=PsyNetMessage_X_202
  1712. [0983.04] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_202 Response=PsyNetMessage_X_203 Latency=0.1833
  1713. [0983.05] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_202->PsyNetMessage_X_203 PsyTime=1537900517 [Matchmaking/CheckReservation]
  1714. [0985.05] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_204 [Matchmaking/CheckReservation]
  1715. [0985.05] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_204 Message=PsyNetMessage_X_204
  1716. [0985.20] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_204 Response=PsyNetMessage_X_205 Latency=0.1500
  1717. [0985.22] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_204->PsyNetMessage_X_205 PsyTime=1537900519 [Matchmaking/CheckReservation]
  1718. [0987.07] CheckReservation: Received game server from notification Reservation=(Address="ip104-153-85-53.datahound.com:7843",ServerName="USE",Playlist=29,Region="USE",ReservationID="86D7CB368CBD404EADCE90E5138212B7")
  1719. [0987.07] JoinGame: StartJoin ip104-153-85-53.datahound.com:7843 JoinSettings.PlaylistID=29 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public JoinSettings.Password= JoinSettings.ReservationID=86D7CB368CBD404EADCE90E5138212B7
  1720. [0987.07] DevOnline: Successfully set the friend join URL:
  1721. [0987.07] DevOnline: Successfully set the friend join URL:
  1722. [0987.07] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  1723. [0987.07] Online: TryToPlayOnline ControllerID=-1
  1724. [0987.07] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  1725. [0987.07] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  1726. [0987.09] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Matchmaking/Reservation
  1727. [0987.09] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_207 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  1728. [0987.09] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_207 Message=PsyNetMessage_X_207
  1729. [0987.24] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_207 Response=PsyNetMessage_X_208 Latency=0.1504
  1730. [0987.25] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_207->PsyNetMessage_X_208 PsyTime=1537900521 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  1731. [0987.26] DevNet: Add Network Security Key={ID=-1489839710 PlayerID=Steam|76561198070954928|0 Key=8546065E7FCF5DA2B0E73A20BF732A113DA9D090CB0F7CE3BEC3D3C501B0F3D3 IV=35720A6627A7E31DD63CD7E0328717CF HMAC=E546E736236CBF087668B1E98A6D223AE4D38EC42013FC136EEC2176DD8170C7 Session=BE872EC977F10C2AD69E6BFDCEFEDAB3}
  1732. [0987.26] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  1733. [0987.59] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_209 [Population/UpdatePlayerPlaylist]
  1734. [0987.59] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_209 Message=PsyNetMessage_X_209
  1735. [0987.72] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_209 Response=PsyNetMessage_X_210 Latency=0.1354
  1736. [0987.74] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_209->PsyNetMessage_X_210 PsyTime=1537900521 [Population/UpdatePlayerPlaylist]
  1737. [0989.56] NetworkNext: JoinServer bUseNetworkNextDriver=False NetworkNextRouteData.Length=0
  1738. [0989.56] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> JoinCountdown
  1739. [0992.57] JoinGame: GotoJoinGameState JoinCountdown -> OpeningLoadingScreen
  1740. [0992.57] DevNet: Browse: JoinGameTransition?Name=big+blog?game=TAGame.GameInfo_Transition_TA
  1741. [0992.59] Log: LoadMap: JoinGameTransition?Name=big+blog?game=TAGame.GameInfo_Transition_TA
  1742. [0992.60] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  1743. [0992.62] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1744. [0992.62] DevOnline: UnregisterRemoteTalker(0x011000010698FBB0) returned 0x00000000
  1745. [0992.63] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1746. [0992.63] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1747. [0992.63] DevOnline: UnregisterRemoteTalker(0x0110000101A62088) returned 0x00000000
  1748. [0992.63] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1749. [0992.63] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1750. [0992.63] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1751. [0992.63] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1752. [0992.63] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1753. [0993.73] DevOnline: Send Reconnect Message to 104.238.179.171:7760
  1754. [0993.73] NetComeGo: Close TcpNetDriver_1 TcpipConnection_1 104.238.179.171:7760 25/09/2018 14:35:32 'Control channel cleanup'
  1755. [0993.73] NetComeGo: TcpNetDriver_1 TcpipConnection_1 Control channel closed, reason=Control channel cleanup
  1756. [0993.75] Exit: TcpNetDriver_1 shut down
  1757. [0993.77] Log: No archetype specifies for game class GameInfo_Transition_TA, make sure it's added to the GameArchetypes list in DefaultEngine.ini
  1758. [0993.77] Log: Game class is 'GameInfo_Transition_TA'
  1759. [0993.77] Log: Bringing World JoinGameTransition.TheWorld up for play (0) at 2018.09.25-14.35.32
  1760. [0993.77] Log: Bringing up level for play took: 0.003688
  1761. [0993.77] JoinGame: GotoJoinGameState OpeningLoadingScreen -> JoiningNewServer
  1762. [0993.77] DevNet: SetProgress, MessageType=1, Title=, Message=Connecting...
  1763. [0993.77] Log: ########### Finished loading level: 1.176092 seconds
  1764. [0993.77] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_211 [Metrics/RecordMetrics]
  1765. [0993.77] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_211 Message=PsyNetMessage_X_211
  1766. [0993.77] DevNet: Browse: 104.153.85.53:7841/MENU_Main_p?Name=big+blog?game=TAGame.GameInfo_Transition_TA
  1767. [0993.77] DevNet: Game client on port 7841, rate 10000
  1768. [0993.77] NetComeGo: First Packet Network Security Key={ID=-1489839710 PlayerID=Steam|76561198070954928|0 Key=8546065E7FCF5DA2B0E73A20BF732A113DA9D090CB0F7CE3BEC3D3C501B0F3D3 IV=35720A6627A7E31DD63CD7E0328717CF HMAC=E546E736236CBF087668B1E98A6D223AE4D38EC42013FC136EEC2176DD8170C7 Session=BE872EC977F10C2AD69E6BFDCEFEDAB3}
  1769. [0993.77] DevNet: First Packet Length=64 CRC=-367523881
  1770. [0993.79] Clubs: Destroy ClubDetails_X_3 ClubID=654913 OwnerPlayerID=Steam|76561198098808895|0 bVerified=False Members=PlayerID=Steam|76561198098808895|0 PlayerName=KennyGsmooth PlayerID=Steam|76561198122312234|0 PlayerName=Dsizzle_Yolo PlayerID=Steam|76561198144481312|0 PlayerName=TwTV TUCT PlayerID=Steam|76561198068032714|0 PlayerName=Munchymonk
  1771. [0993.79] Clubs: Destroy ClubDetails_X_4 ClubID=37104 OwnerPlayerID=Steam|76561197986945324|0 bVerified=False Members=PlayerID=Steam|76561197986945324|0 PlayerName=TM MariachiU PlayerID=Steam|76561197987930248|0 PlayerName=Luinky. G
  1772. [0993.95] NetComeGo: First packet IP=104.153.85.53:7841 Length=48 CRC=-689907745
  1773. [0993.95] NetComeGo: Checking key ID=-1489839710 Result=0
  1774. [0994.20] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_211 Response=PsyNetMessage_X_212 Latency=0.4323
  1775. [0994.70] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_211->PsyNetMessage_X_212 PsyTime=1537900527 [Metrics/RecordMetrics]
  1776. [0995.70] DevBeacon: FWebSocket::ReadCloseReason this=4A213780 received opcode CLOSE. Code=0 Reason=
  1777. [0995.70] DevNet: Failed to match package Core [4B9A354F44648688F83F7DA1C18546A8] in guid cache
  1778. [0995.70] DevNet: Failed to match package Engine [687CAF9847D179F15EDA518773A46C63] in guid cache
  1779. [0995.70] DevNet: Failed to match package GFxUI [069C626344B6D1762F3F5EAE1148A977] in guid cache
  1780. [0995.70] DevNet: Failed to match package GameFramework [F2E4C9FA4EA55F3744AD1FAA46CF93A3] in guid cache
  1781. [0995.70] DevNet: Failed to match package AkAudio [77227B7C4DF687C60DC383AE29C4DF22] in guid cache
  1782. [0995.70] DevNet: Failed to match package ProjectX [6E9EFA54478CE5EAB9EB40B4608426F8] in guid cache
  1783. [0995.70] DevNet: Failed to match package TAGame [1F2D19574A542F4AEE8FC3A9E4294AF5] in guid cache
  1784. [0995.70] DevNet: Welcomed by server (Level: ShatterShot_P, Game: TAGame.GameInfo_Breakout_TA, GameTags: )
  1785. [0995.72] Log: Flushing async loaders.
  1786. [0995.73] Log: Flushed async loaders.
  1787. [0995.73] Log: LoadMap: 104.153.85.53:7841/ShatterShot_P?Name=big+blog?game=TAGame.GameInfo_Breakout_TA
  1788. [0995.74] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_Breakout_SF.upk
  1789. [0996.47] Log: Bringing World ShatterShot_P.TheWorld up for play (0) at 2018.09.25-14.35.35
  1790. [0996.47] Log: Bringing up level for play took: 0.366586
  1791. [0996.47] SimTimeScaling: SetUsingSimTimeScaling False
  1792. [0996.47] JoinGame: OnJoinGameComplete bSuccess=True FailReason=
  1793. [0996.47] JoinGame: GotoJoinGameState JoiningNewServer -> None
  1794. [0996.47] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  1795. [0996.57] DevGFxUI: Error: [CLIK ScrollingList componentList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  1796. [0996.57] DevGFxUI: Error: [CLIK ScrollingList shardList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  1797. [0996.58] Clubs: HandleClubChanged 80575 5
  1798. [0996.61] DevGFxUI: Error: [CLIK ScrollingList list], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  1799. [0996.63] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
  1800. [0996.63] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is
  1801. [0996.69] Log: ########### Finished loading level: 0.960651 seconds
  1802. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1803. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1804. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1805. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1806. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1807. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1808. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1809. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1810. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1811. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1812. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1813. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1814. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1815. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1816. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1817. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1818. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1819. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1820. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1821. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1822. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1823. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1824. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1825. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1826. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1827. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1828. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1829. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1830. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1831. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1832. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1833. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1834. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1835. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1836. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1837. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1838. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1839. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1840. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1841. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1842. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1843. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1844. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1845. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1846. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1847. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1848. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1849. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1850. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1851. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1852. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1853. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1854. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1855. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1856. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1857. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1858. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1859. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1860. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1861. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1862. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1863. [0996.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1864. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1865. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1866. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1867. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1868. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1869. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1870. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1871. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1872. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1873. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1874. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1875. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1876. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1877. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1878. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1879. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1880. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1881. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1882. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1883. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1884. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1885. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1886. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1887. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1888. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1889. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1890. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1891. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1892. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1893. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1894. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1895. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1896. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1897. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1898. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1899. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1900. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1901. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1902. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1903. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1904. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1905. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1906. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1907. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1908. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1909. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1910. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1911. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1912. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1913. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1914. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1915. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1916. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1917. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1918. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1919. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1920. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1921. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1922. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1923. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1924. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1925. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1926. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1927. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1928. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1929. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1930. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1931. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1932. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1933. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1934. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1935. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1936. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1937. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1938. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1939. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1940. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1941. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1942. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1943. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1944. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1945. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1946. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1947. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1948. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1949. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1950. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1951. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1952. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1953. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1954. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1955. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1956. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1957. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1958. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1959. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1960. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1961. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1962. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1963. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1964. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1965. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1966. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1967. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1968. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1969. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1970. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1971. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1972. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1973. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1974. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1975. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1976. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1977. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1978. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1979. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1980. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1981. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1982. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1983. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1984. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1985. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1986. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1987. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1988. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1989. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1990. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1991. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1992. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1993. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1994. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1995. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1996. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1997. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1998. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1999. [0996.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2000. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2001. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2002. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2003. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2004. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2005. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2006. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2007. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2008. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2009. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2010. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2011. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2012. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2013. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2014. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2015. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2016. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2017. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2018. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2019. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2020. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2021. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2022. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2023. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2024. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2025. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2026. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2027. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2028. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2029. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2030. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2031. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2032. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2033. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2034. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2035. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2036. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2037. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2038. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2039. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2040. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2041. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2042. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2043. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2044. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2045. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2046. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2047. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2048. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2049. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2050. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2051. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2052. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2053. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2054. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2055. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2056. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2057. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2058. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2059. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2060. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2061. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2062. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2063. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2064. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2065. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2066. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2067. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2068. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2069. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2070. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2071. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2072. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2073. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2074. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2075. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2076. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2077. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2078. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2079. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2080. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2081. [0996.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2082. [0996.71] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 224
  2083. [0996.72] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_213 [Metrics/RecordMetrics Clubs/GetClubInvites]
  2084. [0996.72] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_213 Message=PsyNetMessage_X_213
  2085. [0996.97] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2086. [0996.98] ScriptLog: Client InputRate=60
  2087. [0996.98] DevNet: PlayerController_TA_5 setplayer LocalPlayer_TA_0
  2088. [0996.98] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
  2089. [0996.98] ScriptWarning: ScriptWarning, Accessed None 'Sounds'
  2090. CrowdSoundManager_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_2.CrowdSoundManager_TA_2
  2091. Function TAGame.CrowdSoundManager_TA:Attached:00DD
  2092. Script call stack:
  2093. Function TAGame.CrowdSoundManager_TA:Attached
  2094.  
  2095. [0996.98] DevOnline: RegisterLocalTalker(0) returned 0x80004005
  2096. [0996.98] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:HandleGameDataSelected bAllowReconnect=True ServerBeaconAddress=ip104-153-85-53.datahound.com:7843 Playlist?.bRanked=True Playlist?.PlayerCount=6 Playlist?.bDisableRankedReconnect=False
  2097. [0996.98] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:SetRankedReconnect RankedReconnectBeacon=ip104-153-85-53.datahound.com:7843
  2098. [0997.00] Clubs: GFxData_PRI_TA_15 HandleClubID Steam|76561197996280665|0 ClubID=417543
  2099. [0997.00] Clubs: GFxData_PRI_TA_19 HandleClubID Steam|76561198070954928|0 ClubID=80575
  2100. [0997.00] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
  2101. [0997.00] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
  2102. [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2103. [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2104. [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2105. [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2106. [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2107. [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2108. [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2109. [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2110. [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2111. [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2112. [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2113. [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2114. [0997.00] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2115. [0997.00] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  2116. [0997.05] Clubs: GFxData_PRI_TA_20 HandleClubID Steam|76561197996280665|0 ClubID=417543
  2117. [0997.05] Clubs: GFxData_PRI_TA_21 HandleClubID Steam|76561198070954928|0 ClubID=80575
  2118. [0997.06] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
  2119. [0997.07] Clubs: GFxData_PRI_TA_24 HandleClubID Steam|76561198089350360|0 ClubID=0
  2120. [0997.07] Clubs: GFxData_PRI_TA_22 HandleClubID Steam|76561198122570068|0 ClubID=38377
  2121. [0997.07] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_214 [Clubs/GetClubDetails Clubs/GetClubDetails Filters/FilterContent]
  2122. [0997.07] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_214 Message=PsyNetMessage_X_214
  2123. [0997.08] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
  2124. [0997.08] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  2125. [0997.15] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  2126. [0997.24] Clubs: GFxData_PRI_TA_21 HandleClub Steam|76561198070954928|0 ClubID=80575
  2127. [0997.24] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart RankedReconnectSave_TA 232
  2128. [0997.24] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 466
  2129. [0997.24] Clubs: GFxData_PRI_TA_25 HandleClubID Steam|76561197987930248|0 ClubID=37104
  2130. [0997.25] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_215 [Clubs/GetClubDetails]
  2131. [0997.25] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_215 Message=PsyNetMessage_X_215
  2132. [0997.25] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_213 Response=PsyNetMessage_X_216 Latency=0.5305
  2133. [0997.33] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_213->PsyNetMessage_X_216 PsyTime=1537900531 [Metrics/RecordMetrics Clubs/GetClubInvites]
  2134. [0997.42] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_214 Response=PsyNetMessage_X_217 Latency=0.4456
  2135. [0997.43] Clubs: GFxData_PRI_TA_23 HandleClubID Steam|76561198001372432|0 ClubID=417543
  2136. [0997.44] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_214->PsyNetMessage_X_217 PsyTime=1537900531 [Clubs/GetClubDetails Clubs/GetClubDetails Filters/FilterContent]
  2137. [0997.44] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_5 ClubID=417543 OwnerPlayerID=Steam|76561198049008499|0 bVerified=False Members=PlayerID=Steam|76561198049008499|0 PlayerName=COLDMEX PlayerID=Steam|76561197996280665|0 PlayerName=HAYW1RE PlayerID=Steam|76561198001372432|0 PlayerName=Fat ??aych
  2138. [0997.44] Clubs: HandleClubChanged 417543 3
  2139. [0997.44] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_6 ClubID=38377 OwnerPlayerID=Steam|76561198122570068|0 bVerified=False Members=PlayerID=Steam|76561198122570068|0 PlayerName=Mac
  2140. [0997.44] Clubs: HandleClubChanged 38377 1
  2141. [0997.44] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_215 Response=PsyNetMessage_X_218 Latency=0.1909
  2142. [0997.44] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.waitingForPlayersView.instance3.playerNameTextField".
  2143. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2144. Search log:
  2145. Searching for font: "$HeaderFont"
  2146. Movie resource: "$HeaderFont" not found.
  2147. Imports : "$HeaderFont" not found.
  2148. Exported : "$HeaderFont" not found.
  2149. Registered fonts: "$HeaderFont" not found.
  2150. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  2151. Searching FontLib: "Bourgeois Medium" found.
  2152. [0997.46] Clubs: GFxData_PRI_TA_20 HandleClub Steam|76561197996280665|0 ClubID=417543
  2153. [0997.46] Clubs: GFxData_PRI_TA_23 HandleClub Steam|76561198001372432|0 ClubID=417543
  2154. [0997.46] Clubs: GFxData_PRI_TA_22 HandleClub Steam|76561198122570068|0 ClubID=38377
  2155. [0997.46] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_215->PsyNetMessage_X_218 PsyTime=1537900531 [Clubs/GetClubDetails]
  2156. [0997.46] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_7 ClubID=37104 OwnerPlayerID=Steam|76561197986945324|0 bVerified=False Members=PlayerID=Steam|76561197986945324|0 PlayerName=TM MariachiU PlayerID=Steam|76561197987930248|0 PlayerName=Luinky. G
  2157. [0997.46] Clubs: HandleClubChanged 37104 2
  2158. [0997.48] Clubs: GFxData_PRI_TA_25 HandleClub Steam|76561197987930248|0 ClubID=37104
  2159. [0997.54] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_219 [Filters/FilterContent]
  2160. [0997.54] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_219 Message=PsyNetMessage_X_219
  2161. [0997.54] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
  2162. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2163. Search log:
  2164. Searching for font: "$SmallBoldFont"
  2165. Movie resource: "$SmallBoldFont" not found.
  2166. Imports : "$SmallBoldFont" not found.
  2167. Exported : "$SmallBoldFont" not found.
  2168. Registered fonts: "$SmallBoldFont" not found.
  2169. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2170. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2171. [0997.54] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
  2172. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2173. Search log:
  2174. Searching for font: "$SmallBoldFont"
  2175. Movie resource: "$SmallBoldFont" not found.
  2176. Imports : "$SmallBoldFont" not found.
  2177. Exported : "$SmallBoldFont" not found.
  2178. Registered fonts: "$SmallBoldFont" not found.
  2179. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2180. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2181. [0997.69] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_219 Response=PsyNetMessage_X_220 Latency=0.1443
  2182. [0997.71] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_219->PsyNetMessage_X_220 PsyTime=1537900531 [Filters/FilterContent]
  2183. [0998.29] Vanity: All Vanity Queries Complete
  2184. [0998.42] DevGFxUI: Missing "$SmallFont" glyph '`' (0x2560) in ".root1.taskBar.globalChatView.panel.chatLogTextField".
  2185. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2186. Search log:
  2187. Searching for font: "$SmallFont"
  2188. Movie resource: "$SmallFont" not found.
  2189. Imports : "$SmallFont" not found.
  2190. Exported : "$SmallFont" not found.
  2191. Registered fonts: "$SmallFont" not found.
  2192. Applying FontMap: "$SmallFont" mapped to "Arial Narrow"
  2193. Searching FontLib: "Arial Narrow" found.
  2194. [0998.42] DevGFxUI: Missing "$SmallFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
  2195. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2196. Search log:
  2197. Searching for font: "$SmallFont"
  2198. Movie resource: "$SmallFont" not found.
  2199. Imports : "$SmallFont" not found.
  2200. Exported : "$SmallFont" not found.
  2201. Registered fonts: "$SmallFont" not found.
  2202. Applying FontMap: "$SmallFont" mapped to "Arial Narrow"
  2203. Searching FontLib: "Arial Narrow" found.
  2204. [1046.79] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  2205. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2206. Search log:
  2207. Searching for font: "$SmallBoldFont"
  2208. Movie resource: "$SmallBoldFont" not found.
  2209. Imports : "$SmallBoldFont" not found.
  2210. Exported : "$SmallBoldFont" not found.
  2211. Registered fonts: "$SmallBoldFont" not found.
  2212. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2213. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2214. [1046.79] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  2215. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2216. Search log:
  2217. Searching for font: "$SmallBoldFont"
  2218. Movie resource: "$SmallBoldFont" not found.
  2219. Imports : "$SmallBoldFont" not found.
  2220. Exported : "$SmallBoldFont" not found.
  2221. Registered fonts: "$SmallBoldFont" not found.
  2222. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2223. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2224. [1056.97] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_221 [Metrics/RecordMetrics]
  2225. [1056.97] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_221 Message=PsyNetMessage_X_221
  2226. [1057.11] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_221 Response=PsyNetMessage_X_222 Latency=0.1339
  2227. [1057.12] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_221->PsyNetMessage_X_222 PsyTime=1537900591 [Metrics/RecordMetrics]
  2228. [1082.02] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  2229. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2230. Search log:
  2231. Searching for font: "$SmallBoldFont"
  2232. Movie resource: "$SmallBoldFont" not found.
  2233. Imports : "$SmallBoldFont" not found.
  2234. Exported : "$SmallBoldFont" not found.
  2235. Registered fonts: "$SmallBoldFont" not found.
  2236. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2237. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2238. [1082.02] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  2239. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2240. Search log:
  2241. Searching for font: "$SmallBoldFont"
  2242. Movie resource: "$SmallBoldFont" not found.
  2243. Imports : "$SmallBoldFont" not found.
  2244. Exported : "$SmallBoldFont" not found.
  2245. Registered fonts: "$SmallBoldFont" not found.
  2246. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2247. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2248. [1082.65] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  2249. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2250. Search log:
  2251. Searching for font: "$SmallBoldFont"
  2252. Movie resource: "$SmallBoldFont" not found.
  2253. Imports : "$SmallBoldFont" not found.
  2254. Exported : "$SmallBoldFont" not found.
  2255. Registered fonts: "$SmallBoldFont" not found.
  2256. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2257. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2258. [1082.65] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  2259. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2260. Search log:
  2261. Searching for font: "$SmallBoldFont"
  2262. Movie resource: "$SmallBoldFont" not found.
  2263. Imports : "$SmallBoldFont" not found.
  2264. Exported : "$SmallBoldFont" not found.
  2265. Registered fonts: "$SmallBoldFont" not found.
  2266. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2267. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2268. [1126.15] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance32.playerNameTextField".
  2269. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2270. Search log:
  2271. Searching for font: "$HeaderFont"
  2272. Movie resource: "$HeaderFont" not found.
  2273. Imports : "$HeaderFont" not found.
  2274. Exported : "$HeaderFont" not found.
  2275. Registered fonts: "$HeaderFont" not found.
  2276. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  2277. Searching FontLib: "Bourgeois Medium" found.
  2278. [1126.16] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance32.playerNameTextField".
  2279. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2280. Search log:
  2281. Searching for font: "$HeaderFont"
  2282. Movie resource: "$HeaderFont" not found.
  2283. Imports : "$HeaderFont" not found.
  2284. Exported : "$HeaderFont" not found.
  2285. Registered fonts: "$HeaderFont" not found.
  2286. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  2287. Searching FontLib: "Bourgeois Medium" found.
  2288. [1127.05] DevGFxUI: Missing "$HeaderThinFont" glyph '`' (0x2560) in ".root1.scoreReplayView.skipReplayView.waitingForPlayersTextField".
  2289. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2290. Search log:
  2291. Searching for font: "$HeaderThinFont"
  2292. Movie resource: "$HeaderThinFont" not found.
  2293. Imports : "$HeaderThinFont" not found.
  2294. Exported : "$HeaderThinFont" not found.
  2295. Registered fonts: "$HeaderThinFont" not found.
  2296. Applying FontMap: "$HeaderThinFont" mapped to "Bourgeois Thin"
  2297. Searching FontLib: "Bourgeois Thin" found.
  2298. [1127.06] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_225 [Products/GetVanityLoadout]
  2299. [1127.06] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_225 Message=PsyNetMessage_X_225
  2300. [1127.06] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance2.nameTextField".
  2301. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2302. Search log:
  2303. Searching for font: "$SmallBoldFont"
  2304. Movie resource: "$SmallBoldFont" not found.
  2305. Imports : "$SmallBoldFont" not found.
  2306. Exported : "$SmallBoldFont" not found.
  2307. Registered fonts: "$SmallBoldFont" not found.
  2308. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2309. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2310. [1127.06] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance2.nameTextField".
  2311. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2312. Search log:
  2313. Searching for font: "$SmallBoldFont"
  2314. Movie resource: "$SmallBoldFont" not found.
  2315. Imports : "$SmallBoldFont" not found.
  2316. Exported : "$SmallBoldFont" not found.
  2317. Registered fonts: "$SmallBoldFont" not found.
  2318. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2319. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2320. [1127.20] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_225 Response=PsyNetMessage_X_226 Latency=0.1479
  2321. [1127.22] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_225->PsyNetMessage_X_226 PsyTime=1537900661 [Products/GetVanityLoadout]
  2322. [1127.25] Vanity: All Vanity Queries Complete
  2323. [1129.05] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance32.playerNameTextField".
  2324. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2325. Search log:
  2326. Searching for font: "$HeaderFont"
  2327. Movie resource: "$HeaderFont" not found.
  2328. Imports : "$HeaderFont" not found.
  2329. Exported : "$HeaderFont" not found.
  2330. Registered fonts: "$HeaderFont" not found.
  2331. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  2332. Searching FontLib: "Bourgeois Medium" found.
  2333. [1136.91] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance3.nameTextField".
  2334. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2335. Search log:
  2336. Searching for font: "$SmallBoldFont"
  2337. Movie resource: "$SmallBoldFont" not found.
  2338. Imports : "$SmallBoldFont" not found.
  2339. Exported : "$SmallBoldFont" not found.
  2340. Registered fonts: "$SmallBoldFont" not found.
  2341. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2342. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2343. [1136.91] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance3.nameTextField".
  2344. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2345. Search log:
  2346. Searching for font: "$SmallBoldFont"
  2347. Movie resource: "$SmallBoldFont" not found.
  2348. Imports : "$SmallBoldFont" not found.
  2349. Exported : "$SmallBoldFont" not found.
  2350. Registered fonts: "$SmallBoldFont" not found.
  2351. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2352. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2353. [1162.17] DevGFxUI: Missing "$SmallFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
  2354. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2355. Search log:
  2356. Searching for font: "$SmallFont"
  2357. Movie resource: "$SmallFont" not found.
  2358. Imports : "$SmallFont" not found.
  2359. Exported : "$SmallFont" not found.
  2360. Registered fonts: "$SmallFont" not found.
  2361. Applying FontMap: "$SmallFont" mapped to "Arial Narrow"
  2362. Searching FontLib: "Arial Narrow" found.
  2363. [1162.82] DevGFxUI: Missing "$SmallFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
  2364. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2365. Search log:
  2366. Searching for font: "$SmallFont"
  2367. Movie resource: "$SmallFont" not found.
  2368. Imports : "$SmallFont" not found.
  2369. Exported : "$SmallFont" not found.
  2370. Registered fonts: "$SmallFont" not found.
  2371. Applying FontMap: "$SmallFont" mapped to "Arial Narrow"
  2372. Searching FontLib: "Arial Narrow" found.
  2373. [1165.76] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_227 [Products/GetVanityLoadout]
  2374. [1165.76] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_227 Message=PsyNetMessage_X_227
  2375. [1165.87] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_227 Response=PsyNetMessage_X_228 Latency=0.1151
  2376. [1165.89] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_227->PsyNetMessage_X_228 PsyTime=1537900699 [Products/GetVanityLoadout]
  2377. [1165.92] Vanity: All Vanity Queries Complete
  2378. [1167.45] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance32.playerNameTextField".
  2379. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2380. Search log:
  2381. Searching for font: "$HeaderFont"
  2382. Movie resource: "$HeaderFont" not found.
  2383. Imports : "$HeaderFont" not found.
  2384. Exported : "$HeaderFont" not found.
  2385. Registered fonts: "$HeaderFont" not found.
  2386. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  2387. Searching FontLib: "Bourgeois Medium" found.
  2388. [1174.96] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance32.playerNameTextField".
  2389. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2390. Search log:
  2391. Searching for font: "$HeaderFont"
  2392. Movie resource: "$HeaderFont" not found.
  2393. Imports : "$HeaderFont" not found.
  2394. Exported : "$HeaderFont" not found.
  2395. Registered fonts: "$HeaderFont" not found.
  2396. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  2397. Searching FontLib: "Bourgeois Medium" found.
  2398. [1175.83] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance32.playerNameTextField".
  2399. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2400. Search log:
  2401. Searching for font: "$HeaderFont"
  2402. Movie resource: "$HeaderFont" not found.
  2403. Imports : "$HeaderFont" not found.
  2404. Exported : "$HeaderFont" not found.
  2405. Registered fonts: "$HeaderFont" not found.
  2406. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  2407. Searching FontLib: "Bourgeois Medium" found.
  2408. [1193.57] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  2409. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2410. Search log:
  2411. Searching for font: "$SmallBoldFont"
  2412. Movie resource: "$SmallBoldFont" not found.
  2413. Imports : "$SmallBoldFont" not found.
  2414. Exported : "$SmallBoldFont" not found.
  2415. Registered fonts: "$SmallBoldFont" not found.
  2416. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2417. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2418. [1193.57] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  2419. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2420. Search log:
  2421. Searching for font: "$SmallBoldFont"
  2422. Movie resource: "$SmallBoldFont" not found.
  2423. Imports : "$SmallBoldFont" not found.
  2424. Exported : "$SmallBoldFont" not found.
  2425. Registered fonts: "$SmallBoldFont" not found.
  2426. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2427. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2428. [1229.84] DevGFxUI: Missing "$SmallFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
  2429. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2430. Search log:
  2431. Searching for font: "$SmallFont"
  2432. Movie resource: "$SmallFont" not found.
  2433. Imports : "$SmallFont" not found.
  2434. Exported : "$SmallFont" not found.
  2435. Registered fonts: "$SmallFont" not found.
  2436. Applying FontMap: "$SmallFont" mapped to "Arial Narrow"
  2437. Searching FontLib: "Arial Narrow" found.
  2438. [1235.97] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  2439. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2440. Search log:
  2441. Searching for font: "$SmallBoldFont"
  2442. Movie resource: "$SmallBoldFont" not found.
  2443. Imports : "$SmallBoldFont" not found.
  2444. Exported : "$SmallBoldFont" not found.
  2445. Registered fonts: "$SmallBoldFont" not found.
  2446. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2447. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2448. [1235.97] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  2449. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2450. Search log:
  2451. Searching for font: "$SmallBoldFont"
  2452. Movie resource: "$SmallBoldFont" not found.
  2453. Imports : "$SmallBoldFont" not found.
  2454. Exported : "$SmallBoldFont" not found.
  2455. Registered fonts: "$SmallBoldFont" not found.
  2456. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2457. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2458. [1265.41] PsyNetStaticData: HandleCacheExpired
  2459. [1276.25] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance32.playerNameTextField".
  2460. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2461. Search log:
  2462. Searching for font: "$HeaderFont"
  2463. Movie resource: "$HeaderFont" not found.
  2464. Imports : "$HeaderFont" not found.
  2465. Exported : "$HeaderFont" not found.
  2466. Registered fonts: "$HeaderFont" not found.
  2467. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  2468. Searching FontLib: "Bourgeois Medium" found.
  2469. [1278.54] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance2.nameTextField".
  2470. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2471. Search log:
  2472. Searching for font: "$SmallBoldFont"
  2473. Movie resource: "$SmallBoldFont" not found.
  2474. Imports : "$SmallBoldFont" not found.
  2475. Exported : "$SmallBoldFont" not found.
  2476. Registered fonts: "$SmallBoldFont" not found.
  2477. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2478. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2479. [1278.55] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance2.nameTextField".
  2480. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2481. Search log:
  2482. Searching for font: "$SmallBoldFont"
  2483. Movie resource: "$SmallBoldFont" not found.
  2484. Imports : "$SmallBoldFont" not found.
  2485. Exported : "$SmallBoldFont" not found.
  2486. Registered fonts: "$SmallBoldFont" not found.
  2487. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2488. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2489. [1286.55] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance4.nameTextField".
  2490. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2491. Search log:
  2492. Searching for font: "$SmallBoldFont"
  2493. Movie resource: "$SmallBoldFont" not found.
  2494. Imports : "$SmallBoldFont" not found.
  2495. Exported : "$SmallBoldFont" not found.
  2496. Registered fonts: "$SmallBoldFont" not found.
  2497. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2498. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2499. [1288.08] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance32.playerNameTextField".
  2500. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2501. Search log:
  2502. Searching for font: "$HeaderFont"
  2503. Movie resource: "$HeaderFont" not found.
  2504. Imports : "$HeaderFont" not found.
  2505. Exported : "$HeaderFont" not found.
  2506. Registered fonts: "$HeaderFont" not found.
  2507. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  2508. Searching FontLib: "Bourgeois Medium" found.
  2509. [1288.79] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
  2510. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2511. Search log:
  2512. Searching for font: "$SmallBoldFont"
  2513. Movie resource: "$SmallBoldFont" not found.
  2514. Imports : "$SmallBoldFont" not found.
  2515. Exported : "$SmallBoldFont" not found.
  2516. Registered fonts: "$SmallBoldFont" not found.
  2517. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2518. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2519. [1288.79] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
  2520. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2521. Search log:
  2522. Searching for font: "$SmallBoldFont"
  2523. Movie resource: "$SmallBoldFont" not found.
  2524. Imports : "$SmallBoldFont" not found.
  2525. Exported : "$SmallBoldFont" not found.
  2526. Registered fonts: "$SmallBoldFont" not found.
  2527. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2528. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2529. [1289.69] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_233 [Population/UpdatePlayerPlaylist]
  2530. [1289.69] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_233 Message=PsyNetMessage_X_233
  2531. [1289.81] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_233 Response=PsyNetMessage_X_234 Latency=0.1168
  2532. [1289.82] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_233->PsyNetMessage_X_234 PsyTime=1537900823 [Population/UpdatePlayerPlaylist]
  2533. [1295.22] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  2534. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2535. Search log:
  2536. Searching for font: "$SmallBoldFont"
  2537. Movie resource: "$SmallBoldFont" not found.
  2538. Imports : "$SmallBoldFont" not found.
  2539. Exported : "$SmallBoldFont" not found.
  2540. Registered fonts: "$SmallBoldFont" not found.
  2541. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2542. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2543. [1295.22] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  2544. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2545. Search log:
  2546. Searching for font: "$SmallBoldFont"
  2547. Movie resource: "$SmallBoldFont" not found.
  2548. Imports : "$SmallBoldFont" not found.
  2549. Exported : "$SmallBoldFont" not found.
  2550. Registered fonts: "$SmallBoldFont" not found.
  2551. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2552. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2553. [1305.16] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  2554. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2555. Search log:
  2556. Searching for font: "$SmallBoldFont"
  2557. Movie resource: "$SmallBoldFont" not found.
  2558. Imports : "$SmallBoldFont" not found.
  2559. Exported : "$SmallBoldFont" not found.
  2560. Registered fonts: "$SmallBoldFont" not found.
  2561. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2562. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2563. [1305.16] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  2564. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2565. Search log:
  2566. Searching for font: "$SmallBoldFont"
  2567. Movie resource: "$SmallBoldFont" not found.
  2568. Imports : "$SmallBoldFont" not found.
  2569. Exported : "$SmallBoldFont" not found.
  2570. Registered fonts: "$SmallBoldFont" not found.
  2571. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2572. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2573. [1326.52] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  2574. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2575. Search log:
  2576. Searching for font: "$SmallBoldFont"
  2577. Movie resource: "$SmallBoldFont" not found.
  2578. Imports : "$SmallBoldFont" not found.
  2579. Exported : "$SmallBoldFont" not found.
  2580. Registered fonts: "$SmallBoldFont" not found.
  2581. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2582. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2583. [1326.53] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  2584. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2585. Search log:
  2586. Searching for font: "$SmallBoldFont"
  2587. Movie resource: "$SmallBoldFont" not found.
  2588. Imports : "$SmallBoldFont" not found.
  2589. Exported : "$SmallBoldFont" not found.
  2590. Registered fonts: "$SmallBoldFont" not found.
  2591. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2592. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2593. [1326.71] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  2594. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2595. Search log:
  2596. Searching for font: "$SmallBoldFont"
  2597. Movie resource: "$SmallBoldFont" not found.
  2598. Imports : "$SmallBoldFont" not found.
  2599. Exported : "$SmallBoldFont" not found.
  2600. Registered fonts: "$SmallBoldFont" not found.
  2601. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2602. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2603. [1326.71] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  2604. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2605. Search log:
  2606. Searching for font: "$SmallBoldFont"
  2607. Movie resource: "$SmallBoldFont" not found.
  2608. Imports : "$SmallBoldFont" not found.
  2609. Exported : "$SmallBoldFont" not found.
  2610. Registered fonts: "$SmallBoldFont" not found.
  2611. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2612. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2613. [1326.71] DevGFxUI: Missing "$HeaderThinFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.gameMessageView.messageTextField".
  2614. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2615. Search log:
  2616. Searching for font: "$HeaderThinFont"
  2617. Movie resource: "$HeaderThinFont" not found.
  2618. Imports : "$HeaderThinFont" not found.
  2619. Exported : "$HeaderThinFont" not found.
  2620. Registered fonts: "$HeaderThinFont" not found.
  2621. Applying FontMap: "$HeaderThinFont" mapped to "Bourgeois Thin"
  2622. Searching FontLib: "Bourgeois Thin" found.
  2623. [1326.91] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
  2624. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2625. Search log:
  2626. Searching for font: "$SmallBoldFont"
  2627. Movie resource: "$SmallBoldFont" not found.
  2628. Imports : "$SmallBoldFont" not found.
  2629. Exported : "$SmallBoldFont" not found.
  2630. Registered fonts: "$SmallBoldFont" not found.
  2631. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2632. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2633. [1327.81] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance35.playerNameTextField".
  2634. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2635. Search log:
  2636. Searching for font: "$HeaderFont"
  2637. Movie resource: "$HeaderFont" not found.
  2638. Imports : "$HeaderFont" not found.
  2639. Exported : "$HeaderFont" not found.
  2640. Registered fonts: "$HeaderFont" not found.
  2641. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  2642. Searching FontLib: "Bourgeois Medium" found.
  2643. [1327.82] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance35.playerNameTextField".
  2644. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2645. Search log:
  2646. Searching for font: "$HeaderFont"
  2647. Movie resource: "$HeaderFont" not found.
  2648. Imports : "$HeaderFont" not found.
  2649. Exported : "$HeaderFont" not found.
  2650. Registered fonts: "$HeaderFont" not found.
  2651. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  2652. Searching FontLib: "Bourgeois Medium" found.
  2653. [1329.42] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
  2654. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2655. Search log:
  2656. Searching for font: "$SmallBoldFont"
  2657. Movie resource: "$SmallBoldFont" not found.
  2658. Imports : "$SmallBoldFont" not found.
  2659. Exported : "$SmallBoldFont" not found.
  2660. Registered fonts: "$SmallBoldFont" not found.
  2661. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2662. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2663. [1330.23] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance35.playerNameTextField".
  2664. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2665. Search log:
  2666. Searching for font: "$HeaderFont"
  2667. Movie resource: "$HeaderFont" not found.
  2668. Imports : "$HeaderFont" not found.
  2669. Exported : "$HeaderFont" not found.
  2670. Registered fonts: "$HeaderFont" not found.
  2671. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  2672. Searching FontLib: "Bourgeois Medium" found.
  2673. [1330.44] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
  2674. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2675. Search log:
  2676. Searching for font: "$SmallBoldFont"
  2677. Movie resource: "$SmallBoldFont" not found.
  2678. Imports : "$SmallBoldFont" not found.
  2679. Exported : "$SmallBoldFont" not found.
  2680. Registered fonts: "$SmallBoldFont" not found.
  2681. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2682. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2683. [1330.44] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
  2684. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2685. Search log:
  2686. Searching for font: "$SmallBoldFont"
  2687. Movie resource: "$SmallBoldFont" not found.
  2688. Imports : "$SmallBoldFont" not found.
  2689. Exported : "$SmallBoldFont" not found.
  2690. Registered fonts: "$SmallBoldFont" not found.
  2691. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2692. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2693. [1330.53] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.scoreReplayView.scoreReplayInfoView.playerBannerComponent.playerNameTextField".
  2694. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2695. Search log:
  2696. Searching for font: "$HeaderFont"
  2697. Movie resource: "$HeaderFont" not found.
  2698. Imports : "$HeaderFont" not found.
  2699. Exported : "$HeaderFont" not found.
  2700. Registered fonts: "$HeaderFont" not found.
  2701. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  2702. Searching FontLib: "Bourgeois Medium" found.
  2703. [1330.54] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_235 [Products/GetVanityLoadout]
  2704. [1330.54] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_235 Message=PsyNetMessage_X_235
  2705. [1330.73] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_235 Response=PsyNetMessage_X_236 Latency=0.1881
  2706. [1330.74] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_235->PsyNetMessage_X_236 PsyTime=1537900864 [Products/GetVanityLoadout]
  2707. [1330.78] Vanity: All Vanity Queries Complete
  2708. [1335.11] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance35.playerNameTextField".
  2709. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2710. Search log:
  2711. Searching for font: "$HeaderFont"
  2712. Movie resource: "$HeaderFont" not found.
  2713. Imports : "$HeaderFont" not found.
  2714. Exported : "$HeaderFont" not found.
  2715. Registered fonts: "$HeaderFont" not found.
  2716. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  2717. Searching FontLib: "Bourgeois Medium" found.
  2718. [1337.95] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance2.nameTextField".
  2719. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2720. Search log:
  2721. Searching for font: "$SmallBoldFont"
  2722. Movie resource: "$SmallBoldFont" not found.
  2723. Imports : "$SmallBoldFont" not found.
  2724. Exported : "$SmallBoldFont" not found.
  2725. Registered fonts: "$SmallBoldFont" not found.
  2726. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2727. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2728. [1337.95] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance2.nameTextField".
  2729. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2730. Search log:
  2731. Searching for font: "$SmallBoldFont"
  2732. Movie resource: "$SmallBoldFont" not found.
  2733. Imports : "$SmallBoldFont" not found.
  2734. Exported : "$SmallBoldFont" not found.
  2735. Registered fonts: "$SmallBoldFont" not found.
  2736. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2737. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2738. [1338.85] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance35.playerNameTextField".
  2739. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2740. Search log:
  2741. Searching for font: "$HeaderFont"
  2742. Movie resource: "$HeaderFont" not found.
  2743. Imports : "$HeaderFont" not found.
  2744. Exported : "$HeaderFont" not found.
  2745. Registered fonts: "$HeaderFont" not found.
  2746. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  2747. Searching FontLib: "Bourgeois Medium" found.
  2748. [1360.61] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".rightLabel.textField".
  2749. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2750. Search log:
  2751. Searching for font: "$SmallBoldFont"
  2752. Movie resource: "$SmallBoldFont" not found.
  2753. Imports : "$SmallBoldFont" not found.
  2754. Exported : "$SmallBoldFont" not found.
  2755. Registered fonts: "$SmallBoldFont" not found.
  2756. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2757. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2758. [1360.61] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.statTickerView.instance6.rightLabel.textField".
  2759. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2760. Search log:
  2761. Searching for font: "$SmallBoldFont"
  2762. Movie resource: "$SmallBoldFont" not found.
  2763. Imports : "$SmallBoldFont" not found.
  2764. Exported : "$SmallBoldFont" not found.
  2765. Registered fonts: "$SmallBoldFont" not found.
  2766. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2767. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2768. [1382.88] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
  2769. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2770. Search log:
  2771. Searching for font: "$SmallBoldFont"
  2772. Movie resource: "$SmallBoldFont" not found.
  2773. Imports : "$SmallBoldFont" not found.
  2774. Exported : "$SmallBoldFont" not found.
  2775. Registered fonts: "$SmallBoldFont" not found.
  2776. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2777. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2778. [1382.88] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
  2779. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2780. Search log:
  2781. Searching for font: "$SmallBoldFont"
  2782. Movie resource: "$SmallBoldFont" not found.
  2783. Imports : "$SmallBoldFont" not found.
  2784. Exported : "$SmallBoldFont" not found.
  2785. Registered fonts: "$SmallBoldFont" not found.
  2786. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2787. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2788. [1384.09] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance39.playerNameTextField".
  2789. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2790. Search log:
  2791. Searching for font: "$HeaderFont"
  2792. Movie resource: "$HeaderFont" not found.
  2793. Imports : "$HeaderFont" not found.
  2794. Exported : "$HeaderFont" not found.
  2795. Registered fonts: "$HeaderFont" not found.
  2796. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  2797. Searching FontLib: "Bourgeois Medium" found.
  2798. [1384.10] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.instance31.scoreboardView.team1View.instance39.playerNameTextField".
  2799. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  2800. Search log:
  2801. Searching for font: "$HeaderFont"
  2802. Movie resource: "$HeaderFont" not found.
  2803. Imports : "$HeaderFont" not found.
  2804. Exported : "$HeaderFont" not found.
  2805. Registered fonts: "$HeaderFont" not found.
  2806. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  2807. Searching FontLib: "Bourgeois Medium" found.
  2808. [1463.29] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".rightLabel.textField".
  2809. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2810. Search log:
  2811. Searching for font: "$SmallBoldFont"
  2812. Movie resource: "$SmallBoldFont" not found.
  2813. Imports : "$SmallBoldFont" not found.
  2814. Exported : "$SmallBoldFont" not found.
  2815. Registered fonts: "$SmallBoldFont" not found.
  2816. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2817. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2818. [1463.29] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.statTickerView.instance7.rightLabel.textField".
  2819. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2820. Search log:
  2821. Searching for font: "$SmallBoldFont"
  2822. Movie resource: "$SmallBoldFont" not found.
  2823. Imports : "$SmallBoldFont" not found.
  2824. Exported : "$SmallBoldFont" not found.
  2825. Registered fonts: "$SmallBoldFont" not found.
  2826. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2827. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2828. [1470.66] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
  2829. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2830. Search log:
  2831. Searching for font: "$SmallBoldFont"
  2832. Movie resource: "$SmallBoldFont" not found.
  2833. Imports : "$SmallBoldFont" not found.
  2834. Exported : "$SmallBoldFont" not found.
  2835. Registered fonts: "$SmallBoldFont" not found.
  2836. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2837. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2838. [1471.01] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
  2839. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2840. Search log:
  2841. Searching for font: "$SmallBoldFont"
  2842. Movie resource: "$SmallBoldFont" not found.
  2843. Imports : "$SmallBoldFont" not found.
  2844. Exported : "$SmallBoldFont" not found.
  2845. Registered fonts: "$SmallBoldFont" not found.
  2846. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2847. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2848. [1471.39] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
  2849. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2850. Search log:
  2851. Searching for font: "$SmallBoldFont"
  2852. Movie resource: "$SmallBoldFont" not found.
  2853. Imports : "$SmallBoldFont" not found.
  2854. Exported : "$SmallBoldFont" not found.
  2855. Registered fonts: "$SmallBoldFont" not found.
  2856. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2857. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2858. [1471.59] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
  2859. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2860. Search log:
  2861. Searching for font: "$SmallBoldFont"
  2862. Movie resource: "$SmallBoldFont" not found.
  2863. Imports : "$SmallBoldFont" not found.
  2864. Exported : "$SmallBoldFont" not found.
  2865. Registered fonts: "$SmallBoldFont" not found.
  2866. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2867. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2868. [1472.37] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
  2869. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2870. Search log:
  2871. Searching for font: "$SmallBoldFont"
  2872. Movie resource: "$SmallBoldFont" not found.
  2873. Imports : "$SmallBoldFont" not found.
  2874. Exported : "$SmallBoldFont" not found.
  2875. Registered fonts: "$SmallBoldFont" not found.
  2876. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2877. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2878. [1472.51] SplitScreen: Press Start ControllerId=0 Player=LocalPlayer_TA_0
  2879. [1472.51] Warning: Warning, Failed to load 'SwfMovie GFX_MidGameMenu.MidGameMenu': Failed to find object 'SwfMovie GFX_MidGameMenu.MidGameMenu'
  2880. [1472.60] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  2881. [1473.00] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.screenContainer.instance1.chatLogView.chatLogTextField".
  2882. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  2883. Search log:
  2884. Searching for font: "$SmallBoldFont"
  2885. Movie resource: "$SmallBoldFont" not found.
  2886. Imports : "$SmallBoldFont" not found.
  2887. Exported : "$SmallBoldFont" not found.
  2888. Registered fonts: "$SmallBoldFont" not found.
  2889. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  2890. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  2891. [1473.64] Log: Could not find a skeletal mesh component with socket or bone named 'chassis_jnt'
  2892. [1474.23] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect RankedReconnectBeacon=ip104-153-85-53.datahound.com:7843
  2893. [1474.23] ScriptLog: Script call stack:
  2894. [1474.23] ScriptLog: Function TAGame.GFxShell_TA:LeaveMatch
  2895. [1474.23] ScriptLog: Function TAGame.GFxShell_TA:ExitToMainMenu
  2896. [1474.23] ScriptLog: Function TAGame.RankedReconnectSave_TA:ClearRankedReconnect
  2897. [1474.23] NetComeGo: TcpNetDriver_2 TcpipConnection_2 Control channel closed, reason=Disconnect command
  2898. [1474.23] DevGFxUI: [TAGAME SHELL] checkForItemDrops() -
  2899. [1474.23] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - System.UIState is HUDSoccar
  2900. [1474.23] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GroupsRemaining is 0
  2901. [1474.23] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.AnyPlayerHasUnlocks() is false
  2902. [1474.23] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GetUnseenContainerDrops().length is 0
  2903. [1474.23] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - m_bItemDropsDisabled is true
  2904. [1474.23] DevNet: URL: Adding default option Name=big+blog
  2905. [1474.23] DevNet: Browse: MENU_Main_p?closed?Name=big+blog
  2906. [1474.23] Log: Failed; returning to Entry
  2907. [1474.23] OnlinePlayerStorage: PartitionStorageRequests ProfileCameraSave_TA Request.Data.Length=498 Request.Checksum=-2056273424 ManifestChecksum=-2056273424 bChecksumMatch=True
  2908. [1474.23] OnlinePlayerStorage: PartitionStorageRequests RankedReconnectSave_TA Request.Data.Length=21 Request.Checksum=1091286827 ManifestChecksum=1091286827 bChecksumMatch=True
  2909. [1474.23] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=1868961009 ManifestChecksum=1868961009 bChecksumMatch=True
  2910. [1474.23] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileCameraSave_TA_3 ServerTick=224
  2911. [1474.23] OnlinePlayerStorage: HandleOnlineStorageCommit RankedReconnectSave_TA_0 ServerTick=232
  2912. [1474.23] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=466
  2913. [1474.24] Log: FSaveDataExportTask(0) wrote 323543 bytes to memory
  2914. [1474.24] Log: SaveGameDataAsync game thread time: 4 ms
  2915. [1474.25] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198070954928.save
  2916. [1474.25] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198070954928_2.save] Result:[1]
  2917. [1474.25] Log: LoadMap: MENU_Main_p?closed?Name=big+blog
  2918. [1474.25] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  2919. [1474.28] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2920. [1474.28] DevOnline: UnregisterRemoteTalker(0x0110000102258B59) returned 0x00000000
  2921. [1474.28] ScriptWarning: ScriptWarning, Accessed None
  2922. GameEvent_Breakout_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_2
  2923. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:0755
  2924. Script call stack:
  2925. Function TAGame.PRI_TA:Destroyed
  2926. Function Engine.PlayerReplicationInfo:Destroyed
  2927. Function TAGame.PRI_TA:Unregister
  2928. Function TAGame.PRI_TA:SetGameEvent
  2929. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  2930. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  2931.  
  2932. [1474.28] ScriptWarning: ScriptWarning, Accessed None
  2933. GameEvent_Breakout_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_2
  2934. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:0769
  2935. Script call stack:
  2936. Function TAGame.PRI_TA:Destroyed
  2937. Function Engine.PlayerReplicationInfo:Destroyed
  2938. Function TAGame.PRI_TA:Unregister
  2939. Function TAGame.PRI_TA:SetGameEvent
  2940. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  2941. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  2942.  
  2943. [1474.28] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2944. [1474.28] DevOnline: UnregisterRemoteTalker(0x011000010698FBB0) returned 0x00000000
  2945. [1474.28] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2946. [1474.28] DevOnline: UnregisterRemoteTalker(0x0110000107B1ACD8) returned 0x00000000
  2947. [1474.28] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2948. [1474.28] DevOnline: UnregisterRemoteTalker(0x0110000109AC9154) returned 0x00000000
  2949. [1474.28] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2950. [1474.28] DevOnline: UnregisterRemoteTalker(0x0110000101A62088) returned 0x00000000
  2951. [1474.28] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2952. [1474.28] DevOnline: UnregisterRemoteTalker(0x0110000102733D10) returned 0x00000000
  2953. [1474.28] ScriptWarning: ScriptWarning, Accessed None
  2954. GameEvent_Breakout_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_2
  2955. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:0755
  2956. Script call stack:
  2957. Function TAGame.PRI_TA:Destroyed
  2958. Function Engine.PlayerReplicationInfo:Destroyed
  2959. Function TAGame.PRI_TA:Unregister
  2960. Function TAGame.PRI_TA:SetGameEvent
  2961. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  2962. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  2963.  
  2964. [1474.28] ScriptWarning: ScriptWarning, Accessed None
  2965. GameEvent_Breakout_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_2
  2966. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:0769
  2967. Script call stack:
  2968. Function TAGame.PRI_TA:Destroyed
  2969. Function Engine.PlayerReplicationInfo:Destroyed
  2970. Function TAGame.PRI_TA:Unregister
  2971. Function TAGame.PRI_TA:SetGameEvent
  2972. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  2973. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  2974.  
  2975. [1474.28] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2976. [1475.07] DevOnline: Send Reconnect Message to 104.153.85.53:7841
  2977. [1475.07] NetComeGo: Close TcpNetDriver_2 TcpipConnection_2 104.153.85.53:7841 25/09/2018 14:43:34 'UNetConnection::CleanUp'
  2978. [1475.07] Exit: TcpNetDriver_2 shut down
  2979. [1475.27] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_GFxMenu_SF.upk
  2980. [1475.28] Log: Game class is 'GameInfo_GFxMenu_TA'
  2981. [1475.50] Log: Bringing World MENU_Main_p.TheWorld up for play (0) at 2018.09.25-14.43.34
  2982. [1475.51] DevOnline: UnregisterLocalTalker(0) returned 0x00000000
  2983. [1475.51] DevOnline: Successfully set the friend join URL:
  2984. [1475.51] Log: Bringing up level for play took: 0.226648
  2985. [1475.51] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  2986. [1475.61] DevGFxUI: Error: [CLIK ScrollingList componentList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  2987. [1475.61] DevGFxUI: Error: [CLIK ScrollingList shardList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  2988. [1475.62] Clubs: HandleClubChanged 80575 5
  2989. [1475.62] Clubs: HandleClubChanged 417543 3
  2990. [1475.63] Clubs: HandleClubChanged 38377 1
  2991. [1475.63] Clubs: HandleClubChanged 37104 2
  2992. [1475.66] DevGFxUI: Error: [CLIK ScrollingList list], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  2993. [1475.67] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
  2994. [1475.67] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is
  2995. [1475.72] DevOnline: Set rich presence to: Main Menu data: Menu
  2996. [1475.72] Log: ########### Finished loading level: 1.469752 seconds
  2997. [1475.72] Log: Flushing async loaders.
  2998. [1476.08] Log: Flushed async loaders.
  2999. [1476.08] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart RankedReconnectSave_TA 232
  3000. [1476.08] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 224
  3001. [1476.08] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_241 [Metrics/RecordMetrics Clubs/GetClubInvites]
  3002. [1476.08] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_241 Message=PsyNetMessage_X_241
  3003. [1476.09] Clubs: Destroy ClubDetails_X_5 ClubID=417543 OwnerPlayerID=Steam|76561198049008499|0 bVerified=False Members=PlayerID=Steam|76561198049008499|0 PlayerName=COLDMEX PlayerID=Steam|76561197996280665|0 PlayerName=HAYW1RE PlayerID=Steam|76561198001372432|0 PlayerName=Fat ??aych
  3004. [1476.09] Clubs: HandleClubChanged 417543 0
  3005. [1476.09] Clubs: Destroy ClubDetails_X_6 ClubID=38377 OwnerPlayerID=Steam|76561198122570068|0 bVerified=False Members=PlayerID=Steam|76561198122570068|0 PlayerName=Mac
  3006. [1476.09] Clubs: HandleClubChanged 38377 0
  3007. [1476.09] Clubs: Destroy ClubDetails_X_7 ClubID=37104 OwnerPlayerID=Steam|76561197986945324|0 bVerified=False Members=PlayerID=Steam|76561197986945324|0 PlayerName=TM MariachiU PlayerID=Steam|76561197987930248|0 PlayerName=Luinky. G
  3008. [1476.09] Clubs: HandleClubChanged 37104 0
  3009. [1476.39] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_242 [Population/UpdatePlayerPlaylist]
  3010. [1476.39] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_242 Message=PsyNetMessage_X_242
  3011. [1477.01] Vanity: All Vanity Queries Complete
  3012. [1477.01] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_241 Response=PsyNetMessage_X_243 Latency=0.9240
  3013. [1477.01] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
  3014. [1477.01] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
  3015. [1477.01] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
  3016. [1477.03] Log: Flushing async loaders.
  3017. [1477.03] Log: Flushed async loaders.
  3018. [1477.03] Warning: Warning, Failed to load 'SwfMovie GFX_MainMenu.MainMenu': Failed to find object 'SwfMovie GFX_MainMenu.MainMenu'
  3019. [1477.13] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  3020. [1477.35] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_241->PsyNetMessage_X_243 PsyTime=1537901010 [Metrics/RecordMetrics Clubs/GetClubInvites]
  3021. [1477.35] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_242 Response=PsyNetMessage_X_244 Latency=0.9639
  3022. [1477.37] DevGFxUI: [TAGAME SHELL] enableItemUnlockPopups()
  3023. [1477.37] DevGFxUI: [TAGAME SHELL] checkForItemDrops() -
  3024. [1477.37] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GroupsRemaining is 0
  3025. [1477.37] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.AnyPlayerHasUnlocks() is false
  3026. [1477.37] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GetUnseenContainerDrops().length is 0
  3027. [1477.42] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_242->PsyNetMessage_X_244 PsyTime=1537901011 [Population/UpdatePlayerPlaylist]
  3028. [1478.24] Warning: Warning, Failed to load 'SwfMovie GFX_OnlinePlaylistMenu.OnlinePlaylistMenu': Failed to find object 'SwfMovie GFX_OnlinePlaylistMenu.OnlinePlaylistMenu'
  3029. [1478.34] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  3030. [1478.45] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_245 [GameServer/GetGameServerPingList Population/GetPopulation]
  3031. [1478.45] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_245 Message=PsyNetMessage_X_245
  3032. [1478.77] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_245 Response=PsyNetMessage_X_246 Latency=0.3212
  3033. [1478.79] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_245->PsyNetMessage_X_246 PsyTime=1537901012 [GameServer/GetGameServerPingList Population/GetPopulation]
  3034. [1479.00] SplitScreen: Press Start ControllerId=0 Player=LocalPlayer_TA_0
  3035. [1479.00] Online: TryToPlayOnline ControllerID=-1
  3036. [1479.00] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  3037. [1479.00] Online: HandlePrivilegeCheck PrivilegeCheck.bHasRestriction=False
  3038. [1479.02] DevGFxUI: [TAGAME SHELL] checkForItemDrops() -
  3039. [1479.02] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GroupsRemaining is 0
  3040. [1479.02] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.AnyPlayerHasUnlocks() is false
  3041. [1479.02] DevGFxUI: [TAGAME SHELL] checkForItemDrops() - MultiItemDrops.GetUnseenContainerDrops().length is 0
  3042. [1479.51] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_247 [Population/UpdatePlayerPlaylist]
  3043. [1479.51] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_247 Message=PsyNetMessage_X_247
  3044. [1479.62] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_247 Response=PsyNetMessage_X_248 Latency=0.1165
  3045. [1479.64] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_247->PsyNetMessage_X_248 PsyTime=1537901013 [Population/UpdatePlayerPlaylist]
  3046. [1481.24] DevOnline: Steam GameOverlayActivated: 1
  3047. [1483.79] DevBeacon: SSL_shutdown() this=16BB3F60 SSL_Error Code=1
  3048. [1483.79] DevBeacon: ErrString=error:140E0197:SSL routines:SSL_shutdown:shutdown while in init
  3049. [1483.79] Matchmaking: All Regions Pinged: USE (0.0942), EU (0.1469), USW (0.1616), ASC (0.2976), ASM (0.3043), JPN (0.2490), ME (0.3207), OCE (0.3039), SAF (0.3528), SAM (0.1910)
  3050. [1483.79] Matchmaking: StartMatchmaking at 2018-09-25 18:43:37 in USE,USW for playlists 29 on game server 0
  3051. [1483.79] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_249 [Matchmaking/StartMatchmaking]
  3052. [1483.79] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_249 Message=PsyNetMessage_X_249
  3053. [1484.12] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_249 Response=PsyNetMessage_X_250 Latency=0.3330
  3054. [1484.14] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_249->PsyNetMessage_X_250 PsyTime=1537901017 [Matchmaking/StartMatchmaking]
  3055. [1489.16] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_251 [Matchmaking/CheckReservation]
  3056. [1489.16] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_251 Message=PsyNetMessage_X_251
  3057. [1489.27] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_251 Response=PsyNetMessage_X_252 Latency=0.1166
  3058. [1489.29] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_251->PsyNetMessage_X_252 PsyTime=1537901023 [Matchmaking/CheckReservation]
  3059. [1491.29] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_253 [Matchmaking/CheckReservation]
  3060. [1491.29] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_253 Message=PsyNetMessage_X_253
  3061. [1491.41] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_253 Response=PsyNetMessage_X_254 Latency=0.1168
  3062. [1491.42] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_253->PsyNetMessage_X_254 PsyTime=1537901025 [Matchmaking/CheckReservation]
  3063. [1493.42] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_255 [Matchmaking/CheckReservation]
  3064. [1493.42] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_255 Message=PsyNetMessage_X_255
  3065. [1493.53] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_255 Response=PsyNetMessage_X_256 Latency=0.1003
  3066. [1493.54] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_255->PsyNetMessage_X_256 PsyTime=1537901027 [Matchmaking/CheckReservation]
  3067. [1495.56] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_257 [Matchmaking/CheckReservation]
  3068. [1495.56] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_257 Message=PsyNetMessage_X_257
  3069. [1495.67] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_257 Response=PsyNetMessage_X_258 Latency=0.1166
  3070. [1495.69] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_257->PsyNetMessage_X_258 PsyTime=1537901029 [Matchmaking/CheckReservation]
  3071. [1497.69] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_259 [Matchmaking/CheckReservation]
  3072. [1497.69] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_259 Message=PsyNetMessage_X_259
  3073. [1497.81] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_259 Response=PsyNetMessage_X_260 Latency=0.1166
  3074. [1497.83] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_259->PsyNetMessage_X_260 PsyTime=1537901031 [Matchmaking/CheckReservation]
  3075. [1499.83] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_261 [Matchmaking/CheckReservation]
  3076. [1499.83] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_261 Message=PsyNetMessage_X_261
  3077. [1499.94] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_261 Response=PsyNetMessage_X_262 Latency=0.1179
  3078. [1499.96] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_261->PsyNetMessage_X_262 PsyTime=1537901033 [Matchmaking/CheckReservation]
  3079. [1501.98] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_263 [Matchmaking/CheckReservation]
  3080. [1501.98] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_263 Message=PsyNetMessage_X_263
  3081. [1502.11] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_263 Response=PsyNetMessage_X_264 Latency=0.1334
  3082. [1502.13] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_263->PsyNetMessage_X_264 PsyTime=1537901036 [Matchmaking/CheckReservation]
  3083. [1504.13] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_265 [Matchmaking/CheckReservation]
  3084. [1504.13] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_265 Message=PsyNetMessage_X_265
  3085. [1504.26] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_265 Response=PsyNetMessage_X_266 Latency=0.1329
  3086. [1504.28] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_265->PsyNetMessage_X_266 PsyTime=1537901038 [Matchmaking/CheckReservation]
  3087. [1506.28] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_267 [Matchmaking/CheckReservation]
  3088. [1506.28] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_267 Message=PsyNetMessage_X_267
  3089. [1506.43] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_267 Response=PsyNetMessage_X_268 Latency=0.1504
  3090. [1506.44] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_267->PsyNetMessage_X_268 PsyTime=1537901040 [Matchmaking/CheckReservation]
  3091. [1507.73] CheckReservation: Received game server from notification Reservation=(Address="ip104-207-144-120.datahound.com:7750",ServerName="USE",Playlist=29,Region="USE",ReservationID="B1C7C2B66D16413FA158AF4CFF8A7F10")
  3092. [1507.73] JoinGame: StartJoin ip104-207-144-120.datahound.com:7750 JoinSettings.PlaylistID=29 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public JoinSettings.Password= JoinSettings.ReservationID=B1C7C2B66D16413FA158AF4CFF8A7F10
  3093. [1507.73] DevOnline: Successfully set the friend join URL:
  3094. [1507.73] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  3095. [1507.73] Online: TryToPlayOnline ControllerID=-1
  3096. [1507.73] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  3097. [1507.73] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  3098. [1507.74] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Matchmaking/Reservation
  3099. [1507.74] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_270 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  3100. [1507.74] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_270 Message=PsyNetMessage_X_270
  3101. [1508.09] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_270 Response=PsyNetMessage_X_271 Latency=0.3500
  3102. [1508.11] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_270->PsyNetMessage_X_271 PsyTime=1537901041 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  3103. [1508.11] DevNet: Add Network Security Key={ID=-956719815 PlayerID=Steam|76561198070954928|0 Key=E0A8F4F7EF845AFD07AB5F5F9C873ACE28EE3E6400981D8399AE3E149CA8AC38 IV=80D49065CD6C0B8491AB82DEFEB75929 HMAC=3558F3F30AF302F4D53E2BF3CDC374401846CECB499DD4CE178BCEFD58AFEA68 Session=475D1873891C82B684D06B355190DC88}
  3104. [1508.11] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  3105. [1508.24] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_272 [Population/UpdatePlayerPlaylist]
  3106. [1508.24] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_272 Message=PsyNetMessage_X_272
  3107. [1508.34] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_272 Response=PsyNetMessage_X_273 Latency=0.0999
  3108. [1508.36] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_272->PsyNetMessage_X_273 PsyTime=1537901042 [Population/UpdatePlayerPlaylist]
  3109. [1510.13] NetworkNext: JoinServer bUseNetworkNextDriver=False NetworkNextRouteData.Length=0
  3110. [1510.13] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> JoinCountdown
  3111. [1513.13] JoinGame: GotoJoinGameState JoinCountdown -> OpeningLoadingScreen
  3112. [1513.13] DevNet: Browse: JoinGameTransition?Name=big+blog?game=TAGame.GameInfo_Transition_TA
  3113. [1513.13] OnlinePlayerStorage: PartitionStorageRequests RankedReconnectSave_TA Request.Data.Length=21 Request.Checksum=1091286827 ManifestChecksum=1091286827 bChecksumMatch=True
  3114. [1513.13] OnlinePlayerStorage: PartitionStorageRequests ProfileCameraSave_TA Request.Data.Length=498 Request.Checksum=-2056273424 ManifestChecksum=-2056273424 bChecksumMatch=True
  3115. [1513.13] OnlinePlayerStorage: HandleOnlineStorageCommit RankedReconnectSave_TA_0 ServerTick=232
  3116. [1513.13] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileCameraSave_TA_3 ServerTick=224
  3117. [1513.13] Log: FSaveDataExportTask(0) wrote 323543 bytes to memory
  3118. [1513.13] Log: SaveGameDataAsync game thread time: 5 ms
  3119. [1513.14] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198070954928_1.save
  3120. [1513.14] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198070954928.save] Result:[1]
  3121. [1513.14] Log: LoadMap: JoinGameTransition?Name=big+blog?game=TAGame.GameInfo_Transition_TA
  3122. [1513.14] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  3123. [1513.17] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3124. [1513.29] Log: No archetype specifies for game class GameInfo_Transition_TA, make sure it's added to the GameArchetypes list in DefaultEngine.ini
  3125. [1513.29] Log: Game class is 'GameInfo_Transition_TA'
  3126. [1513.30] Log: Bringing World JoinGameTransition.TheWorld up for play (0) at 2018.09.25-14.44.12
  3127. [1513.30] Log: Bringing up level for play took: 0.005001
  3128. [1513.30] JoinGame: GotoJoinGameState OpeningLoadingScreen -> JoiningNewServer
  3129. [1513.30] DevNet: SetProgress, MessageType=1, Title=, Message=Connecting...
  3130. [1513.30] Log: ########### Finished loading level: 0.156871 seconds
  3131. [1513.30] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_274 [Metrics/RecordMetrics]
  3132. [1513.30] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_274 Message=PsyNetMessage_X_274
  3133. [1513.30] DevNet: Browse: 104.207.144.120:7748/MENU_Main_p?Name=big+blog?game=TAGame.GameInfo_Transition_TA
  3134. [1513.30] DevNet: Game client on port 7748, rate 10000
  3135. [1513.30] NetComeGo: First Packet Network Security Key={ID=-956719815 PlayerID=Steam|76561198070954928|0 Key=E0A8F4F7EF845AFD07AB5F5F9C873ACE28EE3E6400981D8399AE3E149CA8AC38 IV=80D49065CD6C0B8491AB82DEFEB75929 HMAC=3558F3F30AF302F4D53E2BF3CDC374401846CECB499DD4CE178BCEFD58AFEA68 Session=475D1873891C82B684D06B355190DC88}
  3136. [1513.30] DevNet: First Packet Length=64 CRC=-1257191167
  3137. [1513.39] NetComeGo: First packet IP=104.207.144.120:7748 Length=48 CRC=1702878461
  3138. [1513.39] NetComeGo: Checking key ID=-956719815 Result=0
  3139. [1513.44] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_274 Response=PsyNetMessage_X_275 Latency=0.1421
  3140. [1513.46] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_274->PsyNetMessage_X_275 PsyTime=1537901047 [Metrics/RecordMetrics]
  3141. [1513.62] DevBeacon: FWebSocket::ReadCloseReason this=6452B040 received opcode CLOSE. Code=0 Reason=
  3142. [1513.62] DevNet: Failed to match package Core [4B9A354F44648688F83F7DA1C18546A8] in guid cache
  3143. [1513.62] DevNet: Failed to match package Engine [687CAF9847D179F15EDA518773A46C63] in guid cache
  3144. [1513.62] DevNet: Failed to match package GFxUI [069C626344B6D1762F3F5EAE1148A977] in guid cache
  3145. [1513.63] DevNet: Failed to match package GameFramework [F2E4C9FA4EA55F3744AD1FAA46CF93A3] in guid cache
  3146. [1513.63] DevNet: Failed to match package AkAudio [77227B7C4DF687C60DC383AE29C4DF22] in guid cache
  3147. [1513.63] DevNet: Failed to match package ProjectX [6E9EFA54478CE5EAB9EB40B4608426F8] in guid cache
  3148. [1513.63] DevNet: Failed to match package TAGame [1F2D19574A542F4AEE8FC3A9E4294AF5] in guid cache
  3149. [1513.63] DevNet: Welcomed by server (Level: ShatterShot_P, Game: TAGame.GameInfo_Breakout_TA, GameTags: )
  3150. [1513.64] Log: Flushing async loaders.
  3151. [1513.65] Log: Flushed async loaders.
  3152. [1513.65] Log: LoadMap: 104.207.144.120:7748/ShatterShot_P?Name=big+blog?game=TAGame.GameInfo_Breakout_TA
  3153. [1513.66] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_Breakout_SF.upk
  3154. [1514.18] Log: Bringing World ShatterShot_P.TheWorld up for play (0) at 2018.09.25-14.44.13
  3155. [1514.18] Log: Bringing up level for play took: 0.160683
  3156. [1514.18] SimTimeScaling: SetUsingSimTimeScaling False
  3157. [1514.18] JoinGame: OnJoinGameComplete bSuccess=True FailReason=
  3158. [1514.18] JoinGame: GotoJoinGameState JoiningNewServer -> None
  3159. [1514.18] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  3160. [1514.28] DevGFxUI: Error: [CLIK ScrollingList componentList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  3161. [1514.28] DevGFxUI: Error: [CLIK ScrollingList shardList], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  3162. [1514.29] Clubs: HandleClubChanged 80575 5
  3163. [1514.32] DevGFxUI: Error: [CLIK ScrollingList list], The class DefaultListItemRenderer cannot be found in your library. Please ensure it is there.
  3164. [1514.34] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
  3165. [1514.34] DevGFxUI: [TAGAME SHELL] onSharedUIStateChanged() - m_oldSharedUIState is and System.SharedUIState is
  3166. [1514.40] Log: ########### Finished loading level: 0.749225 seconds
  3167. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3168. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3169. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3170. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3171. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3172. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3173. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3174. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3175. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3176. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3177. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3178. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3179. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3180. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3181. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3182. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3183. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3184. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3185. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3186. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3187. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3188. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3189. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3190. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3191. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3192. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3193. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3194. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3195. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3196. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3197. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3198. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3199. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3200. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3201. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3202. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3203. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3204. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3205. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3206. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3207. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3208. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3209. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3210. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3211. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3212. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3213. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3214. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3215. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3216. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3217. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3218. [1514.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3219. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3220. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3221. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3222. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3223. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3224. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3225. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3226. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3227. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3228. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3229. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3230. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3231. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3232. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3233. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3234. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3235. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3236. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3237. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3238. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3239. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3240. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3241. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3242. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3243. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3244. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3245. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3246. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3247. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3248. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3249. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3250. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3251. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3252. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3253. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3254. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3255. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3256. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3257. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3258. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3259. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3260. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3261. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3262. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3263. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3264. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3265. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3266. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3267. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3268. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3269. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3270. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3271. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3272. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3273. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3274. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3275. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3276. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3277. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3278. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3279. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3280. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3281. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3282. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3283. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3284. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3285. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3286. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3287. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3288. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3289. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3290. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3291. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3292. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3293. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3294. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3295. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3296. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3297. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3298. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3299. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3300. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3301. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3302. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3303. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3304. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3305. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3306. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3307. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3308. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3309. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3310. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3311. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3312. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3313. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3314. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3315. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3316. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3317. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3318. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3319. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3320. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3321. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3322. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3323. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3324. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3325. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3326. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3327. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3328. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3329. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3330. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3331. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3332. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3333. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3334. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3335. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3336. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3337. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3338. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3339. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3340. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3341. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3342. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3343. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3344. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3345. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3346. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3347. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3348. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3349. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3350. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3351. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3352. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3353. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3354. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3355. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3356. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3357. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3358. [1514.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3359. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3360. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3361. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3362. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3363. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3364. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3365. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3366. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3367. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3368. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3369. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3370. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3371. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3372. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3373. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3374. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3375. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3376. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3377. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3378. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3379. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3380. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3381. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3382. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3383. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3384. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3385. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3386. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3387. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3388. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3389. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3390. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3391. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3392. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3393. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3394. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3395. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3396. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3397. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3398. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3399. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3400. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3401. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3402. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3403. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3404. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3405. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3406. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3407. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3408. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3409. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3410. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3411. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3412. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3413. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3414. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3415. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3416. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3417. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3418. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3419. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3420. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3421. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3422. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3423. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3424. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3425. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3426. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3427. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3428. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3429. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3430. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3431. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3432. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3433. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3434. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3435. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3436. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3437. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3438. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3439. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3440. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3441. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3442. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3443. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3444. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3445. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  3446. [1514.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  3447. [1514.42] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 224
  3448. [1514.43] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_276 [Metrics/RecordMetrics Clubs/GetClubInvites]
  3449. [1514.43] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_276 Message=PsyNetMessage_X_276
  3450. [1514.45] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
  3451. [1514.46] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
  3452. [1514.46] DevGFxUI: ERROR: NO ANIMATED MOVIECLIP LOADED
  3453. [1514.46] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  3454. [1514.52] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  3455. [1514.63] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3456. [1514.64] ScriptLog: Client InputRate=60
  3457. [1514.64] DevNet: PlayerController_TA_7 setplayer LocalPlayer_TA_0
  3458. [1514.65] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
  3459. [1514.65] ScriptWarning: ScriptWarning, Accessed None 'Sounds'
  3460. CrowdSoundManager_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_3.CrowdSoundManager_TA_3
  3461. Function TAGame.CrowdSoundManager_TA:Attached:00DD
  3462. Script call stack:
  3463. Function TAGame.CrowdSoundManager_TA:Attached
  3464.  
  3465. [1514.65] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:HandleGameDataSelected bAllowReconnect=True ServerBeaconAddress=ip104-207-144-120.datahound.com:7750 Playlist?.bRanked=True Playlist?.PlayerCount=6 Playlist?.bDisableRankedReconnect=False
  3466. [1514.65] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:SetRankedReconnect RankedReconnectBeacon=ip104-207-144-120.datahound.com:7750
  3467. [1514.65] Clubs: GFxData_PRI_TA_31 HandleClubID Steam|76561198070954928|0 ClubID=80575
  3468. [1514.65] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
  3469. [1514.65] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
  3470. [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3471. [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3472. [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3473. [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3474. [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3475. [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3476. [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3477. [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3478. [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3479. [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3480. [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3481. [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3482. [1514.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3483. [1514.65] DevGFxUI: Scale9Grid for resource=266 has negative width -2.050000
  3484. [1514.70] Clubs: GFxData_PRI_TA_32 HandleClubID Steam|76561198070954928|0 ClubID=80575
  3485. [1514.71] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
  3486. [1514.72] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_277 [Filters/FilterContent]
  3487. [1514.72] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_277 Message=PsyNetMessage_X_277
  3488. [1514.72] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_276 Response=PsyNetMessage_X_278 Latency=0.2070
  3489. [1514.72] DevGFxUI: [TAGAME SHELL] disableItemUnlockPopups()
  3490. [1514.72] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  3491. [1514.77] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance3.waitingForPlayersView.instance4.playerNameTextField".
  3492. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  3493. Search log:
  3494. Searching for font: "$HeaderFont"
  3495. Movie resource: "$HeaderFont" not found.
  3496. Imports : "$HeaderFont" not found.
  3497. Exported : "$HeaderFont" not found.
  3498. Registered fonts: "$HeaderFont" not found.
  3499. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  3500. Searching FontLib: "Bourgeois Medium" found.
  3501. [1514.81] Clubs: GFxData_PRI_TA_32 HandleClub Steam|76561198070954928|0 ClubID=80575
  3502. [1514.81] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart RankedReconnectSave_TA 232
  3503. [1514.81] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 466
  3504. [1514.81] Clubs: GFxData_PRI_TA_33 HandleClubID Steam|76561198044878260|0 ClubID=776065
  3505. [1514.82] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_279 [Clubs/GetClubDetails]
  3506. [1514.82] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_279 Message=PsyNetMessage_X_279
  3507. [1514.82] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_276->PsyNetMessage_X_278 PsyTime=1537901048 [Metrics/RecordMetrics Clubs/GetClubInvites]
  3508. [1514.92] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_277 Response=PsyNetMessage_X_280 Latency=0.2870
  3509. [1514.93] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_277->PsyNetMessage_X_280 PsyTime=1537901048 [Filters/FilterContent]
  3510. [1515.03] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_279 Response=PsyNetMessage_X_281 Latency=0.2201
  3511. [1515.05] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_279->PsyNetMessage_X_281 PsyTime=1537901049 [Clubs/GetClubDetails]
  3512. [1515.05] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_8 ClubID=776065 OwnerPlayerID=Steam|76561198044878260|0 bVerified=False Members=PlayerID=Steam|76561198044878260|0 PlayerName=BigBabyBurke PlayerID=Steam|76561198099285935|0 PlayerName=SPECKROD PlayerID=Steam|76561198838837315|0 PlayerName=TheDominator232
  3513. [1515.05] Clubs: HandleClubChanged 776065 3
  3514. [1515.07] Clubs: GFxData_PRI_TA_33 HandleClub Steam|76561198044878260|0 ClubID=776065
  3515. [1515.16] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_282 [Filters/FilterContent]
  3516. [1515.16] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_282 Message=PsyNetMessage_X_282
  3517. [1515.27] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_282 Response=PsyNetMessage_X_283 Latency=0.1106
  3518. [1515.29] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_282->PsyNetMessage_X_283 PsyTime=1537901049 [Filters/FilterContent]
  3519. [1515.56] Clubs: GFxData_PRI_TA_37 HandleClubID Steam|76561197973543948|0 ClubID=280414
  3520. [1515.56] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_284 [Clubs/GetClubDetails]
  3521. [1515.56] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_284 Message=PsyNetMessage_X_284
  3522. [1515.56] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance3.waitingForPlayersView.instance4.playerNameTextField".
  3523. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  3524. Search log:
  3525. Searching for font: "$HeaderFont"
  3526. Movie resource: "$HeaderFont" not found.
  3527. Imports : "$HeaderFont" not found.
  3528. Exported : "$HeaderFont" not found.
  3529. Registered fonts: "$HeaderFont" not found.
  3530. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  3531. Searching FontLib: "Bourgeois Medium" found.
  3532. [1515.66] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_284 Response=PsyNetMessage_X_285 Latency=0.0994
  3533. [1515.70] Vanity: All Vanity Queries Complete
  3534. [1515.70] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_284->PsyNetMessage_X_285 PsyTime=1537901049 [Clubs/GetClubDetails]
  3535. [1515.70] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_9 ClubID=280414 OwnerPlayerID=Steam|76561197994109700|0 bVerified=False Members=PlayerID=Steam|76561197994109700|0 PlayerName=Fowly PlayerID=Steam|76561197973543948|0 PlayerName=Voccar
  3536. [1515.70] Clubs: HandleClubChanged 280414 2
  3537. [1515.71] Clubs: GFxData_PRI_TA_37 HandleClub Steam|76561197973543948|0 ClubID=280414
  3538. [1515.81] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_286 [Filters/FilterContent]
  3539. [1515.81] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_286 Message=PsyNetMessage_X_286
  3540. [1516.04] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_286 Response=PsyNetMessage_X_287 Latency=0.2363
  3541. [1516.06] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_286->PsyNetMessage_X_287 PsyTime=1537901049 [Filters/FilterContent]
  3542. [1516.69] DevOnline: Steam GameOverlayActivated: 0
  3543. [1516.80] Clubs: GFxData_PRI_TA_34 HandleClubID Steam|76561197996280665|0 ClubID=417543
  3544. [1516.80] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_288 [Clubs/GetClubDetails]
  3545. [1516.81] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_288 Message=PsyNetMessage_X_288
  3546. [1516.92] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_288 Response=PsyNetMessage_X_289 Latency=0.1210
  3547. [1516.94] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_288->PsyNetMessage_X_289 PsyTime=1537901050 [Clubs/GetClubDetails]
  3548. [1516.94] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_10 ClubID=417543 OwnerPlayerID=Steam|76561198049008499|0 bVerified=False Members=PlayerID=Steam|76561198049008499|0 PlayerName=COLDMEX PlayerID=Steam|76561197996280665|0 PlayerName=HAYW1RE PlayerID=Steam|76561198001372432|0 PlayerName=Fat ??aych
  3549. [1516.94] Clubs: HandleClubChanged 417543 3
  3550. [1516.96] Clubs: GFxData_PRI_TA_34 HandleClub Steam|76561197996280665|0 ClubID=417543
  3551. [1517.94] Clubs: GFxData_PRI_TA_35 HandleClubID Steam|76561198001372432|0 ClubID=417543
  3552. [1517.94] DevGFxUI: Missing "$SmallFont" glyph '`' (0x2560) in ".root1.taskBar.globalChatView.panel.chatLogTextField".
  3553. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  3554. Search log:
  3555. Searching for font: "$SmallFont"
  3556. Movie resource: "$SmallFont" not found.
  3557. Imports : "$SmallFont" not found.
  3558. Exported : "$SmallFont" not found.
  3559. Registered fonts: "$SmallFont" not found.
  3560. Applying FontMap: "$SmallFont" mapped to "Arial Narrow"
  3561. Searching FontLib: "Arial Narrow" found.
  3562. [1517.94] DevGFxUI: Missing "$SmallFont" glyph '`' (0x2560) in ".root1.screenContainer.instance3.chatLogView.chatLogTextField".
  3563. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  3564. Search log:
  3565. Searching for font: "$SmallFont"
  3566. Movie resource: "$SmallFont" not found.
  3567. Imports : "$SmallFont" not found.
  3568. Exported : "$SmallFont" not found.
  3569. Registered fonts: "$SmallFont" not found.
  3570. Applying FontMap: "$SmallFont" mapped to "Arial Narrow"
  3571. Searching FontLib: "Arial Narrow" found.
  3572. [1517.94] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance3.instance38.scoreboardView.tfSpectators".
  3573. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  3574. Search log:
  3575. Searching for font: "$HeaderFont"
  3576. Movie resource: "$HeaderFont" not found.
  3577. Imports : "$HeaderFont" not found.
  3578. Exported : "$HeaderFont" not found.
  3579. Registered fonts: "$HeaderFont" not found.
  3580. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  3581. Searching FontLib: "Bourgeois Medium" found.
  3582. [1517.94] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance3.waitingForPlayersView.instance4.playerNameTextField".
  3583. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  3584. Search log:
  3585. Searching for font: "$HeaderFont"
  3586. Movie resource: "$HeaderFont" not found.
  3587. Imports : "$HeaderFont" not found.
  3588. Exported : "$HeaderFont" not found.
  3589. Registered fonts: "$HeaderFont" not found.
  3590. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  3591. Searching FontLib: "Bourgeois Medium" found.
  3592. [1517.96] Clubs: GFxData_PRI_TA_35 HandleClub Steam|76561198001372432|0 ClubID=417543
  3593. [1518.04] Clubs: GFxData_PRI_TA_36 HandleClubID Steam|76561198116602640|0 ClubID=0
  3594. [1518.23] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance3.instance38.scoreboardView.team0View.instance39.playerNameTextField".
  3595. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  3596. Search log:
  3597. Searching for font: "$HeaderFont"
  3598. Movie resource: "$HeaderFont" not found.
  3599. Imports : "$HeaderFont" not found.
  3600. Exported : "$HeaderFont" not found.
  3601. Registered fonts: "$HeaderFont" not found.
  3602. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  3603. Searching FontLib: "Bourgeois Medium" found.
  3604. [1518.27] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
  3605. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  3606. Search log:
  3607. Searching for font: "$SmallBoldFont"
  3608. Movie resource: "$SmallBoldFont" not found.
  3609. Imports : "$SmallBoldFont" not found.
  3610. Exported : "$SmallBoldFont" not found.
  3611. Registered fonts: "$SmallBoldFont" not found.
  3612. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  3613. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  3614. [1518.27] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
  3615. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  3616. Search log:
  3617. Searching for font: "$SmallBoldFont"
  3618. Movie resource: "$SmallBoldFont" not found.
  3619. Imports : "$SmallBoldFont" not found.
  3620. Exported : "$SmallBoldFont" not found.
  3621. Registered fonts: "$SmallBoldFont" not found.
  3622. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  3623. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  3624. [1518.28] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
  3625. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  3626. Search log:
  3627. Searching for font: "$SmallBoldFont"
  3628. Movie resource: "$SmallBoldFont" not found.
  3629. Imports : "$SmallBoldFont" not found.
  3630. Exported : "$SmallBoldFont" not found.
  3631. Registered fonts: "$SmallBoldFont" not found.
  3632. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  3633. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  3634. [1518.28] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance1.nameTextField".
  3635. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  3636. Search log:
  3637. Searching for font: "$SmallBoldFont"
  3638. Movie resource: "$SmallBoldFont" not found.
  3639. Imports : "$SmallBoldFont" not found.
  3640. Exported : "$SmallBoldFont" not found.
  3641. Registered fonts: "$SmallBoldFont" not found.
  3642. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  3643. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  3644. [1518.76] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_290 [Filters/FilterContent]
  3645. [1518.76] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_290 Message=PsyNetMessage_X_290
  3646. [1518.94] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_290 Response=PsyNetMessage_X_291 Latency=0.1836
  3647. [1518.96] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_290->PsyNetMessage_X_291 PsyTime=1537901052 [Filters/FilterContent]
  3648. [1522.33] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance3.instance38.scoreboardView.team0View.instance39.playerNameTextField".
  3649. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  3650. Search log:
  3651. Searching for font: "$HeaderFont"
  3652. Movie resource: "$HeaderFont" not found.
  3653. Imports : "$HeaderFont" not found.
  3654. Exported : "$HeaderFont" not found.
  3655. Registered fonts: "$HeaderFont" not found.
  3656. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  3657. Searching FontLib: "Bourgeois Medium" found.
  3658. [1535.96] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  3659. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  3660. Search log:
  3661. Searching for font: "$SmallBoldFont"
  3662. Movie resource: "$SmallBoldFont" not found.
  3663. Imports : "$SmallBoldFont" not found.
  3664. Exported : "$SmallBoldFont" not found.
  3665. Registered fonts: "$SmallBoldFont" not found.
  3666. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  3667. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  3668. [1535.96] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  3669. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  3670. Search log:
  3671. Searching for font: "$SmallBoldFont"
  3672. Movie resource: "$SmallBoldFont" not found.
  3673. Imports : "$SmallBoldFont" not found.
  3674. Exported : "$SmallBoldFont" not found.
  3675. Registered fonts: "$SmallBoldFont" not found.
  3676. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  3677. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  3678. [1536.89] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  3679. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  3680. Search log:
  3681. Searching for font: "$SmallBoldFont"
  3682. Movie resource: "$SmallBoldFont" not found.
  3683. Imports : "$SmallBoldFont" not found.
  3684. Exported : "$SmallBoldFont" not found.
  3685. Registered fonts: "$SmallBoldFont" not found.
  3686. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  3687. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  3688. [1536.89] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  3689. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  3690. Search log:
  3691. Searching for font: "$SmallBoldFont"
  3692. Movie resource: "$SmallBoldFont" not found.
  3693. Imports : "$SmallBoldFont" not found.
  3694. Exported : "$SmallBoldFont" not found.
  3695. Registered fonts: "$SmallBoldFont" not found.
  3696. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  3697. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  3698. [1556.02] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  3699. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  3700. Search log:
  3701. Searching for font: "$SmallBoldFont"
  3702. Movie resource: "$SmallBoldFont" not found.
  3703. Imports : "$SmallBoldFont" not found.
  3704. Exported : "$SmallBoldFont" not found.
  3705. Registered fonts: "$SmallBoldFont" not found.
  3706. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  3707. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  3708. [1556.03] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  3709. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  3710. Search log:
  3711. Searching for font: "$SmallBoldFont"
  3712. Movie resource: "$SmallBoldFont" not found.
  3713. Imports : "$SmallBoldFont" not found.
  3714. Exported : "$SmallBoldFont" not found.
  3715. Registered fonts: "$SmallBoldFont" not found.
  3716. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  3717. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  3718. [1558.86] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  3719. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  3720. Search log:
  3721. Searching for font: "$SmallBoldFont"
  3722. Movie resource: "$SmallBoldFont" not found.
  3723. Imports : "$SmallBoldFont" not found.
  3724. Exported : "$SmallBoldFont" not found.
  3725. Registered fonts: "$SmallBoldFont" not found.
  3726. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  3727. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  3728. [1558.86] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".leftLabel.textField".
  3729. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  3730. Search log:
  3731. Searching for font: "$SmallBoldFont"
  3732. Movie resource: "$SmallBoldFont" not found.
  3733. Imports : "$SmallBoldFont" not found.
  3734. Exported : "$SmallBoldFont" not found.
  3735. Registered fonts: "$SmallBoldFont" not found.
  3736. Applying FontMap: "$SmallBoldFont" mapped to "Arial Narrow Bold"[Bold]
  3737. Searching FontLib: "Arial Narrow Bold" [Bold] found.
  3738. [1574.64] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_292 [Metrics/RecordMetrics]
  3739. [1574.65] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_292 Message=PsyNetMessage_X_292
  3740. [1574.78] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_292 Response=PsyNetMessage_X_293 Latency=0.1337
  3741. [1574.79] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_292->PsyNetMessage_X_293 PsyTime=1537901108 [Metrics/RecordMetrics]
  3742. [1576.76] PsyNetStaticData: HandleCacheExpired
  3743. [1608.20] DevGFxUI: Missing "$HeaderThinFont" glyph '`' (0x2560) in ".root1.scoreReplayView.skipReplayView.waitingForPlayersTextField".
  3744. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  3745. Search log:
  3746. Searching for font: "$HeaderThinFont"
  3747. Movie resource: "$HeaderThinFont" not found.
  3748. Imports : "$HeaderThinFont" not found.
  3749. Exported : "$HeaderThinFont" not found.
  3750. Registered fonts: "$HeaderThinFont" not found.
  3751. Applying FontMap: "$HeaderThinFont" mapped to "Bourgeois Thin"
  3752. Searching FontLib: "Bourgeois Thin" found.
  3753. [1608.21] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_294 [Products/GetVanityLoadout]
  3754. [1608.21] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_294 Message=PsyNetMessage_X_294
  3755. [1608.38] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_294 Response=PsyNetMessage_X_295 Latency=0.1666
  3756. [1608.39] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_294->PsyNetMessage_X_295 PsyTime=1537901142 [Products/GetVanityLoadout]
  3757. [1608.43] Vanity: All Vanity Queries Complete
  3758. [1618.75] DevGFxUI: Missing "$HeaderFont" glyph '`' (0x2560) in ".root1.screenContainer.instance3.instance38.scoreboardView.team0View.instance39.playerNameTextField".
  3759. Font has 367 glyphs, ranges 0x0, 0x20-0x7e, 0xa0-0x17e, 0x192, 0x1fc-0x1fd (truncated).
  3760. Search log:
  3761. Searching for font: "$HeaderFont"
  3762. Movie resource: "$HeaderFont" not found.
  3763. Imports : "$HeaderFont" not found.
  3764. Exported : "$HeaderFont" not found.
  3765. Registered fonts: "$HeaderFont" not found.
  3766. Applying FontMap: "$HeaderFont" mapped to "Bourgeois Medium"
  3767. Searching FontLib: "Bourgeois Medium" found.
  3768. [1619.83] DevGFxUI: Missing "$SmallBoldFont" glyph '`' (0x2560) in ".root1.instance2.nameTextField".
  3769. Font has 365 glyphs, ranges 0x20-0x7e, 0xa0-0x17f, 0x192, 0x1fa-0x1ff, 0x2c6 (truncated).
  3770. Search log:
  3771. Searching for font: "$SmallBoldFont"
  3772. Movie resource: "$SmallBoldFont" not found.
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